diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/ui_render.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/ui_render.h')
| -rw-r--r-- | internal_rewrite/ui_render.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/internal_rewrite/ui_render.h b/internal_rewrite/ui_render.h deleted file mode 100644 index 1f10223..0000000 --- a/internal_rewrite/ui_render.h +++ /dev/null @@ -1,63 +0,0 @@ -#pragma once - -#include "ui_base_item.h" - -namespace ui -{ - //recursively render all items - static void render_item( base_item* item, int offset = 0, bool allow_rect = true ) { - if( !item->get_visible( ) ) return; - - item->reset( ); - item->render( ); - bool reset = false; - RECT original; - - if( allow_rect && item->is_form( ) ) { - auto device = g_d3d.get_device( ); - device->GetScissorRect( &original ); - - auto x = item->get_relative_x( ); - auto y = item->get_relative_y( ); - - RECT new_rect{ - x, - y + 4, - x + item->w( ), - y + item->get_total_height( ) - 7 - }; - - device->SetScissorRect( &new_rect ); - reset = true; - } - - bool draw = true; - if( item->is_form( ) ) { - auto form_cast = static_cast< c_form* >( item ); - draw = !form_cast->is_collapsed( ); - } - - if( item->get_items( ).size( ) && draw ) { - //madr0fl - int* height_offset = ( int* )_alloca( sizeof( int ) * item->get_items( ).size( ) ); - int cur_offset = 0; - for( int i = ( int )item->get_items( ).size( ) - 1; i >= 0; --i ) { - auto& cur_item = item->get_items( )[ i ]; - height_offset[ i ] = cur_offset; - cur_offset += cur_item->get_visible( ) ? cur_item->get_total_height( ) + ITEM_OFFSET : 0; - } - - int i{ }; - for( auto& it : item->get_items( ) ) { - item->set_y_offset( height_offset[ i ] ); - render_item( it.get( ), height_offset[ i ], !reset && allow_rect ); - ++i; - } - } - - if( reset ) { - auto device = g_d3d.get_device( ); - device->SetScissorRect( &original ); - } - } -}
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