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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/is_connected.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/is_connected.cpp')
-rw-r--r--gmod/is_connected.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/gmod/is_connected.cpp b/gmod/is_connected.cpp
deleted file mode 100644
index 7b1055a..0000000
--- a/gmod/is_connected.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "mem.hpp"
-#include "hooks.hpp"
-
-bool __fastcall hooks::is_connected( void* ecx_, void* edx_ ) {
- static auto inventory = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "84 C0 75 04 B0 01 5F" ) );
- static auto is_connected_o = g_csgo.m_engine->get_old_function< decltype( &is_connected ) >( 27 );
- stack_t stack( get_baseptr( ) );
-
- if( stack.return_address( ) == inventory && g_settings.misc.unlock_inventory( ) )
- return false;
-
-
- return is_connected_o( ecx_, 0 );
-} \ No newline at end of file