diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/projectile_pred.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/projectile_pred.h')
| -rw-r--r-- | tf2/projectile_pred.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/tf2/projectile_pred.h b/tf2/projectile_pred.h deleted file mode 100644 index bd1b3d8..0000000 --- a/tf2/projectile_pred.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once
-class c_base_weapon;
-class c_base_player;
-class vec3_t;
-namespace util
-{
- class c_projectile_pred {
- public:
- vec3_t predict_player( c_base_player* );
- private:
- float get_projectile_speed( c_base_weapon* );
- };
-}
-
-extern util::c_projectile_pred projectile_pred;
\ No newline at end of file |
