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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/ui.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/ui.h')
-rw-r--r--tf2/ui.h374
1 files changed, 0 insertions, 374 deletions
diff --git a/tf2/ui.h b/tf2/ui.h
deleted file mode 100644
index bafb2ce..0000000
--- a/tf2/ui.h
+++ /dev/null
@@ -1,374 +0,0 @@
-#pragma once
-#include "ui_base_item.h"
-#include "ui_menu.h"
-#include "ui_form.h"
-#include "ui_render.h"
-#include "ui_checkbox.h"
-#include "ui_tab_manager.h"
-#include "ui_slider.h"
-#include "ui_dropdown.h"
-#include "ui_key_picker.h"
-#include "ui_button.h"
-#include "ui_color_picker.h"
-#include "ui_label.h"
-//#include "ui_itemlist.h"
-//#include "ui_itemlist_def.h"
-
-#include "settings.h"
-#include "base_cheat.h"
-
-namespace ui
-{
- int current_category = 0;
-
- static std::string date_str = __DATE__;
- auto menu = std::make_shared< ui::c_menu >( 10, 10, 580, 470, xors( "quebot" ),
- __DATE__ );
-
- static void render( ) {
- static bool was_setup = false;
- if( !was_setup ) {
- std::transform( date_str.begin( ), date_str.end( ), date_str.begin( ),
- [ ]( char c ) { return ::tolower( c ); }
- );
-
- menu.reset( );
- menu = std::make_shared< ui::c_menu >( 10, 10, 580, 470, xors( "moneybot - tf2" ),
- date_str.c_str( ) );
- auto tab_sheet = std::make_shared< ui::c_tab_manager >( );
-
- //todo: replace with icons?
- auto tab_legit = std::make_shared< ui::c_tab_sheet >( xors( "legit" ), &icons::sprite_legit ); {
- auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
-
- auto subtab_main = std::make_shared< ui::c_tab_sheet >( xors( "main" ) ); {
- auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
- auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
-
- auto main_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "main" ) ); {
- main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.enabled ) );
- auto activation_dropdown = std::make_shared< ui::c_dropdown< > >(
- 0, 0, 120, xors( "activation type" ),
- &g_settings.legit.activation_type,
- &ui::dropdowns::activation_types_aimbot );
- activation_dropdown->add_item( std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.legit.key ) )->set_cond(
- [ ]( ) { return g_settings.legit.activation_type == 1; } );
- main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.legit.friendlies ) );
- main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "aim assist" ), &g_settings.legit.assist ) );
-
- main_form->add_item( activation_dropdown );
- }
-
- auto smooth_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "smoothing" ) ); {
- smooth_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "dynamic smoothing" ), &g_settings.legit.dynamic_smoothing ) );
- smooth_form->add_item( std::make_shared< ui::c_slider< size_t > >( 0, 0, 120, 2, 28, xors( "sample size" ), &g_settings.legit.sample_size ) );
- smooth_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.1f, 2.0f, xors( "multiplier" ), &g_settings.legit.smooth_factor ) );
- }
-
- auto backtracking_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "backtracking" ) ); {
- backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.backtracking ) );
- backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "target" ), &g_settings.legit.backtracking_target ) );
- auto visualize_checkbox = backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "visualize" ), &g_settings.legit.backtracking_visualize ) );
- visualize_checkbox->add_item( std::make_shared< ui::c_color_picker >( 175, 2, 15, &g_settings.legit.backtracking_col ) );
- visualize_checkbox->set_cond( [ ] { return !g_settings.misc.hide_from_obs( ); } );
-
- backtracking_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 50.f, xors( "max fov" ), &g_settings.legit.backtracking_fov ) );
- backtracking_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 0.2f, xors( "max time" ), &g_settings.legit.backtracking_time, "s" ) );
- }
-
- auto triggerbot_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "triggerbot" ) ); {
- triggerbot_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.triggerbot ) )->add_item(
- std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.legit.trigger_key ) );
-
- triggerbot_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 0.2f, xors( "trigger delay" ), &g_settings.legit.trigger_delay, "s" )
- )->set_cond( [ ] { return g_settings.legit.triggerbot( ); } );
- }
-
- left_column->add_item( main_form );
- left_column->add_item( smooth_form );
-
- right_column->add_item( backtracking_form );
- right_column->add_item( triggerbot_form );
-
- subtab_main->add_item( left_column );
- subtab_main->add_item( right_column );
- }
-
- //make a subtab for each weapon type?
- auto subtab_weapons = std::make_shared< ui::c_tab_sheet >( xors( "weapons" ) ); {
- auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
- auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
-
- auto general_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "general" ) ); {
- general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.primary.m_fov ) );
- general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.primary.m_speed ) );
- general_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.primary.m_bone, &ui::dropdowns::aimbot_bone ) );
- general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.primary.m_assist_strength ) );
- }
-
- auto snipers_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "snipers" ) ); {
- snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.melee.m_fov ) );
- snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.melee.m_speed ) );
- snipers_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.melee.m_bone, &ui::dropdowns::aimbot_bone ) );
- snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.melee.m_assist_strength ) );
- }
-
- auto rifles_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "rifles" ) ); {
- rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.secondary.m_fov ) );
- rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.secondary.m_speed ) );
- rifles_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.secondary.m_bone, &ui::dropdowns::aimbot_bone ) );
- rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.secondary.m_assist_strength ) );
- }
-
-
-
- left_column->add_item( general_form );
- left_column->add_item( snipers_form );
- right_column->add_item( rifles_form );
-
- subtab_weapons->add_item( left_column );
- subtab_weapons->add_item( right_column );
- }
-
- subtab_sheet->add_item( subtab_weapons );
- subtab_sheet->add_item( subtab_main );
-
- tab_legit->add_item( subtab_sheet );
- }
-
-
- auto tab_rage = std::make_shared< ui::c_tab_sheet >( xors( "rage" ), &icons::sprite_rage ); {
-
-
-
- }
-
-
- auto tab_visuals = std::make_shared< ui::c_tab_sheet >( xors( "visuals" ), &icons::sprite_visuals ); {
- auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
-
- auto subtab_players = std::make_shared< ui::c_tab_sheet >( xors( "players" ) ); {
- auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
- auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
-
- auto main_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "main" ) ); {
- main_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "activation type" ), &g_settings.visuals.activation_type, &dropdowns::activation_type_visuals ) )->add_item(
- std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.visuals.key ) )->set_cond( [ ]( ) { return g_settings.visuals.activation_type > 1; } );
- main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.visuals.friendlies ) );
- }
-
- auto player_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "players" ) ); {
- auto box_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "box" ), &g_settings.visuals.box ) );
- box_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 4, 15, &g_settings.visuals.box_enemy( ) ) );
- box_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -9, 15, &g_settings.visuals.box_friendly( ) ) )->set_cond(
- [ ]( ) { return g_settings.visuals.friendlies; } );
-
- auto glow_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "glow - test" ), &g_settings.visuals.glow ) );
- glow_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 2, 15, &g_settings.visuals.glow_enemy ) );
- glow_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -11, 15, &g_settings.visuals.glow_friendly ) )->set_cond(
- [ ]( ) { return g_settings.visuals.friendlies || g_settings.visuals.chams.friendlies; } );
- glow_checkbox->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs; } );
-
- auto skeleton_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "skeleton" ), &g_settings.visuals.skeleton ) );
- skeleton_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 2, 15, &g_settings.visuals.skeleton_enemy ) );
- skeleton_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -11, 15, &g_settings.visuals.skeleton_friendly ) )->set_cond(
- [ ]( ) { return g_settings.visuals.friendlies; } );
-
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "dormant" ), &g_settings.visuals.dormant ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "health" ), &g_settings.visuals.health ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "name" ), &g_settings.visuals.name ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "weapon" ), &g_settings.visuals.weapon ) );
-
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "ammo" ), &g_settings.visuals.ammo ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "conditions - close" ), &g_settings.visuals.conditions ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "class" ), &g_settings.visuals.player_class ) );
- //player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "resolver indicator - when i add hvh" ), &g_settings.visuals.resolver_indicator ) );
- player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "sound" ), &g_settings.visuals.sound ) )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs; } );
- player_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 220, 500, &g_settings.visuals.sound_range ) )->set_cond( [ ]( ) { return g_settings.visuals.sound && !g_settings.misc.hide_from_obs; } );
- }
-
- auto hud_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "hud" ) ); {
- hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "out of pov - weird angles" ), &g_settings.visuals.out_of_pov ) );
- hud_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.25f, 1.f, &g_settings.visuals.out_of_pov_radius )
- )->set_cond( [ ]( ) { return g_settings.visuals.out_of_pov( ); } );
-
- hud_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 15, 40, &g_settings.visuals.out_of_pov_size, xors( "px" ) )
- )->set_cond( [ ]( ) { return g_settings.visuals.out_of_pov( ); } );
- //hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "hitmarkers - not done" ), &g_settings.visuals.hitmarkers ) ); no need
- hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "spectator list" ), &g_settings.visuals.spec_list ) );
- }
-
- auto other_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "other" ) ); {
- //other_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bullet tracers - not done" ), &g_settings.visuals.bullet_tracers, &dropdowns::tracer_type ) ); no bullet_impact event or any equivalent
- other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "floating ragdolls - hopefully" ), &g_settings.visuals.floating_ragdolls ) );
- }
-
- auto chams_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "chams - crash" ), 170 ); {
- chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.visuals.chams.enabled( ) ) );
- chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "through walls" ), &g_settings.visuals.chams.ignore_z( ) ) );
- chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.visuals.chams.friendlies( ) ) );
- chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "flat" ), &g_settings.visuals.chams.flat( ) ) )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
- chams_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 1.f, xors( "reflectivity" ), &g_settings.visuals.chams.reflectivity )
- )->set_cond( [ ]( ) { return !g_settings.visuals.chams.flat && !g_settings.misc.hide_from_obs; } );
-
- chams_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 1.f, xors( "shine" ), &g_settings.visuals.chams.shine )
- )->set_cond( [ ]( ) { return !g_settings.visuals.chams.flat && !g_settings.misc.hide_from_obs; } );
-
- chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "friendlies visible" ), &g_settings.visuals.chams.color_visible_friendly( ) ) )->set_cond(
- [ ]( ) { return g_settings.visuals.chams.friendlies( ); } );
- chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "friendlies hidden" ), &g_settings.visuals.chams.color_hidden_friendly( ) ) )->set_cond(
- [ ]( ) { return g_settings.visuals.chams.friendlies( ) && g_settings.visuals.chams.ignore_z( ); } );
- chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "enemies visible" ), &g_settings.visuals.chams.color_visible_enemy( ) ) );
- chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "enemies hidden" ), &g_settings.visuals.chams.color_hidden_enemy( ) ) )->set_cond(
- [ ]( ) { return g_settings.visuals.chams.ignore_z( ); } );
- }
-
- chams_form->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
-
- left_column->add_item( main_form );
- left_column->add_item( player_form );
-
- right_column->add_item( hud_form );
- right_column->add_item( other_form );
- right_column->add_item( chams_form );
-
- subtab_players->add_item( left_column );
- subtab_players->add_item( right_column );
- }
-
- auto subtab_other = std::make_shared< ui::c_tab_sheet >( xors( "other" ) ); {
- auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
- auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
-
- auto world_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "world" ) ); {
- world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "world modulate - not done" ), &g_settings.visuals.world_modulate )
- )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
- world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "night mode - not done" ), &g_settings.visuals.night_mode )
- )->set_cond( [ ]( ) { return g_settings.visuals.world_modulate && !g_settings.misc.hide_from_obs( ); } );
- world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "transparent props - maybe" ), &g_settings.visuals.transparent_props ) //maybe?
- )->set_cond( [ ]( ) { return g_settings.visuals.world_modulate && !g_settings.misc.hide_from_obs( ); } );
-
- world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "fullbright - not done" ), &g_settings.visuals.fullbright ) );
- world_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "projectiles" ), &g_settings.visuals.projectile_esp, &dropdowns::world_esp_type )
- )->add_item( std::make_shared< ui::c_color_picker >( 180, 4, 15, &g_settings.visuals.building_esp_clr( ) ) );
-
- world_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "buildings" ), &g_settings.visuals.building_esp, &dropdowns::world_esp_type )
- )->add_item( std::make_shared< ui::c_color_picker >( 180, 4, 15, &g_settings.visuals.building_esp_clr( ) ) );
-
- world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "building owner - not done" ), &g_settings.visuals.building_owner )
- )->set_cond( [ ]( ) { return g_settings.visuals.building_esp == 1 || g_settings.visuals.building_esp == 3; } );
- }
-
- //auto local_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "local player" ) ); {
- // local_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "projectile prediction - hopefully" ), &g_settings.visuals.grenade_prediction( ) ) );
- //}
-
- auto view_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "view" ) ); {
- view_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "watermark" ), &g_settings.misc.watermark ) );
- view_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "thirdperson - crash" ), &g_settings.misc.thirdperson( ) ) )->add_item(
- std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.misc.thirdperson_key )
- );
- view_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 40, xors( "viewmodel fov" ), &g_settings.misc.viewmodel_fov( ) ) );
- view_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 90, 130, xors( "view fov - broken" ), &g_settings.misc.fov_changer( ) ) );
- }
-
- auto removals_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "removals" ) ); {
- removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "no scope - not done" ), &g_settings.misc.no_scope ) );
- removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "transparent viewmodel - hopefully" ), &g_settings.misc.transparent_vm ) );
- removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "no post processing - not done" ), &g_settings.misc.disable_post_process ) );
- }
-
- left_column->add_item( world_form );
- //left_column->add_item( local_form );
-
- right_column->add_item( view_form );
- right_column->add_item( removals_form );
-
- subtab_other->add_item( left_column );
- subtab_other->add_item( right_column );
- }
-
- subtab_sheet->add_item( subtab_other );
- subtab_sheet->add_item( subtab_players );
-
- tab_visuals->add_item( subtab_sheet );
- }
-
-
- auto tab_misc = std::make_shared< ui::c_tab_sheet >( xors( "miscellaneous" ), &icons::sprite_misc ); {
- auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
-
- auto subtab_general = std::make_shared< ui::c_tab_sheet >( xors( "general" ) ); {
- auto column_left = subtab_general->add_item( std::make_shared< ui::base_item >( 0, 0, 0, 0 ) );
- auto column_right = subtab_general->add_item( std::make_shared< ui::base_item >( 220, -5, 0, 0 ) );
-
- auto movement_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "movement" ) ); {
- movement_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "auto strafe" ), &g_settings.misc.auto_strafe ) );
- movement_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "bhop" ), &g_settings.misc.bunny_hop( ) ) );
- }
-
- auto identity_form = std::make_shared< ui::c_form >( 0, 1, 215, 0, xors( "timeshift - not done" ) ); {
- //enabled (key)
- //on attack
- //value
- }
-
-
- auto helpers_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "helpers - not done" ) ); {
- //no push
- //auto backstab
- //
- }
-
- auto other_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "other" ) ); {
- other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "remove gun sounds" ), &g_settings.misc.no_sound ) );
- other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "hide from obs" ), &g_settings.misc.hide_from_obs ) );
- //other_form->add_item( std::make_shared< ui::c_button >( 0, 0, 120, 20, xors( "unlock hidden cvars" ), [ ]( ) { g_cheat.extra.unlock_hidden_cvars( ); } ) );
- }
-
- column_left->add_item( movement_form );
- column_right->add_item( identity_form );
- column_right->add_item( helpers_form );
- column_left->add_item( other_form );
-
- }
- subtab_sheet->add_item( subtab_general );
-
- tab_misc->add_item( subtab_sheet );
- }
-
-
- auto tab_config = std::make_shared< ui::c_tab_sheet >( xors( "config" ), &icons::sprite_config ); {
- auto cfg_form = std::make_shared< ui::c_form >( 0, 10, 200, 93, xors( "config" ) );
- cfg_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 180, xors( "setting" ), &g_settings.menu.cur_setting, &dropdowns::configs ) );
- cfg_form->add_item( std::make_shared< ui::c_button >( 0, 0, 85, 20, xors( "save" ), [ ]( ) { g_settings.save( ); } ) );
- cfg_form->add_item( std::make_shared< ui::c_button >( 95, -25, 85, 20, xors( "load" ), [ ]( ) { g_settings.load( ); } ) );
- //cfg_form->add_item( std::make_shared< ui::c_button >( 0, -25, 85, 20, xors( "to clipboard" ), [ ]( ) { g_settings.copy_to_clipboard( ); } ) );
- //cfg_form->add_item( std::make_shared< ui::c_button >( 95, -50, 85, 20, xors( "from clipboard" ), [ ]( ) { g_settings.load_from_clipboard( ); } ) );
- cfg_form->add_item( std::make_shared< ui::c_checkbox >( 0, -25, xors( "anti-untrusted" ), &g_settings.menu.anti_untrusted ) );
-
- tab_config->add_item( cfg_form );
- }
-
- tab_sheet->add_item( tab_config );
- tab_sheet->add_item( tab_misc );
- tab_sheet->add_item( tab_visuals );
- tab_sheet->add_item( tab_rage );
- tab_sheet->add_item( tab_legit );
-
- menu->add_item( tab_sheet );
-
- was_setup = true;
- }
-
- render_item( menu.get( ) );
-
- //reset the menu if home is pressed for debugging purposes
- if( g_input.is_key_pressed( KEYS_END ) ) {
- menu.reset( );
- menu = std::make_shared< c_menu >( 10, 10, 580, 470, xors( "golden cheat" ) );
- was_setup = false;
- }
-
- }
-} \ No newline at end of file