diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/draw_small_entities.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/draw_small_entities.cpp')
| -rw-r--r-- | internal_rewrite/draw_small_entities.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/internal_rewrite/draw_small_entities.cpp b/internal_rewrite/draw_small_entities.cpp deleted file mode 100644 index 2f88c74..0000000 --- a/internal_rewrite/draw_small_entities.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include <intrin.h> - -#include "hooks.hpp" -#include "context.hpp" -#include "settings.hpp" -#include "base_cheat.hpp" - -void __fastcall hooks::draw_small_entities( void* ecx, void* edx, bool state ) { - -#ifdef HEADER_MODULE - static auto ret_addr = g_header.patterns.draw_small_entities_retaddr + 6; -#else - static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_chl.dll( ), "FF 90 ? ? ? ? FF 15 ? ? ? ? 84 C0 74 28", 6 ); -#endif - - // please shoot me - // i have given up - // i want to leave - if( _ReturnAddress( ) == (void*)ret_addr ) { - g_ctx.m_stage = FRAME_RENDER_END; - g_cheat.m_visuals.world_modulate( ); - - //g_con->game_console_print( "render end\n" ); - // FRAME_RENDER_END - g_cheat.m_ragebot.m_lagcomp->store_visuals( ); - g_cheat.m_chams.m_materials.update_materials( ); - g_cheat.m_extra.no_recoil( true ); - } - - draw_small_entities_o( ecx, edx, state ); -}
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