diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/ICvar.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/ICvar.hpp')
| -rw-r--r-- | internal_rewrite/ICvar.hpp | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/internal_rewrite/ICvar.hpp b/internal_rewrite/ICvar.hpp deleted file mode 100644 index 9e8040f..0000000 --- a/internal_rewrite/ICvar.hpp +++ /dev/null @@ -1,206 +0,0 @@ -#pragma once -#include "IAppSystem.hpp" -#include "util.hpp" -#include "color.hpp" - -using CVarDLLIdentifier_t = int; -class IConVar; -using FnChangeCallback_t = void( *)( IConVar *var, const char *pOldValue, float flOldValue ); -class ConCommandBase; -class ConCommand; -class ICvarQuery; - -class IConsoleDisplayFunc { -public: - virtual void ColorPrint( const uint8_t* clr, const char *pMessage ) = 0; - virtual void Print( const char *pMessage ) = 0; - virtual void DPrint( const char *pMessage ) = 0; -}; - -#define FCVAR_NONE 0 - -// Command to ConVars and ConCommands -// ConVar Systems -#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. -#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL -#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out. - -// ConVar only -#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value -#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1<<8) // notifies players when changed -#define FCVAR_USERINFO (1<<9) // changes the client's info string -#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats - -#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). -#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log -#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar - -// It's a ConVar that's shared between the client and the server. -// At signon, the values of all such ConVars are sent from the server to the client (skipped for local -// client, of course ) -// If a change is requested it must come from the console (i.e., no remote client changes) -// If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles -#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload - -#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server -#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox - -#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars - -#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. -#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). -#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. - - -class cvar_t { -public: - void set_value( const char* value ) { - using fn = void( __thiscall* )( void*, const char* ); - return util::get_vfunc< fn >( this, 14 )( this, value ); - } - - void set_value( float value ) { - using fn = void( __thiscall* )( void*, float ); - return util::get_vfunc< fn >( this, 15 )( this, value ); - } - - void set_value( int value ) { - using fn = void( __thiscall* )( void*, int ); - return util::get_vfunc< fn >( this, 16 )( this, value ); - } - - void set_value( clr_t value ) { - using fn = void( __thiscall* )( void*, clr_t ); - return util::get_vfunc< fn >( this, 17 )( this, value ); - } - - char* get_name( ) { - using fn = char*( __thiscall* )( void* ); - return util::get_vfunc< fn >( this, 5 )( this ); - } - - char* get_default( ) { - return m_default; - } - - const char* get_string( ) { - return m_string; - } - - float get_float( ) { - using fn = float( __thiscall* )( void* ); - return util::get_vfunc< fn >( this, 12 )( this ); - } - - int get_int( ) { - using fn = int( __thiscall* )( void* ); - return util::get_vfunc< fn >( this, 13 )( this ); - } - -private: - void* m_vft; -public: - cvar_t* m_next; //0x0004 - __int32 m_registered; //0x0008 - char* m_name; //0x000C - char* m_help_str; //0x0010 - __int32 m_flags; //0x0014 -private: - char pad_0x0018[ 0x4 ]; //0x0018 -public: - cvar_t* m_parent; //0x001C - char* m_default; //0x0020 - char* m_string; //0x0024 - __int32 m_str_len; //0x0028 - float m_flvalue; //0x002C - __int32 m_nvalue; //0x0030 - __int32 m_has_min; //0x0034 - float m_min; //0x0038 - __int32 m_hax_max; //0x003C - float m_max; //0x0040 - void* m_change_callback; //0x0044 -};//Size=0x0048 - -class ICVar : public IAppSystem -{ -public: - // Allocate a unique DLL identifier - virtual CVarDLLIdentifier_t AllocateDLLIdentifier( ) = 0; - - // Register, unregister commands - virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0; - virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0; - virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0; - - // If there is a +<varname> <value> on the command line, this returns the value. - // Otherwise, it returns NULL. - virtual const char* GetCommandLineValue( const char *pVariableName ) = 0; - - // Try to find the cvar pointer by name - virtual ConCommandBase* FindCommandBase( const char *name ) = 0; - virtual const ConCommandBase* FindCommandBase( const char *name ) const = 0; - virtual cvar_t *FindVar( const char *var_name ) = 0; - virtual const cvar_t *FindVar( const char *var_name ) const = 0; - virtual ConCommand *FindCommand( const char *name ) = 0; - virtual const ConCommand *FindCommand( const char *name ) const = 0; - - - - // Install a global change callback (to be called when any convar changes) - virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0; - virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0; - virtual void CallGlobalChangeCallbacks( cvar_t *var, const char *pOldString, float flOldValue ) = 0; - - // Install a console printer - virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; - virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; - virtual void ConsoleColorPrintf( const clr_t& clr, const char *pFormat, ... ) const = 0; - virtual void ConsolePrintf( const char *pFormat, ... ) const = 0; - virtual void ConsoleDPrintf( const char *pFormat, ... ) const = 0; - - // Reverts cvars which contain a specific flag - virtual void RevertFlaggedConVars( int nFlag ) = 0; - - // Method allowing the engine ICvarQuery interface to take over - // A little hacky, owing to the fact the engine is loaded - // well after ICVar, so we can't use the standard connect pattern - virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0; - - - virtual void SetMaxSplitScreenSlots( int nSlots ) = 0; - virtual int GetMaxSplitScreenSlots( ) const = 0; - - virtual void AddSplitScreenConVars( ) = 0; - virtual void RemoveSplitScreenConVars( CVarDLLIdentifier_t id ) = 0; - - virtual int GetConsoleDisplayFuncCount( ) const = 0; - virtual void GetConsoleText( int nDisplayFuncIndex, char *pchText, size_t bufSize ) const = 0; - - // Utilities for convars accessed by the material system thread - virtual bool IsMaterialThreadSetAllowed( ) const = 0; - virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, const char *pValue ) = 0; - virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, int nValue ) = 0; - virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, float flValue ) = 0; - virtual bool HasQueuedMaterialThreadConVarSets( ) const = 0; - virtual int ProcessQueuedMaterialThreadConVarSets( ) = 0; - - class ICVarIteratorInternal - { - public: - virtual void SetFirst( ) = 0; - virtual void Next( ) = 0; - virtual bool IsValid( ) = 0; - virtual ConCommandBase *Get( ) = 0; - }; - - virtual ICVarIteratorInternal* FactoryInternalIterator( ) = 0; -};
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