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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/projectile_pred.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/projectile_pred.h')
-rw-r--r--tf2/projectile_pred.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/tf2/projectile_pred.h b/tf2/projectile_pred.h
deleted file mode 100644
index bd1b3d8..0000000
--- a/tf2/projectile_pred.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#pragma once
-class c_base_weapon;
-class c_base_player;
-class vec3_t;
-namespace util
-{
- class c_projectile_pred {
- public:
- vec3_t predict_player( c_base_player* );
- private:
- float get_projectile_speed( c_base_weapon* );
- };
-}
-
-extern util::c_projectile_pred projectile_pred; \ No newline at end of file