diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/visuals.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/visuals.hpp')
| -rw-r--r-- | tf2/visuals.hpp | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/tf2/visuals.hpp b/tf2/visuals.hpp deleted file mode 100644 index 2f8e9f3..0000000 --- a/tf2/visuals.hpp +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once
-#include <vector>
-#include "vector.hpp"
-#include "color.hpp"
-#include <unordered_map>
-#include "strings.hpp"
-#include "IVRenderView.h"
-class c_base_player;
-
-namespace features
-{
- class c_visuals {
- private:
- static const clr_t esp_green( uint8_t alpha = 255 ) {
- return clr_t( 1, 216, 62, alpha );
- }
- static const clr_t esp_red( uint8_t alpha = 255 ) {
- return clr_t( 240, 0, 0, alpha );
- }
- static const clr_t esp_blue( uint8_t alpha = 255 ) {
- return clr_t( 84, 173, 247, alpha );
- }
-
- void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr );
- void draw_line( int x, int y, int x1, int y1, const clr_t& clr );
- void draw_rect( int x, int y, int w, int h, const clr_t& clr );
- void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr );
- void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 );
-
- void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... );
- void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... );
-
-
- void draw_local( );
- void draw_players( );
- void draw_world( );
-
- void draw_hits( );
- void spectator_list( );
- //void throwable_prediction( );
-
- void invalidate_glow( );
-
- vec3_t m_stored_pos[ 65 ]{ };
- float m_anim_progress[ 65 ]{ };
- float m_last_hit{ };
- int m_ent_dmg[ 65 ]{ };
- public:
- void update_glow( );
- void world_modulate( );
- void update_position( int index, const vec3_t& pos );
- void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col );
- void store_hit( );
- void operator()( );
- };
-}
\ No newline at end of file |
