diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/hooks.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/hooks.cpp')
| -rw-r--r-- | cheat/tf2/hooks.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/cheat/tf2/hooks.cpp b/cheat/tf2/hooks.cpp new file mode 100644 index 0000000..0472c6e --- /dev/null +++ b/cheat/tf2/hooks.cpp @@ -0,0 +1,41 @@ +#include "hooks.h"
+#include "interfaces.h"
+#include "netvars.h"
+
+
+bool hooks::commit( tf2::client* instance ) {
+ while( !( instance->m_hwnd = FindWindowA( xors( "Valve001" ), 0 ) ) )
+ Sleep( 100 );
+
+ window_procedure_o = reinterpret_cast< decltype( window_procedure_o ) >(
+ SetWindowLongA( instance->m_hwnd, GWLP_WNDPROC,
+ ( long )window_procedure )
+ );
+
+ instance->m_clientmode->hook( 20, &hooks::override_mouse_input );//n
+ instance->m_clientmode->hook( 32, &hooks::get_viewmodel_fov );//n
+ instance->m_clientmode->hook( 39, &hooks::do_post_screen_space_effects ); //n
+ instance->m_clientmode->hook( 16, &hooks::override_view ); //n
+ instance->m_clientmode->hook( 21, &hooks::create_move ); //y
+ instance->m_chl->hook( 35, &hooks::frame_stage_notify ); //y
+ instance->m_chl->hook( 3, &hooks::shut_down ); //n
+
+ //honestly fuck chams and keyvalues they can lick my mothers toes
+
+ //instance->m_model_render->hook( 19, &hooks::draw_model_execute ); //n
+ //instance->m_render_view->hook( 9, &hooks::scene_end ); //n
+
+
+ instance->m_movement->hook( 1, &hooks::process_movement ); //y
+ instance->m_d3d->hook( 42, &hooks::d3d::end_scene ); //y
+ instance->m_d3d->hook( 16, &hooks::d3d::reset );//y
+ instance->m_d3d->hook( 17, &hooks::d3d::present );//y
+ instance->m_panel->hook( 41, &hooks::paint_traverse ); //y
+
+ instance->m_vgui->hook( 13, &hooks::paint ); //y
+
+ instance->m_surface->hook( 116, &hooks::on_screen_size_changed ); //n
+ //instance->m_engine_sound->hook( 5, &hooks::emit_sound ); //n
+
+ return true;
+}
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