diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/ui_dropdown_item.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/ui_dropdown_item.h')
| -rw-r--r-- | gmod/ui_dropdown_item.h | 183 |
1 files changed, 0 insertions, 183 deletions
diff --git a/gmod/ui_dropdown_item.h b/gmod/ui_dropdown_item.h deleted file mode 100644 index 4723af8..0000000 --- a/gmod/ui_dropdown_item.h +++ /dev/null @@ -1,183 +0,0 @@ -#pragma once
-
-#include "ui_base_item.h"
-
-namespace ui
-{
- namespace dropdowns
- {
- template < typename t = int >
- struct dropdown_item_t {
- const char* m_name;
- t m_value;
- };
-
- std::vector< dropdown_item_t< > > activation_types_aimbot = {
- { xors( "always" ), 0 },
- { xors( "on key" ), 1 },
- };
-
- std::vector< dropdown_item_t< > > silent_aimbot_types = {
- { xors( "none" ), 0 },
- { xors( "client-side" ), 1 },
- { xors( "server-side" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > hitboxes = {
- { xors( "hitscan" ), -1 },
- { xors( "head" ), 0 },
- { xors( "neck" ), 1 },
- { xors( "pelvis" ), 2 },
- { xors( "chest" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > antiaim_yaw = {
- { xors( "normal" ), 0 },
- { xors( "backwards" ), 1 },
- { xors( "backwards spin" ), 2 },
- { xors( "direction" ), 6 },
- { xors( "sideways" ), 3 },
- { xors( "golden spin" ), 4 },
- { xors( "random" ), 5 },
- };
-
- std::vector< dropdown_item_t< > > delay_type = {
- { xors( "none" ), 0 },
- { xors( "fake lag" ), 1 },
- { xors( "time" ), 2 },
- { xors( "velocity" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > antiaim_pitch = {
- { xors( "normal" ), 0 },
- { xors( "custom" ), 1 },
- { xors( "flip" ), 2 },
- { xors( "minimal" ), 3 },
- { xors( "random" ), 4 }
- };
-
- std::vector< dropdown_item_t< > > antiaim_freestanding = {
- { xors( "disabled" ), 0 },
- { xors( "static" ), 1 },
- { xors( "narrow angle" ), 2 },
- { xors( "wide angle" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > antiaim_edge = {
- { xors( "off" ), 0 },
- { xors( "peek" ), 1 },
- { xors( "full" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > antiaim_edge_type = {
- { xors( "static" ), 0 },
- { xors( "narrow angle" ), 1 },
- { xors( "wide angle" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > fakelag_types = {
- { xors( "disabled" ), 0 },
- { xors( "adaptive" ), 1 },
- { xors( "fluctuate" ), 2 },
- { xors( "static" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > activation_type_visuals = {
- { xors( "never" ), 0 },
- { xors( "always" ), 1 },
- { xors( "on hold" ), 2 },
- { xors( "toggle" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > configs = {
- { xors( "legit" ), 0 },
- { xors( "closet" ), 1 },
- { xors( "rage 1" ), 2 },
- { xors( "rage 2" ), 3 },
- };
-
- std::vector< dropdown_item_t< > > recorder_angles = {
- { xors( "none" ), 0 },
- { xors( "shot" ), 1 },
- { xors( "all" ), 2 }
- };
-
- std::vector< dropdown_item_t< > > baim_types = {
- { xors( "off" ), 0 },
- { xors( "basic" ), 1 },
- { xors( "smart" ), 2 },
- { xors( "aggressive" ), 3 },
- { xors( "force" ), 4 },
- };
-
- std::vector< dropdown_item_t< > > name_changers = {
- { xors( "off" ), 0 },
- { xors( "dollar" ), 1 },
- { xors( "moneybot.cc" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > weapon_esp_types = {
- { xors( "none" ), 0 },
- { xors( "icon" ), 1 },
- { xors( "name" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > fake_ping_activation = {
- { xors( "off" ), 0 },
- { xors( "on hold" ), 1 },
- { xors( "toggle" ), 2 },
- { xors( "always" ), 3 },
- { xors( "auto" ), 4 }
- };
-
- std::vector< dropdown_item_t< > > world_esp_type = {
- { xors( "off" ), 0 },
- { xors( "name" ), 1 },
- { xors( "glow" ), 2 },
- { xors( "both" ), 3 }
- };
-
- std::vector< dropdown_item_t< > > multipoint_types = {
- { xors( "off" ), 0 },
- { xors( "minimal" ), 1 },
- { xors( "vitals" ), 2 },
- { xors( "full" ), 3 }
- };
-
- std::vector< dropdown_item_t< > > edge_priority = {
- { xors( "freestanding" ), 0 },
- { xors( "edge" ), 1 }
- };
-
- std::vector< dropdown_item_t< > > selection_type = {
- { xors( "fov" ), 0 },
- { xors( "distance" ), 1 }
- };
-
- std::vector< dropdown_item_t< > > autobuy_main_wep = {
- { xors( "none" ), 0 },
- { xors( "autosniper" ), 1 },
- { xors( "scout" ), 2 },
- { xors( "sniper" ), 3 },
- { xors( "ak/m4" ), 4 },
- { xors( "aug/sg" ), 5 },
- { xors( "mac10/mp9" ), 6 },
- };
-
- std::vector< dropdown_item_t< > > autobuy_second_wep = {
- { xors( "none" ), 0 },
- { xors( "deagle/r8" ), 1 },
- { xors( "dualies" ), 2 },
- };
-
- std::vector< dropdown_item_t< > > skin_knives = {
- { xors( "none" ), 0 },
- { xors( "bayonet" ), 1 },
- { xors( "flip knife" ), 2 },
- { xors( "gut knife" ), 3 },
- { xors( "karambit" ), 4 },
- { xors( "m9 bayonet" ), 5 },
- { xors( "huntsman" ), 6 },
- };
- }
-}
\ No newline at end of file |
