diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/chams.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/chams.hpp')
| -rw-r--r-- | internal_rewrite/chams.hpp | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/internal_rewrite/chams.hpp b/internal_rewrite/chams.hpp deleted file mode 100644 index d7eb023..0000000 --- a/internal_rewrite/chams.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include "sdk.hpp" - -namespace features -{ - enum ChamBufferType_t { - TYPE_NORMAL, - TYPE_FLAT, - TYPE_SHINE - }; - - class c_material { - public: - c_material( ) = default; - - void init( const char* mat, const char* buf ); - void destroy( ); - - operator IMaterial*( ) { - return m_mat; - } - - public: - IMaterial* m_mat; - KeyValues* m_keyvalues; - }; - - class c_materials { - public: - c_material m_chams{ }; - c_material m_chams_flat{ }; - - void make_cham_buffer( char* buf, int len, int type ); //type, 0 = normal, 1 = flat, 2 = shine - public: - void initialize_materials( ); - void destroy_materials( ); - void force_material( IMaterial* material, fclr_t color ); - void update_materials( ); - bool m_initialized{ }; - }; - - class c_chams { - public: - c_materials m_materials; - void d3d_render_textures( ); - void d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ); - }; -}
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