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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/skins.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/skins.cpp')
-rw-r--r--internal_rewrite/skins.cpp271
1 files changed, 0 insertions, 271 deletions
diff --git a/internal_rewrite/skins.cpp b/internal_rewrite/skins.cpp
deleted file mode 100644
index 4abef06..0000000
--- a/internal_rewrite/skins.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-#include "skins.hpp"
-#include "settings.hpp"
-#include "context.hpp"
-#include "interface.hpp"
-
-namespace features
-{
- int c_skins::get_knife_index( ) {
- switch( g_settings.misc.skins.knife( ) ) {
- case 0:
- return 0;
- case 1:
- return 500;
- case 2:
- return 505;
- case 3:
- return 506;
- case 4:
- return 507;
- case 5:
- return 508;
- case 6:
- return 509;
- }
-
- return 0;
- }
-
- const char* c_skins::get_model_str( ) {
- switch( g_settings.misc.skins.knife( ) ) {
- case 0:
- return 0;
- case 1:
- return xors( "models/weapons/v_knife_bayonet.mdl" );
- case 2:
- return xors( "models/weapons/v_knife_flip.mdl" );
- case 3:
- return xors( "models/weapons/v_knife_gut.mdl" );
- case 4:
- return xors( "models/weapons/v_knife_karam.mdl" );
- case 5:
- return xors( "models/weapons/v_knife_m9_bay.mdl" );
- case 6:
- return xors( "models/weapons/v_knife_tactical.mdl" );
- }
-
- return nullptr;
- }
-
- const char* c_skins::get_glove_model( ) {
- switch( g_settings.misc.skins.glove ) {
- case 5027:
- return xors( "models/weapons/v_models/arms/glove_bloodhound/v_glove_bloodhound.mdl" );
- case 5030:
- return xors( "models/weapons/v_models/arms/glove_sporty/v_glove_sporty.mdl" );
- case 5031:
- return xors( "models/weapons/v_models/arms/glove_slick/v_glove_slick.mdl" );
- case 5032:
- return xors( "models/weapons/v_models/arms/glove_handwrap_leathery/v_glove_handwrap_leathery.mdl" );
- case 5033:
- return xors( "models/weapons/v_models/arms/glove_motorcycle/v_glove_motorcycle.mdl" );
- case 5034:
- return xors( "models/weapons/v_models/arms/glove_specialist/v_glove_specialist.mdl" );
- }
-
- return nullptr;
- }
-
- const char* c_skins::get_killicon_str( ) {
- switch( g_settings.misc.skins.knife( ) ) {
- case 0:
- return 0;
- case 1:
- return xors( "bayonet" );
- case 2:
- return xors( "knife_flip" );
- case 3:
- return xors( "knife_gut" );
- case 4:
- return xors( "knife_karambit" );
- case 5:
- return xors( "knife_m9_bayonet" );
- case 6:
- return xors( "knife_tactical" );
- }
-
- return nullptr;
- }
-
- int c_skins::get_current_weapon_id( ) {
- if( !g_ctx.m_local || !g_ctx.m_local->is_valid( ) )
- return WEAPON_KNIFE;
-
- auto weapon = g_ctx.m_local->get_weapon( );
- if( !weapon )
- return WEAPON_KNIFE;
-
- return get_weapon_id( weapon );
- }
-
- int c_skins::get_weapon_id( c_base_weapon* weapon ) {
- if( weapon->is_knife( ) || weapon->is_grenade( ) )
- return WEAPON_KNIFE;
-
- if( weapon->m_iItemDefinitionIndex( ) == WEAPON_TASER )
- return WEAPON_KNIFE;
-
- return std::clamp< int >( weapon->m_iItemDefinitionIndex( ), 0, 64 );
- }
-
- // This is nasty.
- void c_skins::replace_deaths( IGameEvent* event ) {
- if( !strcmp( event->GetName( ), xors( "player_death" ) ) && g_csgo.m_engine( )->GetPlayerForUserID( event->GetInt( xors( "attacker" ) ) ) == g_csgo.m_engine( )->GetLocalPlayer( ) ) {
- if( ( !strcmp( event->GetString( xors( "weapon" ) ), xors( "knife_default_ct" ) ) || !strcmp( event->GetString( xors( "weapon" ) ), xors( "knife_t" ) ) ) ) {
- if( get_killicon_str( ) )
- event->SetString( xors( "weapon" ), get_killicon_str( ) );
- }
- }
- }
-
- //stop this
- void c_skins::override_weapon( c_base_weapon* wep ) {
- auto aw = g_csgo.m_entlist( )->GetClientEntityFromHandle< c_base_weapon >( g_ctx.m_local->m_hActiveWeapon( ) );
- auto vm = g_csgo.m_entlist( )->GetClientEntityFromHandle< c_base_weapon >( g_ctx.m_local->m_hViewModel( ) );
- auto wm = g_csgo.m_entlist( )->GetClientEntityFromHandle< c_base_weapon >( g_ctx.m_local->get_weapon( )->m_hWeaponWorldModel( ) );
-
- auto info = g_ctx.m_local->get_info( );
- int index = get_knife_index( );
-
- if( wep->is_knife( ) && index ) {
- int model = g_csgo.m_model_info( )->GetModelIndex( get_model_str( ) );
-
- wep->m_iItemDefinitionIndex( ) = index;
- wep->m_nModelIndex( ) = model;
- wep->m_iWorldDroppedModelIndex( ) = model + 2;
- wep->m_iWorldModelIndex( ) = model + 1;
- wep->m_iViewModelIndex( ) = model;
- wep->m_iItemIDHigh( ) = -1;
- wep->m_iEntityQuality( ) = 3;
-
- if( aw->m_iItemDefinitionIndex( ) == wep->m_iItemDefinitionIndex( ) )
- vm->m_nModelIndex( ) = model;
-
- if( wm && wep == aw ) {
- wm->m_nModelIndex( ) = model + 1;
- }
- }
-
- if( m_last_index != g_settings.misc.skins.current_skin ) {
- g_settings.misc.skins.skins( )[ get_current_weapon_id( ) ] = g_settings.misc.skins.current_skin;
-
- if( g_csgo.m_global_state->get_client_state( )->m_delta_tick != -1 ) {
- g_csgo.m_global_state->get_client_state( )->m_delta_tick = -1; // fullupdate happens
- }
-
-
- m_last_index = g_settings.misc.skins.current_skin;
- g_ctx.run_frame( );
- }
-
- if( ( wep->m_hOwner( ) & 0xfff ) == g_ctx.m_local->ce( )->GetIndex( ) ) {
- if( g_settings.misc.skins.skins( )[ get_weapon_id( wep ) ] <= 0 )
- return;
-
- if( g_settings.misc.skins.skins( )[ get_weapon_id( wep ) ] != wep->m_nFallbackPaintKit( ) ) {
- wep->m_iItemIDHigh( ) = -1;
- wep->m_iAccountID( ) = info.m_xuidlow;
- }
-
- wep->m_nFallbackPaintKit( ) = g_settings.misc.skins.skins( )[ get_weapon_id( wep ) ];
- wep->m_nFallbackStatTrak( ) = -1;
- wep->m_nFallbackSeed( ) = math::random_number( 0, 1000 );
-
- wep->m_flFallbackWear( ) = 0.0000001f;
- }
- }
-
- void c_skins::override_gloves( ) {
- static int last_glove = 0;
- static int last_skin = 0;
- static ulong_t glove_handle = 0;
- auto wearables = ( uint32_t* )( uintptr_t( g_ctx.m_local ) + 0x2EF4 );
-
- auto glove = ( c_base_weapon* )( g_csgo.m_entlist( )->GetClientEntityFromHandle( wearables[ 0 ] ) );
-
- if( !glove ) {
- auto last_glove = ( c_base_weapon* )( g_csgo.m_entlist( )->GetClientEntityFromHandle( glove_handle ) );
-
- if( last_glove ) {
- wearables[ 0 ] = glove_handle;
- glove = last_glove;
- }
- }
-
- if( !g_ctx.m_local->is_alive( ) || !g_settings.misc.skins.glove ) {
- if( glove ) {
- glove->ce( )->GetClientNetworkable( )->SetDestroyedOnRecreateEntities( );
- glove->ce( )->GetClientNetworkable( )->Release( );
- }
-
- return;
- }
-
- if( !g_settings.misc.skins.glove || !g_settings.misc.skins.glove_skin )
- return;
-
- bool update = false;
- if( last_glove != g_settings.misc.skins.glove || last_skin != g_settings.misc.skins.glove_skin ) {
- g_csgo.m_global_state->get_client_state( )->m_delta_tick = -1;
- update = true;
- }
-
- last_glove = g_settings.misc.skins.glove;
- last_skin = g_settings.misc.skins.glove_skin;
-
- if( !glove ) {
- for( auto cc = g_csgo.m_chl( )->GetAllClasses( ); !!cc; cc = cc->m_next ) {
- if( cc->m_class_id != CEconWearable )
- continue;
-
- int entry = g_csgo.m_entlist( )->GetHighestEntityIndex( ) + 1;
- int serial = math::random_number( 0, 4095 );
-
- cc->m_create_fn( entry, serial );
-
- glove = g_csgo.m_entlist( )->GetClientEntity< c_base_weapon >( entry );
- wearables[ 0 ] = entry | serial << 16;
- glove_handle = wearables[ 0 ];
- update = true;
-
- break;
- }
- }
-
- if( glove ) {
- auto desired_glove = g_settings.misc.skins.glove;
- if( !desired_glove )
- return;
-
- glove->m_iItemDefinitionIndex( ) = desired_glove;
- glove->m_nFallbackPaintKit( ) = g_settings.misc.skins.glove_skin;
- glove->m_iEntityQuality( ) = 4;
- glove->m_nFallbackSeed( ) = math::random_number( 0, 600 );
- glove->m_iItemIDHigh( ) = -1;
- glove->m_iAccountID( ) = g_ctx.m_local->get_info( ).m_xuidlow;
-
- if( update ) {
- int model_index = g_csgo.m_model_info( )->GetModelIndex( get_glove_model( ) );
- glove->set_glove_model( desired_glove );
- glove->ce( )->GetClientNetworkable( )->PreDataUpdate( 0 );
- }
- }
- }
-
-
- void c_skins::operator()( ) {
- if( g_csgo.m_engine( )->IsInGame( ) && g_ctx.run_frame( ) && g_ctx.m_local->is_player( ) ) {
- override_gloves( );
-
- if( g_ctx.m_local->m_iHealth( ) > 0 && g_ctx.m_local->get_weapon( ) ) {
- auto weapons = ( uint32_t* )( uintptr_t( g_ctx.m_local ) + 0x2DE8 );
- for( int i{ }; weapons[ i ]; ++i ) {
- auto wep = g_csgo.m_entlist( )->GetClientEntityFromHandle< c_base_weapon >( weapons[ i ] );
- if( wep && wep->m_OriginalOwnerXuidLow( ) == g_ctx.m_local->get_info( ).m_xuidlow && !wep->is_grenade( ) && wep->m_iItemDefinitionIndex( ) != WEAPON_TASER ) {
- override_weapon( wep );
- }
- }
- }
- }
- }
-} \ No newline at end of file