diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/process_movement.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/process_movement.cpp')
| -rw-r--r-- | cheat/tf2/process_movement.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/cheat/tf2/process_movement.cpp b/cheat/tf2/process_movement.cpp new file mode 100644 index 0000000..c6f186e --- /dev/null +++ b/cheat/tf2/process_movement.cpp @@ -0,0 +1,12 @@ +#include "hooks.h"
+#include "interfaces.h"
+
+void __fastcall hooks::process_movement( void* thisptr, void* edx_, c_base_player* player, CMoveData* move ) {
+ static auto old_fn = cl.m_movement->get_old_function< decltype( hooks::process_movement )* >( 1 );
+
+ if ( cl.m_input( )->IsButtonDown( MOUSE_MIDDLE ) ) {
+ move->m_outStepHeight = -1.0f;
+ }
+
+ return old_fn( thisptr, edx_, player, move );
+}
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