diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/aimbot.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/aimbot.hpp')
| -rw-r--r-- | gmod/aimbot.hpp | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/gmod/aimbot.hpp b/gmod/aimbot.hpp deleted file mode 100644 index 5b6ad5f..0000000 --- a/gmod/aimbot.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once -#include <deque> -#include <memory> -#include <map> - -#include "sdk.hpp" -#include "console.hpp" - -namespace features -{ - class c_aimbot - { - public: - c_aimbot( ) = default; - - private: - struct aim_target_t - { - int m_ent_index; - vec3_t m_position; - }; - - vec3_t m_shot_dir{ }, m_last_viewangles{ }; - user_cmd_t* m_cmd{ }; - std::map< const char*, vec3_t > m_spread{ }; // sorry not sorry - - void run( ); - - aim_target_t find_best_target( ) const; - vec3_t get_entity_position( c_base_player* ent ) const; - void aim_at_target( const aim_target_t& target ); - void fix_accuracy( vec3_t& angle ); - public: - void operator()( user_cmd_t* cmd ); - void silent( ); - void log_shot( c_base_player* local, fire_bullets_info* info ); - }; -} |
