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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/renderer.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/renderer.cpp')
-rw-r--r--internal_rewrite/renderer.cpp93
1 files changed, 0 insertions, 93 deletions
diff --git a/internal_rewrite/renderer.cpp b/internal_rewrite/renderer.cpp
deleted file mode 100644
index 3d22805..0000000
--- a/internal_rewrite/renderer.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "renderer.hpp"
-#include "interface.hpp"
-
-#undef CreateFont
-
-
-drawings::c_fonts g_fonts;
-drawings::c_drawings g_renderer;
-
-NAMESPACE_REGION( drawings )
-
-c_fonts::font_t::font_t( std::string name, int size,
- int weight, ulong_t flags ) :
- m_name( name ), m_size( size ),
- m_weight( weight ), m_flags( flags ) {
- g_fonts.m_container.push_back( this );
-};
-
-void c_fonts::font_t::initialize( ) {
- m_font = g_csgo.m_surface( )->CreateFont( );
- g_csgo.m_surface( )->SetFontGlyphSet(
- m_font, m_name.c_str( ), m_size,
- m_weight, 0, 0,
- m_flags
- );
-}
-
-void c_fonts::initialize( ) {
- for( auto& it : m_container ) {
- it->initialize( );
- }
-}
-
-void c_drawings::draw_string( const wchar_t* text, HFont font, int x, int y, const clr_t& color ) {
- g_csgo.m_surface( )->DrawSetTextPos( x, y );
- g_csgo.m_surface( )->DrawSetTextFont( font );
- g_csgo.m_surface( )->DrawSetTextColor( color );
- g_csgo.m_surface( )->DrawPrintText( text, wcslen( text ) );
-}
-
-void c_drawings::draw_rect( int x, int y, int w, int h, const clr_t& color ) {
- g_csgo.m_surface( )->DrawSetColor( color );
- g_csgo.m_surface( )->DrawFilledRect( x, y, x + w, y + h );
-}
-
-void c_drawings::draw_line( int x, int y, int x1, int y1, const clr_t& clr ) {
- g_csgo.m_surface( )->DrawSetColor( clr );
- g_csgo.m_surface( )->DrawLine( x, y, x1, y1 );
-}
-
-void c_drawings::draw_box( int x, int y, int w, int h, const clr_t& clr ) {
- draw_line( x, y, x + w, y, clr );
- draw_line( x + w, y, x + w, y + h, clr );
- draw_line( x, y + h, x + w + 1, y + h, clr );
- draw_line( x, y, x, y + h, clr );
-}
-
-void c_drawings::draw_circle( int x, int y, int r, const clr_t& col, int res ) {
- g_csgo.m_surface( )->DrawSetColor( col );
- g_csgo.m_surface( )->DrawOutlinedCircle( x, y, r, res );
-}
-
-void c_drawings::draw_filled_circle( int x, int y, int r, const clr_t& col, int res ) {
- vertex_t* v = ( vertex_t* )( _alloca( res * sizeof( vertex_t ) ) );
- const float step = M_PI * 2.0f / res;
-
- for( size_t i{ }; i < res; ++i ) {
- float theta = i * step;
- float x_off = r * cos( theta );
- float y_off = r * sin( theta );
- v[ i ].init( x + x_off, y + y_off );
- }
-
- draw_polygon( res, v, col );
-}
-
-void c_drawings::draw_line( const vec2_t& begin, const vec2_t& end, const clr_t& clr ) {
- draw_line( ( int )begin.x, ( int )begin.y, ( int )end.x, ( int )end.y, clr );
-}
-
-void c_drawings::draw_polygon( int count, vertex_t* vertices, const clr_t& col ) {
- static int texture = g_csgo.m_surface( )->CreateNewTextureID( true );
-
- clr_t buf( 255, 255, 255 );
-
- g_csgo.m_surface( )->DrawSetTextureRGBA( texture, ( byte* )( &buf ), 1, 1 );
- g_csgo.m_surface( )->DrawSetColor( col );
- g_csgo.m_surface( )->DrawSetTexture( texture );
-
- g_csgo.m_surface( )->DrawTexturedPolygon( count, vertices );
-}
-
-END_REGION \ No newline at end of file