diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/player_manager.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/player_manager.cpp')
| -rw-r--r-- | internal_rewrite/player_manager.cpp | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/internal_rewrite/player_manager.cpp b/internal_rewrite/player_manager.cpp deleted file mode 100644 index f76b363..0000000 --- a/internal_rewrite/player_manager.cpp +++ /dev/null @@ -1,44 +0,0 @@ -#include "player_manager.hpp" -#include "base_cheat.hpp" -#include "context.hpp" - -namespace features -{ - void c_player_record::update( int ent_index ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); - if( !ent ) { clear( ); return; } - - if( ent != m_ent || ent->m_flSimulationTime( ) > g_csgo.m_globals->m_curtime + 1.f ) - clear( ); - - m_ent = ent; - if( !ent->is_valid( ) ) - return; - - update_simtime( ); - update_antiaim( ); - - update_cheater( ); - } - - bool c_player_manager::is_cheater( int ent_index ) { -#ifdef _DEBUG - static con_var< bool > dbg_nocheater{ &data::holder_, fnv( "dbg_nocheater" ) }; - if( dbg_nocheater( ) ) - return true; -#endif - - return m_players[ ent_index ].is_cheater( ); - } - - void c_player_manager::frame_stage_notify( ) { - if( !g_ctx.m_local ) return; - - for( int i{ 1 }; i < 65; ++i ) { - if( i == g_csgo.m_engine( )->GetLocalPlayer( ) ) - continue; - - m_players[ i ].update( i ); - } - } -}
\ No newline at end of file |
