diff options
| author | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
|---|---|---|
| committer | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
| commit | 7ccb819f867493f8ec202ea3b39c94c198c64584 (patch) | |
| tree | 94622e61af0ff359e3d6689cf274d74f60b2492a /tf2/visuals.hpp | |
| parent | 564d979b79e8a5aaa5014eba0ecd36c61575934f (diff) | |
first
Diffstat (limited to 'tf2/visuals.hpp')
| -rw-r--r-- | tf2/visuals.hpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/tf2/visuals.hpp b/tf2/visuals.hpp new file mode 100644 index 0000000..2f8e9f3 --- /dev/null +++ b/tf2/visuals.hpp @@ -0,0 +1,56 @@ +#pragma once
+#include <vector>
+#include "vector.hpp"
+#include "color.hpp"
+#include <unordered_map>
+#include "strings.hpp"
+#include "IVRenderView.h"
+class c_base_player;
+
+namespace features
+{
+ class c_visuals {
+ private:
+ static const clr_t esp_green( uint8_t alpha = 255 ) {
+ return clr_t( 1, 216, 62, alpha );
+ }
+ static const clr_t esp_red( uint8_t alpha = 255 ) {
+ return clr_t( 240, 0, 0, alpha );
+ }
+ static const clr_t esp_blue( uint8_t alpha = 255 ) {
+ return clr_t( 84, 173, 247, alpha );
+ }
+
+ void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr );
+ void draw_line( int x, int y, int x1, int y1, const clr_t& clr );
+ void draw_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 );
+
+ void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... );
+ void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... );
+
+
+ void draw_local( );
+ void draw_players( );
+ void draw_world( );
+
+ void draw_hits( );
+ void spectator_list( );
+ //void throwable_prediction( );
+
+ void invalidate_glow( );
+
+ vec3_t m_stored_pos[ 65 ]{ };
+ float m_anim_progress[ 65 ]{ };
+ float m_last_hit{ };
+ int m_ent_dmg[ 65 ]{ };
+ public:
+ void update_glow( );
+ void world_modulate( );
+ void update_position( int index, const vec3_t& pos );
+ void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col );
+ void store_hit( );
+ void operator()( );
+ };
+}
\ No newline at end of file |
