diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /server/server_windows.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'server/server_windows.cpp')
| -rw-r--r-- | server/server_windows.cpp | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/server/server_windows.cpp b/server/server_windows.cpp deleted file mode 100644 index e372ee5..0000000 --- a/server/server_windows.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef WIN
-#include <Windows.h>
-#pragma comment(lib, "ws2_32.lib")
-#else
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <arpa/inet.h>
-#include <netinet/in.h>
-#endif
-
-#include <cstdio>
-#include <cstdlib>
-#include <string>
-#include <fstream>
-#include <thread>
-#include "server.hpp"
-
-server::c_server g_server;
-
-int main( ) {
- std::thread listen_thread;
-
- int result = g_server.init( );
- if( !result ) {
- //listen_thread = std::thread( [ ]( ) { while( 1 ) { g_server.listen( ); } } );
- //listen_thread.detach( );
-
- while( true ) {
- g_server.listen( );
- //Sleep( 1 );
- }
- }
- else
- printf( "server init error (%d)\n", result );
-
- system( "pause" );
- return 0;
-}
|
