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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/context.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/context.cpp')
-rw-r--r--internal_rewrite/context.cpp212
1 files changed, 0 insertions, 212 deletions
diff --git a/internal_rewrite/context.cpp b/internal_rewrite/context.cpp
deleted file mode 100644
index 26af64c..0000000
--- a/internal_rewrite/context.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-#include "context.hpp"
-#include "console.hpp"
-#include "hooks.hpp"
-#include "base_cheat.hpp"
-
-context::c_context g_ctx;
-
-NAMESPACE_REGION( context )
-
-bool c_context::run_frame( ) {
- m_local = g_csgo.m_entlist( )->GetClientEntity< >(
- g_csgo.m_engine( )->GetLocalPlayer( ) );
-
- return !!m_local;
-}
-
-void c_context::on_cmove_end( user_cmd_t* cmd ) {
- if( g_settings.menu.anti_untrusted )
- cmd->clamp( );
-
- auto send = g_cheat.m_lagmgr.get_state( );
-
- if( send ) {
- m_last_fakeangle = cmd->m_viewangles;
-
- m_last_origin = m_local->m_vecOrigin( );
- }
- else {
- m_last_realangle = cmd->m_viewangles;
- //m_last_realangle.x = m_last_fakeangle.x;
- }
-
- if( g_cheat.m_lagmgr.get_choked( ) == 1 ) {
- m_thirdperson_angle = m_last_realangle;
- }
-
- m_thirdperson_angle.x = std::clamp( cmd->m_viewangles.x, -89.f, 89.f );
- if( g_cheat.m_lagmgr.get_sent( ) > 1 ) {
- m_thirdperson_angle.y = m_last_fakeangle.y;
- }
-
- //auto anim_state = g_cheat.m_ragebot.m_antiaim->get_animstate( );
-
-
- if( ( cmd->m_buttons & IN_ATTACK ) && m_local->can_attack( ) ) {
- auto weap = m_local->get_weapon( );
- if( !weap->is_knife( ) && weap->m_iItemDefinitionIndex( ) != WEAPON_TASER && !weap->is_grenade( ) ) {
- if( !m_has_incremented_shots && !m_has_fired_this_frame ) {
- shot_data_t new_shot{ };
- new_shot.m_angle = cmd->m_viewangles;
- new_shot.m_local_pos = m_local->get_eye_pos( );
-
- m_last_shot++;
- m_last_shot %= 128;
- m_shot_data[ m_last_shot ] = new_shot;
-
- m_has_incremented_shots = true;
- }
-
- m_has_fired_this_frame = true;
- }
- }
-
- auto wep = m_local->get_weapon( );
- if( wep ) {
- weapon_info_t* wpn_info = m_local->get_weapon( )->get_wpn_info( );
- if( wpn_info && m_has_fired_this_frame )
- m_local->get_weapon( )->m_flNextPrimaryAttack( ) += wpn_info->cycle_time;
- }
-
- if( g_settings.misc.log_hits( ) ) {
- for( auto& it : m_shot_data ) {
- if( !it.m_enemy_index )
- continue;
-
- if( !it.m_handled )
- break;
-
- if( !it.m_logged ) {
- char print_str[ 100 ]{ 0 };
- memset( print_str, 0, 100 );
-
- if( it.m_hit ) {
- player_info_t info;
- if( !g_csgo.m_engine( )->GetPlayerInfo( it.m_enemy_index, &info ) )
- continue;
-
- char name[ 32 ];
- auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_enemy_index );
-
- ent->get_name_safe( name );
-
- strenc::w_sprintf_s( print_str, 100, "[\3moneybot\1] hit %s in %s for %d\0", name, util::hitgroup_to_string( it.m_hit ).c_str( ), it.m_damage );
- }
- else if( it.m_missed )
- strenc::w_sprintf_s( print_str, 100, "[\3moneybot\1] missed shot due to spread\0" );
-
- g_csgo.m_clientmode( )->m_pChatElement->ChatPrintf( 0, 0, print_str );
- g_con->game_console_print( "%s\n", print_str );
- }
-
- it.m_logged = true;
- }
- }
-
- static float last_shot = 0.f;
- if( m_has_fired_this_frame )
- last_shot = g_csgo.m_globals->m_curtime;
- else if( auto weapon = g_ctx.m_local->get_weapon( ) ) {
- float fire_rate = weapon->get_wpn_info( )->cycle_time;
- float tolerance = util::get_total_latency( ) * 2.f + fire_rate + TICK_INTERVAL( );
- if( std::abs( last_shot - g_csgo.m_globals->m_curtime ) > tolerance ) {
- reset_shot_queue( );
- last_shot = g_csgo.m_globals->m_curtime;
- }
- }
-
-
- m_has_incremented_shots = false;
- if( std::abs( m_last_shot - m_last_shot_ack ) >= 10 )
- reset_shot_queue( );
-
- *get_last_cmd( ) = *cmd;
-}
-
-void c_context::reset_shot_queue( ) {
- auto last_shot = m_shot_data[ m_last_shot ];
- m_last_shot = m_last_shot_ack = 0;
- m_shot_data = { };
- m_shot_data[ 0 ] = last_shot;
-}
-
-//predicted servertime of player, use this for breaking lby etc
-float c_context::pred_time( ) {
- calculate_tickbase( );
-
- return m_tickbase * g_csgo.m_globals->m_interval_per_tick;
-}
-
-//calculate tickbase depending on whether last ucmd was predicted
-bool c_context::calculate_tickbase( ) {
- if ( !m_local ) {
- return false;
- }
-
- //get current tickbase
- auto player_tickbase = m_local->m_nTickBase( );
-
- //disabled due to our engine pred being shit
- m_tickbase = player_tickbase;
- return true;
-
- if ( m_snapshot.empty( ) ) {
- m_tickbase = player_tickbase;
- return false;
- }
-
- //if cmd wasnt predicted increment tickbase
- auto snap_cmd = &m_snapshot.front( );
- if ( !snap_cmd->m_predicted ) {
- if ( !m_tickbase ) {
- m_tickbase = player_tickbase;
- }
-
- m_tickbase++;
- snap_cmd->m_predicted = true;
- }
- else {
- m_tickbase = player_tickbase;
- }
-
- return true;
-}
-
-bool c_context::precache_model( const char* model ) {
-
- auto cache_table = g_csgo.m_string_table( )->FindTable( "modelprecache" );
-
- if( !cache_table )
- return true;
-
- g_csgo.m_model_info( )->FindOrLoadModel( model );
-
- int string_index = cache_table->AddString( false, model );
-
- if( string_index == -1 )
- return false;
-
- return true;
-}
-
-//save snapshots of usercommands
-bool c_context::create_snapshot( user_cmd_t* ucmd ) {
- user_cmd_t ucmd_copy;
-
- while ( m_snapshot.size( ) >= 64 ) {
- m_snapshot.pop_back( );
- }
-
- if ( !ucmd ) {
- return false;
- }
-
- memcpy( &ucmd_copy,
- ucmd,
- sizeof( ucmd_copy ) );
-
- m_snapshot.push_front( ucmd_copy );
- return true;
-}
-
-END_REGION \ No newline at end of file