diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/IClientMode.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/IClientMode.hpp')
| -rw-r--r-- | internal_rewrite/IClientMode.hpp | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/internal_rewrite/IClientMode.hpp b/internal_rewrite/IClientMode.hpp deleted file mode 100644 index dc7d15d..0000000 --- a/internal_rewrite/IClientMode.hpp +++ /dev/null @@ -1,163 +0,0 @@ -#pragma once -#include "valve/checksum_crc.h" - -#include "util.hpp" -#include "vector.hpp" - -enum player_controls_t { - IN_ATTACK = 1 << 0, - IN_JUMP = 1 << 1, - IN_DUCK = 1 << 2, - IN_FORWARD = 1 << 3, - IN_BACK = 1 << 4, - IN_USE = 1 << 5, - IN_CANCEL = 1 << 6, - IN_LEFT = 1 << 7, - IN_RIGHT = 1 << 8, - IN_MOVELEFT = 1 << 9, - IN_MOVERIGHT = 1 << 10, - IN_ATTACK2 = 1 << 11, - IN_RUN = 1 << 12, - IN_RELOAD = 1 << 13, - IN_ALT1 = 1 << 14, - IN_ALT2 = 1 << 15, - IN_SCORE = 1 << 16, - IN_SPEED = 1 << 17, - IN_WALK = 1 << 18, - IN_ZOOM = 1 << 19, - IN_WEAPON1 = 1 << 20, - IN_WEAPON2 = 1 << 21, - IN_BULLRUSH = 1 << 22, - IN_GRENADE1 = 1 << 23, - IN_GRENADE2 = 1 << 24, - IN_ATTACK3 = 1 << 25, -}; - -class user_cmd_t { -public: - virtual ~user_cmd_t( ) { }; - - int m_cmd_nr; // 0x04 For matching server and client commands for debugging - int m_tick_count; // 0x08 the tick the client created this command - vec3_t m_viewangles; // 0x0C Player instantaneous view angles. - vec3_t m_aimdirection; // 0x18 - float m_forwardmove; // 0x24 - float m_sidemove; // 0x28 - float m_upmove; // 0x2C - int m_buttons; // 0x30 Attack button states - uint8_t m_impulse; // 0x34 - int m_weaponselect; // 0x38 Current weapon id - int m_weaponsubtype; // 0x3C - int m_random_seed; // 0x40 For shared random functions - short m_mousedx; // 0x44 mouse accum in x from create move - short m_mousedy; // 0x46 mouse accum in y from create move - bool m_predicted; // 0x48 Client only, tracks whether we've predicted this command at least once - vec3_t headangles; // 0x49 - vec3_t headoffset; // 0x55 - - __forceinline user_cmd_t clamp( bool angles = true ) { - if( angles ) - m_viewangles.clamp( ); - - m_forwardmove = std::clamp( m_forwardmove, -450.f, 450.f ); - m_sidemove = std::clamp( m_sidemove, -450.f, 450.f ); - m_upmove = std::clamp( m_upmove, -450.f, 450.f ); - - return *this; - } - - CRC32_t get_check_sum( ) { - CRC32_t crc; - CRC32_Init( &crc ); - - CRC32_ProcessBuffer( &crc, &m_cmd_nr, sizeof( m_cmd_nr ) ); - CRC32_ProcessBuffer( &crc, &m_tick_count, sizeof( m_tick_count ) ); - CRC32_ProcessBuffer( &crc, &m_viewangles, sizeof( m_viewangles ) ); - CRC32_ProcessBuffer( &crc, &m_aimdirection, sizeof( m_aimdirection ) ); - CRC32_ProcessBuffer( &crc, &m_forwardmove, sizeof( m_forwardmove ) ); - CRC32_ProcessBuffer( &crc, &m_sidemove, sizeof( m_sidemove ) ); - CRC32_ProcessBuffer( &crc, &m_upmove, sizeof( m_upmove ) ); - CRC32_ProcessBuffer( &crc, &m_buttons, sizeof( m_buttons ) ); - CRC32_ProcessBuffer( &crc, &m_impulse, sizeof( m_impulse ) ); - CRC32_ProcessBuffer( &crc, &m_weaponselect, sizeof( m_weaponselect ) ); - CRC32_ProcessBuffer( &crc, &m_weaponsubtype, sizeof( m_weaponsubtype ) ); - CRC32_ProcessBuffer( &crc, &m_random_seed, sizeof( m_random_seed ) ); - CRC32_ProcessBuffer( &crc, &m_mousedx, sizeof( m_mousedx ) ); - CRC32_ProcessBuffer( &crc, &m_mousedy, sizeof( m_mousedy ) ); - - CRC32_Final( &crc ); - return crc; - } - -private: - - //char pad_0x4C[ 0x18 ]; // 0x4C Current sizeof( usercmd ) = 100 = 0x64 -}; - -class CHudChat { -public: - void ChatPrintf( int iPlayerIndex, int iFilter, const char* fmt ) { - using fn = void( __cdecl* )( void*, int, int, const char* ); - util::get_vfunc< fn >( this, 27 )( this, iPlayerIndex, iFilter, fmt ); - } -}; - -class CViewSetup { -public: - int m_x; - int m_oldX; - int m_y; - int m_oldY; - int m_width; - int m_oldWidth; - int m_height; - int m_oldHeight; - - bool m_bOrtho; - float m_OrthoLeft; - float m_OrthoTop; - float m_OrthoRight; - float m_OrthoBottom; - -private: - char pad1[ 0x7C ]; - -public: - float m_flFov; - float m_flFovViewmodel; - vec3_t m_vecOrigin; - vec3_t m_vecAngles; - - float zNear; - float zFar; - float zNearViewmodel; - float zFarViewmodel; - - float m_flAspectRatio;
- float m_flNearBlurDepth;
- float m_flNearFocusDepth;
- float m_flFarFocusDepth;
- float m_flFarBlurDepth;
- float m_flNearBlurRadius;
- float m_flFarBlurRadius;
- int m_nDoFQuality;
- int m_nMotionBlurMode;
- float m_flShutterTime;
- vec3_t m_vShutterOpenPosition;
- vec3_t m_shutterOpenAngles;
- vec3_t m_vShutterClosePosition;
- vec3_t m_shutterCloseAngles;
- float m_flOffCenterTop;
- float m_flOffCenterBottom;
- float m_flOffCenterLeft;
- float m_flOffCenterRight;
- int m_iEdgeBlur; -private: -}; - -class IClientMode { -public: - char _pad[ 28 ]; - - CHudChat* m_pChatElement; //0x2A -};
\ No newline at end of file |
