diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/CUserCmd.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/CUserCmd.h')
| -rw-r--r-- | tf2/CUserCmd.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/tf2/CUserCmd.h b/tf2/CUserCmd.h deleted file mode 100644 index f9dd746..0000000 --- a/tf2/CUserCmd.h +++ /dev/null @@ -1,51 +0,0 @@ -#pragma once
-#include "vector.hpp"
-
-enum PlayerControls_t {
- IN_ATTACK = 1 << 0,
- IN_JUMP = 1 << 1,
- IN_DUCK = 1 << 2,
- IN_FORWARD = 1 << 3,
- IN_BACK = 1 << 4,
- IN_USE = 1 << 5,
- IN_CANCEL = 1 << 6,
- IN_LEFT = 1 << 7,
- IN_RIGHT = 1 << 8,
- IN_MOVELEFT = 1 << 9,
- IN_MOVERIGHT = 1 << 10,
- IN_ATTACK2 = 1 << 11,
- IN_RUN = 1 << 12,
- IN_RELOAD = 1 << 13,
- IN_ALT1 = 1 << 14,
- IN_ALT2 = 1 << 15,
- IN_SCORE = 1 << 16,
- IN_SPEED = 1 << 17,
- IN_WALK = 1 << 18,
- IN_ZOOM = 1 << 19,
- IN_WEAPON1 = 1 << 20,
- IN_WEAPON2 = 1 << 21,
- IN_BULLRUSH = 1 << 22,
- IN_GRENADE1 = 1 << 23,
- IN_GRENADE2 = 1 << 24,
- IN_ATTACK3 = 1 << 25,
-};
-
-class user_cmd_t {
-public:
- virtual ~user_cmd_t( ) {};
- int command_number; //0
- int tick_count; //4
- vec3_t viewangles; //16
- float forwardmove; //20
- float sidemove; //24
- float upmove; //28
- int buttons; //32
- byte impulse; //33
- int weaponselect; //
- int weaponsubtype;
- int random_seed;
- short mousedx;
- short mousedy;
- bool hasbeenpredicted;
- int SetValue;
-};
\ No newline at end of file |
