diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/level_init_pre_entity.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/level_init_pre_entity.cpp')
| -rw-r--r-- | internal_rewrite/level_init_pre_entity.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/internal_rewrite/level_init_pre_entity.cpp b/internal_rewrite/level_init_pre_entity.cpp deleted file mode 100644 index c4d8c38..0000000 --- a/internal_rewrite/level_init_pre_entity.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "hooks.hpp" -#include "chams.hpp" -#include "base_cheat.hpp" - -void __fastcall hooks::level_init_pre_entity( void* ecx_, void* edx_, const char* map_name ) { - static auto original_fn = g_csgo.m_chl->get_old_function< decltype( &level_init_pre_entity ) >( 5 ); - - bool has_level_initialized = **( bool** )( ( uintptr_t )original_fn + 8 ); - - // obviously source engine is perfect - // "HACK: Bogus, but the logic is too complicated in the engine" - - if( !has_level_initialized ) { - //g_cheat.m_chams.m_materials.initialize_materials( ); - } - - return original_fn( ecx_, edx_, map_name ); -}
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