diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/sdk.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/sdk.h')
| -rw-r--r-- | cheat/tf2/sdk.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/cheat/tf2/sdk.h b/cheat/tf2/sdk.h new file mode 100644 index 0000000..4db8a8f --- /dev/null +++ b/cheat/tf2/sdk.h @@ -0,0 +1,34 @@ +#pragma once
+
+#define CLIENT_DLL
+
+#include <Windows.h>
+#include <map>
+#include <algorithm>
+
+#include "vector.hpp"
+
+#include "color.hpp"
+#include "IClientMode.h"
+#include "CHLClient.h"
+#include "IEngineVGui.h"
+#include "IClientEntityList.h"
+#include "IEngineTrace.h"
+#include "CGlobalVarsBase.h"
+#include "ICvar.h"
+#include "IVDebugOverlay.h"
+#include "IVEngineClient.h"
+#include "IPlayerInfoManager.h"
+#include "CBasePlayer.h"
+#include "IPanel.h"
+#include "ISurface.h"
+#include "GlowObject.h"
+#include "IInputSystem.h"
+#include "IVRenderView.h"
+#include "CBaseWeapon.h"
+#include "IVModelInfo.h"
+#include "IGameMovement.h"
+#include "IMaterialSystem.hpp"
+#include "IGameEventManager.h"
+#include "CInput.hpp"
+#include "KeyValues.h"
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