diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/IGameMovement.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/IGameMovement.h')
| -rw-r--r-- | tf2/IGameMovement.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/tf2/IGameMovement.h b/tf2/IGameMovement.h deleted file mode 100644 index 26b5244..0000000 --- a/tf2/IGameMovement.h +++ /dev/null @@ -1,118 +0,0 @@ -#pragma once
-#pragma once
-
-#include "vector.hpp"
-
-using CBaseEntity = uintptr_t;
-class CUserCmd;
-
-typedef int EntityHandle_t, soundlevel_t;
-class CGameTrace;
-
-typedef CGameTrace trace_t;
-
-#define MAX_CLIMB_SPEED 200.0
-
-class CMoveData
-{
-public:
- bool m_bFirstRunOfFunctions : 1;
- bool m_bGameCodeMovedPlayer : 1;
-
- EntityHandle_t m_nPlayerHandle;
-
- int m_nImpulseCommand;
- vec3_t m_vecViewAngles;
- vec3_t m_vecAbsViewAngles;
- int m_nButtons;
- int m_nOldButtons;
- float m_flForwardMove;
- float m_flSideMove;
- float m_flUpMove;
-
- float m_flMaxSpeed;
- float m_flClientMaxSpeed;
-
- vec3_t m_vecVelocity;
- vec3_t m_vecAngles;
- vec3_t m_vecOldAngles;
- float m_outStepHeight;
- vec3_t m_outWishVel;
- vec3_t m_outJumpVel;
-
- vec3_t m_vecConstraintCenter;
- float m_flConstraintRadius;
- float m_flConstraintWidth;
- float m_flConstraintSpeedFactor;
-
- vec3_t m_vecAbsOrigin;
-};
-
-class IGameMovement
-{
-public:
- virtual ~IGameMovement( void ) {}
- virtual void ProcessMovement( CBaseEntity *pPlayer, CMoveData *pMove ) = 0;
- virtual void StartTrackPredictionErrors( CBaseEntity *pPlayer ) = 0;
- virtual void FinishTrackPredictionErrors( CBaseEntity *pPlayer ) = 0;
- virtual void DiffPrint( char const *fmt, ... ) = 0;
- virtual vec3_t GetPlayerMins( bool ducked ) const = 0;
- virtual vec3_t GetPlayerMaxs( bool ducked ) const = 0;
- virtual vec3_t GetPlayerViewOffset( bool ducked ) const = 0;
-};
-
-class IMoveHelper
-{
-public:
- virtual char const* GetName( EntityHandle_t handle ) const = 0;
- virtual void ResetTouchList( void ) = 0;
- virtual bool AddToTouched( const CGameTrace& tr, const vec3_t& impactvelocity ) = 0;
- virtual void ProcessImpacts( void ) = 0;
- virtual void Con_NPrintf( int idx, char const* fmt, ... ) = 0;
- virtual void StartSound( const vec3_t& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0;
- virtual void StartSound( const vec3_t& origin, const char *soundname ) = 0;
- virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, vec3_t& origin, vec3_t& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0;
- virtual bool PlayerFallingDamage( void ) = 0;
- virtual void PlayerSetAnimation( int playerAnim ) = 0;
-
- virtual void *GetSurfaceProps( void ) = 0;
-
- virtual bool IsWorldEntity( const uintptr_t &handle ) = 0;
-
-protected:
- virtual ~IMoveHelper( ) {}
-};
-
-class IPrediction
-{
-public:
- virtual ~IPrediction( void ) {};
-
- virtual void Init( void ) = 0;
- virtual void Shutdown( void ) = 0;
-
- // Run prediction
- virtual void Update
- (
- int startframe, // World update ( un-modded ) most recently received
- bool validframe, // Is frame data valid
- int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded)
- int outgoing_command // Last command (most recent) sent to server (un-modded)
- ) = 0;
-
- // We are about to get a network update from the server. We know the update #, so we can pull any
- // data purely predicted on the client side and transfer it to the new from data state.
- virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0;
- virtual void PostEntityPacketReceived( void ) = 0;
- virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0;
-
- virtual void OnReceivedUncompressedPacket( void ) = 0;
-
- // The engine needs to be able to access a few predicted values
- virtual void GetViewOrigin( vec3_t& org ) = 0;
- virtual void SetViewOrigin( vec3_t& org ) = 0;
- virtual void GetViewAngles( vec3_t& ang ) = 0;
- virtual void SetViewAngles( vec3_t& ang ) = 0;
- virtual void GetLocalViewAngles( vec3_t& ang ) = 0;
- virtual void SetLocalViewAngles( vec3_t& ang ) = 0;
-};
\ No newline at end of file |
