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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /loader/server/client.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'loader/server/client.cpp')
-rw-r--r--loader/server/client.cpp201
1 files changed, 201 insertions, 0 deletions
diff --git a/loader/server/client.cpp b/loader/server/client.cpp
new file mode 100644
index 0000000..8e7d3d3
--- /dev/null
+++ b/loader/server/client.cpp
@@ -0,0 +1,201 @@
+#include "client.hpp"
+#include "server.hpp"
+
+/*
+std::vector< byte > server::c_client::receive_message( ) {
+ std::vector< uint8_t > ret;
+ char buffer[ BUFFER_SIZE ]{ };
+ int received = 0;
+
+ while( true ) {
+ received = recv( m_socket, buffer, BUFFER_SIZE, 0 );
+ if( received < 0 )
+ break;
+
+ for( int i{ }; i < received; ++i )
+ ret.push_back( buffer[ i ] );
+
+ if( received < BUFFER_SIZE )
+ break;
+ }
+
+ if( ret.size( ) ) {
+ decode_buffer( ret.data( ), ret.size( ) );
+ ret.push_back( 0 );
+ ret.erase( ret.begin( ) );
+ }
+
+ return ret;
+}
+*/
+
+void server::c_client::kill( ) {
+ closesocket( m_socket );
+ printf( "%s disconnected\n", get_ip( ) );
+}
+
+std::string server::c_client::get_msg( ) {
+ std::string ret{ };
+ char buffer[ BUFFER_SIZE ]{ };
+ int received = 0;
+
+ while ( true ) {
+ received = recv( m_socket, buffer, BUFFER_SIZE, 0 );
+ if ( received < 0 )
+ break;
+
+ for ( int i{ }; i < received; ++i )
+ ret.push_back( buffer[ i ] );
+
+ if ( received < BUFFER_SIZE )
+ break;
+ }
+
+ if ( ret.size( ) ) {
+ decode_buffer( ( uint8_t* )ret.data( ), ret.size( ) );
+ // ret.push_back( 0 ); somehow broke things :/
+ ret.erase( ret.begin( ) );
+ }
+
+ return ret;
+}
+
+bool server::c_client::send_msg( byte* msg, size_t length ) {
+ auto buffer = std::make_unique< uint8_t[ ] >( length + 1 );
+ uint8_t key = util::random_number( 0, 255 ) & 0xff;
+
+ buffer[ 0 ] = key;
+ memcpy( buffer.get( ) + 1,
+ msg,
+ length );
+
+ for( size_t i = 1; i <= length; ++i ) {
+ buffer[ i ] ^= key;
+ }
+
+ int result = send( m_socket, ( char* )buffer.get( ), length + 1, 0 );
+ if( result == -1 ) {
+#if WIN64
+ printf( "error sending message to %s: %d\n",
+ get_ip( ), WSAGetLastError( ) );
+#else
+ printf( "error sending message to %s\n",
+ get_ip( ) );
+#endif
+ return false;
+ }
+
+ return true;
+}
+
+bool server::c_client::send_msg( const char* msg ) {
+ auto length = strlen( msg );
+ auto buffer = std::make_unique< uint8_t[ ] >( length + 1 );
+ uint8_t key = util::random_number( 0, 255 ) & 0xff;
+
+ memset( buffer.get( ), 0, length+1 );
+
+ buffer[ 0 ] = key;
+ memcpy( buffer.get( ) + 1,
+ msg,
+ length );
+
+ for ( size_t i = 1; i <= length; ++i ) {
+ buffer[ i ] ^= key;
+ }
+
+ int result = send( m_socket, ( char* )buffer.get( ), length + 1, 0 );
+ if ( result == -1 ) {
+#if WIN64
+ printf( "error sending message to %s: %d\n",
+ get_ip( ), WSAGetLastError( ) );
+#else
+ printf( "error sending message to %s\n",
+ get_ip( ) );
+#endif
+ return false;
+ }
+
+ return true;
+}
+
+bool server::c_client::handle( ) {
+ /*
+ ALL TEST CODE BELOW.
+ */
+ auto hello_msg = get_msg( );
+ printf( "%s\n", hello_msg.c_str( ) );
+
+ if ( hello_msg != "hello" )
+ return false;
+
+ auto username = get_msg( );
+ if ( username != "friendly" )
+ return false;
+
+ printf( "correct username\n" );
+ send_msg( "correct username" );
+
+ auto password = get_msg( );
+ if ( password != "nigger" )
+ return false;
+
+ printf( "correct password\n" );
+ send_msg( "correct password" );
+
+ const char* games_list =
+R"(games:
+1: CSGO
+2: CSGO (test)
+3: Garry's Mod
+)";
+
+ send_msg( games_list );
+
+ auto game_id = get_msg( );
+
+ if ( game_id== "1" ) {
+ printf( "csgo\n" );
+ send_msg( "csgo.exe" );
+ }
+ else if ( game_id == "2" ) {
+ printf( "csgo test\n" );
+ send_msg( "csgo.exe" );
+ }
+ else if ( game_id == "3" ) {
+ printf( "gmod\n" );
+ send_msg( "hl2.exe" );
+ }
+ else {
+ printf( "invalid\n" );
+ return false;
+ }
+
+ auto found = get_msg( );
+ if ( found != "found" )
+ return false;
+
+ printf( "process found\n" );
+
+ if ( game_id == "3" ) {
+ // test. make sure the file is in ur directory
+ auto file = std::ifstream( "gmod.dll", std::ifstream::binary );
+ if ( file.is_open( ) ) {
+ file.seekg( 0, file.end );
+
+ auto size = ( int )file.tellg( );
+ auto buffer = std::make_unique< char[ ] >( size );
+
+ memset( buffer.get( ), 0, size );
+
+ file.seekg( 0, file.beg );
+ file.read( buffer.get( ), size );
+
+ send_msg( ( uint8_t* )buffer.get( ), size );
+
+ file.close( );
+ }
+ }
+
+ return true;
+}