diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/ui_draw.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/ui_draw.h')
| -rw-r--r-- | internal_rewrite/ui_draw.h | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/internal_rewrite/ui_draw.h b/internal_rewrite/ui_draw.h deleted file mode 100644 index d95b1c2..0000000 --- a/internal_rewrite/ui_draw.h +++ /dev/null @@ -1,161 +0,0 @@ -#pragma once
-#include "color.hpp"
-#include "d3d.hpp"
-#include "icons.hpp"
-#include "d3d_sprite.hpp"
-#include "input_system.hpp"
-
-namespace ui
-{
- extern float get_csgo_frametime( );
- /*__forceinline auto ui_get_background_texture( ) {
- static auto buffer = std::make_shared< byte[ 512 ] >( );
- static auto color = D3DCOLOR_RGBA( 27, 27, 27, 233 );
- static auto color_bright = D3DCOLOR_RGBA( 31, 31, 31, 255 );
- static IDirect3DTexture9* texture;
-
- if ( !texture ) {
- for ( int i = 0; i < 512; i += 4 ) {
- *( ulong_t* )( uintptr_t( buffer.get( ) ) + i ) = !( i % 12 ) ? color : color_bright;
- }
-
- D3DXCreateTextureFromFileInMemory( g_d3d.get_device( ), buffer.get( ), 512, &texture );
- }
-
- return texture;
- }*/
-
- extern float anim_time;
-
- __forceinline void set_animtime( float animtime ) {
- anim_time = animtime;
- }
-
- __forceinline void setup_sprites( IDirect3DDevice9* device ) {
- //fuck msvc
- icons::sprite_legit.init( device, icons::legit_icon, icons::legit_size, 66, 66 );
- icons::sprite_rage.init( device, icons::rage_icon, icons::rage_size, 66, 66 );
- icons::sprite_visuals.init( device, icons::raw::visuals, icons::visuals_size, 66, 66 );
- icons::sprite_misc.init( device, icons::misc_icon, icons::misc_size, 66, 66 );
- icons::sprite_config.init( device, icons::config_icon, icons::config_size, 66, 66 );
- }
-
- __forceinline clr_t ui_get_accent_col( ) {
- clr_t col_start = g_settings.menu.menu_color;
-
- float brightness = col_start.brightness( ) / 255.f;
- float saturation = col_start.saturation( );
-
- float new_brightness = brightness > .5f ? brightness - 0.2f : brightness + 0.2f;
- float new_saturation = saturation > .5f ? saturation - 0.2f : saturation + 0.2f;
-
- clr_t col_end = clr_t::from_hsb( col_start.hue( ), new_saturation, new_brightness );
- col_end.a( ) = col_start.a( );
-
- clr_t col = clr_t::blend( col_start, col_end, anim_time );
- return col;
- }
-
- __forceinline clr_t& ui_get_disabled_col( ) {
- static clr_t col = clr_t( 61, 61, 61, 255 );
- return col;
- }
-
- __forceinline clr_t& ui_get_bg_col( ) {
- static clr_t col = clr_t( 24, 25, 27, 255 );
- return col;
- }
-
- __forceinline clr_t& ui_get_text_col( ) {
- static clr_t col = clr_t( 221, 221, 221, 255 );
- return col;
- }
-
- __forceinline void ui_draw_gradient( int x, int y, int w, int h, clr_t start,
- clr_t end, GradientType_t type = GRADIENT_HORIZONTAL ) {
-
- g_d3d.draw_gradient( start, end, x, y, w, h, type );
- }
-
- __forceinline void ui_draw_line( int x, int y, int x1, int y1, clr_t color ) {
- g_d3d.draw_line( color, x, y, x1, y1 );
- }
-
- __forceinline void ui_draw_rect( int x, int y, int w, int h, clr_t color ) {
- g_d3d.draw_filled_rect( color, x, y, w, h );
- }
-
- __forceinline void ui_draw_outlined_rect( int x, int y, int w, int h, clr_t color ) {
- g_d3d.draw_rect( color, x, y, w, h );
- }
-
- __forceinline void ui_draw_circle( int x, int y, int r, clr_t color, int res = 48 ) {
- g_d3d.draw_circle( color, x, y, r, res );
- }
-
- __forceinline void ui_draw_filled_circle( int x, int y, int r, clr_t color, int res = 48 ) {
- g_d3d.draw_filled_circle( color, x, y, r, res );
- }
-
- __forceinline void ui_draw_string( int x, int y, bool center, clr_t color, const char* str, ... ) {
- char buf[ 2048 ]{ };
- va_list list{ };
-
- __crt_va_start( list, str );
- vsprintf_s( buf, 2048, str, list );
- __crt_va_end( list );
-
- g_d3d.draw_text( d3d::fonts.f_menu, color, x, y,
- center ? ALIGN_CENTER : ALIGN_LEFT, D3DFONTFLAG_DROPSHADOW, buf );
- }
-
- __forceinline void ui_get_text_size( int& w, int& h, const char* text, ... ) {
- char* buf = ( char* )_alloca( 2048 );
- va_list list{ };
-
- __crt_va_start( list, text );
- vsprintf_s( buf, 2048, text, list );
- __crt_va_end( list );
-
- w = g_d3d.get_text_width( d3d::fonts.f_menu, 0, buf );
- h = g_d3d.get_text_height( d3d::fonts.f_menu, 0, buf );
- }
-
- __forceinline void ui_get_cursor_pos( int& x, int& y ) {
- g_input.get_cursor_pos( x, y );
- }
-
- __forceinline float ui_get_frametime( ) {
- return get_csgo_frametime( );
- }
-
- __forceinline void ui_draw_cursor( ) {
- const clr_t black( 0, 0, 0, 255 ), accent( ui_get_accent_col( ) );
- int x, y;
- ui_get_cursor_pos( x, y );
-
-
- for ( int i{ }; i <= 9; ++i ) {
- ui_draw_line( x, y, x + i, y + 11, accent );
- }
-
- for ( int i{ }; i <= 7; ++i ) {
- ui_draw_line( x, y + 9 + i, x + i, y + 9, accent );
- }
-
- for ( int i{ }; i <= 3; ++i ) {
- ui_draw_line( x + 6 + i, y + 11, x, y + i, accent );
- }
-
- ui_draw_line( x + 5, y + 11, x + 8, y + 18, accent );
- ui_draw_line( x + 4, y + 11, x + 7, y + 18, accent );
-
- ui_draw_line( x, y, x, y + 17, black );
- ui_draw_line( x, y + 17, x + 3, y + 14, black );
- ui_draw_line( x + 4, y + 14, x + 7, y + 19, black );
- ui_draw_line( x + 7, y + 18, x + 9, y + 18, black );
- ui_draw_line( x + 10, y + 18, x + 7, y + 12, black );
- ui_draw_line( x + 7, y + 12, x + 11, y + 12, black );
- ui_draw_line( x + 11, y + 12, x, y, black );
- }
-}
\ No newline at end of file |
