diff options
| author | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
|---|---|---|
| committer | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
| commit | 7ccb819f867493f8ec202ea3b39c94c198c64584 (patch) | |
| tree | 94622e61af0ff359e3d6689cf274d74f60b2492a /tf2 | |
| parent | 564d979b79e8a5aaa5014eba0ecd36c61575934f (diff) | |
first
Diffstat (limited to 'tf2')
149 files changed, 25691 insertions, 0 deletions
diff --git a/tf2/ButtonCode_t.h b/tf2/ButtonCode_t.h new file mode 100644 index 0000000..1d11c19 --- /dev/null +++ b/tf2/ButtonCode_t.h @@ -0,0 +1,253 @@ +#pragma once
+
+#define MAX_SPLITSCREEN_CLIENT_BITS 2
+#define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4
+
+#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
+#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
+#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
+
+#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
+#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
+#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
+
+enum {
+ MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS,
+ MOUSE_BUTTON_COUNT = 5,
+};
+
+enum JoystickAxis_t {
+ JOY_AXIS_X = 0,
+ JOY_AXIS_Y,
+ JOY_AXIS_Z,
+ JOY_AXIS_R,
+ JOY_AXIS_U,
+ JOY_AXIS_V,
+ MAX_JOYSTICK_AXES,
+};
+
+enum {
+ JOYSTICK_MAX_BUTTON_COUNT = 32,
+ JOYSTICK_POV_BUTTON_COUNT = 4,
+ JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
+};
+
+enum ButtonCode_t {
+ BUTTON_CODE_INVALID = -1,
+ BUTTON_CODE_NONE = 0,
+
+ KEY_FIRST = 0,
+
+ KEY_NONE = KEY_FIRST,
+ KEY_0,
+ KEY_1,
+ KEY_2,
+ KEY_3,
+ KEY_4,
+ KEY_5,
+ KEY_6,
+ KEY_7,
+ KEY_8,
+ KEY_9,
+ KEY_A,
+ KEY_B,
+ KEY_C,
+ KEY_D,
+ KEY_E,
+ KEY_F,
+ KEY_G,
+ KEY_H,
+ KEY_I,
+ KEY_J,
+ KEY_K,
+ KEY_L,
+ KEY_M,
+ KEY_N,
+ KEY_O,
+ KEY_P,
+ KEY_Q,
+ KEY_R,
+ KEY_S,
+ KEY_T,
+ KEY_U,
+ KEY_V,
+ KEY_W,
+ KEY_X,
+ KEY_Y,
+ KEY_Z,
+ KEY_PAD_0,
+ KEY_PAD_1,
+ KEY_PAD_2,
+ KEY_PAD_3,
+ KEY_PAD_4,
+ KEY_PAD_5,
+ KEY_PAD_6,
+ KEY_PAD_7,
+ KEY_PAD_8,
+ KEY_PAD_9,
+ KEY_PAD_DIVIDE,
+ KEY_PAD_MULTIPLY,
+ KEY_PAD_MINUS,
+ KEY_PAD_PLUS,
+ KEY_PAD_ENTER,
+ KEY_PAD_DECIMAL,
+ KEY_LBRACKET,
+ KEY_RBRACKET,
+ KEY_SEMICOLON,
+ KEY_APOSTROPHE,
+ KEY_BACKQUOTE,
+ KEY_COMMA,
+ KEY_PERIOD,
+ KEY_SLASH,
+ KEY_BACKSLASH,
+ KEY_MINUS,
+ KEY_EQUAL,
+ KEY_ENTER,
+ KEY_SPACE,
+ KEY_BACKSPACE,
+ KEY_TAB,
+ KEY_CAPSLOCK,
+ KEY_NUMLOCK,
+ KEY_ESCAPE,
+ KEY_SCROLLLOCK,
+ KEY_INSERT,
+ KEY_DELETE,
+ KEY_HOME,
+ KEY_END,
+ KEY_PAGEUP,
+ KEY_PAGEDOWN,
+ KEY_BREAK,
+ KEY_LSHIFT,
+ KEY_RSHIFT,
+ KEY_LALT,
+ KEY_RALT,
+ KEY_LCONTROL,
+ KEY_RCONTROL,
+ KEY_LWIN,
+ KEY_RWIN,
+ KEY_APP,
+ KEY_UP,
+ KEY_LEFT,
+ KEY_DOWN,
+ KEY_RIGHT,
+ KEY_F1,
+ KEY_F2,
+ KEY_F3,
+ KEY_F4,
+ KEY_F5,
+ KEY_F6,
+ KEY_F7,
+ KEY_F8,
+ KEY_F9,
+ KEY_F10,
+ KEY_F11,
+ KEY_F12,
+ KEY_CAPSLOCKTOGGLE,
+ KEY_NUMLOCKTOGGLE,
+ KEY_SCROLLLOCKTOGGLE,
+
+ KEY_LAST = KEY_SCROLLLOCKTOGGLE,
+ KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
+
+ // Mouse
+ MOUSE_FIRST = KEY_LAST + 1,
+
+ MOUSE_LEFT = MOUSE_FIRST,
+ MOUSE_RIGHT,
+ MOUSE_MIDDLE,
+ MOUSE_4,
+ MOUSE_5,
+ MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
+ MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
+
+ MOUSE_LAST = MOUSE_WHEEL_DOWN,
+ MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
+
+ // Joystick
+ JOYSTICK_FIRST = MOUSE_LAST + 1,
+
+ JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
+ JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1 ),
+ JOYSTICK_FIRST_POV_BUTTON,
+ JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1 ),
+ JOYSTICK_FIRST_AXIS_BUTTON,
+ JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1 ),
+
+ JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
+
+ BUTTON_CODE_LAST,
+ BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
+
+ // Helpers for XBox 360
+ KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
+ KEY_XBUTTON_RIGHT,
+ KEY_XBUTTON_DOWN,
+ KEY_XBUTTON_LEFT,
+
+ KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
+ KEY_XBUTTON_B,
+ KEY_XBUTTON_X,
+ KEY_XBUTTON_Y,
+ KEY_XBUTTON_LEFT_SHOULDER,
+ KEY_XBUTTON_RIGHT_SHOULDER,
+ KEY_XBUTTON_BACK,
+ KEY_XBUTTON_START,
+ KEY_XBUTTON_STICK1,
+ KEY_XBUTTON_STICK2,
+ KEY_XBUTTON_INACTIVE_START,
+
+ KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
+ KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
+ KEY_XSTICK1_DOWN, // YAXIS POSITIVE
+ KEY_XSTICK1_UP, // YAXIS NEGATIVE
+ KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
+ KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
+ KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
+ KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
+ KEY_XSTICK2_DOWN, // VAXIS POSITIVE
+ KEY_XSTICK2_UP, // VAXIS NEGATIVE
+ KEY_MAX,
+};
+
+enum AnalogCode_t {
+ ANALOG_CODE_INVALID = -1,
+ MOUSE_X = 0,
+ MOUSE_Y,
+ MOUSE_XY, // Invoked when either x or y changes
+ MOUSE_WHEEL,
+
+ JOYSTICK_FIRST_AXIS,
+ JOYSTICK_LAST_AXIS = 5,
+
+ ANALOG_CODE_LAST,
+};
+
+enum InputStandardCursor_t {
+ INPUT_CURSOR_NONE = 0,
+ INPUT_CURSOR_ARROW,
+ INPUT_CURSOR_IBEAM,
+ INPUT_CURSOR_HOURGLASS,
+ INPUT_CURSOR_CROSSHAIR,
+ INPUT_CURSOR_WAITARROW,
+ INPUT_CURSOR_UP,
+ INPUT_CURSOR_SIZE_NW_SE,
+ INPUT_CURSOR_SIZE_NE_SW,
+ INPUT_CURSOR_SIZE_W_E,
+ INPUT_CURSOR_SIZE_N_S,
+ INPUT_CURSOR_SIZE_ALL,
+ INPUT_CURSOR_NO,
+ INPUT_CURSOR_HAND,
+
+ INPUT_CURSOR_COUNT
+};
+
+using PlatWindow_t = void*;
+using InputCursorHandle_t = void*;
+
+struct InputEvent_t {
+ int m_nType; // Type of the event (see InputEventType_t)
+ int m_nTick; // Tick on which the event occurred
+ int m_nData; // Generic 32-bit data, what it contains depends on the event
+ int m_nData2; // Generic 32-bit data, what it contains depends on the event
+ int m_nData3; // Generic 32-bit data, what it contains depends on the event
+};
\ No newline at end of file diff --git a/tf2/CAttribute.h b/tf2/CAttribute.h new file mode 100644 index 0000000..a7dd944 --- /dev/null +++ b/tf2/CAttribute.h @@ -0,0 +1,41 @@ +#pragma once
+#include "UtlMem.h"
+
+class c_attribute {
+private:
+ void* vtable;
+public:
+ uint16_t m_attribute_definition_index;
+ float m_value;
+private:
+ uint32_t unk;
+
+public:
+ __forceinline c_attribute( unsigned short index, float value ) {
+ m_attribute_definition_index = index;
+ m_value = value;
+ }
+};
+
+class c_attribute_list {
+private:
+ uint32_t unk;
+public:
+ CUtlVector< c_attribute, CUtlMemory< c_attribute > > m_attributes;
+
+ __forceinline void add_attribute( int index, float value ) {
+ if ( m_attributes.Count( ) >= 15 ) return; //setting this above 15 will crash
+ if ( has_attrib( index ) ) return;
+
+ c_attribute attribute( index, value );
+ m_attributes.AddToTail( attribute );
+ }
+
+ __forceinline bool has_attrib( int index ) {
+ for ( int i{ }; i < m_attributes.Count( ); i++ ) {
+ if ( !m_attributes ) continue;
+ if ( m_attributes[ i ].m_attribute_definition_index == index ) return true;
+ }
+ return false;
+ }
+};
\ No newline at end of file diff --git a/tf2/CBasePlayer.cpp b/tf2/CBasePlayer.cpp new file mode 100644 index 0000000..a5860ac --- /dev/null +++ b/tf2/CBasePlayer.cpp @@ -0,0 +1,264 @@ +#include "CBasePlayer.h"
+#include "sdk.h"
+#include <string>
+#include "math.h"
+#include "graphics.h"
+#include "CBaseWeapon.h"
+#include "ClientClass.h"
+#include "IVEngineClient.h"
+
+vec3_t c_base_player::get_eye_pos( ) {
+ vec3_t offset = get_view_offset( );
+ vec3_t origin = get_origin( );
+ return offset + origin;
+}
+
+uintptr_t c_base_player::get_player_resource( ) {
+ for( int i{ 1 }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i );
+ if( !ent ) continue;
+ auto class_ = ent->GetClientClass( );
+ if( class_ ) {
+ if( class_->m_class_id == CTFPlayerResource ) {
+ return uintptr_t( ent );
+ }
+ }
+ }
+
+ return 0;
+}
+
+player_info_t c_base_player::get_info( ) {
+ player_info_t info;
+ cl.m_engine( )->GetPlayerInfo( ce( )->index( ), &info );
+
+ return info;
+}
+
+void c_base_player::get_name_safe( char* buf ) {
+ player_info_t info;
+ if( cl.m_engine( )->GetPlayerInfo( this->ce( )->index( ), &info ) ) {
+ for( size_t i{ }; i < 32; ++i ) {
+ switch( info.name[ i ] ) {
+ case '"':
+ case '\\':
+ case ';':
+ case '\n':
+ buf[ i ] = ' ';
+ break;
+ default:
+ buf[ i ] = info.name[ i ];
+ break;
+ }
+ }
+
+ buf[ 31 ] = 0;
+ }
+}
+
+uintptr_t c_base_player::get_game_rules( ) {
+ static uintptr_t** game_rules = pattern::first_code_match< uintptr_t** >( cl.m_chl.dll( ), xors( "A1 ? ? ? ? 85 C0 0F 84 ? ? ? ? 80 B8 ? ? ? ? ? 0F 84 ? ? ? ? 0F 10 05" ), 0x1 );
+ return **game_rules;
+}
+
+bool c_base_player::is_valid( ) {
+ auto local = cl.m_entlist( )->get_local_player( );
+ return ( this != local && !is_dormant( ) && is_alive( ) && GetClientClass( )->m_class_id == CTFPlayer );
+}
+
+vec3_t c_base_player::get_origin( ) {
+ return m_vecOrigin( );
+}
+
+vec3_t c_base_player::get_view_offset( ) {
+ return m_vecViewOffset( );
+}
+
+vec3_t c_base_player::get_eye_angles( ) {
+ return m_angEyeAngles( );
+}
+
+vec3_t c_base_player::get_velocity( ) {
+ return m_vecVelocity( );
+}
+
+vec3_t c_base_player::get_bone_position( int bone ) {
+ matrix3x4 matrix[ 128 ];
+
+ setup_bones( matrix, 128, 0x100, cl.m_globals->curtime );
+
+ return vec3_t( matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] );
+}
+
+// bye fps lol
+vec3_t c_base_player::get_hitbox_position( int hitbox ) {
+ const auto model = get_model( );
+ if ( !model ) return vec3_t{ };
+
+ auto hdr = cl.m_modelinfo( )->GetStudioModel( model );
+ if ( !hdr ) return vec3_t{ };
+
+ matrix3x4 matrix[ 128 ];
+ if ( !setup_bones( matrix, 128, 0x100, cl.m_globals->curtime ) ) return vec3_t{ };
+
+ auto set = hdr->pHitboxSet( m_nHitboxSet( ) );
+ if ( !set ) return vec3_t{ };
+
+ auto box = set->pHitbox( hitbox );
+
+ vec3_t hitbox_center = ( box->bbmin + box->bbmax ) * 0.5f;
+
+ vec3_t transformed = math::vector_transform( hitbox_center, matrix[ box->bone ] );
+
+ return transformed;
+}
+
+int c_base_player::get_team( ) {
+ return m_iTeamNum( );
+}
+
+bool c_base_player::is_enemy( ) {
+ auto local = g_ctx.m_local;
+ if ( !local ) return false;
+ return get_team( ) != local->get_team( );
+}
+
+int c_base_player::get_class( ) {
+ int class_num = m_iClass( );
+ return std::clamp( class_num, 0, 10 ); //to prevent crashes if its out of bounds
+}
+
+const char* c_base_player::get_class_name( ) {
+ static const char* tf2_class_names[ ] = {
+ "none",
+ "scout",
+ "sniper",
+ "soldier",
+ "demoman",
+ "medic",
+ "heavy",
+ "pyro",
+ "spy",
+ "engineer",
+ "invalid"
+ };
+ return tf2_class_names[ get_class( ) ];
+}
+
+byte c_base_player::get_life_state( ) {
+ return m_lifeState( );
+}
+
+int c_base_player::get_flags( ) {
+ return m_fFlags( );
+}
+
+int c_base_player::get_health( ) {
+ return m_iHealth( );
+}
+
+int c_base_player::get_max_health( ) {
+ IClientEntity* player_resource{ };
+ for ( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); i++ ) {
+ auto ent = cl.m_entlist( )->get_client_entity( i );
+ if ( ent && ent->GetClientClass( )->m_class_id == CTFPlayerResource ) {
+ player_resource = ent;
+ break;
+ }
+ }
+ if ( !player_resource ) return 0;
+
+ return *reinterpret_cast< int* >( uintptr_t( player_resource ) + m_iMaxHealth( ) + ( 4 * this->index( ) ) );
+}
+
+bool c_base_player::is_buffed( ) {
+ return get_health( ) > get_max_health( );
+}
+
+bool c_base_player::is_alive( ) {
+ return m_iHealth( ) > 0 && get_life_state( ) == LIFE_ALIVE;
+}
+
+int c_base_player::get_tick_base( ) {
+ return m_nTickBase( );
+}
+
+bool c_base_player::is_visible( ) {
+ auto local = cl.m_entlist( )->get_local_player( );
+ if ( !local ) return true;
+ trace_t tr;
+ Ray_t ray;
+ CTraceFilter filter;
+
+ filter.pSkip = local;
+
+ ray.Init( local->get_eye_pos( ), get_eye_pos( ) );
+
+ cl.m_trace( )->trace_ray( ray, MASK_AIM, &filter, &tr );
+
+ return ( tr.m_pEnt == this || tr.fraction > 0.99f );
+}
+
+bool c_base_player::is_visible( int hitbox ) {
+ auto local = cl.m_entlist( )->get_local_player( );
+ if ( !local ) return true;
+ trace_t tr;
+ Ray_t ray;
+ CTraceFilter filter;
+
+ filter.pSkip = local;
+
+ ray.Init( local->get_eye_pos( ), get_hitbox_position( hitbox ) );
+
+ cl.m_trace( )->trace_ray( ray, MASK_AIM, &filter, &tr );
+
+ return ( tr.m_pEnt == this || tr.fraction > 0.99f );
+}
+
+dynamic_box_t c_base_player::get_dynamic_box( ) {
+ const matrix3x4& trans = m_CollisionGroup( );
+
+ vec3_t min = *reinterpret_cast< vec3_t* >( this + m_Collision( ) + 0x8 );
+ vec3_t max = *reinterpret_cast< vec3_t* >( this + m_Collision( ) + 0x14 );
+
+ vec3_t point_list[ ] = {
+ vec3_t( min.x, min.y, min.z ),
+ vec3_t( min.x, max.y, min.z ),
+ vec3_t( max.x, max.y, min.z ),
+ vec3_t( max.x, min.y, min.z ),
+ vec3_t( max.x, max.y, max.z ),
+ vec3_t( min.x, max.y, max.z ),
+ vec3_t( min.x, min.y, max.z ),
+ vec3_t( max.x, min.y, max.z )
+ };
+
+ vec3_t transformed[ 8 ];
+
+ for ( int i{ }; i < 8; i++ ) {
+ transformed[ i ] = math::vector_transform( point_list[ i ], trans );
+ }
+
+ vec2_t screen_pos[ 8 ]{ vec2_t( 0.f, 0.f ) };
+
+ for ( int i = 0; i < 8; i++ ) {
+ screen_pos[ i ] = graphics.world_to_screen( transformed[ i ] );
+ }
+
+ float left = FLT_MAX, top = FLT_MIN, right = FLT_MIN, bottom = FLT_MAX;
+
+ for ( int i{ }; i < 8; i++ ) {
+ left = std::min< float >( left, screen_pos[ i ].x );
+ top = std::max< float >( top, screen_pos[ i ].y );
+ right = std::max< float >( right, screen_pos[ i ].x );
+ bottom = std::min< float >( bottom, screen_pos[ i ].y );
+ }
+
+ if ( right - left > 4000.f || top - bottom > 4000.f ) return{ 10000, 10000, 0, 0 }; //sanity check
+ return{ ( int )left, ( int )bottom, ( int )( right - left ), ( int )( top - bottom ) + 4 };
+}
+
+c_base_weapon* c_base_player::get_active_weapon( ) {
+ auto wep_handle = m_hActiveWeapon( );
+ auto weapon = reinterpret_cast< c_base_weapon* >( cl.m_entlist( )->get_entity_from_handle( wep_handle ) );
+ return weapon;
+}
diff --git a/tf2/CBasePlayer.h b/tf2/CBasePlayer.h new file mode 100644 index 0000000..dbce5cd --- /dev/null +++ b/tf2/CBasePlayer.h @@ -0,0 +1,241 @@ +#pragma once
+#include "vector.hpp"
+#include "CBaseWeapon.h"
+#include "IVEngineClient.h"
+
+enum MoveType_t {
+ MOVETYPE_NONE = 0, // never moves
+ MOVETYPE_ISOMETRIC, // For players -- in TF2 commander view, etc.
+ MOVETYPE_WALK, // Player only - moving on the ground
+ MOVETYPE_STEP, // gravity, special edge handling -- monsters use this
+ MOVETYPE_FLY, // No gravity, but still collides with stuff
+ MOVETYPE_FLYGRAVITY, // flies through the air + is affected by gravity
+ MOVETYPE_VPHYSICS, // uses VPHYSICS for simulation
+ MOVETYPE_PUSH, // no clip to world, push and crush
+ MOVETYPE_NOCLIP, // No gravity, no collisions, still do velocity/avelocity
+ MOVETYPE_LADDER, // Used by players only when going onto a ladder
+ MOVETYPE_OBSERVER, // Observer movement, depends on player's observer mode
+ MOVETYPE_CUSTOM, // Allows the entity to describe its own physics
+ MOVETYPE_LAST = MOVETYPE_CUSTOM, // should always be defined as the last item in the list
+ MOVETYPE_MAX_BITS = 4,
+};
+
+enum TFClasses_t {
+ TF2_None = 0,
+ TF2_Scout,
+ TF2_Sniper,
+ TF2_Soldier,
+ TF2_Demoman,
+ TF2_Medic,
+ TF2_Heavy,
+ TF2_Pyro,
+ TF2_Spy,
+ TF2_Engineer
+};
+
+enum LifeStates_t {
+ LIFE_ALIVE = 0,
+ LIFE_DYING,
+ LIFE_DEAD,
+ LIFE_RESPAWNABLE,
+ LIFE_DISCARDBODY
+};
+
+enum PlayerStates_t {
+ FL_ONGROUND = ( 1 << 0 ),
+ FL_DUCKING = ( 1 << 1 ),
+ FL_WATERJUMP = ( 1 << 2 ),
+ FL_ONTRAIN = ( 1 << 3 ),
+ FL_INRAIN = ( 1 << 4 ),
+ FL_FROZEN = ( 1 << 5 ),
+ FL_ATCONTROLS = ( 1 << 6 ),
+ FL_CLIENT = ( 1 << 7 ),
+ FL_FAKECLIENT = ( 1 << 8 ),
+ FL_INWATER = ( 1 << 9 ),
+};
+
+struct dynamic_box_t {
+ int x, y, w, h;
+};
+
+enum PlayerConds_t
+{
+ TFCond_Slowed = ( 1 << 0 ), //Toggled when a player is slowed down.
+ TFCond_Zoomed = ( 1 << 1 ), //Toggled when a player is zoomed.
+ TFCond_Disguising = ( 1 << 2 ), //Toggled when a Spy is disguising.
+ TFCond_Disguised = ( 1 << 3 ), //Toggled when a Spy is disguised.
+ TFCond_Cloaked = ( 1 << 4 ), //Toggled when a Spy is invisible.
+ TFCond_Ubercharged = ( 1 << 5 ), //Toggled when a player is ÜberCharged.
+ TFCond_TeleportedGlow = ( 1 << 6 ), //Toggled when someone leaves a teleporter and has glow beneath their feet.
+ TFCond_Taunting = ( 1 << 7 ), //Toggled when a player is taunting.
+ TFCond_UberchargeFading = ( 1 << 8 ), //Toggled when the ÜberCharge is fading.
+ TFCond_CloakFlicker = ( 1 << 9 ), //Toggled when a Spy is visible during cloak.
+ TFCond_Teleporting = ( 1 << 10 ), //Only activates for a brief second when the player is being teleported; not very useful.
+ TFCond_Kritzkrieged = ( 1 << 11 ), //Toggled when a player is being crit buffed by the KritzKrieg.
+ TFCond_TmpDamageBonus = ( 1 << 12 ), //Unknown what this is for. Name taken from the AlliedModders SDK.
+ TFCond_DeadRingered = ( 1 << 13 ), //Toggled when a player is taking reduced damage from the Deadringer.
+ TFCond_Bonked = ( 1 << 14 ), //Toggled when a player is under the effects of The Bonk! Atomic Punch.
+ TFCond_Stunned = ( 1 << 15 ), //Toggled when a player's speed is reduced from airblast or a Sandman ball.
+ TFCond_Buffed = ( 1 << 16 ), //Toggled when a player is within range of an activated Buff Banner.
+ TFCond_Charging = ( 1 << 17 ), //Toggled when a Demoman charges with the shield.
+ TFCond_DemoBuff = ( 1 << 18 ), //Toggled when a Demoman has heads from the Eyelander.
+ TFCond_CritCola = ( 1 << 19 ), //Toggled when the player is under the effect of The Crit-a-Cola.
+ TFCond_InHealRadius = ( 1 << 20 ), //Unused condition, name taken from AlliedModders SDK.
+ TFCond_Healing = ( 1 << 21 ), //Toggled when someone is being healed by a medic or a dispenser.
+ TFCond_OnFire = ( 1 << 22 ), //Toggled when a player is on fire.
+ TFCond_Overhealed = ( 1 << 23 ), //Toggled when a player has >100% health.
+ TFCond_Jarated = ( 1 << 24 ), //Toggled when a player is hit with a Sniper's Jarate.
+ TFCond_Bleeding = ( 1 << 25 ), //Toggled when a player is taking bleeding damage.
+ TFCond_DefenseBuffed = ( 1 << 26 ), //Toggled when a player is within range of an activated Battalion's Backup.
+ TFCond_Milked = ( 1 << 27 ), //Player was hit with a jar of Mad Milk.
+ TFCond_MegaHeal = ( 1 << 28 ), //Player is under the effect of Quick-Fix charge.
+ TFCond_RegenBuffed = ( 1 << 29 ), //Toggled when a player is within a Concheror's range.
+ TFCond_MarkedForDeath = ( 1 << 30 ), //Player is marked for death by a Fan O'War hit. Effects are similar to TFCond_Jarated.
+ TFCond_NoHealingDamageBuff = ( 1 << 31 ), //Unknown what this is used for.
+
+ TFCondEx_SpeedBuffAlly = ( 1 << 0 ), //Toggled when a player gets hit with the disciplinary action.
+ TFCondEx_HalloweenCritCandy = ( 1 << 1 ), //Only for Scream Fortress event maps that drop crit candy.
+ TFCondEx_CritCanteen = ( 1 << 2 ), //Player is getting a crit boost from a MVM canteen.
+ TFCondEx_CritDemoCharge = ( 1 << 3 ), //From demo's shield
+ TFCondEx_CritHype = ( 1 << 4 ), //Soda Popper crits.
+ TFCondEx_CritOnFirstBlood = ( 1 << 5 ), //Arena first blood crit buff.
+ TFCondEx_CritOnWin = ( 1 << 6 ), //End of round crits.
+ TFCondEx_CritOnFlagCapture = ( 1 << 7 ), //CTF intelligence capture crits.
+ TFCondEx_CritOnKill = ( 1 << 8 ), //Unknown what this is for.
+ TFCondEx_RestrictToMelee = ( 1 << 9 ), //Unknown what this is for.
+ TFCondEx_DefenseBuffNoCritBlock = ( 1 << 10 ), //MvM Buff.
+ TFCondEx_Reprogrammed = ( 1 << 11 ), //MvM Bot has been reprogrammed.
+ TFCondEx_PyroCrits = ( 1 << 12 ), //Player is getting crits from the Mmmph charge.
+ TFCondEx_PyroHeal = ( 1 << 13 ), //Player is being healed from the Mmmph charge.
+ TFCondEx_FocusBuff = ( 1 << 14 ), //Player is getting a focus buff.
+ TFCondEx_DisguisedRemoved = ( 1 << 15 ), //Disguised remove from a bot.
+ TFCondEx_MarkedForDeathSilent = ( 1 << 16 ), //Player is under the effects of the Escape Plan/Equalizer or GRU.
+ TFCondEx_DisguisedAsDispenser = ( 1 << 17 ), //Bot is disguised as dispenser.
+ TFCondEx_Sapped = ( 1 << 18 ), //MvM bot is being sapped.
+ TFCondEx_UberchargedHidden = ( 1 << 19 ), //MvM Related
+ TFCondEx_UberchargedCanteen = ( 1 << 20 ), //Player is receiving ÜberCharge from a canteen.
+ TFCondEx_HalloweenBombHead = ( 1 << 21 ), //Player has a bomb on their head from Merasmus.
+ TFCondEx_HalloweenThriller = ( 1 << 22 ), //Players are forced to dance from Merasmus.
+ TFCondEx_BulletCharge = ( 1 << 26 ), //Player is receiving 75% reduced damage from bullets.
+ TFCondEx_ExplosiveCharge = ( 1 << 27 ), //Player is receiving 75% reduced damage from explosives.
+ TFCondEx_FireCharge = ( 1 << 28 ), //Player is receiving 75% reduced damage from fire.
+ TFCondEx_BulletResistance = ( 1 << 29 ), //Player is receiving 10% reduced damage from bullets.
+ TFCondEx_ExplosiveResistance = ( 1 << 30 ), //Player is receiving 10% reduced damage from explosives.
+ TFCondEx_FireResistance = ( 1 << 31 ), //Player is receiving 10% reduced damage from fire.
+
+ TFCondEx2_Stealthed = ( 1 << 0 ),
+ TFCondEx2_MedigunDebuff = ( 1 << 1 ),
+ TFCondEx2_StealthedUserBuffFade = ( 1 << 2 ),
+ TFCondEx2_BulletImmune = ( 1 << 3 ),
+ TFCondEx2_BlastImmune = ( 1 << 4 ),
+ TFCondEx2_FireImmune = ( 1 << 5 ),
+ TFCondEx2_PreventDeath = ( 1 << 6 ),
+ TFCondEx2_MVMBotRadiowave = ( 1 << 7 ),
+ TFCondEx2_HalloweenSpeedBoost = ( 1 << 8 ), //Wheel has granted player speed boost.
+ TFCondEx2_HalloweenQuickHeal = ( 1 << 9 ), //Wheel has granted player quick heal.
+ TFCondEx2_HalloweenGiant = ( 1 << 10 ), //Wheel has granted player giant mode.
+ TFCondEx2_HalloweenTiny = ( 1 << 11 ), //Wheel has granted player tiny mode.
+ TFCondEx2_HalloweenInHell = ( 1 << 12 ), //Wheel has granted player in hell mode.
+ TFCondEx2_HalloweenGhostMode = ( 1 << 13 ), //Wheel has granted player ghost mode.
+ TFCondEx2_Parachute = ( 1 << 16 ), //Player has deployed the BASE Jumper.
+ TFCondEx2_BlastJumping = ( 1 << 17 ), //Player has sticky or rocket jumped.
+
+ TFCond_MiniCrits = ( TFCond_Buffed | TFCond_CritCola ),
+ TFCond_IgnoreStates = ( TFCond_Ubercharged | TFCond_Bonked ),
+ TFCondEx_IgnoreStates = ( TFCondEx_PyroHeal )
+};
+
+enum tf_hitbox : int {
+ head = 0,
+ pelvis = 1,
+ spine_0 = 2,
+ spine_1 = 3,
+ spine_2 = 4,
+ spine_3 = 5,
+ upperArm_L = 6,
+ lowerArm_L = 7,
+ hand_L = 8,
+ upperArm_R = 9,
+ lowerArm_R = 10,
+ hand_R = 11,
+ hip_L = 12,
+ knee_L = 13,
+ foot_L = 14,
+ hip_R = 15,
+ knee_R = 16,
+ foot_R = 17,
+};
+
+class c_base_player : public IClientEntity {
+public:
+
+ NETVAR( m_nMoveType, "m_nRenderMode", "DT_BaseEntity", 1, MoveType_t );
+ NETVAR( m_fFlags, "m_fFlags", "DT_BasePlayer", 0, int );
+ NETVAR( m_vecVelocity, "m_vecVelocity[0]", "DT_BasePlayer", 0, vec3_t );
+ NETVAR( m_flSimulationTime, "m_flSimulationTime", "DT_BaseEntity", 0, float );
+ NETVAR( m_vecOrigin, "m_vecOrigin", "DT_BaseEntity", 0, vec3_t );
+ NETVAR( m_angRotation, "m_angRotation", "DT_BaseEntity", 0, vec3_t );
+ NETVAR( m_CollisionGroup, "m_CollisionGroup", "DT_BaseEntity", -0x4c, matrix3x4 );
+ NETVAR( m_Collision, "m_Collision", "DT_BaseEntity", 0, std::ptrdiff_t );
+ NETVAR( m_vecViewOffset, "m_vecViewOffset[0]", "DT_BasePlayer", 0, vec3_t );
+ NETVAR( m_nTickBase, "m_nTickBase", "DT_BasePlayer", 0, int );
+ NETVAR( m_lifeState, "m_lifeState", "DT_BasePlayer", 0, byte );
+ NETVAR( m_iHealth, "m_iHealth", "DT_BasePlayer", 0, int );
+ NETVAR( m_iTeamNum, "m_iTeamNum", "DT_BasePlayer", 0, int );
+ NETVAR( m_nHitboxSet, "m_nHitboxSet", "DT_BaseAnimating", 0, int );
+ NETVAR( m_PlayerClass, "m_PlayerClass", "DT_TFPlayer", 0, int );
+ NETVAR( m_iClass, "m_iClass", "DT_TFPlayer", 0, int );
+ NETVAR( m_angEyeAngles, "m_angEyeAngles[0]", "DT_TFPlayer", 0, vec3_t );
+ NETVAR( m_hActiveWeapon, "m_hActiveWeapon", "DT_BaseCombatCharacter", 0, uintptr_t );
+ NETVAR( m_iMaxHealth, "m_iMaxHealth", "DT_TFPlayerResource", 0, std::ptrdiff_t );
+ NETVAR( m_hObserverTarget, "m_hObserverTarget", "DT_BasePlayer", 0, uint32_t );
+ NETVAR( m_bIsScoped, "m_bIsScoped", "DT_TFPlayer", 0, bool );
+ NETVAR( m_vecMins, "m_vecMins", "DT_BaseEntity", 0, vec3_t );
+ NETVAR( m_vecMaxs, "m_vecMaxs", "DT_BaseEntity", 0, vec3_t );
+ NETVAR( m_iObserverMode, "m_iObserverMode", "DT_Base_player", 0, int );
+ NETVAR( m_bGlowEnabled, "m_bGlowEnabled", "DT_TFPlayer", 0, bool );
+ NETVAR( m_nPlayerCond, "m_nPlayerCond", "DT_TFPlayer", 0, int );
+
+ //fuck you this is for ragdolls
+ NETVAR( m_vecRagdollVelocity, "m_vecRagdollVelocity", "DT_TFRagdoll", 0, vec3_t );
+
+
+
+ static uintptr_t get_player_resource( );
+ static uintptr_t get_game_rules( );
+
+ __forceinline IClientEntity* ce( ) {
+ return reinterpret_cast< IClientEntity* >( this );
+ }
+
+ __forceinline bool is_player( ) {
+ client_class_t* client_class = ce( )->GetClientClass( );
+ return client_class && client_class->m_class_id == CTFPlayer;
+ }
+
+ player_info_t get_info( );
+ void get_name_safe( char* buf );
+ bool is_valid( );
+ vec3_t get_eye_pos( );
+ vec3_t get_origin( );
+ vec3_t get_view_offset( );
+ vec3_t get_bone_position( int );
+ vec3_t get_hitbox_position( int );
+ vec3_t get_eye_angles( );
+ vec3_t get_velocity( );
+ int get_team( );
+ bool is_enemy( );
+ const char* get_class_name( );
+ int get_class( );
+ byte get_life_state( );
+ int get_flags( );
+ bool is_alive( );
+ bool is_visible( );
+ bool is_visible( int );
+ dynamic_box_t get_dynamic_box( );
+ int get_health( );
+ int get_max_health( );
+ bool is_buffed( );
+ int get_tick_base( );
+ c_base_weapon* get_active_weapon( );
+};
\ No newline at end of file diff --git a/tf2/CBaseWeapon.cpp b/tf2/CBaseWeapon.cpp new file mode 100644 index 0000000..b9881d1 --- /dev/null +++ b/tf2/CBaseWeapon.cpp @@ -0,0 +1,69 @@ +#include "CBaseWeapon.h" +#include "interfaces.h" + +int c_base_weapon::get_max_clip_1( ) { + return call_vfunc< int( __thiscall* )( void* ) >( this, 318 )( this ); +} + +int c_base_weapon::get_max_clip_2( ) { + return call_vfunc< int( __thiscall* )( void* ) >( this, 319 )( this ); +} + +int c_base_weapon::get_slot( ) { + return call_vfunc< int( __thiscall* )( void* ) >( this, 327 )( this ); +} + +char* c_base_weapon::get_name( ) { + return call_vfunc< char *( __thiscall* )( void* ) >( this, 329 )( this ); +} + +char* c_base_weapon::get_print_name( ) { + return call_vfunc< char *( __thiscall* )( void* ) >( this, 330 )( this ); +} + +vec3_t& c_base_weapon::get_bullet_spread( ) { + return call_vfunc< vec3_t& ( __thiscall* )( void* ) >( this, 286 )( this ); +} + +float c_base_weapon::get_spread( ) { + return call_vfunc< float( __thiscall* )( void* ) >( this, 455 )( this ); +} + +int c_base_weapon::get_weaponid( ) { + return call_vfunc< int( __thiscall* )( void* ) >( this, 422 )( this ); +} + +bool c_base_weapon::can_fire( ) { + auto cur_time = g_ctx.m_local->get_tick_base( ) * cl.m_globals->interval_per_tick; + auto next_primary_attack = m_flNextPrimaryAttack( ); + return cur_time >= next_primary_attack; +} + +bool c_base_weapon::is_non_aim( ) { + if ( get_slot( ) >= 2 ) return true; + //more checks to be added + return false; +} + +int& c_base_weapon::get_inspect_stage( ) { + return m_nInspectStage( ); +} + +float& c_base_weapon::get_inspect_time( ) { + return m_flInspectAnimTime( ); +} + +c_attribute_list* c_base_weapon::get_attribute_list( ) { + return reinterpret_cast< c_attribute_list* >( this + 0xA8 ); +}
+
+float c_base_weapon::get_distance( ) {
+
+ if( is_melee( ) )
+ return 100.f;
+
+ if( is_flame_thrower( ) )
+ return 185.f;
+
+ return 8012.f;
+}
diff --git a/tf2/CBaseWeapon.h b/tf2/CBaseWeapon.h new file mode 100644 index 0000000..213a576 --- /dev/null +++ b/tf2/CBaseWeapon.h @@ -0,0 +1,1389 @@ +#pragma once +#include "IClientEntity.h" +#include "CAttribute.h" +#include "netvars.h" +enum class weapon_attributes { + weapon_allow_inspect = 731, +}; + +enum scoutweapons +{ + //Primary + WPN_Scattergun = 13, + WPN_NewScattergun = 200, + WPN_FAN = 45, + WPN_Shortstop = 220, + WPN_SodaPopper = 448, + WPN_BabyFaceBlaster = 772, + WPN_BotScattergunS = 799, + WPN_BotScattergunG = 808, + WPN_BotScattergunR = 888, + WPN_BotScattergunB = 897, + WPN_BotScattergunC = 906, + WPN_BotScattergunD = 915, + WPN_BotScattergunES = 964, + WPN_BotScattergunEG = 973, + WPN_FestiveFaN = 1078, + WPN_BackScatter = 1103, + //Secondary + WPN_ScoutPistol = 23, + WPN_NewPistol = 209, + WPN_Bonk = 46, + WPN_CritCola = 163, + WPN_Lugermorph = 160, + WPN_Milk = 222, + WPN_Lugermorph2 = 294, + WPN_Winger = 449, + WPN_PocketPistol = 773, + WPN_MutatedMilk = 1121, + WPN_CAPPER = 30666, + //Melee + WPN_Bat = 0, + WPN_NewBat = 190, + WPN_Sandman = 44, + WPN_Fish = 221, + WPN_Cane = 317, + WPN_BostonBasher = 325, + WPN_SunStick = 349, + WPN_FanOWar = 355, + WPN_RuneBlade = 452, + WPN_Saxxy = 423, + WPN_Atomizer = 450, + WPN_ConscientiousObjector = 474, + WPN_UnarmedCombat = 572, + WPN_WrapAssassin = 648, + WPN_FestiveBat = 660, + WPN_FestiveScattergun = 669, + WPN_FlyingGuillotine1 = 812, + WPN_FlyingGuillotine2 = 833, + WPN_FreedomStaff = 880, + WPN_BatOuttaHell = 939, + WPN_MemoryMaker = 954, + WPN_FestiveFish = 999, + WPN_TheHamShank = 1013, + WPN_CrossingGuard = 1127, + WPN_NecroSmasher = 1123, + WPN_Batsaber = 30667, +}; +enum soldierweapons +{ + //Primary + WPN_RocketLauncher = 18, + WPN_NewRocketLauncher = 205, + WPN_DirectHit = 127, + WPN_BlackBox = 228, + WPN_RocketJumper = 237, + WPN_LibertyLauncher = 414, + WPN_CowMangler = 441, + WPN_Original = 513, + WPN_FestiveRocketLauncher = 658, + WPN_BeggersBazooka = 730, + WPN_BotRocketlauncherS = 800, + WPN_BotRocketlauncherG = 809, + WPN_BotRocketlauncherR = 889, + WPN_BotRocketlauncherB = 898, + WPN_BotRocketlauncherC = 907, + WPN_BotRocketlauncherD = 916, + WPN_BotRocketlauncherES = 965, + WPN_BotRocketlauncherEG = 974, + WPN_FestiveBlackbox = 1085, + WPN_Airstrike = 1104, + //Secondary + WPN_SoldierShotgun = 10, + WPN_NewShotgun = 199, + WPN_BuffBanner = 129, + WPN_BattalionBackup = 226, + WPN_Concheror = 354, + WPN_ReserveShooter = 415, + WPN_RighteousBison = 442, + WPN_FestiveBuffBanner = 1001, + WPN_PanicAttack = 1153, + WPN_ManTreads = 444, + WPN_GunBoats = 133, + WPN_BASEJumper = 1101, + //Melee + WPN_Shovel = 6, + WPN_NewShovel = 196, + WPN_Equalizer = 128, + WPN_PainTrain = 154, + WPN_Katana = 357, + WPN_MarketGardener = 416, + WPN_DisciplinaryAction = 447, + WPN_EscapePlan = 775, +}; +enum pyroweapons +{ + //Primary + WPN_Flamethrower = 21, + WPN_NewFlamethrower = 208, + WPN_Backburner = 40, + WPN_Degreaser = 215, + WPN_FestiveFlamethrower = 659, + WPN_Phlogistinator = 594, + WPN_Rainblower = 741, + WPN_BotFlamethrowerS = 798, + WPN_BotFlamethrowerG = 807, + WPN_BotFlamethrowerR = 887, + WPN_BotFlamethrowerB = 896, + WPN_BotFlamethrowerC = 905, + WPN_BotFlamethrowerD = 914, + WPN_BotFlamethrowerES = 963, + WPN_BotFlamethrowerEG = 972, + WPN_FestiveBackburner = 1146, + //Secondary + WPN_PyroShotgun = 12, + WPN_Flaregun = 39, + WPN_Detonator = 351, + WPN_ManMelter = 595, + WPN_ScorchShot = 740, + WPN_FestiveFlaregun = 1081, + WPN_ThermalThruster = 1179, + WPN_GasPasser = 1180, + //Melee + WPN_Fireaxe = 2, + WPN_NewAxe = 192, + WPN_Axtingusher = 38, + WPN_HomeWrecker = 153, + WPN_PowerJack = 214, + WPN_Backscratcher = 326, + WPN_VolcanoFragment = 348, + WPN_Maul = 466, + WPN_Mailbox = 457, + WPN_ThirdDegree = 593, + WPN_Lollychop = 739, + WPN_NeonAnnihilator1 = 813, + WPN_NeonAnnihilator2 = 834, + WPN_FestiveAxtingisher = 1000, +}; +enum demomanweapons +{ + //Primary + WPN_GrenadeLauncher = 19, + WPN_NewGrenadeLauncher = 206, + WPN_LochNLoad = 308, + WPN_LoooseCannon = 996, + WPN_FestiveGrenadeLauncher = 1007, + WPN_IronBomber = 1151, + //Secondary + WPN_StickyLauncher = 20, + WPN_NewStickyLauncher = 207, + WPN_ScottishResistance = 130, + WPN_StickyJumper = 265, + WPN_FestiveStickyLauncher = 661, + WPN_BotStickyS = 797, + WPN_BotStickyG = 806, + WPN_BotStickyR = 886, + WPN_BotStickyB = 895, + WPN_BotStickyC = 904, + WPN_BotStickyD = 913, + WPN_BotStickyES = 962, + WPN_BotStickyEG = 971, + WPN_QuickieBombLauncher = 1150, + WPN_SplendidScreen = 406, + WPN_CharginTarge = 131, + WPN_FestiveCharginTarge = 1144, + WPN_TideTurner = 1099, + //Melee + WPN_Bottle = 1, + WPN_NewBottle = 191, + WPN_Sword = 132, + WPN_ScottsSkullctter = 172, + WPN_Fryingpan = 264, + WPN_Headless = 266, + WPN_Ullapool = 307, + WPN_Claidheamhmor = 327, + WPN_PersainPersuader = 404, + WPN_Golfclub = 482, + WPN_ScottishHandshake = 609, + WPN_GoldenFryingPan = 1071, + WPN_FestiveEyelander = 1082, +}; +enum heavyweapons +{ + //Primary + WPN_Minigun = 15, + WPN_NewMinigun = 202, + WPN_Natascha = 41, + WPN_IronCurtain = 298, + WPN_BrassBeast = 312, + WPN_Tomislav = 424, + WPN_FestiveMinigun = 654, + WPN_HuoLongHeatmaker1 = 811, + WPN_HuoLongHeatmaker2 = 832, + WPN_BotMinigunS = 793, + WPN_BotMinigunG = 802, + WPN_BotMinigunR = 882, + WPN_BotMinigunB = 891, + WPN_BotMinigunC = 900, + WPN_BotMinigunD = 909, + WPN_Deflector = 850, + WPN_BotMinigunES = 958, + WPN_BotMinigunEG = 967, + //Secondary + WPN_HeavyShotgun = 11, + WPN_Sandvich = 42, + WPN_CandyBar = 159, + WPN_Steak = 311, + WPN_Fishcake = 433, + WPN_FamilyBuisness = 425, + WPN_RobotSandvich = 863, + WPN_FestiveSandvich = 1002, + //Melee + WPN_Fists = 5, + WPN_NewFists = 195, + WPN_KGB = 43, + WPN_GRU = 239, + WPN_WarriorSpirit = 310, + WPN_FistsOfSteel = 331, + WPN_EvictionNotice = 426, + WPN_ApocoFists = 587, + WPN_HolidayPunch = 656, + WPN_FestiveGRU = 1084, + WPN_BreadBite = 1100, +}; +enum engineerweapons +{ + //Primary + WPN_EngineerShotgun = 9, + WPN_FrontierJustice = 141, + WPN_Widowmaker = 527, + WPN_Pomson = 588, + WPN_RescueRanger = 997, + WPN_FestiveFrontierJustice = 1004, + //Secondary + WPN_EngineerPistol = 22, + WPN_Wrangler = 140, + WPN_ShortCircut = 528, + WPN_FestiveWrangler = 1086, + WPN_GeigerCounter = 30668, + //Melee + WPN_Wrench = 7, + WPN_NewWrench = 197, + WPN_Goldenwrench = 169, + WPN_SouthernHospitality = 155, + WPN_Gunslinger = 142, + WPN_Jag = 329, + WPN_FestiveWrench = 662, + WPN_EurekaEffect = 589, + WPN_BotWrenchS = 795, + WPN_BotWrenchG = 804, + WPN_BotWrenchR = 884, + WPN_BotWrenchB = 893, + WPN_BotWrenchC = 902, + WPN_BotWrenchD = 911, + WPN_BotWrenchES = 960, + WPN_BotWrenchEG = 969, + //Misc + WPN_Builder = 25, + WPN_Builder2 = 737, + WPN_Destructor = 26, + WPN_Toolbox = 28, +}; +enum medicweapons +{ + //Primary + WPN_SyringeGun = 17, + WPN_NewSyringeGun = 204, + WPN_Blutsauger = 36, + WPN_Crossbow = 305, + WPN_Overdose = 412, + WPN_FestiveCrossbow = 1079, + //Secondary + WPN_Medigun = 29, + WPN_NewMedigun = 211, + WPN_Kritzkrieg = 35, + WPN_QuickFix = 411, + WPN_FestiveMedigun = 663, + WPN_MedigunS = 796, + WPN_MedigunG = 805, + WPN_MedigunR = 885, + WPN_MedigunB = 894, + WPN_MedigunC = 903, + WPN_MedigunD = 912, + WPN_Vaccinator = 998, + WPN_MedigunES = 961, + WPN_MedigunEG = 970, + //Melee + WPN_Bonesaw = 8, + WPN_NewBonesaw = 198, + WPN_Ubersaw = 37, + WPN_Vitasaw = 173, + WPN_Amputator = 304, + WPN_Solemnvow = 413, + WPN_FestiveUbersaw = 1003, +}; +enum sniperweapons +{ + //Primary + WPN_SniperRifle = 14, + WPN_NewSniperRifle = 201, + WPN_Huntsman = 56, + WPN_SydneySleeper = 230, + WPN_Bazaarbargain = 402, + WPN_Machina = 526, + WPN_FestiveSniperRifle = 664, + WPN_HitmanHeatmaker = 752, + WPN_BotSniperRifleS = 792, + WPN_BotSniperRifleG = 801, + WPN_BotSniperRifleR = 881, + WPN_BotSniperRifleB = 890, + WPN_BotSniperRifleC = 899, + WPN_BotSniperRifleD = 908, + WPN_AWP = 851, + WPN_BotSniperRifleES = 957, + WPN_BotSniperRifleEG = 966, + WPN_FestiveHuntsman = 1005, + WPN_CompoundBow = 1092, + WPN_ClassicSniperRifle = 1098, + WPN_ShootingStar = 30665, + //Secondary + WPN_SMG = 16, + WPN_NewSMG = 203, + WPN_Jarate = 58, + WPN_DarwinDangerShield = 231, + WPN_CleanersCarbine = 751, + WPN_FestiveJarate = 1083, + WPN_SelfAwareBeautyMark = 1105, + WPN_RAZORBACK = 57, + WPN_COZYCAMPER = 642, + //Melee + WPN_Kukri = 3, + WPN_NewKukri = 193, + WPN_TribalmansShiv = 171, + WPN_Bushwacka = 232, + WPN_Shahanshah = 401, +}; +enum spyweapons +{ + //Primary + WPN_Revolver = 24, + WPN_NewRevolver = 210, + WPN_Ambassador = 61, + WPN_BigKill = 161, + WPN_Letranger = 224, + WPN_Enforcer = 460, + WPN_Diamondback = 525, + WPN_FestiveAmbassador = 1006, + //Melee + WPN_Knife = 4, + WPN_NewKnife = 194, + WPN_EternalReward = 225, + WPN_DisguiseKit = 27, + WPN_Kunai = 356, + WPN_BigEarner = 461, + WPN_WangaPrick = 574, + WPN_SharpDresser = 638, + WPN_Spycicle = 649, + WPN_FestiveKnife = 665, + WPN_BlackRose = 727, + WPN_BotKnifeS = 794, + WPN_BotKnifeG = 803, + WPN_BotKnifeR = 883, + WPN_BotKnifeB = 892, + WPN_BotKnifeC = 901, + WPN_BotKnifeD = 910, + WPN_BotKnifeES = 959, + WPN_BotKnifeEG = 968, + //Watches + WPN_InivisWatch = 30, + WPN_DeadRinger = 59, + WPN_CloakAndDagger = 60, + WPN_TimePiece = 297, + //Sapper + WPN_Sapper = 735, + WPN_Sapper2 = 736, + WPN_RedTape1 = 810, + WPN_RedTape2 = 831, + WPN_ApSap = 933, + WPN_FestiveSapper = 1080, + WPN_SnackAttack = 1102, +}; + + +class c_base_weapon : public IClientEntity +{ +public: + + NETVAR( m_iItemDefinitionIndex, "m_iItemDefinitionIndex", "DT_BaseAttributableItem", 0, int ); + NETVAR( m_flNextPrimaryAttack, "m_flNextPrimaryAttack", "DT_TFWeaponBase", 0, float ); + NETVAR( m_nInspectStage, "m_nInspectStage", "DT_TFWeaponBase", 0, int ); + NETVAR( m_flInspectAnimTime, "m_flInspectAnimTime", "DT_TFWeaponBase", 0, float ); + NETVAR( m_AttributeList, "m_AttributeList", "DT_BaseAttributableItem", 0, c_attribute_list* ) + NETVAR( m_hOwnerEntity, "m_hOwnerEntity", "DT_BaseEntity", 0, uint32_t ); + NETVAR( m_iClip1, "m_iClip1", "DT_BaseCombatWeapon", 0, int ); + NETVAR( m_hBuilder, "m_hBuilder", "DT_BaseObject", 0, uint32_t ); + void get_weapon_class( ); + + bool is_sniper( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_SniperRifle: + case WPN_NewSniperRifle: + case WPN_Huntsman: + case WPN_SydneySleeper: + case WPN_Bazaarbargain: + case WPN_Machina: + case WPN_FestiveSniperRifle: + case WPN_HitmanHeatmaker: + case WPN_BotSniperRifleS: + case WPN_BotSniperRifleG: + case WPN_BotSniperRifleR: + case WPN_BotSniperRifleB: + case WPN_BotSniperRifleC: + case WPN_BotSniperRifleD: + case WPN_AWP: + case WPN_BotSniperRifleES: + case WPN_BotSniperRifleEG: + case WPN_FestiveHuntsman: + case WPN_CompoundBow: + case WPN_ClassicSniperRifle: + case WPN_ShootingStar: + return true; + break; + default: + return false; + } + } + + + bool has_trajectory( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Sandman: + case WPN_WrapAssassin: + case WPN_FlyingGuillotine1: + case WPN_FlyingGuillotine2: + case WPN_Flaregun: + case WPN_Detonator: + case WPN_ScorchShot: + case WPN_FestiveFlaregun: + case WPN_GrenadeLauncher: + case WPN_NewGrenadeLauncher: + case WPN_LochNLoad: + case WPN_LoooseCannon: + case WPN_FestiveGrenadeLauncher: + case WPN_IronBomber: + case WPN_Ullapool: + case WPN_QuickieBombLauncher: + case WPN_StickyJumper: + case WPN_NewStickyLauncher: + case WPN_StickyLauncher: + case WPN_ScottishResistance: + case WPN_FestiveHuntsman: + case WPN_Huntsman: + case WPN_FestiveJarate: + case WPN_Jarate: + case WPN_SelfAwareBeautyMark: + case WPN_GasPasser: + case WPN_CompoundBow: + return true; + break; + default: + return false; + } + } + + bool is_primary( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Scattergun:
+ case WPN_NewScattergun:
+ case WPN_FAN:
+ case WPN_Shortstop:
+ case WPN_SodaPopper:
+ case WPN_BabyFaceBlaster:
+ case WPN_BotScattergunS:
+ case WPN_BotScattergunG:
+ case WPN_BotScattergunR:
+ case WPN_BotScattergunB:
+ case WPN_BotScattergunC:
+ case WPN_BotScattergunD:
+ case WPN_BotScattergunES:
+ case WPN_BotScattergunEG:
+ case WPN_FestiveFaN:
+ case WPN_BackScatter:
+ case WPN_RocketLauncher:
+ case WPN_NewRocketLauncher:
+ case WPN_DirectHit:
+ case WPN_BlackBox:
+ case WPN_RocketJumper:
+ case WPN_LibertyLauncher:
+ case WPN_CowMangler:
+ case WPN_Original:
+ case WPN_FestiveRocketLauncher:
+ case WPN_BeggersBazooka:
+ case WPN_BotRocketlauncherS:
+ case WPN_BotRocketlauncherG:
+ case WPN_BotRocketlauncherR:
+ case WPN_BotRocketlauncherB:
+ case WPN_BotRocketlauncherC:
+ case WPN_BotRocketlauncherD:
+ case WPN_BotRocketlauncherES:
+ case WPN_BotRocketlauncherEG:
+ case WPN_FestiveBlackbox:
+ case WPN_Airstrike:
+ case WPN_Flamethrower:
+ case WPN_NewFlamethrower:
+ case WPN_Backburner:
+ case WPN_Degreaser:
+ case WPN_FestiveFlamethrower:
+ case WPN_Phlogistinator:
+ case WPN_Rainblower:
+ case WPN_BotFlamethrowerS:
+ case WPN_BotFlamethrowerG:
+ case WPN_BotFlamethrowerR:
+ case WPN_BotFlamethrowerB:
+ case WPN_BotFlamethrowerC:
+ case WPN_BotFlamethrowerD:
+ case WPN_BotFlamethrowerES:
+ case WPN_BotFlamethrowerEG:
+ case WPN_FestiveBackburner:
+ case WPN_GrenadeLauncher:
+ case WPN_NewGrenadeLauncher:
+ case WPN_LochNLoad:
+ case WPN_LoooseCannon:
+ case WPN_FestiveGrenadeLauncher:
+ case WPN_IronBomber:
+ case WPN_Minigun:
+ case WPN_NewMinigun:
+ case WPN_Natascha:
+ case WPN_IronCurtain:
+ case WPN_BrassBeast:
+ case WPN_Tomislav:
+ case WPN_FestiveMinigun:
+ case WPN_HuoLongHeatmaker1:
+ case WPN_HuoLongHeatmaker2:
+ case WPN_BotMinigunS:
+ case WPN_BotMinigunG:
+ case WPN_BotMinigunR:
+ case WPN_BotMinigunB:
+ case WPN_BotMinigunC:
+ case WPN_BotMinigunD:
+ case WPN_Deflector:
+ case WPN_BotMinigunES:
+ case WPN_BotMinigunEG:
+ case WPN_EngineerShotgun:
+ case WPN_FrontierJustice:
+ case WPN_Widowmaker:
+ case WPN_Pomson:
+ case WPN_RescueRanger:
+ case WPN_FestiveFrontierJustice:
+ case WPN_SyringeGun:
+ case WPN_NewSyringeGun:
+ case WPN_Blutsauger:
+ case WPN_Crossbow:
+ case WPN_Overdose:
+ case WPN_FestiveCrossbow:
+ case WPN_SniperRifle:
+ case WPN_NewSniperRifle:
+ case WPN_Huntsman:
+ case WPN_SydneySleeper:
+ case WPN_Bazaarbargain:
+ case WPN_Machina:
+ case WPN_FestiveSniperRifle:
+ case WPN_HitmanHeatmaker:
+ case WPN_BotSniperRifleS:
+ case WPN_BotSniperRifleG:
+ case WPN_BotSniperRifleR:
+ case WPN_BotSniperRifleB:
+ case WPN_BotSniperRifleC:
+ case WPN_BotSniperRifleD:
+ case WPN_AWP:
+ case WPN_BotSniperRifleES:
+ case WPN_BotSniperRifleEG:
+ case WPN_FestiveHuntsman:
+ case WPN_CompoundBow:
+ case WPN_ClassicSniperRifle:
+ case WPN_ShootingStar:
+ case WPN_Revolver:
+ case WPN_NewRevolver:
+ case WPN_Ambassador:
+ case WPN_BigKill:
+ case WPN_Letranger:
+ case WPN_Enforcer:
+ case WPN_Diamondback:
+ case WPN_FestiveAmbassador: + return true; + break; + default: + return false; + } + } + + bool is_secondary( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_ScoutPistol:
+ case WPN_NewPistol:
+ case WPN_Bonk:
+ case WPN_CritCola:
+ case WPN_Lugermorph:
+ case WPN_Milk:
+ case WPN_Lugermorph2:
+ case WPN_Winger:
+ case WPN_PocketPistol:
+ case WPN_MutatedMilk:
+ case WPN_CAPPER:
+ case WPN_SoldierShotgun:
+ case WPN_NewShotgun:
+ case WPN_BuffBanner:
+ case WPN_BattalionBackup:
+ case WPN_Concheror:
+ case WPN_ReserveShooter:
+ case WPN_RighteousBison:
+ case WPN_FestiveBuffBanner:
+ case WPN_PanicAttack:
+ case WPN_ManTreads:
+ case WPN_GunBoats:
+ case WPN_BASEJumper:
+ case WPN_PyroShotgun:
+ case WPN_Flaregun:
+ case WPN_Detonator:
+ case WPN_ManMelter:
+ case WPN_ScorchShot:
+ case WPN_FestiveFlaregun:
+ case WPN_ThermalThruster:
+ case WPN_GasPasser:
+ case WPN_StickyLauncher:
+ case WPN_NewStickyLauncher:
+ case WPN_ScottishResistance:
+ case WPN_StickyJumper:
+ case WPN_FestiveStickyLauncher:
+ case WPN_BotStickyS:
+ case WPN_BotStickyG:
+ case WPN_BotStickyR:
+ case WPN_BotStickyB:
+ case WPN_BotStickyC:
+ case WPN_BotStickyD:
+ case WPN_BotStickyES:
+ case WPN_BotStickyEG:
+ case WPN_QuickieBombLauncher:
+ case WPN_SplendidScreen:
+ case WPN_CharginTarge:
+ case WPN_FestiveCharginTarge:
+ case WPN_TideTurner:
+ case WPN_HeavyShotgun:
+ case WPN_Sandvich:
+ case WPN_CandyBar:
+ case WPN_Steak:
+ case WPN_Fishcake:
+ case WPN_FamilyBuisness:
+ case WPN_RobotSandvich:
+ case WPN_FestiveSandvich:
+ case WPN_EngineerPistol:
+ case WPN_Wrangler:
+ case WPN_ShortCircut:
+ case WPN_FestiveWrangler:
+ case WPN_GeigerCounter:
+ case WPN_Medigun:
+ case WPN_NewMedigun:
+ case WPN_Kritzkrieg:
+ case WPN_QuickFix:
+ case WPN_FestiveMedigun:
+ case WPN_MedigunS:
+ case WPN_MedigunG:
+ case WPN_MedigunR:
+ case WPN_MedigunB:
+ case WPN_MedigunC:
+ case WPN_MedigunD:
+ case WPN_Vaccinator:
+ case WPN_MedigunES:
+ case WPN_MedigunEG:
+ case WPN_SMG:
+ case WPN_NewSMG:
+ case WPN_Jarate:
+ case WPN_DarwinDangerShield:
+ case WPN_CleanersCarbine:
+ case WPN_FestiveJarate:
+ case WPN_SelfAwareBeautyMark:
+ case WPN_RAZORBACK:
+ case WPN_COZYCAMPER: + return true; + break; + default: + return false; + } + } + + bool is_third( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Bat:
+ case WPN_NewBat:
+ case WPN_Sandman:
+ case WPN_Fish:
+ case WPN_Cane:
+ case WPN_BostonBasher:
+ case WPN_SunStick:
+ case WPN_FanOWar:
+ case WPN_RuneBlade:
+ case WPN_Saxxy:
+ case WPN_Atomizer:
+ case WPN_ConscientiousObjector:
+ case WPN_UnarmedCombat:
+ case WPN_WrapAssassin:
+ case WPN_FestiveBat:
+ case WPN_FestiveScattergun:
+ case WPN_FlyingGuillotine1:
+ case WPN_FlyingGuillotine2:
+ case WPN_FreedomStaff:
+ case WPN_BatOuttaHell:
+ case WPN_MemoryMaker:
+ case WPN_FestiveFish:
+ case WPN_TheHamShank:
+ case WPN_CrossingGuard:
+ case WPN_NecroSmasher:
+ case WPN_Batsaber:
+ case WPN_Shovel:
+ case WPN_NewShovel:
+ case WPN_Equalizer:
+ case WPN_PainTrain:
+ case WPN_Katana:
+ case WPN_MarketGardener:
+ case WPN_DisciplinaryAction:
+ case WPN_EscapePlan:
+ case WPN_Fireaxe:
+ case WPN_NewAxe:
+ case WPN_Axtingusher:
+ case WPN_HomeWrecker:
+ case WPN_PowerJack:
+ case WPN_Backscratcher:
+ case WPN_VolcanoFragment:
+ case WPN_Maul:
+ case WPN_Mailbox:
+ case WPN_ThirdDegree:
+ case WPN_Lollychop:
+ case WPN_NeonAnnihilator1:
+ case WPN_NeonAnnihilator2:
+ case WPN_FestiveAxtingisher:
+ case WPN_Bottle:
+ case WPN_NewBottle:
+ case WPN_Sword:
+ case WPN_ScottsSkullctter:
+ case WPN_Fryingpan:
+ case WPN_Headless:
+ case WPN_Ullapool:
+ case WPN_Claidheamhmor:
+ case WPN_PersainPersuader:
+ case WPN_Golfclub:
+ case WPN_ScottishHandshake:
+ case WPN_GoldenFryingPan:
+ case WPN_FestiveEyelander:
+ case WPN_Fists:
+ case WPN_NewFists:
+ case WPN_KGB:
+ case WPN_GRU:
+ case WPN_WarriorSpirit:
+ case WPN_FistsOfSteel:
+ case WPN_EvictionNotice:
+ case WPN_ApocoFists:
+ case WPN_HolidayPunch:
+ case WPN_FestiveGRU:
+ case WPN_BreadBite:
+ case WPN_Wrench:
+ case WPN_NewWrench:
+ case WPN_Goldenwrench:
+ case WPN_SouthernHospitality:
+ case WPN_Gunslinger:
+ case WPN_Jag:
+ case WPN_FestiveWrench:
+ case WPN_EurekaEffect:
+ case WPN_BotWrenchS:
+ case WPN_BotWrenchG:
+ case WPN_BotWrenchR:
+ case WPN_BotWrenchB:
+ case WPN_BotWrenchC:
+ case WPN_BotWrenchD:
+ case WPN_BotWrenchES:
+ case WPN_BotWrenchEG:
+ case WPN_Bonesaw:
+ case WPN_NewBonesaw:
+ case WPN_Ubersaw:
+ case WPN_Vitasaw:
+ case WPN_Amputator:
+ case WPN_Solemnvow:
+ case WPN_FestiveUbersaw:
+ case WPN_Kukri:
+ case WPN_NewKukri:
+ case WPN_TribalmansShiv:
+ case WPN_Bushwacka:
+ case WPN_Shahanshah: + return true; + break; + default: + return false; + } + } + + bool is_shield( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_CharginTarge: + case WPN_SplendidScreen: + case WPN_TideTurner: + case WPN_FestiveCharginTarge: + return true; + break; + default: + return false; + } + } + + + bool is_shotgun( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Scattergun: + case WPN_NewScattergun: + case WPN_FAN: + case WPN_SodaPopper: + case WPN_FestiveFaN: + case WPN_BackScatter: + case WPN_SoldierShotgun: + case WPN_NewShotgun: + case WPN_ReserveShooter: + case WPN_PanicAttack: + case WPN_PyroShotgun: + case WPN_HeavyShotgun: + case WPN_FamilyBuisness: + case WPN_EngineerShotgun: + case WPN_FrontierJustice: + case WPN_Widowmaker: + case WPN_Pomson: + case WPN_RescueRanger: + case WPN_FestiveFrontierJustice: + return true; + break; + default: + return false; + } + } + + bool is_melee( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Bat: + case WPN_NewBat: + case WPN_Sandman: + case WPN_Fish: + case WPN_Cane: + case WPN_BostonBasher: + case WPN_SunStick: + case WPN_FanOWar: + case WPN_RuneBlade: + case WPN_Saxxy: + case WPN_Atomizer: + case WPN_ConscientiousObjector: + case WPN_UnarmedCombat: + case WPN_WrapAssassin: + case WPN_FestiveBat: + case WPN_FreedomStaff: + case WPN_BatOuttaHell: + case WPN_MemoryMaker: + case WPN_FestiveFish: + case WPN_TheHamShank: + case WPN_CrossingGuard: + case WPN_NecroSmasher: + case WPN_Batsaber: + case WPN_Shovel: + case WPN_NewShovel: + case WPN_Equalizer: + case WPN_PainTrain: + case WPN_Katana: + case WPN_MarketGardener: + case WPN_DisciplinaryAction: + case WPN_EscapePlan: + case WPN_Fireaxe: + case WPN_NewAxe: + case WPN_Axtingusher: + case WPN_HomeWrecker: + case WPN_PowerJack: + case WPN_Backscratcher: + case WPN_VolcanoFragment: + case WPN_Maul: + case WPN_Mailbox: + case WPN_ThirdDegree: + case WPN_Lollychop: + case WPN_NeonAnnihilator1: + case WPN_NeonAnnihilator2: + case WPN_FestiveAxtingisher: + case WPN_Bottle: + case WPN_NewBottle: + case WPN_Sword: + case WPN_ScottsSkullctter: + case WPN_Fryingpan: + case WPN_Headless: + case WPN_Ullapool: + case WPN_Claidheamhmor: + case WPN_PersainPersuader: + case WPN_Golfclub: + case WPN_ScottishHandshake: + case WPN_GoldenFryingPan: + case WPN_FestiveEyelander: + case WPN_Fists: + case WPN_NewFists: + case WPN_KGB: + case WPN_GRU: + case WPN_WarriorSpirit: + case WPN_FistsOfSteel: + case WPN_EvictionNotice: + case WPN_ApocoFists: + case WPN_HolidayPunch: + case WPN_FestiveGRU: + case WPN_BreadBite: + case WPN_Wrench: + case WPN_NewWrench: + case WPN_Goldenwrench: + case WPN_SouthernHospitality: + case WPN_Gunslinger: + case WPN_Jag: + case WPN_Bonesaw: + case WPN_NewBonesaw: + case WPN_Ubersaw: + case WPN_Vitasaw: + case WPN_Amputator: + case WPN_Solemnvow: + case WPN_FestiveUbersaw: + case WPN_Kukri: + case WPN_NewKukri: + case WPN_TribalmansShiv: + case WPN_Bushwacka: + case WPN_Shahanshah: + return true; + break; + default: + return false; + } + } + + bool is_pistol( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_EngineerPistol: + case WPN_ScoutPistol: + case WPN_NewPistol: + case WPN_Lugermorph: + case WPN_Lugermorph2: + case WPN_Winger: + case WPN_PocketPistol: + case WPN_CAPPER: + case WPN_ShortCircut: + case WPN_Flaregun: + case WPN_FestiveFlaregun: + case WPN_Detonator: + case WPN_ManMelter: + case WPN_ScorchShot: + case WPN_Shortstop: + return true; + break; + default: + return false; + } + } + + bool is_grenade( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Milk: + case WPN_MutatedMilk: + case WPN_Jarate: + case WPN_FestiveJarate: + case WPN_SelfAwareBeautyMark: + case WPN_GasPasser: + case WPN_FlyingGuillotine1: + case WPN_FlyingGuillotine2: + return true; + break; + default: + return false; + + } + } + + + bool is_util( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Milk: + case WPN_MutatedMilk: + case WPN_Jarate: + case WPN_FestiveJarate: + case WPN_DarwinDangerShield: + case WPN_RAZORBACK: + case WPN_COZYCAMPER: + case WPN_BuffBanner: + case WPN_BattalionBackup: + case WPN_Concheror: + case WPN_BASEJumper: + case WPN_ManTreads: + case WPN_GunBoats: + case WPN_ThermalThruster: + case WPN_DisguiseKit: + case WPN_Builder: + case WPN_Builder2: + case WPN_Destructor: + case WPN_Toolbox: + return true; + break; + default: + return false; + + } + } + + bool is_flame_thrower( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Flamethrower: + case WPN_NewFlamethrower: + case WPN_Backburner: + case WPN_Degreaser: + case WPN_FestiveFlamethrower: + case WPN_Phlogistinator: + case WPN_Rainblower: + case WPN_BotFlamethrowerS: + case WPN_BotFlamethrowerG: + case WPN_BotFlamethrowerR: + case WPN_BotFlamethrowerB: + case WPN_BotFlamethrowerC: + case WPN_BotFlamethrowerD: + case WPN_BotFlamethrowerES: + case WPN_BotFlamethrowerEG: + case WPN_FestiveBackburner: + return true; + break; + default: + return false; + } + } + + bool is_sticky( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_StickyLauncher: + case WPN_NewStickyLauncher: + case WPN_ScottishResistance: + case WPN_StickyJumper: + case WPN_FestiveStickyLauncher: + case WPN_BotStickyS: + case WPN_BotStickyG: + case WPN_BotStickyR: + case WPN_BotStickyB: + case WPN_BotStickyC: + case WPN_BotStickyD: + case WPN_BotStickyES: + case WPN_BotStickyEG: + case WPN_QuickieBombLauncher: + return true; + break; + default: + return false; + } + } + + bool is_grenade_launcher( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_GrenadeLauncher: + case WPN_NewGrenadeLauncher: + case WPN_LochNLoad: + case WPN_LoooseCannon: + case WPN_FestiveGrenadeLauncher: + case WPN_IronBomber: + return true; + break; + default: + return false; + } + } + + bool is_rocket_launcher( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_RocketLauncher: + case WPN_NewRocketLauncher: + case WPN_DirectHit: + case WPN_BlackBox: + case WPN_RocketJumper: + case WPN_LibertyLauncher: + case WPN_CowMangler: + case WPN_Original: + case WPN_FestiveRocketLauncher: + case WPN_BeggersBazooka: + case WPN_BotRocketlauncherS: + case WPN_BotRocketlauncherG: + case WPN_BotRocketlauncherR: + case WPN_BotRocketlauncherB: + case WPN_BotRocketlauncherC: + case WPN_BotRocketlauncherD: + case WPN_BotRocketlauncherES: + case WPN_BotRocketlauncherEG: + case WPN_FestiveBlackbox: + case WPN_Airstrike: + return true; + break; + default: + return false; + } + } + + bool is_minigun( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Minigun: + case WPN_NewMinigun: + case WPN_Natascha: + case WPN_IronCurtain: + case WPN_BrassBeast: + case WPN_Tomislav: + case WPN_FestiveMinigun: + case WPN_HuoLongHeatmaker1: + case WPN_HuoLongHeatmaker2: + case WPN_BotMinigunS: + case WPN_BotMinigunG: + case WPN_BotMinigunR: + case WPN_BotMinigunB: + case WPN_BotMinigunC: + case WPN_BotMinigunD: + case WPN_Deflector: + case WPN_BotMinigunES: + case WPN_BotMinigunEG: + return true; + break; + default: + return false; + } + } + + bool is_edible( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Bonk: + case WPN_CritCola: + case WPN_CandyBar: + case WPN_Steak: + case WPN_Fishcake: + case WPN_Sandvich: + case WPN_RobotSandvich: + case WPN_FestiveSandvich: + return true; + break; + default: + return false; + } + } + + bool is_wrench( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Wrench: + case WPN_NewWrench: + case WPN_Goldenwrench: + case WPN_SouthernHospitality: + case WPN_Gunslinger: + case WPN_Jag: + case WPN_FestiveWrench: + case WPN_EurekaEffect: + case WPN_BotWrenchS: + case WPN_BotWrenchG: + case WPN_BotWrenchR: + case WPN_BotWrenchB: + case WPN_BotWrenchC: + case WPN_BotWrenchD: + case WPN_BotWrenchES: + case WPN_BotWrenchEG: + return true; + break; + default: + return false; + } + } + + bool is_engineer( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Builder: + case WPN_Builder2: + case WPN_Destructor: + case WPN_Toolbox: + return true; + break; + default: + return false; + } + } + + bool is_needle_gun( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_SyringeGun: + case WPN_NewSyringeGun: + case WPN_Blutsauger: + case WPN_Crossbow: + case WPN_Overdose: + case WPN_FestiveCrossbow: + return true; + break; + default: + return false; + } + } + + bool is_healing( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Medigun: + case WPN_NewMedigun: + case WPN_Kritzkrieg: + case WPN_QuickFix: + case WPN_FestiveMedigun: + case WPN_MedigunS: + case WPN_MedigunG: + case WPN_MedigunR: + case WPN_MedigunB: + case WPN_MedigunC: + case WPN_MedigunD: + case WPN_Vaccinator: + case WPN_MedigunES: + case WPN_MedigunEG: + return true; + break; + default: + return false; + } + } + + bool is_revolver( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Revolver: + case WPN_NewRevolver: + case WPN_Ambassador: + case WPN_BigKill: + case WPN_Letranger: + case WPN_Enforcer: + case WPN_Diamondback: + case WPN_FestiveAmbassador: + return true; + break; + default: + return false; + } + } + + bool is_spy_knife( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Knife: + case WPN_NewKnife: + case WPN_EternalReward: + case WPN_DisguiseKit: + case WPN_Kunai: + case WPN_BigEarner: + case WPN_WangaPrick: + case WPN_SharpDresser: + case WPN_Spycicle: + case WPN_FestiveKnife: + case WPN_BlackRose: + case WPN_BotKnifeS: + case WPN_BotKnifeG: + case WPN_BotKnifeR: + case WPN_BotKnifeB: + case WPN_BotKnifeC: + case WPN_BotKnifeD: + case WPN_BotKnifeES: + case WPN_BotKnifeEG: + return true; + break; + default: + return false; + } + } + + bool is_watch( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_InivisWatch: + case WPN_DeadRinger: + case WPN_CloakAndDagger: + case WPN_TimePiece: + return true; + break; + default: + return false; + } + } + + bool is_sapper( ) { + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Sapper: + case WPN_Sapper2: + case WPN_RedTape1: + case WPN_RedTape2: + case WPN_ApSap: + case WPN_FestiveSapper: + case WPN_SnackAttack: + return true; + break; + default: + return false; + } + } + + /*bool get_projectile_speed( float& speed ) { + speed = 0; + switch( m_iItemDefinitionIndex( ) ) { + case WPN_Milk: + case WPN_MutatedMilk: + speed = 1019.9; + break; + case WPN_FlyingGuillotine1: + case WPN_FlyingGuillotine2: + case WPN_Sandman: + case WPN_WrapAssassin: + case WPN_ManMelter: + speed = 3000; + break; + case WPN_RocketJumper: + case WPN_BlackBox: + case WPN_Original: + case WPN_BeggersBazooka: + case WPN_CowMangler: + speed = 1100; + break; + + case WPN_DirectHit: + speed = 1980; + break; + + case WPN_LibertyLauncher: + speed = 1540; + break; + + case WPN_RighteousBison: + case WPN_Pomson: + speed = 1200; + break; + + case WPN_Flaregun: + case WPN_FestiveFlaregun: + case WPN_ScorchShot: + case WPN_Detonator: + speed = 2000; + break; + + case WPN_GrenadeLauncher: + case WPN_NewGrenadeLauncher: + case WPN_FestiveGrenadeLauncher: + case WPN_IronBomber: + speed = 1216.6; + break; + + + + /* + get dynamically + + stickybomb launcher + scottish resistance + sticky jumper + quickiebomb launcher + huntman fortified compound + + + + } + return ( speed ); + }*/ + + int get_max_clip_1( ); + int get_max_clip_2( ); + int get_slot( ); + char* get_name( ); + char* get_print_name( ); + vec3_t& get_bullet_spread( ); + float get_spread( ); + int get_weaponid( ); + bool can_fire( ); + bool is_non_aim( ); + int& get_inspect_stage( ); + float& get_inspect_time( ); + c_attribute_list* get_attribute_list( ); + float get_distance( ); +};
\ No newline at end of file diff --git a/tf2/CGlobalVarsBase.h b/tf2/CGlobalVarsBase.h new file mode 100644 index 0000000..9b0d79f --- /dev/null +++ b/tf2/CGlobalVarsBase.h @@ -0,0 +1,14 @@ +#pragma once
+
+class CGlobalVarsBase {
+public:
+ float realtime;
+ int framecount;
+ float absoluteframetime;
+ float curtime;
+ float frametime;
+ int maxclients;
+ int tickcount;
+ float interval_per_tick;
+ float interpolation_amount;
+};
\ No newline at end of file diff --git a/tf2/CHLClient.h b/tf2/CHLClient.h new file mode 100644 index 0000000..7eadb50 --- /dev/null +++ b/tf2/CHLClient.h @@ -0,0 +1,32 @@ +#pragma once
+#include "dt_common.h"
+#include "dt_recv.h"
+#include "VFunc.h"
+#include "ClientClass.h"
+
+enum frame_stages_t {
+ FRAME_UNDEFINED = -1, // (haven't run any frames yet)
+ FRAME_START,
+ FRAME_NET_UPDATE_START,
+ FRAME_NET_UPDATE_POSTDATAUPDATE_START,
+ FRAME_NET_UPDATE_POSTDATAUPDATE_END,
+ FRAME_NET_UPDATE_END,
+
+ FRAME_RENDER_START,
+ FRAME_RENDER_END
+};
+
+class chl_client {
+public:
+ client_class_t* GetAllClasses( ) {
+ return call_vfunc< client_class_t*( __thiscall* )( void* ) >( this, 8 )( this );
+ }
+
+ void in_activatemouse( ) {
+ call_vfunc< void( __thiscall* )( void* ) >( this, 15 )( this );
+ }
+
+ void in_deactivatemouse( ) {
+ call_vfunc< void( __thiscall* )( void* ) >( this, 16 )( this );
+ }
+};
\ No newline at end of file diff --git a/tf2/CInput.hpp b/tf2/CInput.hpp new file mode 100644 index 0000000..3fb8bff --- /dev/null +++ b/tf2/CInput.hpp @@ -0,0 +1,55 @@ +#pragma once
+
+#include "vector.hpp"
+#include "IClientMode.h"
+
+#define MULTIPLAYER_BACKUP 150
+
+struct verified_cmd_t {
+ user_cmd_t m_cmd;
+ CRC32_t m_crc;
+};
+
+class CInput {
+ void* pvftable; //0x00
+public:
+ bool m_fTrackIRAvailable; //0x04
+ bool m_fMouseInitialized; //0x05
+ bool m_fMouseActive; //0x06
+ bool m_fJoystickAdvancedInit; //0x07
+private:
+ char pad_0x08[ 0x2C ]; //0x08
+public:
+ void* m_pKeys; //0x34
+private:
+ char pad_0x38[ 0x64 ]; //0x38
+ int pad_0x41;
+ int pad_0x42;
+public:
+ bool m_fCameraInterceptingMouse; //0x9C
+ bool m_fCameraInThirdPerson; //0x9D
+ bool m_fCameraMovingWithMouse; //0x9E
+ vec3_t m_vecCameraOffset; //0xA0
+ bool m_fCameraDistanceMove; //0xAC
+ int m_nCameraOldX; //0xB0
+ int m_nCameraOldY; //0xB4
+ int m_nCameraX; //0xB8
+ int m_nCameraY; //0xBC
+ bool m_CameraIsOrthographic; //0xC0
+ vec3_t m_angPreviousViewAngles; //0xC4
+ vec3_t m_angPreviousViewAnglesTilt; //0xD0
+ float m_flLastForwardMove; //0xDC
+ int m_nClearInputState; //0xE0
+public:
+ user_cmd_t * m_pCommands; //0xEC
+ verified_cmd_t* m_pVerifiedCommands; //0xF0
+ int m_hSelectedWeapon;
+
+ user_cmd_t* GetUserCmd( int slot, int seq_num ) {
+ return util::get_vfunc< 8, user_cmd_t* >( this, slot, seq_num );
+ }
+
+ void CreateMove( int sequence_number, float input_sample_time, bool active ) {
+ return util::get_vfunc< 3, void >( this, sequence_number, input_sample_time, active );
+ }
+};
diff --git a/tf2/CUserCmd.h b/tf2/CUserCmd.h new file mode 100644 index 0000000..f9dd746 --- /dev/null +++ b/tf2/CUserCmd.h @@ -0,0 +1,51 @@ +#pragma once
+#include "vector.hpp"
+
+enum PlayerControls_t {
+ IN_ATTACK = 1 << 0,
+ IN_JUMP = 1 << 1,
+ IN_DUCK = 1 << 2,
+ IN_FORWARD = 1 << 3,
+ IN_BACK = 1 << 4,
+ IN_USE = 1 << 5,
+ IN_CANCEL = 1 << 6,
+ IN_LEFT = 1 << 7,
+ IN_RIGHT = 1 << 8,
+ IN_MOVELEFT = 1 << 9,
+ IN_MOVERIGHT = 1 << 10,
+ IN_ATTACK2 = 1 << 11,
+ IN_RUN = 1 << 12,
+ IN_RELOAD = 1 << 13,
+ IN_ALT1 = 1 << 14,
+ IN_ALT2 = 1 << 15,
+ IN_SCORE = 1 << 16,
+ IN_SPEED = 1 << 17,
+ IN_WALK = 1 << 18,
+ IN_ZOOM = 1 << 19,
+ IN_WEAPON1 = 1 << 20,
+ IN_WEAPON2 = 1 << 21,
+ IN_BULLRUSH = 1 << 22,
+ IN_GRENADE1 = 1 << 23,
+ IN_GRENADE2 = 1 << 24,
+ IN_ATTACK3 = 1 << 25,
+};
+
+class user_cmd_t {
+public:
+ virtual ~user_cmd_t( ) {};
+ int command_number; //0
+ int tick_count; //4
+ vec3_t viewangles; //16
+ float forwardmove; //20
+ float sidemove; //24
+ float upmove; //28
+ int buttons; //32
+ byte impulse; //33
+ int weaponselect; //
+ int weaponsubtype;
+ int random_seed;
+ short mousedx;
+ short mousedy;
+ bool hasbeenpredicted;
+ int SetValue;
+};
\ No newline at end of file diff --git a/tf2/ClientClass.h b/tf2/ClientClass.h new file mode 100644 index 0000000..56a1103 --- /dev/null +++ b/tf2/ClientClass.h @@ -0,0 +1,382 @@ +#pragma once
+#include <inttypes.h>
+#include "dt_recv.h"
+typedef unsigned char byte;
+
+enum ClientClassIDs {
+ SporeExplosion = 359,
+ RocketTrail = 357,
+ SmokeTrail = 358,
+ CPropVehicleDriveable = 107,
+ ParticleSmokeGrenade = 356,
+ CParticleFire = 90,
+ MovieExplosion = 354,
+ CTEGaussExplosion = 154,
+ CEnvQuadraticBeam = 43,
+ CEmbers = 36,
+ CEnvWind = 47,
+ CPrecipitation = 106,
+ CBaseTempEntity = 17,
+ CWeaponIFMSteadyCam = 349,
+ CWeaponIFMBaseCamera = 348,
+ CWeaponIFMBase = 347,
+ CTFWearableVM = 341,
+ CTFWearable = 334,
+ CTFWearableItem = 337,
+ CEconWearable = 35,
+ CBaseAttributableItem = 3,
+ CEconEntity = 34,
+ CHandleTest = 72,
+ CTeamplayRoundBasedRulesProxy = 125,
+ CTeamRoundTimer = 126,
+ CSpriteTrail = 121,
+ CSpriteOriented = 120,
+ CSprite = 119,
+ CRagdollPropAttached = 110,
+ CRagdollProp = 109,
+ CPoseController = 105,
+ CGameRulesProxy = 68,
+ CInfoLadderDismount = 75,
+ CFuncLadder = 58,
+ CEnvDetailController = 40,
+ CWorld = 351,
+ CWaterLODControl = 346,
+ CWaterBullet = 345,
+ CVoteController = 344,
+ CVGuiScreen = 343,
+ CPropJeep = 0,
+ CPropVehicleChoreoGeneric = 0,
+ CTest_ProxyToggle_Networkable = 174,
+ CTesla = 169,
+ CTeamTrainWatcher = 127,
+ CBaseTeamObjectiveResource = 16,
+ CTeam = 124,
+ CSun = 123,
+ CParticlePerformanceMonitor = 91,
+ CSpotlightEnd = 118,
+ CSlideshowDisplay = 115,
+ CShadowControl = 114,
+ CSceneEntity = 113,
+ CRopeKeyframe = 112,
+ CRagdollManager = 108,
+ CPhysicsPropMultiplayer = 98,
+ CPhysBoxMultiplayer = 96,
+ CBasePropDoor = 15,
+ CDynamicProp = 33,
+ CPointCommentaryNode = 104,
+ CPointCamera = 103,
+ CPlayerResource = 102,
+ CPlasma = 100,
+ CPhysMagnet = 99,
+ CPhysicsProp = 97,
+ CPhysBox = 95,
+ CParticleSystem = 92,
+ CMaterialModifyControl = 81,
+ CLightGlow = 79,
+ CInfoOverlayAccessor = 77,
+ CFuncTrackTrain = 67,
+ CFuncSmokeVolume = 66,
+ CFuncRotating = 65,
+ CFuncReflectiveGlass = 62,
+ CFuncOccluder = 60,
+ CFuncMonitor = 59,
+ CFunc_LOD = 54,
+ CTEDust = 146,
+ CFunc_Dust = 53,
+ CFuncConveyor = 56,
+ CBreakableSurface = 25,
+ CFuncAreaPortalWindow = 55,
+ CFish = 51,
+ CEntityFlame = 38,
+ CFireSmoke = 49,
+ CEnvTonemapController = 46,
+ CEnvScreenEffect = 44,
+ CEnvScreenOverlay = 45,
+ CEnvProjectedTexture = 42,
+ CEnvParticleScript = 41,
+ CFogController = 52,
+ CEntityParticleTrail = 39,
+ CEntityDissolve = 37,
+ CDynamicLight = 32,
+ CColorCorrectionVolume = 30,
+ CColorCorrection = 29,
+ CBreakableProp = 24,
+ CBasePlayer = 13,
+ CBaseFlex = 8,
+ CBaseEntity_ = 7,
+ CBaseDoor = 6,
+ CBaseCombatCharacter = 4,
+ CBaseAnimatingOverlay = 2,
+ CBoneFollower = 20,
+ CBaseAnimating = 1,
+ CInfoLightingRelative = 76,
+ CAI_BaseNPC = 0,
+ CBeam = 19,
+ CBaseViewModel = 18,
+ CBaseProjectile = 14,
+ CBaseParticleEntity = 12,
+ CBaseGrenade = 9,
+ CBaseCombatWeapon = 5,
+ CTFWearableRazorback = 339,
+ CTFWearableDemoShield = 336,
+ CTFWearableLevelableItem = 338,
+ CTFWearableCampaignItem = 335,
+ CTFBaseRocket = 184,
+ CTFWeaponBaseMerasmusGrenade = 323,
+ CTFWeaponBaseMelee = 322,
+ CTFWeaponBaseGun = 321,
+ CTFWeaponBaseGrenadeProj = 320,
+ CTFWeaponBase = 319,
+ CTFWearableRobotArm = 340,
+ CTFRobotArm = 285,
+ CTFWrench = 342,
+ CTFProjectile_ThrowableBreadMonster = 277,
+ CTFProjectile_ThrowableBrick = 278,
+ CTFProjectile_ThrowableRepel = 279,
+ CTFProjectile_Throwable = 276,
+ CTFThrowable = 317,
+ CTFSyringeGun = 313,
+ CTFKatana = 224,
+ CTFSword = 312,
+ CSniperDot = 117,
+ CTFSniperRifleClassic = 306,
+ CTFSniperRifleDecap = 307,
+ CTFSniperRifle = 305,
+ CTFChargedSMG = 196,
+ CTFSMG = 304,
+ CTFSlap = 303,
+ CTFShovel = 302,
+ CTFShotgunBuildingRescue = 301,
+ CTFPEPBrawlerBlaster = 240,
+ CTFSodaPopper = 308,
+ CTFShotgun_Revenge = 299,
+ CTFScatterGun = 295,
+ CTFShotgun_Pyro = 298,
+ CTFShotgun_HWG = 297,
+ CTFShotgun_Soldier = 300,
+ CTFShotgun = 296,
+ CTFRocketPack = 294,
+ CTFCrossbow = 200,
+ CTFRocketLauncher_Mortar = 293,
+ CTFRocketLauncher_AirStrike = 291,
+ CTFRocketLauncher_DirectHit = 292,
+ CTFRocketLauncher = 290,
+ CTFRevolver = 284,
+ CTFDRGPomson = 201,
+ CTFRaygun = 282,
+ CTFPistol_ScoutSecondary = 245,
+ CTFPistol_ScoutPrimary = 244,
+ CTFPistol_Scout = 243,
+ CTFPistol = 242,
+ CTFPipebombLauncher = 241,
+ CTFWeaponPDA_Spy = 330,
+ CTFWeaponPDA_Engineer_Destroy = 329,
+ CTFWeaponPDA_Engineer_Build = 328,
+ CTFWeaponPDAExpansion_Teleporter = 332,
+ CTFWeaponPDAExpansion_Dispenser = 331,
+ CTFWeaponPDA = 327,
+ CTFParticleCannon = 238,
+ CTFParachute_Secondary = 237,
+ CTFParachute_Primary = 236,
+ CTFParachute = 235,
+ CTFMinigun = 233,
+ CTFMedigunShield = 230,
+ CWeaponMedigun = 350,
+ CTFMechanicalArm = 229,
+ CTFLunchBox_Drink = 228,
+ CTFLunchBox = 227,
+ CLaserDot = 78,
+ CTFLaserPointer = 226,
+ CTFKnife = 225,
+ CTFGasManager = 211,
+ CTFProjectile_JarGas = 260,
+ CTFJarGas = 222,
+ CTFProjectile_Cleaver = 253,
+ CTFProjectile_JarMilk = 261,
+ CTFProjectile_Jar = 259,
+ CTFCleaver = 197,
+ CTFJarMilk = 223,
+ CTFJar = 221,
+ CTFWeaponInvis = 326,
+ CTFCannon = 195,
+ CTFGrenadeLauncher = 215,
+ CTFGrenadePipebombProjectile = 216,
+ CTFGrapplingHook = 214,
+ CTFFlareGun_Revenge = 209,
+ CTFFlareGun = 208,
+ CTFFlameRocket = 206,
+ CTFFlameThrower = 207,
+ CTFFists = 204,
+ CTFFireAxe = 203,
+ CTFWeaponFlameBall = 325,
+ CTFCompoundBow = 199,
+ CTFClub = 198,
+ CTFBuffItem = 194,
+ CTFStickBomb = 310,
+ CTFBreakableSign = 193,
+ CTFBottle = 191,
+ CTFBreakableMelee = 192,
+ CTFBonesaw = 189,
+ CTFBall_Ornament = 181,
+ CTFStunBall = 311,
+ CTFBat_Giftwrap = 187,
+ CTFBat_Wood = 188,
+ CTFBat_Fish = 186,
+ CTFBat = 185,
+ CTFProjectile_EnergyRing = 255,
+ CTFDroppedWeapon = 202,
+ CTFWeaponSapper = 333,
+ CTFWeaponBuilder = 324,
+ C_TFWeaponBuilder = 0,
+ CTFProjectile_Rocket = 262,
+ CTFProjectile_Flare = 256,
+ CTFProjectile_EnergyBall = 254,
+ CTFProjectile_GrapplingHook = 257,
+ CTFProjectile_HealingBolt = 258,
+ CTFProjectile_Arrow = 251,
+ CTFTankBoss = 314,
+ CTFBaseBoss = 182,
+ CBossAlpha = 0,
+ NextBotCombatCharacter = 355,
+ CTFProjectile_SpellKartBats = 266,
+ CTFProjectile_SpellKartOrb = 267,
+ CTFHellZap = 219,
+ CTFProjectile_SpellLightningOrb = 268,
+ CTFProjectile_SpellTransposeTeleport = 275,
+ CTFProjectile_SpellMeteorShower = 269,
+ CTFProjectile_SpellSpawnBoss = 272,
+ CTFProjectile_SpellMirv = 270,
+ CTFProjectile_SpellPumpkin = 271,
+ CTFProjectile_SpellSpawnHorde = 273,
+ CTFProjectile_SpellSpawnZombie = 274,
+ CTFProjectile_SpellBats = 264,
+ CTFProjectile_SpellFireball = 265,
+ CTFSpellBook = 309,
+ CHightower_TeleportVortex = 74,
+ CTeleportVortex = 159,
+ CZombie = 352,
+ CMerasmusDancer = 83,
+ CMerasmus = 82,
+ CHeadlessHatman = 73,
+ CEyeballBoss = 48,
+ CTFBotHintEngineerNest = 190,
+ CBotNPCMinion = 0,
+ CBotNPC = 0,
+ CPasstimeGun = 94,
+ CTFViewModel = 318,
+ CRobotDispenser = 111,
+ CTFRobotDestruction_Robot = 286,
+ CTFReviveMarker = 283,
+ CTFPumpkinBomb = 280,
+ CTFProjectile_BallOfFire = 252,
+ CTFBaseProjectile = 183,
+ CTFPointManager = 249,
+ CBaseObjectUpgrade = 11,
+ CTFRobotDestructionLogic = 289,
+ CTFRobotDestruction_RobotGroup = 287,
+ CTFRobotDestruction_RobotSpawn = 288,
+ CTFPlayerDestructionLogic = 247,
+ CPlayerDestructionDispenser = 101,
+ CTFMinigameLogic = 232,
+ CTFHalloweenMinigame_FallingPlatforms = 218,
+ CTFHalloweenMinigame = 217,
+ CTFMiniGame = 231,
+ CTFPowerupBottle = 250,
+ CTFItem = 220,
+ CHalloweenSoulPack = 71,
+ CTFGenericBomb = 212,
+ CBonusRoundLogic = 23,
+ CTFGameRulesProxy = 210,
+ CTETFParticleEffect = 178,
+ CTETFExplosion = 177,
+ CTETFBlood = 176,
+ CTFFlameManager = 205,
+ CHalloweenGiftPickup = 69,
+ CBonusDuckPickup = 21,
+ CHalloweenPickup = 70,
+ CCaptureFlagReturnIcon = 27,
+ CCaptureFlag = 26,
+ CBonusPack = 22,
+ CTFTeam = 316,
+ CTFTauntProp = 315,
+ CTFPlayerResource = 248,
+ CTFPlayer = 246,
+ CTFRagdoll = 281,
+ CTEPlayerAnimEvent = 164,
+ CTFPasstimeLogic = 239,
+ CPasstimeBall = 93,
+ CTFObjectiveResource = 234,
+ CTFGlow = 213,
+ CTEFireBullets = 151,
+ CTFBuffBanner = 0,
+ CTFAmmoPack = 180,
+ CObjectTeleporter = 89,
+ CObjectSentrygun = 88,
+ CTFProjectile_SentryRocket = 263,
+ CObjectSapper = 87,
+ CObjectCartDispenser = 85,
+ CObjectDispenser = 86,
+ CMonsterResource = 84,
+ CFuncRespawnRoomVisualizer = 64,
+ CFuncRespawnRoom = 63,
+ CFuncPasstimeGoal = 61,
+ CFuncForceField = 57,
+ CCaptureZone = 28,
+ CCurrencyPack = 31,
+ CBaseObject = 10,
+ CTestTraceline = 175,
+ CTEWorldDecal = 179,
+ CTESpriteSpray = 173,
+ CTESprite = 172,
+ CTESparks = 171,
+ CTESmoke = 170,
+ CTEShowLine = 168,
+ CTEProjectedDecal = 166,
+ CTEPlayerDecal = 165,
+ CTEPhysicsProp = 163,
+ CTEParticleSystem = 162,
+ CTEMuzzleFlash = 161,
+ CTELargeFunnel = 158,
+ CTEKillPlayerAttachments = 157,
+ CTEImpact = 156,
+ CTEGlowSprite = 155,
+ CTEShatterSurface = 167,
+ CTEFootprintDecal = 153,
+ CTEFizz = 152,
+ CTEExplosion = 150,
+ CTEEnergySplash = 149,
+ CTEEffectDispatch = 148,
+ CTEDynamicLight = 147,
+ CTEDecal = 145,
+ CTEClientProjectile = 144,
+ CTEBubbleTrail = 143,
+ CTEBubbles = 142,
+ CTEBSPDecal = 141,
+ CTEBreakModel = 140,
+ CTEBloodStream = 139,
+ CTEBloodSprite = 138,
+ CTEBeamSpline = 137,
+ CTEBeamRingPoint = 136,
+ CTEBeamRing = 135,
+ CTEBeamPoints = 134,
+ CTEBeamLaser = 133,
+ CTEBeamFollow = 132,
+ CTEBeamEnts = 131,
+ CTEBeamEntPoint = 130,
+ CTEBaseBeam = 129,
+ CTEArmorRicochet = 128,
+ CTEMetalSparks = 160,
+ CSteamJet = 122,
+ CSmokeStack = 116,
+ DustTrail = 353,
+ CFireTrail = 50,
+};
+
+class client_class_t {
+ byte _chpadding[ 8 ];
+public:
+ char* m_name;
+ RecvTable* m_rt_table;
+ client_class_t* m_next;
+ int m_class_id;
+};
\ No newline at end of file diff --git a/tf2/GlowObject.h b/tf2/GlowObject.h new file mode 100644 index 0000000..00dce81 --- /dev/null +++ b/tf2/GlowObject.h @@ -0,0 +1,43 @@ +#pragma once
+#include "UtlMem.h"
+#include <inttypes.h>
+#include "color.hpp"
+
+static const int END_OF_FREE_LIST = -1;
+static const int ENTRY_IN_USE = -2;
+
+struct GlowObject_t {
+ uintptr_t ent_ptr;
+ fclr_t glow_color;
+
+ bool render_when_occluded;
+ bool render_when_unoccluded;
+ int pad;
+
+ int next_free_slot;
+};
+
+struct GlowObjectManager_t {
+ CUtlVector< GlowObject_t > data;
+ int first_slot;
+
+ int RegisterGlowObject( IClientEntity* ent ) {
+ for( int i{ }; i < data.Count( ); i++ ) {
+ if( data[ i ].ent_ptr == ent->get_ehandle( ) ) return 0;
+ }
+ int index{ };
+ if( first_slot == -1 ) index = data.AddToTail( );
+ else {
+ index = first_slot;
+ first_slot = data[ index ].next_free_slot;
+ }
+ data[ index ].ent_ptr = ent->get_ehandle( );
+ data[ index ].glow_color = clr_t( 255, 255, 255, 255 ).to_fclr( );
+ data[ index ].render_when_occluded = true;
+ data[ index ].render_when_unoccluded = true;
+ data[ index ].pad = -1;
+ data[ index ].next_free_slot = -2;
+
+ return index;
+ }
+};
\ No newline at end of file diff --git a/tf2/IAppSystem.h b/tf2/IAppSystem.h new file mode 100644 index 0000000..84af8c2 --- /dev/null +++ b/tf2/IAppSystem.h @@ -0,0 +1,31 @@ +#pragma once
+
+class AppSystemInfo_t;
+
+enum InitReturnVal_t;
+
+enum AppSystemTier_t {
+ APP_SYSTEM_TIER0 = 0,
+ APP_SYSTEM_TIER1,
+ APP_SYSTEM_TIER2,
+ APP_SYSTEM_TIER3,
+
+ APP_SYSTEM_TIER_OTHER,
+};
+
+using CreateInterfaceFn = void*( *)( const char*, int* );
+
+class IAppSystem {
+public:
+ // Here's where the app systems get to learn about each other
+ virtual bool Connect( CreateInterfaceFn factory ) = 0;
+ virtual void Disconnect( ) = 0;
+
+ // Here's where systems can access other interfaces implemented by this object
+ // Returns NULL if it doesn't implement the requested interface
+ virtual void *QueryInterface( const char *pInterfaceName ) = 0;
+
+ // Init, shutdown
+ virtual InitReturnVal_t Init( ) = 0;
+ virtual void Shutdown( ) = 0;
+};
\ No newline at end of file diff --git a/tf2/IClientEntity.h b/tf2/IClientEntity.h new file mode 100644 index 0000000..0ba0807 --- /dev/null +++ b/tf2/IClientEntity.h @@ -0,0 +1,154 @@ +#pragma once
+#include "vector.hpp"
+#include "VFunc.h"
+#include "dt_common.h"
+#include "dt_recv.h"
+#include "search.h"
+#include "util.hpp"
+#include "ClientClass.h"
+
+using matrix3x4 = float[ 3 ][ 4 ];
+class bf_read;
+
+class ICollideable;
+class IClientNetworkable;
+class IClientRenderable;
+class IClientThinkable;
+class IClientEntity;
+class IClientAlphaProperty;
+
+class IClientUnknown {
+public:
+ virtual ICollideable* GetCollideable( ) = 0;
+ virtual IClientNetworkable* GetClientNetworkable( ) = 0;
+ virtual IClientRenderable* GetClientRenderable( ) = 0;
+ virtual IClientEntity* GetIClientEntity( ) = 0;
+ virtual IClientEntity* GetBaseEntity( ) = 0;
+ virtual IClientThinkable* GetClientThinkable( ) = 0;
+ //virtual IClientModelRenderable* GetClientModelRenderable() = 0;
+ virtual IClientAlphaProperty* GetClientAlphaProperty( ) = 0;
+};
+
+class IClientNetworkable {
+public:
+ virtual IClientUnknown* GetIClientUnknown( ) = 0;
+ virtual void Release( ) = 0;
+ virtual client_class_t* GetClientClass( ) = 0;
+ virtual void NotifyShouldTransmit( int state ) = 0;
+ virtual void OnPreDataChanged( int updateType ) = 0;
+ virtual void OnDataChanged( int updateType ) = 0;
+ virtual void PreDataUpdate( int updateType ) = 0;
+ virtual void PostDataUpdate( int updateType ) = 0;
+ virtual void OnDataUnchangedInPVS( void ) = 0;
+ virtual bool IsDormant( void ) = 0;
+ virtual int EntIndex( void ) const = 0;
+ virtual void ReceiveMessage( int classID, bf_read& msg ) = 0;
+ virtual void* GetDataTableBasePtr( ) = 0;
+ virtual void SetDestroyedOnRecreateEntities( void ) = 0;
+};
+
+class IClientEntity {
+public:
+ void* get_client_renderable( ) {
+ return reinterpret_cast< void* >( this + 0x4 );
+ }
+
+ IClientNetworkable* get_client_networkable( ) {
+ return reinterpret_cast< IClientNetworkable* >( this + 0x8 );
+ }
+
+public:
+ uintptr_t get_ehandle( ) {
+ return call_vfunc< uintptr_t( __thiscall* )( void* ) >( this, 1 )( this );
+ }
+
+ bool setup_bones( matrix3x4* bonetoworld, int maxbones, long bonemask, float curtime ) {
+ return call_vfunc< bool( __thiscall* )( void*, matrix3x4*, int, long, float ) >( get_client_renderable( ), 16 )( get_client_renderable( ), bonetoworld, maxbones, bonemask, curtime );
+ }
+
+ int DrawModel( int flags, uint8_t alpha ) {
+ using fn = int( __thiscall* )( void*, int, uint8_t );
+ return util::get_vfunc< fn >( this->get_client_renderable( ), 9 )( this->get_client_renderable( ), flags, alpha );
+ }
+
+ vec3_t& get_render_origin( ) {
+ using fn = vec3_t & ( __thiscall* )( void* );
+ return util::get_vfunc< fn >( this, 10 )( this );
+ }
+
+ vec3_t& get_abs_origin( ) {
+ return call_vfunc< vec3_t&( __thiscall* )( void* ) >( this, 9 )( this );
+ }
+
+ vec3_t& get_abs_angles( ) {
+ return call_vfunc< vec3_t&( __thiscall* )( void* ) >( this, 10 )( this );
+ }
+
+ void* get_model( ) {
+ return call_vfunc< void*( __thiscall* )( void* ) >( get_client_renderable( ), 9 )( get_client_renderable( ) );
+ }
+
+ client_class_t* get_client_class( ) {
+ return call_vfunc< client_class_t*( __thiscall* )( void* ) >( get_client_networkable( ), 2 )( get_client_networkable( ) );
+ }
+
+ bool is_dormant( ) {
+ return call_vfunc< bool( __thiscall * )( void * ) >( get_client_networkable( ), 8 )( get_client_networkable( ) );
+ }
+
+ int index( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( get_client_networkable( ), 9 )( get_client_networkable( ) );
+ }
+
+ void update_glow_effect( ) {
+ //static auto fn = pattern::first_code_match< void( __thiscall* )( void* ) >( GetModuleHandleA( "client.dll" ), "8B 06 8D 4D F4 57 51 8D 4D F8", -0x2c );
+ //if ( fn ) fn( this );
+ return call_vfunc< void( __thiscall* )( void* ) >( this, 226 )( this );
+ }
+
+ void destroy_glow_effect( ) {
+ //static auto fn_offset = pattern::first_code_match< intptr_t >( GetModuleHandleA( "client.dll" ), "E8 ? ? ? ? 8B 9F ? ? ? ? 85 DB 74 3D 8B 33" );
+ //static auto fn = reinterpret_cast< void( __thiscall* )( void* ) >( fn_offset + 5 + *( intptr_t* )( fn_offset + 1 ) );
+ //if ( fn ) fn( this );
+ return call_vfunc< void( __thiscall* )( void* ) >( this, 227 )( this );
+ }
+
+ client_class_t* GetClientClass( ) {
+ using fn = client_class_t* ( __thiscall* )( void* );
+ return util::get_vfunc< fn >( get_client_networkable( ), 2 )( this );
+ /*
+ try {
+ return get_client_networkable( )->GetClientClass( );
+ }
+ catch( ... ) {
+ return 0;
+ }*/
+ }
+
+public:
+ template< typename T = uintptr_t >
+ __forceinline T& get( std::ptrdiff_t offset = 0 ) {
+ return( *reinterpret_cast< T* >( ( uintptr_t )this + offset ) );
+ }
+
+ template< std::ptrdiff_t offset, typename T = uintptr_t >
+ __forceinline T& get( ) {
+ return( *reinterpret_cast< T* >( ( uintptr_t )this + offset ) );
+ }
+
+ template< typename T = uintptr_t >
+ __forceinline T at( std::ptrdiff_t offset = 0 ) {
+ return( reinterpret_cast< T >( uintptr_t( this ) + offset ) );
+ }
+
+ template< std::ptrdiff_t offset, typename T = uintptr_t >
+ __forceinline T at( ) {
+ return( reinterpret_cast< T >( uintptr_t( this ) + offset ) );
+ }
+
+ template < typename t >
+ t* as( ) {
+ return reinterpret_cast< t* >( this );
+ }
+
+};
\ No newline at end of file diff --git a/tf2/IClientEntityList.h b/tf2/IClientEntityList.h new file mode 100644 index 0000000..18b4371 --- /dev/null +++ b/tf2/IClientEntityList.h @@ -0,0 +1,24 @@ +#pragma once
+#include "VFunc.h"
+
+class IClientEntity;
+class c_base_player;
+using model_t = uintptr_t;
+class client_ent_list {
+public:
+ template< typename T = IClientEntity > T* get_client_entity( int index ) {
+ return call_vfunc< T* ( __thiscall* )( void*, int ) >( this, 3 )( this, index );
+ }
+
+ template< typename T = IClientEntity > T* get_entity_from_handle( uintptr_t handle ) {
+ return call_vfunc< T*( __thiscall* )( void*, uintptr_t ) >( this, 4 )( this, handle );
+ }
+
+ int get_highest_entity_index( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 6 )( this );
+ }
+
+ template< typename T = c_base_player > __forceinline T* get_local_player( ) {
+ return get_client_entity< T >( cl.m_engine( )->GetLocalPlayer( ) );
+ }
+};
\ No newline at end of file diff --git a/tf2/IClientMode.h b/tf2/IClientMode.h new file mode 100644 index 0000000..f528f3d --- /dev/null +++ b/tf2/IClientMode.h @@ -0,0 +1,174 @@ +#pragma once
+
+#include "checksum_crc.h"
+
+#include "util.hpp"
+#include "vector.hpp"
+
+enum player_controls_t {
+ IN_ATTACK = 1 << 0,
+ IN_JUMP = 1 << 1,
+ IN_DUCK = 1 << 2,
+ IN_FORWARD = 1 << 3,
+ IN_BACK = 1 << 4,
+ IN_USE = 1 << 5,
+ IN_CANCEL = 1 << 6,
+ IN_LEFT = 1 << 7,
+ IN_RIGHT = 1 << 8,
+ IN_MOVELEFT = 1 << 9,
+ IN_MOVERIGHT = 1 << 10,
+ IN_ATTACK2 = 1 << 11,
+ IN_RUN = 1 << 12,
+ IN_RELOAD = 1 << 13,
+ IN_ALT1 = 1 << 14,
+ IN_ALT2 = 1 << 15,
+ IN_SCORE = 1 << 16,
+ IN_SPEED = 1 << 17,
+ IN_WALK = 1 << 18,
+ IN_ZOOM = 1 << 19,
+ IN_WEAPON1 = 1 << 20,
+ IN_WEAPON2 = 1 << 21,
+ IN_BULLRUSH = 1 << 22,
+ IN_GRENADE1 = 1 << 23,
+ IN_GRENADE2 = 1 << 24,
+ IN_ATTACK3 = 1 << 25,
+};
+
+class user_cmd_t {
+public:
+ virtual ~user_cmd_t( ) { };
+
+ int m_cmd_nr; // 0x04 For matching server and client commands for debugging
+ int m_tick_count; // 0x08 the tick the client created this command
+ vec3_t m_viewangles; // 0x0C Player instantaneous view angles.
+ float m_forwardmove; // 0x24
+ float m_sidemove; // 0x28
+ float m_upmove; // 0x2C
+ int m_buttons; // 0x30 Attack button states
+ uint8_t m_impulse; // 0x34
+ int m_weaponselect; // 0x38 Current weapon id
+ int m_weaponsubtype; // 0x3C
+ int m_random_seed; // 0x40 For shared random functions
+ short m_mousedx; // 0x44 mouse accum in x from create move
+ short m_mousedy; // 0x46 mouse accum in y from create move
+ bool m_predicted; // 0x48 Client only, tracks whether we've predicted this command at least once
+ vec3_t headangles; // 0x49
+ vec3_t headoffset; // 0x55
+
+ __forceinline user_cmd_t clamp( bool angles = true ) {
+ if( angles )
+ m_viewangles.clamp( );
+
+ m_forwardmove = std::clamp( m_forwardmove, -450.f, 450.f );
+ m_sidemove = std::clamp( m_sidemove, -450.f, 450.f );
+ m_upmove = std::clamp( m_upmove, -450.f, 450.f );
+
+ return *this;
+ }
+
+ CRC32_t get_check_sum( ) {
+ CRC32_t crc;
+ CRC32_Init( &crc );
+
+ CRC32_ProcessBuffer( &crc, &m_cmd_nr, sizeof( m_cmd_nr ) );
+ CRC32_ProcessBuffer( &crc, &m_tick_count, sizeof( m_tick_count ) );
+ CRC32_ProcessBuffer( &crc, &m_viewangles, sizeof( m_viewangles ) );
+ CRC32_ProcessBuffer( &crc, &m_forwardmove, sizeof( m_forwardmove ) );
+ CRC32_ProcessBuffer( &crc, &m_sidemove, sizeof( m_sidemove ) );
+ CRC32_ProcessBuffer( &crc, &m_upmove, sizeof( m_upmove ) );
+ CRC32_ProcessBuffer( &crc, &m_buttons, sizeof( m_buttons ) );
+ CRC32_ProcessBuffer( &crc, &m_impulse, sizeof( m_impulse ) );
+ CRC32_ProcessBuffer( &crc, &m_weaponselect, sizeof( m_weaponselect ) );
+ CRC32_ProcessBuffer( &crc, &m_weaponsubtype, sizeof( m_weaponsubtype ) );
+ CRC32_ProcessBuffer( &crc, &m_random_seed, sizeof( m_random_seed ) );
+ CRC32_ProcessBuffer( &crc, &m_mousedx, sizeof( m_mousedx ) );
+ CRC32_ProcessBuffer( &crc, &m_mousedy, sizeof( m_mousedy ) );
+
+ CRC32_Final( &crc );
+ return crc;
+ }
+
+private:
+
+ //char pad_0x4C[ 0x18 ]; // 0x4C Current sizeof( usercmd ) = 100 = 0x64
+};
+
+class CHudChat {
+public:
+ void ChatPrintf( int iPlayerIndex, int iFilter, const char* fmt ) {
+ using fn = void( __cdecl* )( void*, int, int, const char* );
+ util::get_vfunc< fn >( this, 26 )( this, iPlayerIndex, iFilter, fmt );
+ }
+};
+
+class CViewSetup {
+public:
+ int m_x;
+ int m_oldX;
+ int m_y;
+ int m_oldY;
+ int m_width;
+ int m_oldWidth;
+ int m_height;
+ int m_oldHeight;
+
+ bool m_bOrtho;
+ float m_OrthoLeft;
+ float m_OrthoTop;
+ float m_OrthoRight;
+ float m_OrthoBottom;
+
+private:
+ char pad1[ 0x7C ];
+
+public:
+ float m_flFov;
+ float m_flFovViewmodel;
+ vec3_t m_vecOrigin;
+ vec3_t m_vecAngles;
+
+ float zNear;
+ float zFar;
+ float zNearViewmodel;
+ float zFarViewmodel;
+
+ float m_flAspectRatio;
+ float m_flNearBlurDepth;
+ float m_flNearFocusDepth;
+ float m_flFarFocusDepth;
+ float m_flFarBlurDepth;
+ float m_flNearBlurRadius;
+ float m_flFarBlurRadius;
+ int m_nDoFQuality;
+ int m_nMotionBlurMode;
+
+ float m_flShutterTime;
+ vec3_t m_vShutterOpenPosition;
+ vec3_t m_shutterOpenAngles;
+ vec3_t m_vShutterClosePosition;
+ vec3_t m_shutterCloseAngles;
+
+ float m_flOffCenterTop;
+ float m_flOffCenterBottom;
+ float m_flOffCenterLeft;
+ float m_flOffCenterRight;
+
+ bool m_bOffCenter : 1;
+ bool m_bRenderToSubrectOfLargerScreen : 1;
+ bool m_bDoBloomAndToneMapping : 1;
+ bool m_bDoDepthOfField : 1;
+ bool m_bHDRTarget : 1;
+ bool m_bDrawWorldNormal : 1;
+ bool m_bCullFrontFaces : 1;
+ bool m_bCacheFullSceneState : 1;
+ bool m_bRenderFlashlightDepthTranslucents : 1;
+private:
+ char pad2[ 0x40 ];
+};
+
+class IClientMode {
+public:
+ char _pad[ 28 ];
+
+ CHudChat* m_pChatElement; //0x2A
+};
\ No newline at end of file diff --git a/tf2/ICvar.h b/tf2/ICvar.h new file mode 100644 index 0000000..19cb55f --- /dev/null +++ b/tf2/ICvar.h @@ -0,0 +1,201 @@ +#pragma once
+#include "IAppSystem.h"
+#include "util.hpp"
+#include "color.hpp"
+
+using CVarDLLIdentifier_t = int;
+class IConVar;
+using FnChangeCallback_t = void( *)( IConVar *var, const char *pOldValue, float flOldValue );
+class ConCommandBase;
+class ConCommand;
+class ICvarQuery;
+
+class IConsoleDisplayFunc {
+public:
+ virtual void ColorPrint( const uint8_t* clr, const char *pMessage ) = 0;
+ virtual void Print( const char *pMessage ) = 0;
+ virtual void DPrint( const char *pMessage ) = 0;
+};
+
+#define FCVAR_NONE 0
+
+// Command to ConVars and ConCommands
+// ConVar Systems
+#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
+#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
+#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
+#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
+#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.
+
+// ConVar only
+#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
+#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
+#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
+#define FCVAR_NOTIFY (1<<8) // notifies players when changed
+#define FCVAR_USERINFO (1<<9) // changes the client's info string
+#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
+
+#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
+#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
+#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar
+
+// It's a ConVar that's shared between the client and the server.
+// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
+// client, of course )
+// If a change is requested it must come from the console (i.e., no remote client changes)
+// If a value is changed while a server is active, it's replicated to all connected clients
+#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
+#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
+#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
+#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload
+#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload
+
+#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
+#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread
+#define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox
+
+#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars
+
+#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
+#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
+#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
+
+
+class cvar_t {
+public:
+ void set_value( const char* value ) {
+ using fn = void( __thiscall* )( void*, const char* );
+ return util::get_vfunc< fn >( this, 14 )( this, value );
+ }
+
+ void set_value( float value ) {
+ using fn = void( __thiscall* )( void*, float );
+ return util::get_vfunc< fn >( this, 15 )( this, value );
+ }
+
+ void set_value( int value ) {
+ using fn = void( __thiscall* )( void*, int );
+ return util::get_vfunc< fn >( this, 16 )( this, value );
+ }
+
+ char* get_name( ) {
+ using fn = char*( __thiscall* )( void* );
+ return util::get_vfunc< fn >( this, 5 )( this );
+ }
+
+ char* get_default( ) {
+ return m_default;
+ }
+
+ const char* get_string( ) {
+ return m_string;
+ }
+
+ float get_float( ) {
+ //return call_vfunc< float( __thiscall* )( void* ) >( this, 12 )( this );
+ return m_parent->m_flvalue;
+ } //crash no idea why
+
+ int get_int( ) {
+ using fn = int( __thiscall* )( void* );
+ return util::get_vfunc< fn >( this, 13 )( this );
+ }
+
+private:
+ char pad_0x0000[ 0x4 ]; //0x0000
+public:
+ cvar_t * m_next; //0x0004
+ __int32 m_registered; //0x0008
+ char* m_name; //0x000C
+ char* m_help_str; //0x0010
+ __int32 m_flags; //0x0014
+private:
+ char pad_0x0018[ 0x4 ]; //0x0018
+public:
+ cvar_t * m_parent; //0x001C
+ char* m_default; //0x0020
+ char* m_string; //0x0024
+ __int32 m_str_len; //0x0028
+ float m_flvalue; //0x002C
+ __int32 m_nvalue; //0x0030
+ __int32 m_has_min; //0x0034
+ float m_min; //0x0038
+ __int32 m_hax_max; //0x003C
+ float m_max; //0x0040
+ void* m_change_callback; //0x0044
+};//Size=0x0048
+
+class ICVar : public IAppSystem
+{
+public:
+ // Allocate a unique DLL identifier
+ virtual CVarDLLIdentifier_t AllocateDLLIdentifier( ) = 0;
+
+ // Register, unregister commands
+ virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0;
+ virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0;
+ virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0;
+
+ // If there is a +<varname> <value> on the command line, this returns the value.
+ // Otherwise, it returns NULL.
+ virtual const char* GetCommandLineValue( const char *pVariableName ) = 0;
+
+ // Try to find the cvar pointer by name
+ virtual ConCommandBase* FindCommandBase( const char *name ) = 0;
+ virtual const ConCommandBase* FindCommandBase( const char *name ) const = 0;
+ virtual cvar_t *FindVar( const char *var_name ) = 0;
+ virtual const cvar_t *FindVar( const char *var_name ) const = 0;
+ virtual ConCommand *FindCommand( const char *name ) = 0;
+ virtual const ConCommand *FindCommand( const char *name ) const = 0;
+
+
+
+ // Install a global change callback (to be called when any convar changes)
+ virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
+ virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
+ virtual void CallGlobalChangeCallbacks( cvar_t *var, const char *pOldString, float flOldValue ) = 0;
+
+ // Install a console printer
+ virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
+ virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
+ virtual void ConsoleColorPrintf( const clr_t& clr, const char *pFormat, ... ) const = 0;
+ virtual void ConsolePrintf( const char *pFormat, ... ) const = 0;
+ virtual void ConsoleDPrintf( const char *pFormat, ... ) const = 0;
+
+ // Reverts cvars which contain a specific flag
+ virtual void RevertFlaggedConVars( int nFlag ) = 0;
+
+ // Method allowing the engine ICvarQuery interface to take over
+ // A little hacky, owing to the fact the engine is loaded
+ // well after ICVar, so we can't use the standard connect pattern
+ virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0;
+
+
+ virtual void SetMaxSplitScreenSlots( int nSlots ) = 0;
+ virtual int GetMaxSplitScreenSlots( ) const = 0;
+
+ virtual void AddSplitScreenConVars( ) = 0;
+ virtual void RemoveSplitScreenConVars( CVarDLLIdentifier_t id ) = 0;
+
+ virtual int GetConsoleDisplayFuncCount( ) const = 0;
+ virtual void GetConsoleText( int nDisplayFuncIndex, char *pchText, size_t bufSize ) const = 0;
+
+ // Utilities for convars accessed by the material system thread
+ virtual bool IsMaterialThreadSetAllowed( ) const = 0;
+ virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, const char *pValue ) = 0;
+ virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, int nValue ) = 0;
+ virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, float flValue ) = 0;
+ virtual bool HasQueuedMaterialThreadConVarSets( ) const = 0;
+ virtual int ProcessQueuedMaterialThreadConVarSets( ) = 0;
+
+ class ICVarIteratorInternal
+ {
+ public:
+ virtual void SetFirst( ) = 0;
+ virtual void Next( ) = 0;
+ virtual bool IsValid( ) = 0;
+ virtual ConCommandBase *Get( ) = 0;
+ };
+
+ virtual ICVarIteratorInternal* FactoryInternalIterator( ) = 0;
+};
\ No newline at end of file diff --git a/tf2/IEngineTrace.h b/tf2/IEngineTrace.h new file mode 100644 index 0000000..7fb317d --- /dev/null +++ b/tf2/IEngineTrace.h @@ -0,0 +1,268 @@ +#pragma once
+#include "vector.hpp"
+#include "VFunc.h"
+
+enum trace_type_t {
+ TRACE_EVERYTHING = 0,
+ TRACE_WORLD_ONLY,
+ TRACE_ENTITIES_ONLY,
+ TRACE_EVERYTHING_FILTER_PROPS,
+};
+
+enum SurfaceFlags_t {
+ DISPSURF_FLAG_SURFACE = ( 1 << 0 ),
+ DISPSURF_FLAG_WALKABLE = ( 1 << 1 ),
+ DISPSURF_FLAG_BUILDABLE = ( 1 << 2 ),
+ DISPSURF_FLAG_SURFPROP1 = ( 1 << 3 ),
+ DISPSURF_FLAG_SURFPROP2 = ( 1 << 4 ),
+};
+
+struct csurface_t {
+ const char *name;
+ short surfaceProps;
+ unsigned short flags;
+};
+
+struct cplane_t {
+ vec3_t normal;
+ float dist;
+ byte type;
+ byte signbits;
+ byte pad[ 2 ];
+};
+
+class ITraceFilter {
+public:
+ virtual bool ShouldHitEntity( void *pEntity, int contentsMask ) = 0;
+ virtual trace_type_t GetTraceType( ) const = 0;
+};
+
+class CTraceFilter : public ITraceFilter {
+public:
+ bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) {
+ return !( pEntityHandle == pSkip );
+ }
+ virtual trace_type_t GetTraceType( ) const {
+ return TRACE_EVERYTHING;
+ }
+
+ void* pSkip;
+};
+
+class CTraceFilterWorldAndPropsOnly : public ITraceFilter {
+public:
+ bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
+ return false;
+ }
+
+ trace_type_t GetTraceType( ) const override {
+ return TRACE_EVERYTHING;
+ }
+};
+
+class CTraceFilterSkipTwoEntities : public ITraceFilter {
+public:
+ CTraceFilterSkipTwoEntities( void* pPassEnt1, void* pPassEnt2 )
+ {
+ passentity1 = pPassEnt1;
+ passentity2 = pPassEnt2;
+ }
+
+ virtual bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) {
+ return !( pEntityHandle == passentity1 || pEntityHandle == passentity2 );
+ }
+
+ virtual trace_type_t GetTraceType( ) const {
+ return TRACE_EVERYTHING;
+ }
+
+ void* passentity1;
+ void* passentity2;
+};
+
+class __declspec( align( 16 ) )VectorAligned : public vec3_t {
+public:
+ VectorAligned& operator=( const vec3_t &vOther ) {
+ x = vOther.x;
+ y = vOther.y;
+ z = vOther.z;
+ return *this;
+ }
+
+ VectorAligned& operator=( const float &other ) {
+ *this = { other, other, other };
+ return *this;
+ }
+ float w;
+};
+
+struct Ray_t {
+ VectorAligned m_Start;
+ VectorAligned m_Delta;
+ VectorAligned m_StartOffset;
+ VectorAligned m_Extents;
+
+ bool m_IsRay;
+ bool m_IsSwept;
+
+ void Init( vec3_t& start, vec3_t& end ) {
+ m_Delta = end - start;
+
+ m_IsSwept = ( m_Delta.lengthsqr( ) != 0 );
+
+ m_Extents = 0.f;
+ m_IsRay = true;
+
+ m_StartOffset = 0.f;
+ m_Start = start;
+ }
+
+ void Init( vec3_t& start, vec3_t& end, vec3_t& mins, vec3_t& maxs ) {
+ m_Delta = end - start;
+
+ m_IsSwept = ( m_Delta.lengthsqr( ) != 0 );
+
+ m_Extents = maxs - mins;
+ m_Extents *= 0.5f;
+ m_IsRay = ( m_Extents.lengthsqr( ) < 1e-6 );
+
+ m_StartOffset = mins + maxs;
+ m_StartOffset *= 0.5f;
+ m_Start = start - m_StartOffset;
+ m_StartOffset *= -1.0f;
+ }
+};
+
+class CBaseTrace {
+public:
+ bool IsDispSurface( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFACE ) != 0 ); } //not in csgo
+ bool IsDispSurfaceWalkable( void ) { return ( ( dispFlags & DISPSURF_FLAG_WALKABLE ) != 0 ); }
+ bool IsDispSurfaceBuildable( void ) { return ( ( dispFlags & DISPSURF_FLAG_BUILDABLE ) != 0 ); }
+ bool IsDispSurfaceProp1( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP1 ) != 0 ); }
+ bool IsDispSurfaceProp2( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP2 ) != 0 ); }
+
+public:
+ vec3_t startpos;
+ vec3_t endpos;
+ cplane_t plane;
+
+ float fraction;
+
+ int contents;
+ unsigned short dispFlags;
+
+ bool allsolid;
+ bool startsolid;
+
+ CBaseTrace( ) {}
+
+private:
+ CBaseTrace( const CBaseTrace& vOther );
+};
+
+class CGameTrace : public CBaseTrace {
+public:
+ bool DidHitWorld( ) const;
+
+ bool DidHitNonWorldEntity( ) const;
+
+ int GetEntityIndex( ) const;
+
+ bool DidHit( ) const {
+ return fraction < 1 || allsolid || startsolid;
+ }
+
+public:
+ float fractionleftsolid;
+ csurface_t surface;
+
+ int hitgroup;
+
+ short physicsbone;
+
+ IClientEntity* m_pEnt;
+ int hitbox;
+
+ CGameTrace( ) {}
+ CGameTrace( const CGameTrace& vOther );
+};
+
+typedef CGameTrace trace_t;
+
+class IEngineTrace {
+public:
+ void clip_ray_to_ent( const Ray_t& ray, unsigned int fMask, IClientEntity* pEnt, trace_t* pTrace ) {
+ return call_vfunc< void( __thiscall* )( void*, const Ray_t&, unsigned int, IClientEntity*, trace_t* ) >( this, 2 )( this, ray, fMask, pEnt, pTrace );
+ }
+
+ void trace_ray( const Ray_t& ray, unsigned int fMask, ITraceFilter* pTraceFilter, trace_t* pTrace ) {
+ return call_vfunc< void( __thiscall* )( void*, const Ray_t&, unsigned int, ITraceFilter*, trace_t* ) >( this, 4 )( this, ray, fMask, pTraceFilter, pTrace );
+ }
+};
+
+
+#define CONTENTS_EMPTY 0 /**< No contents. */
+#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
+#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
+#define CONTENTS_AUX 0x4
+#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
+#define CONTENTS_SLIME 0x10
+#define CONTENTS_WATER 0x20
+#define CONTENTS_MIST 0x40
+#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
+#define LAST_VISIBLE_CONTENTS 0x80
+#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
+#define CONTENTS_TESTFOGVOLUME 0x100
+#define CONTENTS_UNUSED5 0x200
+#define CONTENTS_UNUSED6 0x4000
+#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
+#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
+#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
+#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
+#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
+
+/**
+* @section currents can be added to any other contents, and may be mixed
+*/
+#define CONTENTS_CURRENT_0 0x40000
+#define CONTENTS_CURRENT_90 0x80000
+#define CONTENTS_CURRENT_180 0x100000
+#define CONTENTS_CURRENT_270 0x200000
+#define CONTENTS_CURRENT_UP 0x400000
+#define CONTENTS_CURRENT_DOWN 0x800000
+
+/**
+* @endsection
+*/
+
+#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
+#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
+#define CONTENTS_DEBRIS 0x4000000
+#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
+#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
+#define CONTENTS_LADDER 0x20000000
+#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
+
+/**
+* @section Trace masks.
+*/
+#define MASK_ALL (0xFFFFFFFF)
+#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
+#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
+#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
+#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
+#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
+#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
+#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
+#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
+#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
+#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
+#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
+#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
+#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
+#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
+#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
+#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
+#define MASK_AIM ( 0x200400B | CONTENTS_HITBOX ) //this fixes the aimbot not shooting through shit like invis gates
diff --git a/tf2/IEngineVGui.h b/tf2/IEngineVGui.h new file mode 100644 index 0000000..091c565 --- /dev/null +++ b/tf2/IEngineVGui.h @@ -0,0 +1,26 @@ +#pragma once
+
+enum VGuiPanel_t {
+ PANEL_ROOT = 0,
+ PANEL_GAMEUIDLL,
+ PANEL_CLIENTDLL,
+ PANEL_TOOLS,
+ PANEL_INGAMESCREENS,
+ PANEL_GAMEDLL,
+ PANEL_CLIENTDLL_TOOLS
+};
+
+enum PaintMode_t {
+ PAINT_UIPANELS = ( 1 << 0 ),
+ PAINT_INGAMEPANELS = ( 1 << 1 ),
+ PAINT_CURSOR = ( 1 << 2 ), // software cursor, if appropriate
+};
+
+class IEngineVGui {
+public:
+ virtual ~IEngineVGui( void ) { }
+
+ virtual unsigned int GetPanel( VGuiPanel_t type ) = 0;
+
+ virtual bool IsGameUIVisible( ) = 0;
+};
\ No newline at end of file diff --git a/tf2/IGameEventManager.h b/tf2/IGameEventManager.h new file mode 100644 index 0000000..f2e7c25 --- /dev/null +++ b/tf2/IGameEventManager.h @@ -0,0 +1,77 @@ +#pragma once
+#include "util.hpp"
+
+class IGameEvent
+{
+public:
+ const char* GetName( ) {
+ return util::get_vfunc< 1, const char* >( this );
+ }
+
+ int GetInt( const char* szKeyName, int nDefault = 0 ) {
+ return util::get_vfunc< 6, int >( this, szKeyName, nDefault );
+ }
+
+ float GetFloat( const char* name, float default_ = 0 ) {
+ return util::get_vfunc< 8, float >( this, name, default_ );
+ }
+
+ const char* GetString( const char* szKeyName ) {
+ return util::get_vfunc< 9, const char* >( this, szKeyName, 0 );
+ }
+
+ void SetString( const char* szKeyName, const char* szValue ) {
+ return util::get_vfunc< 16, void >( this, szKeyName, szValue );
+ }
+};
+
+class IGameEventListener2 {
+public:
+ virtual ~IGameEventListener2( void ) {};
+
+ // FireEvent is called by EventManager if event just occured
+ // KeyValue memory will be freed by manager if not needed anymore
+ virtual void FireGameEvent( IGameEvent* event ) = 0;
+
+ virtual int GetEventDebugID( void ) = 0;
+};
+
+class IGameEventManager2 {
+public:
+ virtual ~IGameEventManager2( void ) {};
+
+ // load game event descriptions from a file eg "resource\gameevents.res"
+ virtual int LoadEventsFromFile( const char* filename ) = 0;
+
+ // removes all and anything
+ virtual void Reset( ) = 0;
+
+ // adds a listener for a particular event
+ virtual bool AddListener( IGameEventListener2* listener, const char* name, bool bServerSide ) = 0;
+
+ // returns true if this listener is listens to given event
+ virtual bool FindListener( IGameEventListener2* listener, const char* name ) = 0;
+
+ // removes a listener
+ virtual void RemoveListener( IGameEventListener2* listener ) = 0;
+
+ // create an event by name, but doesn't fire it. returns NULL is event is not
+ // known or no listener is registered for it. bForce forces the creation even if no listener is active
+ virtual IGameEvent* CreateEvent( const char* name, bool bForce = false, int* pCookie = nullptr ) = 0;
+
+ // fires a server event created earlier, if bDontBroadcast is set, event is not send to clients
+ virtual bool FireEvent( IGameEvent* event, bool bDontBroadcast = false ) = 0;
+
+ // fires an event for the local client only, should be used only by client code
+ virtual bool FireEventClientSide( IGameEvent* event ) = 0;
+
+ // create a new copy of this event, must be free later
+ virtual IGameEvent* DuplicateEvent( IGameEvent* event ) = 0;
+
+ // if an event was created but not fired for some reason, it has to bee freed, same UnserializeEvent
+ virtual void FreeEvent( IGameEvent* event ) = 0;
+
+ // write/read event to/from bitbuffer
+ virtual bool SerializeEvent( IGameEvent* event, int* buf ) = 0;
+ virtual IGameEvent* UnserializeEvent( void* buf ) = 0; // create new KeyValues, must be deleted
+};
\ No newline at end of file diff --git a/tf2/IGameMovement.h b/tf2/IGameMovement.h new file mode 100644 index 0000000..26b5244 --- /dev/null +++ b/tf2/IGameMovement.h @@ -0,0 +1,118 @@ +#pragma once
+#pragma once
+
+#include "vector.hpp"
+
+using CBaseEntity = uintptr_t;
+class CUserCmd;
+
+typedef int EntityHandle_t, soundlevel_t;
+class CGameTrace;
+
+typedef CGameTrace trace_t;
+
+#define MAX_CLIMB_SPEED 200.0
+
+class CMoveData
+{
+public:
+ bool m_bFirstRunOfFunctions : 1;
+ bool m_bGameCodeMovedPlayer : 1;
+
+ EntityHandle_t m_nPlayerHandle;
+
+ int m_nImpulseCommand;
+ vec3_t m_vecViewAngles;
+ vec3_t m_vecAbsViewAngles;
+ int m_nButtons;
+ int m_nOldButtons;
+ float m_flForwardMove;
+ float m_flSideMove;
+ float m_flUpMove;
+
+ float m_flMaxSpeed;
+ float m_flClientMaxSpeed;
+
+ vec3_t m_vecVelocity;
+ vec3_t m_vecAngles;
+ vec3_t m_vecOldAngles;
+ float m_outStepHeight;
+ vec3_t m_outWishVel;
+ vec3_t m_outJumpVel;
+
+ vec3_t m_vecConstraintCenter;
+ float m_flConstraintRadius;
+ float m_flConstraintWidth;
+ float m_flConstraintSpeedFactor;
+
+ vec3_t m_vecAbsOrigin;
+};
+
+class IGameMovement
+{
+public:
+ virtual ~IGameMovement( void ) {}
+ virtual void ProcessMovement( CBaseEntity *pPlayer, CMoveData *pMove ) = 0;
+ virtual void StartTrackPredictionErrors( CBaseEntity *pPlayer ) = 0;
+ virtual void FinishTrackPredictionErrors( CBaseEntity *pPlayer ) = 0;
+ virtual void DiffPrint( char const *fmt, ... ) = 0;
+ virtual vec3_t GetPlayerMins( bool ducked ) const = 0;
+ virtual vec3_t GetPlayerMaxs( bool ducked ) const = 0;
+ virtual vec3_t GetPlayerViewOffset( bool ducked ) const = 0;
+};
+
+class IMoveHelper
+{
+public:
+ virtual char const* GetName( EntityHandle_t handle ) const = 0;
+ virtual void ResetTouchList( void ) = 0;
+ virtual bool AddToTouched( const CGameTrace& tr, const vec3_t& impactvelocity ) = 0;
+ virtual void ProcessImpacts( void ) = 0;
+ virtual void Con_NPrintf( int idx, char const* fmt, ... ) = 0;
+ virtual void StartSound( const vec3_t& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0;
+ virtual void StartSound( const vec3_t& origin, const char *soundname ) = 0;
+ virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, vec3_t& origin, vec3_t& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0;
+ virtual bool PlayerFallingDamage( void ) = 0;
+ virtual void PlayerSetAnimation( int playerAnim ) = 0;
+
+ virtual void *GetSurfaceProps( void ) = 0;
+
+ virtual bool IsWorldEntity( const uintptr_t &handle ) = 0;
+
+protected:
+ virtual ~IMoveHelper( ) {}
+};
+
+class IPrediction
+{
+public:
+ virtual ~IPrediction( void ) {};
+
+ virtual void Init( void ) = 0;
+ virtual void Shutdown( void ) = 0;
+
+ // Run prediction
+ virtual void Update
+ (
+ int startframe, // World update ( un-modded ) most recently received
+ bool validframe, // Is frame data valid
+ int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded)
+ int outgoing_command // Last command (most recent) sent to server (un-modded)
+ ) = 0;
+
+ // We are about to get a network update from the server. We know the update #, so we can pull any
+ // data purely predicted on the client side and transfer it to the new from data state.
+ virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0;
+ virtual void PostEntityPacketReceived( void ) = 0;
+ virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0;
+
+ virtual void OnReceivedUncompressedPacket( void ) = 0;
+
+ // The engine needs to be able to access a few predicted values
+ virtual void GetViewOrigin( vec3_t& org ) = 0;
+ virtual void SetViewOrigin( vec3_t& org ) = 0;
+ virtual void GetViewAngles( vec3_t& ang ) = 0;
+ virtual void SetViewAngles( vec3_t& ang ) = 0;
+ virtual void GetLocalViewAngles( vec3_t& ang ) = 0;
+ virtual void SetLocalViewAngles( vec3_t& ang ) = 0;
+};
\ No newline at end of file diff --git a/tf2/IInputSystem.h b/tf2/IInputSystem.h new file mode 100644 index 0000000..10f8168 --- /dev/null +++ b/tf2/IInputSystem.h @@ -0,0 +1,163 @@ +#pragma once
+#include "VFunc.h"
+#include "IAppSystem.h"
+#include "ButtonCode_t.h"
+
+class IInputSystem : public IAppSystem
+{
+public:
+ // Attach, detach input system from a particular window
+ // This window should be the root window for the application
+ // Only 1 window should be attached at any given time.
+ virtual void AttachToWindow( void* hWnd ) = 0;
+ virtual void DetachFromWindow( ) = 0;
+
+ // Enables/disables input. PollInputState will not update current
+ // button/analog states when it is called if the system is disabled.
+ virtual void EnableInput( bool bEnable ) = 0;
+
+ // Enables/disables the windows message pump. PollInputState will not
+ // Peek/Dispatch messages if this is disabled
+ virtual void EnableMessagePump( bool bEnable ) = 0;
+
+ // Polls the current input state
+ virtual void PollInputState( ) = 0;
+
+ // Gets the time of the last polling in ms
+ virtual int GetPollTick( ) const = 0;
+
+ // Is a button down? "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
+ virtual bool IsButtonDown( ButtonCode_t code ) const = 0;
+
+ // Returns the tick at which the button was pressed and released
+ virtual int GetButtonPressedTick( ButtonCode_t code ) const = 0;
+ virtual int GetButtonReleasedTick( ButtonCode_t code ) const = 0;
+
+ // Gets the value of an analog input device this frame
+ // Includes joysticks, mousewheel, mouse
+ virtual int GetAnalogValue( AnalogCode_t code ) const = 0;
+
+ // Gets the change in a particular analog input device this frame
+ // Includes joysticks, mousewheel, mouse
+ virtual int GetAnalogDelta( AnalogCode_t code ) const = 0;
+
+ // Returns the input events since the last poll
+ virtual int GetEventCount( ) const = 0;
+ virtual const InputEvent_t* GetEventData( ) const = 0;
+
+private:
+ //22 CInputSystem::MotionControllerActive(void)const
+ virtual void __pad22( ) = 0;
+ //23 CInputSystem::GetMotionControllerOrientation(void)const
+ virtual void __pad23( ) = 0;
+ //24 CInputSystem::GetMotionControllerPosX(void)const
+ virtual void __pad24( ) = 0;
+ //25 CInputSystem::GetMotionControllerPosY(void)const
+ virtual void __pad25( ) = 0;
+ //26 CInputSystem::GetMotionControllerDeviceStatus(void)const
+ virtual void __pad26( ) = 0;
+ //27 CInputSystem::GetMotionControllerDeviceStatusFlags(void)const
+ virtual void __pad27( ) = 0;
+ //28 CInputSystem::SetMotionControllerDeviceStatus(int)
+ virtual void __pad28( ) = 0;
+ //29 CInputSystem::SetMotionControllerCalibrationInvalid(void)
+ virtual void __pad29( ) = 0;
+ //30 CInputSystem::StepMotionControllerCalibration(void)
+ virtual void __pad30( ) = 0;
+ //31 CInputSystem::ResetMotionControllerScreenCalibration(void)
+ virtual void __pad31( ) = 0;
+
+public:
+ // Posts a user-defined event into the event queue; this is expected
+ // to be called in overridden wndprocs connected to the root panel.
+ virtual void PostUserEvent( const InputEvent_t &event ) = 0;
+
+ // Returns the number of joysticks
+ virtual int GetJoystickCount( ) const = 0;
+
+ // Enable/disable joystick, it has perf costs
+ virtual void EnableJoystickInput( int nJoystick, bool bEnable ) = 0;
+
+ // Enable/disable diagonal joystick POV (simultaneous POV buttons down)
+ virtual void EnableJoystickDiagonalPOV( int nJoystick, bool bEnable ) = 0;
+
+ // Sample the joystick and append events to the input queue
+ virtual void SampleDevices( ) = 0;
+
+ // FIXME: Currently force-feedback is only supported on the Xbox 360
+ virtual void SetRumble( float fLeftMotor, float fRightMotor, int userId = -1 ) = 0;
+ virtual void StopRumble( ) = 0;
+
+ // Resets the input state
+ virtual void ResetInputState( ) = 0;
+
+ // Convert back + forth between ButtonCode/AnalogCode + strings
+ virtual const char *ButtonCodeToString( ButtonCode_t code ) const = 0;
+ virtual const char *AnalogCodeToString( AnalogCode_t code ) const = 0;
+ virtual ButtonCode_t StringToButtonCode( const char *pString ) const = 0;
+ virtual AnalogCode_t StringToAnalogCode( const char *pString ) const = 0;
+
+ // Sleeps until input happens. Pass a negative number to sleep infinitely
+ virtual void SleepUntilInput( int nMaxSleepTimeMS = -1 ) = 0;
+
+ // Convert back + forth between virtual codes + button codes
+ // FIXME: This is a temporary piece of code
+ virtual ButtonCode_t VirtualKeyToButtonCode( int nVirtualKey ) const = 0;
+ virtual int ButtonCodeToVirtualKey( ButtonCode_t code ) const = 0;
+ virtual ButtonCode_t ScanCodeToButtonCode( int lParam ) const = 0;
+
+ // How many times have we called PollInputState?
+ virtual int GetPollCount( ) const = 0;
+
+ // Sets the cursor position
+ virtual void SetCursorPosition( int x, int y ) = 0;
+
+ // Tells the input system to generate UI-related events, defined
+ // in inputsystem/inputenums.h (see IE_FirstUIEvent)
+ // We could have multiple clients that care about UI-related events
+ // so we refcount the clients with an Add/Remove strategy. If there
+ // are no interested clients, the UI events are not generated
+ virtual void AddUIEventListener( ) = 0;
+ virtual void RemoveUIEventListener( ) = 0;
+
+ // Returns the currently attached window
+ virtual PlatWindow_t GetAttachedWindow( ) const = 0;
+
+ // Creates a cursor using one of the well-known cursor icons
+ virtual InputCursorHandle_t GetStandardCursor( InputStandardCursor_t id ) = 0;
+
+ // Loads a cursor defined in a file
+ virtual InputCursorHandle_t LoadCursorFromFile( const char *pFileName, const char *pPathID = NULL ) = 0;
+
+ // Sets the cursor icon
+ virtual void SetCursorIcon( InputCursorHandle_t hCursor ) = 0;
+
+ // Gets the cursor position
+ virtual void GetCursorPosition( int *pX, int *pY ) = 0;
+
+ // Mouse capture
+ virtual void EnableMouseCapture( PlatWindow_t hWnd ) = 0;
+ virtual void DisableMouseCapture( ) = 0;
+
+ virtual void SetMouseCursorVisible( bool bVisible ) = 0;
+
+ virtual void DisableHardwareCursor( ) = 0;
+ virtual void EnableHardwareCursor( ) = 0;
+ virtual void ResetCursorIcon( ) = 0;
+ virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
+
+ /*64 CInputSystem::GetConnectedInputDevices(void)
+ 65 CInputSystem::IsInputDeviceConnected(InputDevice_t)
+ 66 CInputSystem::SetInputDeviceConnected(InputDevice_t,bool)
+ 67 CInputSystem::IsOnlySingleDeviceConnected(void)
+ 68 CInputSystem::GetCurrentInputDevice(void)
+ 69 CInputSystem::IsDeviceReadingInput(InputDevice_t)const
+ 70 CInputSystem::SetCurrentInputDevice(InputDevice_t)
+ 71 CInputSystem::ResetCurrentInputDevice(void)
+ 72 CInputSystem::SampleInputToFindCurrentDevice(bool)
+ 73 CInputSystem::IsSamplingForCurrentDevice(void)
+ 74 CInputSystem::IsSteamControllerActive(void)const
+ 75 CInputSystem::SetSteamControllerMode(char const*,void const*)
+ 76 CInputSystem::~CInputSystem()
+ 77 CInputSystem::~CInputSystem()*/
+};
\ No newline at end of file diff --git a/tf2/IMaterialSystem.hpp b/tf2/IMaterialSystem.hpp new file mode 100644 index 0000000..a8a6a9e --- /dev/null +++ b/tf2/IMaterialSystem.hpp @@ -0,0 +1,222 @@ +#pragma once
+#include "util.hpp"
+#include "ISurface.h"
+
+using MaterialHandle_t = unsigned short;
+
+enum MaterialVarFlags_t {
+ MATERIAL_VAR_DEBUG = 1 << 0,
+ MATERIAL_VAR_NO_DEBUG_OVERRIDE = 1 << 1,
+ MATERIAL_VAR_NO_DRAW = 1 << 2,
+ MATERIAL_VAR_USE_IN_FILLRATE_MODE = 1 << 3,
+ MATERIAL_VAR_VERTEXCOLOR = 1 << 4,
+ MATERIAL_VAR_VERTEXALPHA = 1 << 5,
+ MATERIAL_VAR_SELFILLUM = 1 << 6,
+ MATERIAL_VAR_ADDITIVE = 1 << 7,
+ MATERIAL_VAR_ALPHATEST = 1 << 8,
+ MATERIAL_VAR_MULTIPASS = 1 << 9,
+ MATERIAL_VAR_ZNEARER = 1 << 10,
+ MATERIAL_VAR_MODEL = 1 << 11,
+ MATERIAL_VAR_FLAT = 1 << 12,
+ MATERIAL_VAR_NOCULL = 1 << 13,
+ MATERIAL_VAR_NOFOG = 1 << 14,
+ MATERIAL_VAR_IGNOREZ = 1 << 15,
+ MATERIAL_VAR_DECAL = 1 << 16,
+ MATERIAL_VAR_ENVMAPSPHERE = 1 << 17,
+ MATERIAL_VAR_NOALPHAMOD = 1 << 18,
+ MATERIAL_VAR_ENVMAPCAMERASPACE = 1 << 19,
+ MATERIAL_VAR_BASEALPHAENVMAPMASK = 1 << 20,
+ MATERIAL_VAR_TRANSLUCENT = 1 << 21,
+ MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = 1 << 22,
+ MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = 1 << 23,
+ MATERIAL_VAR_OPAQUETEXTURE = 1 << 24,
+ MATERIAL_VAR_ENVMAPMODE = 1 << 25,
+ MATERIAL_VAR_SUPPRESS_DECALS = 1 << 26,
+ MATERIAL_VAR_HALFLAMBERT = 1 << 27,
+ MATERIAL_VAR_WIREFRAME = 1 << 28,
+};
+
+class ITexture {
+public:
+ int GetActualWidth( ) {
+ return util::get_vfunc< 3, int >( this );
+ }
+
+ int GetActualHeight( ) {
+ return util::get_vfunc< 4, int >( this );
+ }
+};
+
+struct MaterialVideoMode_t {
+ int m_width;
+ int m_height;
+ int m_format;
+ int m_hz;
+};
+
+struct IMaterialSystem_Config_t {
+ MaterialVideoMode_t m_vid_mode;
+ float m_monitor_gamma;
+ float m_monitor_max;
+ float m_monitor_min;
+ float m_monitor_exp;
+ bool m_gamma_enabled;
+ bool m_triple_buffer;
+ int m_aa_samples;
+ int m_force_anisotropic_level;
+ int m_skip_mip_levels;
+ int m_dx_level;
+ int m_flags;
+ bool m_edit_mode;
+ char m_proxy_test_mode;
+ bool m_compressed_textures;
+ bool m_filter_lightmaps;
+ bool m_filter_textures;
+ bool m_reverse_depth;
+ bool m_buffer_primitives;
+ bool m_draw_flat;
+ bool m_measure_fillrate;
+ bool m_visualize_fillrate;
+ bool m_no_transperacy;
+ bool m_software_lighting;
+ bool m_allow_cheats;
+ char m_show_mipmap;
+ bool m_low_res;
+ bool m_normal_mapping;
+ bool m_mipmap_textures;
+ char m_fullbright;
+ bool m_fast_nobumd;
+ bool m_supress_rendering;
+ bool m_drawgray;
+ bool m_show_specular;
+ bool m_show_diffuse;
+ int m_winsize_widthlimit;
+ int m_winsize_heightlimit;
+ int m_aa_quality;
+ bool m_shadow_depth_texture;
+ bool m_motion_blur;
+ bool m_flashlight;
+ bool m_paint_enabled;
+ char pad[ 0xC ];
+};
+
+class IMaterial {
+ char pad[ 0x1C ];
+public:
+ int m_ref_count;
+
+ auto GetName( ) {
+ return util::get_vfunc< 0, const char* >( this );
+ }
+
+ auto GetTextureGroupName( ) {
+ return util::get_vfunc< 1, const char* >( this );
+ }
+
+ void IncrementReferenceCount( ) {
+ return util::get_vfunc< 12, void >( this );
+ }
+
+ void DecrementReferenceCount( ) {
+ return util::get_vfunc< 13, void >( this );
+ }
+
+ void AlphaModulate( float alpha ) {
+ return util::get_vfunc< 27, void >( this, alpha );
+ }
+
+ void ColorModulate( float r, float g, float b ) {
+ return util::get_vfunc< 28, void >( this, r, g, b );
+ }
+
+ void SetMaterialVarFlag( MaterialVarFlags_t flag, bool on ) {
+ return util::get_vfunc< 29, void >( this, flag, on );
+ }
+
+ bool GetMaterialVarFlag( MaterialVarFlags_t flag ) {
+ return util::get_vfunc< 30, bool >( this, flag );
+ }
+
+ auto GetAlphaModulation( ) {
+ return util::get_vfunc< 44, float >( this );
+ }
+
+ void GetColorModulate( float* r, float* g, float* b ) {
+ return util::get_vfunc< 45, void >( this, r, g, b );
+ }
+
+ void Refresh( ) {
+ return util::get_vfunc< 37, void >( this );
+ }
+};
+
+class IMaterialSystem
+{
+public:
+ enum RenderTargetSizeMode_t {
+ RT_SIZE_NO_CHANGE = 0, // Only allowed for render targets that don't want a depth buffer
+ // (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer).
+ RT_SIZE_DEFAULT = 1, // Don't play with the specified width and height other than making sure it fits in the framebuffer.
+ RT_SIZE_PICMIP = 2, // Apply picmip to the render target's width and height.
+ RT_SIZE_HDR = 3, // frame_buffer_width / 4
+ RT_SIZE_FULL_FRAME_BUFFER = 4, // Same size as frame buffer, or next lower power of 2 if we can't do that.
+ RT_SIZE_OFFSCREEN = 5, // Target of specified size, don't mess with dimensions
+ RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP = 6 // Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures.
+ };
+
+ enum MaterialRenderTargetDepth_t {
+ MATERIAL_RT_DEPTH_SHARED = 0x0,
+ MATERIAL_RT_DEPTH_SEPARATE = 0x1,
+ MATERIAL_RT_DEPTH_NONE = 0x2,
+ MATERIAL_RT_DEPTH_ONLY = 0x3,
+ };
+
+ ImageFormat GetBackBufferFormat( ) {
+ return util::get_vfunc< 36, ImageFormat >( this );
+ }
+
+ IMaterial* CreateMaterial( const char* pMaterialName, void* pVMTKeyValues ) {
+ return util::get_vfunc< 70, IMaterial* >( this, pMaterialName, pVMTKeyValues );
+ }
+
+ IMaterial* FindMaterial( const char* pMaterialName, const char* pTextureGroupName = "Model textures", bool complain = true, const char* pComplainPrefix = nullptr ) {
+ return util::get_vfunc< 84, IMaterial* >( this, pMaterialName, pTextureGroupName, complain, pComplainPrefix );
+ }
+
+ MaterialHandle_t FirstMaterial( ) {
+ return util::get_vfunc< 86, MaterialHandle_t >( this );
+ }
+
+ MaterialHandle_t NextMaterial( MaterialHandle_t h ) {
+ return util::get_vfunc< 87, MaterialHandle_t >( this, h );
+ }
+
+ MaterialHandle_t InvalidMaterial( ) {
+ return util::get_vfunc< 88, MaterialHandle_t >( this );
+ }
+
+ IMaterial* GetMaterial( MaterialHandle_t h ) {
+ return util::get_vfunc< 89, IMaterial* >( this, h );
+ }
+
+ void BeginRenderTargetAllocation( ) {
+ return util::get_vfunc< 94, void >( this );
+ }
+
+ void EndRenderTargetAllocation( ) {
+ return util::get_vfunc< 95, void >( this );
+ }
+
+ ITexture* CreateNamedRenderTargetTextureEx( const char* name, int w, int h, RenderTargetSizeMode_t sizeMode,
+ ImageFormat format, MaterialRenderTargetDepth_t depth )
+ {
+ const int textureFlags = 0x4 | 0x8; //TEXTUREFLAGS_CLAMPS, TEXTUREFLAGS_CLAMPT
+ const int renderTargetFlags = 0x1; //CREATERENDERTARGETFLAGS_HDR
+ return util::get_vfunc< 97, ITexture* >( this, name, w, h, sizeMode, format, depth, textureFlags, renderTargetFlags );
+ }
+
+ /*void* GetRenderContext( ) {
+ typedef IMatRenderContext*( __thiscall* GetRenderContextFn )( void* );
+ return CallVFunction<GetRenderContextFn>( this, 115 )( this );
+ }*/
+};
\ No newline at end of file diff --git a/tf2/IPanel.h b/tf2/IPanel.h new file mode 100644 index 0000000..5252642 --- /dev/null +++ b/tf2/IPanel.h @@ -0,0 +1,13 @@ +#pragma once
+
+class IPanel {
+public:
+ const char* GetName( int iPanel ) {
+ return call_vfunc< const char*( __thiscall* )( void*, int ) >( this, 36 )( this, iPanel );
+ }
+
+ void SetMouseInputEnabled( unsigned int iPanel, bool state ) {
+ return call_vfunc< void( __thiscall* )( void*, unsigned int, bool ) >( this, 32 )( this, iPanel, state );
+ }
+
+};
\ No newline at end of file diff --git a/tf2/IPlayerInfoManager.h b/tf2/IPlayerInfoManager.h new file mode 100644 index 0000000..13406b1 --- /dev/null +++ b/tf2/IPlayerInfoManager.h @@ -0,0 +1,7 @@ +#pragma once
+#include "CGlobalVarsBase.h"
+class IPlayerInfoManager {
+public:
+ virtual void pad_000( ) = 0;
+ virtual CGlobalVarsBase* GetGlobalVars( ) = 0;
+};
\ No newline at end of file diff --git a/tf2/ISurface.h b/tf2/ISurface.h new file mode 100644 index 0000000..3dbff15 --- /dev/null +++ b/tf2/ISurface.h @@ -0,0 +1,223 @@ +#pragma once
+#include "VFunc.h"
+#include "vector.hpp"
+#include "color.hpp"
+
+enum FontDrawType_t {
+ FONT_DRAW_DEFAULT = 0,
+ FONT_DRAW_NONADDITIVE,
+ FONT_DRAW_ADDITIVE,
+ FONT_DRAW_TYPE_COUNT = 2,
+};
+
+enum FontFlags_t {
+ FONTFLAG_NONE,
+ FONTFLAG_ITALIC = 0x001,
+ FONTFLAG_UNDERLINE = 0x002,
+ FONTFLAG_STRIKEOUT = 0x004,
+ FONTFLAG_SYMBOL = 0x008,
+ FONTFLAG_ANTIALIAS = 0x010,
+ FONTFLAG_GAUSSIANBLUR = 0x020,
+ FONTFLAG_ROTARY = 0x040,
+ FONTFLAG_DROPSHADOW = 0x080,
+ FONTFLAG_ADDITIVE = 0x100,
+ FONTFLAG_OUTLINE = 0x200,
+ FONTFLAG_CUSTOM = 0x400,
+ FONTFLAG_BITMAP = 0x800,
+};
+
+enum ImageFormat {
+ IMAGE_FORMAT_UNKNOWN = -1,
+ IMAGE_FORMAT_RGBA8888 = 0,
+ IMAGE_FORMAT_ABGR8888,
+ IMAGE_FORMAT_RGB888,
+ IMAGE_FORMAT_BGR888,
+ IMAGE_FORMAT_RGB565,
+ IMAGE_FORMAT_I8,
+ IMAGE_FORMAT_IA88,
+ IMAGE_FORMAT_P8,
+ IMAGE_FORMAT_A8,
+ IMAGE_FORMAT_RGB888_BLUESCREEN,
+ IMAGE_FORMAT_BGR888_BLUESCREEN,
+ IMAGE_FORMAT_ARGB8888,
+ IMAGE_FORMAT_BGRA8888,
+ IMAGE_FORMAT_DXT1,
+ IMAGE_FORMAT_DXT3,
+ IMAGE_FORMAT_DXT5,
+ IMAGE_FORMAT_BGRX8888,
+ IMAGE_FORMAT_BGR565,
+ IMAGE_FORMAT_BGRX5551,
+ IMAGE_FORMAT_BGRA4444,
+ IMAGE_FORMAT_DXT1_ONEBITALPHA,
+ IMAGE_FORMAT_BGRA5551,
+ IMAGE_FORMAT_UV88,
+ IMAGE_FORMAT_UVWQ8888,
+ IMAGE_FORMAT_RGBA16161616F,
+ IMAGE_FORMAT_RGBA16161616,
+ IMAGE_FORMAT_UVLX8888,
+ IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
+ IMAGE_FORMAT_RGB323232F,
+ IMAGE_FORMAT_RGBA32323232F,
+
+ // Depth-stencil texture formats for shadow depth mapping
+ IMAGE_FORMAT_NV_DST16, //
+ IMAGE_FORMAT_NV_DST24, //
+ IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
+ IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
+ IMAGE_FORMAT_ATI_DST16, //
+ IMAGE_FORMAT_ATI_DST24, //
+ IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
+
+ // Compressed normal map formats
+ IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
+ IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
+
+ NUM_IMAGE_FORMATS
+};
+
+struct vertex_t {
+ vertex_t( ) {}
+
+ vertex_t( const vec2_t& pos, const vec2_t& coord = vec2_t( 0, 0 ) ) {
+ m_position = pos;
+ m_tex_coord = coord;
+ }
+
+ void init( float x, float y, const vec2_t& coord = vec2_t( 0, 0 ) ) {
+ m_position = vec2_t( x, y );
+ m_tex_coord = coord;
+ }
+
+ vec2_t m_position;
+ vec2_t m_tex_coord;
+};
+
+using HFont = unsigned long;
+using VPANEL = unsigned long;
+class IntRect;
+class IHTMLEvents;
+class IHTML;
+using HCursor = unsigned long;
+using HTexture = unsigned long;
+class CharRenderInfo;
+class IVguiMatInfo;
+class IImage;
+class DrawTexturedRectParms_t;
+class IHTMLChromeController;
+
+enum GradientType_t {
+ GRADIENT_HORIZONTAL = 0,
+ GRADIENT_VERTICAL = 1
+};
+
+class ISurface {
+public:
+ void DrawSetColor( clr_t clr ) {
+ return call_vfunc< void( __thiscall* )( void*, int , int , int, int ) >( this, 11 )( this, clr.r( ), clr.g( ), clr.b( ), clr.a( ) );
+ }
+
+ void DrawFilledRect( int x, int y, int w, int h ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 12 )( this, x, y, w, h );
+ }
+
+ void DrawOutlinedRect( int x, int y, int w, int h ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 14 )( this, x, y, w, h );
+ }
+
+ void DrawLine( int x0, int y0, int x1, int y1 ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 15 )( this, x0, y0, x1, y1 );
+ }
+
+ void DrawPolyLine( int* x, int* y, int n ) {
+ return call_vfunc< void( __thiscall* )( void*, int*, int*, int ) >( this, 16 )( this, x, y, n );
+ }
+
+ void DrawSetTextFont( unsigned long index ) {
+ return call_vfunc< void( __thiscall* )( void*, unsigned long ) >( this, 17 )( this, index );
+ }
+
+ void DrawSetTextColor( clr_t clr ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 19 )( this, clr.r( ), clr.g( ), clr.b( ), clr.a( ) );
+ }
+
+ void DrawSetTextPos( int x, int y ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int ) >( this, 20 )( this, x, y );
+ }
+
+ void DrawPrintText( const wchar_t* text, int length, FontDrawType_t drawtype = FontDrawType_t::FONT_DRAW_DEFAULT ) {
+ return call_vfunc< void( __thiscall* )( void*, const wchar_t*, int, FontDrawType_t ) >( this, 22 )( this, text, length, drawtype );
+ }
+
+ void DrawSetTextureRGBA( int id, const unsigned char* rgba, int w, int h ) {
+ return call_vfunc< void( __thiscall* )( void*, int, const unsigned char*, int, int, int, bool ) >( this, 31 )( this, id, rgba, w, h, 0, true );
+ }
+
+ void DrawSetTexture( int id ) {
+ return call_vfunc< void( __thiscall* )( void*, int ) >( this, 32 )( this, id );
+ }
+
+ int CreateNewTextureID( bool procedural ) {
+ return call_vfunc< int( __thiscall* )( void*, bool ) >( this, 37 )( this, procedural );
+ }
+
+ void SetCursorAlwaysVis( bool vis ) {
+ return call_vfunc< void( __thiscall* )( void*, bool ) >( this, 52 )( this, vis );
+ }
+
+ unsigned long CreateFnt( ) {
+ return call_vfunc< unsigned long( __thiscall* )( void* ) >( this, 66 )( this );
+ }
+
+ void UnlockCursor( ) {
+ return call_vfunc< void( __thiscall* )( void* ) >( this, 61 )( this );
+ }
+
+ void LockCursor( ) {
+ return call_vfunc< void( __thiscall* )( void* ) >( this, 62 )( this );
+ }
+
+ void SetFontGlyphSet( unsigned long font, const char* windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin = 0, int nRangeMax = 0 ) {
+ return call_vfunc< void( __thiscall* )( void*, unsigned long, const char*, int, int, int, int, int, int, int ) >( this, 67 )( this, font, windowsFontName, tall, weight, blur, scanlines, flags, nRangeMin, nRangeMax );
+ }
+
+ void GetTextSize( unsigned long font, const wchar_t* text, int& wide, int& tall ) {
+ return call_vfunc< void( __thiscall* )( void*, unsigned long, const wchar_t*, int&, int& ) >( this, 75 )( this, font, text, wide, tall );
+ }
+
+ void play_sound( const char* fileName ) {
+ return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 82 )( this, fileName );
+ }
+
+ void GetCursorPosition( int &x, int &y ) {
+ return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 96 )( this, x, y );
+ }
+
+ void DrawOutlinedCircle( int x, int y, int radius, int segments ) {
+ return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 99 )( this, x, y, radius, segments );
+ }
+
+ void DrawTexturedPolygon( int n, vertex_t* pVertice, bool bClipVertices = true ) {
+ return call_vfunc< void( __thiscall* )( void*, int, vertex_t*, bool ) >( this, 102 )( this, n, pVertice, bClipVertices );
+ }
+
+ void DrawGradient( int x, int y, int w, int h, clr_t first, clr_t second, GradientType_t type )
+ {
+ clr_t present_draw_clr = { };
+
+ auto draw_filled_rect_gradient = [ & ]( bool reversed ) -> void {
+ call_vfunc< void( __thiscall* )( void*, int, int, int, int, unsigned, unsigned, bool ) >( this, 118 )
+ ( this, x, y, w, h, reversed ? 255 : 0, reversed ? 0 : 255, type == GRADIENT_HORIZONTAL );
+ };
+
+ DrawSetColor( clr_t::blend( first, second, 0.5f ) );
+ DrawFilledRect( x, y, w, h );
+
+ DrawSetColor( first );
+ present_draw_clr = first;
+ draw_filled_rect_gradient( true );
+
+ DrawSetColor( second );
+ present_draw_clr = second;
+ draw_filled_rect_gradient( false );
+ }
+};
\ No newline at end of file diff --git a/tf2/IVDebugOverlay.h b/tf2/IVDebugOverlay.h new file mode 100644 index 0000000..664b356 --- /dev/null +++ b/tf2/IVDebugOverlay.h @@ -0,0 +1,10 @@ +#pragma once
+#include "VFunc.h"
+
+class vec3_t;
+class IVDebugOverlay {
+public:
+ int ScreenPosition( const vec3_t& point, vec3_t& screen ) {
+ return call_vfunc< int( __thiscall* )( void*, const vec3_t&, vec3_t& ) >( this, 10 )( this, point, screen );
+ }
+};
\ No newline at end of file diff --git a/tf2/IVEngineClient.h b/tf2/IVEngineClient.h new file mode 100644 index 0000000..a45e839 --- /dev/null +++ b/tf2/IVEngineClient.h @@ -0,0 +1,192 @@ +#pragma once
+#include "VFunc.h"
+
+typedef float matrix3x4[ 3 ][ 4 ];
+typedef struct player_info_s {
+ char name[ 32 ];
+ int userID;
+ char guid[ 33 ];
+ unsigned long friendsID;
+ char friendsName[ 32 ];
+ bool fakeplayer;
+ bool ishltv;
+ unsigned long customFiles[ 4 ];
+ byte filesDownloaded;
+} player_info_t;
+
+class INetChannelInfo
+{
+public:
+
+ enum
+ {
+ GENERIC = 0, // must be first and is default group
+ LOCALPLAYER, // bytes for local player entity update
+ OTHERPLAYERS, // bytes for other players update
+ ENTITIES, // all other entity bytes
+ SOUNDS, // game sounds
+ EVENTS, // event messages
+ USERMESSAGES, // user messages
+ ENTMESSAGES, // entity messages
+ VOICE, // voice data
+ STRINGTABLE, // a stringtable update
+ MOVE, // client move cmds
+ STRINGCMD, // string command
+ SIGNON, // various signondata
+ TOTAL, // must be last and is not a real group
+ };
+
+ virtual const char *GetName( void ) const = 0; // get channel name
+ virtual const char *GetAddress( void ) const = 0; // get channel IP address as string
+ virtual float GetTime( void ) const = 0; // current net time
+ virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds
+ virtual int GetBufferSize( void ) const = 0; // netchannel packet history size
+ virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec
+
+ virtual bool IsLoopback( void ) const = 0; // true if loopback channel
+ virtual bool IsTimingOut( void ) const = 0; // true if timing out
+ virtual bool IsPlayback( void ) const = 0; // true if demo playback
+
+ virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
+ virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
+ virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
+ virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
+ virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
+ virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
+ virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
+ virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
+ virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
+ virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
+ virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet
+ virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting
+ virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
+ virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
+ virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
+ virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0;
+
+ virtual float GetTimeoutSeconds( ) const = 0;
+};
+
+class INetChannel {
+public:
+ char pad_0000[ 20 ]; //0x0000
+ bool m_bProcessingMessages; //0x0014
+ bool m_bShouldDelete; //0x0015
+ char pad_0016[ 2 ]; //0x0016
+ int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number
+ int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number
+ int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number
+ int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
+ int32_t m_nInReliableState; //0x0028 state of incoming reliable data
+ int32_t m_nChokedPackets; //0x002C number of choked packets
+ char pad_0030[ 1044 ]; //0x0030
+
+ bool transmit( bool only_reliable ) {
+ return util::get_vfunc< 49, bool >( this, only_reliable );
+ }
+}; //Size: 0x0444
+
+struct INetMessage {
+ virtual ~INetMessage( );
+};
+
+template<typename T>
+class CNetMessagePB : public INetMessage, public T {};
+
+class CCLCMsg_Move_ {
+private:
+ char __PAD0[ 0x8 ];
+public:
+ int numBackupCommands;
+ int numNewCommands;
+};
+
+using CCLCMsg_Move_t = CNetMessagePB<CCLCMsg_Move_>;
+
+class CClientState {
+public:
+ char pad0[ 0x9C ];
+ INetChannel* netchannel;
+ char pad1[ 0xD4 ];
+ int32_t m_nDeltaTick; //0x174
+ char pad2[ 0x4B34 ];
+ float m_frameTime;
+ int32_t lastoutgoingcommand;
+ int32_t chokedcommands;
+ int32_t last_command_ack;
+};
+
+class CGlobalState {
+public:
+ uintptr_t * m_manager;
+ CClientState *m_def_clientstate;
+
+ __forceinline CClientState* get_client_state( ) {
+ return m_def_clientstate;
+ }
+};
+
+class IVEngineClient {
+public:
+ void GetScreenSize( int& width, int& height ) {
+ return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height );
+ }
+
+ void ClientCmd( const char* command ) {
+ return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command );
+ }
+
+ bool GetPlayerInfo( int index, player_info_t* info ) {
+ return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info );
+ }
+
+ int GetPlayerForUserID( int UserID ) {
+ using fn = int( __thiscall* )( void*, int );
+ return util::get_vfunc< fn >( this, 9 )( this, UserID );
+ }
+
+ bool Cov_IsVisible( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this );
+ }
+
+ int GetLocalPlayer( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this );
+ }
+
+ float Time( ) {
+ return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this );
+ }
+
+ void GetViewAngles( vec3_t& angles ) {
+ return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles );
+ }
+
+ void SetViewAngles( vec3_t& angles ) {
+ return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles );
+ }
+
+ const matrix3x4& GetWorldToScreenMatrix( ) {
+ return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this );
+ }
+
+ int GetMaxClients( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this );
+ }
+
+ bool IsInGame( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this );
+ }
+
+ bool IsConnected( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this );
+ }
+
+ void ClientCmd_Unrestricted( const char* command ) {
+ return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command );
+ }
+
+ INetChannelInfo* GetNetChannelInfo( ) {
+ using fn = INetChannelInfo * ( __thiscall* )( void* );
+ return util::get_vfunc< fn >( this, 72 )( this );
+ }
+};
\ No newline at end of file diff --git a/tf2/IVModelInfo.h b/tf2/IVModelInfo.h new file mode 100644 index 0000000..08df897 --- /dev/null +++ b/tf2/IVModelInfo.h @@ -0,0 +1,179 @@ +#pragma once +#include "IVEngineClient.h" +#include "IClientEntityList.h" +class IMaterial; +struct mstudiobbox_t { + int bone; + int group; + vec3_t bbmin; + vec3_t bbmax; + int szhitboxnameindex; + int unused[8]; +}; + +enum OverrideType_t {
+ OVERRIDE_NORMAL = 0,
+ OVERRIDE_BUILD_SHADOWS,
+ OVERRIDE_DEPTH_WRITE,
+ OVERRIDE_SSAO_DEPTH_WRITE,
+}; +struct DrawModelState_t; + +struct mstudiobone_t {
+ int sznameindex;
+ char* GetName( ) const { return reinterpret_cast< char* >( reinterpret_cast< uintptr_t >( this ) ) + sznameindex; }
+ int parent;
+ int bonecontroller[ 6 ];
+ vec3_t pos;
+ float quat[ 4 ];
+ vec3_t rot;
+ vec3_t posscale;
+ vec3_t rotscale;
+ matrix3x4 poseToBone;
+ float qAlignment[ 4 ];
+ int flags;
+ int proctype;
+ int procindex;
+ mutable int physicsbone;
+ void* GetProcedure( ) const { return procindex == 0 ? nullptr : reinterpret_cast<void*>( reinterpret_cast<uintptr_t>( this ) + procindex ); };
+ int surfacepropidx;
+ char* GetSurfaceProps( ) const { return reinterpret_cast<char*>( reinterpret_cast<uintptr_t>( this ) ) + surfacepropidx; }
+ int contents;
+ unsigned char pad[ 32 ];
+}; + +struct mstudiohitboxset_t { + int sznameindex; + inline char *const pszName(void) const { return ((char *)this) + sznameindex; } + int numhitboxes; + int hitboxindex; + mstudiobbox_t *pHitbox(int i) const { return (mstudiobbox_t *)(((BYTE *)this) + hitboxindex) + i; }; +}; + +struct studiohdr_t { + unsigned char pad00[12]; + char name[64]; + unsigned char pad01[80]; + int numbones; + int boneindex; + unsigned char pad02[12]; + int hitboxsetindex; + unsigned char pad03[228]; + + mstudiobone_t *GetBone( int i ) const {
+ return reinterpret_cast<mstudiobone_t*>( uintptr_t( this ) + boneindex ) + i;
+ }; + + mstudiohitboxset_t *pHitboxSet(int i) const { + return (mstudiohitboxset_t *)(((unsigned char *)this) + hitboxsetindex) + i; + }; + + mstudiobbox_t *pHitbox(int i, int set) const { + const mstudiohitboxset_t *s = pHitboxSet(set); + if(!s) + return 0; + + return s->pHitbox(i); + }; + + int iHitboxCount(int set) const { + const mstudiohitboxset_t *s = pHitboxSet(set); + if(!s) + return 0; + + return s->numhitboxes; + }; +}; + +struct ModelRenderInfo_t {
+ vec3_t m_origin;
+ vec3_t m_angles;
+ char pad[ 0x4 ];
+ void* m_renderable;
+ const model_t* m_model;
+ const matrix3x4* m_model2world;
+ const matrix3x4* m_light_offset;
+ const vec3_t* m_light_origin;
+ int m_flags;
+ int m_entity_index;
+ int m_skin;
+ int m_body;
+ int m_hitboxset;
+ uint16_t* m_instance;
+
+ ModelRenderInfo_t( ) {
+ m_model2world = nullptr;
+ m_light_offset = nullptr;
+ m_light_origin = nullptr;
+ }
+}; + +class IVModelInfo { +public: + int GetModelIndex( const char* name ) { + return call_vfunc< int( __thiscall* )( void*, const char* ) >( this, 2 )( this, name ); + } + + const char* GetModelName( const void* model ) { + return call_vfunc< const char*( __thiscall* )( void*, const void* ) >( this, 3 )( this, model ); + } + + studiohdr_t* GetStudioModel( const void* model ) { + return call_vfunc< studiohdr_t*( __thiscall* )( void*, const void* ) >( this, 28 )( this, model ); + } + + model_t* FindOrLoadModel( const char* name ) {
+ using fn = model_t * ( __thiscall* )( void*, const char* );
+ return util::get_vfunc< fn >( this, 43 )( this, name );
+ } +}; + +class IVModelRender {
+public:
+ void ForcedMaterialOverride( IMaterial* newMaterial, OverrideType_t nOverrideType = OVERRIDE_NORMAL, int unk = 0 ) {
+ using fn = void( __thiscall* )( void*, IMaterial*, OverrideType_t, int );
+ return util::get_vfunc< fn >( this, 1 )( this, newMaterial, nOverrideType, unk );
+ }
+
+ void DrawModelExecute( void* matctx, const DrawModelState_t& state, const ModelRenderInfo_t& pInfo, matrix3x4* pCustomBoneToWorld ) {
+ using fn = void( __thiscall* )( void*, void*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4* );
+ util::get_vfunc< fn >( this, 19 )( this, matctx, state, pInfo, pCustomBoneToWorld );
+ }
+}; +
+
+class INetworkStringTable {
+public:
+
+ virtual ~INetworkStringTable( void ) {};
+
+ // Table Info
+ virtual const char *GetTableName( void ) const = 0;
+ virtual int GetTableId( void ) const = 0;
+ virtual int GetNumStrings( void ) const = 0;
+ virtual int GetMaxStrings( void ) const = 0;
+ virtual int GetEntryBits( void ) const = 0;
+
+ // Networking
+ virtual void SetTick( int tick ) = 0;
+ virtual bool ChangedSinceTick( int tick ) const = 0;
+
+ // Accessors (length -1 means don't change user data if string already exits)
+ virtual int AddString( bool bIsServer, const char *value, int length = -1, const void *userdata = 0 ) = 0;
+
+ virtual const char *GetString( int stringNumber ) = 0;
+ virtual void SetStringUserData( int stringNumber, int length, const void *userdata ) = 0;
+ virtual const void *GetStringUserData( int stringNumber, int *length ) = 0;
+ virtual int FindStringIndex( char const *string ) = 0; // returns INVALID_STRING_INDEX if not found
+
+ // Callbacks
+ virtual void SetStringChangedCallback( void *object, void* changeFunc ) = 0;
+};
+
+class CStringTable {
+public:
+ INetworkStringTable * FindTable( const char* table ) {
+ using fn = INetworkStringTable * ( __thiscall* )( void*, const char* );
+ return util::get_vfunc< fn >( this, 3 )( this, table );
+ }
+};
\ No newline at end of file diff --git a/tf2/IVRenderView.h b/tf2/IVRenderView.h new file mode 100644 index 0000000..b85b82d --- /dev/null +++ b/tf2/IVRenderView.h @@ -0,0 +1,185 @@ +#pragma once
+#include "util.hpp"
+
+class Beam_t;
+class C_Beam;
+class c_base_player;
+class ITraceFilter;
+
+
+class IVRenderView {
+public:
+ void SetBlend( float blend ) {
+ return util::get_vfunc< 4, void >( this, blend );
+ }
+
+ float GetBlend( ) {
+ return util::get_vfunc< 5, float >( this );
+ }
+
+ void SetColorModulation( float const* blend ) {
+ return util::get_vfunc< 6, void >( this, blend );
+ }
+
+ void GetColorModulation( float* blend ) {
+ return util::get_vfunc< 7, void >( this, blend );
+ }
+};
+
+enum beam_types {
+ beam_normal = 0,
+ beam_disk = 2,
+ beam_cylinder,
+ beam_follow,
+ beam_ring,
+ beam_spline,
+ beam_ring_point,
+ beam_laser,
+ beam_tesla,
+};
+
+enum beam_flags {
+ FBEAM_STARTENTITY = 0x00000001,
+ FBEAM_ENDENTITY = 0x00000002,
+ FBEAM_FADEIN = 0x00000004,
+ FBEAM_FADEOUT = 0x00000008,
+ FBEAM_SINENOISE = 0x00000010,
+ FBEAM_SOLID = 0x00000020,
+ FBEAM_SHADEIN = 0x00000040,
+ FBEAM_SHADEOUT = 0x00000080,
+ FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once
+ FBEAM_NOTILE = 0x00000200,
+ FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set.
+ FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet?
+ FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet?
+ FBEAM_ISACTIVE = 0x00002000,
+ FBEAM_FOREVER = 0x00004000,
+ FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth
+ FBEAM_REVERSED = 0x00010000,
+ NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED!
+};
+
+struct BeamInfo_t {
+ beam_types m_nType;
+
+ // Entities
+ IClientEntity* m_pStartEnt;
+ int m_nStartAttachment;
+ IClientEntity* m_pEndEnt;
+ int m_nEndAttachment;
+
+ // Points
+ vec3_t m_vecStart;
+ vec3_t m_vecEnd;
+
+ int m_nModelIndex;
+ const char *m_pszModelName;
+
+ int m_nHaloIndex;
+ const char *m_pszHaloName;
+ float m_flHaloScale;
+
+ float m_flLife;
+ float m_flWidth;
+ float m_flEndWidth;
+ float m_flFadeLength;
+ float m_flAmplitude;
+
+ float m_flBrightness;
+ float m_flSpeed;
+
+ int m_nStartFrame;
+ float m_flFrameRate;
+
+ float m_flRed;
+ float m_flGreen;
+ float m_flBlue;
+
+ bool m_bRenderable;
+
+ int m_nSegments;
+
+ int m_nFlags;
+
+ // Rings
+ vec3_t m_vecCenter;
+ float m_flStartRadius;
+ float m_flEndRadius;
+
+ BeamInfo_t( )
+ {
+ m_nType = beam_normal;
+ m_nSegments = -1;
+ m_pszModelName = NULL;
+ m_pszHaloName = NULL;
+ m_nModelIndex = -1;
+ m_nHaloIndex = -1;
+ m_bRenderable = true;
+ m_nFlags = 0;
+ }
+};
+
+class IViewRenderBeams
+{
+public:
+ // Construction
+public:
+ IViewRenderBeams( void );
+ virtual ~IViewRenderBeams( void );
+
+ // Implement IViewRenderBeams
+public:
+ virtual void InitBeams( void );
+ virtual void ShutdownBeams( void );
+ virtual void ClearBeams( void );
+
+ // Updates the state of the temp ent beams
+ virtual void UpdateTempEntBeams( );
+
+ virtual void DrawBeam( Beam_t *pbeam );
+ virtual void DrawBeam( C_Beam* pbeam, ITraceFilter*pEntityBeamTraceFilter = NULL );
+
+ virtual void KillDeadBeams( IClientEntity *pDeadEntity );
+
+ virtual void CreateBeamEnts( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float endWidth, float fadeLength, float amplitude,
+ float brightness, float speed, int startFrame,
+ float framerate, float r, float g, float b, int type = -1 );
+ virtual Beam_t *CreateBeamEnts( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamEntPoint( int nStartEntity, const vec3_t *pStart, int nEndEntity, const vec3_t* pEnd,
+ int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float endWidth, float fadeLength, float amplitude,
+ float brightness, float speed, int startFrame,
+ float framerate, float r, float g, float b );
+ virtual Beam_t *CreateBeamEntPoint( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamPoints( vec3_t& start, vec3_t& end, int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float endWidth, float fadeLength, float amplitude,
+ float brightness, float speed, int startFrame,
+ float framerate, float r, float g, float b );
+ virtual Beam_t *CreateBeamPoints( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamRing( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float endWidth, float fadeLength, float amplitude,
+ float brightness, float speed, int startFrame,
+ float framerate, float r, float g, float b, int flags );
+ virtual Beam_t *CreateBeamRing( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamRingPoint( const vec3_t& center, float start_radius, float end_radius, int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
+ float brightness, float speed, int startFrame,
+ float framerate, float r, float g, float b, int flags );
+ virtual Beam_t *CreateBeamRingPoint( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamCirclePoints( int type, vec3_t& start, vec3_t& end,
+ int modelIndex, int haloIndex, float haloScale, float life, float width,
+ float endWidth, float fadeLength, float amplitude, float brightness, float speed,
+ int startFrame, float framerate, float r, float g, float b );
+ virtual Beam_t *CreateBeamCirclePoints( BeamInfo_t &beamInfo );
+
+ virtual void CreateBeamFollow( int startEnt, int modelIndex, int haloIndex, float haloScale,
+ float life, float width, float endWidth, float fadeLength, float r, float g, float b,
+ float brightness );
+ virtual Beam_t *CreateBeamFollow( BeamInfo_t &beamInfo );
+};
\ No newline at end of file diff --git a/tf2/KeyValues.cpp b/tf2/KeyValues.cpp new file mode 100644 index 0000000..16ccf6e --- /dev/null +++ b/tf2/KeyValues.cpp @@ -0,0 +1,62 @@ +#include "KeyValues.h"
+#include "pattern.hpp"
+#include "interfaces.h"
+
+void* KeyValues::key_values_ptr;
+
+void IKeyValuesSystem::FreeKeyValuesMemory( void* memory ) {
+ return util::get_vfunc< 2, void >( this, memory );
+}
+
+int IKeyValuesSystem::GetSymbolForString( const char* str, bool create ) {
+ static auto offset = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ), xors( "FF 15 ? ? ? ? 83 C4 08 89 06 8B C6" ) );
+ using fn = int( __thiscall* )( void*, const char*, bool );
+
+ int symbol = ( ( fn )( offset ) )( this, str, create );
+ return symbol;
+}
+
+const char* IKeyValuesSystem::GetStringForSymbol( int symbol ) {
+ static auto offset = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ), xors( "55 8B EC 8B 55 08 83 FA FF" ) );
+ using fn = const char*( __thiscall* )( void*, int );
+
+ auto result = ( ( fn )( offset ) )( this, symbol );
+ printf( "%d: %d\n", symbol, *( int* )( &result ) );
+
+ return result;
+}
+
+//honestly keyvalues can suck my fucking cock while i force feeds that fucking whores ass rats to live in its cum infested shithole
+
+
+KeyValues::KeyValues( const char* name ) {
+ static std::string fun_pattern = "E8 ? ? ? ? 80 7D 84 00";
+ static uintptr_t function_offset = pattern::first_code_match( cl.m_chl.dll( ), fun_pattern ) + 0x13C;
+ static auto function = reinterpret_cast< void( __thiscall* )( void*, const char* ) >( function_offset );
+ if( function ) function( this, name );
+}
+
+bool KeyValues::LoadFromBuffer( const char* resource_name, const char* buffer, void* file_system, const char* path_id ) {
+ static std::string fun_pattern = "55 8B EC 83 E4 F8 83 EC 34 53 8B 5D 0C 89 4C 24 04";
+ static auto function = pattern::first_code_match< bool( __thiscall* )( void*, const char*, const char*, void*, const char*, void* ) >( cl.m_chl.dll( ), fun_pattern );
+ if( function ) return function( this, resource_name, buffer, file_system, path_id, 0 );
+ return false;
+}
+
+void* KeyValues::operator new( size_t alloc_size ) {
+ if( !KeyValues::key_values_ptr ) {
+ static auto get_key_values = reinterpret_cast< void*( __cdecl* )( ) >( GetProcAddress( GetModuleHandleA( "vstdlib.dll" ), "KeyValuesSystem" ) );
+ KeyValues::key_values_ptr = get_key_values( );
+ }
+
+ return call_vfunc< void*( __thiscall* )( void*, size_t ) >( KeyValues::key_values_ptr, 1 )( KeyValues::key_values_ptr, 32 );
+}
+
+void KeyValues::operator delete( void* mem ) {
+ if( !KeyValues::key_values_ptr ) {
+ static auto get_key_values = reinterpret_cast< void*( __cdecl* )( ) >( GetProcAddress( GetModuleHandleA( "vstdlib.dll" ), "KeyValuesSystem" ) );
+ KeyValues::key_values_ptr = get_key_values( );
+ }
+
+ call_vfunc< void( __thiscall* )( void*, void* ) >( KeyValues::key_values_ptr, 2 )( KeyValues::key_values_ptr, mem );
+}
diff --git a/tf2/KeyValues.h b/tf2/KeyValues.h new file mode 100644 index 0000000..1d8ed41 --- /dev/null +++ b/tf2/KeyValues.h @@ -0,0 +1,46 @@ +#pragma once
+#include "util.hpp"
+
+class IKeyValuesSystem {
+public:
+ void FreeKeyValuesMemory( void* memory );
+ int GetSymbolForString( const char* string, bool create );
+ const char* GetStringForSymbol( int symbol );
+};
+
+class KeyValues
+{
+public:
+ KeyValues( const char *setName );
+ //~KeyValues( );
+
+ bool LoadFromBuffer( char const *resourceName, const char *pBuffer, void* pFileSystem = nullptr, const char *pPathID = nullptr );
+
+ const char* get_string( const char* name, const char* value );
+
+ int m_iKeyName;
+
+ char *m_sValue;
+ wchar_t *m_wsValue;
+
+ // we don't delete these
+ union {
+ int m_iValue;
+ float m_flValue;
+ void *m_pValue;
+ unsigned char m_Color[ 4 ];
+ };
+
+ void* operator new( size_t alloc );
+ void operator delete( void* mem );
+
+ char m_iDataType;
+ char m_bHasEscapeSequences;
+ char m_bEvaluateConditionals;
+ static void* key_values_ptr;
+ KeyValues* FindKey( const char* key_name );
+
+ KeyValues *m_pPeer; // pointer to next key in list
+ KeyValues *m_pSub; // pointer to Start of a new sub key list
+ KeyValues *m_pChain;// Search here if it's not in our list
+};
\ No newline at end of file diff --git a/tf2/README.md b/tf2/README.md new file mode 100644 index 0000000..fa73fb9 --- /dev/null +++ b/tf2/README.md @@ -0,0 +1,3 @@ +# tf2
+
+jukka = bester
diff --git a/tf2/ScreenSpaceEffects.h b/tf2/ScreenSpaceEffects.h new file mode 100644 index 0000000..ec0b6e8 --- /dev/null +++ b/tf2/ScreenSpaceEffects.h @@ -0,0 +1,50 @@ +#pragma once
+class KeyValues;
+
+class IScreenSpaceEffect {
+public:
+
+ virtual void Init( ) = 0;
+ virtual void Shutdown( ) = 0;
+
+ virtual void SetParameters( KeyValues *params ) = 0;
+
+ virtual void Render( int x, int y, int w, int h ) = 0;
+
+ virtual void Enable( bool bEnable ) = 0;
+ virtual bool IsEnabled( ) = 0;
+};
+
+class IScreenSpaceEffectManager {
+public:
+
+ virtual void InitScreenSpaceEffects( ) = 0;
+ virtual void ShutdownScreenSpaceEffects( ) = 0;
+
+ virtual IScreenSpaceEffect *GetScreenSpaceEffect( const char *pEffectName ) = 0;
+
+ virtual void SetScreenSpaceEffectParams( const char *pEffectName, KeyValues *params ) = 0;
+ virtual void SetScreenSpaceEffectParams( IScreenSpaceEffect *pEffect, KeyValues *params ) = 0;
+
+ virtual void EnableScreenSpaceEffect( const char *pEffectName ) = 0;
+ virtual void EnableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0;
+
+ virtual void DisableScreenSpaceEffect( const char *pEffectName ) = 0;
+ virtual void DisableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0;
+
+ virtual void DisableAllScreenSpaceEffects( ) = 0;
+
+ virtual void RenderEffects( int x, int y, int w, int h ) = 0;
+};
+
+class CScreenSpaceEffectRegistration {
+public:
+ CScreenSpaceEffectRegistration( const char *pName, IScreenSpaceEffect *pEffect );
+
+ const char *m_pEffectName;
+ IScreenSpaceEffect *m_pEffect;
+
+ CScreenSpaceEffectRegistration *m_pNext;
+
+ static CScreenSpaceEffectRegistration *s_pHead;
+};
\ No newline at end of file diff --git a/tf2/Source.cpp b/tf2/Source.cpp new file mode 100644 index 0000000..3bd44af --- /dev/null +++ b/tf2/Source.cpp @@ -0,0 +1,42 @@ +#pragma warning (disable:4018)
+
+#include <Windows.h>
+#include <iostream>
+
+#include "console.hpp"
+#include "interfaces.h"
+#include "search.h"
+#include "hooks.h"
+#include <thread>
+#include "base_cheat.h"
+
+HMODULE g_dll;
+
+void main_thread( HMODULE module ) {
+
+ cl.initialize( );
+
+
+
+ while ( !( GetAsyncKeyState( VK_END ) & 0x8000 ) ) {
+ std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
+ }
+
+}
+
+bool __stdcall DllMain(
+ _In_ HINSTANCE hinstDLL,
+ _In_ DWORD fdwReason,
+ _In_ LPVOID lpvReserved ) {
+ if ( fdwReason == DLL_PROCESS_ATTACH /*&& ( uintptr_t )( lpvReserved ) == 20*/ ) { //nigga suck who dick?
+ DisableThreadLibraryCalls( hinstDLL );
+ g_dll = hinstDLL;
+ // coca cola coca cola yayo bought me everything
+
+ //no i did not dummy
+
+ CreateThread( nullptr, 0, reinterpret_cast< LPTHREAD_START_ROUTINE >( main_thread ), hinstDLL, 0, nullptr );
+ }
+
+ return true;
+}
\ No newline at end of file diff --git a/tf2/UtlMem.h b/tf2/UtlMem.h new file mode 100644 index 0000000..df4574f --- /dev/null +++ b/tf2/UtlMem.h @@ -0,0 +1,320 @@ +#pragma once
+
+typedef intptr_t intp;
+inline int UtlMemory_CalcNewAllocationCount( int nAllocationCount, int nGrowSize, int nNewSize, int nBytesItem )
+{
+ if( nGrowSize )
+ nAllocationCount = ( ( 1 + ( ( nNewSize - 1 ) / nGrowSize ) ) * nGrowSize );
+ else
+ {
+ if( !nAllocationCount )
+ nAllocationCount = ( 31 + nBytesItem ) / nBytesItem;
+
+ while( nAllocationCount < nNewSize )
+ nAllocationCount *= 2;
+ }
+
+ return nAllocationCount;
+}
+
+template< class T, class I = int >
+class CUtlMemory
+{
+public:
+ T & operator[]( I i )
+ {
+ return m_pMemory[ i ];
+ }
+
+ explicit operator bool( ) const noexcept {
+ return !!( m_pMemory );
+ }
+
+ T *Base( )
+ {
+ return m_pMemory;
+ }
+
+ int NumAllocated( ) const
+ {
+ return m_nAllocationCount;
+ }
+
+ void Grow( int num = 1 )
+ {
+ if( IsExternallyAllocated( ) )
+ return;
+
+ int nAllocationRequested = m_nAllocationCount + num;
+ int nNewAllocationCount = UtlMemory_CalcNewAllocationCount( m_nAllocationCount, m_nGrowSize, nAllocationRequested, sizeof( T ) );
+
+ if( ( int )( I )nNewAllocationCount < nAllocationRequested )
+ {
+ if( ( int )( I )nNewAllocationCount == 0 && ( int )( I )( nNewAllocationCount - 1 ) >= nAllocationRequested )
+ --nNewAllocationCount;
+ else
+ {
+ if( ( int )( I )nAllocationRequested != nAllocationRequested )
+ return;
+
+ while( ( int )( I )nNewAllocationCount < nAllocationRequested )
+ nNewAllocationCount = ( nNewAllocationCount + nAllocationRequested ) / 2;
+ }
+ }
+
+ m_nAllocationCount = nNewAllocationCount;
+
+ if( m_pMemory )
+ m_pMemory = ( T * )realloc( m_pMemory, m_nAllocationCount * sizeof( T ) );
+ else
+ m_pMemory = ( T * )malloc( m_nAllocationCount * sizeof( T ) );
+ }
+
+ bool IsExternallyAllocated( ) const
+ {
+ return m_nGrowSize < 0;
+ }
+
+protected:
+ T * m_pMemory;
+ int m_nAllocationCount;
+ int m_nGrowSize;
+};
+
+template <class T>
+inline T *Construct( T *pMemory )
+{
+ return ::new( pMemory ) T;
+}
+
+template <class T>
+inline T *CopyConstruct( T *pMemory, T const& src )
+{
+ return( new( pMemory ) T( src ) );
+}
+
+template <class T>
+inline void Destruct( T *pMemory )
+{
+ pMemory->~T( );
+}
+
+template< class T >
+class CUtlFixedMemory
+{
+public:
+ // constructor, destructor
+ CUtlFixedMemory( int nGrowSize = 0, int nInitSize = 0 );
+ ~CUtlFixedMemory( );
+
+ // Set the size by which the memory grows
+ void Init( int nGrowSize = 0, int nInitSize = 0 );
+
+ // here to match CUtlMemory, but only used by ResetDbgInfo, so it can just return NULL
+ T* Base( ) { return NULL; }
+ const T* Base( ) const { return NULL; }
+
+protected:
+ struct BlockHeader_t;
+
+public:
+ class Iterator_t
+ {
+ public:
+ Iterator_t( BlockHeader_t *p, int i ) : m_pBlockHeader( p ), m_nIndex( i ) {}
+ BlockHeader_t *m_pBlockHeader;
+ intp m_nIndex;
+
+ bool operator==( const Iterator_t it ) const { return m_pBlockHeader == it.m_pBlockHeader && m_nIndex == it.m_nIndex; }
+ bool operator!=( const Iterator_t it ) const { return m_pBlockHeader != it.m_pBlockHeader || m_nIndex != it.m_nIndex; }
+ };
+ Iterator_t First( ) const { return m_pBlocks ? Iterator_t( m_pBlocks, 0 ) : InvalidIterator( ); }
+ Iterator_t Next( const Iterator_t &it ) const
+ {
+ Assert( IsValidIterator( it ) );
+ if( !IsValidIterator( it ) )
+ return InvalidIterator( );
+
+ BlockHeader_t *pHeader = it.m_pBlockHeader;
+ if( it.m_nIndex + 1 < pHeader->m_nBlockSize )
+ return Iterator_t( pHeader, it.m_nIndex + 1 );
+
+ return pHeader->m_pNext ? Iterator_t( pHeader->m_pNext, 0 ) : InvalidIterator( );
+ }
+ intp GetIndex( const Iterator_t &it ) const
+ {
+ Assert( IsValidIterator( it ) );
+ if( !IsValidIterator( it ) )
+ return InvalidIndex( );
+
+ return ( intp )( HeaderToBlock( it.m_pBlockHeader ) + it.m_nIndex );
+ }
+ bool IsIdxAfter( intp i, const Iterator_t &it ) const
+ {
+ Assert( IsValidIterator( it ) );
+ if( !IsValidIterator( it ) )
+ return false;
+
+ if( IsInBlock( i, it.m_pBlockHeader ) )
+ return i > GetIndex( it );
+
+ for( BlockHeader_t *pbh = it.m_pBlockHeader->m_pNext; pbh; pbh = pbh->m_pNext )
+ {
+ if( IsInBlock( i, pbh ) )
+ return true;
+ }
+ return false;
+ }
+ bool IsValidIterator( const Iterator_t &it ) const { return it.m_pBlockHeader && it.m_nIndex >= 0 && it.m_nIndex < it.m_pBlockHeader->m_nBlockSize; }
+ Iterator_t InvalidIterator( ) const { return Iterator_t( NULL, INVALID_INDEX ); }
+
+ // element access
+ T& operator[]( intp i );
+ const T& operator[]( intp i ) const;
+ T& Element( intp i );
+ const T& Element( intp i ) const;
+
+ // Can we use this index?
+ bool IsIdxValid( intp i ) const;
+
+ // Specify the invalid ('null') index that we'll only return on failure
+ static const intp INVALID_INDEX = 0; // For use with COMPILE_TIME_ASSERT
+ static intp InvalidIndex( ) { return INVALID_INDEX; }
+
+ // Size
+ int NumAllocated( ) const;
+ int Count( ) const { return NumAllocated( ); }
+
+ // Grows memory by max(num,growsize), and returns the allocation index/ptr
+ void Grow( int num = 1 );
+
+ // Makes sure we've got at least this much memory
+ void EnsureCapacity( int num );
+
+ // Memory deallocation
+ void Purge( );
+
+protected:
+ // Fast swap - WARNING: Swap invalidates all ptr-based indices!!!
+ void Swap( CUtlFixedMemory< T > &mem );
+
+ bool IsInBlock( intp i, BlockHeader_t *pBlockHeader ) const
+ {
+ T *p = ( T* )i;
+ const T *p0 = HeaderToBlock( pBlockHeader );
+ return p >= p0 && p < p0 + pBlockHeader->m_nBlockSize;
+ }
+
+ struct BlockHeader_t
+ {
+ BlockHeader_t *m_pNext;
+ intp m_nBlockSize;
+ };
+
+ const T *HeaderToBlock( const BlockHeader_t *pHeader ) const { return ( T* )( pHeader + 1 ); }
+ const BlockHeader_t *BlockToHeader( const T *pBlock ) const { return ( BlockHeader_t* )( pBlock )-1; }
+
+ BlockHeader_t* m_pBlocks;
+ int m_nAllocationCount;
+ int m_nGrowSize;
+};
+
+template< class T, class A = CUtlMemory<T> >
+class CUtlVector
+{
+ typedef A CAllocator;
+
+ typedef T *iterator;
+ typedef const T *const_iterator;
+public:
+ T & operator[]( int i )
+ {
+ return m_Memory[ i ];
+ }
+
+ explicit operator bool( ) const noexcept {
+ return !!( m_Memory );
+ }
+
+ T& Element( int i )
+ {
+ return m_Memory[ i ];
+ }
+
+ T* Base( )
+ {
+ return m_Memory.Base( );
+ }
+
+ int Count( ) const
+ {
+ return m_Size;
+ }
+
+ void RemoveAll( )
+ {
+ for( int i = m_Size; --i >= 0; )
+ Destruct( &Element( i ) );
+
+ m_Size = 0;
+ }
+
+ int AddToTail( const T& src )
+ {
+ return InsertBefore( m_Size, src );
+ }
+
+ int AddToTail( )
+ {
+ return InsertBefore( m_Size );
+ }
+
+ int InsertBefore( int elem, const T& src )
+ {
+ Growvec3_t( );
+ ShiftElementsRight( elem );
+ CopyConstruct( &Element( elem ), src );
+ return elem;
+ }
+
+ int InsertBefore( int elem )
+ {
+ Growvec3_t( );
+ ShiftElementsRight( elem );
+ Construct( &Element( elem ) );
+
+ return elem;
+ }
+
+ iterator begin( ) { return Base( ); }
+ const_iterator begin( ) const { return Base( ); }
+ iterator end( ) { return Base( ) + Count( ); }
+ const_iterator end( ) const { return Base( ) + Count( ); }
+
+protected:
+ void Growvec3_t( int num = 1 )
+ {
+ if( m_Size + num > m_Memory.NumAllocated( ) )
+ m_Memory.Grow( m_Size + num - m_Memory.NumAllocated( ) );
+
+ m_Size += num;
+ ResetDbgInfo( );
+ }
+
+ void ShiftElementsRight( int elem, int num = 1 )
+ {
+ int numToMove = m_Size - elem - num;
+ if( ( numToMove > 0 ) && ( num > 0 ) )
+ memmove( &Element( elem + num ), &Element( elem ), numToMove * sizeof( T ) );
+ }
+
+ CAllocator m_Memory;
+ int m_Size;
+
+ T *m_pElements;
+
+ inline void ResetDbgInfo( )
+ {
+ m_pElements = Base( );
+ }
+};
\ No newline at end of file diff --git a/tf2/VFunc.h b/tf2/VFunc.h new file mode 100644 index 0000000..f5e09af --- /dev/null +++ b/tf2/VFunc.h @@ -0,0 +1,12 @@ +#pragma once
+#include <inttypes.h>
+#include <intrin.h>
+
+template < typename Fn > __forceinline Fn call_vfunc( void* classbase, int index ) {
+ if ( !classbase ) return Fn{ };
+ return ( Fn )( ( uintptr_t* )*( uintptr_t** )classbase )[ index ];
+}
+
+template < typename T > __forceinline T get_ebp( ) {
+ __asm mov eax, ebp
+}
\ No newline at end of file diff --git a/tf2/aim.cpp b/tf2/aim.cpp new file mode 100644 index 0000000..15c5e16 --- /dev/null +++ b/tf2/aim.cpp @@ -0,0 +1,321 @@ +#include "interfaces.h"
+#include "input_system.hpp"
+#include "ctx.hpp"
+#include "aim.h"
+#include "settings.h"
+#include "math.h"
+
+namespace features
+{
+ int c_legitbot::get_aim_target( float fov ) {
+ float best_fov = fov ? fov : g_settings.legit.active->m_fov;
+ int target{ -1 };
+ vec3_t aim_angle{ };
+ vec3_t cur_angle{ };
+ vec3_t local_pos{ };
+ vec3_t aim_pos{ };
+
+ cl.m_engine( )->GetViewAngles( cur_angle );
+ local_pos = g_ctx.m_local->get_eye_pos( );
+
+ for( int i{ 1 }; i <= cl.m_globals->maxclients; ++i ) {
+ auto entity = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+
+ if( !entity ) continue;
+ if( entity == g_ctx.m_local ) continue;
+ if( !entity->is_valid( ) ) continue;
+ int team = entity->get_team( );
+ if( team == g_ctx.m_local->get_team( )
+ && !g_settings.legit.friendlies( ) ) {
+ continue;
+ }
+
+ bool visible = entity->is_visible( g_settings.legit.active->m_bone );
+ if( !visible && g_settings.legit.backtracking_target( ) ) {
+ auto record = m_lagcomp.find_best_record( i );
+ if( record ) {
+ visible = util::trace_ray( local_pos, record->m_position,
+ g_ctx.m_local->ce( ), entity->ce( ) );
+ }
+ }
+
+ if( !visible ) {
+ continue;
+ }
+
+ aim_angle = math::vector_angles( local_pos, entity->get_hitbox_position( g_settings.legit.active->m_bone ) );
+ aim_angle.clamp( );
+
+ float fov = ( cur_angle - aim_angle ).clamp( ).length2d( );
+ if( fov < best_fov ) {
+ best_fov = fov;
+ target = i;
+ }
+ }
+
+ return target;
+ }
+
+ void c_legitbot::assist( c_base_player* target, float* x, float* y ) {
+ vec3_t aim_ang;
+ vec3_t move_ang;
+ vec3_t view_ang;
+ vec3_t enemy_pos;
+ vec3_t local_pos;
+ vec3_t view_delta;
+ vec3_t delta;
+ vec2_t pixels;
+
+ local_pos = g_ctx.m_local->get_eye_pos( );
+ enemy_pos = target->get_hitbox_position( g_settings.legit.active->m_bone );
+
+ aim_ang = math::vector_angles( local_pos, enemy_pos );
+
+ move_ang = pixels_to_angle( vec2_t( *x, *y ) );
+ cl.m_engine( )->GetViewAngles( view_ang );
+
+ view_delta = ( aim_ang - view_ang ).clamp( );
+
+ move_ang *= g_settings.legit.active->m_assist_strength;
+ float delta_y = std::abs( move_ang.y );
+ float delta_x = std::abs( move_ang.x );
+
+ delta.x = std::clamp( view_delta.x, -delta_x, delta_x );
+ delta.y = std::clamp( view_delta.y, -delta_y, delta_y );
+
+ pixels = angle_to_pixels( delta );
+ *x += pixels.x; *y += pixels.y;
+ }
+
+
+
+ void c_legitbot::triggerbot( user_cmd_t* cmd ) {
+ static float time_at = 0.f;
+
+ if( !g_settings.legit.triggerbot( ) )
+ return;
+
+ if( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.legit.trigger_key( ) ) && !time_at ) // sometimes people will let go of their triggerbot key too quickly and will cause them to not shoot.
+ return;
+
+ vec3_t viewangles{ };
+ vec3_t forward{ };
+ cl.m_engine( )->GetViewAngles( viewangles );
+
+ auto wep = g_ctx.m_local->get_active_weapon( );
+ if( !wep ) return;
+ if( wep->is_non_aim( ) ) return;
+
+
+ const float length = wep->get_distance( );
+ const float current_time = TICKS_TO_TIME( cl.m_globals->tickcount );
+
+ if( time_at && abs( current_time - time_at ) > 0.3f ) {
+ time_at = 0.f; // delta too big
+ }
+
+ if( length > 1.0f ) {
+ if( !time_at ) {
+
+ forward = math::angle_vectors( viewangles );
+ forward *= length;
+
+ vec3_t src = g_ctx.m_local->get_eye_pos( );
+ vec3_t dst = src + forward;
+
+ CTraceFilter filter{ };
+ CGameTrace tr{ };
+ Ray_t ray{ };
+
+ filter.pSkip = g_ctx.m_local;
+ ray.Init( src, dst );
+
+ cl.m_trace( )->trace_ray( ray, MASK_SHOT, &filter, &tr );
+
+ if( tr.m_pEnt ) {
+ auto ent = tr.m_pEnt->as< c_base_player >( );
+ if( ent->is_valid( ) ) {
+ if( ent->get_team( ) != g_ctx.m_local->get_team( ) || g_settings.legit.friendlies ) {
+ time_at = current_time;
+ }
+ }
+ }
+ }
+
+ if( time_at ) {
+ if( ( current_time - time_at ) >= g_settings.legit.trigger_delay( ) ) {
+ cmd->m_buttons |= IN_ATTACK;
+ time_at = 0.f;
+ }
+ }
+ }
+ }
+
+ void c_legitbot::sample_angle_data( const vec3_t& cur_angles ) {
+ auto time = cl.m_globals->curtime;
+
+ if( !m_aiming ) {
+ m_angle_samples.push_front( { cur_angles, time } );
+ }
+
+ while( m_angle_samples.size( ) > g_settings.legit.sample_size( ) ) {
+ m_angle_samples.pop_back( );
+ }
+ }
+
+ float c_legitbot::get_avg_delta( ) {
+ if( m_angle_samples.empty( ) )
+ return 0.f;
+
+ float avg_delta{ };
+
+ for( auto& it : m_angle_samples ) {
+ static vec3_t last_angle = it.m_viewangles;
+
+ //doing this implements nonsticky aswell
+ //once you already are at the target
+ //after lets say a flick
+ //it will reduce the aim speed
+ //making it not "stick" to the bone
+ //as we dont store records when aiming
+ float time_delta = cl.m_globals->curtime - it.m_time;
+ float delta_diff = m_deltatime / ( time_delta * 2.f );
+
+ vec3_t angle_delta = ( last_angle - it.m_viewangles ).clamp( );
+ float delta_length = angle_delta.length( ) * delta_diff;
+
+ avg_delta += delta_length;
+ last_angle = it.m_viewangles;
+ }
+
+ //scale the delta down
+ return avg_delta / float( g_settings.legit.sample_size( ) );
+ }
+
+ vec2_t c_legitbot::angle_to_pixels( const vec3_t& angle ) {
+ static auto m_yaw = cl.m_cvar( )->FindVar( xors( "m_yaw" ) );
+ static auto m_pitch = cl.m_cvar( )->FindVar( xors( "m_pitch" ) );
+
+ float x = angle.x / m_pitch->get_float( );
+ float y = angle.y / m_yaw->get_float( );
+
+ return vec2_t( -y, x );
+ }
+
+ vec3_t c_legitbot::pixels_to_angle( const vec2_t& pixel ) {
+ static auto m_yaw = cl.m_cvar( )->FindVar( xors( "m_yaw" ) );
+ static auto m_pitch = cl.m_cvar( )->FindVar( xors( "m_pitch" ) );
+
+ float x = pixel.x * m_pitch->get_float( );
+ float y = pixel.y * m_yaw->get_float( );
+
+ return vec3_t( -y, x, 0.f ).clamp( );
+ }
+
+ bool c_legitbot::update_settings( ) {
+ if( !g_ctx.run_frame( ) ) return false;
+
+ auto weapon = g_ctx.m_local->get_active_weapon( );
+ if( !weapon ) return false;
+
+ if( weapon->is_non_aim( ) ) {
+ return false;
+ }
+
+ if( weapon->is_primary( ) ) {
+ g_settings.legit.active = &g_settings.legit.primary;
+ }
+ else if( weapon->is_secondary( ) ) {
+ g_settings.legit.active = &g_settings.legit.secondary;
+ }
+ else if( weapon->is_third( ) ) {
+ g_settings.legit.active = &g_settings.legit.melee;
+ }
+
+
+ return true;
+ }
+
+ void c_legitbot::aim_at_target( c_base_player* target, float* x, float* y ) {
+ vec3_t aim_ang;
+ vec3_t cur_ang;
+ vec3_t delta;
+ vec2_t pixels;
+ vec2_t mouse;
+
+ cl.m_engine( )->GetViewAngles( cur_ang );
+
+ if( g_settings.legit.backtracking( ) && m_lagcomp.find_best_record( target->ce( )->index( ) ) ) {
+ aim_ang = math::vector_angles( g_ctx.m_local->get_eye_pos( ),
+ m_lagcomp.get_backtracked_position( target->ce( )->index( ) ) ).clamp( );
+ }
+ else {
+ aim_ang = math::vector_angles( g_ctx.m_local->get_eye_pos( ),
+ target->get_hitbox_position( g_settings.legit.active->m_bone ) ).clamp( );
+ }
+
+
+ delta = ( aim_ang - cur_ang ).clamp( );
+ float delta_length = delta.length( );
+
+ if( delta_length ) {
+ float final_time = delta_length / ( g_settings.legit.active->m_speed( ) / 100.f );
+ m_curtime += m_deltatime;
+
+ if( m_curtime > final_time ) {
+ m_curtime = final_time;
+ }
+
+ float aim_progress = m_curtime / final_time;
+ delta *= aim_progress;
+ aim_ang = delta;
+
+ pixels = angle_to_pixels( delta );
+ *x += pixels.x;
+ *y += pixels.y;
+ }
+ }
+
+ void c_legitbot::aimbot( float* x, float* y ) {
+ if( !g_settings.legit.enabled( ) ) return;
+ if( !update_settings( ) ) return;
+
+ m_aiming = false;
+ static float old_time = cl.m_globals->curtime;
+ float time = cl.m_globals->curtime;
+
+ m_deltatime = time - old_time;
+ if( g_settings.legit.dynamic_smoothing( ) ) {
+ float avg_delta = get_avg_delta( ) * g_settings.legit.smooth_factor( );
+ if( avg_delta > m_deltatime ) {
+ m_deltatime = avg_delta;
+ }
+ }
+
+ old_time = time;
+
+ bool in_attack = false;
+ if( g_settings.legit.activation_type == 0 )
+ in_attack = true;
+ if( g_settings.legit.activation_type == 1
+ && g_input.is_key_pressed( ( VirtualKeys_t )g_settings.legit.key( ) ) ) {
+ in_attack = true;
+ }
+
+ int target_index = get_aim_target( );
+ auto target = cl.m_entlist( )->get_client_entity< c_base_player >( target_index );
+
+ if( target_index != -1 ) {
+ if( in_attack ) {
+ m_aiming = true;
+ aim_at_target( target, x, y );
+ }
+ if( g_settings.legit.assist ) {
+ assist( target, x, y );
+ }
+ }
+ else {
+ m_curtime = 0;
+ }
+ }
+}
\ No newline at end of file diff --git a/tf2/aim.h b/tf2/aim.h new file mode 100644 index 0000000..82e4943 --- /dev/null +++ b/tf2/aim.h @@ -0,0 +1,75 @@ +#pragma once
+#include <deque>
+#include <chrono>
+
+#include "sdk.h"
+
+namespace features
+{
+ class c_legitbot {
+ public:
+ void operator()( float* x, float* y ) {
+ aimbot( x, y );
+ }
+
+ //call once per tick
+ void sample_angle_data( const vec3_t& angle );
+ void triggerbot( user_cmd_t* cmd );
+
+ private:
+ struct aim_record_t {
+ vec3_t m_viewangles;
+ float m_time;
+ };
+
+ struct lag_record_t {
+ int m_tickcount{ };
+ vec3_t m_position{ };
+ matrix3x4 m_matrix[ 128 ]{ };
+
+ bool is_valid( );
+ };
+ class c_lagcomp {
+ public:
+ friend class c_legitbot;
+ using lag_deque_t = std::deque< lag_record_t >;
+
+ lag_record_t* find_best_record( int ent_index );
+ vec3_t get_backtracked_position( int ent_index );
+ auto& get_records( int ent_index ) {
+ return m_data[ ent_index ];
+ }
+
+ void store( );
+ void operator()( user_cmd_t* cmd );
+
+ private:
+ bool backtrack_entity( int ent_index );
+ bool can_backtrack_entity( int ent_index );
+ void store_player( int ent_index );
+
+ lag_deque_t m_data[ 65 ];
+ user_cmd_t* m_cmd;
+ };
+
+ vec2_t angle_to_pixels( const vec3_t& angle );
+ vec3_t pixels_to_angle( const vec2_t& pixel );
+ void aimbot( float* x, float* y );
+ void assist( c_base_player* player, float* x, float* y );
+ void aim_at_target( c_base_player*, float*, float* );
+
+ bool update_settings( );
+ float get_avg_delta( );
+ int get_aim_target( float fov = 0.f );
+
+ private:
+ float m_deltatime{ };
+ float m_curtime{ };
+ bool m_aiming{ };
+
+ std::deque< aim_record_t > m_angle_samples;
+
+ public:
+ c_lagcomp m_lagcomp;
+ };
+}
\ No newline at end of file diff --git a/tf2/aim_lagcomp.cpp b/tf2/aim_lagcomp.cpp new file mode 100644 index 0000000..e3b5486 --- /dev/null +++ b/tf2/aim_lagcomp.cpp @@ -0,0 +1,150 @@ +#include "aim.h"
+#include "interfaces.h"
+#include "ctx.hpp"
+#include "settings.h"
+#include "math.h"
+#include "base_cheat.h"
+#include "input_system.hpp"
+#include "d3d.hpp"
+
+namespace features
+{
+ bool c_legitbot::lag_record_t::is_valid( ) {
+ return util::is_tick_valid( m_tickcount );
+ }
+
+ void c_legitbot::c_lagcomp::store_player( int ent_index ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( ent_index );
+ vec3_t pos = ent->get_hitbox_position( 0 );
+ int tickcount = TIME_TO_TICKS( ent->m_flSimulationTime( ) );
+
+ lag_record_t new_record;
+ if( ent->ce( )->setup_bones( new_record.m_matrix, 128, 0x100, 0.f ) ) {
+ new_record.m_position = pos;
+ new_record.m_tickcount = tickcount;
+
+ m_data[ ent_index ].push_front( new_record );
+ }
+
+ while( !m_data[ ent_index ].empty( ) &&
+ ( m_data[ ent_index ].size( ) > TIME_TO_TICKS( 1.0f ) ) ) {
+ m_data[ ent_index ].pop_back( );
+ }
+ }
+
+ bool c_legitbot::c_lagcomp::can_backtrack_entity( int ent_index ) {
+ if( m_data[ ent_index ].empty( ) ) {
+ return false;
+ }
+
+ for( auto& it : m_data[ ent_index ] ) {
+ if( it.is_valid( ) ) return true;
+ }
+
+ return false;
+ }
+
+ c_legitbot::lag_record_t* c_legitbot::c_lagcomp::find_best_record( int ent_index ) {
+ c_legitbot::lag_record_t* best_record = nullptr;
+ float best_fov{ g_settings.legit.backtracking_fov( ) };
+ vec3_t cur_angle;
+ vec3_t aim_angle;
+ vec3_t aim_pos;
+ vec3_t cur_pos;
+ int cur_tick;
+
+ if( m_data[ ent_index ].empty( ) ) {
+ return nullptr;
+ }
+
+ cl.m_engine( )->GetViewAngles( cur_angle );
+ cur_pos = g_ctx.m_local->get_eye_pos( );
+ cur_tick = cl.m_globals->tickcount;
+
+ for( auto& it : m_data[ ent_index ] ) {
+ int delta = std::abs( cur_tick - it.m_tickcount );
+
+ auto nci = cl.m_engine( )->GetNetChannelInfo( );
+ if( nci ) {
+ float max_latency = g_settings.legit.backtracking_time + nci->GetLatency( 0 );
+ if( delta > TIME_TO_TICKS( max_latency ) )
+ continue;
+ }
+
+
+ if( !it.is_valid( ) )
+ continue;
+
+ aim_pos = it.m_position;
+ aim_angle = math::vector_angles( cur_pos, aim_pos ).clamp( );
+
+ float fov = ( cur_angle - aim_angle ).clamp( ).length2d( );
+ if( fov < best_fov ) {
+ best_fov = fov;
+ best_record = ⁢
+ }
+ }
+
+ return best_record;
+ }
+
+ vec3_t c_legitbot::c_lagcomp::get_backtracked_position( int ent_index ) {
+ if( !m_data[ ent_index ].size( ) ) return vec3_t( );
+ auto lag_record = find_best_record( ent_index );
+
+ vec3_t last_position{ };
+ for( auto& it : util::reverse_iterator( m_data[ ent_index ] ) ) {
+ if( it.is_valid( ) ) last_position = it.m_position; break;
+ }
+
+ return lag_record ? lag_record->m_position : last_position;
+ }
+
+ void c_legitbot::c_lagcomp::store( ) {
+ for( int i = 1; i < 65; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+
+ if( ent && ent->is_valid( ) && ent != g_ctx.m_local ) {
+ store_player( i );
+ }
+ else {
+ m_data[ i ].clear( );
+ }
+ }
+ }
+
+ bool c_legitbot::c_lagcomp::backtrack_entity( int ent_index ) {
+ if( !m_cmd ) return false;
+
+ if( !can_backtrack_entity( ent_index ) ) return false;
+
+ auto best_record = find_best_record( ent_index );
+
+ if( best_record ) {
+ m_cmd->m_tick_count = best_record->m_tickcount;
+ return true;
+ }
+
+ return false;
+ }
+
+ void c_legitbot::c_lagcomp::operator()( user_cmd_t* cmd ) {
+ if( !g_settings.legit.enabled( ) || !g_settings.legit.backtracking( ) )
+ return;
+
+ m_cmd = cmd;
+ store( );
+
+ auto target = g_cheat.aim.get_aim_target( g_settings.legit.backtracking_fov( ) );
+ bool active = false;
+
+ if( g_settings.legit.activation_type( ) == 0 )
+ active = true;
+ if( g_input.is_key_pressed( ( VirtualKeys_t )g_settings.legit.key( ) ) )
+ active = true;
+
+ if( active && target != -1 ) {
+ backtrack_entity( target );
+ }
+ }
+}
\ No newline at end of file diff --git a/tf2/base_cheat.h b/tf2/base_cheat.h new file mode 100644 index 0000000..832386c --- /dev/null +++ b/tf2/base_cheat.h @@ -0,0 +1,22 @@ +#pragma once
+#include "aim.h"
+#include "movement.h"
+#include "prediction.h"
+#include "visuals.hpp"
+#include "chams.h"
+#include "identity.h"
+#include "extra.h"
+namespace tf2 {
+ class c_base_cheat {
+ public:
+ features::c_legitbot aim;
+ features::c_movement movement;
+ features::c_prediction prediction;
+ features::c_visuals visuals;
+ features::c_chams chams;
+ features::c_identity identity;
+ features::c_extra extra;
+ };
+}
+
+static tf2::c_base_cheat g_cheat;
\ No newline at end of file diff --git a/tf2/chams.cpp b/tf2/chams.cpp new file mode 100644 index 0000000..fc5c060 --- /dev/null +++ b/tf2/chams.cpp @@ -0,0 +1,321 @@ +#include "chams.h"
+#include "interfaces.h"
+#include "d3d.hpp"
+#include "ctx.hpp"
+#include "hooks.h"
+#include "settings.h"
+
+static auto chams_mat = xors_raw( (
+ R"("VertexLitGeneric"
+{
+ "$basetexture" "vgui/white"
+ "$model" "1"
+ "$envmap" "env_cubemap"
+ "$envmaptint" "[.3 .3 .3]"
+ "$envmapcontrast" ".4"
+ "$envmapsaturation" "1.0"
+ "$flat" "0"
+ "$nocull" "1"
+ "$halflambert" "1"
+ "$nofog" "1"
+ "$ignorez" "0"
+ "$znearer" "0"
+ "$wireframe" "0"
+ "$phong" "1"
+ "$phongexponent" "255.0"
+ "$normalmapalphaenvmask" "1"
+ "$phongboost" "6.0"
+ "$phongfresnelranges" "[0 0.5 1]"
+ "$BasemapAlphaPhongMask" "1"
+})"
+) );
+
+static auto chams_mat_shine = xors_raw( (
+ R"("VertexLitGeneric"
+{
+ "$basetexture" "vgui/white"
+ "$envmap" "env_cubemap"
+ "$envmaptint" "[.3 .3 .3]"
+ "$reflectivity" "[1.0 1.0 1.0]"
+ "$envmapcontrast" ".4"
+ "$envmapsaturation" "1.0"
+ "$model" "1"
+ "$flat" "0"
+ "$nocull" "1"
+ "$selfillum" "1"
+ "$halflambert" "1"
+ "$nofog" "1"
+ "$ignorez" "0"
+ "$znearer" "0"
+ "$wireframe" "0"
+})"
+) );
+
+static auto chams_mat_flat = xors_raw( (
+ R"("UnlitGeneric"
+{
+ "$basetexture" "vgui/white"
+ "$model" "1"
+ "$flat" "1"
+ "$nocull" "1"
+ "$selfillum" "1"
+ "$halflambert" "1"
+ "$nofog" "1"
+ "$ignorez" "0"
+ "$znearer" "0"
+ "$wireframe" "0"
+})"
+) );
+
+namespace features
+{
+ void c_materials::make_cham_buffer( char* buf, int len, int type ) {
+ switch( type ) {
+ case 1:
+ sprintf_s( buf, len - 1, chams_mat_flat.decrypt( ) );
+ break;
+ case 2:
+ sprintf_s( buf, len - 1, chams_mat_shine.decrypt( ) );
+ break;
+ default:
+ sprintf_s( buf, len - 1, chams_mat.decrypt( ) );
+ }
+ }
+
+ void c_material::init( const char* name, const char* buf ) {
+ m_keyvalues = new KeyValues( name );
+ m_keyvalues->LoadFromBuffer( name, buf );
+
+ // CreateMaterial already increments ref counter
+ m_mat = cl.m_mat_system( )->CreateMaterial( name, m_keyvalues );
+ }
+
+ void c_material::destroy( ) {
+ if( m_mat ) {
+ m_mat->DecrementReferenceCount( );
+ m_mat = nullptr;
+ }
+
+ if( m_keyvalues ) {
+ delete m_keyvalues;
+ m_keyvalues = nullptr;
+ }
+ }
+
+ void c_materials::force_material( IMaterial* mat, fclr_t clr ) {
+ if( !mat ) return;
+
+ float col[ ] = { clr.r( ), clr.g( ), clr.b( ) };
+ cl.m_render_view( )->SetBlend( clr.a( ) );
+ cl.m_render_view( )->SetColorModulation( col );
+
+ cl.m_model_render( )->ForcedMaterialOverride( mat );
+ }
+
+ void c_materials::initialize_materials( ) {
+ char buffer[ 1024 ];
+
+ make_cham_buffer( buffer, sizeof( buffer ), 0 );
+ m_chams.init( xors( "chamsmat" ), buffer );
+ memset( buffer, 0, 1024 );
+
+ make_cham_buffer( buffer, sizeof( buffer ), 1 );
+ m_chams_flat.init( xors( "chamsmat_flat" ), buffer );
+ memset( buffer, 0, 1024 );
+ m_initialized = true;
+ }
+
+ void c_materials::destroy_materials( ) {
+ m_initialized = false;
+
+ m_chams.destroy( );
+ m_chams_flat.destroy( );
+ }
+
+ void c_materials::update_materials( ) {
+ if( !m_initialized ) return;
+ if( m_chams.m_mat->m_ref_count <= 0 ) return;
+
+ static float last_reflectivity{ };
+ static float last_shine{ };
+ static KeyValues* reflectivity;
+ static KeyValues* shine;
+
+ if( !reflectivity ) {
+ for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) {
+ if( it->m_iDataType != 1 ) continue;
+ if( strstr( it->m_sValue, xors( "[.3 .3 .3]" ) ) ) {
+ reflectivity = it;
+ }
+ }
+ }
+
+ if( !shine ) {
+ for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) {
+ if( it->m_flValue == 6.0f )
+ shine = it;
+ }
+ }
+
+ if( reflectivity ) {
+ if( last_reflectivity != g_settings.visuals.chams.reflectivity( ) ) {
+ char buf[ 32 ];
+ sprintf_s< 32 >( buf, xors( "[%1.1f %1.1f %1.1f]" ),
+ g_settings.visuals.chams.reflectivity( ),
+ g_settings.visuals.chams.reflectivity( ),
+ g_settings.visuals.chams.reflectivity( ) );
+
+ strcpy( reflectivity->m_sValue, buf );
+ m_chams.m_mat->Refresh( );
+ }
+ last_reflectivity = g_settings.visuals.chams.reflectivity( );
+ }
+
+ if( shine ) {
+ if( last_shine != g_settings.visuals.chams.shine( ) ) {
+ shine->m_flValue = g_settings.visuals.chams.shine( ) * 100.f;
+ m_chams.m_mat->Refresh( );
+ }
+ last_shine = g_settings.visuals.chams.shine( );
+ }
+ }
+
+ void c_chams::d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ) {
+ static auto d3d_draw = cl.m_d3d->get_old_function< decltype( &hooks::d3d::draw ) >( 82 );
+
+ int team = ent->m_iTeamNum( );
+ clr_t visible_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_visible_friendly( ) : g_settings.visuals.chams.color_visible_enemy( );
+ clr_t hidden_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_hidden_friendly( ) : g_settings.visuals.chams.color_hidden_enemy( );
+
+ if( team == g_ctx.m_local->m_iTeamNum( ) && !g_settings.visuals.chams.friendlies )
+ return;
+
+ fclr_t fcol_vis = visible_col.to_fclr( );
+ float value_vis[ 4 ] = { fcol_vis.r( ), fcol_vis.g( ), fcol_vis.b( ), fcol_vis.a( ) };
+
+ fclr_t fcol_hid = hidden_col.to_fclr( );
+ float value_hid[ 4 ] = { fcol_hid.r( ), fcol_hid.g( ), fcol_hid.b( ), fcol_hid.a( ) };
+
+ float def[ 4 ] = { 1.f, 1.f, 1.f, 1.f };
+
+ IDirect3DBaseTexture9* prev_texture;
+ IDirect3DSurface9* prev_surface;
+ ulong_t z_enable;
+
+ g_d3d.get_device( )->GetTexture( 0, &prev_texture );
+ g_d3d.get_device( )->GetRenderTarget( 0, &prev_surface );
+ g_d3d.get_device( )->GetRenderState( D3DRS_ZENABLE, &z_enable );
+
+ auto hr = g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface );
+
+ //printf( "hr: %08x\n", hr );
+
+ if( g_settings.visuals.chams.ignore_z ) {
+ g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, false );
+ g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 );
+ g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_hid, 1 );
+ //g_d3d.get_device( )->SetTexture( 0, nullptr );
+ d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count );
+ }
+
+ g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable );
+ g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 );
+ g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_vis, 1 );
+ //g_d3d.get_device( )->SetTexture( 0, nullptr );
+
+ d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count );
+
+ g_d3d.get_device( )->SetPixelShaderConstantF( 0, def, 1 );
+ g_d3d.get_device( )->SetPixelShaderConstantF( 1, def, 1 );
+ g_d3d.get_device( )->SetRenderTarget( 0, prev_surface );
+ g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable );
+
+ g_d3d.get_device( )->SetTexture( 0, prev_texture );
+
+ if( prev_texture )
+ prev_texture->Release( );
+
+ if( prev_surface )
+ prev_surface->Release( );
+ }
+
+ void c_chams::d3d_render_textures( ) {
+ if( !g_d3d.m_sil_txt )
+ return;
+
+ IDirect3DSurface9* backbuffer;
+ D3DSURFACE_DESC desc;
+
+ g_d3d.get_device( )->GetRenderTarget( 0, &backbuffer );
+ backbuffer->GetDesc( &desc );
+ //backbuffer->Release( );
+
+ struct tex_vertex {
+ float x, y, z, r, h, w;
+ };
+
+ tex_vertex v[ ] = {
+ { 0.f, 0.f, 0.f, 1.0f, 0.f, 0.f },
+ { ( float )desc.Width, 0.f, 0.f, 1.0f, 1.0f, 0.f },
+ { 0.f, ( float )desc.Height, 0.f, 1.0f, 0.0f, 1.0f },
+ { ( float )desc.Width, ( float )desc.Height, 0.f, 1.0f, 1.0f, 1.0f }
+ };
+
+ void* p;
+
+ g_d3d.m_buffer->Lock( 0, 0, &p, 0 );
+ memcpy( p, v, sizeof( v ) );
+ g_d3d.m_buffer->Unlock( );
+
+ void* pixel_shader;
+ void* texture;
+ void* stream_src;
+ uint32_t stride;
+ uint32_t offset;
+ ulong_t fvf;
+ ulong_t dest_blend;
+ ulong_t alpha_blend;
+
+ g_d3d.get_device( )->GetPixelShader( ( IDirect3DPixelShader9** )&pixel_shader );
+ g_d3d.get_device( )->GetTexture( 0, ( IDirect3DBaseTexture9** )&texture );
+ g_d3d.get_device( )->GetStreamSource( 0, ( IDirect3DVertexBuffer9** )&stream_src, &offset, &stride );
+ g_d3d.get_device( )->GetFVF( &fvf );
+ g_d3d.get_device( )->GetRenderState( D3DRS_DESTBLEND, &dest_blend );
+ g_d3d.get_device( )->GetRenderState( D3DRS_ALPHABLENDENABLE, &alpha_blend );
+
+ g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface );
+ g_d3d.get_device( )->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 );
+ g_d3d.get_device( )->SetPixelShader( nullptr );
+ g_d3d.get_device( )->SetTexture( 0, g_d3d.m_sil_txt );
+ g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
+ g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
+
+ g_d3d.get_device( )->SetStreamSource( 0, g_d3d.m_buffer, 0, sizeof( tex_vertex ) );
+ g_d3d.get_device( )->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 );
+
+ //D3DXSaveSurfaceToFileA( "backbuffer_1.bmp", D3DXIFF_BMP, backbuffer, 0, 0 );
+ //D3DXSaveSurfaceToFileA( "backbuffer_2.bmp", D3DXIFF_BMP, g_d3d.m_surface, 0, 0 );
+
+
+ D3DRECT bar_rect{ };
+ D3DCOLOR col{ };
+
+ bar_rect.x1 = 0;
+ bar_rect.y1 = 0;
+ bar_rect.x2 = desc.Width;
+ bar_rect.y2 = desc.Height;
+
+ g_d3d.get_device( )->SetPixelShader( ( IDirect3DPixelShader9* )pixel_shader );
+ g_d3d.get_device( )->SetTexture( 0, ( IDirect3DTexture9* )texture );
+ g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, dest_blend );
+ g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, alpha_blend );
+ g_d3d.get_device( )->SetStreamSource( 0, ( IDirect3DVertexBuffer9* )stream_src, offset, stride );
+ g_d3d.get_device( )->SetFVF( fvf );
+
+ //g_d3d.get_device( )->Clear( 1, &bar_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, col, 0, 0 );
+ g_d3d.get_device( )->SetRenderTarget( 0, backbuffer );
+ backbuffer->Release( );
+
+
+ }
+}
\ No newline at end of file diff --git a/tf2/chams.h b/tf2/chams.h new file mode 100644 index 0000000..4fdc74b --- /dev/null +++ b/tf2/chams.h @@ -0,0 +1,49 @@ +#pragma once
+
+#include "sdk.h"
+
+namespace features
+{
+ enum ChamBufferType_t {
+ TYPE_NORMAL,
+ TYPE_FLAT,
+ TYPE_SHINE
+ };
+
+ class c_material {
+ public:
+ c_material( ) = default;
+
+ void init( const char* mat, const char* buf );
+ void destroy( );
+
+ operator IMaterial*( ) {
+ return m_mat;
+ }
+
+ public:
+ IMaterial * m_mat;
+ KeyValues* m_keyvalues;
+ };
+
+ class c_materials {
+ public:
+ c_material m_chams{ };
+ c_material m_chams_flat{ };
+
+ void make_cham_buffer( char* buf, int len, int type ); //type, 0 = normal, 1 = flat, 2 = shine
+ public:
+ void initialize_materials( );
+ void destroy_materials( );
+ void force_material( IMaterial* material, fclr_t color );
+ void update_materials( );
+ bool m_initialized{ };
+ };
+
+ class c_chams {
+ public:
+ c_materials m_materials;
+ void d3d_render_textures( );
+ void d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count );
+ };
+}
\ No newline at end of file diff --git a/tf2/checksum_crc.cpp b/tf2/checksum_crc.cpp new file mode 100644 index 0000000..a2ac9e8 --- /dev/null +++ b/tf2/checksum_crc.cpp @@ -0,0 +1,169 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Generic CRC functions
+//
+//=============================================================================//
+
+
+#include "checksum_crc.h"
+
+#define CRC32_INIT_VALUE 0xFFFFFFFFUL
+#define CRC32_XOR_VALUE 0xFFFFFFFFUL
+
+#define NUM_BYTES 256
+static const CRC32_t pulCRCTable[ NUM_BYTES ] =
+{
+ 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
+ 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
+ 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
+ 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
+ 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
+ 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
+ 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,
+ 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
+ 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
+ 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
+ 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940,
+ 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
+ 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116,
+ 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
+ 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
+ 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
+ 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a,
+ 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
+ 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818,
+ 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
+ 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
+ 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
+ 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c,
+ 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
+ 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
+ 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
+ 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
+ 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
+ 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086,
+ 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
+ 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4,
+ 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
+ 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
+ 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
+ 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
+ 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
+ 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe,
+ 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
+ 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
+ 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
+ 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252,
+ 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
+ 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60,
+ 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
+ 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
+ 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
+ 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04,
+ 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
+ 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a,
+ 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
+ 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
+ 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
+ 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e,
+ 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
+ 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
+ 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
+ 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
+ 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
+ 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0,
+ 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
+ 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6,
+ 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
+ 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
+ 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
+};
+
+void CRC32_Init( CRC32_t *pulCRC ) {
+ *pulCRC = CRC32_INIT_VALUE;
+}
+
+void CRC32_Final( CRC32_t *pulCRC ) {
+ *pulCRC ^= CRC32_XOR_VALUE;
+}
+
+CRC32_t CRC32_GetTableEntry( unsigned int slot ) {
+ return pulCRCTable[ ( unsigned char )slot ];
+}
+
+void CRC32_ProcessBuffer( CRC32_t *pulCRC, const void *pBuffer, int nBuffer ) {
+ CRC32_t ulCrc = *pulCRC;
+ unsigned char *pb = ( unsigned char * )pBuffer;
+ unsigned int nFront;
+ int nMain;
+
+JustAfew:
+
+ switch( nBuffer ) {
+ case 7:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 6:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 5:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 4:
+ ulCrc ^= *( CRC32_t * )pb;
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ *pulCRC = ulCrc;
+ return;
+
+ case 3:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 2:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 1:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+
+ case 0:
+ *pulCRC = ulCrc;
+ return;
+ }
+
+ // We may need to do some alignment work up front, and at the end, so that
+ // the main loop is aligned and only has to worry about 8 byte at a time.
+ //
+ // The low-order two bits of pb and nBuffer in total control the
+ // upfront work.
+ //
+ nFront = ( ( unsigned int )pb ) & 3;
+ nBuffer -= nFront;
+ switch( nFront ) {
+ case 3:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ case 2:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ case 1:
+ ulCrc = pulCRCTable[ *pb++ ^ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ }
+
+ nMain = nBuffer >> 3;
+ while( nMain-- ) {
+ ulCrc ^= *( CRC32_t * )pb;
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc ^= *( CRC32_t * )( pb + 4 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ ulCrc = pulCRCTable[ ( unsigned char )ulCrc ] ^ ( ulCrc >> 8 );
+ pb += 8;
+ }
+
+ nBuffer &= 7;
+ goto JustAfew;
+}
diff --git a/tf2/checksum_crc.h b/tf2/checksum_crc.h new file mode 100644 index 0000000..d95b4c5 --- /dev/null +++ b/tf2/checksum_crc.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Generic CRC functions
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef CHECKSUM_CRC_H
+#define CHECKSUM_CRC_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+typedef unsigned int CRC32_t;
+
+void CRC32_Init( CRC32_t *pulCRC );
+void CRC32_ProcessBuffer( CRC32_t *pulCRC, const void *p, int len );
+void CRC32_Final( CRC32_t *pulCRC );
+CRC32_t CRC32_GetTableEntry( unsigned int slot );
+
+inline CRC32_t CRC32_ProcessSingleBuffer( const void *p, int len ) {
+ CRC32_t crc;
+
+ CRC32_Init( &crc );
+ CRC32_ProcessBuffer( &crc, p, len );
+ CRC32_Final( &crc );
+
+ return crc;
+}
+
+#endif // CHECKSUM_CRC_H
diff --git a/tf2/chl_createmove.cpp b/tf2/chl_createmove.cpp new file mode 100644 index 0000000..581ed25 --- /dev/null +++ b/tf2/chl_createmove.cpp @@ -0,0 +1,93 @@ +#include <intrin.h>
+
+#include "hooks.h"
+#include "mem.hpp"
+#include "interfaces.h"
+#include "ctx.hpp"
+#include "input_system.hpp"
+#include "math.h"
+#include "settings.h"
+#include "base_cheat.h"
+
+//YEA FUCK USING THIS EVEN THOUGH I HAVE IT RIGHT HERE
+
+//YEA VIVA LA REVOLUTION
+
+void __declspec( naked ) __stdcall hooks::hl_create_move_gate( int sequence_number, float input_sample_time, bool active ) {
+ __asm {
+ push ebp
+ mov ebp, esp
+ push ebx //push ebx (sendpacket) to the top of the stack
+ push esp //push the stack (with sendpacket on top)
+ push active
+ push input_sample_time
+ push sequence_number
+ call hl_create_move
+ pop ebx
+ pop ebp
+ ret 0xc
+ }
+}
+
+void __fastcall hooks::hl_create_move( void* ecx_, void* edx_, int sequence_number, float input_sameple_frametime, bool active, byte& sendpacket ) {
+ static auto create_move_o = cl.m_chl->get_old_function< void( __fastcall* )( void*, void*, int, float, bool ) >( 21 );
+
+ user_cmd_t* ucmd = &cl.m_hl_input->m_pCommands[ sequence_number % MULTIPLAYER_BACKUP ];
+ if( !ucmd )
+ return;
+
+ verified_cmd_t* verified_cmd = &cl.m_hl_input->m_pVerifiedCommands[ sequence_number % MULTIPLAYER_BACKUP ];
+ if( !verified_cmd )
+ return;
+
+ // when switching to non automatic weapons, it will sometimes not shoot when aimbotting so we reset attack flag
+ bool is_switching_weapon = false;
+ if( cl.m_hl_input->m_hSelectedWeapon != -1 ) {
+ is_switching_weapon = true;
+ }
+
+ cl.m_hl_input->CreateMove( sequence_number, input_sameple_frametime, active );
+ //hl_create_move_o( ecx_, edx_, sequence_number, input_sample_time, active );
+
+ if( !ucmd->m_tick_count || !ucmd->m_cmd_nr )
+ return;
+
+ // FIX ME NAVE
+ // ok love
+
+ byte* send_packet = &sendpacket;
+
+ g_ctx.create_snapshot( ucmd );
+ // soon g_cheat.m_identity( );
+
+ if( g_ctx.run_frame( ) && g_ctx.m_local->is_alive( ) ) {
+ static int last_frame = cl.m_globals->framecount;
+ if( last_frame != cl.m_globals->framecount )
+ g_ctx.m_has_fired_this_frame = false;
+
+ last_frame = cl.m_globals->framecount;
+
+ g_cheat.aim.sample_angle_data( ucmd->m_viewangles );
+ g_cheat.prediction.run_prediction( ucmd );
+ g_cheat.movement.update( ucmd );
+
+ g_cheat.aim.m_lagcomp( ucmd );
+ g_cheat.aim.triggerbot( ucmd );
+
+ }
+
+
+ if( is_switching_weapon ) {
+ ucmd->m_buttons &= ~IN_ATTACK;
+ }
+
+ //m_bIsValveDS
+ if( *( bool* )( c_base_player::get_game_rules( ) + 0x75 ) )
+ g_settings.menu.anti_untrusted = true;
+
+ ucmd->clamp( g_settings.menu.anti_untrusted );
+
+ // crc stuff works, no double steps coming from this
+ verified_cmd->m_cmd = *ucmd;
+ verified_cmd->m_crc = ucmd->get_check_sum( );
+}
\ No newline at end of file diff --git a/tf2/clientmode_createmove.cpp b/tf2/clientmode_createmove.cpp new file mode 100644 index 0000000..f86471e --- /dev/null +++ b/tf2/clientmode_createmove.cpp @@ -0,0 +1,53 @@ +#include "hooks.h" +#include "interfaces.h" +#include "search.h" +#include "base_cheat.h" +#include <intrin.h> +#include "mem.hpp" +#define get_baseptr( ) ( ( uintptr_t )( _AddressOfReturnAddress( ) ) - sizeof( uintptr_t ) ) +bool __fastcall hooks::create_move( void *ecx_, void *edx_, float input_sample_time, user_cmd_t *ucmd ) { + static auto create_move_o = cl.m_clientmode->get_old_function< decltype( hooks::create_move )* >( 21 ); + + if( cl.m_panic || !ucmd->m_cmd_nr || !ucmd->m_tick_count ) {
+ return create_move_o( ecx_, edx_, input_sample_time, ucmd );
+ }
+
+ // call from CInput::CreateMove, mimic what the engine does.
+ cl.m_engine( )->SetViewAngles( ucmd->m_viewangles );
+
+ // random_seed isn't generated in ClientMode::CreateMove yet (since CInput::CreateMove handles that), we must generate it ourselves.
+ ucmd->m_random_seed = math::md5_pseudorandom( ucmd->m_cmd_nr ) & 0x7fffffff;
+
+ //get sendpacket off the stack
+ stack_t stack( get_baseptr( ) );
+ byte *send_packet = stack.next( ).local< byte* >( 0x1C );
+
+ g_ctx.create_snapshot( ucmd );
+
+ cl.m_engine( )->SetViewAngles( ucmd->m_viewangles );
+ g_ctx.calculate_tickbase( );
+
+ //bool* send_packet = ***get_ebp< bool**** >( ) - 0x1;
+
+ if( g_ctx.run_frame( ) && g_ctx.m_local->is_alive( ) ) {
+ static int last_frame = cl.m_globals->framecount;
+ if( last_frame != cl.m_globals->framecount )
+ g_ctx.m_has_fired_this_frame = false;
+
+ last_frame = cl.m_globals->framecount;
+
+ g_cheat.aim.sample_angle_data( ucmd->m_viewangles );
+ //g_cheat.prediction.run_prediction( ucmd );
+ g_cheat.movement.update( ucmd );
+
+ g_cheat.aim.m_lagcomp( ucmd );
+ g_cheat.aim.triggerbot( ucmd );
+
+
+
+ }
+
+ + ucmd->clamp( ); + return false; +}
\ No newline at end of file diff --git a/tf2/color.hpp b/tf2/color.hpp new file mode 100644 index 0000000..5ea9454 --- /dev/null +++ b/tf2/color.hpp @@ -0,0 +1,278 @@ +#pragma once
+#include <cmath>
+#include <cinttypes>
+
+//this is a fucking mess
+
+class fclr_t {
+ float R, G, B, A;
+public:
+ fclr_t( ) : R( 0 ), G( 0 ), B( 0 ), A( 0 ) { }
+
+ fclr_t( float r, float g, float b, float a ) : R( r ), G( g ), B( b ), A( a ) { }
+
+ fclr_t( float r, float g, float b ) : R( r ), G( g ), B( b ), A( 255 ) { }
+
+ float& r( ) { return R; }
+ float& g( ) { return G; }
+ float& b( ) { return B; }
+ float& a( ) { return A; }
+
+ fclr_t& operator =( fclr_t& c ) {
+ R = c.r( );
+ G = c.g( );
+ B = c.b( );
+ A = c.a( );
+ return *this;
+ }
+
+ fclr_t operator+( const fclr_t& v ) const {
+ return fclr_t( R + v.R, G + v.G, B + v.B, A + v.A );
+ }
+
+ explicit operator bool( ) const noexcept {
+ return ( R > 0 || G > 0 || B > 0 || A > 0 );
+ }
+
+ bool operator==( fclr_t& c ) const {
+ return ( R == c.r( ) && G == c.g( ) && B == c.b( ) );
+ }
+};
+
+class clr_t {
+ uint8_t R, G, B, A;
+public:
+ clr_t( ) : R( 0 ), G( 0 ), B( 0 ), A( 0 ) { }
+
+ clr_t( uint8_t r, uint8_t g, uint8_t b, uint8_t a ) : R( r ), G( g ), B( b ), A( a ) { }
+
+ clr_t( uint8_t r, uint8_t g, uint8_t b ) : R( r ), G( g ), B( b ), A( 255 ) { }
+
+ uint8_t& r( ) { return R; }
+ uint8_t& g( ) { return G; }
+ uint8_t& b( ) { return B; }
+ uint8_t& a( ) { return A; }
+
+ clr_t& operator =( clr_t& c ) {
+ R = c.r( );
+ G = c.g( );
+ B = c.b( );
+ A = c.a( );
+ return *this;
+ }
+
+ clr_t operator+( const clr_t& v ) const {
+ return clr_t( R + v.R, G + v.G, B + v.B, A + v.A );
+ }
+
+ clr_t operator*( float f ) {
+ return clr_t( uint8_t( R * f ), uint8_t( G * f ), uint8_t( B * f ), A );
+ }
+
+ explicit operator bool( ) const noexcept {
+ return ( R > 0 || G > 0 || B > 0 || A > 0 );
+ }
+
+ float brightness( ) {
+ typedef struct {
+ float h, s, v;
+ } hsv;
+ hsv out;
+
+ float min = static_cast<float>( R < G ? R : G );
+ min = static_cast<float>( min < B ? min : B );
+
+ float max = static_cast<float>( R > G ? R : G );
+ max = static_cast<float>( max > B ? max : B );
+
+ out.v = max;
+ float delta = max - min;
+ if( delta < 0.0010f ) {
+ out.s = 0.f;
+ out.h = 0.f;
+ return out.h;
+ }
+ if( max > 0.0f ) {
+ out.s = delta / max;
+ }
+ else {
+ out.s = 0.0f;
+ out.h = NAN;
+ return out.h;
+ }
+ if( R >= max )
+ out.h = static_cast<float>( G - B ) / delta;
+ else if( G >= max )
+ out.h = 2.0f + static_cast<float>( B - R ) / delta;
+ else
+ out.h = 4.0f + static_cast<float>( R - G ) / delta;
+
+ out.h *= 60.0f;
+ out.h /= 360.f;
+
+ if( out.h < 0.0f )
+ out.h += 360.0f;
+
+ return out.v;
+ }
+
+ float saturation( ) {
+ typedef struct {
+ float h, s, v;
+ } hsv;
+ hsv out;
+
+ float min = static_cast<float>( R < G ? R : G );
+ min = static_cast<float>( min < B ? min : B );
+
+ float max = static_cast<float>( R > G ? R : G );
+ max = static_cast<float>( max > B ? max : B );
+
+ out.v = max;
+ float delta = max - min;
+ if( delta < 0.0010f ) {
+ out.s = 0.f;
+ out.h = 0.f;
+ return out.h;
+ }
+ if( max > 0.0f ) {
+ out.s = delta / max;
+ }
+ else {
+ out.s = 0.0f;
+ out.h = NAN;
+ return out.h;
+ }
+ if( R >= max )
+ out.h = static_cast<float>( G - B ) / delta;
+ else if( G >= max )
+ out.h = 2.0f + static_cast<float>( B - R ) / delta;
+ else
+ out.h = 4.0f + static_cast<float>( R - G ) / delta;
+
+ out.h *= 60.0f;
+ out.h /= 360.f;
+
+ if( out.h < 0.0f )
+ out.h += 360.0f;
+
+ return out.s;
+ }
+
+ static clr_t from_hsb( float hue, float saturation, float brightness ) {
+ float h = hue == 1.0f ? 0 : hue * 6.0f;
+ float f = h - ( int )h;
+ float p = brightness * ( 1.0f - saturation );
+ float q = brightness * ( 1.0f - saturation * f );
+ float t = brightness * ( 1.0f - ( saturation * ( 1.0f - f ) ) );
+
+ if( h < 1 ) {
+ return clr_t(
+ ( unsigned char )( brightness * 255 ),
+ ( unsigned char )( t * 255 ),
+ ( unsigned char )( p * 255 )
+ );
+ }
+ else if( h < 2 ) {
+ return clr_t(
+ ( unsigned char )( q * 255 ),
+ ( unsigned char )( brightness * 255 ),
+ ( unsigned char )( p * 255 )
+ );
+ }
+ else if( h < 3 ) {
+ return clr_t(
+ ( unsigned char )( p * 255 ),
+ ( unsigned char )( brightness * 255 ),
+ ( unsigned char )( t * 255 )
+ );
+ }
+ else if( h < 4 ) {
+ return clr_t(
+ ( unsigned char )( p * 255 ),
+ ( unsigned char )( q * 255 ),
+ ( unsigned char )( brightness * 255 )
+ );
+ }
+ else if( h < 5 ) {
+ return clr_t(
+ ( unsigned char )( t * 255 ),
+ ( unsigned char )( p * 255 ),
+ ( unsigned char )( brightness * 255 )
+ );
+ }
+ else {
+ return clr_t(
+ ( unsigned char )( brightness * 255 ),
+ ( unsigned char )( p * 255 ),
+ ( unsigned char )( q * 255 )
+ );
+ }
+ }
+
+ static clr_t blend( clr_t first, clr_t second, float t ) {
+ return clr_t(
+ first.r( ) + static_cast< int >( t * ( second.r( ) - first.r( ) ) ),
+ first.g( ) + static_cast< int >( t * ( second.g( ) - first.g( ) ) ),
+ first.b( ) + static_cast< int >( t * ( second.b( ) - first.b( ) ) ),
+ first.a( ) + static_cast< int >( t * ( second.a( ) - first.a( ) ) )
+ );
+ }
+
+ float hue( ) {
+ typedef struct {
+ float h, s, v;
+ } hsv;
+ hsv out;
+ float min, max, delta;
+
+ min = static_cast< float >( R < G ? R : G );
+ min = static_cast< float >( min < B ? min : B );
+
+ max = static_cast< float >( R > G ? R : G );
+ max = static_cast< float >( max > B ? max : B );
+
+ out.v = max;
+ delta = max - min;
+ if( delta < 0.0010f ) {
+ out.s = 0.f;
+ out.h = 0.f;
+ return out.h;
+ }
+ if( max > 0.0f ) {
+ out.s = ( delta / max );
+ }
+ else {
+ out.s = 0.0f;
+ out.h = ( float )NAN;
+ return out.h;
+ }
+ if( R >= max )
+ out.h = static_cast< float >( G - B ) / delta;
+ else
+ if( G >= max )
+ out.h = 2.0f + static_cast< float >( B - R ) / delta;
+ else
+ out.h = 4.0f + static_cast< float >( R - G ) / delta;
+
+ out.h *= 60.0f;
+ out.h /= 360.f;
+
+ if( out.h < 0.0f )
+ out.h += 360.0f;
+
+ return out.h;
+ }
+
+ fclr_t to_fclr( ) {
+ return fclr_t{ R / 255.f, G / 255.f, B / 255.f, A / 255.f };
+ }
+
+ operator fclr_t( ) {
+ return this->to_fclr( );
+ }
+
+ bool operator==( clr_t& c ) const {
+ return ( R == c.r( ) && G == c.g( ) && B == c.b( ) );
+ }
+};
\ No newline at end of file diff --git a/tf2/con_alias.hpp b/tf2/con_alias.hpp new file mode 100644 index 0000000..c943c24 --- /dev/null +++ b/tf2/con_alias.hpp @@ -0,0 +1,60 @@ +#pragma once
+
+#include <string>
+#include "simple_settings.h"
+
+template< typename var_type = bool >
+class con_alias : public ISetting {
+public:
+ con_alias( hash_t hash, con_var< var_type >* var ) :
+ m_var( var ),
+ m_value( var_type{ } ),
+ m_name( hash ),
+ m_is_var( true ) { };
+
+ con_alias( hash_t hash ) :
+ m_name( hash ),
+ m_value( 0 ),
+ m_var( nullptr ),
+ m_is_var( false ) { };
+
+ con_alias( hash_t hash, var_type&& rhs ) :
+ m_name( hash ),
+ m_value( rhs ),
+ m_var( nullptr ),
+ m_is_var( false ) { };
+
+ virtual std::string get_string( ) override {
+ if( m_is_var )
+ return m_var->get_string( );
+ else
+ return std::to_string( m_value );
+ }
+
+ virtual void set_value( int value ) override {
+ set_value_internal( value );
+ }
+
+ virtual void set_value( float value ) override {
+ set_value_internal( value );
+ }
+
+ virtual void set_value( ulong_t value ) override {
+ set_value_internal( value );
+ }
+
+private:
+ template < typename t >
+ void set_value_internal( t&& val ) {
+ if( m_is_var )
+ m_var->set( val );
+ else
+ m_value = ( var_type )( val );
+ }
+
+private:
+ bool m_is_var;
+ hash_t m_name;
+ var_type m_value;
+ con_var< var_type >* m_var;
+};
\ No newline at end of file diff --git a/tf2/con_fn.hpp b/tf2/con_fn.hpp new file mode 100644 index 0000000..3c06e9b --- /dev/null +++ b/tf2/con_fn.hpp @@ -0,0 +1,172 @@ +#pragma once
+#include <functional>
+
+#include "simple_settings.h"
+
+//KEEP THIS UP TO DATE!!
+enum ConFnVarType_t {
+ TYPE_NULL = 0,
+ TYPE_FLOAT = 'F',
+ TYPE_STRING = 'S',
+ TYPE_INTEGER = 'D',
+ TYPE_HEX = 'X'
+};
+
+class con_fn_base {
+public:
+ virtual bool execute( const char* str ) = 0;
+ virtual const char* get_syntax( ) = 0;
+ virtual hash_t get_hash( ) = 0;
+};
+
+class con_fn : public con_fn_base {
+public:
+ con_fn( hash_t hash, std::function< void __cdecl( const char*, const char* ) > function, const char* syntax ) {
+ m_hash = hash;
+ m_function = function;
+ strcpy_s< 64 >( m_syntax, syntax );
+ for( size_t i{ }; i < strlen( m_syntax ); ++i ) {
+ if( m_syntax[ i ] == '%' ) {
+ m_args++;
+ }
+ }
+ }
+
+ static ConFnVarType_t get_var_type( size_t arg, const char* syntax ) {
+ size_t cur_arg = 0;
+ for( size_t i{ }; i < strlen( syntax ); ++i ) {
+ if( syntax[ i ] == '%' ) {
+ if( cur_arg++ == arg ) {
+ return ( ConFnVarType_t )( syntax[ i + 1 ] );
+ }
+ }
+ }
+
+ return TYPE_NULL;
+ }
+
+ template < typename t >
+ static t get_arg( const char* str, size_t arg_index, const char* syntax ) {
+ auto arg_type = get_var_type( arg_index, syntax );
+
+ size_t cur_arg = 0;
+ for( size_t i{ }; i < strlen( str ); ++i ) {
+ if( str[ i ] == ' ' ) {
+ if( cur_arg++ == arg_index ) {
+ size_t start = i + 1;
+ size_t end = strlen( str );
+ for( size_t i2 = start; i2 < strlen( str ); ++i2 ) {
+ if( str[ i2 ] == ' ' ) {
+ end = i2;
+ break;
+ }
+ }
+
+ std::string str( str + start, end - start );
+
+ char* end_ptr = ( char* )str.c_str( ) + end;
+ if constexpr( std::is_integral_v< t > ) {
+ auto radix = get_var_type( arg_index, syntax ) == TYPE_HEX ? 16 : 10;
+ return std::strtol( str.c_str( ), &end_ptr, radix );
+ }
+
+ if constexpr( std::is_floating_point_v< t > ) {
+ return std::strtof( str.c_str( ), &end_ptr );
+ }
+
+ return ( t )str.c_str( );
+ }
+ }
+ }
+
+ return t{ };
+ }
+
+ virtual const char* get_syntax( ) override {
+ return m_syntax;
+ }
+
+ virtual hash_t get_hash( ) override {
+ return m_hash;
+ }
+
+ ConFnVarType_t get_var_type( size_t arg ) {
+ size_t cur_arg = 0;
+ for( size_t i{ }; i < strlen( m_syntax ); ++i ) {
+ if( m_syntax[ i ] == '%' ) {
+ if( cur_arg++ == arg ) {
+ return ( ConFnVarType_t )( m_syntax[ i + 1 ] );
+ }
+ }
+ }
+
+ return TYPE_NULL;
+ }
+
+ //returns false on failed execution
+ virtual bool execute( const char* str ) override {
+ size_t arg_count{ };
+ for( size_t i{ }; i < strlen( str ); ++i ) {
+ if( str[ i ] == ' ' ) {
+ arg_count++;
+ }
+ }
+
+ if( arg_count != m_args ) {
+ return false;
+ }
+
+ std::string pass_str( " " );
+
+ size_t cur_arg = 0;
+ for( size_t i{ }; i < strlen( str ); ++i ) {
+ if( str[ i ] == ' ' ) {
+ size_t end = strlen( str );
+ for( size_t i2 = i + 2; i2 < strlen( str ); ++i2 ) {
+ if( str[ i2 ] == ' ' ) {
+ end = i2;
+ }
+ }
+
+ char* end_ptr = ( char* )( str + i + end );
+ switch( get_var_type( cur_arg ) ) {
+ case TYPE_FLOAT: {
+ pass_str += std::to_string( strtof( str + i, &end_ptr ) );
+ break;
+ }
+ case TYPE_INTEGER: {
+ pass_str += std::to_string( strtol( str + i, &end_ptr, 10 ) );
+ break;
+ }
+ case TYPE_HEX: {
+ char buf[ 10 ];
+ sprintf_s< 10 >( buf, "%08x", strtol( str + i, &end_ptr, 16 ) );
+ pass_str += buf;
+ break;
+ }
+ case TYPE_STRING: {
+ std::string add_str( str + i, end - i );
+ pass_str += add_str;
+ break;
+ }
+ default:
+ return false;
+ }
+
+ if( end != strlen( str ) ) {
+ pass_str += ' ';
+ }
+ ++cur_arg;
+ }
+ }
+
+ m_function( pass_str.c_str( ), m_syntax );
+ return true;
+ }
+
+private:
+ hash_t m_hash{ };
+ size_t m_args{ };
+ char m_syntax[ 64 ]{ };
+ std::function< void( __cdecl )( const char*, const char* ) > m_function{ };
+};
\ No newline at end of file diff --git a/tf2/conditions.h b/tf2/conditions.h new file mode 100644 index 0000000..331ad6d --- /dev/null +++ b/tf2/conditions.h @@ -0,0 +1,106 @@ +#pragma once
+
+enum MoveType_t {
+ MOVETYPE_NONE = 0,
+ MOVETYPE_ISOMETRIC,
+ MOVETYPE_WALK,
+ MOVETYPE_STEP,
+ MOVETYPE_FLY,
+ MOVETYPE_FLYGRAVITY,
+ MOVETYPE_VPHYSICS,
+ MOVETYPE_PUSH,
+ MOVETYPE_NOCLIP,
+ MOVETYPE_LADDER,
+ MOVETYPE_OBSERVER,
+ MOVETYPE_CUSTOM,
+
+ MOVETYPE_LAST = MOVETYPE_CUSTOM,
+
+ MOVETYPE_MAX_BITS = 4,
+};
+
+enum TFConditions_t {
+ TFCond_Slowed = ( 1 << 0 ),
+ TFCond_Zoomed = ( 1 << 1 ),
+ TFCond_Disguising = ( 1 << 2 ),
+ TFCond_Disguised = ( 1 << 3 ),
+ TFCond_Cloaked = ( 1 << 4 ),
+ TFCond_Ubercharged = ( 1 << 5 ),
+ TFCond_TeleportedGlow = ( 1 << 6 ),
+ TFCond_Taunting = ( 1 << 7 ),
+ TFCond_UberchargeFading = ( 1 << 8 ),
+ TFCond_CloakFlicker = ( 1 << 9 ),
+ TFCond_Teleporting = ( 1 << 10 ),
+ TFCond_Kritzkrieged = ( 1 << 11 ),
+ TFCond_TmpDamageBonus = ( 1 << 12 ),
+ TFCond_DeadRingered = ( 1 << 13 ),
+ TFCond_Bonked = ( 1 << 14 ),
+ TFCond_Stunned = ( 1 << 15 ),
+ TFCond_Buffed = ( 1 << 16 ),
+ TFCond_Charging = ( 1 << 17 ),
+ TFCond_DemoBuff = ( 1 << 18 ),
+ TFCond_CritCola = ( 1 << 19 ),
+ TFCond_InHealRadius = ( 1 << 20 ),
+ TFCond_Healing = ( 1 << 21 ),
+ TFCond_OnFire = ( 1 << 22 ),
+ TFCond_Overhealed = ( 1 << 23 ),
+ TFCond_Jarated = ( 1 << 24 ),
+ TFCond_Bleeding = ( 1 << 25 ),
+ TFCond_DefenseBuffed = ( 1 << 26 ),
+ TFCond_Milked = ( 1 << 27 ),
+ TFCond_MegaHeal = ( 1 << 28 ),
+ TFCond_RegenBuffed = ( 1 << 29 ),
+ TFCond_MarkedForDeath = ( 1 << 30 ),
+ TFCond_NoHealingDamageBuff = ( 1 << 31 ),
+
+ TFCondEx_SpeedBuffAlly = ( 1 << 0 ),
+ TFCondEx_HalloweenCritCandy = ( 1 << 1 ),
+ TFCondEx_CritCanteen = ( 1 << 2 ),
+ TFCondEx_CritDemoCharge = ( 1 << 3 ),
+ TFCondEx_CritHype = ( 1 << 4 ),
+ TFCondEx_CritOnFirstBlood = ( 1 << 5 ),
+ TFCondEx_CritOnWin = ( 1 << 6 ),
+ TFCondEx_CritOnFlagCapture = ( 1 << 7 ),
+ TFCondEx_CritOnKill = ( 1 << 8 ),
+ TFCondEx_RestrictToMelee = ( 1 << 9 ),
+ TFCondEx_DefenseBuffNoCritBlock = ( 1 << 10 ),
+ TFCondEx_Reprogrammed = ( 1 << 11 ),
+ TFCondEx_PyroCrits = ( 1 << 12 ),
+ TFCondEx_PyroHeal = ( 1 << 13 ),
+ TFCondEx_FocusBuff = ( 1 << 14 ),
+ TFCondEx_DisguisedRemoved = ( 1 << 15 ),
+ TFCondEx_MarkedForDeathSilent = ( 1 << 16 ),
+ TFCondEx_DisguisedAsDispenser = ( 1 << 17 ),
+ TFCondEx_Sapped = ( 1 << 18 ),
+ TFCondEx_UberchargedHidden = ( 1 << 19 ),
+ TFCondEx_UberchargedCanteen = ( 1 << 20 ),
+ TFCondEx_HalloweenBombHead = ( 1 << 21 ),
+ TFCondEx_HalloweenThriller = ( 1 << 22 ),
+ TFCondEx_BulletCharge = ( 1 << 26 ),
+ TFCondEx_ExplosiveCharge = ( 1 << 27 ),
+ TFCondEx_FireCharge = ( 1 << 28 ),
+ TFCondEx_BulletResistance = ( 1 << 29 ),
+ TFCondEx_ExplosiveResistance = ( 1 << 30 ),
+ TFCondEx_FireResistance = ( 1 << 31 ),
+
+ TFCondEx2_Stealthed = ( 1 << 0 ),
+ TFCondEx2_MedigunDebuff = ( 1 << 1 ),
+ TFCondEx2_StealthedUserBuffFade = ( 1 << 2 ),
+ TFCondEx2_BulletImmune = ( 1 << 3 ),
+ TFCondEx2_BlastImmune = ( 1 << 4 ),
+ TFCondEx2_FireImmune = ( 1 << 5 ),
+ TFCondEx2_PreventDeath = ( 1 << 6 ),
+ TFCondEx2_MVMBotRadiowave = ( 1 << 7 ),
+ TFCondEx2_HalloweenSpeedBoost = ( 1 << 8 ),
+ TFCondEx2_HalloweenQuickHeal = ( 1 << 9 ),
+ TFCondEx2_HalloweenGiant = ( 1 << 10 ),
+ TFCondEx2_HalloweenTiny = ( 1 << 11 ),
+ TFCondEx2_HalloweenInHell = ( 1 << 12 ),
+ TFCondEx2_HalloweenGhostMode = ( 1 << 13 ),
+ TFCondEx2_Parachute = ( 1 << 16 ),
+ TFCondEx2_BlastJumping = ( 1 << 17 ),
+
+ TFCond_MiniCrits = ( TFCond_Buffed | TFCond_CritCola ),
+ TFCond_IgnoreStates = ( TFCond_Ubercharged | TFCond_Bonked ),
+ TFCondEx_IgnoreStates = ( TFCondEx_PyroHeal )
+};
\ No newline at end of file diff --git a/tf2/console.cpp b/tf2/console.cpp new file mode 100644 index 0000000..121c57a --- /dev/null +++ b/tf2/console.cpp @@ -0,0 +1,324 @@ +#include "console.hpp"
+#include "interfaces.h"
+#include "settings.h"
+#include "d3d.hpp"
+#include "ui_draw.h"
+
+std::shared_ptr< console > g_con = std::make_shared< console >( );
+
+
+void console::draw_text( int x, int y, bool greyed, const char* fmt, ... ) {
+ va_list args;
+ char buf[ 512 ];
+
+ __crt_va_start( args, fmt );
+ vsprintf_s< 512 >( buf, fmt, args );
+ __crt_va_end( args );
+
+ g_d3d.draw_text< ALIGN_LEFT >( d3d::fonts.f_con, greyed ? clr_t( 160, 160, 160 ) : clr_t( 255, 255, 255 ), x, y, D3DFONTFLAG_DROPSHADOW, "%s", buf );
+ //g_d3d.draw_text< ALIGN_LEFT >( d3d::fonts.f_con, greyed ? clr_t( 160, 160, 160 ) : clr_t( 255, 255, 255 ), x, y, D3DFONTFLAG_DROPSHADOW, buf );
+}
+
+void console::draw_text( int x, int y, const char* fmt, ... ) {
+ va_list args;
+ char buf[ 512 ];
+
+ __crt_va_start( args, fmt );
+ vsprintf_s< 512 >( buf, fmt, args );
+ __crt_va_end( args );
+
+ g_d3d.draw_text< ALIGN_LEFT >( d3d::fonts.f_con, clr_t( 255, 255, 255 ), x, y, D3DFONTFLAG_DROPSHADOW, buf );
+}
+
+void console::draw_rect( int x, int y, int w, int h, clr_t col ) {
+ g_d3d.draw_filled_rect( col, x, y, w, h );
+}
+
+void console::register_alias( std::shared_ptr< ISetting >& alias ) {
+ m_aliases.push_back( alias );
+}
+
+void console::capture_command( ) {
+ float current_time = GetTickCount( ) * 0.001f;
+ size_t length = strlen( m_cur_cmd );
+
+ for( size_t i{ }; i < 0xfe; ++i ) {
+ if( m_input->is_key_pressed( i ) ) {
+ float delta_time = current_time - m_last_key_input[ i ];
+ if( fabs( delta_time ) > 0.2f ) {
+ if( i == KEYS_BACK ) {
+ m_cur_cmd[ length - 1 ] = 0;
+ m_last_key_input[ i ] = current_time;
+ continue;
+ }
+
+ m_key_states[ i ] = 0xf0;
+ wchar_t pressed_char;
+ const auto scan = MapVirtualKeyA( i, 2 );
+ auto ret = ToAscii( i, scan, ( BYTE* )m_key_states, ( LPWORD )&pressed_char, 1 );
+
+ if( ret == 1 ) {
+ if( length < 200 ) {
+ m_cur_cmd[ length ] = ( char )( pressed_char );
+ m_cur_cmd[ length + 1 ] = 0;
+ }
+ }
+ m_last_key_input[ i ] = current_time;
+ }
+ }
+ else {
+ m_last_key_input[ i ] = 0.f;
+ m_key_states[ i ] = 0;
+ }
+ }
+}
+
+ISetting* console::find_var( hash_t var ) {
+ for( auto& it : data::holder_.get_nodes( ) ) {
+ auto setting = static_cast< ISetting* >( it );
+ if( var == setting->get_hash( ) ) {
+ return setting;
+ }
+ }
+
+ return nullptr;
+}
+
+ISetting* console::find_alias( hash_t alias ) {
+ for( auto& it : m_aliases ) {
+ if( it->get_hash( ) == alias )
+ return it.get( );
+ }
+
+ return nullptr;
+}
+
+con_fn_base* console::find_fn( hash_t name ) {
+ for( auto& it : m_functions ) {
+ if( it->get_hash( ) == name ) {
+ return it;
+ }
+ }
+
+ return nullptr;
+}
+
+std::string console::impl_alias_str( std::string str ) {
+ for( size_t i{ }; i < str.length( ); ++i ) {
+ if( str[ i ] == ' ' && str[ i + 1 ] != ' ' ) {
+ size_t end = 0;
+ for( size_t i2{ i + 1 }; i2 < str.length( ); ++i ) {
+ if( str[ i2 ] == ' ' )
+ end = i2;
+ }
+
+ if( end ) {
+ std::string alias_str( str.c_str( ) + i, end - i );
+ auto alias = find_alias( hash::fnv1a( alias_str ) );
+ if( alias ) {
+ str.replace( alias_str.begin( ), alias_str.end( ), alias->get_string( ) );
+ }
+ else {
+ g_con->log( xors( "couldnt find alias %s" ), alias_str.c_str( ) );
+ }
+ }
+ }
+ }
+
+ return str;
+}
+
+void console::execute_command( const char* cmd ) {
+ if( !cmd[ 0 ] ) return;
+ std::string first_param( cmd, strlen( cmd ) );
+
+ size_t end{ };
+ bool one_arg = true;
+ for( size_t i{ }; i < strlen( cmd ); ++i ) {
+ if( cmd[ i ] == ' ' ) {
+ first_param.resize( i );
+ end = i;
+ one_arg = false;
+ break;
+ }
+ }
+
+ if( one_arg ) {
+ first_param.resize( first_param.length( ) - 1 );
+ }
+
+ //find a command to execute
+ auto fn = find_fn( hash::fnv1a( first_param ) );
+ if( fn ) {
+ //std::string alias_cmd = impl_alias_str( cmd );
+
+ if( !fn->execute( cmd ) ) {
+ log( xors( "invalid syntax" ) );
+ }
+ return;
+ }
+
+ //command not found, we're managing vars
+ if( !one_arg ) {
+ std::string second_param = ( cmd + end + 1 );
+ bool is_floating_point = second_param.find( '.' ) != std::string::npos;
+ auto var = find_var( hash::fnv1a( first_param ) );
+
+ if( var ) {
+ auto setting_cast = static_cast< con_var< void* >* >( var );
+ if( !setting_cast->is_integral( ) && !setting_cast->is_floating_point( ) ) {
+ auto value = std::strtol( second_param.c_str( ), 0, 16 );
+ printf( xors( "value: %08x\n" ), value );
+ var->set( value );
+ }
+
+ if( is_floating_point ) {
+ float value = std::strtof( second_param.c_str( ), 0 );
+ var->set( value );
+ }
+ else {
+ int value = std::strtol( second_param.c_str( ), 0, 10 );
+ var->set( value );
+ }
+ log( xors( "%s %s\n" ), first_param.c_str( ), second_param.c_str( ) );
+ return;
+ }
+ }
+
+
+ log( xors( "unknown command: %s" ), first_param.c_str( ) );
+}
+
+void console::input( ) {
+ static int drag_x, drag_y;
+ int cursor_x, cursor_y;
+ int x = m_x, y = m_y;
+ bool clicked = m_input->is_key_pressed( KEYS_MOUSE1 );
+ static bool is_hovered{ };
+ m_input->get_cursor_pos( cursor_x, cursor_y );
+
+ auto is_top_hovered = [ &x, &y,
+ &cursor_x, &cursor_y ]( ) {
+ return cursor_x > x && cursor_x < x + WIDTH
+ && cursor_y > y && cursor_y < y + TOP_HEIGHT;
+ };
+
+ auto is_window_hovered = [ &x, &y,
+ &cursor_x, &cursor_y ]( ) {
+ return cursor_x > x && cursor_x < x + WIDTH
+ && cursor_y > y && cursor_y < y + HEIGHT;
+ };
+
+ auto is_bottom_hovered = [ &x, &y,
+ &cursor_x, &cursor_y ]( ) {
+ return cursor_x > x && cursor_x < x + WIDTH
+ && cursor_y > y + HEIGHT - TOP_HEIGHT
+ && cursor_y < y + HEIGHT;
+ };
+
+ if( clicked ) {
+ //m_consuming_input = is_window_hovered( );
+ }
+
+ if( !clicked && is_top_hovered( ) ) {
+ drag_x = cursor_x - m_x;
+ drag_y = cursor_y - m_y;
+ }
+
+ if( clicked && is_hovered ) {
+ is_hovered = true;
+ m_x = cursor_x - drag_x;
+ m_y = cursor_y - drag_y;
+ }
+ else {
+ is_hovered = is_top_hovered( );
+ }
+
+ if( clicked ) {
+ m_active = is_bottom_hovered( );
+ }
+
+ if( m_active ) {
+ capture_command( );
+
+ static bool was_held{ };
+ if( m_input->is_key_pressed( KEYS_RETURN ) ) {
+ if( !was_held ) {
+ execute_command( m_cur_cmd );
+ m_cur_cmd[ 0 ] = 0;
+ }
+ was_held = true;
+ }
+ else was_held = false;
+ }
+}
+
+void console::draw( ) {
+ if( !m_open ) {
+ m_consuming_input = false;
+ m_active = false;
+ return;
+ }
+
+ static clr_t col = clr_t( 31, 31, 31, 255 );
+
+ input( );
+
+ RECT prev_rect{ };
+ RECT new_rect{ m_x - 1, m_y - 1,
+ m_x + WIDTH + 1, m_y + HEIGHT + 1 };
+ g_d3d.get_device( )->GetScissorRect( &prev_rect );
+
+ g_d3d.get_device( )->SetScissorRect( &new_rect );
+
+ draw_rect( m_x - 1, m_y - 1, WIDTH + 2, HEIGHT + 2, ui::ui_get_accent_col( ) );
+ draw_rect( m_x, m_y, WIDTH, HEIGHT, col );
+ draw_rect( m_x + 1, m_y, WIDTH - 2, TOP_HEIGHT, clr_t( 41, 41, 41 ) );
+
+ draw_rect( m_x + 1, m_y + HEIGHT - TOP_HEIGHT, WIDTH - 2, TOP_HEIGHT, clr_t( 41, 41, 41 ) );
+ if( m_active ) {
+ draw_rect( m_x + 2, m_y + HEIGHT - TOP_HEIGHT + 1, WIDTH - 4, TOP_HEIGHT - 2, clr_t( 31, 31, 31 ) );
+ auto fn = find_fn( hash::fnv1a( m_cur_cmd ) );
+ if( fn ) {
+ std::string fn_str = m_cur_cmd;
+ fn_str += ' ';
+ fn_str += fn->get_syntax( );
+
+ draw_text( m_x + 2, m_y + HEIGHT - TOP_HEIGHT / 2 - 3, true, "%s", fn_str.c_str( ) );
+ }
+
+ else {
+ auto var = find_var( hash::fnv1a( m_cur_cmd ) );
+ if( var ) {
+ std::string var_str = m_cur_cmd;
+ var_str += ' ';
+
+ var_str += var->get_string( );
+
+ draw_text( m_x + 2, m_y + HEIGHT - TOP_HEIGHT / 2 - 3, true, var_str.c_str( ) );
+ }
+ }
+ }
+
+ std::string cur_cmd_str = m_cur_cmd;
+ if( m_active ) {
+ cur_cmd_str += '_';
+ }
+ draw_text( m_x + 2, m_y + HEIGHT - TOP_HEIGHT / 2 - 3, cur_cmd_str.c_str( ) );
+ draw_text( m_x + 3, m_y + TOP_HEIGHT / 2 - 3, xors( "console" ) );
+
+ int cur_y = m_y + HEIGHT - TOP_HEIGHT;
+ for( int i = m_logs.size( ) - 1; i >= 0; --i ) {
+ constexpr int LINE_HEIGHT = 14;
+ auto& log = m_logs.at( i );
+
+ if( cur_y - LINE_HEIGHT < m_y + TOP_HEIGHT ) {
+ m_logs.erase( m_logs.begin( ) + i );
+ continue;
+ }
+
+ draw_text( m_x + 2, cur_y -= LINE_HEIGHT, log.m_msg );
+ }
+
+ g_d3d.get_device( )->SetScissorRect( &prev_rect );
+}
\ No newline at end of file diff --git a/tf2/console.hpp b/tf2/console.hpp new file mode 100644 index 0000000..a16ad0f --- /dev/null +++ b/tf2/console.hpp @@ -0,0 +1,125 @@ +#pragma once
+#include <memory>
+#include <Windows.h>
+#include <vector>
+#include <functional>
+
+#include "con_fn.hpp"
+#include "con_alias.hpp"
+#include "input_system.hpp"
+#include "math.h"
+
+#pragma warning(disable: 4996)
+
+class console {
+public:
+ console( ) {
+ m_input = std::make_shared< util::c_input_manager >( );
+ }
+
+ static constexpr size_t TOP_HEIGHT = 22;
+ static constexpr size_t WIDTH = 400;
+ static constexpr size_t HEIGHT = 450;
+
+ bool m_consuming_input{ };
+ bool m_active{ };
+ bool m_open{ };
+
+ struct con_log {
+ float m_time;
+ char m_msg[ 128 ];
+ };
+
+ void draw_text( int x, int y, bool greyed, const char* msg, ... );
+ void draw_text( int x, int y, const char* msg, ... );
+ void draw_rect( int x, int y, int w, int h, clr_t col );
+ void register_fn( con_fn_base* fn ) { m_functions.push_back( fn ); }
+
+ void input( );
+ void draw( );
+
+ auto& get_input( ) {
+ return m_input;
+ }
+
+ void log( const char* fmt, ... ) {
+ va_list args;
+ char buf[ 128 ];
+
+ __crt_va_start( args, fmt );
+ vsprintf_s< 128 >( buf, fmt, args );
+ __crt_va_end( args );
+
+ con_log log;
+ log.m_time = ( float )GetTickCount( ) * 0.001f;
+ memcpy( log.m_msg, buf, 128 );
+
+ print( "%s\n", buf );
+
+ m_logs.push_back( log );
+ }
+
+ void print( const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vprintf_s( fmt, args );
+ va_end( args );
+ }
+
+ void create( ) {
+#ifdef _DEBUG
+ AllocConsole( );
+ freopen( xors( "CONOUT$" ), "w", stdout );
+ const char* hack_names[ ] = {
+ xors( "dunk hack" ),
+ xors( "dweeb dumpster" ),
+ xors( "nova killER" ),
+ xors( "moms credit card" ),
+ xors( "dad hook" ),
+ xors( "retard remover" ),
+ xors( "slam hook" ),
+ xors( "swoosh" ),
+ xors( "retard remover" ),
+ xors( "shotgun hack" ),
+ };
+
+ SetConsoleTitleA( hack_names[ math::random_number( 0, 9 ) ] );
+#endif
+ game_console_print = reinterpret_cast< msg_t >( GetProcAddress( GetModuleHandleA( "tier0.dll" ), "Msg" ) );
+ }
+
+ void destroy( ) {
+#ifdef _DEBUG
+ FreeConsole( );
+ fclose( stdout );
+#endif
+ }
+
+ std::vector< con_log > m_logs;
+ std::vector< con_fn_base* > m_functions;
+ std::vector< std::shared_ptr< ISetting > > m_aliases;
+
+ void register_alias( std::shared_ptr< ISetting >& alias );
+
+ using msg_t = void( __cdecl* )( const char*, ... );
+ msg_t game_console_print;
+
+private:
+ ISetting * find_var( hash_t name );
+ ISetting* find_alias( hash_t name );
+
+ std::string impl_alias_str( std::string str );
+
+ con_fn_base* find_fn( hash_t name );
+ void capture_command( );
+ void execute_command( const char* cmd );
+
+ int m_x{ 100 }, m_y{ 100 };
+
+ char m_cur_cmd[ 200 ]{ };
+ uint8_t m_key_states[ 256 ]{ };
+ float m_last_key_input[ 256 ]{ };
+ std::shared_ptr< util::c_input_manager > m_input;
+};
+
+extern std::shared_ptr< console > g_con;
\ No newline at end of file diff --git a/tf2/console_log.hpp b/tf2/console_log.hpp new file mode 100644 index 0000000..4659ea1 --- /dev/null +++ b/tf2/console_log.hpp @@ -0,0 +1,34 @@ +#pragma once
+
+#include <memory>
+#include <Windows.h>
+#pragma warning(disable: 4996)
+
+class console {
+public:
+ void create( ) {
+ AllocConsole( );
+ freopen( "CONOUT$", "w", stdout );
+ SetConsoleTitleA( "tf2internal" );
+
+ game_console_print = reinterpret_cast< decltype( game_console_print ) >( GetProcAddress( GetModuleHandleA( "tier0.dll" ), "Msg" ) );
+ }
+
+ void destroy( ) {
+ FreeConsole( );
+ fclose( stdout );
+ }
+
+ __forceinline void log_function( const char* msg ) {
+ printf( "%s: %s", __FUNCTION__, msg );
+ }
+
+ using msg_t = void( __cdecl* )( const char*, ... );
+ msg_t game_console_print;
+
+
+ static console *con( ) {
+ static console g_singleton_;
+ return &g_singleton_;
+ }
+};
\ No newline at end of file diff --git a/tf2/ctx.cpp b/tf2/ctx.cpp new file mode 100644 index 0000000..37e192f --- /dev/null +++ b/tf2/ctx.cpp @@ -0,0 +1,97 @@ +#include "ctx.hpp"
+#include "console.hpp"
+#include "hooks.h"
+#include "base_cheat.h"
+
+context::c_context g_ctx;
+
+NAMESPACE_REGION( context )
+
+bool c_context::run_frame( ) {
+ m_local = cl.m_entlist( )->get_client_entity< c_base_player >(
+ cl.m_engine( )->GetLocalPlayer( ) );
+
+ return !!m_local;
+}
+
+
+//predicted servertime of player, use this for breaking lby etc
+float c_context::pred_time( ) {
+ calculate_tickbase( );
+
+ return m_tickbase * cl.m_globals->interval_per_tick;
+}
+
+//calculate tickbase depending on whether last ucmd was predicted
+bool c_context::calculate_tickbase( ) {
+ if( !m_local ) {
+ return false;
+ }
+
+ //get current tickbase
+ auto player_tickbase = m_local->get_tick_base( );
+
+ //disabled due to our engine pred being shit
+ m_tickbase = player_tickbase;
+ return true;
+
+ if( m_snapshot.empty( ) ) {
+ m_tickbase = player_tickbase;
+ return false;
+ }
+
+ //if cmd wasnt predicted increment tickbase
+ auto snap_cmd = &m_snapshot.front( );
+ if( !snap_cmd->m_predicted ) {
+ if( !m_tickbase ) {
+ m_tickbase = player_tickbase;
+ }
+
+ m_tickbase++;
+ snap_cmd->m_predicted = true;
+ }
+ else {
+ m_tickbase = player_tickbase;
+ }
+
+ return true;
+}
+
+bool c_context::precache_model( const char* model ) {
+
+ auto cache_table = cl.m_string_table( )->FindTable( "modelprecache" );
+
+ if( !cache_table )
+ return true;
+
+ cl.m_modelinfo( )->FindOrLoadModel( model );
+
+ int string_index = cache_table->AddString( false, model );
+
+ if( string_index == -1 )
+ return false;
+
+ return true;
+}
+
+//save snapshots of usercommands
+bool c_context::create_snapshot( user_cmd_t* ucmd ) {
+ user_cmd_t ucmd_copy;
+
+ while( m_snapshot.size( ) >= 64 ) {
+ m_snapshot.pop_back( );
+ }
+
+ if( !ucmd ) {
+ return false;
+ }
+
+ memcpy( &ucmd_copy,
+ ucmd,
+ sizeof( ucmd_copy ) );
+
+ m_snapshot.push_front( ucmd_copy );
+ return true;
+}
+
+END_REGION
\ No newline at end of file diff --git a/tf2/ctx.hpp b/tf2/ctx.hpp new file mode 100644 index 0000000..8243a19 --- /dev/null +++ b/tf2/ctx.hpp @@ -0,0 +1,68 @@ +#pragma once
+#include <deque>
+
+#include "util.hpp"
+#include "sdk.h"
+NAMESPACE_REGION( context )
+
+struct shot_data_t {
+ vec3_t m_local_pos;
+ vec3_t m_angle;
+ vec3_t m_enemy_pos;
+ int m_enemy_index;
+ int m_resolver_shots;
+ bool m_resolver_state;
+ bool m_missed{ true };
+ struct {
+ vec3_t min;
+ vec3_t max;
+ float radius;
+ } m_hitbox;
+ int m_hitgroup;
+};
+
+//replacement to the old global:: namespace
+class c_context {
+public:
+ //run localplayer check, pointer, is valid etc
+ bool run_frame( );
+ float pred_time( );
+
+ bool create_snapshot( user_cmd_t* );
+ //calculate accurate tickbase
+ bool calculate_tickbase( );
+
+ user_cmd_t* get_last_cmd( ) {
+ return m_snapshot.empty( ) ? nullptr : &m_snapshot.front( );
+ }
+
+ bool precache_model( const char* model );
+
+public:
+ c_base_player * m_local{ };
+ int m_stage{ };
+ //accurate tickbase
+ int m_tickbase{ };
+
+ bool m_drawing_postscreenspace{ };
+ bool m_drawing_screneend{ };
+
+ bool m_has_fired_this_frame{ };
+
+ vec3_t m_thirdperson_angle{ };
+ vec3_t m_last_origin{ };
+
+ float m_fov{ 90.f };
+
+public:
+
+ int m_last_shot_ack;
+ int m_last_shot;
+ std::array< shot_data_t, 128 > m_shot_data;
+private:
+ std::deque< user_cmd_t > m_snapshot;
+};
+
+END_REGION
+
+extern context::c_context g_ctx;
\ No newline at end of file diff --git a/tf2/d3d.cpp b/tf2/d3d.cpp new file mode 100644 index 0000000..a35f613 --- /dev/null +++ b/tf2/d3d.cpp @@ -0,0 +1,367 @@ +#include "d3d.hpp"
+#include "interfaces.h"
+#include "math.h"
+#include "d3d_sprite.hpp"
+
+d3d::c_renderer g_d3d;
+d3d::d3d_fonts_t d3d::fonts;
+
+
+//theres shit still left to add like drawrect etc but thats really simple
+//this is the base and it works so thats ok
+//love
+// - nave
+
+// note - dex; probably better idea to batch all calls up into one DrawPrimitive / DrawIndexedPrimitive call each (if you want to have index buffers too)
+// DrawPrimitiveUP for each object will slow stuff down eventually
+// dont know much about DrawIndexedPrimitive myself but msdn suggests to use strips over anything else
+
+namespace d3d
+{
+ void d3d_fonts_t::release( ) {
+ if( f_12 ) f_12->Release( );
+ if( f_esp_small ) f_esp_small->Release( );
+ if( f_16 ) f_16->Release( );
+ if( f_18 ) f_18->Release( );
+ if( f_menu ) f_menu->Release( );
+ if( f_con ) f_con->Release( );
+
+ f_12 = f_esp_small = f_16 = f_18 = f_menu = f_con = nullptr;
+ }
+
+ void d3d_fonts_t::create( IDirect3DDevice9* device ) {
+ auto create_font = [ & ]( ID3DXFont** font, const char* font_name, int width, int size, int weight ) {
+ //auto wide_str = util::ascii_to_unicode( std::string( font_name ) );
+
+ auto code = D3DXCreateFontA( device, size, width, weight, 0, false, DEFAULT_CHARSET,
+ OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, font_name, font );
+
+ if( code < 0 ) throw xors( "fuck d3d" );
+ };
+
+ create_font( &f_12, xors( "Verdana" ), 0, 12, 0 ); //change this idc
+ create_font( &f_esp_small, xors( "Tahoma" ), 0, 11, 500 );
+ create_font( &f_16, xors( "Verdana" ), 0, 16, 0 );
+ create_font( &f_18, xors( "Verdana" ), 0, 18, 900 );
+ create_font( &f_menu, xors( "Tahoma" ), 0, 12, 300 );
+ create_font( &f_con, xors( "Consolas" ), 6, 12, 300 );
+ }
+
+
+ c_renderer::c_renderer( IDirect3DDevice9* device ) : m_device( device ) {
+ create_objects( );
+ }
+
+ bool c_renderer::run_frame( IDirect3DDevice9* device ) {
+ if( cl.m_panic ) {
+ return false;
+ }
+
+ if( !m_device ) {
+ m_device = device;
+ create_objects( );
+ return false;
+ }
+
+ return true;
+ }
+
+ c_renderer::~c_renderer( ) {
+ if( !m_device )
+ return;
+
+ invalidate_objects( );
+ }
+
+ void c_renderer::on_device_lost( ) {
+ if( !m_device )
+ return;
+
+ invalidate_objects( );
+ }
+
+ void c_renderer::on_device_reset( ) {
+ if( !m_device )
+ return;
+
+ create_objects( );
+ }
+
+ void c_renderer::invalidate_objects( ) {
+ if( m_block ) m_block->Release( );
+ fonts.release( );
+ //m_buffer->Release( );
+ //m_sil_txt->Release( );
+ //m_surface->Release( );
+ }
+
+ void c_renderer::create_objects( ) {
+ D3DVIEWPORT9 viewport;
+
+ if( !m_device ) return;
+
+ if( m_device->GetViewport( &viewport ) < 0 ) {
+ return;
+ }
+
+ if( m_device->CreateStateBlock( D3DSBT_ALL, &m_block ) < 0 ) {
+ return;
+ }
+
+ if( !m_block ) {
+ return;
+ }
+
+ // get display size.
+ m_width = viewport.Width;
+ m_height = viewport.Height;
+
+ fonts.create( m_device );
+
+ /*IDirect3DSurface9* backbuffer;
+ D3DSURFACE_DESC desc;
+
+ m_device->GetRenderTarget( 0, &backbuffer );
+ backbuffer->GetDesc( &desc );
+ backbuffer->Release( );
+
+ m_device->CreateTexture( desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_sil_txt, 0 );
+ m_sil_txt->GetSurfaceLevel( 0, &m_surface );
+
+ m_device->CreateVertexBuffer( 4 * 24, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &m_buffer, nullptr );*/
+ }
+
+ void c_renderer::begin( ) {
+ if( !m_device ) return;
+
+ D3DVIEWPORT9 vp{ 0, 0, m_width, m_height, 0.f, 1.f };
+
+ m_device->SetViewport( &vp );
+
+ //m_sil_txt->GetSurfaceLevel( 0, &m_surface );
+
+ // set vertex stream declaration.
+ m_device->SetVertexShader( nullptr );
+ m_device->SetPixelShader( nullptr );
+ m_device->SetFVF( D3DFVF_XYZRHW | D3DFVF_DIFFUSE );
+ m_block->Capture( );
+
+ m_device->SetRenderState( D3DRS_LIGHTING, false );
+ m_device->SetRenderState( D3DRS_FOGENABLE, false );
+ m_device->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
+ m_device->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
+
+ m_device->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
+ m_device->SetRenderState( D3DRS_SCISSORTESTENABLE, true );
+ m_device->SetRenderState( D3DRS_ZWRITEENABLE, false );
+ m_device->SetRenderState( D3DRS_STENCILENABLE, false );
+
+ m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, false );
+ m_device->SetRenderState( D3DRS_ANTIALIASEDLINEENABLE, true );
+
+ m_device->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
+ m_device->SetRenderState( D3DRS_ALPHATESTENABLE, false );
+ m_device->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, true );
+
+ //m_device->SetTexture( 0, nullptr );
+ //m_device->SetTexture( 1, nullptr );
+ //m_device->SetTexture( 2, nullptr );
+ //m_device->SetTexture( 3, nullptr );
+ m_device->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
+ m_device->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
+ m_device->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
+ m_device->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
+ m_device->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
+ m_device->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
+ m_device->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 );
+ m_device->SetTextureStageState( 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
+ m_device->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE );
+ m_device->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
+
+ m_device->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
+ m_device->SetRenderState( D3DRS_SRCBLENDALPHA, D3DBLEND_INVDESTALPHA );
+ m_device->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
+ m_device->SetRenderState( D3DRS_DESTBLENDALPHA, D3DBLEND_ONE );
+ m_device->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
+
+ m_device->SetRenderState( D3DRS_SRGBWRITEENABLE, false );
+ m_device->SetRenderState( D3DRS_COLORWRITEENABLE, 0xffffffff );
+ /* commented out until further notice */
+ //m_device->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
+ //m_device->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
+ // todo - dex; if we use textures, need to set those rendering states too
+ }
+
+ void c_renderer::end( ) {
+ m_device->SetTexture( 0, nullptr );
+ //m_device->SetTexture( 1, nullptr );
+ //m_device->SetTexture( 2, nullptr );
+ //m_device->SetTexture( 3, nullptr );
+ m_block->Apply( );
+ //m_block->Release( );
+ }
+
+ void c_renderer::draw_line( clr_t color, int x0, int y0, int x1, int y1 ) {
+ d3d_vertex_t v[ 2 ] = {
+ d3d_vertex_t( float( x0 ), float( y0 ), 1.0f, color ), //because fuck you thats why
+ d3d_vertex_t( float( x1 ), float( y1 ), 1.0f, color )
+ }; //edit: do we wanna use z for shit? i mean we could for like menu stuff
+ //so it renders above other stuff
+
+ m_device->DrawPrimitiveUP( D3DPT_LINELIST, 1, v, VERTEX_SIZE );
+ }
+
+ void c_renderer::draw_rect( clr_t color, int x, int y, int w, int h ) {
+ d3d_vertex_t v[ 5 ] = {
+ d3d_vertex_t( float( x ), float( y ), 1.0f, color ),
+ d3d_vertex_t( float( x + w ), float( y ), 1.0f, color ),
+ d3d_vertex_t( float( x + w ), float( y + h ), 1.0f, color ),
+ d3d_vertex_t( float( x ), float( y + h ), 1.0f, color ),
+ d3d_vertex_t( float( x ), float( y ), 1.0f, color )
+ };
+
+ m_device->DrawPrimitiveUP( D3DPT_LINESTRIP, 4, v, VERTEX_SIZE );
+ }
+
+ void c_renderer::draw_filled_rect( clr_t color, int x, int y, int w, int h ) {
+ d3d_vertex_t v[ 6 ] = {
+ d3d_vertex_t( float( x + w ), float( y ), 1.0f, color ),
+ d3d_vertex_t( float( x ), float( y + h ), 1.0f, color ),
+ d3d_vertex_t( float( x + w ), float( y + h ), 1.0f, color ),
+ d3d_vertex_t( float( x ), float( y ), 1.0f, color ),
+ d3d_vertex_t( float( x ), float( y + h ), 1.0f, color ),
+ d3d_vertex_t( float( x + w ), float( y ), 1.0f, color )
+ };
+
+ m_device->DrawPrimitiveUP( D3DPT_TRIANGLELIST, 2, v, VERTEX_SIZE );
+ }
+
+ void c_renderer::draw_gradient( clr_t start, clr_t end, int x, int y, int w, int h, GradientType_t type ) {
+ d3d_vertex_t v[ 4 ];
+
+ switch( type ) {
+ case GRADIENT_VERTICAL:
+ v[ 0 ] = { float( x ), float( y ), 1.0f, start };
+ v[ 1 ] = { float( x + w ), float( y ), 1.0f, start };
+ v[ 2 ] = { float( x ), float( y + h ), 1.0f, end };
+ v[ 3 ] = { float( x + w ), float( y + h ), 1.0f, end };
+ break;
+ case GRADIENT_HORIZONTAL:
+ v[ 0 ] = { float( x ), float( y ), 1.0f, start };
+ v[ 1 ] = { float( x + w ), float( y ), 1.0f, end };
+ v[ 2 ] = { float( x ), float( y + h ), 1.0f, start };
+ v[ 3 ] = { float( x + w ), float( y + h ), 1.0f, end };
+ break;
+ }
+
+ //m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, true );
+ m_device->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, 2, &v, VERTEX_SIZE );
+ //m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, false );
+ }
+
+ void c_renderer::draw_circle( clr_t color, int x, int y, int r, int res ) {
+ constexpr float PI = 3.1415926f;
+ const float step = PI * 2.0f / float( res );
+
+ int point_x = x + r,
+ point_y = y - r,
+ point_x_o{ },
+ point_y_o{ };
+
+ m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, true );
+ for( int i{ }; i <= res; i++ ) {
+ float theta = float( i ) * step;
+
+ point_x = x + ( int )( r * cos( theta ) );
+ point_y = y - ( int )( r * sin( theta ) );
+ if( i ) draw_line( color, point_x, point_y, point_x_o, point_y_o );
+ point_x_o = point_x;
+ point_y_o = point_y;
+ }
+ m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, false );
+ }
+
+ void c_renderer::draw_filled_circle( clr_t color, int x, int y, int r, int res ) {
+ d3d_vertex_t* v = ( d3d_vertex_t* )_alloca( VERTEX_SIZE * res );
+ const float step = M_PI * 2.0f / res;
+
+ for( size_t i{ }; i < res; ++i ) {
+ float theta = i * step;
+ float x_off = r * cos( theta );
+ float y_off = r * sin( theta );
+
+ v[ i ] = { float( x + x_off ), float( y + y_off ), 1.0f, color };
+ }
+
+ m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, true );
+ m_device->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, res, v, VERTEX_SIZE );
+ m_device->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, false );
+ }
+
+ void c_renderer::draw_text( ID3DXFont* font, clr_t color,
+ int x, int y, FontAlign_t align, long font_flags, const char* msg ) {
+ if( !msg ) return;
+ if( !font ) return;
+
+ auto d3d_black = D3DCOLOR_RGBA( 0, 0, 0, color.a( ) );
+ auto d3d_color = D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) );
+ auto buf = msg;
+
+ if( align == ALIGN_CENTER ) x -= get_text_width( font, font_flags, msg ) / 2;
+ if( align == ALIGN_RIGHT ) x -= get_text_width( font, font_flags, msg );
+ RECT rect{ x, y, 1000, 100 };
+
+ ulong_t flags = DT_NOCLIP | DT_LEFT | DT_TOP;
+
+ if( font_flags & D3DFONTFLAG_DROPSHADOW ) {
+ RECT r{ rect };
+ r.left++;
+ r.top++;
+ font->DrawTextA( 0, buf, -1, &r, flags, d3d_black );
+ }
+
+ if( font_flags & D3DFONTFLAG_OUTLINE ) {
+ for( int i = -1; i < 2; i++ ) {
+ if( !i ) continue;
+ RECT r{ rect };
+ r.left += i;
+ r.top += i;
+ font->DrawTextA( 0, buf, -1, &r, flags, d3d_black );
+ }
+ }
+
+ font->DrawTextA( 0, buf, -1, &rect, flags, d3d_color );
+ }
+
+ int c_renderer::get_text_width( ID3DXFont* font, long flags, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 2048 );
+ va_list list{ };
+
+ memset( buffer, 0, 2048 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 2048, msg, list );
+ __crt_va_end( list );
+
+ RECT temp{ };
+ font->DrawTextA( 0, buffer, -1, &temp, DT_CALCRECT, 0x0 );
+
+ return ( temp.right - temp.left );
+ }
+
+ int c_renderer::get_text_height( ID3DXFont* font, long flags, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 2048 );
+ va_list list{ };
+
+ memset( buffer, 0, 2048 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 2048, msg, list );
+ __crt_va_end( list );
+
+ RECT temp{ };
+ font->DrawTextA( 0, buffer, -1, &temp, DT_CALCRECT, 0x0 );
+
+ return ( temp.bottom - temp.top );
+ }
+}
diff --git a/tf2/d3d.hpp b/tf2/d3d.hpp new file mode 100644 index 0000000..a927ee3 --- /dev/null +++ b/tf2/d3d.hpp @@ -0,0 +1,126 @@ +#ifndef D3D_HEADER //stackoverflow my niggas
+#define D3D_HEADER
+
+#include <d3d9.h>
+#include <d3dx9.h>
+
+#pragma comment(lib, "d3d9.lib")
+#pragma comment(lib, "d3dx9.lib")
+#pragma warning(disable : 4838)
+
+#include <xnamath.h>
+#include <windows.h>
+
+#include <dwmapi.h>
+#pragma comment(lib, "dwmapi.lib")
+
+#include "util.hpp"
+#include "color.hpp"
+#include "renderer.hpp"
+
+enum D3DFontFlags_t {
+ D3DFONTFLAG_OUTLINE = 0x10,
+ D3DFONTFLAG_DROPSHADOW = 0x100,
+};
+
+enum GradientType_t;
+
+namespace features { class c_chams; }
+
+//suck my dick
+namespace d3d
+{
+ struct d3d_vertex_t {
+ d3d_vertex_t( float x, float y, float z, clr_t color ) :
+ m_x( x ), m_y( y ), m_z( z ),
+ m_clr( D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ) ) { };
+
+ d3d_vertex_t( ) : m_x( 0.f ), m_y( 0.f ), m_z( 0.f ),
+ m_clr( 0 ) { };
+
+ float m_x;
+ float m_y;
+ float m_z;
+ float m_rhw = 0.f;
+ D3DCOLOR m_clr;
+ };
+
+ constexpr size_t VERTEX_SIZE = sizeof( d3d_vertex_t );
+
+ struct d3d_fonts_t {
+ void release( );
+ void create( IDirect3DDevice9* device );
+
+ ID3DXFont* f_12;
+ ID3DXFont* f_esp_small;
+ ID3DXFont* f_16;
+ ID3DXFont* f_18;
+ ID3DXFont* f_menu;
+ ID3DXFont* f_con;
+ };
+
+ class c_renderer {
+ private:
+ friend class features::c_chams;
+
+ IDirect3DDevice9* m_device;
+ IDirect3DStateBlock9* m_block;
+ IDirect3DTexture9* m_chams;
+ IDirect3DTexture9* m_sil_txt;
+ IDirect3DVertexBuffer9* m_buffer;
+ IDirect3DSurface9* m_surface;
+ public:
+ ulong_t m_width;
+ ulong_t m_height;
+
+ c_renderer( ) { };
+ c_renderer( IDirect3DDevice9* device );
+ ~c_renderer( );
+
+ void on_device_lost( );
+ void on_device_reset( );
+ auto get_device( ) {
+ return m_device;
+ }
+
+ bool run_frame( IDirect3DDevice9* device );
+ void begin( );
+ void end( );
+
+ void draw_line( clr_t color, int x0, int y0, int x1, int y1 );
+ void draw_rect( clr_t color, int x, int y, int w, int h );
+ void draw_filled_rect( clr_t color, int x, int y, int w, int h );
+ void draw_circle( clr_t color, int x, int y, int r, int steps = 48 );
+ void draw_filled_circle( clr_t color, int x, int y, int r, int steps = 48 );
+ void draw_gradient( clr_t start, clr_t end, int x, int y, int w, int h, GradientType_t type );
+
+ void draw_text( ID3DXFont* font, clr_t color, int x, int y, FontAlign_t align, long font_flags, const char* msg );
+
+ template < FontAlign_t align = ALIGN_CENTER >
+ void draw_text( ID3DXFont* font, clr_t color, int x, int y, long font_flags, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 2048 );
+ va_list list{ };
+
+ memset( buffer, 0, 2048 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 2048, msg, list );
+ __crt_va_end( list );
+
+ draw_text( font, color, x, y, align, font_flags, buffer );
+ }
+
+ int get_text_width( ID3DXFont* font, long font_flags, const char* msg, ... );
+ int get_text_height( ID3DXFont* font, long font_flags, const char* msg, ... );
+
+ private:
+ void invalidate_objects( );
+ void create_objects( );
+ };
+
+ extern d3d::d3d_fonts_t fonts;
+}
+
+extern d3d::c_renderer g_d3d;
+
+#endif
\ No newline at end of file diff --git a/tf2/d3d_sprite.cpp b/tf2/d3d_sprite.cpp new file mode 100644 index 0000000..37bbde1 --- /dev/null +++ b/tf2/d3d_sprite.cpp @@ -0,0 +1,12 @@ +#include "d3d_sprite.hpp"
+
+std::vector< d3d::c_sprite* > d3d::sprites;
+
+namespace icons
+{
+ d3d::c_sprite sprite_legit;
+ d3d::c_sprite sprite_rage;
+ d3d::c_sprite sprite_visuals;
+ d3d::c_sprite sprite_misc;
+ d3d::c_sprite sprite_config;
+}
\ No newline at end of file diff --git a/tf2/d3d_sprite.hpp b/tf2/d3d_sprite.hpp new file mode 100644 index 0000000..0d26f4c --- /dev/null +++ b/tf2/d3d_sprite.hpp @@ -0,0 +1,159 @@ +#pragma once
+#include "d3d.hpp"
+#include "console.hpp"
+
+
+namespace d3d
+{
+ class c_sprite;
+
+ extern std::vector< c_sprite* > sprites;
+
+ class c_sprite {
+ public:
+ size_t m_width{ };
+ size_t m_height{ };
+
+ IDirect3DDevice9* m_device{ };
+ ID3DXSprite* m_sprite{ };
+ IDirect3DTexture9* m_texture{ };
+ const byte* m_image{ };
+ size_t m_image_size{ };
+
+
+ public:
+ c_sprite::c_sprite( ) {
+ sprites.push_back( this );
+ }
+
+ c_sprite::~c_sprite( ) {
+ on_reset( );
+ }
+
+ void init( IDirect3DDevice9* device, const byte* file, size_t img_size, size_t width, size_t height ) {
+ m_width = width;
+ m_height = height;
+
+ m_device = device;
+ m_image = file;
+ m_image_size = img_size;
+ }
+
+ void begin( IDirect3DDevice9* device ) {
+ m_device = device;
+
+ if( !m_device ) {
+ return;
+ }
+
+ if( !m_sprite )
+ D3DXCreateSprite( m_device, &m_sprite );
+
+ if( !m_texture ) {
+ auto hr = D3DXCreateTextureFromFileInMemoryEx(
+ m_device, m_image, m_image_size,
+ m_width, m_height, D3DX_DEFAULT, 0, D3DFMT_A8B8G8R8,
+ D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
+ 0, 0, &m_texture );
+ }
+
+ if( m_sprite )
+ m_sprite->Begin( D3DXSPRITE_DONOTMODIFY_RENDERSTATE );
+ }
+
+ void end( ) {
+ if( !m_device || !m_sprite || !m_texture ) return;
+ m_sprite->End( );
+ }
+
+ void on_reset( ) {
+ if( m_sprite && m_device && m_texture ) {
+ m_sprite->OnLostDevice( );
+ m_texture->Release( );
+ m_texture = nullptr;
+ }
+ }
+
+ void on_reset_end( ) {
+ if( m_sprite && m_device )
+ m_sprite->OnResetDevice( );
+ }
+
+ void draw( int x, int y, clr_t color ) {
+ if( !m_device || !m_texture || !m_sprite ) {
+ return;
+ }
+
+ const float scale = 0.8f;
+
+ ulong_t
+ fill_mode,
+ adaptive_tess,
+ dest_blend,
+ cull,
+ stencil,
+ vertex_blend,
+ alpha_test;
+
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_FILLMODE, &fill_mode );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_ENABLEADAPTIVETESSELLATION, &adaptive_tess );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_DESTBLEND, &dest_blend );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_CULLMODE, &cull );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_STENCILENABLE, &stencil );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_VERTEXBLEND, &vertex_blend );
+ m_device->GetRenderState( D3DRENDERSTATETYPE::D3DRS_ALPHATESTENABLE, &alpha_test );
+
+ ulong_t mag_filter;
+ ulong_t min_filter;
+ m_device->GetSamplerState( 0, D3DSAMPLERSTATETYPE::D3DSAMP_MAGFILTER, &mag_filter );
+ m_device->GetSamplerState( 0, D3DSAMPLERSTATETYPE::D3DSAMP_MINFILTER, &min_filter );
+
+ m_device->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC );
+ m_device->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC );
+
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_FILLMODE, D3DFILL_SOLID );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_ENABLEADAPTIVETESSELLATION, false );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_CULLMODE, D3DCULL_NONE );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_STENCILENABLE, false );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_VERTEXBLEND, false );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_ALPHATESTENABLE, D3DLINECAPS_ALPHACMP );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_MULTISAMPLEANTIALIAS, D3DMULTISAMPLE_4_SAMPLES );
+
+
+ ulong_t hr;
+ D3DXVECTOR2 center = D3DXVECTOR2( ( m_width * scale ) * 0.5f, ( m_height * scale ) * 0.5f );
+ D3DXVECTOR2 trans = D3DXVECTOR2( x - center.x, y - center.y );
+ D3DXMATRIX matrix;
+ D3DXVECTOR2 scale_vec( scale, scale );
+ D3DXMatrixTransformation2D( &matrix, 0, 0.f, &scale_vec, ¢er, 0.f, &trans );
+
+ hr = m_sprite->SetTransform( &matrix );
+
+ auto d3dcolor = D3DCOLOR_RGBA( color.r( ),
+ color.g( ), color.b( ), color.a( ) );
+ hr = m_sprite->Draw( m_texture, 0, 0, 0, d3dcolor );
+
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_MULTISAMPLEANTIALIAS, false );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_FILLMODE, fill_mode );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_ENABLEADAPTIVETESSELLATION, adaptive_tess );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_DESTBLEND, dest_blend );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_CULLMODE, cull );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_STENCILENABLE, stencil );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_VERTEXBLEND, vertex_blend );
+ m_device->SetRenderState( D3DRENDERSTATETYPE::D3DRS_ALPHATESTENABLE, alpha_test );
+
+ m_device->SetSamplerState( 0, D3DSAMPLERSTATETYPE::D3DSAMP_MAGFILTER, mag_filter );
+ //m_device->SetSamplerState( 0, D3DSAMPLERSTATETYPE::D3DSAMP_MINFILTER, min_filter );
+ }
+ };
+}
+
+namespace icons
+{
+ extern d3d::c_sprite sprite_legit;
+ extern d3d::c_sprite sprite_rage;
+ extern d3d::c_sprite sprite_visuals;
+ extern d3d::c_sprite sprite_misc;
+ extern d3d::c_sprite sprite_config;
+}
\ No newline at end of file diff --git a/tf2/directx.cpp b/tf2/directx.cpp new file mode 100644 index 0000000..db2d62f --- /dev/null +++ b/tf2/directx.cpp @@ -0,0 +1,233 @@ +#include <chrono>
+
+#include "settings.h"
+#include "hooks.h"
+#include "ui.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+#include "mem.hpp"
+
+//this shit prolly barely working rn like a toddler trying to walk but hes actually mentally slow and 25
+
+using namespace d3d;
+
+float ui::get_tf2_frametime( ) {
+ return cl.m_frametime;
+}
+
+void on_d3d( IDirect3DDevice9* device ) {
+ constexpr float step = 1.0f / 2.f;
+ constexpr float fade_step = 1.0f / 7.f;
+ static float anim_time{ };
+ static bool flip{ };
+ static int anim_progress{ };
+
+ static bool sprites_init{ };
+ if( !sprites_init ) {
+ ui::setup_sprites( device );
+ sprites_init = true;
+ }
+
+ if( g_settings.misc.hide_from_obs )
+ g_cheat.visuals( );
+
+ if( g_settings.menu.open ) {
+ if( anim_time >= 0.95f ) {
+ flip = true;
+ }
+ if( anim_time <= 0.05f ) {
+ flip = false;
+ }
+
+ if( flip )
+ anim_time -= fade_step * ui::ui_get_frametime( );
+ else
+ anim_time += fade_step * ui::ui_get_frametime( );
+
+ anim_time = std::clamp( anim_time, 0.f, 1.0f );
+
+ ui::set_animtime( anim_time );
+
+ anim_progress += ui::ui_get_frametime( ) * step * 255;
+ anim_progress = std::clamp( anim_progress, 0, 50 );
+ g_d3d.draw_filled_rect( clr_t( 0, 0, 0, anim_progress ),
+ 0, 0, g_d3d.m_width, g_d3d.m_height );
+
+ ui::render( );
+ }
+ else {
+ anim_progress = 0;
+ }
+}
+
+long __stdcall hooks::d3d::draw( IDirect3DDevice9* device, D3DPRIMITIVETYPE type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ) {
+ static auto draw_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::draw ) >( 82 );
+
+ static auto ret_addr = pattern::first_code_match( GetModuleHandleA( xors( "studiorender.dll" ) ), xors( "EB 1F FF 75 F0" ), -8 );
+
+ std::function< void*( void** ) > find_ent;
+ find_ent = [ & ]( void** ebp ) -> void* {
+ if( !ebp )
+ return nullptr;
+
+ void** next = *( void*** )( ebp );
+ if( ( uintptr_t )( ebp[ 1 ] ) == ret_addr )
+ return next[ 4 ];
+
+ return find_ent( next );
+ };
+
+ c_base_player* ent = ( c_base_player* )( find_ent( ( void** )( get_baseptr( ) ) ) );
+ if( g_ctx.m_local && !!ent && ent->m_iHealth( ) > 0 && ent->m_iTeamNum( ) > 1 && g_settings.visuals.chams.enabled( ) && g_settings.misc.hide_from_obs ) {
+ //g_cheat.chams.d3d_render_chams( ent, type, v_index, min_index, num_vert, start_index, prim_count );
+ return true;
+ }
+
+ auto result = draw_o( device, type, v_index, min_index, num_vert, start_index, prim_count );
+ return result;
+}
+
+long __stdcall hooks::d3d::end_scene( IDirect3DDevice9* device ) {
+ static auto end_scene_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::end_scene ) >( 42 );
+ if( cl.m_panic ) return end_scene_o( device );
+
+ static uintptr_t return_address = 0;
+ static uintptr_t gameoverlay_return_address = 0;
+
+ if( !return_address ) {
+ return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( !gameoverlay_return_address ) {
+ MEMORY_BASIC_INFORMATION info;
+ VirtualQuery( _ReturnAddress( ), &info, sizeof( MEMORY_BASIC_INFORMATION ) );
+
+ char mod[ MAX_PATH ];
+ GetModuleFileNameA( ( HMODULE )info.AllocationBase, mod, MAX_PATH );
+
+ if( strstr( mod, xors( "gameoverlay" ) ) )
+ gameoverlay_return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( return_address != ( uintptr_t )( _ReturnAddress( ) ) && !g_settings.misc.hide_from_obs )
+ return end_scene_o( device );
+
+ if( gameoverlay_return_address != ( uintptr_t )( _ReturnAddress( ) ) && g_settings.misc.hide_from_obs )
+ return end_scene_o( device );
+
+ if( !cl.m_panic && g_d3d.run_frame( device ) ) {
+ for( auto& it : ::d3d::sprites )
+ it->begin( device );
+ g_d3d.begin( );
+
+ //if( g_settings.misc.hide_from_obs )
+ //g_cheat.m_chams.d3d_render_textures( );
+
+ on_d3d( device );
+
+ std::chrono::high_resolution_clock timer;
+ static auto last = timer.now( );
+ auto now = timer.now( );
+
+ std::chrono::duration< double > delta = now - last;
+ last = timer.now( );
+
+ cl.m_frametime = delta.count( );
+
+ if( !g_con->m_logs.empty( ) && g_settings.menu.logs_enable ) {
+ auto& logs = g_con->m_logs;
+ float time = ( float )GetTickCount( ) * 0.001f;
+
+ auto data = logs.data( );
+
+ int cur_pos = 2;
+ for( int i = logs.size( ) - 1; i >= 0; --i ) {
+ if( cur_pos > g_d3d.m_height - 200 ) {
+ cur_pos -= 8;
+ break;
+ }
+
+ float delta = time - data[ i ].m_time;
+ if( delta >= 5.0f ) {
+ break;
+ }
+
+ clr_t col( 255, 255, 255 );
+ if( delta > 4.f ) col.a( ) *= ( 6.f - delta );
+
+ g_d3d.draw_text< ALIGN_RIGHT >( fonts.f_con, col, g_d3d.m_width - 5, cur_pos, D3DFONTFLAG_DROPSHADOW, data[ i ].m_msg );
+ cur_pos += 10;
+ }
+ }
+
+ if( g_settings.menu.open || g_con->m_open ) {
+ ui::ui_draw_cursor( );
+ }
+
+ for( auto& it : ::d3d::sprites )
+ it->end( );
+ g_d3d.end( );
+ }
+
+ return end_scene_o( device );
+}
+
+long __stdcall hooks::d3d::present( IDirect3DDevice9* device, RECT* source, RECT* dest, HWND wnd_override, RGNDATA* reg ) {
+ static auto present_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::present ) >( 17 );
+
+ static uintptr_t return_address = 0;
+ if( !return_address ) {
+ return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( return_address && return_address != ( uintptr_t )( _ReturnAddress( ) ) )
+ return present_o( device, source, dest, wnd_override, reg );
+
+ if( g_d3d.run_frame( device ) ) {
+ g_d3d.begin( );
+ if( g_settings.misc.watermark ) {
+ static std::string str( xors( "moneybot | " ) );
+ static bool transform = false;
+ if( !transform ) {
+ str += __DATE__;
+ str += ", ";
+ str += __TIME__;
+
+ std::transform( str.begin( ), str.end( ), str.begin( ),
+ [ ]( char c ) { return ::tolower( c ); } );
+ transform = true;
+ }
+
+ g_d3d.draw_text< ALIGN_RIGHT >( ::d3d::fonts.f_menu,
+ ui::ui_get_text_col( ), g_d3d.m_width - 10, 8,
+ D3DFONTFLAG_DROPSHADOW, str.c_str( ) );
+ }
+
+ g_con->draw( );
+ if( ( g_settings.menu.open || g_con->m_open ) && !g_settings.misc.hide_from_obs ) {
+ ui::ui_draw_cursor( );
+ }
+ g_d3d.end( );
+ }
+
+ return present_o( device, source, dest, wnd_override, reg );
+}
+
+long __stdcall hooks::d3d::reset( IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params ) {
+ static auto reset_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::reset ) >( 16 );
+ if( cl.m_panic ) {
+ return reset_o( device, params );
+ }
+
+ for( auto& sprite : ::d3d::sprites )
+ sprite->on_reset( );
+
+ g_d3d.on_device_lost( );
+ long result = reset_o( device, params );
+ g_d3d.on_device_reset( );
+
+ for( auto& sprite : ::d3d::sprites )
+ sprite->on_reset_end( );
+
+ return result;
+}
\ No newline at end of file diff --git a/tf2/do_post_screen_space_effects.cpp b/tf2/do_post_screen_space_effects.cpp new file mode 100644 index 0000000..401b05e --- /dev/null +++ b/tf2/do_post_screen_space_effects.cpp @@ -0,0 +1,16 @@ +#include "hooks.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+//whore?
+bool __fastcall hooks::do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ) {
+ static auto old_fn = cl.m_clientmode->get_old_function< decltype( &do_post_screen_space_effects ) >( 39 );
+
+ g_ctx.m_drawing_postscreenspace = true;
+ if( cl.m_engine( )->IsInGame( ) && g_ctx.m_local ) {
+ }
+
+ bool ret = old_fn( ecx_, 0, setup );
+ g_ctx.m_drawing_postscreenspace = false;
+
+ return ret;
+}
\ No newline at end of file diff --git a/tf2/draw_model_execute.cpp b/tf2/draw_model_execute.cpp new file mode 100644 index 0000000..1191a90 --- /dev/null +++ b/tf2/draw_model_execute.cpp @@ -0,0 +1,125 @@ +#include "hooks.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+#include "util.hpp"
+#include "settings.h"
+//this is so ugly dont even look at it
+
+//gets called once per frame for every entity
+void __fastcall hooks::draw_model_execute( IVModelInfo* ecx_, void* edx_, void* render_ctx, const DrawModelState_t& state, const ModelRenderInfo_t& info, matrix3x4* bone_to_world ) {
+ static auto dme_o = cl.m_model_render->get_old_function< decltype( &hooks::draw_model_execute ) >( 19 );
+
+ if( cl.m_panic || g_ctx.m_drawing_postscreenspace || g_settings.misc.hide_from_obs )
+ return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+
+ bool draw = true;
+ IMaterial* mat = g_settings.visuals.chams.flat( ) ? g_cheat.chams.m_materials.m_chams_flat : g_cheat.chams.m_materials.m_chams;
+ auto model_name = cl.m_modelinfo( )->GetModelName( info.m_model );
+ auto local_index = cl.m_engine( )->GetLocalPlayer( );
+ int local_team = 0;
+ if( g_ctx.m_local )
+ local_team = g_ctx.m_local->m_iTeamNum( );
+ int team = 0;
+ bool is_player = false;
+
+ if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) {
+ if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( )
+ && g_ctx.m_local->m_bIsScoped( ) ) {
+ float clr[ ] = { 1.0f, 1.0f, 1.0f };
+ cl.m_render_view( )->SetColorModulation( clr );
+ cl.m_render_view( )->SetBlend( 0.5f );
+ return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+ }
+ }
+
+ if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index ) {
+ auto player = cl.m_entlist( )->get_client_entity< c_base_player >( info.m_entity_index );
+
+ if( player && player->is_valid( ) ) {
+ is_player = true;
+ team = player->m_iTeamNum( );
+
+ if( g_settings.visuals.chams.enabled ) {
+ if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) )
+ draw = false;
+ else if( !g_settings.visuals.chams.ignore_z && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ) {
+ fclr_t clr = team != local_team ? g_settings.visuals.chams.color_visible_enemy( ) : g_settings.visuals.chams.color_visible_friendly( );
+
+ mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
+ g_cheat.chams.m_materials.force_material( mat, clr );
+ dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
+ cl.m_model_render( )->ForcedMaterialOverride( nullptr );
+ cl.m_render_view( )->SetBlend( 1.0f );
+ draw = false;
+ }
+ }
+
+ }
+ }
+
+ if( g_settings.misc.transparent_vm && strstr( model_name, xors( "weapon" ) ) ) {
+ if( strstr( model_name, xors( "arms" ) ) ) {
+ cl.m_render_view( )->SetBlend( 0.6f );
+ }
+ }
+
+ if( is_player ) {
+
+ if( g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.legit.friendlies( ) ) ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( info.m_entity_index );
+ auto record = g_cheat.aim.m_lagcomp.find_best_record( info.m_entity_index );
+ { //idk
+ auto records = g_cheat.aim.m_lagcomp.get_records( info.m_entity_index );
+ if( records.size( ) ) {
+ for( auto& it : util::reverse_iterator( records ) ) {
+ if( it.is_valid( ) ) {
+ record = ⁢
+ break;
+ }
+ }
+ }
+ }
+
+ if( record && record->is_valid( ) && record->m_position.dist_to( ent->get_hitbox_position( 0 ) ) > 5.f ) {
+ fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
+
+ float backup_modulation[ 3 ]{ };
+ bool backup_ignorez = false;
+ float backup_blend = 1.0f;
+
+ backup_blend = cl.m_render_view( )->GetBlend( );
+ cl.m_render_view( )->GetColorModulation( backup_modulation );
+
+ //BIG ROFL
+ if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
+ && backup_blend == clr_hid.a( ) ) {
+ backup_ignorez = true;
+ }
+
+ if( !backup_ignorez ) {
+ auto flat_mat = g_cheat.chams.m_materials.m_chams_flat.m_mat;
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
+ g_cheat.chams.m_materials.force_material( g_cheat.chams.m_materials.m_chams_flat, g_settings.legit.backtracking_col( ) );
+ dme_o( ecx_, edx_, render_ctx, state, info, record->m_matrix );
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
+ }
+
+ cl.m_render_view( )->SetBlend( backup_blend );
+ cl.m_render_view( )->SetColorModulation( backup_modulation );
+ cl.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
+ ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
+
+ if( draw ) {
+ dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+ draw = false;
+ }
+ }
+ }
+ }
+
+ if( draw ) {
+ dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
+ }
+
+ cl.m_model_render( )->ForcedMaterialOverride( nullptr );
+}
\ No newline at end of file diff --git a/tf2/dt_common.h b/tf2/dt_common.h new file mode 100644 index 0000000..7f86418 --- /dev/null +++ b/tf2/dt_common.h @@ -0,0 +1,127 @@ +#pragma once
+
+#define MAX_DATATABLES 1024 // must be a power of 2.
+#define MAX_DATATABLE_PROPS 4096
+#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements
+
+#define HIGH_DEFAULT -121121.121121f
+
+#define BITS_FULLRES -1 // Use the full resolution of the type being encoded.
+#define BITS_WORLDCOORD -2 // Encode as a world coordinate.
+
+#define DT_MAX_STRING_BITS 9
+#define DT_MAX_STRING_BUFFERSIZE (1 << DT_MAX_STRING_BITS) // Maximum length of a string that can be sent.
+
+#define STRINGBUFSIZE(className, varName) sizeof(((className*)0)->varName)
+
+// Gets the size of a variable in a class.
+#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName)
+
+// SendProp::m_Flags.
+enum SPROP_FLAGS
+{
+ SPROP_UNSIGNED = (1<<0), // Unsigned integer data.
+ SPROP_COORD = (1<<1), // If this is set, the float/vector is treated like a world coordinate.
+ // Note that the bit count is ignored in this case.
+ SPROP_NOSCALE = (1<<2), // For floating point, don't scale into range, just take value as is.
+ SPROP_ROUNDDOWN = (1<<3), // For floating point, limit high value to range minus one bit unit
+ SPROP_ROUNDUP = (1<<4), // For floating point, limit low value to range minus one bit unit
+ SPROP_NORMAL = (1<<5), // If this is set, the vector is treated like a normal (only valid for vectors),
+ SPROP_EXCLUDE = (1<<6), // This is an exclude prop (not excludED, but it points at another prop to be excluded),.
+ SPROP_XYZE = (1<<7), // Use XYZ/Exponent encoding for vectors.
+ SPROP_INSIDEARRAY = (1<<8), // This tells us that the property is inside an array, so it shouldn't be put into the
+ // flattened property list. Its array will point at it when it needs to.
+ SPROP_PROXY_ALWAYS_YES = (1<<9), // Set for datatable props using one of the default datatable proxies like
+ // SendProxy_DataTableToDataTable that always send the data to all clients.
+ SPROP_CHANGES_OFTEN = (1<<10), // this is an often changed field, moved to head of sendtable so it gets a small index
+ SPROP_IS_A_VECTOR_ELEM = (1<<11), // Set automatically if SPROP_VECTORELEM is used.
+ SPROP_COLLAPSIBLE = (1<<12), // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
+ // (ie: for all automatically-chained base classes),.
+ // In this case, it can get rid of this SendPropDataTable altogether and spare the
+ // trouble of walking the hierarchy more than necessary.
+ SPROP_COORD_MP = (1<<13), // Like SPROP_COORD, but special handling for multiplayer games
+ SPROP_COORD_MP_LOWPRECISION = (1<<14), // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
+ SPROP_COORD_MP_INTEGRAL = (1<<15), // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
+
+ // This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
+ // m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably
+ SPROP_ENCODED_AGAINST_TICKCOUNT = (1<<16),
+};
+
+#define SPROP_NUMFLAGBITS_NETWORKED 16
+
+#define SPROP_NUMFLAGBITS 17
+
+// Used by the SendProp and RecvProp functions to disable debug checks on type sizes.
+#define SIZEOF_IGNORE -1
+
+// Use this to extern send and receive datatables, and reference them.
+#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;}
+#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;}
+
+#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
+#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
+
+class SendProp;
+
+typedef enum
+{
+ DPT_Int = 0,
+ DPT_Float,
+ DPT_Vector,
+ DPT_VectorXY,
+ DPT_String,
+ DPT_Array, // An array of the base types (can't be of datatables).
+ DPT_DataTable,
+ DPT_NUMSendPropTypes
+} SendPropType;
+
+/*
+class DVariant
+{
+public:
+ union
+ {
+ float m_Float;
+ long m_Int;
+ char* m_pString;
+ void* m_pData; // For DataTables.
+ float m_Vector[3];
+ };
+
+ SendPropType m_Type;
+
+ DVariant() { m_Type = DPT_Float; }
+
+ DVariant(float val)
+ {
+ m_Type = DPT_Float;
+ m_Float = val;
+ }
+};
+*/
+
+struct DVariant {
+ union {
+ float m_Float;
+ long m_Int;
+ char* m_pString;
+ void* m_pData;
+ float m_Vector[3];
+ __int64 m_Int64;
+ };
+
+ int m_Type;
+};
+
+// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1.
+inline int NumBitsForCount(int nMaxElements)
+{
+ int nBits = 0;
+ while(nMaxElements > 0)
+ {
+ ++nBits;
+ nMaxElements >>= 1;
+ }
+ return nBits;
+}
diff --git a/tf2/dt_recv.h b/tf2/dt_recv.h new file mode 100644 index 0000000..47f945b --- /dev/null +++ b/tf2/dt_recv.h @@ -0,0 +1,479 @@ +#pragma once
+
+#include "dt_common.h"
+
+#define ADDRESSPROXY_NONE -1
+
+class RecvTable;
+class RecvProp;
+
+/*
+// This is passed into RecvProxy functions.
+class CRecvProxyData
+{
+public:
+ const RecvProp* m_pRecvProp; // The property it's receiving.
+ DVariant m_Value; // The value given to you to store.
+ int m_iElement; // Which array element you're getting.
+ int m_ObjectID; // The object being referred to.
+};
+*/
+
+struct CRecvProxyData {
+ const RecvProp* m_pRecvProp;
+ DVariant m_Value;
+ int m_iElement;
+ int m_ObjectID;
+};
+
+//-----------------------------------------------------------------------------
+// pStruct = the base structure of the datatable this variable is in (like C_BaseEntity)
+// pOut = the variable that this this proxy represents (like C_BaseEntity::m_SomeValue).
+//
+// Convert the network-standard-type value in m_Value into your own format in pStruct/pOut.
+//-----------------------------------------------------------------------------
+typedef void (*RecvVarProxyFn)(const CRecvProxyData* pData, void* pStruct, void* pOut);
+
+// ------------------------------------------------------------------------ //
+// ArrayLengthRecvProxies are optionally used to get the length of the
+// incoming array when it changes.
+// ------------------------------------------------------------------------ //
+typedef void (*ArrayLengthRecvProxyFn)(void* pStruct, int objectID, int currentArrayLength);
+
+// NOTE: DataTable receive proxies work differently than the other proxies.
+// pData points at the object + the recv table's offset.
+// pOut should be set to the location of the object to unpack the data table into.
+// If the parent object just contains the child object, the default proxy just does *pOut = pData.
+// If the parent object points at the child object, you need to dereference the pointer here.
+// NOTE: don't ever return null from a DataTable receive proxy function. Bad things will happen.
+typedef void (*DataTableRecvVarProxyFn)(const RecvProp* pProp, void** pOut, void* pData, int objectID);
+
+// This is used to fork over the standard proxy functions to the engine so it can
+// make some optimizations.
+class CStandardRecvProxies
+{
+public:
+ CStandardRecvProxies();
+
+ RecvVarProxyFn m_Int32ToInt8;
+ RecvVarProxyFn m_Int32ToInt16;
+ RecvVarProxyFn m_Int32ToInt32;
+ RecvVarProxyFn m_FloatToFloat;
+ RecvVarProxyFn m_VectorTovec3_t;
+};
+
+extern CStandardRecvProxies g_StandardRecvProxies;
+
+class CRecvDecoder;
+
+class RecvProp
+{
+ // This info comes from the receive data table.
+public:
+ RecvProp();
+
+ void InitArray(int nElements, int elementStride);
+
+ int GetNumElements() const;
+ void SetNumElements(int nElements);
+
+ int GetElementStride() const;
+ void SetElementStride(int stride);
+
+ int GetFlags() const;
+
+ const char* GetName() const;
+ SendPropType GetType() const;
+
+ RecvTable* GetDataTable() const;
+ void SetDataTable(RecvTable* pTable);
+
+ RecvVarProxyFn GetProxyFn() const;
+ void SetProxyFn(RecvVarProxyFn fn);
+
+ DataTableRecvVarProxyFn GetDataTableProxyFn() const;
+ void SetDataTableProxyFn(DataTableRecvVarProxyFn fn);
+
+ int GetOffset() const;
+ void SetOffset(int o);
+
+ // Arrays only.
+ RecvProp* GetArrayProp() const;
+ void SetArrayProp(RecvProp* pProp);
+
+ // Arrays only.
+ void SetArrayLengthProxy(ArrayLengthRecvProxyFn proxy);
+ ArrayLengthRecvProxyFn GetArrayLengthProxy() const;
+
+ bool IsInsideArray() const;
+ void SetInsideArray();
+
+ // Some property types bind more data to the prop in here.
+ const void* GetExtraData() const;
+ void SetExtraData(const void* pData);
+
+ // If it's one of the numbered "000", "001", etc properties in an array, then
+ // these can be used to get its array property name for debugging.
+ const char* GetParentArrayPropName();
+ void SetParentArrayPropName(const char* pArrayPropName);
+
+public:
+ const char* m_pVarName;
+ SendPropType m_RecvType;
+ int m_Flags;
+ int m_StringBufferSize;
+
+ bool m_bInsideArray; // Set to true by the engine if this property sits inside an array.
+
+ // Extra data that certain special property types bind to the property here.
+ const void* m_pExtraData;
+
+ // If this is an array (DPT_Array).
+ RecvProp* m_pArrayProp;
+ ArrayLengthRecvProxyFn m_ArrayLengthProxy;
+
+ RecvVarProxyFn m_ProxyFn;
+ DataTableRecvVarProxyFn m_DataTableProxyFn; // For RDT_DataTable.
+
+ RecvTable* m_pDataTable; // For RDT_DataTable.
+ int m_Offset;
+
+ int m_ElementStride;
+ int m_nElements;
+
+ // If it's one of the numbered "000", "001", etc properties in an array, then
+ // these can be used to get its array property name for debugging.
+ const char* m_pParentArrayPropName;
+};
+
+class RecvTable
+{
+public:
+ using PropType = RecvProp;
+
+ RecvTable();
+ RecvTable(RecvProp* pProps, int nProps, const char* pNetTableName);
+ ~RecvTable();
+
+ void Construct(RecvProp* pProps, int nProps, const char* pNetTableName);
+
+ int GetNumProps();
+ RecvProp* GetProp(int i);
+
+ const char* GetName();
+
+ // Used by the engine while initializing array props.
+ void SetInitialized(bool bInitialized);
+ bool IsInitialized() const;
+
+ // Used by the engine.
+ void SetInMainList(bool bInList);
+ bool IsInMainList() const;
+
+public:
+ // Properties described in a table.
+ RecvProp* m_pProps;
+ int m_nProps;
+
+ // The decoder. NOTE: this covers each RecvTable AND all its children (ie: its children
+ // will have their own decoders that include props for all their children).
+ CRecvDecoder* m_pDecoder;
+
+ const char* m_pNetTableName; // The name matched between client and server.
+
+private:
+ bool m_bInitialized;
+ bool m_bInMainList;
+};
+
+inline int RecvTable::GetNumProps()
+{
+ return m_nProps;
+}
+
+inline RecvProp* RecvTable::GetProp(int i)
+{
+ // Assert( i >= 0 && i < m_nProps );
+ return &m_pProps[i];
+}
+
+inline const char* RecvTable::GetName()
+{
+ return m_pNetTableName;
+}
+
+inline void RecvTable::SetInitialized(bool bInitialized)
+{
+ m_bInitialized = bInitialized;
+}
+
+inline bool RecvTable::IsInitialized() const
+{
+ return m_bInitialized;
+}
+
+inline void RecvTable::SetInMainList(bool bInList)
+{
+ m_bInMainList = bInList;
+}
+
+inline bool RecvTable::IsInMainList() const
+{
+ return m_bInMainList;
+}
+
+#define RECVINFO(varName) #varName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName)
+#define RECVINFO_NAME(varName, remoteVarName) #remoteVarName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName)
+#define RECVINFO_STRING(varName) #varName, offsetof(currentRecvDTClass, varName), STRINGBUFSIZE(currentRecvDTClass, varName)
+#define RECVINFO_BASECLASS(tableName) RecvPropDataTable("this", 0, 0, &REFERENCE_RECV_TABLE(tableName))
+#define RECVINFO_ARRAY(varName) #varName, offsetof(currentRecvDTClass, varName), sizeof(((currentRecvDTClass*)0)->varName[0]), sizeof(((currentRecvDTClass*)0)->varName)/sizeof(((currentRecvDTClass*)0)->varName[0])
+
+// Just specify the name and offset. Used for strings and data tables.
+#define RECVINFO_NOSIZE(varName) #varName, offsetof(currentRecvDTClass, varName)
+#define RECVINFO_DT(varName) RECVINFO_NOSIZE(varName)
+#define RECVINFO_DTNAME(varName,remoteVarName) #remoteVarName, offsetof(currentRecvDTClass, varName)
+
+void RecvProxy_FloatToFloat(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_VectorToVector(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_QuaternionToQuaternion(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_Int32ToInt8(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_Int32ToInt16(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_StringToString(const CRecvProxyData* pData, void* pStruct, void* pOut);
+void RecvProxy_Int32ToInt32(const CRecvProxyData* pData, void* pStruct, void* pOut);
+
+// StaticDataTable does *pOut = pData.
+void DataTableRecvProxy_StaticDataTable(const RecvProp* pProp, void** pOut, void* pData, int objectID);
+
+// PointerDataTable does *pOut = *((void**)pData) (ie: pData is a pointer to the object to decode into).
+void DataTableRecvProxy_PointerDataTable(const RecvProp* pProp, void** pOut, void* pData, int objectID);
+
+RecvProp RecvPropFloat(
+ const char* pVarName,
+ int offset,
+ int sizeofVar = SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother.
+ int flags = 0,
+ RecvVarProxyFn varProxy = RecvProxy_FloatToFloat
+);
+
+RecvProp RecvPropVector(
+ const char* pVarName,
+ int offset,
+ int sizeofVar = SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother.
+ int flags = 0,
+ RecvVarProxyFn varProxy = RecvProxy_VectorToVector
+);
+
+// This is here so the RecvTable can look more like the SendTable.
+#define RecvPropQAngles RecvPropVector
+
+RecvProp RecvPropInt(
+ const char* pVarName,
+ int offset,
+ int sizeofVar = SIZEOF_IGNORE, // Handled by RECVINFO macro, but set to SIZEOF_IGNORE if you don't want to bother.
+ int flags = 0,
+ RecvVarProxyFn varProxy = 0
+);
+
+RecvProp RecvPropString(
+ const char* pVarName,
+ int offset,
+ int bufferSize,
+ int flags = 0,
+ RecvVarProxyFn varProxy = RecvProxy_StringToString
+);
+
+RecvProp RecvPropDataTable(
+ const char* pVarName,
+ int offset,
+ int flags,
+ RecvTable* pTable,
+ DataTableRecvVarProxyFn varProxy = DataTableRecvProxy_StaticDataTable
+);
+
+RecvProp RecvPropArray3(
+ const char* pVarName,
+ int offset,
+ int sizeofVar,
+ int elements,
+ RecvProp pArrayProp,
+ DataTableRecvVarProxyFn varProxy = DataTableRecvProxy_StaticDataTable
+);
+
+// Use the macro to let it automatically generate a table name. You shouldn't
+// ever need to reference the table name. If you want to exclude this array, then
+// reference the name of the variable in varTemplate.
+RecvProp InternalRecvPropArray(
+ const int elementCount,
+ const int elementStride,
+ const char* pName,
+ ArrayLengthRecvProxyFn proxy
+);
+
+//
+// Use this if you want to completely manage the way the array data is stored.
+// You'll need to provide a proxy inside varTemplate that looks for 'iElement'
+// to figure out where to store the specified element.
+//
+#define RecvPropVirtualArray( arrayLengthProxy, maxArrayLength, varTemplate, propertyName ) \
+ varTemplate, \
+ InternalRecvPropArray( \
+ maxArrayLength, \
+ 0, \
+ #propertyName, \
+ arrayLengthProxy \
+ )
+
+// Use this and pass the array name and it will figure out the count and stride automatically.
+#define RecvPropVariableLengthArray( arrayLengthProxy, varTemplate, arrayName ) \
+ varTemplate, \
+ InternalRecvPropArray( \
+ sizeof(((currentRecvDTClass*)0)->arrayName) / PROPSIZEOF(currentRecvDTClass, arrayName[0]), \
+ PROPSIZEOF(currentRecvDTClass, arrayName[0]), \
+ #arrayName, \
+ arrayLengthProxy \
+ )
+
+// Use this and pass the array name and it will figure out the count and stride automatically.
+#define RecvPropArray( varTemplate, arrayName ) \
+ RecvPropVariableLengthArray( 0, varTemplate, arrayName )
+
+// Use this one to specify the element count and stride manually.
+#define RecvPropArray2( arrayLengthProxy, varTemplate, elementCount, elementStride, arrayName ) \
+ varTemplate, \
+ InternalRecvPropArray( elementCount, elementStride, #arrayName, arrayLengthProxy )
+
+// ---------------------------------------------------------------------------------------- //
+// Inlines.
+// ---------------------------------------------------------------------------------------- //
+
+inline void RecvProp::InitArray(int nElements, int elementStride)
+{
+ m_RecvType = DPT_Array;
+ m_nElements = nElements;
+ m_ElementStride = elementStride;
+}
+
+inline int RecvProp::GetNumElements() const
+{
+ return m_nElements;
+}
+
+inline void RecvProp::SetNumElements(int nElements)
+{
+ m_nElements = nElements;
+}
+
+inline int RecvProp::GetElementStride() const
+{
+ return m_ElementStride;
+}
+
+inline void RecvProp::SetElementStride(int stride)
+{
+ m_ElementStride = stride;
+}
+
+inline int RecvProp::GetFlags() const
+{
+ return m_Flags;
+}
+
+inline const char* RecvProp::GetName() const
+{
+ return m_pVarName;
+}
+
+inline SendPropType RecvProp::GetType() const
+{
+ return m_RecvType;
+}
+
+inline RecvTable* RecvProp::GetDataTable() const
+{
+ return m_pDataTable;
+}
+
+inline void RecvProp::SetDataTable(RecvTable* pTable)
+{
+ m_pDataTable = pTable;
+}
+
+inline RecvVarProxyFn RecvProp::GetProxyFn() const
+{
+ return m_ProxyFn;
+}
+
+inline void RecvProp::SetProxyFn(RecvVarProxyFn fn)
+{
+ m_ProxyFn = fn;
+}
+
+inline DataTableRecvVarProxyFn RecvProp::GetDataTableProxyFn() const
+{
+ return m_DataTableProxyFn;
+}
+
+inline void RecvProp::SetDataTableProxyFn(DataTableRecvVarProxyFn fn)
+{
+ m_DataTableProxyFn = fn;
+}
+
+inline int RecvProp::GetOffset() const
+{
+ return m_Offset;
+}
+
+inline void RecvProp::SetOffset(int o)
+{
+ m_Offset = o;
+}
+
+inline RecvProp* RecvProp::GetArrayProp() const
+{
+ return m_pArrayProp;
+}
+
+inline void RecvProp::SetArrayProp(RecvProp* pProp)
+{
+ m_pArrayProp = pProp;
+}
+
+inline void RecvProp::SetArrayLengthProxy(ArrayLengthRecvProxyFn proxy)
+{
+ m_ArrayLengthProxy = proxy;
+}
+
+inline ArrayLengthRecvProxyFn RecvProp::GetArrayLengthProxy() const
+{
+ return m_ArrayLengthProxy;
+}
+
+inline bool RecvProp::IsInsideArray() const
+{
+ return m_bInsideArray;
+}
+
+inline void RecvProp::SetInsideArray()
+{
+ m_bInsideArray = true;
+}
+
+inline const void* RecvProp::GetExtraData() const
+{
+ return m_pExtraData;
+}
+
+inline void RecvProp::SetExtraData(const void* pData)
+{
+ m_pExtraData = pData;
+}
+
+inline const char* RecvProp::GetParentArrayPropName()
+{
+ return m_pParentArrayPropName;
+}
+
+inline void RecvProp::SetParentArrayPropName(const char* pArrayPropName)
+{
+ m_pParentArrayPropName = pArrayPropName;
+}
diff --git a/tf2/emit_sound.cpp b/tf2/emit_sound.cpp new file mode 100644 index 0000000..b311b84 --- /dev/null +++ b/tf2/emit_sound.cpp @@ -0,0 +1,25 @@ +#include "base_cheat.h"
+#include "hooks.h"
+#include "settings.h"
+
+//eenie meenie miney moe i kepy this in here incase i wanted to ever do something with it i could fix it to match tf2's emitsound but yknow what? i prolly wont watadearhiugaer sorry i spilt water on my desk and smashed my face into the keyboard
+
+void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
+ const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
+ const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ) {
+ static auto emit_sound_o = cl.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 );
+
+ if( !cl.m_panic && origin ) {
+ auto entity = cl.m_entlist( )->get_client_entity< c_base_player >( ent );
+ if( entity && entity->is_player( ) && entity->ce( )->is_dormant( ) &&
+ ent >= 0 && ent <= 64 )
+ g_cheat.visuals.update_position( ent, *origin );
+ }
+
+ if( strstr( sample, xors( "weapon" ) ) && g_settings.misc.no_sound )
+ volume = 0.f;
+
+ emit_sound_o( ecx_, 0, filter, ent, channel, sound, hash, sample,
+ volume, attenuation, seed, flags, pitch, origin, direction,
+ origins, update_pos, sound_time, speaker_entry );
+}
\ No newline at end of file diff --git a/tf2/extra.cpp b/tf2/extra.cpp new file mode 100644 index 0000000..894c957 --- /dev/null +++ b/tf2/extra.cpp @@ -0,0 +1,91 @@ +#include "base_cheat.h"
+#include "ctx.hpp"
+#include "input_system.hpp"
+#include "math.h"
+#include "hooks.h"
+#include "interfaces.h"
+#undef min
+#include "extra.h"
+#include "settings.h"
+
+namespace features
+{
+ //crash too lazy to fix rn will do , who wants to fly out of their body and become their own guardian angel anyway?
+ void c_extra::thirdperson( ) {
+ if( !g_ctx.m_local )
+ return;
+
+ static bool enabled = false;
+ static bool toggle = true;
+ static bool key_held = false;
+
+
+ if( g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.thirdperson_key( ) ) ) {
+ if( !key_held ) {
+ toggle ^= 1;
+ }
+ key_held = true;
+ }
+ else {
+ key_held = false;
+ }
+
+ if( !g_settings.misc.thirdperson || !toggle ) {
+ if( enabled ) {
+ cl.m_hl_input->m_fCameraInThirdPerson = false;
+ enabled = false;
+ }
+
+ return;
+ }
+
+ vec3_t viewangles{ };
+ if( g_ctx.m_local->is_alive( ) ) {
+ cl.m_engine( )->GetViewAngles( viewangles );
+ cl.m_hl_input->m_fCameraInThirdPerson = true;
+ cl.m_hl_input->m_vecCameraOffset = vec3_t( viewangles.x, viewangles.y, 150.0f );
+
+ float cam_hull_offset{ 16.f };
+
+ vec3_t cam_hull_min( -cam_hull_offset, -cam_hull_offset, -cam_hull_offset );
+ vec3_t cam_hull_max( cam_hull_offset, cam_hull_offset, cam_hull_offset );
+ vec3_t cam_forward, origin = g_ctx.m_local->get_eye_pos( );
+
+ cam_forward = math::angle_vectors( vec3_t( viewangles.x, viewangles.y, 0.f ) );
+
+ CTraceFilterWorldAndPropsOnly filter;
+ Ray_t ray;
+ CGameTrace tr;
+
+ ray.Init( origin, origin - ( cam_forward * 150.f ), cam_hull_min, cam_hull_max );
+
+ cl.m_trace( )->trace_ray( ray, MASK_SOLID & ~CONTENTS_MONSTER, &filter, &tr );
+ cl.m_hl_input->m_vecCameraOffset.z = 150.f * tr.fraction;
+
+ enabled = true;
+ }
+ else if( cl.m_entlist( )->get_entity_from_handle< c_base_player >( g_ctx.m_local->m_hObserverTarget( ) ) ) {
+ cl.m_hl_input->m_fCameraInThirdPerson = false;
+ g_ctx.m_local->m_iObserverMode( ) = 5;
+ }
+ }
+
+ //hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
+ void c_extra::float_ragdolls( ) {
+ for( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i );
+ if( !ent ) continue;
+
+ auto client_class = ent->get_client_class( );
+ if( !client_class ) continue;
+
+ int class_id = client_class->m_class_id;
+ if( class_id != CTFRagdoll )
+ return;
+
+ ent->as< c_base_player >( )->m_vecRagdollVelocity( ) *= -1;
+ }
+ }
+
+
+}
\ No newline at end of file diff --git a/tf2/extra.h b/tf2/extra.h new file mode 100644 index 0000000..d25131c --- /dev/null +++ b/tf2/extra.h @@ -0,0 +1,21 @@ +#pragma once
+#include <vector>
+#include <deque>
+#include "IVEngineClient.h"
+#include "vector.hpp"
+#include "IClientMode.h"
+namespace features
+{
+ class c_extra {
+
+ public:
+ void thirdperson( );
+
+ void float_ragdolls( );
+
+ void disable_post_processing( );
+
+ private:
+
+ };
+}
\ No newline at end of file diff --git a/tf2/factory.cpp b/tf2/factory.cpp new file mode 100644 index 0000000..f8dfd42 --- /dev/null +++ b/tf2/factory.cpp @@ -0,0 +1,110 @@ +#include "factory.h"
+#ifndef IFACE_DLLMAIN
+#include "fnv.hpp"
+
+#include <algorithm>
+
+NAMESPACE_REGION( tf2 )
+NAMESPACE_REGION( interfaces )
+
+//iterate all exports inside of a module and find createinterface
+uintptr_t c_interface_manager::find_createinterface( void* module_ ) {
+ IMAGE_DOS_HEADER* dos_header;
+ IMAGE_NT_HEADERS* nt_headers;
+ uintptr_t export_address;
+ IMAGE_EXPORT_DIRECTORY* export_dir;
+ const char* export_name;
+ uintptr_t* names;
+ uintptr_t* funcs;
+ uint16_t* ords;
+ uint32_t export_hash;
+
+ dos_header = reinterpret_cast< decltype( dos_header ) >( uintptr_t( module_ ) );
+ nt_headers = reinterpret_cast< decltype( nt_headers ) >( uintptr_t( module_ ) + dos_header->e_lfanew );
+
+ //find addresses of functions from nt headers
+ export_address = nt_headers->OptionalHeader.DataDirectory[ 0 ].VirtualAddress;
+ export_dir = reinterpret_cast< decltype( export_dir ) >( uintptr_t( module_ ) + export_address );
+
+ if( !export_dir->NumberOfFunctions )
+ return uintptr_t{ };
+
+ names = reinterpret_cast< uintptr_t* >( uintptr_t( module_ ) + export_dir->AddressOfNames );
+ funcs = reinterpret_cast< uintptr_t* >( uintptr_t( module_ ) + export_dir->AddressOfFunctions );
+
+ ords = reinterpret_cast< uint16_t* >( uintptr_t( module_ ) + export_dir->AddressOfNameOrdinals );
+
+ if( names && funcs && ords ) {
+ //iterate the exports
+ for( size_t i{ }; i < export_dir->NumberOfNames; ++i ) {
+ export_name = reinterpret_cast< const char* >( uintptr_t( module_ ) + names[ i ] );
+ export_hash = hash::fnv1a( export_name );
+
+ if( export_hash == fnv( "CreateInterface" ) ) {
+ return uintptr_t( module_ ) + funcs[ ords[ i ] ];
+ }
+ }
+ }
+
+ return uintptr_t{ };
+}
+
+c_interface_manager::c_interface_manager( ) {
+ auto teb = reinterpret_cast< PTEB >( __readfsdword( uintptr_t( &static_cast< NT_TIB* >( nullptr )->Self ) ) );
+ auto peb = teb->ProcessEnvironmentBlock;
+
+ auto root = &peb->Ldr->InMemoryOrderModuleList;
+ //iterate module list
+ for( auto entry = root->Flink->Flink->Flink->Flink; entry != root; entry = entry->Flink ) {
+ PLDR_DATA_TABLE_ENTRY data_table;
+ HMODULE module_base;
+ uintptr_t create_interface_export;
+ uintptr_t create_interface_;
+ uintptr_t* list_iterator_ptr;
+ interface_iterator_t* list_iterator;
+
+ data_table = reinterpret_cast< PLDR_DATA_TABLE_ENTRY >( entry );
+ module_base = reinterpret_cast< HMODULE >( data_table->Reserved2[ 0 ] );
+ create_interface_export = find_createinterface( module_base );
+
+ if( !create_interface_export || !is_createinterface_export( create_interface_export ) ) {
+ continue;
+ }
+
+ //find the createinterface function
+ create_interface_ = follow_createinterface_export( create_interface_export );
+ if( !is_createinterface_fn( create_interface_ ) ) {
+ continue;
+ }
+
+ //find the list iterator
+ list_iterator_ptr = find_list_ptr( create_interface_ );
+
+ //iterate the interface list
+ for( list_iterator = reinterpret_cast< interface_iterator_t* >(
+ list_iterator_ptr );
+ !!list_iterator;
+ list_iterator = list_iterator->m_next
+ ) {
+ std::string name( list_iterator->m_name );
+ std::string module_name( util::unicode_to_ascii(
+ std::wstring( data_table->FullDllName.Buffer, data_table->FullDllName.Length ) ) );
+
+ uintptr_t ptr = static_cast< uintptr_t( *)( ) >( list_iterator->m_create_fn )( );
+
+ size_t version = [ & ]( ) {
+ std::string ret( name );
+ ret.erase( std::remove_if( ret.begin( ), ret.end( ),
+ [ & ]( int i ) { return !::isdigit( i ); }
+ ), ret.end( ) );
+ return atoi( ret.c_str( ) );
+ }( );
+
+ m_interfaces.emplace_back( interface_data_t{ name, module_name, version, ptr } );
+ }
+ }
+}
+
+END_REGION
+END_REGION
+#endif
\ No newline at end of file diff --git a/tf2/factory.h b/tf2/factory.h new file mode 100644 index 0000000..d1e8027 --- /dev/null +++ b/tf2/factory.h @@ -0,0 +1,155 @@ +#pragma once
+#include <memory>
+#include <Windows.h>
+#include <winternl.h>
+#include <fstream>
+#include "vmt.h"
+#include "util.hpp"
+#include "x86.hpp"
+#include "console.hpp"
+#include "strings.hpp"
+//IFACE_DLLMAIN - interfaces are passed through dllmain and below code doesnt need to be ran
+#ifndef _DEBUG
+#define IFACE_DLLMAIN
+#endif
+
+#ifdef IFACE_DLLMAIN
+#include "iface_dllmain_impl.hpp"
+#else
+
+NAMESPACE_REGION( tf2 )
+
+namespace interfaces
+{
+ struct interface_iterator_t {
+ void* m_create_fn;
+ char* m_name;
+
+ interface_iterator_t* m_next;
+ };
+
+ inline auto follow_createinterface_export( uintptr_t export_ ) {
+ /*
+ .text:006F5F00 CreateInterface proc near
+ .text:006F5F00 push ebp
+ .text:006F5F01 mov ebp, esp
+ .text:006F5F03 pop ebp
+ .text:006F5F04 jmp sub_6F5E90
+ */
+ uintptr_t jmp = export_ + 0x4;
+ uintptr_t jmp_target = jmp + *( uintptr_t* )( jmp + 0x1 ) + 0x5;
+
+ return jmp_target;
+ }
+
+ inline auto find_list_ptr( uintptr_t createinterface ) {
+ /*
+ .text:006F5E90 push ebp
+ .text:006F5E91 mov ebp, esp
+ .text:006F5E93 push esi
+ .text:006F5E94 mov esi, dword_2EEFDE4
+ .text:006F5E9A push edi
+ */
+ auto iterator_ptr = **( uintptr_t*** )( createinterface + 0x6 );
+
+ return iterator_ptr;
+ }
+
+ inline bool is_createinterface_export( uintptr_t export_ ) {
+ return *( uint8_t* )( export_ ) == x86::encode_push_reg( x86::reg::ebp )
+ && *( uint8_t* )( export_ + 4 ) == 0xe9
+ && *( uint8_t* )( export_ + 9 ) == 0xcc
+ && *( uint8_t* )( export_ + 10 ) == 0xcc;
+ }
+
+ inline bool is_createinterface_fn( uintptr_t fn_ ) {
+ return *( uint8_t* )( fn_ ) == x86::encode_push_reg( x86::reg::ebp )
+ && *( uint8_t* )( fn_ + 4 ) == 0x8b
+ && *( uint8_t* )( fn_ + 10 ) == x86::encode_push_reg( x86::reg::edi );
+ }
+
+ class c_interface_manager {
+ public:
+ struct interface_data_t {
+ std::string m_name;
+ std::string m_module;
+ size_t m_version;
+ uintptr_t m_ptr;
+
+ template < typename t > __forceinline t get( ) {
+ return reinterpret_cast< t >( m_ptr );
+ }
+ };
+
+ c_interface_manager( );
+
+ //iterate the interface list to find our desired version
+ template < typename t = void* >
+ t find_interface( const std::string& module_, std::string name ) {
+ //avoid finding interfaces with matching names
+ if( !::isdigit( name[ name.length( ) - 1 ] ) )
+ name += "0";
+
+ for( auto& it : m_interfaces ) {
+ if( !it.m_module.compare( module_ )
+ && !it.m_name.compare( name ) ) {
+ g_con->print( xors( "%s version %u found in %s at 0x%08x\n" ),
+ name.c_str( ),
+ it.m_version,
+ it.m_module.c_str( ),
+ it.m_ptr );
+
+ return it.get< t >( );
+ }
+ }
+
+ g_con->print( xors( "%s not found\n" ), name.c_str( ) );
+
+ return t{ };
+ }
+
+ template < typename t = void* >
+ t find_interface( std::string name ) {
+ //avoid finding interfaces with matching names
+ if( !::isdigit( name[ name.length( ) - 1 ] ) )
+ name += '0';
+
+ for( auto& it : m_interfaces ) {
+ if( strstr( it.m_name.c_str( ), name.c_str( ) ) ) {
+ g_con->print( xors( "%s version %u found in %s at 0x%08x\n" ),
+ name.c_str( ),
+ it.m_version,
+ it.m_module.c_str( ),
+ it.m_ptr );
+
+ return it.get< t >( );
+ }
+ }
+
+ g_con->print( xors( "%s not found\n" ), name.c_str( ) );
+
+ return t{ };
+ }
+
+ void dump_interface_list( ) {
+ for( auto& it : m_interfaces ) {
+ g_con->print( xors( "%s version %u in %s at 0x%08x\n" ),
+ it.m_name.c_str( ),
+ it.m_version,
+ it.m_module.c_str( ),
+ it.m_ptr );
+ }
+ }
+
+ private:
+ uintptr_t find_createinterface( void* module_ );
+
+ std::vector< interface_data_t > m_interfaces;
+ };
+}
+
+END_REGION
+#endif
+
+extern HMODULE g_dll;
+extern tf2::interfaces::c_interface_manager g_factory;
\ No newline at end of file diff --git a/tf2/factory.hpp b/tf2/factory.hpp new file mode 100644 index 0000000..4615c34 --- /dev/null +++ b/tf2/factory.hpp @@ -0,0 +1,190 @@ +#pragma once
+
+#include <Windows.h>
+#include <winternl.h>
+#include <inttypes.h>
+#include <stdio.h>
+#include <Psapi.h>
+#include <vector>
+#include <iostream>
+#include <string>
+#include <sstream>
+#include <algorithm>
+#include <iterator>
+#include <functional>
+
+namespace tf2
+{
+ namespace interfaces
+ {
+ // this interface linked list iteration code is tf2 specific !
+ // in the future i will write it game/engine version independent
+ // using a disassembly engine
+
+ struct regs {
+ void *( *m_CreateFn )( );
+ const char *m_pName;
+ regs *m_pNext;
+ };
+
+ static inline bool is_create_fn( uintptr_t m_createfn ) {
+ return( *( uint8_t * )( m_createfn ) == 0xB8
+ && *( uint8_t * )( m_createfn + 5 ) == 0xC3 );
+ }
+
+ static inline bool is_createinterface_fn( uintptr_t m_createfn ) {
+ return( *( uint8_t * )( m_createfn + 4 ) == 0xE9
+ && *( uint8_t * )( m_createfn + 9 ) == 0xCC );
+ }
+
+ static inline uintptr_t follow_createinterface_export( uintptr_t export_ ) {
+ if ( *( uint8_t * )( export_ + 4 ) != 0xE9 ) return 0;
+
+ return( export_ + 4 + *( uintptr_t * )( export_ + 5 ) + 5 );
+ }
+
+ static inline regs *reg_from_createinterface( uintptr_t ci ) {
+ if ( *( short * )( ci + 4 ) != 0x358B ) return nullptr;
+
+ return( **( regs *** )( ci + 6 ) );
+ }
+
+ static inline uintptr_t interface_from_reg( regs *reg ) {
+ uintptr_t reg_func = *( uintptr_t * )reg;
+
+ if ( is_create_fn( reg_func ) ) {
+ return( *( uintptr_t * )( reg_func + 1 ) );
+ }
+
+ return( 0 );
+ }
+
+
+ class interface_manager {
+ public:
+ struct interface_data {
+ public:
+ std::string name;
+ std::string module;
+ int version;
+ void *ptr;
+
+ template< typename T > inline T get( ) { return reinterpret_cast< T >( ptr ); }
+
+ interface_data( std::string name_T, std::string module_T, void *ptr_T, int version_T = 0 )
+ : name( name_T ), module( module_T ), ptr( ptr_T ), version( version_T ) {}
+ };
+
+ interface_manager() {
+ auto root = &get_peb( )->Ldr->InMemoryOrderModuleList;
+
+ for ( auto entry = root->Flink->Flink->Flink->Flink; entry != root; entry = entry->Flink ) {
+ auto data_table = reinterpret_cast< PLDR_DATA_TABLE_ENTRY >( entry );
+ auto module_base = reinterpret_cast< HMODULE >( data_table->Reserved2[ 0 ] );
+ auto export_ = reinterpret_cast< uintptr_t >( ::GetProcAddress( module_base, "CreateInterface" ) );
+
+ if ( !export_ || !interfaces::is_createinterface_fn( export_ ) ) {
+ continue;
+ }
+
+ auto CreateInterface = interfaces::follow_createinterface_export( export_ );
+
+ if ( !CreateInterface ) {
+ continue;
+ }
+
+ auto regs = interfaces::reg_from_createinterface( CreateInterface );
+
+ while ( regs ) {
+ std::string name( regs->m_pName ), temp_version( name );
+
+ name.erase( std::remove_if( name.begin( ), name.end( ), &isdigit ), name.end( ) );
+
+ temp_version.erase(
+ std::remove_if( temp_version.begin( ), temp_version.end( ),
+ [ ]( int i ) { return !isdigit( i ); }
+ ), temp_version.end( )
+ );
+
+ unsigned int version{ };
+ std::stringstream( temp_version ) >> version;
+
+ sorted_list.push_back( interface_data( name, unicode_to_string( data_table->FullDllName ), reinterpret_cast< void * >( interfaces::interface_from_reg( regs ) ), version ) );
+
+ regs = regs->m_pNext;
+ }
+ }
+
+ std::sort( sorted_list.begin( ), sorted_list.end( ), [ ]( const interface_data &lhs, const interface_data &rhs ) {
+ return( lhs.version > rhs.version );
+ } );
+ }
+ public:
+ template< typename T = void * > T create( std::string name ) {
+ std::vector< interface_data >::iterator it = std::find_if( sorted_list.begin( ), sorted_list.end( ), [ & ]( const interface_data &data ) {
+ return ( !data.name.compare( name ) );
+ } );
+
+ if ( it == sorted_list.end( ) || !it->ptr ) {
+ return T{ };
+ }
+
+ printf( "%s\n -> 0x%X\n -> module: %s \n", name.c_str( ), reinterpret_cast< uintptr_t >( it->ptr ), it->module.c_str( ) );
+
+ return( ( T )( it->ptr ) );
+ }
+
+ template< typename T = void* > T create( std::string name, std::string module ) {
+ std::vector< interface_data >::iterator it = std::find_if( sorted_list.begin( ), sorted_list.end( ), [ & ]( const interface_data &data ) {
+ return ( !data.name.compare( name ) && data.module.find( module ) != std::string::npos );
+ } );
+
+
+ if ( it == sorted_list.end( ) || !it->ptr ) {
+ return T{ };
+ }
+
+ //#ifdef DEBUG_PRINT
+ printf( "%s\n -> 0x%x\n -> module: %s \n", name.c_str( ), reinterpret_cast< uintptr_t >( it->ptr ), it->module.c_str( ) );
+ //#endif
+
+ return( static_cast< T >( it->ptr ) );
+ }
+
+ template< typename T = void * > T create_from_hash( uint32_t hash ) {
+ std::vector< interface_data >::iterator it = std::find_if( sorted_list.begin( ), sorted_list.end( ), [ & ]( const interface_data &data )
+ {
+ return ( !data.name.compare( name ) );
+ } );
+
+ if ( it == sorted_list.end( ) || !it->ptr ) {
+ return T{ };
+ }
+
+ return( ( T )( it->ptr ) );
+ }
+ protected:
+ static inline PTEB get_teb( ) {
+#if defined( _M_X64 )
+ auto teb = reinterpret_cast< PTEB >( __readgsqword( reinterpret_cast< uintptr_t >( &static_cast< NT_TIB * >( nullptr )->Self ) ) );
+#else
+ auto teb = reinterpret_cast< PTEB >( __readfsdword( reinterpret_cast< uintptr_t >( &static_cast< NT_TIB * >( nullptr )->Self ) ) );
+#endif
+
+
+ return teb;
+ }
+
+ static inline PPEB get_peb( ) {
+ return( get_teb( )->ProcessEnvironmentBlock );
+ }
+
+ static inline std::string unicode_to_string( UNICODE_STRING wide ) {
+ std::wstring wide_str( wide.Buffer, wide.Length );
+ return std::string( wide_str.begin( ), wide_str.end( ) );
+ }
+
+ std::vector< interface_data > sorted_list{ };
+ };
+ };
+}
\ No newline at end of file diff --git a/tf2/fnv.hpp b/tf2/fnv.hpp new file mode 100644 index 0000000..a3f2dc9 --- /dev/null +++ b/tf2/fnv.hpp @@ -0,0 +1,64 @@ +#pragma once
+
+#pragma warning( disable : 4307 ) // '*': integral constant overflow
+#pragma warning( disable : 4244 ) // possible loss of data
+
+#include <cstdint>
+#include <string>
+
+using hash_t = unsigned int;
+
+// used for compile-time FNV-1a 32bit hashes.
+#define fnv( str ) \
+ [&]() { \
+ constexpr hash_t out = hash::fnv1a( str ); \
+ \
+ return out; \
+ }()
+
+// used for compile-time FNV-1a 32bit hashes when above macro cant be used for constexpr variables.
+#define fnv_const( str ) Hash::fnv1a_32( str )
+
+namespace hash // FNV-1a ( Fowler-Noll-Vo hash ).
+{
+ // FNV-1a constants.
+ enum : hash_t {
+ FNV1A_PRIME = 0x1000193,
+ FNV1A_BASIS = 0x811C9DC5
+ };
+
+ // compile-time strlen.
+ __forceinline constexpr size_t ct_strlen( const char *str ) {
+ size_t out = 1;
+
+ for( ; str[ out ] != '\0'; ++out );
+
+ return out;
+ }
+
+ // hash data.
+ __forceinline constexpr hash_t fnv1a( const uint8_t *data, const size_t len ) {
+ hash_t out = FNV1A_BASIS;
+
+ for( size_t i = 0; i < len; ++i )
+ out = ( out ^ data[ i ] ) * FNV1A_PRIME;
+
+ return out;
+ }
+
+ // hash c-style string.
+ __forceinline constexpr hash_t fnv1a( const char *str ) {
+ hash_t out = FNV1A_BASIS;
+ size_t len = ct_strlen( str );
+
+ for( size_t i = 0; i < len; ++i )
+ out = ( out ^ str[ i ] ) * FNV1A_PRIME;
+
+ return out;
+ }
+
+ // hash C++-style string ( runtime only ).
+ __forceinline hash_t fnv1a( const std::string &str ) {
+ return fnv1a( ( uint8_t* )str.c_str( ), str.length( ) );
+ }
+}
\ No newline at end of file diff --git a/tf2/framestagenotify.cpp b/tf2/framestagenotify.cpp new file mode 100644 index 0000000..87e91d9 --- /dev/null +++ b/tf2/framestagenotify.cpp @@ -0,0 +1,41 @@ +#include "hooks.h"
+#include "interfaces.h"
+#include "base_cheat.h"
+
+void __fastcall hooks::frame_stage_notify( void* ecx_, void* edx_, frame_stages_t stage ) {
+ static auto fsn_o = cl.m_chl->get_old_function< decltype( hooks::frame_stage_notify )* >( 35 ); //35
+
+ g_ctx.m_stage = stage;
+
+ if ( cl.m_panic ) {
+ return fsn_o( ecx_, edx_, stage );
+ }
+
+ switch( stage ) {
+ case FRAME_NET_UPDATE_START:
+ g_ctx.run_frame( );
+ fsn_o( ecx_, 0, stage );
+
+ return;
+
+ case FRAME_NET_UPDATE_POSTDATAUPDATE_START:
+ g_cheat.extra.float_ragdolls( );
+ //g_cheat.m_skins( );
+ g_cheat.visuals.update_glow( );
+ fsn_o( ecx_, 0, stage );
+
+ return;
+
+ case FRAME_RENDER_START:
+ //g_cheat.extra.disable_post_processing( );
+ util::disable_pvs( );
+ break;
+
+ case FRAME_RENDER_END:
+ fsn_o( ecx_, 0, stage );
+ //g_cheat.chams.m_materials.update_materials( );
+ return;
+ }
+
+ return fsn_o( ecx_, edx_, stage );
+}
diff --git a/tf2/get_viewmodel_fov.cpp b/tf2/get_viewmodel_fov.cpp new file mode 100644 index 0000000..96c4a1e --- /dev/null +++ b/tf2/get_viewmodel_fov.cpp @@ -0,0 +1,8 @@ +#include "hooks.h"
+#include "settings.h"
+
+float __fastcall hooks::get_viewmodel_fov( void* ecx, void* edx ) {
+ static auto get_viewmodel_fov_o = cl.m_clientmode->get_old_function< decltype( &hooks::get_viewmodel_fov ) >( 32 );
+
+ return get_viewmodel_fov_o( ecx, nullptr ) + float( g_settings.misc.viewmodel_fov );
+}
diff --git a/tf2/graphics.cpp b/tf2/graphics.cpp new file mode 100644 index 0000000..9670bf9 --- /dev/null +++ b/tf2/graphics.cpp @@ -0,0 +1,107 @@ +#include "graphics.h"
+
+tf2::c_fonts fonts;
+tf2::c_graphics graphics;
+
+namespace tf2
+{
+ void c_graphics::draw_line( int x, int y, int x1, int y1, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawLine( x, y, x1, y1 );
+ }
+
+ void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::string msg ) {
+ std::wstring a( msg.begin( ), msg.end( ) );
+ const wchar_t* wbuf = a.c_str( );
+
+ int w, h; get_text_size( font, msg, w, h );
+
+ if ( f_alignment == alignment::right ) x -= w;
+
+ if ( f_alignment == alignment::center ) x -= w / 2;
+
+ cl.m_surface( )->DrawSetTextFont( font );
+ cl.m_surface( )->DrawSetTextColor( clr );
+ cl.m_surface( )->DrawSetTextPos( x, y - h / 2 );
+ cl.m_surface( )->DrawPrintText( ( wchar_t* )wbuf, wcslen( wbuf ) );
+ }
+
+ void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::wstring msg ) {
+ int w, h; get_text_size( font, msg, w, h );
+
+ if ( f_alignment == alignment::right ) x -= w;
+
+ if ( f_alignment == alignment::center ) x -= w / 2;
+
+ cl.m_surface( )->DrawSetTextFont( font );
+ cl.m_surface( )->DrawSetTextColor( clr );
+ cl.m_surface( )->DrawSetTextPos( x, y - h / 2 );
+ cl.m_surface( )->DrawPrintText( ( wchar_t* )msg.c_str( ), wcslen( msg.c_str( ) ) );
+ }
+
+ void c_graphics::draw_rect( int x, int y, int w, int h, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawFilledRect( x, y, x + w, y + h );
+ }
+
+ void c_graphics::draw_rect_outlined( int x, int y, int w, int h, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawOutlinedRect( x, y, x + w, y + h );
+ }
+
+ void c_graphics::draw_circle_outlined( int x, int y, int r, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawOutlinedCircle( x, y, r, 48 );
+ }
+
+ void c_graphics::get_text_size( HFont font, std::string text, int& w, int& h ) {
+ std::wstring a( text.begin( ), text.end( ) );
+ const wchar_t* wstr = a.c_str( );
+
+ cl.m_surface( )->GetTextSize( font, wstr, w, h );
+ }
+
+ void c_graphics::get_text_size( HFont font, std::wstring text, int& w, int& h ) {
+ const wchar_t* wstr = text.c_str( );
+
+ cl.m_surface( )->GetTextSize( font, wstr, w, h );
+ }
+
+ void c_graphics::draw_polygon( int count, vertex_t* vertexs, clr_t clr_t ) {
+ static int texture = cl.m_surface( )->CreateNewTextureID( true );
+ if ( !texture ) texture = cl.m_surface( )->CreateNewTextureID( true );
+
+ byte buffer[ 4 ] = { 255, 255, 255, 255 };
+
+ cl.m_surface( )->DrawSetTextureRGBA( texture, buffer, 1, 1 );
+ cl.m_surface( )->DrawSetColor( clr_t );
+ cl.m_surface( )->DrawSetTexture( texture );
+
+ cl.m_surface( )->DrawTexturedPolygon( count, vertexs );
+ }
+
+ void c_graphics::draw_filled_circle( int x, int y, int r, clr_t clr_t ) {
+ static vertex_t shape[ 24 ];
+ static float step = M_PI * 2.0f / 24;
+
+ for ( int i{ }; i < 24; i++ ) {
+ float theta = i * step;
+ float x1 = x + r * cos( theta );
+ float y1 = y + r * sin( theta );
+ shape[ i ].init( x1, y1 );
+ }
+ draw_polygon( 24, shape, clr_t );
+ }
+
+ vec2_t c_graphics::world_to_screen( vec3_t world_pos ) {
+ vec3_t tmp; cl.m_overlay( )->ScreenPosition( world_pos, tmp );
+ const matrix3x4& w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( );
+ float w = w2s_matrix[ 3 ][ 3 ];
+ for ( int i{ }; i < 3; i++ ) {
+ w += w2s_matrix[ 3 ][ i ] * world_pos[ i ];
+ }
+ if ( w < 0.001f ) return{ 10000.f, 10000.f };
+
+ return{ tmp.x, tmp.y };
+ }
+}
\ No newline at end of file diff --git a/tf2/graphics.h b/tf2/graphics.h new file mode 100644 index 0000000..c9c2ef7 --- /dev/null +++ b/tf2/graphics.h @@ -0,0 +1,80 @@ +#pragma once
+#include "color.hpp"
+#include "interfaces.h"
+#include "math.h"
+typedef unsigned long HFont;
+
+enum alignment {
+ left,
+ right,
+ center
+};
+
+enum alignment_vertical {
+ top,
+ bottom
+};
+
+enum fontflag : long {
+ none,
+ italic = 0x001,
+ underline = 0x002,
+ strikeout = 0x004,
+ symbol = 0x008,
+ antialias = 0x010,
+ blur = 0x020,
+ rotary = 0x040,
+ dropshadow = 0x080,
+ additive = 0x100,
+ outline = 0x200,
+ custom = 0x400,
+ bitmap = 0x800,
+};
+
+namespace tf2
+{
+ class c_fonts {
+ public:
+ c_fonts( ) {
+ }
+
+ void init( ) {
+ f_12 = cl.m_surface( )->CreateFnt( );
+ f_14 = cl.m_surface( )->CreateFnt( );
+ f_16 = cl.m_surface( )->CreateFnt( );
+ f_18 = cl.m_surface( )->CreateFnt( );
+ f_esp = cl.m_surface( )->CreateFnt( );
+
+ cl.m_surface( )->SetFontGlyphSet( f_12, "Tahoma", 12, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_14, "Tahoma", 14, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_16, "Tahoma", 16, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_18, "Tahoma", 18, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_esp, "Verdana", 13, 550, 0, 0, fontflag::dropshadow );
+ }
+
+ HFont f_12;
+ HFont f_14;
+ HFont f_16;
+ HFont f_18;
+
+ HFont f_esp;
+ };
+
+ class c_graphics {
+ public:
+ void draw_line( int x, int y, int x1, int y1, clr_t clr );
+ void draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::string msg );
+ void draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::wstring msg );
+ void draw_rect( int x, int y, int w, int h, clr_t clr );
+ void draw_rect_outlined( int x, int y, int w, int h, clr_t clr );
+ void draw_circle_outlined( int x, int y, int r, clr_t clr );
+ void get_text_size( HFont font, std::string text, int& w, int& h );
+ void get_text_size( HFont font, std::wstring text, int& w, int& h );
+ void draw_polygon( int count, vertex_t* vertexs, clr_t clr_t );
+ void draw_filled_circle( int x, int y, int r, clr_t clr_t );
+ vec2_t world_to_screen( vec3_t world_pos );
+ };
+}
+
+extern tf2::c_graphics graphics;
+extern tf2::c_fonts fonts;
\ No newline at end of file diff --git a/tf2/hooks.cpp b/tf2/hooks.cpp new file mode 100644 index 0000000..0472c6e --- /dev/null +++ b/tf2/hooks.cpp @@ -0,0 +1,41 @@ +#include "hooks.h"
+#include "interfaces.h"
+#include "netvars.h"
+
+
+bool hooks::commit( tf2::client* instance ) {
+ while( !( instance->m_hwnd = FindWindowA( xors( "Valve001" ), 0 ) ) )
+ Sleep( 100 );
+
+ window_procedure_o = reinterpret_cast< decltype( window_procedure_o ) >(
+ SetWindowLongA( instance->m_hwnd, GWLP_WNDPROC,
+ ( long )window_procedure )
+ );
+
+ instance->m_clientmode->hook( 20, &hooks::override_mouse_input );//n
+ instance->m_clientmode->hook( 32, &hooks::get_viewmodel_fov );//n
+ instance->m_clientmode->hook( 39, &hooks::do_post_screen_space_effects ); //n
+ instance->m_clientmode->hook( 16, &hooks::override_view ); //n
+ instance->m_clientmode->hook( 21, &hooks::create_move ); //y
+ instance->m_chl->hook( 35, &hooks::frame_stage_notify ); //y
+ instance->m_chl->hook( 3, &hooks::shut_down ); //n
+
+ //honestly fuck chams and keyvalues they can lick my mothers toes
+
+ //instance->m_model_render->hook( 19, &hooks::draw_model_execute ); //n
+ //instance->m_render_view->hook( 9, &hooks::scene_end ); //n
+
+
+ instance->m_movement->hook( 1, &hooks::process_movement ); //y
+ instance->m_d3d->hook( 42, &hooks::d3d::end_scene ); //y
+ instance->m_d3d->hook( 16, &hooks::d3d::reset );//y
+ instance->m_d3d->hook( 17, &hooks::d3d::present );//y
+ instance->m_panel->hook( 41, &hooks::paint_traverse ); //y
+
+ instance->m_vgui->hook( 13, &hooks::paint ); //y
+
+ instance->m_surface->hook( 116, &hooks::on_screen_size_changed ); //n
+ //instance->m_engine_sound->hook( 5, &hooks::emit_sound ); //n
+
+ return true;
+}
diff --git a/tf2/hooks.h b/tf2/hooks.h new file mode 100644 index 0000000..c34d71f --- /dev/null +++ b/tf2/hooks.h @@ -0,0 +1,50 @@ +#pragma once
+#include <windows.h>
+
+#include "util.hpp"
+#include "d3d.hpp"
+#include "interfaces.h"
+#include "netvar_proxy.hpp"
+
+namespace hooks
+{
+ //hook like the hooker that u are
+
+ void __fastcall paint( void* ecx_, void* edx_, int mode );
+ long __stdcall window_procedure( HWND, uint32_t, uint32_t, long );
+ extern decltype( &window_procedure ) window_procedure_o;
+ void __fastcall process_movement( void*, void*, c_base_player*, CMoveData* );
+ void __fastcall paint_traverse( void*, void*, unsigned int, bool, bool );
+ bool __fastcall create_move( void*, void*, float, user_cmd_t* );
+ void __stdcall hl_create_move_gate( int sequence_number, float input_sample_time, bool active );
+ void __fastcall hl_create_move( void*, void*, int, float, bool, byte& );
+ void __fastcall frame_stage_notify( void*, void*, frame_stages_t );
+ void __fastcall override_mouse_input( void*, void*, float*, float* );
+ void __fastcall draw_model_execute( IVModelInfo*, void*, void*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4* );
+ void __fastcall scene_end( void*, void* );
+ float __fastcall get_viewmodel_fov( void*, void* );
+ void __fastcall override_view( void* ecx_, void* edx_, CViewSetup* setup );
+ void __fastcall emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
+ const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
+ const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry );
+ void __fastcall shut_down( void* ecx_, void* edx_ );
+
+ bool __fastcall is_connected( void* ecx_, void* edx_ );
+
+ bool __fastcall in_prediction( void* ecx_, void* edx_ );
+ int __fastcall send_datagram( INetChannel* channel, void* edx, void* datagram );
+ bool __fastcall do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup );
+ void __fastcall on_screen_size_changed( void* ecx_, void* edx_, int old_h, int old_w );
+
+
+
+ //do we wanna only run menu in d3d or visuals too?
+ namespace d3d {
+ long __stdcall end_scene( IDirect3DDevice9* );
+ long __stdcall reset( IDirect3DDevice9*, D3DPRESENT_PARAMETERS* );
+ long __stdcall present( IDirect3DDevice9*, RECT*, RECT*, HWND, RGNDATA* );
+ long __stdcall draw( IDirect3DDevice9*, D3DPRIMITIVETYPE, int, uint32_t, uint32_t, uint32_t, uint32_t );
+ }
+
+ extern bool commit( tf2::client* );
+}
\ No newline at end of file diff --git a/tf2/icons.hpp b/tf2/icons.hpp new file mode 100644 index 0000000..bffd94e --- /dev/null +++ b/tf2/icons.hpp @@ -0,0 +1,5 @@ +#include "icons/legit.hpp"
+#include "icons/rage.hpp"
+#include "icons/visuals.hpp"
+#include "icons/misc.hpp"
+#include "icons/config.hpp"
\ No newline at end of file diff --git a/tf2/icons/config.hpp b/tf2/icons/config.hpp new file mode 100644 index 0000000..e47c75b --- /dev/null +++ b/tf2/icons/config.hpp @@ -0,0 +1,1297 @@ +/* E:\Users\admin\Desktop\stuff\icons\config.png (1/26/2018 4:19:12 AM)
+ StartOffset: 00000000, EndOffset: 00003C3C, Length: 00003C3D */
+
+namespace icons {
+static const size_t config_size = 15421;
+namespace raw {
+static const unsigned char config_raw[15421] = {
+ 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D,
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+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x0A, 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74,
+ 0x20, 0x65, 0x6E, 0x64, 0x3D, 0x22, 0x77, 0x22, 0x3F, 0x3E, 0x8F, 0x3F,
+ 0x33, 0x69, 0x00, 0x00, 0x00, 0x20, 0x63, 0x48, 0x52, 0x4D, 0x00, 0x00,
+ 0x7A, 0x25, 0x00, 0x00, 0x80, 0x83, 0x00, 0x00, 0xF9, 0xFF, 0x00, 0x00,
+ 0x80, 0xE9, 0x00, 0x00, 0x75, 0x30, 0x00, 0x00, 0xEA, 0x60, 0x00, 0x00,
+ 0x3A, 0x98, 0x00, 0x00, 0x17, 0x6F, 0x92, 0x5F, 0xC5, 0x46, 0x00, 0x00,
+ 0x01, 0xCB, 0x49, 0x44, 0x41, 0x54, 0x78, 0xDA, 0xEC, 0xD9, 0x3F, 0x4A,
+ 0x03, 0x41, 0x14, 0xC7, 0xF1, 0xEF, 0xC6, 0x44, 0x08, 0x98, 0x28, 0x2A,
+ 0xA6, 0xB1, 0xB1, 0x13, 0x8B, 0x94, 0xA2, 0x17, 0xB0, 0x14, 0x2C, 0xBC,
+ 0x82, 0xB5, 0x8D, 0x37, 0xB0, 0x14, 0x53, 0xD8, 0x08, 0xE2, 0x01, 0xB4,
+ 0x50, 0x04, 0x2F, 0x60, 0x23, 0x01, 0x0B, 0x49, 0x29, 0xD6, 0x16, 0xDA,
+ 0x28, 0x0A, 0x2A, 0x89, 0x1A, 0x8B, 0xAC, 0x10, 0x06, 0x12, 0x77, 0xB3,
+ 0x33, 0xC9, 0xCE, 0xF2, 0x7B, 0xB0, 0x84, 0xB7, 0xB0, 0x84, 0xF9, 0xEC,
+ 0xCC, 0x9B, 0x3F, 0x1B, 0xB4, 0xDB, 0x6D, 0x14, 0x90, 0x13, 0x81, 0x20,
+ 0x04, 0x21, 0x08, 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04,
+ 0x21, 0x08, 0x41, 0x08, 0x42, 0x10, 0xC3, 0x8A, 0x7C, 0x82, 0x67, 0xA7,
+ 0x80, 0x95, 0xF0, 0xB7, 0x57, 0x3C, 0x00, 0x75, 0xA0, 0x95, 0x45, 0x88,
+ 0x6D, 0xA0, 0x36, 0xC0, 0x73, 0xF3, 0x21, 0x4C, 0x2A, 0x23, 0x88, 0x79,
+ 0x42, 0x75, 0x0A, 0x6C, 0x26, 0xF8, 0xBF, 0x45, 0xE0, 0x2E, 0x0B, 0x10,
+ 0x36, 0xCE, 0xF5, 0x02, 0xDF, 0x8B, 0xE5, 0xB1, 0x91, 0xDF, 0x84, 0x8D,
+ 0xEA, 0x77, 0xE5, 0x80, 0x17, 0xE3, 0xB9, 0x1A, 0x50, 0x70, 0x78, 0x8D,
+ 0xB9, 0xEE, 0x11, 0x8F, 0xC0, 0xDC, 0x80, 0x6F, 0x76, 0x54, 0x27, 0xC4,
+ 0x5B, 0xC0, 0x91, 0x6D, 0x88, 0x67, 0x63, 0x86, 0xF0, 0x01, 0x02, 0xE0,
+ 0x09, 0xA8, 0x68, 0x1D, 0xD1, 0xE9, 0xC5, 0x7B, 0x69, 0xE9, 0x11, 0xB3,
+ 0x43, 0x6C, 0xF8, 0x04, 0x70, 0x01, 0x54, 0xE3, 0x14, 0xE9, 0x61, 0x41,
+ 0x8C, 0x22, 0xCE, 0x80, 0x8D, 0xAE, 0xBC, 0x00, 0x7C, 0xB9, 0x58, 0x59,
+ 0x36, 0x80, 0xE9, 0x94, 0x22, 0xB4, 0x80, 0xB2, 0x71, 0x6F, 0x01, 0xB8,
+ 0x77, 0x01, 0x51, 0xF5, 0xAC, 0x56, 0x94, 0x6C, 0x15, 0xCB, 0x62, 0x06,
+ 0x8A, 0xA6, 0x95, 0x1A, 0xE1, 0xFB, 0xD7, 0xE2, 0xBE, 0xD3, 0x68, 0x54,
+ 0x88, 0x22, 0xF0, 0x6E, 0xDC, 0x3B, 0x04, 0x4E, 0x80, 0x66, 0x0A, 0x1B,
+ 0x5D, 0x01, 0x76, 0x81, 0xA5, 0xA8, 0x33, 0x47, 0xD4, 0x1A, 0xB1, 0xEF,
+ 0xC3, 0x7E, 0xC1, 0x88, 0xF3, 0x70, 0x1A, 0x5D, 0xB7, 0xB9, 0xB2, 0x6C,
+ 0x18, 0xC5, 0x31, 0xF0, 0x64, 0x38, 0x94, 0x80, 0xD7, 0xAE, 0x7C, 0xBC,
+ 0xD7, 0xD9, 0x48, 0xD4, 0x62, 0x99, 0xF7, 0xB4, 0x2E, 0x7C, 0xBA, 0xD8,
+ 0x7D, 0x66, 0x3A, 0x04, 0x21, 0x08, 0x41, 0x08, 0x42, 0x10, 0x16, 0x21,
+ 0x3E, 0x3C, 0x6D, 0xDF, 0xA4, 0x91, 0xFF, 0x24, 0x85, 0xB8, 0x34, 0xF2,
+ 0xB2, 0x27, 0x10, 0xD7, 0x46, 0xFE, 0xED, 0x62, 0xD3, 0xB5, 0x03, 0x1C,
+ 0xF4, 0x53, 0x1E, 0x71, 0x4F, 0xB8, 0x8A, 0xB3, 0xD7, 0x88, 0x03, 0xF1,
+ 0x46, 0xE7, 0x18, 0xCC, 0xD7, 0x58, 0xA6, 0xF3, 0x09, 0x22, 0x31, 0xC4,
+ 0xDF, 0x18, 0x0B, 0x3C, 0x44, 0xA8, 0x03, 0xAB, 0x36, 0x67, 0x8D, 0x1C,
+ 0x70, 0xEB, 0x19, 0xC2, 0xDA, 0x7F, 0x08, 0x83, 0xF4, 0x08, 0x73, 0xBC,
+ 0xCD, 0xA4, 0xB4, 0xF1, 0x4D, 0x63, 0xD7, 0x89, 0x4B, 0x08, 0x2D, 0xA8,
+ 0x04, 0x21, 0x08, 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x42, 0x10,
+ 0x82, 0x10, 0x84, 0x20, 0x04, 0x21, 0x08, 0x41, 0x08, 0x42, 0x10, 0x82,
+ 0xB0, 0x16, 0xBF, 0x03, 0x00, 0xF4, 0xAF, 0x63, 0xB0, 0x6A, 0xED, 0xB9,
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60,
+ 0x82
+};
+}
+static const unsigned char* config_icon = raw::config_raw;
+}
\ No newline at end of file diff --git a/tf2/icons/legit.hpp b/tf2/icons/legit.hpp new file mode 100644 index 0000000..8e5523e --- /dev/null +++ b/tf2/icons/legit.hpp @@ -0,0 +1,1316 @@ +/* E:\Users\admin\Desktop\stuff\icons\legit.png (1/26/2018 4:18:16 AM)
+ StartOffset: 00000000, EndOffset: 00003D23, Length: 00003D24 */
+
+namespace icons {
+static const size_t legit_size = 15652;
+namespace raw {
+static const unsigned char legit_raw[15652] = {
+ 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D,
+ 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x42,
+ 0x08, 0x06, 0x00, 0x00, 0x00, 0xE3, 0x54, 0x00, 0xE8, 0x00, 0x00, 0x00,
+ 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0B, 0x13, 0x00, 0x00, 0x0B,
+ 0x13, 0x01, 0x00, 0x9A, 0x9C, 0x18, 0x00, 0x00, 0x39, 0xEC, 0x69, 0x54,
+ 0x58, 0x74, 0x58, 0x4D, 0x4C, 0x3A, 0x63, 0x6F, 0x6D, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x78, 0x6D, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74, 0x20, 0x62, 0x65,
+ 0x67, 0x69, 0x6E, 0x3D, 0x22, 0xEF, 0xBB, 0xBF, 0x22, 0x20, 0x69, 0x64,
+ 0x3D, 0x22, 0x57, 0x35, 0x4D, 0x30, 0x4D, 0x70, 0x43, 0x65, 0x68, 0x69,
+ 0x48, 0x7A, 0x72, 0x65, 0x53, 0x7A, 0x4E, 0x54, 0x63, 0x7A, 0x6B, 0x63,
+ 0x39, 0x64, 0x22, 0x3F, 0x3E, 0x0A, 0x3C, 0x78, 0x3A, 0x78, 0x6D, 0x70,
+ 0x6D, 0x65, 0x74, 0x61, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x3D, 0x22, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x3A, 0x6E, 0x73, 0x3A, 0x6D,
+ 0x65, 0x74, 0x61, 0x2F, 0x22, 0x20, 0x78, 0x3A, 0x78, 0x6D, 0x70, 0x74,
+ 0x6B, 0x3D, 0x22, 0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x58, 0x4D, 0x50,
+ 0x20, 0x43, 0x6F, 0x72, 0x65, 0x20, 0x35, 0x2E, 0x36, 0x2D, 0x63, 0x31,
+ 0x33, 0x38, 0x20, 0x37, 0x39, 0x2E, 0x31, 0x35, 0x39, 0x38, 0x32, 0x34,
+ 0x2C, 0x20, 0x32, 0x30, 0x31, 0x36, 0x2F, 0x30, 0x39, 0x2F, 0x31, 0x34,
+ 0x2D, 0x30, 0x31, 0x3A, 0x30, 0x39, 0x3A, 0x30, 0x31, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x52, 0x44, 0x46, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x72, 0x64, 0x66, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A,
+ 0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2E, 0x77, 0x33, 0x2E, 0x6F, 0x72, 0x67,
+ 0x2F, 0x31, 0x39, 0x39, 0x39, 0x2F, 0x30, 0x32, 0x2F, 0x32, 0x32, 0x2D,
+ 0x72, 0x64, 0x66, 0x2D, 0x73, 0x79, 0x6E, 0x74, 0x61, 0x78, 0x2D, 0x6E,
+ 0x73, 0x23, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x44, 0x65, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74,
+ 0x69, 0x6F, 0x6E, 0x20, 0x72, 0x64, 0x66, 0x3A, 0x61, 0x62, 0x6F, 0x75,
+ 0x74, 0x3D, 0x22, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x6D, 0x70, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E,
+ 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F,
+ 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D,
+ 0x6C, 0x6E, 0x73, 0x3A, 0x78, 0x6D, 0x70, 0x4D, 0x4D, 0x3D, 0x22, 0x68,
+ 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F,
+ 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31,
+ 0x2E, 0x30, 0x2F, 0x6D, 0x6D, 0x2F, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3D, 0x22, 0x68, 0x74, 0x74,
+ 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65,
+ 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30,
+ 0x2F, 0x73, 0x54, 0x79, 0x70, 0x65, 0x2F, 0x52, 0x65, 0x73, 0x6F, 0x75,
+ 0x72, 0x63, 0x65, 0x45, 0x76, 0x65, 0x6E, 0x74, 0x23, 0x22, 0x0A, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78,
+ 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x64, 0x63, 0x3D, 0x22, 0x68, 0x74, 0x74,
+ 0x70, 0x3A, 0x2F, 0x2F, 0x70, 0x75, 0x72, 0x6C, 0x2E, 0x6F, 0x72, 0x67,
+ 0x2F, 0x64, 0x63, 0x2F, 0x65, 0x6C, 0x65, 0x6D, 0x65, 0x6E, 0x74, 0x73,
+ 0x2F, 0x31, 0x2E, 0x31, 0x2F, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73,
+ 0x3A, 0x70, 0x68, 0x6F, 0x74, 0x6F, 0x73, 0x68, 0x6F, 0x70, 0x3D, 0x22,
+ 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x70, 0x68, 0x6F, 0x74,
+ 0x6F, 0x73, 0x68, 0x6F, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x74, 0x69, 0x66, 0x66, 0x3D, 0x22,
+ 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x74, 0x69, 0x66, 0x66,
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+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
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+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x0A, 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74,
+ 0x20, 0x65, 0x6E, 0x64, 0x3D, 0x22, 0x77, 0x22, 0x3F, 0x3E, 0x56, 0x82,
+ 0xD6, 0xC2, 0x00, 0x00, 0x00, 0x20, 0x63, 0x48, 0x52, 0x4D, 0x00, 0x00,
+ 0x7A, 0x25, 0x00, 0x00, 0x80, 0x83, 0x00, 0x00, 0xF9, 0xFF, 0x00, 0x00,
+ 0x80, 0xE9, 0x00, 0x00, 0x75, 0x30, 0x00, 0x00, 0xEA, 0x60, 0x00, 0x00,
+ 0x3A, 0x98, 0x00, 0x00, 0x17, 0x6F, 0x92, 0x5F, 0xC5, 0x46, 0x00, 0x00,
+ 0x02, 0xB2, 0x49, 0x44, 0x41, 0x54, 0x78, 0xDA, 0xEC, 0x9B, 0x3D, 0x68,
+ 0x14, 0x41, 0x14, 0x80, 0xBF, 0x4D, 0x2E, 0xE4, 0x40, 0x51, 0x8C, 0x10,
+ 0x83, 0x0A, 0x11, 0xB4, 0x51, 0x2C, 0x44, 0xAB, 0xA4, 0x31, 0x9D, 0xD8,
+ 0x89, 0x60, 0x61, 0x44, 0xC4, 0x46, 0x6B, 0x8B, 0x34, 0x22, 0xD8, 0x88,
+ 0x82, 0x60, 0x2F, 0xDA, 0x58, 0x18, 0x41, 0x2C, 0x44, 0x84, 0x80, 0x9D,
+ 0x29, 0x4C, 0xA9, 0x85, 0x28, 0x41, 0x2D, 0xD4, 0xA8, 0x10, 0x11, 0x7F,
+ 0x88, 0x62, 0x40, 0x93, 0xB5, 0xB8, 0x39, 0x0C, 0xC3, 0xDB, 0xDC, 0xCE,
+ 0xDE, 0xEC, 0xEE, 0x8C, 0xBE, 0x07, 0x03, 0xB7, 0x6F, 0x6F, 0x96, 0xD9,
+ 0x6F, 0xDF, 0x7B, 0xF3, 0xDE, 0xDB, 0xBB, 0x24, 0x4D, 0x53, 0x54, 0xA0,
+ 0x47, 0x11, 0x28, 0x08, 0x05, 0xA1, 0x20, 0x14, 0x84, 0x82, 0x50, 0x10,
+ 0x0A, 0x42, 0x41, 0x28, 0x08, 0x05, 0xA1, 0x20, 0x14, 0x84, 0x82, 0x50,
+ 0x10, 0xFF, 0x1B, 0x88, 0x8B, 0xC0, 0x1D, 0x20, 0xA9, 0x6B, 0x01, 0x8D,
+ 0x00, 0x20, 0xFC, 0x04, 0x9A, 0xE6, 0xF3, 0x72, 0x5D, 0x30, 0x92, 0x00,
+ 0x3A, 0x54, 0xF6, 0x02, 0x12, 0x8D, 0x11, 0x91, 0xC7, 0x88, 0x8D, 0xC0,
+ 0x4B, 0xF3, 0x64, 0x8B, 0x0C, 0xC9, 0x42, 0x8A, 0x8C, 0x2B, 0x75, 0xB9,
+ 0xC6, 0x0E, 0x03, 0x20, 0x34, 0x79, 0x03, 0x6C, 0xAB, 0xCA, 0x22, 0xDE,
+ 0x07, 0x0A, 0x01, 0x60, 0xD8, 0x58, 0xC8, 0x48, 0xD9, 0x20, 0x52, 0x60,
+ 0x73, 0x04, 0x6E, 0x3F, 0x03, 0x5C, 0x2E, 0x0B, 0xC4, 0x6A, 0x7E, 0xF4,
+ 0xC8, 0x98, 0x64, 0x52, 0xE1, 0x68, 0x00, 0x47, 0x80, 0xC5, 0x8C, 0x35,
+ 0x4D, 0x00, 0x67, 0x7C, 0xC7, 0x88, 0x4F, 0x26, 0x30, 0xDA, 0x72, 0x09,
+ 0x38, 0x1B, 0x80, 0x05, 0x34, 0x0C, 0x90, 0x5E, 0xE1, 0xDC, 0x16, 0xE0,
+ 0x83, 0x0F, 0x10, 0x7B, 0x80, 0x27, 0x82, 0x7E, 0x1D, 0xB0, 0x10, 0x98,
+ 0x4B, 0x4C, 0x02, 0xE3, 0xD2, 0xBD, 0xFA, 0x70, 0x0D, 0x09, 0xC2, 0x5A,
+ 0x4F, 0x10, 0x3A, 0x6D, 0xA7, 0xAE, 0x72, 0x0C, 0x98, 0x16, 0xF4, 0xE7,
+ 0xBB, 0xB5, 0x88, 0x5D, 0xC0, 0x33, 0x4B, 0x77, 0x1C, 0xB8, 0x19, 0x78,
+ 0x66, 0x99, 0xBA, 0x58, 0x45, 0x1E, 0x10, 0x0B, 0xE6, 0xE9, 0x97, 0x95,
+ 0x06, 0x97, 0x05, 0x62, 0x2B, 0x30, 0x67, 0xE9, 0x06, 0x80, 0x2F, 0x45,
+ 0x5D, 0xC3, 0x86, 0x70, 0x2E, 0x92, 0xAC, 0xF9, 0x5D, 0x46, 0xFC, 0x28,
+ 0x6C, 0x11, 0xA9, 0x00, 0x2F, 0xCD, 0x28, 0xA5, 0xF7, 0x16, 0x58, 0xF0,
+ 0x01, 0xEB, 0xF8, 0x81, 0xE3, 0xFC, 0x5F, 0x66, 0x9B, 0x9C, 0x15, 0xCE,
+ 0x3D, 0x05, 0x76, 0xAF, 0x38, 0xFE, 0x0D, 0xF4, 0x15, 0x01, 0xB1, 0x01,
+ 0xF8, 0x9C, 0xC3, 0x74, 0x43, 0xF8, 0x91, 0xC5, 0x29, 0xE0, 0xBA, 0xA5,
+ 0x3B, 0x01, 0xDC, 0xC8, 0xE3, 0x7A, 0x9D, 0x5C, 0xA3, 0x19, 0x51, 0x01,
+ 0x79, 0x55, 0xD0, 0xBD, 0xF0, 0x95, 0x59, 0x2E, 0x45, 0x04, 0xE2, 0xBE,
+ 0xA0, 0x1B, 0xF4, 0x59, 0x7D, 0xE6, 0x89, 0xEA, 0x6B, 0x80, 0xD7, 0xC6,
+ 0x95, 0x5C, 0xA5, 0xB7, 0x4B, 0xF8, 0xCB, 0x26, 0x08, 0x9E, 0x14, 0xCE,
+ 0x3D, 0x04, 0xF6, 0x5B, 0xF7, 0xD2, 0xE3, 0x0B, 0xC4, 0x21, 0xE0, 0x5E,
+ 0x04, 0xDB, 0xA7, 0x74, 0xED, 0xC7, 0xC0, 0xBE, 0xA2, 0x20, 0xA4, 0x3E,
+ 0x62, 0x0C, 0x79, 0x44, 0x93, 0x56, 0x3F, 0x74, 0xA5, 0xEC, 0xCC, 0xD8,
+ 0x5D, 0x72, 0xE5, 0x11, 0x47, 0x05, 0xDD, 0xF6, 0x08, 0x62, 0xC6, 0x57,
+ 0x41, 0x37, 0xDB, 0x4D, 0xAD, 0x71, 0x5B, 0xD0, 0xBD, 0x0A, 0x1C, 0xC2,
+ 0x38, 0xD0, 0x6F, 0xE9, 0xA6, 0x7D, 0x54, 0x9F, 0x13, 0x19, 0x4D, 0x0E,
+ 0x1F, 0x66, 0x3C, 0x60, 0x25, 0x39, 0xF3, 0x5D, 0x5E, 0x6F, 0xC4, 0x34,
+ 0x65, 0x9C, 0xD6, 0xEA, 0xD2, 0x8F, 0xC8, 0xFA, 0xE2, 0x30, 0xF0, 0x36,
+ 0x10, 0x4B, 0x98, 0x02, 0x0E, 0x0A, 0xFA, 0xC3, 0xC0, 0x5D, 0x1F, 0x65,
+ 0x38, 0x59, 0xA9, 0x29, 0xAD, 0x66, 0xE9, 0x12, 0x30, 0x56, 0x63, 0x43,
+ 0x66, 0xD2, 0x3C, 0x28, 0x09, 0xC2, 0xF3, 0x4E, 0x10, 0x5C, 0x2D, 0xA2,
+ 0x9D, 0x2F, 0x7C, 0x8F, 0x28, 0xC9, 0x9A, 0x07, 0x86, 0x7C, 0x64, 0x96,
+ 0xB6, 0xFC, 0x58, 0xC5, 0x32, 0x42, 0x93, 0x5B, 0x79, 0x21, 0x14, 0x01,
+ 0xD1, 0xAE, 0xE0, 0x12, 0xE0, 0x5A, 0xC0, 0x10, 0x36, 0xD1, 0xEA, 0x54,
+ 0x51, 0x26, 0x88, 0xB6, 0x9C, 0x36, 0x40, 0x2E, 0x04, 0x72, 0xF3, 0xDF,
+ 0xF8, 0xDB, 0x45, 0xFF, 0xE8, 0x3A, 0xD9, 0xF7, 0x4B, 0xE0, 0x7E, 0x93,
+ 0x6C, 0xAD, 0x77, 0x98, 0x63, 0x6F, 0x75, 0xA3, 0x0E, 0x73, 0xE7, 0x32,
+ 0x1A, 0x30, 0xD4, 0x0D, 0x22, 0xB4, 0x5A, 0xA3, 0x12, 0xD7, 0xF8, 0xA7,
+ 0x24, 0x04, 0x10, 0x7D, 0xB4, 0x1A, 0xAA, 0x8B, 0xC8, 0x2F, 0x90, 0x2A,
+ 0x91, 0x44, 0xFF, 0xCA, 0xA4, 0xAE, 0xA1, 0x20, 0x14, 0x84, 0x82, 0x50,
+ 0x10, 0x0A, 0x42, 0x41, 0x28, 0x08, 0x05, 0xA1, 0x20, 0x14, 0x84, 0x82,
+ 0x50, 0x10, 0x0A, 0xA2, 0x2A, 0xF9, 0x33, 0x00, 0x85, 0x3D, 0xBB, 0x66,
+ 0xA5, 0x18, 0xA1, 0xED, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4E, 0x44,
+ 0xAE, 0x42, 0x60, 0x82
+};
+}
+static const unsigned char* legit_icon = raw::legit_raw;
+}
\ No newline at end of file diff --git a/tf2/icons/misc.hpp b/tf2/icons/misc.hpp new file mode 100644 index 0000000..d15e736 --- /dev/null +++ b/tf2/icons/misc.hpp @@ -0,0 +1,1313 @@ +/* E:\Users\admin\Desktop\stuff\icons\misc.png (1/26/2018 4:19:00 AM)
+ StartOffset: 00000000, EndOffset: 00003CFF, Length: 00003D00 */
+
+namespace icons {
+static const size_t misc_size = 15616;
+namespace raw {
+static const unsigned char misc_raw[15616] = {
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+ 0x11, 0xC4, 0x42, 0x05, 0xB1, 0x13, 0x04, 0x1B, 0x41, 0xAC, 0x6D, 0xAD,
+ 0x04, 0x41, 0xC4, 0x46, 0xB0, 0x88, 0x12, 0x41, 0xD0, 0x80, 0x07, 0x31,
+ 0xB9, 0x5B, 0x8B, 0x4C, 0x40, 0xD6, 0x99, 0xDD, 0xD9, 0x99, 0x59, 0xDD,
+ 0x95, 0x67, 0xE0, 0x8A, 0x5B, 0xDE, 0xEC, 0xED, 0x7C, 0xF6, 0x9D, 0x99,
+ 0x77, 0xF6, 0x72, 0x59, 0x9E, 0xE7, 0xA8, 0xC1, 0x94, 0x08, 0x04, 0x21,
+ 0x08, 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04, 0x21, 0x08,
+ 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04, 0x21, 0x88, 0xFF,
+ 0x09, 0xE2, 0x3C, 0xB0, 0x02, 0xE4, 0xFF, 0xE8, 0xB5, 0x0A, 0xDC, 0x88,
+ 0xE9, 0x40, 0x16, 0xF9, 0xF0, 0xF6, 0x15, 0xB0, 0xD8, 0xB2, 0x9B, 0xFB,
+ 0x09, 0x38, 0x00, 0x8C, 0xFF, 0x46, 0x46, 0x1C, 0x37, 0x77, 0x62, 0xB1,
+ 0x85, 0x59, 0xBE, 0x17, 0x58, 0x07, 0x2E, 0x36, 0x0D, 0x71, 0x0B, 0x78,
+ 0xDD, 0x81, 0x61, 0xFF, 0x00, 0x78, 0xD7, 0x14, 0xC4, 0x4D, 0xE0, 0x7A,
+ 0xC5, 0x87, 0x1F, 0x06, 0xB6, 0x02, 0x7D, 0x8F, 0xD7, 0x7C, 0xC9, 0xB9,
+ 0x06, 0x85, 0xD8, 0x61, 0x49, 0xAC, 0x6B, 0x7C, 0x1F, 0x05, 0xDE, 0xA7,
+ 0x9E, 0x23, 0x8E, 0x94, 0x9C, 0x74, 0x1B, 0x30, 0xAA, 0x89, 0xDA, 0x03,
+ 0x7E, 0xBA, 0xAE, 0xAB, 0x46, 0x67, 0x67, 0x80, 0x35, 0x60, 0x1A, 0xF8,
+ 0x02, 0xEC, 0xB0, 0xC4, 0x5C, 0x03, 0xEE, 0xA4, 0x82, 0xB0, 0x05, 0x3E,
+ 0x01, 0x2E, 0x04, 0xA4, 0x6D, 0x2A, 0x84, 0x21, 0xF0, 0xC3, 0x33, 0xB6,
+ 0x67, 0xE6, 0x8E, 0xA8, 0xA1, 0xF1, 0xC2, 0x72, 0xEC, 0x69, 0x87, 0x10,
+ 0x00, 0xBE, 0xA5, 0xC8, 0x88, 0xDC, 0xF3, 0xA2, 0xDB, 0x8A, 0xB0, 0xD9,
+ 0xB6, 0x00, 0x93, 0xD0, 0x8C, 0x38, 0xE1, 0x98, 0x13, 0xBA, 0x86, 0x00,
+ 0xF0, 0x38, 0x26, 0x23, 0x96, 0xCC, 0xDA, 0x1C, 0x93, 0x0D, 0x53, 0x25,
+ 0x05, 0x4E, 0x53, 0x08, 0x43, 0xB3, 0x7C, 0xEE, 0xF7, 0xB9, 0x76, 0x9F,
+ 0x8C, 0x28, 0x22, 0xDC, 0x4D, 0x88, 0x60, 0xFB, 0xFC, 0x89, 0x23, 0x76,
+ 0xA7, 0x05, 0x61, 0x52, 0x01, 0x76, 0x3A, 0x65, 0x89, 0x5D, 0x0C, 0xD8,
+ 0x67, 0xCA, 0xD8, 0x58, 0x04, 0xDB, 0x78, 0x9D, 0x38, 0xEE, 0xD8, 0x2E,
+ 0xE0, 0x6B, 0x60, 0x6C, 0xEE, 0x93, 0x11, 0x21, 0x10, 0xFD, 0x92, 0xB1,
+ 0xDE, 0x36, 0x04, 0x6F, 0x88, 0x90, 0x12, 0xBB, 0xD7, 0x21, 0x84, 0x46,
+ 0xF7, 0x1A, 0xA7, 0x3A, 0x84, 0xD0, 0x4F, 0x09, 0x51, 0xEC, 0xD4, 0xBD,
+ 0x9A, 0xF1, 0x65, 0x08, 0xAB, 0x35, 0x3A, 0xB6, 0x1E, 0x90, 0x09, 0xB7,
+ 0x53, 0x42, 0x3C, 0x2C, 0xBC, 0xDF, 0x1D, 0xB0, 0xF9, 0x99, 0xB1, 0x20,
+ 0x8C, 0xCC, 0xF1, 0x62, 0x9B, 0xB7, 0x74, 0x6C, 0x64, 0x20, 0x7D, 0x62,
+ 0x7F, 0x6F, 0x97, 0x0B, 0xEF, 0x97, 0x63, 0x20, 0xAE, 0x58, 0x8E, 0x3D,
+ 0x0A, 0xD8, 0x14, 0x15, 0x3B, 0x36, 0x70, 0x74, 0xEC, 0x63, 0x44, 0x6C,
+ 0x55, 0x21, 0x78, 0x32, 0xB6, 0xC4, 0x1E, 0x5B, 0xD0, 0x66, 0xD9, 0x78,
+ 0x3C, 0xD7, 0x46, 0x84, 0xCC, 0x51, 0x63, 0x64, 0xB1, 0x93, 0xE5, 0x9C,
+ 0xE5, 0xD8, 0x77, 0x53, 0x6A, 0xB7, 0x0D, 0xC1, 0x55, 0x68, 0x9D, 0x4B,
+ 0xB5, 0x0D, 0x7F, 0x0B, 0x1C, 0xF3, 0x8C, 0xB5, 0x21, 0xAC, 0x00, 0xDB,
+ 0x1B, 0x46, 0x98, 0x73, 0xCC, 0x03, 0x79, 0xD5, 0x4D, 0xAF, 0xB3, 0x7C,
+ 0x2E, 0x78, 0xC6, 0x0D, 0x2C, 0x08, 0x4B, 0x0E, 0x84, 0x05, 0x4B, 0xC7,
+ 0x3E, 0x3B, 0x10, 0x0E, 0x95, 0x20, 0xEC, 0x31, 0x25, 0xF5, 0x72, 0xC9,
+ 0x8A, 0x95, 0xEC, 0x09, 0x55, 0xD9, 0xD8, 0x6B, 0x73, 0xB3, 0x6D, 0xD4,
+ 0xFE, 0x68, 0xD3, 0x35, 0x4F, 0x9A, 0x1B, 0x8C, 0x31, 0xDD, 0xF8, 0x72,
+ 0xC8, 0x36, 0x44, 0x93, 0x55, 0x96, 0x9B, 0xA9, 0x76, 0xB5, 0xC5, 0x00,
+ 0xCF, 0xCC, 0x0D, 0x5B, 0xF3, 0x4E, 0xF5, 0x04, 0xFF, 0x9D, 0x7F, 0x1F,
+ 0xB8, 0xD4, 0x12, 0x80, 0xE7, 0xC0, 0xD9, 0x90, 0x3F, 0xCC, 0x12, 0xFF,
+ 0x4C, 0xE1, 0x20, 0x70, 0x86, 0x8D, 0xC7, 0xE8, 0x31, 0x6D, 0xD6, 0x2C,
+ 0xCF, 0x55, 0xED, 0x03, 0xF0, 0x12, 0x78, 0x13, 0x7B, 0xE1, 0x99, 0x7E,
+ 0xAF, 0x11, 0x37, 0x47, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04,
+ 0x21, 0x08, 0x35, 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04,
+ 0x21, 0x08, 0x41, 0x44, 0xB6, 0x5F, 0x03, 0x00, 0xB0, 0xEE, 0xE7, 0x04,
+ 0x67, 0x01, 0x94, 0x88, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4E, 0x44,
+ 0xAE, 0x42, 0x60, 0x82
+};
+}
+static const unsigned char* misc_icon = raw::misc_raw;
+}
\ No newline at end of file diff --git a/tf2/icons/rage.hpp b/tf2/icons/rage.hpp new file mode 100644 index 0000000..00dff07 --- /dev/null +++ b/tf2/icons/rage.hpp @@ -0,0 +1,1293 @@ +/* E:\Users\admin\Desktop\stuff\icons\rage.png (1/26/2018 4:18:26 AM)
+ StartOffset: 00000000, EndOffset: 00003C11, Length: 00003C12 */
+
+namespace icons {
+static const size_t rage_size = 15378;
+namespace raw {
+static const unsigned char rage_raw[15378] = {
+ 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D,
+ 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x42,
+ 0x08, 0x06, 0x00, 0x00, 0x00, 0xE3, 0x54, 0x00, 0xE8, 0x00, 0x00, 0x00,
+ 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0B, 0x13, 0x00, 0x00, 0x0B,
+ 0x13, 0x01, 0x00, 0x9A, 0x9C, 0x18, 0x00, 0x00, 0x39, 0xEC, 0x69, 0x54,
+ 0x58, 0x74, 0x58, 0x4D, 0x4C, 0x3A, 0x63, 0x6F, 0x6D, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x78, 0x6D, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74, 0x20, 0x62, 0x65,
+ 0x67, 0x69, 0x6E, 0x3D, 0x22, 0xEF, 0xBB, 0xBF, 0x22, 0x20, 0x69, 0x64,
+ 0x3D, 0x22, 0x57, 0x35, 0x4D, 0x30, 0x4D, 0x70, 0x43, 0x65, 0x68, 0x69,
+ 0x48, 0x7A, 0x72, 0x65, 0x53, 0x7A, 0x4E, 0x54, 0x63, 0x7A, 0x6B, 0x63,
+ 0x39, 0x64, 0x22, 0x3F, 0x3E, 0x0A, 0x3C, 0x78, 0x3A, 0x78, 0x6D, 0x70,
+ 0x6D, 0x65, 0x74, 0x61, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x3D, 0x22, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x3A, 0x6E, 0x73, 0x3A, 0x6D,
+ 0x65, 0x74, 0x61, 0x2F, 0x22, 0x20, 0x78, 0x3A, 0x78, 0x6D, 0x70, 0x74,
+ 0x6B, 0x3D, 0x22, 0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x58, 0x4D, 0x50,
+ 0x20, 0x43, 0x6F, 0x72, 0x65, 0x20, 0x35, 0x2E, 0x36, 0x2D, 0x63, 0x31,
+ 0x33, 0x38, 0x20, 0x37, 0x39, 0x2E, 0x31, 0x35, 0x39, 0x38, 0x32, 0x34,
+ 0x2C, 0x20, 0x32, 0x30, 0x31, 0x36, 0x2F, 0x30, 0x39, 0x2F, 0x31, 0x34,
+ 0x2D, 0x30, 0x31, 0x3A, 0x30, 0x39, 0x3A, 0x30, 0x31, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x52, 0x44, 0x46, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x72, 0x64, 0x66, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A,
+ 0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2E, 0x77, 0x33, 0x2E, 0x6F, 0x72, 0x67,
+ 0x2F, 0x31, 0x39, 0x39, 0x39, 0x2F, 0x30, 0x32, 0x2F, 0x32, 0x32, 0x2D,
+ 0x72, 0x64, 0x66, 0x2D, 0x73, 0x79, 0x6E, 0x74, 0x61, 0x78, 0x2D, 0x6E,
+ 0x73, 0x23, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x44, 0x65, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74,
+ 0x69, 0x6F, 0x6E, 0x20, 0x72, 0x64, 0x66, 0x3A, 0x61, 0x62, 0x6F, 0x75,
+ 0x74, 0x3D, 0x22, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x6D, 0x70, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E,
+ 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F,
+ 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D,
+ 0x6C, 0x6E, 0x73, 0x3A, 0x78, 0x6D, 0x70, 0x4D, 0x4D, 0x3D, 0x22, 0x68,
+ 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F,
+ 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31,
+ 0x2E, 0x30, 0x2F, 0x6D, 0x6D, 0x2F, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3D, 0x22, 0x68, 0x74, 0x74,
+ 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65,
+ 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30,
+ 0x2F, 0x73, 0x54, 0x79, 0x70, 0x65, 0x2F, 0x52, 0x65, 0x73, 0x6F, 0x75,
+ 0x72, 0x63, 0x65, 0x45, 0x76, 0x65, 0x6E, 0x74, 0x23, 0x22, 0x0A, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78,
+ 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x64, 0x63, 0x3D, 0x22, 0x68, 0x74, 0x74,
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+ 0x2F, 0x64, 0x63, 0x2F, 0x65, 0x6C, 0x65, 0x6D, 0x65, 0x6E, 0x74, 0x73,
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+ 0x6F, 0x73, 0x68, 0x6F, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x74, 0x69, 0x66, 0x66, 0x3D, 0x22,
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+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x0A, 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74,
+ 0x20, 0x65, 0x6E, 0x64, 0x3D, 0x22, 0x77, 0x22, 0x3F, 0x3E, 0x2C, 0xB7,
+ 0x84, 0x1B, 0x00, 0x00, 0x00, 0x20, 0x63, 0x48, 0x52, 0x4D, 0x00, 0x00,
+ 0x7A, 0x25, 0x00, 0x00, 0x80, 0x83, 0x00, 0x00, 0xF9, 0xFF, 0x00, 0x00,
+ 0x80, 0xE9, 0x00, 0x00, 0x75, 0x30, 0x00, 0x00, 0xEA, 0x60, 0x00, 0x00,
+ 0x3A, 0x98, 0x00, 0x00, 0x17, 0x6F, 0x92, 0x5F, 0xC5, 0x46, 0x00, 0x00,
+ 0x01, 0xA0, 0x49, 0x44, 0x41, 0x54, 0x78, 0xDA, 0xEC, 0xDA, 0x3F, 0x4B,
+ 0xC3, 0x40, 0x18, 0xC7, 0xF1, 0x6F, 0xFC, 0x8B, 0xA2, 0xB3, 0x48, 0x07,
+ 0x37, 0x11, 0x1C, 0xEC, 0x24, 0x3A, 0x14, 0xC1, 0xC5, 0x97, 0xE0, 0x24,
+ 0x4E, 0xBE, 0x0B, 0x57, 0x75, 0x76, 0x12, 0x9C, 0x1C, 0xC4, 0xD1, 0x17,
+ 0xE0, 0x20, 0x4E, 0x8A, 0x20, 0xBA, 0x15, 0xD1, 0x41, 0x57, 0x9D, 0x05,
+ 0x07, 0x5B, 0xCF, 0x21, 0x05, 0xCB, 0x79, 0x36, 0x09, 0xB4, 0x49, 0x9B,
+ 0xE7, 0xF7, 0xC0, 0x0D, 0xF7, 0x5C, 0x2E, 0x21, 0x9F, 0x34, 0x77, 0xD7,
+ 0x6B, 0x23, 0xE7, 0x1C, 0x0A, 0x18, 0x12, 0x81, 0x20, 0x04, 0x21, 0x08,
+ 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04, 0x21, 0x08, 0x41,
+ 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04, 0x31, 0x28, 0x10, 0x93,
+ 0x80, 0x6B, 0x2B, 0x7E, 0x34, 0xBC, 0xF6, 0xA2, 0xCA, 0x2B, 0x50, 0xED,
+ 0x25, 0xC4, 0x47, 0x42, 0xFB, 0x70, 0x9F, 0x3C, 0xD4, 0x39, 0xE0, 0xA1,
+ 0x85, 0xB2, 0x93, 0xB5, 0x73, 0x94, 0x62, 0x17, 0xDB, 0x3F, 0x20, 0x4A,
+ 0x68, 0xEF, 0xA7, 0x88, 0x34, 0x46, 0xFC, 0x3E, 0xA4, 0x54, 0xF7, 0x38,
+ 0xD2, 0x83, 0x8B, 0x9F, 0x01, 0x17, 0x5D, 0x3C, 0xDF, 0x89, 0x57, 0x7F,
+ 0x02, 0xF6, 0xDB, 0xEA, 0x53, 0xC0, 0x26, 0x50, 0xFB, 0xA7, 0x7F, 0x33,
+ 0xD5, 0x27, 0xC3, 0x39, 0x97, 0x54, 0xFC, 0x48, 0x6A, 0x9F, 0x4D, 0x71,
+ 0xCE, 0x2C, 0xC5, 0x8F, 0xED, 0x0E, 0xC7, 0xAE, 0xBB, 0x70, 0x5C, 0x25,
+ 0x5D, 0xA7, 0x6C, 0xAF, 0xC6, 0x25, 0x30, 0x16, 0xC8, 0xAF, 0x01, 0xA3,
+ 0xD6, 0xC6, 0x88, 0x2F, 0x60, 0x26, 0x90, 0x7F, 0xB1, 0x38, 0x58, 0xBE,
+ 0x03, 0x8F, 0x5E, 0xAE, 0x62, 0x75, 0xD6, 0x58, 0x0C, 0xE4, 0x16, 0x2C,
+ 0x42, 0x7C, 0x07, 0x72, 0xC7, 0x56, 0xD7, 0x11, 0xF7, 0x5E, 0x7D, 0xD9,
+ 0x2A, 0xC4, 0xB5, 0x57, 0x1F, 0xB7, 0x0A, 0xF1, 0xAC, 0x25, 0x76, 0x1C,
+ 0x35, 0x41, 0xC4, 0xB1, 0xE1, 0xD5, 0xDF, 0xAC, 0x42, 0x4C, 0x7B, 0xF5,
+ 0x23, 0x8B, 0x10, 0xA1, 0x19, 0x62, 0xCF, 0x22, 0xC4, 0x6D, 0x20, 0xD7,
+ 0xB0, 0x06, 0x71, 0x13, 0xC8, 0x6D, 0x59, 0x1B, 0x2C, 0xCF, 0x81, 0x95,
+ 0x40, 0xFE, 0x34, 0xEF, 0x8D, 0x99, 0xA2, 0xA2, 0x4A, 0xBC, 0x67, 0x19,
+ 0x8A, 0x4A, 0x52, 0xE7, 0xB2, 0xEF, 0x59, 0x02, 0xEC, 0x76, 0x1A, 0x24,
+ 0xAD, 0x4C, 0x9F, 0x07, 0x69, 0x10, 0xCA, 0xF6, 0x6A, 0x84, 0xBE, 0x86,
+ 0xD7, 0xBB, 0xB9, 0xB2, 0x5C, 0x1A, 0x30, 0x80, 0xC3, 0xD6, 0xEB, 0x5B,
+ 0xCF, 0xD2, 0x29, 0xEA, 0xC2, 0xBF, 0xF3, 0x57, 0x81, 0xF9, 0x9C, 0x6E,
+ 0x72, 0x02, 0xF8, 0xF4, 0x72, 0x4D, 0xE0, 0x8E, 0xBF, 0x3B, 0x52, 0xE4,
+ 0x0D, 0x51, 0x8A, 0xD0, 0x8F, 0xC0, 0x82, 0x10, 0x84, 0x20, 0x04, 0x21,
+ 0x08, 0x41, 0x08, 0x42, 0x10, 0x82, 0x10, 0x84, 0x20, 0x04, 0x21, 0x08,
+ 0x41, 0x08, 0x42, 0x10, 0x82, 0x28, 0x36, 0x7E, 0x06, 0x00, 0x5C, 0x33,
+ 0x34, 0xCB, 0x4C, 0x00, 0x5F, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45,
+ 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82
+};
+}
+static const unsigned char* rage_icon = raw::rage_raw;
+}
\ No newline at end of file diff --git a/tf2/icons/visuals.hpp b/tf2/icons/visuals.hpp new file mode 100644 index 0000000..4d50ae3 --- /dev/null +++ b/tf2/icons/visuals.hpp @@ -0,0 +1,1318 @@ +namespace icons {
+constexpr size_t visuals_size = 15715;
+namespace raw {
+constexpr unsigned char visuals_raw[15715] = {
+ 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D,
+ 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x42,
+ 0x08, 0x06, 0x00, 0x00, 0x00, 0xE3, 0x54, 0x00, 0xE8, 0x00, 0x00, 0x00,
+ 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0B, 0x13, 0x00, 0x00, 0x0B,
+ 0x13, 0x01, 0x00, 0x9A, 0x9C, 0x18, 0x00, 0x00, 0x39, 0xEC, 0x69, 0x54,
+ 0x58, 0x74, 0x58, 0x4D, 0x4C, 0x3A, 0x63, 0x6F, 0x6D, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x78, 0x6D, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3C, 0x3F, 0x78, 0x70, 0x61, 0x63, 0x6B, 0x65, 0x74, 0x20, 0x62, 0x65,
+ 0x67, 0x69, 0x6E, 0x3D, 0x22, 0xEF, 0xBB, 0xBF, 0x22, 0x20, 0x69, 0x64,
+ 0x3D, 0x22, 0x57, 0x35, 0x4D, 0x30, 0x4D, 0x70, 0x43, 0x65, 0x68, 0x69,
+ 0x48, 0x7A, 0x72, 0x65, 0x53, 0x7A, 0x4E, 0x54, 0x63, 0x7A, 0x6B, 0x63,
+ 0x39, 0x64, 0x22, 0x3F, 0x3E, 0x0A, 0x3C, 0x78, 0x3A, 0x78, 0x6D, 0x70,
+ 0x6D, 0x65, 0x74, 0x61, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x3D, 0x22, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x3A, 0x6E, 0x73, 0x3A, 0x6D,
+ 0x65, 0x74, 0x61, 0x2F, 0x22, 0x20, 0x78, 0x3A, 0x78, 0x6D, 0x70, 0x74,
+ 0x6B, 0x3D, 0x22, 0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x58, 0x4D, 0x50,
+ 0x20, 0x43, 0x6F, 0x72, 0x65, 0x20, 0x35, 0x2E, 0x36, 0x2D, 0x63, 0x31,
+ 0x33, 0x38, 0x20, 0x37, 0x39, 0x2E, 0x31, 0x35, 0x39, 0x38, 0x32, 0x34,
+ 0x2C, 0x20, 0x32, 0x30, 0x31, 0x36, 0x2F, 0x30, 0x39, 0x2F, 0x31, 0x34,
+ 0x2D, 0x30, 0x31, 0x3A, 0x30, 0x39, 0x3A, 0x30, 0x31, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x52, 0x44, 0x46, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x72, 0x64, 0x66, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A,
+ 0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2E, 0x77, 0x33, 0x2E, 0x6F, 0x72, 0x67,
+ 0x2F, 0x31, 0x39, 0x39, 0x39, 0x2F, 0x30, 0x32, 0x2F, 0x32, 0x32, 0x2D,
+ 0x72, 0x64, 0x66, 0x2D, 0x73, 0x79, 0x6E, 0x74, 0x61, 0x78, 0x2D, 0x6E,
+ 0x73, 0x23, 0x22, 0x3E, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3C,
+ 0x72, 0x64, 0x66, 0x3A, 0x44, 0x65, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74,
+ 0x69, 0x6F, 0x6E, 0x20, 0x72, 0x64, 0x66, 0x3A, 0x61, 0x62, 0x6F, 0x75,
+ 0x74, 0x3D, 0x22, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x78,
+ 0x6D, 0x70, 0x3D, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E,
+ 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F,
+ 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D,
+ 0x6C, 0x6E, 0x73, 0x3A, 0x78, 0x6D, 0x70, 0x4D, 0x4D, 0x3D, 0x22, 0x68,
+ 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F,
+ 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31,
+ 0x2E, 0x30, 0x2F, 0x6D, 0x6D, 0x2F, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E,
+ 0x73, 0x3A, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3D, 0x22, 0x68, 0x74, 0x74,
+ 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64, 0x6F, 0x62, 0x65,
+ 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x78, 0x61, 0x70, 0x2F, 0x31, 0x2E, 0x30,
+ 0x2F, 0x73, 0x54, 0x79, 0x70, 0x65, 0x2F, 0x52, 0x65, 0x73, 0x6F, 0x75,
+ 0x72, 0x63, 0x65, 0x45, 0x76, 0x65, 0x6E, 0x74, 0x23, 0x22, 0x0A, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78,
+ 0x6D, 0x6C, 0x6E, 0x73, 0x3A, 0x64, 0x63, 0x3D, 0x22, 0x68, 0x74, 0x74,
+ 0x70, 0x3A, 0x2F, 0x2F, 0x70, 0x75, 0x72, 0x6C, 0x2E, 0x6F, 0x72, 0x67,
+ 0x2F, 0x64, 0x63, 0x2F, 0x65, 0x6C, 0x65, 0x6D, 0x65, 0x6E, 0x74, 0x73,
+ 0x2F, 0x31, 0x2E, 0x31, 0x2F, 0x22, 0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6D, 0x6C, 0x6E, 0x73,
+ 0x3A, 0x70, 0x68, 0x6F, 0x74, 0x6F, 0x73, 0x68, 0x6F, 0x70, 0x3D, 0x22,
+ 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x6E, 0x73, 0x2E, 0x61, 0x64,
+ 0x6F, 0x62, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x2F, 0x70, 0x68, 0x6F, 0x74,
+ 0x6F, 0x73, 0x68, 0x6F, 0x70, 0x2F, 0x31, 0x2E, 0x30, 0x2F, 0x22, 0x0A,
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+ 0x52, 0x7C, 0x84, 0xD8, 0x0A, 0xED, 0x20, 0xD2, 0xBF, 0x29, 0x14, 0x93,
+ 0x11, 0x0A, 0x42, 0x41, 0x28, 0x08, 0x05, 0xA1, 0x20, 0x14, 0x84, 0x82,
+ 0x50, 0x10, 0x0A, 0x42, 0x11, 0x28, 0x08, 0x05, 0xA1, 0x20, 0x14, 0x84,
+ 0x82, 0x50, 0x10, 0x0A, 0x42, 0x41, 0xE4, 0xD3, 0xBF, 0x01, 0x00, 0x36,
+ 0xC5, 0x99, 0x33, 0xE0, 0x8B, 0x14, 0x09, 0x00, 0x00, 0x00, 0x00, 0x49,
+ 0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82
+};
+}
+static const unsigned char* visuals_icon = raw::visuals_raw;
+}
diff --git a/tf2/identity.h b/tf2/identity.h new file mode 100644 index 0000000..0b3906a --- /dev/null +++ b/tf2/identity.h @@ -0,0 +1,12 @@ +#pragma once
+#include "sdk.h"
+//kept incase i wanna do shit here fuck you
+namespace features
+{
+ class c_identity {
+ private:
+ public:
+ void operator()( ) {
+ }
+ };
+}
\ No newline at end of file diff --git a/tf2/input_system.cpp b/tf2/input_system.cpp new file mode 100644 index 0000000..881fa02 --- /dev/null +++ b/tf2/input_system.cpp @@ -0,0 +1,527 @@ +#include <Windows.h>
+
+#include "input_system.hpp"
+#include "util.hpp"
+
+util::c_input_manager g_input;
+
+NAMESPACE_REGION( util )
+
+const char* const key_names_short[] = {
+ "unk",
+ "m1",
+ "m2",
+ "can",
+ "m3",
+ "m4",
+ "m5",
+ "unk",
+ "back",
+ "tab",
+ "unk",
+ "unk",
+ "clr",
+ "ret",
+ "unk",
+ "unk",
+ "shift",
+ "ctrl",
+ "alt",
+ "pause",
+ "caps",
+ "kana",
+ "unk",
+ "junja",
+ "final",
+ "kanji",
+ "unk",
+ "esc",
+ "convert",
+ "nonconvert",
+ "accept",
+ "modechange",
+ " ",
+ "prior",
+ "next",
+ "end",
+ "home",
+ "left",
+ "up",
+ "right",
+ "down",
+ "slct",
+ "prnt",
+ "execute",
+ "snapshot",
+ "ins",
+ "del",
+ "help",
+ "0",
+ "1",
+ "2",
+ "3",
+ "4",
+ "5",
+ "6",
+ "7",
+ "8",
+ "9",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "a",
+ "b",
+ "c",
+ "d",
+ "e",
+ "f",
+ "g",
+ "h",
+ "i",
+ "j",
+ "k",
+ "l",
+ "m",
+ "n",
+ "o",
+ "p",
+ "q",
+ "r",
+ "s",
+ "t",
+ "u",
+ "v",
+ "w",
+ "x",
+ "y",
+ "z",
+ "lwin",
+ "rwin",
+ "apps",
+ "unk",
+ "unk",
+ "num0",
+ "num1",
+ "num2",
+ "num3",
+ "num4",
+ "num5",
+ "num6",
+ "num7",
+ "num8",
+ "num9",
+ "*",
+ "+",
+ "sep",
+ "-",
+ ",",
+ "/",
+ "f1",
+ "f2",
+ "f3",
+ "f4",
+ "f5",
+ "f6",
+ "f7",
+ "f8",
+ "f9",
+ "f10",
+ "f11",
+ "f12",
+ "f13",
+ "f14",
+ "f15",
+ "f16",
+ "f17",
+ "f18",
+ "f19",
+ "f20",
+ "f21",
+ "f22",
+ "f23",
+ "f24",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "numlock",
+ "scroll",
+ "oem_nec_equal",
+ "oem_fj_masshou",
+ "oem_fj_touroku",
+ "oem_fj_loya",
+ "oem_fj_roya",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "unk",
+ "lshift",
+ "rshift",
+ "lctrl",
+ "rctrl",
+ "lalt",
+ "ralt",
+};
+
+const char* const key_names[] = {
+ "unknown",
+ "mouse_1",
+ "mouse_2",
+ "cancel",
+ "mouse_3",
+ "mouse_4",
+ "mouse_5",
+ "unknown",
+ "back",
+ "tab",
+ "unknown",
+ "unknown",
+ "clear",
+ "return",
+ "unknown",
+ "unknown",
+ "shift",
+ "control",
+ "alt",
+ "pause",
+ "capital",
+ "kana",
+ "unknown",
+ "junja",
+ "final",
+ "kanji",
+ "unknown",
+ "escape",
+ "convert",
+ "nonconvert",
+ "accept",
+ "modechange",
+ "space",
+ "prior",
+ "next",
+ "end",
+ "home",
+ "left",
+ "up",
+ "right",
+ "down",
+ "select",
+ "print",
+ "execute",
+ "snapshot",
+ "insert",
+ "delete",
+ "help",
+ "0",
+ "1",
+ "2",
+ "3",
+ "4",
+ "5",
+ "6",
+ "7",
+ "8",
+ "9",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "a",
+ "b",
+ "c",
+ "d",
+ "e",
+ "f",
+ "g",
+ "h",
+ "i",
+ "j",
+ "k",
+ "l",
+ "m",
+ "n",
+ "o",
+ "p",
+ "q",
+ "r",
+ "s",
+ "t",
+ "u",
+ "v",
+ "w",
+ "x",
+ "y",
+ "z",
+ "lwin",
+ "rwin",
+ "apps",
+ "unknown",
+ "unknown",
+ "numpad0",
+ "numpad1",
+ "numpad2",
+ "numpad3",
+ "numpad4",
+ "numpad5",
+ "numpad6",
+ "numpad7",
+ "numpad8",
+ "numpad9",
+ "multiply",
+ "add",
+ "separator",
+ "subtract",
+ "decimal",
+ "divide",
+ "f1",
+ "f2",
+ "f3",
+ "f4",
+ "f5",
+ "f6",
+ "f7",
+ "f8",
+ "f9",
+ "f10",
+ "f11",
+ "f12",
+ "f13",
+ "f14",
+ "f15",
+ "f16",
+ "f17",
+ "f18",
+ "f19",
+ "f20",
+ "f21",
+ "f22",
+ "f23",
+ "f24",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "numlock",
+ "scroll",
+ "oem_nec_equal",
+ "oem_fj_masshou",
+ "oem_fj_touroku",
+ "oem_fj_loya",
+ "oem_fj_roya",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "lshift",
+ "rshift",
+ "lcontrol",
+ "rcontrol",
+ "lmenu",
+ "rmenu",
+};
+
+void c_input_manager::capture_mouse_move( ulong_t lparam ) {
+ m_mouse_pos[ 0 ] = LOWORD( lparam );
+ m_mouse_pos[ 1 ] = HIWORD( lparam );
+}
+
+void c_input_manager::clear_keys( ) {
+ memset( m_pressed_keys, 0, sizeof( m_pressed_keys ) );
+}
+
+bool c_input_manager::register_key_press( int key_event, int key )
+{
+ switch ( key_event ) {
+ case KEYDOWN: {
+ if ( is_valid_key( key ) )
+ m_pressed_keys[ key ] = true;
+ return true;
+ }
+ case KEYUP: {
+ if ( is_valid_key( key ) )
+ m_pressed_keys[ key ] = false;
+ return true;
+ }
+ case SYSKEYDOWN: { //WTF IS THIS STUPID SHIT, WHY IS ALT LITERALLY THE ONLY FUCKING KEY UNDER SYSKEYDOWN OUT OF ALL THE MODIFIER KEYS?
+ if ( key == KEYS_ALT )
+ m_pressed_keys[ key ] = true;
+ break;
+ }
+ case SYSKEYUP: {
+ if ( key == KEYS_ALT )
+ m_pressed_keys[ key ] = false;
+ break;
+ }
+ case LBUTTONDOWN:
+ m_pressed_keys[ KEYS_MOUSE1 ] = true;
+ return true;
+ case LBUTTONUP:
+ m_pressed_keys[ KEYS_MOUSE1 ] = false;
+ return true;
+ case RBUTTONDOWN:
+ m_pressed_keys[ KEYS_MOUSE2 ] = true;
+ return true;
+ case RBUTTONUP:
+ m_pressed_keys[ KEYS_MOUSE2 ] = false;
+ return true;
+ case MBUTTONDOWN:
+ m_pressed_keys[ KEYS_MOUSE3 ] = true;
+ return true;
+ case MBUTTONUP:
+ m_pressed_keys[ KEYS_MOUSE3 ] = false;
+ return true;
+ case XBUTTONDOWN: {
+ bool pressed_xbutton = static_cast<bool>( HIWORD( key ) - 1 ); //should result in mouse4 as false, and mouse5 as true
+ m_pressed_keys[ pressed_xbutton ? KEYS_MOUSE5 : KEYS_MOUSE4 ] = true;
+ return true;
+ }
+ case XBUTTONUP: {
+ bool pressed_xbutton = static_cast<bool>( HIWORD( key ) - 1 ); //should result in mouse4 as false, and mouse5 as true
+ m_pressed_keys[ pressed_xbutton ? KEYS_MOUSE5 : KEYS_MOUSE4 ] = false;
+ return true;
+ }
+ case MOUSEWHEEL: {
+ short scroll_input = ( short )HIWORD( key );
+ m_scroll_wheel_state = scroll_input > 0 ? 1 : -1;
+ return true;
+ }
+ }
+
+ return key_event == 0x200 || key_event == 0x203 || key_event == 0x206 || key_event == 0x209; //gotta block WM_MOUSEFIST | WM_LBUTTONDBLCLK | WM_RBUTTONDBLCLK | WM_MBUTTONDBLCLK
+}
+
+bool c_input_manager::is_key_pressed( int key ) {
+ auto k = key;
+ return is_valid_key( k ) && m_pressed_keys[ k ];
+}
+
+const char* c_input_manager::get_key_name( int key ) {
+ if ( !is_valid_key( key ) || key > KEYS_MAX )
+ return key_names[ KEYS_NONE ];
+
+ return key_names[ key ];
+}
+
+const char* c_input_manager::get_short_name( int key ) {
+ return key_names_short[ is_valid_key( key ) ? key : KEYS_NONE ];
+}
+
+VirtualKeys_t c_input_manager::is_any_key_pressed( ) {
+ for ( size_t i{ }; i < KEYS_MAX; ++i ) {
+ if ( m_pressed_keys[ i ] ) {
+ return VirtualKeys_t( i );
+ }
+ }
+
+ return KEYS_NONE;
+}
+
+int c_input_manager::get_scroll_state( ) {
+ int current_state = m_scroll_wheel_state;
+ m_scroll_wheel_state = 0;
+ return current_state;
+}
+
+char c_input_manager::get_pressed_char( int* out ) {
+ size_t pressed_character{ };
+ for ( size_t i{ }; i < KEYS_MAX; ++i ) {
+ if ( is_key_pressed( VirtualKeys_t( i ) ) ) {
+ if ( ( i >= KEYS_A && i <= KEYS_Z )
+ || ( i >= KEYS_N0 && i <= KEYS_N9 ) ) {
+ pressed_character = i;
+ }
+ }
+ }
+
+ if ( pressed_character ) {
+ if ( out ) {
+ *out = int( pressed_character );
+ }
+
+ if ( is_key_pressed( KEYS_SHIFT ) ) {
+ if ( pressed_character >= KEYS_A
+ && pressed_character <= KEYS_Z )
+ return char( pressed_character );
+
+ //gay way to shift it to symbols
+ if ( pressed_character >= KEYS_N0
+ && pressed_character <= KEYS_N9 ) {
+ switch ( pressed_character ) {
+ case KEYS_N0:
+ return ')';
+ case KEYS_N1:
+ return '!';
+ case KEYS_N2:
+ return '@';
+ case KEYS_N3:
+ return '#';
+ case KEYS_N4:
+ return '$';
+ case KEYS_N5:
+ return '%';
+ case KEYS_N6:
+ return '^';
+ case KEYS_N7:
+ return '&';
+ case KEYS_N8:
+ return '*';
+ case KEYS_N9:
+ return '(';
+ }
+ }
+ }
+ else {
+ if ( pressed_character >= KEYS_A
+ && pressed_character <= KEYS_Z )
+ return char( ::tolower( pressed_character ) );
+
+ if ( pressed_character >= KEYS_N0
+ && pressed_character <= KEYS_N9 )
+ return char( pressed_character );
+ }
+ }
+ else if ( is_key_pressed( KEYS_SPACE ) ) {
+ if ( out )
+ *out = KEYS_SPACE;
+
+ return ' ';
+ }
+ else if ( is_key_pressed( KEYS_BACK ) ) {
+ if ( out )
+ *out = KEYS_BACK;
+
+ return 0;
+ }
+
+ if ( out )
+ *out = KEYS_NONE;
+
+ return 0;
+}
+
+END_REGION
\ No newline at end of file diff --git a/tf2/input_system.hpp b/tf2/input_system.hpp new file mode 100644 index 0000000..6631a09 --- /dev/null +++ b/tf2/input_system.hpp @@ -0,0 +1,185 @@ +#pragma once
+#include "util.hpp"
+
+enum VirtualKeyEvents_t {
+ KEYDOWN = 0x0100,
+ KEYUP = 0x0101,
+ SYSKEYDOWN = 0x104,
+ SYSKEYUP = 0x105,
+ LBUTTONDOWN = 0x0201,
+ LBUTTONUP = 0x0202,
+ RBUTTONDOWN = 0x0204,
+ RBUTTONUP = 0x0205,
+ MBUTTONDOWN = 0x0207,
+ MBUTTONUP = 0x0208,
+ MOUSEWHEEL = 0x020A,
+ XBUTTONDOWN = 0x020B,
+ XBUTTONUP = 0x020C,
+};
+
+enum VirtualKeys_t {
+ KEYS_NONE = 0,
+ KEYS_MOUSE1 = 0X01,
+ KEYS_MOUSE2 = 0X02,
+ KEYS_CANCEL = 0X03,
+ KEYS_MOUSE3 = 0X04,
+ KEYS_MOUSE4 = 0X05,
+ KEYS_MOUSE5 = 0X06,
+ KEYS_BACK = 0X08,
+ KEYS_TAB = 0X09,
+ KEYS_CLEAR = 0X0C,
+ KEYS_RETURN = 0X0D,
+ KEYS_SHIFT = 0X10,
+ KEYS_CONTROL = 0X11,
+ KEYS_ALT = 0X12,
+ KEYS_PAUSE = 0X13,
+ KEYS_CAPSLOCK = 0X14,
+ KEYS_ESCAPE = 0X1B,
+ KEYS_CONVERT = 0X1C,
+ KEYS_NONCONVERT = 0X1D,
+ KEYS_ACCEPT = 0X1E,
+ KEYS_MODECHANGE = 0X1F,
+ KEYS_SPACE = 0X20,
+ KEYS_PRIOR = 0X21,
+ KEYS_NEXT = 0X22,
+ KEYS_END = 0X23,
+ KEYS_HOME = 0X24,
+ KEYS_LEFT = 0X25,
+ KEYS_UP = 0X26,
+ KEYS_RIGHT = 0X27,
+ KEYS_DOWN = 0X28,
+ KEYS_SELECT = 0X29,
+ KEYS_PRINT = 0X2A,
+ KEYS_EXECUTE = 0X2B,
+ KEYS_SNAPSHOT = 0X2C,
+ KEYS_INSERT = 0X2D,
+ KEYS_DELETE = 0X2E,
+ KEYS_HELP = 0X2F,
+ KEYS_N0 = 0X30,
+ KEYS_N1 = 0X31,
+ KEYS_N2 = 0X32,
+ KEYS_N3 = 0X33,
+ KEYS_N4 = 0X34,
+ KEYS_N5 = 0X35,
+ KEYS_N6 = 0X36,
+ KEYS_N7 = 0X37,
+ KEYS_N8 = 0X38,
+ KEYS_N9 = 0X39,
+ KEYS_A = 0X41,
+ KEYS_B = 0X42,
+ KEYS_C = 0X43,
+ KEYS_D = 0X44,
+ KEYS_E = 0X45,
+ KEYS_F = 0X46,
+ KEYS_G = 0X47,
+ KEYS_H = 0X48,
+ KEYS_I = 0X49,
+ KEYS_J = 0X4A,
+ KEYS_K = 0X4B,
+ KEYS_L = 0X4C,
+ KEYS_M = 0X4D,
+ KEYS_N = 0X4E,
+ KEYS_O = 0X4F,
+ KEYS_P = 0X50,
+ KEYS_Q = 0X51,
+ KEYS_R = 0X52,
+ KEYS_S = 0X53,
+ KEYS_T = 0X54,
+ KEYS_U = 0X55,
+ KEYS_V = 0X56,
+ KEYS_W = 0X57,
+ KEYS_X = 0X58,
+ KEYS_Y = 0X59,
+ KEYS_Z = 0X5A,
+ KEYS_LEFTWINDOWS = 0X5B,
+ KEYS_RIGHTWINDOWS = 0X5C,
+ KEYS_APPLICATION = 0X5D,
+ KEYS_NUMPAD0 = 0X60,
+ KEYS_NUMPAD1 = 0X61,
+ KEYS_NUMPAD2 = 0X62,
+ KEYS_NUMPAD3 = 0X63,
+ KEYS_NUMPAD4 = 0X64,
+ KEYS_NUMPAD5 = 0X65,
+ KEYS_NUMPAD6 = 0X66,
+ KEYS_NUMPAD7 = 0X67,
+ KEYS_NUMPAD8 = 0X68,
+ KEYS_NUMPAD9 = 0X69,
+ KEYS_MULTIPLY = 0X6A,
+ KEYS_ADD = 0X6B,
+ KEYS_SEPARATOR = 0X6C,
+ KEYS_SUBTRACT = 0X6D,
+ KEYS_DECIMAL = 0X6E,
+ KEYS_DIVIDE = 0X6F,
+ KEYS_F1 = 0X70,
+ KEYS_F2 = 0X71,
+ KEYS_F3 = 0X72,
+ KEYS_F4 = 0X73,
+ KEYS_F5 = 0X74,
+ KEYS_F6 = 0X75,
+ KEYS_F7 = 0X76,
+ KEYS_F8 = 0X77,
+ KEYS_F9 = 0X78,
+ KEYS_F10 = 0X79,
+ KEYS_F11 = 0X7A,
+ KEYS_F12 = 0X7B,
+ KEYS_NUMLOCK = 0X90,
+ KEYS_SCROLLLOCK = 0X91,
+ KEYS_LEFTSHIFT = 0XA0,
+ KEYS_RIGHTSHIFT = 0XA1,
+ KEYS_LEFTCONTROL = 0XA2,
+ KEYS_RIGHTCONTROL = 0XA3,
+ KEYS_LEFTMENU = 0XA4,
+ KEYS_RIGHTMENU = 0XA5,
+ KEYS_PERIOD = 0xBE,
+ KEYS_MAX = 0XA6,
+ KEYS_LAST = 0xfe
+};
+
+namespace util
+{
+ class c_input_manager {
+ public:
+ bool m_pressed_keys[ KEYS_LAST ]{ };
+ int m_mouse_pos[ 2 ]{ };
+ int m_scroll_wheel_state{ };
+
+
+ c_input_manager( ) {
+ memset( m_pressed_keys, 0, KEYS_LAST );
+ }
+
+ void capture_mouse_move( ulong_t lparam );
+
+ void clear_keys( );
+
+ //registers a key press from wndproc
+ bool register_key_press( int key_event, int key );
+
+ //checks if the key is pressed
+ bool is_key_pressed( int key );
+
+ //returns the first found key pressed, or KEY_NONE if none are
+ VirtualKeys_t is_any_key_pressed( );
+
+ //returns the last scroll state and resets it to 0
+ int get_scroll_state( );
+
+ //returns the key's name
+ const char* get_key_name( int key );
+ const char* get_short_name( int key );
+
+ //returns the first found currently pressed key
+ char get_pressed_char( int* pressed_key = nullptr );
+
+ //check if a key is valid
+ inline bool is_valid_key( int key ) { return key > KEYS_NONE && key < KEYS_LAST; }
+
+ //get cursor pos
+ inline void get_cursor_pos( int& x, int& y ) {
+ x = m_mouse_pos[ 0 ];
+ y = m_mouse_pos[ 1 ];
+ }
+ };
+}
+
+extern util::c_input_manager g_input;
\ No newline at end of file diff --git a/tf2/interfaces.cpp b/tf2/interfaces.cpp new file mode 100644 index 0000000..8ca7ff3 --- /dev/null +++ b/tf2/interfaces.cpp @@ -0,0 +1,241 @@ +#include "interfaces.h"
+#include "console.hpp"
+#include "hooks.h"
+#include "renderer.hpp"
+#include "pattern.hpp"
+#include "base_cheat.h"
+#include "settings.h"
+#include "ctx.hpp"
+#include "netvars.h"
+#include <thread>
+
+tf2::client cl;
+tf2::interfaces::c_interface_manager g_factory;
+
+bool tf2::create_interfaces( client *instance )
+{
+ if ( !instance ) {
+ return false;
+ }
+
+
+
+ auto d3d_device = pattern::first_code_match( GetModuleHandleA( xors( "shaderapidx9.dll" ) ),
+ xors( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 0x1;
+
+ auto move_helper = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ),
+ xors( "8B 0D ?? ?? ?? ?? 8B 46 08 68" ) ) + 0x2;
+
+ //sig to containing function: (+0x69) E9 ? ? ? ? CC 55 8B EC 5D
+ //auto beam_ptr = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ), xors( "" ) );
+
+ //g_con->print( "beam_found: 0x%08x\n", beam_ptr );
+
+ instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) );
+ instance->create( &instance->m_movehelper, **reinterpret_cast< uintptr_t** >( move_helper ) );
+ //instance->create( &instance->m_beams, *reinterpret_cast< uintptr_t* >( beam_ptr ) );
+
+
+ /*
+
+
+ important
+
+ issues:
+
+ the background is white but so am i so really this isnt an issue
+
+ THIS ENTIRE THING IS MESSY AND RIDDLED WITH SHIT COMMENTS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+
+ chams
+
+ fucking keyvalues
+
+ glow count aint happy cbf looking into it
+
+ menu goes invis because ????? gj menu
+
+ too lazy to fix d3d
+
+ emitsound hook is different
+
+ aimbot is meh meh rn
+
+
+ lots of stuff not done that i want to get done, just wanna get it out there so i can keep working on it and not get harrased for the push
+
+
+
+
+
+ */
+
+ //tf2::interfaces::interface_manager factory;
+ instance->create( &instance->m_chl, xors( "VClient" ) );
+ instance->create( &instance->m_vgui, xors( "VEngineVGui" ) );
+ instance->create( &instance->m_surface, xors( "VGUI_Surface" ) );
+ instance->create( &instance->m_input, xors( "InputSystemVersion" ) );
+ instance->create( &instance->m_panel, xors( "VGUI_Panel" ) );
+ instance->create( &instance->m_engine, xors( "VEngineClient" ) );
+ instance->create( &instance->m_entlist, xors( "VClientEntityList" ) );
+ instance->create( &instance->m_prediction, xors( "VClientPrediction" ) );
+ instance->create( &instance->m_cvar, xors( "VEngineCvar" ) );
+ instance->create( &instance->m_movement, xors( "GameMovement" ) );
+ instance->create( &instance->m_modelinfo, xors( "VModelInfoClient" ) );
+ instance->create( &instance->m_overlay, "VDebugOverlay" );
+ instance->create( &instance->m_trace, xors( "EngineTraceClient" ) );
+ instance->create( &instance->m_model_render, xors( "VEngineModel" ) );
+ instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) );
+ instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) );
+ instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) );
+ instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) );
+ instance->create( &instance->m_string_table, xors( "VEngineClientStringTable" ) );
+ instance->create( &instance->m_clientmode, **reinterpret_cast< uintptr_t** >( instance->m_chl->get_function( 10 ) + 5 ) );
+
+ instance->m_globals = *reinterpret_cast< CGlobalVarsBase** >( pattern::first_code_match( instance->m_engine.dll( ), "A1 ? ? ? ? 8B 11 68", 0x8 ) );
+
+ uintptr_t* input = *reinterpret_cast< uintptr_t** >(
+ instance->m_chl->get_old_function( 1 ) + 0x1 );
+ instance->m_hl_input = reinterpret_cast< CInput* >( input );
+
+ auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress(
+ GetModuleHandleA( xors( "vstdlib.dll" ) ),
+ xors( "KeyValuesSystem" ) ) );
+
+ instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( );
+ instance->listeners.player_hurt.init( );
+
+ return true;
+}
+
+con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" };
+con_fn enable_logs_fn{ fnv( "log_enable" ),
+[ ]( const char* a, const char* ) {
+ g_settings.menu.logs_enable ^= 1;
+ g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) );
+},
+""
+};
+
+con_fn fnv_fn{ fnv( "fnv" ),
+[ ]( const char* a, const char* ) {
+ auto print = hash::fnv1a( a );
+ g_con->log( "%08x", print );
+},
+"%S"
+};
+
+con_fn sum_fn{ fnv( "sum" ),
+[ ]( const char* a, const char* syntax ) {
+ auto arg_1 = con_fn::get_arg< int >( a, 0, syntax );
+ auto arg_2 = con_fn::get_arg< int >( a, 1, syntax );
+ g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 );
+},
+"%D %D"
+};
+
+con_fn dump_cfg{ fnv( "dump_cfg" ),
+[ ]( const char* , const char* ) {
+ for( auto& it : data::holder_.get_nodes( ) ) {
+ auto setting = static_cast< ISetting* >( it );
+ g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) );
+ }
+},
+""
+};
+
+con_fn retard_fn{ fnv( "retard" ),
+[ ]( const char*, const char* ) {
+ g_con->log( "snuze" );
+},
+""
+};
+
+con_fn unload_fn{ fnv( "unload" ),
+[ ]( const char*, const char* ) {
+ cl.m_panic = true;
+ ExitProcess( 0 );
+},
+""
+};
+
+
+/*con_fn alias_fn{ fnv( "alias" ),
+[ ]( const char* a, const char* b ) {
+auto var_type = std::string( b );
+if( var_type.length( ) > 1 ) {
+g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) );
+return;
+}
+
+switch( b[ 0 ] ) {
+case TYPE_STRING: {
+std::shared_ptr< con_alias< const char* > >( fnv( ) )
+}
+}
+},
+"%S %S"
+};*/
+
+void tf2::client::initialize( ) {
+ //m_panic = true;
+ g_con->create( );
+ auto now = std::chrono::high_resolution_clock::now( );
+ g_con->print( xors( "hello\n" ) );
+ //hi
+ //bye
+
+ tf2::create_interfaces( &cl );
+ g_fonts.initialize( );
+
+ g_netvars.init( );
+ g_settings.load( );
+ g_con->register_fn( &clear_fn );
+ g_con->register_fn( &enable_logs_fn );
+ g_con->register_fn( &fnv_fn );
+ g_con->register_fn( &sum_fn );
+ g_con->register_fn( &dump_cfg );
+ g_con->register_fn( &retard_fn );
+ g_con->register_fn( &unload_fn );
+
+ hooks::commit( &cl );
+
+ //g_cheat.chams.m_materials.initialize_materials( );
+
+
+ auto offset = g_netvars.get_netvar( fnv( "DT_WeaponTFBaseGun" ), fnv( "m_fLastShotTime" ) );
+ g_con->log( "lastshottime: %08x", offset );
+ g_con->log( "prop: %08x", g_netvars.get_prop( fnv( "DT_WeaponTFBaseGun" ), fnv( "m_fLastShotTime" ) ) );
+
+ auto after = std::chrono::high_resolution_clock::now( );
+ std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
+
+ std::chrono::duration< float > delta = after - now;
+ g_con->log( xors( "cheat initialized\n" ) );
+ g_con->log( xors( "time taken: %f\n" ), delta.count( ) );
+
+
+
+ m_panic = false;
+}
+
+void tf2::client::uninitialize( ) {
+ m_panic = true;
+ g_con->destroy( );
+
+ //restore wndproc
+ if( hooks::window_procedure_o ) {
+ SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o );
+ }
+
+ //unreference materials
+ //g_cheat.chams.m_materials.destroy_materials( );
+
+ //restore all interfaces
+ restore( );
+
+ Sleep( 100 );
+
+ //free the library
+ FreeLibraryAndExitThread( g_dll, 0 );
+}
\ No newline at end of file diff --git a/tf2/interfaces.h b/tf2/interfaces.h new file mode 100644 index 0000000..96e3be1 --- /dev/null +++ b/tf2/interfaces.h @@ -0,0 +1,160 @@ +#pragma once
+
+#include <memory>
+#include "sdk.h"
+#include "vmt.h"
+#include "ctx.hpp"
+#include "listener.hpp"
+#include "factory.h"
+struct IDirect3DDevice9;
+namespace tf2
+{
+template < typename t >
+class interface_base {
+ friend class client;
+public:
+ t* operator( )( ) {
+ return m_interface;
+ }
+
+ //calls a virtual
+ template< size_t index, typename ret = void,
+ class... Args >
+ ret call( Args... args ) {
+ return util::get_vfunc< ret( __thiscall* )( void*, Args... ) >
+ ( m_interface, index )( m_interface, args... );
+ }
+
+ //also calls a virtual but you supply the typedef instead of return type
+ template< typename def, size_t index, class... Args >
+ auto call( Args... args ) {
+ return util::get_vfunc< def >
+ ( m_interface, index )( m_interface, args... );
+ }
+
+ //allows you to cast the interface
+ template< typename t0 = t* >
+ t0 get( ) {
+ return ( t0 )m_interface;
+ }
+
+ void operator( )( t* ptr ) {
+ m_interface = ptr;
+ m_hook.reset( );
+ m_hook = std::make_shared< hooks::c_vmt >( static_cast< void* >( ptr ) );
+
+ /*find the module the interface is located in
+ i know i could just pass the pointer but traps are gay*/
+ MEMORY_BASIC_INFORMATION info;
+ VirtualQuery( ptr, &info, sizeof( MEMORY_BASIC_INFORMATION ) );
+
+ m_dll = static_cast< HMODULE >( info.AllocationBase );
+ }
+
+ void operator( )( void* ptr ) {
+ operator( )( static_cast< t* >( ptr ) );
+ }
+
+ decltype( auto ) operator->( ) {
+ return m_hook;
+ }
+
+ template< typename t2 = decltype( m_dll ) >
+ t2 dll( ) {
+ return ( t2 )m_dll;
+ }
+
+protected:
+ t* m_interface;
+ HMODULE m_dll;
+ std::shared_ptr< hooks::c_vmt > m_hook;
+};
+
+
+ class client {
+ public:
+ interface_base< IEngineVGui > m_vgui;
+ interface_base< IClientMode > m_clientmode;
+ interface_base< IEngineTrace > m_trace;
+ interface_base< IVEngineClient > m_engine;
+ interface_base< IInputSystem > m_input;
+ interface_base< chl_client > m_chl;
+ interface_base< IVDebugOverlay > m_overlay;
+ interface_base< client_ent_list > m_entlist;
+ interface_base< IPlayerInfoManager > m_playerinfo;
+ interface_base< ISurface > m_surface;
+ interface_base< IPanel > m_panel;
+ interface_base< ICVar > m_cvar;
+ interface_base< IVRenderView > m_renderview;
+ interface_base< IPrediction > m_prediction;
+ interface_base< IGameMovement > m_movement;
+ interface_base< IVModelInfo > m_modelinfo;
+ interface_base< uintptr_t > m_d3d;
+ interface_base< IVModelRender > m_model_render;
+ interface_base< IVRenderView > m_render_view;
+ interface_base< uintptr_t > m_engine_sound;
+ interface_base< IGameEventManager2 > m_event_mgr;
+ interface_base< IMaterialSystem > m_mat_system;
+ interface_base< CStringTable > m_string_table;
+ interface_base< IViewRenderBeams > m_beams;
+ IKeyValuesSystem* m_keyvalues;
+ CGlobalVarsBase* m_globals;
+ IMoveHelper* m_movehelper;
+ CInput* m_hl_input;
+ bool m_panic;
+ HWND m_hwnd{ };
+ float m_frametime;
+
+ struct {
+ generic_listener_t player_hurt{ xors( "player_hurt" ), &listeners::player_hurt };
+ } listeners;
+
+ public:
+ //find the interface inside of the module
+ void create( void* iface, const std::string& name, const std::string& mod ) {
+ auto* interface_ = static_cast< interface_base< uintptr_t >* >( iface );
+ auto ptr = g_factory.find_interface( mod, name );
+ if( !ptr )
+ return;
+
+ ( *interface_ )( ptr );
+ m_container.push_back( interface_ );
+ }
+
+ void create( void* iface, uintptr_t pointer ) {
+ auto interface_ = static_cast< interface_base< uintptr_t >* >( iface );
+
+ //msvc is retarded
+ ( *interface_ )( ( void* )pointer );
+ m_container.push_back( interface_ );
+ }
+
+ void create( void* iface, const std::string& name ) {
+ auto* interface_ = static_cast< interface_base< uintptr_t >* >( iface );
+ auto ptr = g_factory.find_interface( name );
+ if( !ptr )
+ return;
+
+ ( *interface_ )( ptr );
+ m_container.push_back( interface_ );
+ }
+
+ void __cdecl initialize( );
+ void __cdecl uninitialize( );
+
+ private:
+ //restore the vmts to their original
+ void restore( ) {
+ for( const auto& it : m_container ) {
+ it->m_hook->restore( );
+ }
+ }
+
+ private:
+ std::vector< interface_base< uintptr_t >* > m_container;
+ };
+
+ bool create_interfaces( client * );
+}
+
+extern tf2::client cl;
diff --git a/tf2/listener.cpp b/tf2/listener.cpp new file mode 100644 index 0000000..c48b900 --- /dev/null +++ b/tf2/listener.cpp @@ -0,0 +1,42 @@ +#include "listener.hpp"
+#include "interfaces.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+#include "settings.h"
+#undef PlaySound
+
+//how can you listen if youre deaf
+
+generic_listener_t::generic_listener_t( const char* name, void( *function )( IGameEvent* ) ) :
+ m_function( function ), m_name( name ) { }
+
+generic_listener_t::~generic_listener_t( ) {
+ if( m_registered )
+ cl.m_event_mgr( )->RemoveListener( this );
+
+}
+
+void generic_listener_t::init( ) {
+ cl.m_event_mgr( )->AddListener( this, m_name, false );
+ m_registered = true;
+}
+
+namespace listeners
+{
+
+ void player_hurt( IGameEvent* e ) {
+ if( !cl.m_panic && e ) {
+ int user_id = e->GetInt( xors( "userid" ) );
+ int attacker = e->GetInt( xors( "attacker" ) );
+ int attacker_id = cl.m_engine( )->GetPlayerForUserID( attacker );
+ int player_id = cl.m_engine( )->GetPlayerForUserID( user_id );
+
+
+ //if( attacker_id == cl.m_engine( )->GetLocalPlayer( ) && user_id != attacker_id ) {
+ g_cheat.visuals.store_hit( );
+
+ //}
+ }
+ }
+
+}
\ No newline at end of file diff --git a/tf2/listener.hpp b/tf2/listener.hpp new file mode 100644 index 0000000..1ee442f --- /dev/null +++ b/tf2/listener.hpp @@ -0,0 +1,24 @@ +#pragma once
+#include "sdk.h"
+
+struct generic_listener_t : public IGameEventListener2 {
+ generic_listener_t( const char* event_name,
+ void( *function )( IGameEvent* ) );
+
+ generic_listener_t( ) = default;
+
+ ~generic_listener_t( );
+
+ void init( );
+
+ void FireGameEvent( IGameEvent* event ) override { m_function( event ); }
+ int GetEventDebugID( ) override { return 0x2a; }
+private:
+ void( *m_function )( IGameEvent* );
+ const char* m_name{ };
+ bool m_registered{ };
+};
+
+namespace listeners {
+ extern void player_hurt( IGameEvent* e );
+}
\ No newline at end of file diff --git a/tf2/math.cpp b/tf2/math.cpp new file mode 100644 index 0000000..e3e7436 --- /dev/null +++ b/tf2/math.cpp @@ -0,0 +1,267 @@ +#include <xmmintrin.h>
+#include "math.h"
+#include "interfaces.h"
+
+using _m128 = __m128;
+
+namespace math
+{
+ uint32_t md5_pseudorandom( uint32_t seed ) {
+ using fn = uint32_t( __thiscall * )( uint32_t seed );
+
+ static auto func = pattern::first_code_match< fn >( cl.m_chl.dll( ), xors( "55 8B EC 83 E4 F8 83 EC 70 6A 58" ) );
+ if( !func ) {
+ return 0;
+ }
+
+ return func( seed );
+ }
+
+ static const __declspec( align( 16 ) ) uint32_t g_simd_component_mask[ 4 ][ 4 ] = {
+ { 0xFFFFFFFF, 0, 0, 0 },
+ { 0, 0xFFFFFFFF, 0, 0 },
+ { 0, 0, 0xFFFFFFFF, 0 },
+ { 0, 0, 0, 0xFFFFFFFF }
+ };
+
+ void concat_transforms( const matrix3x4& in, const matrix3x4& in2, matrix3x4& out ) {
+ //SSE concat transforms - turbo mode engaged
+
+ _m128 last_mask = *( _m128* )( &g_simd_component_mask[ 3 ] );
+ _m128 row_a0 = _mm_loadu_ps( in[ 0 ] );
+ _m128 row_a1 = _mm_loadu_ps( in[ 1 ] );
+ _m128 row_a2 = _mm_loadu_ps( in[ 2 ] );
+
+ _m128 row_b0 = _mm_loadu_ps( in2[ 0 ] );
+ _m128 row_b1 = _mm_loadu_ps( in2[ 1 ] );
+ _m128 row_b2 = _mm_loadu_ps( in2[ 2 ] );
+
+ _m128 a0 = _mm_shuffle_ps( row_a0, row_a0, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ _m128 a1 = _mm_shuffle_ps( row_a0, row_a0, _MM_SHUFFLE( 1, 1, 1, 1 ) );
+ _m128 a2 = _mm_shuffle_ps( row_a0, row_a0, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+
+ _m128 mul00 = _mm_mul_ps( a0, row_b0 );
+ _m128 mul01 = _mm_mul_ps( a1, row_b1 );
+ _m128 mul02 = _mm_mul_ps( a2, row_b2 );
+ _m128 out0 = _mm_add_ps( mul00, _mm_add_ps( mul01, mul02 ) );
+
+ a0 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ a1 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 1, 1, 1, 1 ) );
+ a2 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+
+ _m128 mul10 = _mm_mul_ps( a0, row_b0 );
+ _m128 mul11 = _mm_mul_ps( a1, row_b1 );
+ _m128 mul12 = _mm_mul_ps( a2, row_b2 );
+ _m128 out1 = _mm_add_ps( mul10, _mm_add_ps( mul11, mul12 ) );
+
+ a0 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ a1 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 1, 1, 1, 1 ) );
+ a2 = _mm_shuffle_ps( row_a2, row_a2, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+
+ _m128 mul20 = _mm_mul_ps( a0, row_b0 );
+ _m128 mul21 = _mm_mul_ps( a0, row_b1 );
+ _m128 mul22 = _mm_mul_ps( a0, row_b2 );
+ _m128 out2 = _mm_add_ps( mul20, _mm_add_ps( mul21, mul22 ) );
+
+ a0 = _mm_and_ps( row_a0, last_mask );
+ a1 = _mm_and_ps( row_a1, last_mask );
+ a2 = _mm_and_ps( row_a2, last_mask );
+
+ out0 = _mm_add_ps( out0, a0 );
+ out1 = _mm_add_ps( out1, a1 );
+ out2 = _mm_add_ps( out2, a2 );
+
+ *( _m128* )( out[ 0 ] ) = out0;
+ *( _m128* )( out[ 1 ] ) = out1;
+ *( _m128* )( out[ 2 ] ) = out2;
+ }
+
+ void math::set_matrix_position( vec3_t pos, matrix3x4& matrix ) {
+ for( size_t i{ }; i < 3; ++i ) {
+ matrix[ i ][ 3 ] = pos[ i ];
+ }
+ }
+
+ vec3_t math::get_matrix_position( const matrix3x4& src ) {
+ return vec3_t( src[ 0 ][ 3 ], src[ 1 ][ 3 ], src[ 2 ][ 3 ] );
+ }
+
+ void angle_matrix( vec3_t angles, matrix3x4& matrix ) {
+ float sr, sp, sy, cr, cp, cy;
+
+ sp = sinf( angles.x * M_PIRAD );
+ cp = cosf( angles.x * M_PIRAD );
+ sy = sinf( angles.y * M_PIRAD );
+ cy = cosf( angles.y * M_PIRAD );
+ sr = sinf( angles.z * M_PIRAD );
+ cr = cosf( angles.z * M_PIRAD );
+
+ matrix[ 0 ][ 0 ] = cp * cy;
+ matrix[ 1 ][ 0 ] = cp * sy;
+ matrix[ 2 ][ 0 ] = -sp;
+
+ float crcy = cr * cy;
+ float crsy = cr * sy;
+ float srcy = sr * cy;
+ float srsy = sr * sy;
+ matrix[ 0 ][ 1 ] = sp * srcy - crsy;
+ matrix[ 1 ][ 1 ] = sp * srsy + crcy;
+ matrix[ 2 ][ 1 ] = sr * cp;
+
+ matrix[ 0 ][ 2 ] = ( sp*crcy + srsy );
+ matrix[ 1 ][ 2 ] = ( sp*crsy - srcy );
+ matrix[ 2 ][ 2 ] = cr * cp;
+
+ matrix[ 0 ][ 3 ] = 0.f;
+ matrix[ 1 ][ 3 ] = 0.f;
+ matrix[ 2 ][ 3 ] = 0.f;
+ }
+
+ void angle_imatrix( vec3_t angles, matrix3x4& matrix ) {
+ float sr, sp, sy, cr, cp, cy;
+
+ sp = sinf( angles.x * M_PIRAD );
+ cp = cosf( angles.x * M_PIRAD );
+ sy = sinf( angles.y * M_PIRAD );
+ cy = cosf( angles.y * M_PIRAD );
+ sr = sinf( angles.z * M_PIRAD );
+ cr = cosf( angles.z * M_PIRAD );
+
+ matrix[ 0 ][ 0 ] = cp * cy;
+ matrix[ 0 ][ 1 ] = cp * sy;
+ matrix[ 0 ][ 2 ] = -sp;
+ matrix[ 1 ][ 0 ] = sr * sp*cy + cr * -sy;
+ matrix[ 1 ][ 1 ] = sr * sp*sy + cr * cy;
+ matrix[ 1 ][ 2 ] = sr * cp;
+ matrix[ 2 ][ 0 ] = ( cr*sp*cy + -sr * -sy );
+ matrix[ 2 ][ 1 ] = ( cr*sp*sy + -sr * cy );
+ matrix[ 2 ][ 2 ] = cr * cp;
+ matrix[ 0 ][ 3 ] = 0.f;
+ matrix[ 1 ][ 3 ] = 0.f;
+ matrix[ 2 ][ 3 ] = 0.f;
+ }
+
+ void angle_matrix( vec3_t angles, matrix3x4& matrix, vec3_t origin ) {
+ angle_matrix( angles, matrix );
+ set_matrix_position( origin, matrix );
+ }
+
+ vec3_t matrix_angles( const matrix3x4& matrix ) {
+ //thx strackoverflow
+ vec3_t angles;
+ float forward[ 3 ];
+ float left[ 3 ];
+ float up[ 3 ];
+
+ forward[ 0 ] = matrix[ 0 ][ 0 ];
+ forward[ 1 ] = matrix[ 1 ][ 0 ];
+ forward[ 2 ] = matrix[ 2 ][ 0 ];
+ left[ 0 ] = matrix[ 0 ][ 1 ];
+ left[ 1 ] = matrix[ 1 ][ 1 ];
+ left[ 2 ] = matrix[ 2 ][ 1 ];
+ up[ 2 ] = matrix[ 2 ][ 2 ];
+
+ float xy_dist = sqrtf( forward[ 0 ] * forward[ 0 ] + forward[ 1 ] * forward[ 1 ] );
+
+ if( xy_dist > 0.001f ) {
+ angles.y = RAD2DEG( atan2f( forward[ 1 ], forward[ 0 ] ) );
+ angles.x = RAD2DEG( atan2f( -forward[ 2 ], xy_dist ) );
+ angles.z = RAD2DEG( atan2f( left[ 2 ], up[ 2 ] ) );
+ }
+ else {
+ angles.y = RAD2DEG( atan2f( -left[ 0 ], left[ 1 ] ) );
+ angles.x = RAD2DEG( atan2f( -forward[ 2 ], xy_dist ) );
+
+ angles.z = 0;
+ }
+
+ return angles;
+ }
+
+ void rotate_matrix( vec3_t angles, vec3_t origin, float degrees, matrix3x4& matrix ) {
+ angles.y += degrees;
+ angles.clamp( );
+
+ vec3_t rotated( 0, degrees, 0 );
+ matrix3x4 rotated_matrix;
+ angle_matrix( rotated, rotated_matrix );
+
+ vec3_t delta = get_matrix_position( matrix ) - origin;
+ vec3_t out = vector_transform( delta, rotated_matrix );
+
+ matrix3x4 bone_rotation, matrix_out;
+ memcpy( &bone_rotation, &matrix, sizeof( matrix3x4 ) );
+
+ set_matrix_position( vec3_t( ), bone_rotation );
+ concat_transforms( rotated_matrix, bone_rotation, matrix_out );
+ auto angles_out = matrix_angles( matrix_out );
+ angle_matrix( angles_out, matrix, out );
+ }
+
+ float __vectorcall dist_segment_to_segment( vec3_t s1, vec3_t s2, vec3_t k1, vec3_t k2 ) {
+ vec3_t u = s2 - s1;
+ vec3_t v = k2 - k1;
+ vec3_t w = s1 - k1;
+ float a = u.dot( u );
+ float b = u.dot( v );
+ float c = v.dot( v );
+ float d = u.dot( w );
+ float e = v.dot( w );
+ float D = a * c - b * b;
+ float sc, sN, sD = D;
+ float tc, tN, tD = D;
+
+ if( D < SMALL_NUM ) {
+ sN = 0.0f;
+ sD = 1.0f;
+ tN = e;
+ tD = c;
+ }
+ else {
+ sN = ( b*e - c * d );
+ tN = ( a*e - b * d );
+ if( sN < 0.0f ) {
+ sN = 0.0f;
+ tN = e;
+ tD = c;
+ }
+ else if( sN > sD ) {
+ sN = sD;
+ tN = e + b;
+ tD = c;
+ }
+ }
+
+ if( tN < 0.0f ) {
+ tN = 0.0;
+
+ if( -d < 0.0f )
+ sN = 0.0;
+ else if( -d > a )
+ sN = sD;
+ else {
+ sN = -d;
+ sD = a;
+ }
+ }
+ else if( tN > tD ) {
+ tN = tD;
+
+ if( ( -d + b ) < 0.0f )
+ sN = 0;
+ else if( ( -d + b ) > a )
+ sN = sD;
+ else {
+ sN = ( -d + b );
+ sD = a;
+ }
+ }
+
+ sc = ( abs( sN ) < SMALL_NUM ? 0.0f : sN / sD );
+ tc = ( abs( tN ) < SMALL_NUM ? 0.0f : tN / tD );
+
+ vec3_t dP = w + ( u * sc ) - ( v * tc );
+
+ return dP.length( );
+ }
+}
\ No newline at end of file diff --git a/tf2/math.h b/tf2/math.h new file mode 100644 index 0000000..c5a107f --- /dev/null +++ b/tf2/math.h @@ -0,0 +1,157 @@ +#pragma once
+#include <random>
+#include "util.hpp"
+#include "pattern.hpp"
+#include "sdk.h"
+
+static constexpr long double M_PI = 3.14159265358979323846f;
+static constexpr long double M_RADPI = 57.295779513082f;
+static constexpr long double M_PIRAD = 0.01745329251f;
+static constexpr float SMALL_NUM = 0.00000001f;
+static constexpr float M_PI_F = ( ( float )( M_PI ) );
+__forceinline float RAD2DEG( float x ) { return( ( float )( x ) * ( float )( 180.f / M_PI_F ) ); }
+__forceinline float DEG2RAD( float x ) { return( ( float )( x ) * ( float )( M_PI_F / 180.f ) ); }
+
+namespace {
+ //make a random generator and seed it with a p random number
+ static std::random_device rd;
+ static std::mt19937 gen( rd( ) );
+}
+
+NAMESPACE_REGION( math )
+
+#undef min
+#undef max
+
+template < typename t >
+t min( const t& t1, const t& t2 ) {
+ return t1 < t2 ? t1 : t2;
+}
+
+template < typename t, typename... ts_ >
+t min( const t& t1, const t& t2, ts_&&... ts ) {
+ return t1 < t2 ?
+ min( t1, std::forward< ts_ >( ts )... ) :
+ min( t2, std::forward< ts_ >( ts )... );
+}
+
+template < typename t >
+t max( const t& t1, const t& t2 ) {
+ return t1 > t2 ? t1 : t2;
+}
+
+template < typename t, typename... ts_ >
+t max( const t& t1, const t& t2, ts_&&... ts ) {
+ return t1 > t2 ?
+ max( t1, std::forward< ts_ >( ts )... ) :
+ max( t2, std::forward< ts_ >( ts )... );
+}
+
+// todo - dex; make 2 random generator funcs here, this one only works for floats normally
+
+template < typename t >
+__forceinline t random_number( t min, t max ) {
+ if constexpr( !std::is_integral_v< t > ) {
+ std::uniform_real_distribution< t > dist( min, max );
+ return dist( gen );
+ }
+ else {
+ std::uniform_int_distribution< t > dist( min, max );
+ return dist( gen );
+ }
+}
+
+__forceinline vec3_t get_rotated_pos( vec3_t start, float rotation, float distance ) {
+ float rad = DEG2RAD( rotation );
+ start.x += cos( rad ) * distance;
+ start.y += sin( rad ) * distance;
+
+ return start;
+}
+
+__forceinline vec3_t vector_angles( const vec3_t& start, const vec3_t& end ) {
+ vec3_t delta = end - start;
+
+ float magnitude = sqrtf( delta.x * delta.x + delta.y * delta.y );
+ float pitch = atan2f( -delta.z, magnitude ) * M_RADPI;
+ float yaw = atan2f( delta.y, delta.x ) * M_RADPI;
+
+ vec3_t angle( pitch, yaw, 0.0f );
+ return angle.clamp( );
+}
+
+
+__forceinline vec3_t vector_angles( const vec3_t& v ) {
+ float magnitude = sqrtf( v.x * v.x + v.y * v.y );
+ float pitch = atan2f( -v.z, magnitude ) * M_RADPI;
+ float yaw = atan2f( v.y, v.x ) * M_RADPI;
+
+ vec3_t angle( pitch, yaw, 0.0f );
+ return angle;
+}
+
+__forceinline vec3_t angle_vectors( const vec3_t& angles ) {
+ float sp, sy, cp, cy;
+ sp = sinf( angles.x * M_PIRAD );
+ cp = cosf( angles.x * M_PIRAD );
+ sy = sinf( angles.y * M_PIRAD );
+ cy = cosf( angles.y * M_PIRAD );
+
+ return vec3_t{ cp * cy, cp * sy, -sp };
+}
+
+__forceinline void angle_vectors( const vec3_t& angles, vec3_t* forward, vec3_t* right, vec3_t* up ) {
+ float sr, sp, sy, cr, cp, cy;
+
+ sp = sinf( angles.x * M_PIRAD );
+ cp = cosf( angles.x * M_PIRAD );
+ sy = sinf( angles.y * M_PIRAD );
+ cy = cosf( angles.y * M_PIRAD );
+ sr = sinf( angles.z * M_PIRAD );
+ cr = cosf( angles.z * M_PIRAD );
+
+ if( forward ) {
+ forward->x = cp * cy;
+ forward->y = cp * sy;
+ forward->z = -sp;
+ }
+
+ if( right ) {
+ right->x = -1 * sr * sp * cy + -1 * cr * -sy;
+ right->y = -1 * sr * sp * sy + -1 * cr * cy;
+ right->z = -1 * sr * cp;
+ }
+
+ if( up ) {
+ up->x = cr * sp * cy + -sr * -sy;
+ up->y = cr * sp * sy + -sr * cy;
+ up->z = cr * cp;
+ }
+}
+
+__forceinline float find_closest_step( float angle, float step ) {
+ int steps = ( int )( angle / step + 0.5f );
+
+ return steps * step;
+}
+
+__forceinline vec3_t vector_transform( const vec3_t& in, const matrix3x4& matrix ) {
+ vec3_t out;
+ for( int i{ }; i < 3; i++ )
+ out[ i ] = in.dot( ( const vec3_t& )matrix[ i ] ) + matrix[ i ][ 3 ];
+
+ return out;
+}
+
+extern void concat_transforms( const matrix3x4& in, const matrix3x4& in2, matrix3x4& out );
+extern void rotate_matrix( vec3_t angles, vec3_t origin, float degrees, matrix3x4& matrix );
+extern void set_matrix_position( vec3_t pos, matrix3x4& src );
+extern vec3_t get_matrix_position( const matrix3x4& pos );
+extern vec3_t matrix_angles( const matrix3x4& matrix );
+extern void angle_matrix( vec3_t angles, matrix3x4& matrix, vec3_t origin );
+extern void angle_imatrix( vec3_t angles, matrix3x4& matrix );
+extern void angle_matrix( vec3_t angles, matrix3x4& matrix );
+extern uint32_t md5_pseudorandom( uint32_t seed );
+extern float __vectorcall dist_segment_to_segment( vec3_t s1, vec3_t s2, vec3_t k1, vec3_t k2 );
+
+END_REGION
\ No newline at end of file diff --git a/tf2/mem.hpp b/tf2/mem.hpp new file mode 100644 index 0000000..22e8fbf --- /dev/null +++ b/tf2/mem.hpp @@ -0,0 +1,66 @@ +#pragma once
+#include <intrin.h>
+#include "util.hpp"
+
+#define get_baseptr( ) ( ( uintptr_t )( _AddressOfReturnAddress( ) ) - sizeof( uintptr_t ) )
+
+class stack_t {
+ uintptr_t m_ptr;
+
+public:
+ __forceinline stack_t( ) : m_ptr( get_baseptr( ) ) { }
+
+ __forceinline stack_t( uintptr_t ptr ) : m_ptr( ptr ) { }
+
+ template < typename t = uintptr_t >
+ __forceinline t get( ) {
+ return ( t )m_ptr;
+ }
+
+ template < typename t = uintptr_t >
+ __forceinline t return_address( ) {
+ return *( t* )( m_ptr + sizeof( void* ) );
+ }
+
+ template < typename t = uintptr_t >
+ __forceinline t address_of_return_address( ) {
+ return ( t )( m_ptr + sizeof( uintptr_t ) );
+ }
+
+ __forceinline stack_t& next( ) {
+ return *( stack_t* )( m_ptr );
+ }
+
+ template < typename t = uintptr_t >
+ __forceinline t local( size_t at ) {
+ return ( t )( m_ptr - at );
+ }
+
+ template < typename t = uintptr_t >
+ __forceinline t arg( size_t at ) {
+ return ( t )( m_ptr + at );
+ }
+};
+
+namespace util {
+ template < typename t = uint8_t >
+ __forceinline t* memcpy( t* dst, t* src, size_t size = sizeof( t ) ) {
+ __movsb(
+ ( uint8_t* )dst,
+ ( uint8_t* )src,
+ size
+ );
+
+ return dst;
+ }
+
+ __forceinline void* memset( uint8_t* dst, uint8_t val, size_t size ) {
+ __stosb(
+ dst,
+ val,
+ size
+ );
+
+ return dst;
+ }
+}
\ No newline at end of file diff --git a/tf2/movement.cpp b/tf2/movement.cpp new file mode 100644 index 0000000..e1dd335 --- /dev/null +++ b/tf2/movement.cpp @@ -0,0 +1,41 @@ +#include "movement.h"
+#include "interfaces.h"
+#include "settings.h"
+
+namespace features {
+ void c_movement::bhop( ) {
+ if( !g_settings.misc.bunny_hop )
+ return;
+
+ if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
+ g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
+ return;
+
+ //jump like you nohat -> WELL THERES FUCKING HATS IN THIS GAME ISNT THERE CUNT
+ if( m_cmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ m_cmd->m_buttons &= ~IN_JUMP;
+ }
+ }
+
+
+ //ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh lazy
+ void c_movement::autostrafe( ) {
+ if( !g_settings.misc.auto_strafe )
+ return;
+
+ float velocity = g_ctx.m_local->m_vecVelocity( ).length2d( );
+ auto cmd = g_ctx.get_last_cmd( );
+
+ if( cmd && m_cmd->m_buttons & IN_JUMP && velocity > 1.0f ) {
+ if( !cmd->m_forwardmove && !cmd->m_sidemove ) {
+ if( !cmd->m_mousedx ) {
+ cmd->m_forwardmove = std::min< float >( 450.f, 5850.f / velocity );
+ cmd->m_sidemove = ( m_cmd->m_cmd_nr % 2 ) == 0 ? -450.f : 450.f;
+ }
+ else {
+ cmd->m_sidemove = m_cmd->m_mousedx < 0.f ? -450.f : 450.f;
+ }
+ }
+ }
+ }
+}
diff --git a/tf2/movement.h b/tf2/movement.h new file mode 100644 index 0000000..d32fb2b --- /dev/null +++ b/tf2/movement.h @@ -0,0 +1,19 @@ +#pragma once
+#include "sdk.h"
+
+namespace features {
+ class c_movement {
+ public:
+ void update( user_cmd_t* cmd ) {
+ if ( !cmd ) return;
+ m_cmd = cmd;
+
+ bhop( );
+ }
+
+ private:
+ void bhop( );
+ void autostrafe( );
+ user_cmd_t* m_cmd;
+ };
+}
\ No newline at end of file diff --git a/tf2/netvar_proxy.hpp b/tf2/netvar_proxy.hpp new file mode 100644 index 0000000..ea18a4d --- /dev/null +++ b/tf2/netvar_proxy.hpp @@ -0,0 +1,37 @@ +#pragma once
+#include "dt_recv.h"
+
+//dont leave things out of namespaces
+namespace hooks
+{
+ class c_netvar_proxy {
+ public:
+ c_netvar_proxy( RecvProp* target_property, RecvVarProxyFn new_proxy ) {
+ m_target = target_property;
+ m_original = target_property->m_ProxyFn;
+ m_target->m_ProxyFn = new_proxy;
+ }
+
+ c_netvar_proxy( ) = default;
+
+ void init( RecvProp* target, RecvVarProxyFn new_proxy ) {
+ m_target = target;
+ m_original = target->m_ProxyFn;
+ m_target->m_ProxyFn = new_proxy;
+ }
+
+ ~c_netvar_proxy( ) {
+ if( !m_target ) return;
+ m_target->m_ProxyFn = m_original;
+ }
+
+ RecvVarProxyFn get_old_function( ) const {
+ return m_original;
+ }
+
+ private:
+ //overcomplicated...
+ RecvProp * m_target;
+ RecvVarProxyFn m_original;
+ };
+}
\ No newline at end of file diff --git a/tf2/netvars.cpp b/tf2/netvars.cpp new file mode 100644 index 0000000..2a064bd --- /dev/null +++ b/tf2/netvars.cpp @@ -0,0 +1,93 @@ +#include "netvars.h"
+#include "interfaces.h"
+
+tf2::c_netvars g_netvars;
+
+NAMESPACE_REGION( tf2 )
+
+void c_netvars::init( ) {
+ for( auto client_class = cl.m_chl( )->GetAllClasses( );
+ !!client_class;
+ client_class = client_class->m_next
+ ) {
+ auto table = client_class->m_rt_table;
+ m_tables.push_back( table );
+ }
+}
+
+RecvTable* c_netvars::get_table( hash_t hash ) const {
+ if( m_tables.empty( ) ) return nullptr;
+
+ for( auto& table : m_tables ) {
+ if( !table ) continue;
+
+ if( hash == hash::fnv1a( table->m_pNetTableName ) ) {
+ return table;
+ }
+ }
+
+ return nullptr;
+}
+
+//iterating this too much results in a stack overflow, so thats cool
+RecvProp* c_netvars::get_prop( hash_t data, hash_t name ) const {
+ RecvProp* prop{ };
+ RecvTable* child{ };
+
+ auto table = get_table( data );
+ if( !table ) return nullptr;
+
+ for( int i{ }; i < table->m_nProps; ++i ) {
+ prop = &table->m_pProps[ i ];
+ child = prop->GetDataTable( );
+
+ if( child && child->m_nProps ) {
+ auto tmp = get_prop( hash::fnv1a( child->m_pNetTableName ), name );
+ if( tmp ) return tmp;
+ }
+
+ if( name != hash::fnv1a( prop->m_pVarName ) )
+ continue;
+
+ return prop;
+ }
+
+ return nullptr;
+}
+
+std::ptrdiff_t c_netvars::get_entry( hash_t name, RecvTable* table ) const {
+ std::ptrdiff_t ret{ };
+ RecvProp* prop;
+ RecvTable* child;
+
+ for( int i{ }; i < table->m_nProps; ++i ) {
+ prop = &table->m_pProps[ i ];
+ child = prop->GetDataTable( );
+
+ if( child && child->m_nProps ) {
+ auto tmp = get_entry( name, child );
+ if( tmp ) ret += prop->GetOffset( ) + tmp;
+ }
+
+ if( name != hash::fnv1a( prop->m_pVarName ) )
+ continue;
+
+ return prop->GetOffset( ) + ret;
+ }
+
+ return ret;
+}
+
+std::ptrdiff_t c_netvars::get_netvar( hash_t data, hash_t name ) const {
+ std::ptrdiff_t ret{ };
+ auto table = get_table( data );
+ if( !table ) return 0;
+
+ ret = get_entry( name, table );
+#ifdef DEBUG
+ printf( "%s:\t\t 0x%05x\n", name.c_str( ), ret );
+#endif
+ return ret;
+}
+
+END_REGION
\ No newline at end of file diff --git a/tf2/netvars.h b/tf2/netvars.h new file mode 100644 index 0000000..54b92be --- /dev/null +++ b/tf2/netvars.h @@ -0,0 +1,44 @@ +#pragma once
+#include <vector>
+
+#include "dt_recv.h"
+#include "util.hpp"
+#include "fnv.hpp"
+
+class RecvTable;
+
+#define NETVAR( funcname, name, table, extra, type ) \
+__forceinline auto& funcname( ) { \
+ static std::ptrdiff_t offset = g_netvars.get_netvar( fnv( table ), fnv( name ) ); \
+ return get< type >( offset + extra ); \
+}
+
+#define PNETVAR( funcname, name, table, extra, type ) \
+__forceinline type* funcname( ) { \
+ static std::ptrdiff_t offset = g_netvars.get_netvar( fnv( table ), fnv( name ) ); \
+ return reinterpret_cast< type* >( uintptr_t( this ) + offset + extra ); \
+}
+
+#define OFFSET( funcname, offset, type ) \
+__forceinline auto& funcname( ) { \
+ return get< type >( offset ); \
+}
+
+NAMESPACE_REGION( tf2 )
+
+class c_netvars {
+public:
+ void init( );
+ //search through the netvar list
+ std::ptrdiff_t get_netvar( hash_t table, hash_t hash ) const;
+ RecvProp* get_prop( hash_t table, hash_t name ) const;
+public:
+ std::ptrdiff_t get_entry( hash_t hash, RecvTable* table ) const;
+ RecvTable* get_table( hash_t hash ) const;
+private:
+ std::vector< RecvTable* > m_tables;
+};
+
+END_REGION
+
+extern tf2::c_netvars g_netvars;
\ No newline at end of file diff --git a/tf2/on_screen_size_changed.cpp b/tf2/on_screen_size_changed.cpp new file mode 100644 index 0000000..580e2db --- /dev/null +++ b/tf2/on_screen_size_changed.cpp @@ -0,0 +1,9 @@ +#include "hooks.h"
+
+void __fastcall hooks::on_screen_size_changed( void* ecx_, void* edx_, int old_w, int old_h ) {
+ static auto old_fn = cl.m_surface->get_old_function< decltype( &hooks::on_screen_size_changed ) >( 116 );
+
+ old_fn( ecx_, nullptr, old_w, old_h );
+
+ g_fonts.initialize( );
+}
\ No newline at end of file diff --git a/tf2/override_mouse_input.cpp b/tf2/override_mouse_input.cpp new file mode 100644 index 0000000..d3a4b9b --- /dev/null +++ b/tf2/override_mouse_input.cpp @@ -0,0 +1,14 @@ +#include "hooks.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+
+void __fastcall hooks::override_mouse_input( void* ecx_, void* edx_, float* x, float* y ) {
+ static auto omi_o = cl.m_clientmode->get_old_function< decltype( &hooks::override_mouse_input ) >( 20 );
+ omi_o( ecx_, edx_, x, y );
+
+ if( cl.m_panic ) return;
+
+ if( g_ctx.run_frame( ) && g_ctx.m_local->is_alive( ) ) {
+ g_cheat.aim( x, y );
+ }
+}
\ No newline at end of file diff --git a/tf2/override_view.cpp b/tf2/override_view.cpp new file mode 100644 index 0000000..2e22e58 --- /dev/null +++ b/tf2/override_view.cpp @@ -0,0 +1,17 @@ +#include "base_cheat.h"
+#include "ctx.hpp"
+#include "hooks.h"
+#include "settings.h"
+void __fastcall hooks::override_view( void* ecx_, void* edx_, CViewSetup* setup ) {
+ static auto override_view_o = cl.m_clientmode->get_old_function< decltype( &hooks::override_view ) >( 16 );
+ if( cl.m_panic ) {
+ return override_view_o( ecx_, nullptr, setup );
+ }
+
+ g_ctx.m_fov = setup->m_flFov;
+ if( g_ctx.run_frame( ) && g_ctx.m_local->is_valid( ) ) {
+ setup->m_flFov = g_settings.misc.fov_changer( );
+ }
+ g_cheat.extra.thirdperson( );
+ override_view_o( ecx_, nullptr, setup );
+}
\ No newline at end of file diff --git a/tf2/paint.cpp b/tf2/paint.cpp new file mode 100644 index 0000000..144847b --- /dev/null +++ b/tf2/paint.cpp @@ -0,0 +1,51 @@ +#include "hooks.h"
+#include "interfaces.h"
+#include "search.h"
+#include "graphics.h"
+#include "settings.h"
+#include "base_cheat.h"
+
+
+void __fastcall hooks::paint_traverse( void *ecx_, void *edx_, unsigned int panel, bool forcerepaint, bool allowforce ) {
+ static auto paint_o = cl.m_panel->get_old_function< decltype( hooks::paint_traverse )* >( 41 );
+ paint_o( ecx_, edx_, panel, forcerepaint, allowforce );
+
+ if ( cl.m_panic /*|| !g_ctx->run_frame( ) this will disable esp when dead u dummie!!!*/ ) {
+ return;
+ }
+
+ static uint32_t focus_overlay_panel{ };
+ if ( !focus_overlay_panel ) {
+ std::string panelname( cl.m_panel( )->GetName( panel ) );
+ if ( panelname.find( "FocusOverlayPanel" ) != std::string::npos ) { //matsystemtoppanel is glitched the fuck out in tf2
+ focus_overlay_panel = panel; //hovewer this draws on shit other than the main screen
+ } //so we should get paint working
+ }
+
+ if ( panel == focus_overlay_panel ) { //i still wonder why dont we do this in paint
+ //dank 2007 esp here
+ cl.m_panel( )->SetMouseInputEnabled( panel, g_settings.menu.open || g_con->m_open );
+ }
+}
+
+void __fastcall hooks::paint( void* ecx_, void* edx_, int mode ) {
+ static auto engine_paint_o = cl.m_vgui->get_old_function< decltype( hooks::paint )* >( 13 );
+ static auto start_d = pattern::first_code_match< void( __thiscall* )( void* ) >( cl.m_surface.dll( ), "55 8B EC 64 A1 ? ? ? ? 6A FF 68 ? ? ? ? 50 64 89 25 ? ? ? ? 83 EC 14" );
+ static auto finish_d = pattern::first_code_match< void( __thiscall* )( void* ) >( cl.m_surface.dll( ), "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 64 89 25 ? ? ? ? 51 56 6A 00" );
+
+ engine_paint_o( ecx_, edx_, mode );
+
+ if ( cl.m_panic ) return;
+
+ if ( mode & PAINT_UIPANELS ) {
+ start_d( cl.m_surface( ) );
+
+ //did you say lazy?
+
+ g_renderer.draw_box( 0, 0, 1, 1, clr_t( 0, 0, 0, 1 ) );
+ if( !g_settings.misc.hide_from_obs )
+ g_cheat.visuals( );
+
+ finish_d( cl.m_surface( ) );
+ }
+}
\ No newline at end of file diff --git a/tf2/pattern.hpp b/tf2/pattern.hpp new file mode 100644 index 0000000..0bc4b1b --- /dev/null +++ b/tf2/pattern.hpp @@ -0,0 +1,68 @@ +#pragma once
+
+#include <Windows.h>
+#include <stdio.h>
+#include <Psapi.h>
+#include <vector>
+#include <iostream>
+#include <string>
+#include <sstream>
+#include <algorithm>
+#include <iterator>
+
+#pragma warning ( disable : 4018 )
+
+namespace pattern
+{
+ inline bool bin_match( uint8_t* code, uint8_t* pattern, size_t size ) {
+ for( size_t j = 0; j < size; j++ ) {
+ if( pattern[ j ] && code[ j ] != pattern[ j ] ) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ template< typename t = uintptr_t > static t first_match( uintptr_t start, std::string sig, size_t len, std::ptrdiff_t offset = 0 ) {
+ std::istringstream iss( sig );
+ std::vector< std::string > tokens{ std::istream_iterator< std::string >{ iss }, std::istream_iterator< std::string >{} };
+ std::vector< uint8_t > sig_bytes;
+
+ for( const auto& hex_byte : tokens ) {
+ sig_bytes.push_back( static_cast< uint8_t >( std::strtoul( hex_byte.c_str( ), nullptr, 16 ) ) );
+ }
+
+ if( sig_bytes.empty( ) || sig_bytes.size( ) < 2 ) {
+ return t{ };
+ }
+
+ auto sig_data = sig_bytes.data( );
+ auto sig_size = sig_bytes.size( );
+
+ for( size_t i{ }; i < len; i++ ) {
+ uint8_t* code_ptr = reinterpret_cast< uint8_t* >( start + i );
+
+ if( bin_match( code_ptr, sig_data, sig_size ) ) {
+ return( ( t )( start + i + offset ) );
+ }
+ }
+
+ return t{ };
+ }
+
+ //ultimately the function you want to call to sigscan ( ida style )
+ template< typename t = uintptr_t > static t first_code_match( HMODULE start, std::string sig, std::ptrdiff_t offset = 0 ) {
+ auto dos_hdr = reinterpret_cast< PIMAGE_DOS_HEADER >( start );
+
+ if( !dos_hdr ) return t{ };
+
+ //DOS header, verifies if module is valid
+ if( dos_hdr->e_magic != 0x5a4d ) {
+ return t{ };
+ }
+
+ auto nt_hdrs = reinterpret_cast< PIMAGE_NT_HEADERS >( reinterpret_cast< uintptr_t >( dos_hdr ) + dos_hdr->e_lfanew );
+
+ return first_match< t >( reinterpret_cast< uintptr_t >( dos_hdr ) + nt_hdrs->OptionalHeader.BaseOfCode, sig, nt_hdrs->OptionalHeader.SizeOfCode, offset );
+ }
+};
\ No newline at end of file diff --git a/tf2/prediction.cpp b/tf2/prediction.cpp new file mode 100644 index 0000000..c9e2493 --- /dev/null +++ b/tf2/prediction.cpp @@ -0,0 +1,70 @@ +#include "prediction.h"
+#include "sdk.h"
+#include "interfaces.h"
+
+void features::c_prediction::run_prediction( user_cmd_t* cmd ) {
+ static uintptr_t addr_of_runcommand = cl.m_prediction->get_function( 17 );
+ static uint32_t pseudo_random_offset = pattern::first_code_match( cl.m_chl.dll( ), "55 8B EC 8B 45 08 85 C0 75 0C", 0x1 );
+ static char* move_data = reinterpret_cast< char* >( malloc( 0x256 ) );
+
+ if ( !cmd || !g_ctx.m_local ) return;
+
+ int flags = g_ctx.m_local->get_flags( );
+ int cmd_buttons = cmd->m_buttons;
+
+ auto set_random_seed = reinterpret_cast< void( __cdecl* )( uint32_t ) >( pseudo_random_offset );
+
+ *reinterpret_cast< user_cmd_t** >( uintptr_t( g_ctx.m_local ) + 0x107c ) = cmd;
+
+ if ( cmd->m_impulse ) {
+ *reinterpret_cast< uint8_t* >( uintptr_t( g_ctx.m_local ) + 0x1124 ) = cmd->m_impulse;
+ }
+
+ /*void __cdecl SetButtonState(int a1)
+ {
+ int v1; // ecx@0
+ int v2; // edx@1
+
+ v2 = a1 ^ *(_DWORD *)(v1 + 0x1078);
+ *(_DWORD *)(v1 + 0x106C) = *(_DWORD *)(v1 + 0x1078);
+ *(_DWORD *)(v1 + 0x1078) = a1;
+ *(_DWORD *)(v1 + 0x1070) = a1 & v2;
+ *(_DWORD *)(v1 + 0x1074) = v2 & ~a1;
+ }*/
+ auto v2 = cmd->m_buttons ^ *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x1078 );
+
+ *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x106c ) = *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x1078 );
+ *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x1078 ) = cmd->m_buttons;
+ *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x1070 ) = cmd->m_buttons & v2;
+ *reinterpret_cast< int* >( uintptr_t( g_ctx.m_local ) + 0x1074 ) = v2 &~ cmd->m_buttons;
+
+ cl.m_globals->curtime = g_ctx.m_local->get_tick_base( ) * cl.m_globals->interval_per_tick;
+ cl.m_globals->frametime = cl.m_globals->interval_per_tick;
+
+ set_random_seed( cmd->m_random_seed );
+ **reinterpret_cast< uintptr_t** >( addr_of_runcommand + 0x2b + 0x2 ) = uintptr_t( g_ctx.m_local );
+
+ cl.m_movement( )->StartTrackPredictionErrors( reinterpret_cast< uintptr_t* >( g_ctx.m_local ) );
+
+ int tick_base = g_ctx.m_local->get_tick_base( );
+
+ static auto setup_move = cl.m_prediction->get_function< void( __thiscall* )( void*, c_base_player*, user_cmd_t*, IMoveHelper*, CMoveData* ) >( 18 );
+ static auto finish_move = cl.m_prediction->get_function< void( __thiscall* )( void*, c_base_player*, user_cmd_t*, CMoveData* ) >( 19 );
+ setup_move( cl.m_prediction( ), g_ctx.m_local, cmd, cl.m_movehelper, reinterpret_cast< CMoveData* >( move_data ) );
+ cl.m_movement( )->ProcessMovement( reinterpret_cast< uintptr_t* >( g_ctx.m_local ), reinterpret_cast< CMoveData* >( move_data ) );
+ finish_move( cl.m_prediction( ), g_ctx.m_local, cmd, reinterpret_cast< CMoveData* >( move_data ) );
+
+ g_ctx.m_local->m_nTickBase( );
+
+ cl.m_movement( )->FinishTrackPredictionErrors( reinterpret_cast< uintptr_t* >( g_ctx.m_local ) );
+
+ set_random_seed( 0xfffffff );
+ **reinterpret_cast< uintptr_t*** >( addr_of_runcommand + 0x2b + 0x2 ) = nullptr;
+ *reinterpret_cast< user_cmd_t** >( uintptr_t( g_ctx.m_local ) + 0x107c ) = nullptr;
+
+ cl.m_globals->curtime = g_ctx.m_local->get_tick_base( ) * cl.m_globals->interval_per_tick;
+ cl.m_globals->frametime = cl.m_globals->interval_per_tick;
+
+ g_ctx.m_local->m_nTickBase( );
+ cmd->m_buttons = cmd_buttons;
+}
\ No newline at end of file diff --git a/tf2/prediction.h b/tf2/prediction.h new file mode 100644 index 0000000..e71ac24 --- /dev/null +++ b/tf2/prediction.h @@ -0,0 +1,10 @@ +#pragma once
+class user_cmd_t;
+class c_base_player;
+namespace features
+{
+ class c_prediction {
+ public:
+ void run_prediction( user_cmd_t* cmd );
+ };
+}
\ No newline at end of file diff --git a/tf2/process_movement.cpp b/tf2/process_movement.cpp new file mode 100644 index 0000000..c6f186e --- /dev/null +++ b/tf2/process_movement.cpp @@ -0,0 +1,12 @@ +#include "hooks.h"
+#include "interfaces.h"
+
+void __fastcall hooks::process_movement( void* thisptr, void* edx_, c_base_player* player, CMoveData* move ) {
+ static auto old_fn = cl.m_movement->get_old_function< decltype( hooks::process_movement )* >( 1 );
+
+ if ( cl.m_input( )->IsButtonDown( MOUSE_MIDDLE ) ) {
+ move->m_outStepHeight = -1.0f;
+ }
+
+ return old_fn( thisptr, edx_, player, move );
+}
\ No newline at end of file diff --git a/tf2/projectile_pred.cpp b/tf2/projectile_pred.cpp new file mode 100644 index 0000000..c54f712 --- /dev/null +++ b/tf2/projectile_pred.cpp @@ -0,0 +1,70 @@ +#include "projectile_pred.h"
+#include "sdk.h"
+#include "interfaces.h"
+
+namespace util
+{
+
+ vec3_t c_projectile_pred::predict_player( c_base_player* player ) {
+ if ( !player || !player->is_valid( ) ) return vec3_t{ };
+
+ static auto sv_gravity = cl.m_cvar( )->FindVar( "sv_gravity" ); //unnecessary for now
+ auto local = g_ctx.m_local; //will be used for stuff like grenades
+ //will also need to calculate friction etc
+ auto weapon = local->get_active_weapon( );
+ if ( !weapon ) return player->get_origin( );
+
+ float projectile_speed = get_projectile_speed( weapon );
+
+ vec3_t player_vel = player->get_velocity( );
+ vec3_t projectile_vel = vec3_t( );
+
+ float estimated_travel_time = ( local->get_eye_pos( ) - player->get_origin( ) ).length( ) / projectile_speed + cl.m_globals->interval_per_tick;
+ vec3_t estimated_predicted_pos = player->get_origin( ) + player_vel * estimated_travel_time;
+
+ return estimated_predicted_pos;
+ }
+
+ float c_projectile_pred::get_projectile_speed( c_base_weapon* weapon ) {
+ if ( !weapon )
+ return -1.f;
+ /*
+ this is completely hardcoded
+ if you can find a better way to figure this out
+ then please tell me
+ -- nave
+ */
+
+ int id = weapon->GetClientClass( )->m_class_id;
+
+ float BeginCharge;
+ float Charge;
+
+ //return flSpeed;
+ switch ( id ) {
+ case ClientClassIDs::CTFGrenadeLauncher:
+ return 840.0f;
+ case ClientClassIDs::CTFRocketLauncher_DirectHit:
+ return 1980.0f;
+ case ClientClassIDs::CTFRocketLauncher:
+ case ClientClassIDs::CTFRocketLauncher_Mortar:
+ return 1100.0f;
+ case ClientClassIDs::CTFFlareGun:
+ return 1450.0f;
+ case ClientClassIDs::CTFBat_Wood:
+ return 1940.0f;
+ case ClientClassIDs::CTFSyringeGun:
+ return 990.0f;
+ case ClientClassIDs::CTFCompoundBow: {
+ return 0.f; //need more shit, cba now
+ }
+
+ default:
+ return -1.0f;
+ }
+
+ return -1.0f;
+ }
+}
+
+util::c_projectile_pred projectile_pred;
\ No newline at end of file diff --git a/tf2/projectile_pred.h b/tf2/projectile_pred.h new file mode 100644 index 0000000..bd1b3d8 --- /dev/null +++ b/tf2/projectile_pred.h @@ -0,0 +1,15 @@ +#pragma once
+class c_base_weapon;
+class c_base_player;
+class vec3_t;
+namespace util
+{
+ class c_projectile_pred {
+ public:
+ vec3_t predict_player( c_base_player* );
+ private:
+ float get_projectile_speed( c_base_weapon* );
+ };
+}
+
+extern util::c_projectile_pred projectile_pred;
\ No newline at end of file diff --git a/tf2/renderer.cpp b/tf2/renderer.cpp new file mode 100644 index 0000000..8f5e8e7 --- /dev/null +++ b/tf2/renderer.cpp @@ -0,0 +1,93 @@ +#include "renderer.hpp"
+#include "interfaces.h"
+
+#undef CreateFont
+
+
+drawings::c_fonts g_fonts;
+drawings::c_drawings g_renderer;
+
+NAMESPACE_REGION( drawings )
+
+c_fonts::font_t::font_t( std::string name, int size,
+ int weight, ulong_t flags ) :
+ m_name( name ), m_size( size ),
+ m_weight( weight ), m_flags( flags ) {
+ g_fonts.m_container.push_back( this );
+};
+
+void c_fonts::font_t::initialize( ) {
+ m_font = cl.m_surface( )->CreateFnt( );
+ cl.m_surface( )->SetFontGlyphSet(
+ m_font, m_name.c_str( ), m_size,
+ m_weight, 0, 0,
+ m_flags
+ );
+}
+
+void c_fonts::initialize( ) {
+ for( auto& it : m_container ) {
+ it->initialize( );
+ }
+}
+
+void c_drawings::draw_string( const wchar_t* text, HFont font, int x, int y, const clr_t& color ) {
+ cl.m_surface( )->DrawSetTextPos( x, y );
+ cl.m_surface( )->DrawSetTextFont( font );
+ cl.m_surface( )->DrawSetTextColor( color );
+ cl.m_surface( )->DrawPrintText( text, wcslen( text ) );
+}
+
+void c_drawings::draw_rect( int x, int y, int w, int h, const clr_t& color ) {
+ cl.m_surface( )->DrawSetColor( color );
+ cl.m_surface( )->DrawFilledRect( x, y, x + w, y + h );
+}
+
+void c_drawings::draw_line( int x, int y, int x1, int y1, const clr_t& clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawLine( x, y, x1, y1 );
+}
+
+void c_drawings::draw_box( int x, int y, int w, int h, const clr_t& clr ) {
+ draw_line( x, y, x + w, y, clr );
+ draw_line( x + w, y, x + w, y + h, clr );
+ draw_line( x, y + h, x + w + 1, y + h, clr );
+ draw_line( x, y, x, y + h, clr );
+}
+
+void c_drawings::draw_circle( int x, int y, int r, const clr_t& col, int res ) {
+ cl.m_surface( )->DrawSetColor( col );
+ cl.m_surface( )->DrawOutlinedCircle( x, y, r, res );
+}
+
+void c_drawings::draw_filled_circle( int x, int y, int r, const clr_t& col, int res ) {
+ vertex_t* v = ( vertex_t* )( _alloca( res * sizeof( vertex_t ) ) );
+ const float step = M_PI * 2.0f / res;
+
+ for( size_t i{ }; i < res; ++i ) {
+ float theta = i * step;
+ float x_off = r * cos( theta );
+ float y_off = r * sin( theta );
+ v[ i ].init( x + x_off, y + y_off );
+ }
+
+ draw_polygon( res, v, col );
+}
+
+void c_drawings::draw_line( const vec2_t& begin, const vec2_t& end, const clr_t& clr ) {
+ draw_line( ( int )begin.x, ( int )begin.y, ( int )end.x, ( int )end.y, clr );
+}
+
+void c_drawings::draw_polygon( int count, vertex_t* vertices, const clr_t& col ) {
+ static int texture = cl.m_surface( )->CreateNewTextureID( true );
+
+ clr_t buf( 255, 255, 255 );
+
+ cl.m_surface( )->DrawSetTextureRGBA( texture, ( byte* )( &buf ), 1, 1 );
+ cl.m_surface( )->DrawSetColor( col );
+ cl.m_surface( )->DrawSetTexture( texture );
+
+ cl.m_surface( )->DrawTexturedPolygon( count, vertices );
+}
+
+END_REGION
\ No newline at end of file diff --git a/tf2/renderer.hpp b/tf2/renderer.hpp new file mode 100644 index 0000000..1c86511 --- /dev/null +++ b/tf2/renderer.hpp @@ -0,0 +1,120 @@ +#pragma once
+#include <stdio.h>
+#include <stdarg.h>
+#include <vector>
+
+#include "util.hpp"
+#include "sdk.h"
+
+enum e_font_style : size_t {
+
+};
+
+enum FontAlign_t : size_t {
+ ALIGN_CENTER,
+ ALIGN_LEFT,
+ ALIGN_RIGHT
+};
+
+NAMESPACE_REGION( drawings )
+
+
+class c_fonts {
+protected:
+ struct font_t {
+ friend class c_fonts;
+ font_t( std::string name, int size,
+ int weight, ulong_t flags );
+
+ operator HFont( ) {
+ return m_font;
+ }
+
+ private:
+ void initialize( );
+
+ HFont m_font;
+ std::string m_name;
+ int m_size;
+ int m_weight;
+ ulong_t m_flags;
+ };
+
+ std::vector< font_t* > m_container;
+ friend struct c_fonts::font_t;
+public:
+ void initialize( );
+
+ font_t f_esp_small{ xors( "Tahoma" ), 11, 500, FONTFLAG_OUTLINE };
+ font_t f_bold{ xors( "Verdana" ), 18, 900, FONTFLAG_DROPSHADOW | FONTFLAG_ANTIALIAS };
+ font_t f_12{ xors( "Verdana" ), 12, 700, 128 };
+ font_t f_14{ xors( "Verdana" ), 14, 700, 128 };
+ font_t f_16{ xors( "Verdana" ), 16, 700, 128 };
+ font_t f_18{ xors( "Verdana" ), 18, 700, 128 };
+};
+
+
+
+//im going to fill ur triangles
+class c_drawings {
+private:
+ //dumb hacky fix for template functions
+ void draw_string( const wchar_t* msg, HFont font, int x, int y, const clr_t& color );
+
+public:
+ void draw_line( const vec2_t& begin, const vec2_t& end, const clr_t& color );
+ void draw_line( int x, int y, int x1, int y2, const clr_t& color );
+ void draw_rect( int x, int y, int w, int h, const clr_t& color );
+ void draw_box( int x, int y, int w, int h, const clr_t& color ); //thicc
+ void draw_polygon( int count, vertex_t* vertices, const clr_t& col );
+ void draw_circle( int x, int y, int r, const clr_t& col, int res = 48 );
+ void draw_filled_circle( int x, int y, int r, const clr_t& col, int res = 48 );
+
+ template < FontAlign_t align = ALIGN_LEFT > //fuck ur sprintf nigga varargs nigga
+ void draw_string( HFont font, int x, int y, const clr_t& color, const wchar_t* msg, ... ) {
+ wchar_t* buffer = ( wchar_t* )_alloca( 2048 );
+ va_list list{ };
+ int wide, tall;
+
+ memset( buffer, 0, 2048 );
+
+ __crt_va_start( list, msg );
+ vswprintf_s( buffer, 1024, msg, list );
+ __crt_va_end( list );
+
+ cl.m_surface( )->GetTextSize(
+ font, buffer, wide, tall );
+
+ switch( align ) {
+ case ALIGN_CENTER:
+ x -= wide / 2;
+ break;
+ case ALIGN_RIGHT:
+ x -= wide;
+ break;
+ default: break;
+ }
+
+ draw_string( buffer, font, x, y, color );
+ }
+
+ template < FontAlign_t align = ALIGN_LEFT > //debatable whether it should be center or not
+ void draw_string( HFont font, int x, int y, const clr_t& color, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 1024 );
+ va_list list{ };
+
+ memset( buffer, 0, 1024 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 1024, msg, list );
+ __crt_va_end( list );
+
+ auto wide_str = util::ascii_to_unicode( buffer );
+ draw_string< align >( font, x, y, color, wide_str.c_str( ) );
+ }
+};
+
+END_REGION
+
+extern drawings::c_fonts g_fonts;
+extern drawings::c_drawings g_renderer;
\ No newline at end of file diff --git a/tf2/scene_end.cpp b/tf2/scene_end.cpp new file mode 100644 index 0000000..bb88311 --- /dev/null +++ b/tf2/scene_end.cpp @@ -0,0 +1,37 @@ +#include "hooks.h"
+#include "settings.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+
+void __fastcall hooks::scene_end( void* ecx_, void* edx_ ) {
+ static auto scene_end_o = cl.m_render_view->get_old_function< decltype( &hooks::scene_end ) >( 9 );
+ scene_end_o( edx_, 0 );
+
+ if( !cl.m_panic && g_ctx.m_local && g_settings.visuals.chams.enabled( ) && g_settings.visuals.chams.ignore_z( ) ) {
+ g_ctx.m_drawing_screneend = true;
+ for( int i = 1; i < cl.m_globals->maxclients; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+ if( ent && ent->is_valid( ) ) {
+ if( ent == g_ctx.m_local && ent->m_bIsScoped( ) ) {
+ continue;
+ }
+ int team = ent->m_iTeamNum( );
+ bool enemy = team != g_ctx.m_local->m_iTeamNum( );
+ if( enemy || g_settings.visuals.chams.friendlies( ) ) {
+ IMaterial* mat = g_settings.visuals.chams.flat ? g_cheat.chams.m_materials.m_chams_flat : g_cheat.chams.m_materials.m_chams;
+ fclr_t clr_vis = enemy ? g_settings.visuals.chams.color_visible_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_visible_friendly( ).to_fclr( );
+ fclr_t clr_hid = enemy ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
+ mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
+ //g_cheat.chams.m_materials.force_material( mat, clr_hid );
+ ent->ce( )->DrawModel( 0x1, 255 );
+ mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
+ //g_cheat.chams.m_materials.force_material( mat, clr_vis );
+ ent->ce( )->DrawModel( 0x1, 255 );
+ cl.m_model_render( )->ForcedMaterialOverride( nullptr );
+ }
+ }
+ }
+
+ g_ctx.m_drawing_screneend = false;
+ }
+}
\ No newline at end of file diff --git a/tf2/sdk.h b/tf2/sdk.h new file mode 100644 index 0000000..4db8a8f --- /dev/null +++ b/tf2/sdk.h @@ -0,0 +1,34 @@ +#pragma once
+
+#define CLIENT_DLL
+
+#include <Windows.h>
+#include <map>
+#include <algorithm>
+
+#include "vector.hpp"
+
+#include "color.hpp"
+#include "IClientMode.h"
+#include "CHLClient.h"
+#include "IEngineVGui.h"
+#include "IClientEntityList.h"
+#include "IEngineTrace.h"
+#include "CGlobalVarsBase.h"
+#include "ICvar.h"
+#include "IVDebugOverlay.h"
+#include "IVEngineClient.h"
+#include "IPlayerInfoManager.h"
+#include "CBasePlayer.h"
+#include "IPanel.h"
+#include "ISurface.h"
+#include "GlowObject.h"
+#include "IInputSystem.h"
+#include "IVRenderView.h"
+#include "CBaseWeapon.h"
+#include "IVModelInfo.h"
+#include "IGameMovement.h"
+#include "IMaterialSystem.hpp"
+#include "IGameEventManager.h"
+#include "CInput.hpp"
+#include "KeyValues.h"
\ No newline at end of file diff --git a/tf2/settings.cpp b/tf2/settings.cpp new file mode 100644 index 0000000..144c74a --- /dev/null +++ b/tf2/settings.cpp @@ -0,0 +1,4 @@ +#include "settings.h"
+
+SettingHolder holder_{ "" };
+c_settings settings;
\ No newline at end of file diff --git a/tf2/settings.h b/tf2/settings.h new file mode 100644 index 0000000..3f9fbac --- /dev/null +++ b/tf2/settings.h @@ -0,0 +1,276 @@ +#pragma once
+#include "simple_settings.h"
+#include "strings.hpp"
+#include "color.hpp"
+#include <unordered_map>
+//later i will implement a way to load all config files
+
+namespace data
+{
+
+
+ extern SettingHolder holder_;
+
+
+ class legitbot_settings : SettingHolder {
+ public:
+ using SettingHolder::SettingHolder;
+
+ con_var< float > m_fov{ this, fnv( "fov" ), 5.f };
+ con_var< float > m_speed{ this, fnv( "speed" ), 10.f };
+ con_var< float > m_assist_strength{ this, fnv( "assist_strength" ), 0.f };
+ con_var< int > m_hitbox{ this, fnv( "hitbox" ), 0 };
+ con_var< int > m_bone{ this, fnv( "bone" ), 0 };
+ };
+
+
+ class c_settings {
+ public:
+
+ void load( ) {
+ switch( menu.cur_setting ) {
+ case 0:
+ holder_.load( "", xors( "./tf/cfg/scout.cfg" ) );
+ break;
+ case 1:
+ holder_.load( "", xors( "./tf/cfg/soldier.cfg" ) );
+ break;
+ case 2:
+ holder_.load( "", xors( "./tf/cfg/pyro.cfg" ) );
+ break;
+ case 3:
+ holder_.load( "", xors( "./tf/cfg/demo.cfg" ) );
+ break;
+ case 4:
+ holder_.load( "", xors( "./tf/cfg/heavy.cfg" ) );
+ break;
+ case 5:
+ holder_.load( "", xors( "./tf/cfg/engineer.cfg" ) );
+ break;
+ case 6:
+ holder_.load( "", xors( "./tf/cfg/medic.cfg" ) );
+ break;
+ case 7:
+ holder_.load( "", xors( "./tf/cfg/sniper.cfg" ) );
+ break;
+ case 8:
+ holder_.load( "", xors( "./tf/cfg/spy.cfg" ) );
+ break;
+ case 9:
+ holder_.load( "", xors( "./tf/cfg/money_rage1.cfg" ) );
+ break;
+ case 10:
+ holder_.load( "", xors( "./tf/cfg/money_rage2.cfg" ) );
+ break;
+ }
+
+ menu.anti_untrusted = true;
+ }
+
+ void save( ) {
+ switch( menu.cur_setting ) {
+ case 0:
+ holder_.load( "", xors( "./tf/cfg/scout.cfg" ) );
+ break;
+ case 1:
+ holder_.load( "", xors( "./tf/cfg/soldier.cfg" ) );
+ break;
+ case 2:
+ holder_.load( "", xors( "./tf/cfg/pyro.cfg" ) );
+ break;
+ case 3:
+ holder_.load( "", xors( "./tf/cfg/demo.cfg" ) );
+ break;
+ case 4:
+ holder_.load( "", xors( "./tf/cfg/heavy.cfg" ) );
+ break;
+ case 5:
+ holder_.load( "", xors( "./tf/cfg/engineer.cfg" ) );
+ break;
+ case 6:
+ holder_.load( "", xors( "./tf/cfg/medic.cfg" ) );
+ break;
+ case 7:
+ holder_.load( "", xors( "./tf/cfg/sniper.cfg" ) );
+ break;
+ case 8:
+ holder_.load( "", xors( "./tf/cfg/spy.cfg" ) );
+ break;
+ case 9:
+ holder_.load( "", xors( "./tf/cfg/money_rage1.cfg" ) );
+ break;
+ case 10:
+ holder_.load( "", xors( "./tf/cfg/money_rage2.cfg" ) );
+ break;
+ }
+ }
+
+ void copy_to_clipboard( ) {
+ holder_.save( "", xors( "./tf/cfg/money_temp.cfg" ) );
+ std::vector< uint8_t > file_data;
+ FILE* f = fopen( xors( "./tf/cfg/money_temp.cfg" ), "r" );
+ size_t size = 0;
+ fseek( f, 0, SEEK_END );
+ size = ftell( f );
+
+ char* buf = ( char* )malloc( size );
+ fread( buf, 1, size, f );
+ fclose( f );
+ for( size_t i{ }; i < size; ++i ) {
+ file_data.push_back( buf[ i ] );
+ }
+
+ free( buf );
+
+ EmptyClipboard( );
+ OpenClipboard( nullptr );
+
+ auto g = GlobalAlloc( GMEM_FIXED, size );
+ memcpy( g, file_data.data( ), size );
+
+ SetClipboardData( CF_TEXT, g );
+ CloseClipboard( );
+ //DeleteFileA( xors( "./tf/cfg/money_temp.cfg" ) );
+ }
+
+ void load_from_clipboard( ) {
+ FILE* f = fopen( xors( "./tf/cfg/money_temp.cfg" ), "wb" );
+ auto data = GetClipboardData( CF_TEXT );
+
+ auto size = GlobalSize( data );
+ fwrite( data, 1, size, f );
+ fclose( f );
+
+ holder_.load( "", xors( "./tf/cfg/money_temp.cfg" ) );
+
+ CloseClipboard( );
+ //DeleteFileA( xors( "./tf/cfg/money_temp.cfg" ) );
+ }
+
+ struct {
+ con_var< bool > enabled{ &holder_, fnv( "legit_active" ), false };
+ con_var< size_t > sample_size{ &holder_, fnv( "legit_sample_size" ), 12 };
+ con_var< float > smooth_factor{ &holder_, fnv( "legit_smooth_factor" ), 1.0f };
+ con_var< bool > dynamic_smoothing{ &holder_, fnv( "legit_dynamic_smoothing" ), false };
+ con_var< bool > assist{ &holder_, fnv( "legit_assist" ), false };
+ con_var< bool > friendlies{ &holder_, fnv( "legit_friendlies" ), false };
+ con_var< int > activation_type{ &holder_, fnv( "legit_activation_type" ), 1 };
+ con_var< int > key{ &holder_, fnv( "legit_key" ), 0 };
+ con_var< bool > backtracking{ &holder_, fnv( "legit_backtracking" ), 0 };
+ con_var< float > backtracking_time{ &holder_, fnv( "legit_bt_time" ), 0.2f };
+ con_var< float > backtracking_fov{ &holder_, fnv( "legit_bt_fov" ), 5.0f };
+ con_var< bool > backtracking_target{ &holder_, fnv( "legit_bt_target" ), false };
+ con_var< bool > backtracking_visualize{ &holder_, fnv( "legit_bt_visualize" ), 0 };
+ con_var< clr_t > backtracking_col{ &holder_, fnv( "legit_bt_col" ), clr_t( 255, 255, 255, 120 ) };
+ con_var< bool > triggerbot{ &holder_, fnv( "legit_triggerbot" ), false };
+ con_var< int > trigger_key{ &holder_, fnv( "legit_triggerkey" ), 0 };
+ con_var< float > trigger_delay{ &holder_, fnv( "legit_triggerdelay" ), 0.f };
+ legitbot_settings secondary{ &holder_, "legit_primary" };
+ legitbot_settings melee{ &holder_, "legit_melee" };
+ legitbot_settings primary{ &holder_, "legit_secondary" };
+ legitbot_settings* active = &primary;
+ } legit;
+
+ struct {
+ struct {
+ con_var< bool > enabled{ &holder_, fnv( "visuals_chams_enabled" ), 0 };
+ con_var< bool > flat{ &holder_, fnv( "visuals_chams_flat" ), 0 };
+ con_var< bool > ignore_z{ &holder_, fnv( "visuals_chams_ignore_z" ), 0 };
+ con_var< float > reflectivity{ &holder_, fnv( "visuals_chams_reflectivity" ), 1.0f };
+ con_var< float > shine{ &holder_, fnv( "visuals_chams_shine" ), 1.0f };
+ con_var< bool > friendlies{ &holder_, fnv( "visuals_chams_friendlies" ), 0 };
+ con_var< clr_t > color_visible_friendly{ &holder_, fnv( "visuals_chams_color_friendly" ), clr_t( 0, 255, 255 ) };
+ con_var< clr_t > color_visible_enemy{ &holder_, fnv( "visuals_chams_color_enemy" ), clr_t( 255, 255, 0 ) };
+ con_var< clr_t > color_hidden_friendly{ &holder_, fnv( "visuals_chams_color_h_friendly" ), clr_t( 0, 0, 255 ) };
+ con_var< clr_t > color_hidden_enemy{ &holder_, fnv( "visuals_chams_color_h_enemy" ), clr_t( 255, 0, 0 ) };
+ } chams;
+
+ con_var< int > activation_type{ &holder_, fnv( "visuals_activation" ), false };
+ //players
+ con_var< bool > box{ &holder_, fnv( "visuals_box" ), false };
+ con_var< bool > dormant{ &holder_, fnv( "visuals_dormant" ), false };
+ con_var< bool > health{ &holder_, fnv( "visuals_health" ), false };
+ con_var< bool > weapon{ &holder_, fnv( "visuals_weapon" ), false };
+ con_var< bool > name{ &holder_, fnv( "visuals_name" ), false };
+ con_var< bool > out_of_pov{ &holder_, fnv( "visuals_out_of_pov" ), false };
+ con_var< float > out_of_pov_radius{ &holder_, fnv( "visuals_out_of_pov_radius" ), 0.75f };
+ con_var< int > out_of_pov_size{ &holder_, fnv( "visuals_out_of_pov_size" ), 25 };
+ con_var< bool > friendlies{ &holder_, fnv( "visuals_friendlies" ), false };
+ con_var< bool > skeleton{ &holder_, fnv( "visuals_skeleton" ) };
+ con_var< bool > glow{ &holder_, fnv( "visuals_glow" ), false };
+ con_var< bool > conditions{ &holder_, fnv( "visuals_conditions" ), false }; //conditions
+ con_var< bool > resolver_indicator{ &holder_, fnv( "visuals_resolver_indicator" ), false };
+ con_var< bool > ammo{ &holder_, fnv( "visuals_ammo" ), false };
+ con_var< bool > player_class{ &holder_, fnv( "visuals_player_class" ) };
+ con_var< bool > floating_ragdolls{ &holder_, fnv( "visuals_floating_ragdolls" ) }; //dont remember
+ con_var< bool > sound{ &holder_, fnv( "visuals_sound" ), false };
+ con_var< clr_t > box_enemy{ &holder_, fnv( "visuals_clr_enemy" ), clr_t( 0, 255, 255 ) };
+ con_var< clr_t > box_friendly{ &holder_, fnv( "visuals_clr_friendly" ), clr_t( 255, 0, 255 ) };
+ con_var< clr_t > glow_enemy{ &holder_, fnv( "visuals_glow_enemy" ), clr_t( 255, 0, 255, 150 ) };
+ con_var< clr_t > glow_friendly{ &holder_, fnv( "visuals_glow_friendly" ), clr_t( 255, 120, 0, 150 ) };
+ con_var< clr_t > skeleton_enemy{ &holder_, fnv( "visuals_skeleton_enemy" ), clr_t( 255, 255, 255 ) };
+ con_var< clr_t > skeleton_friendly{ &holder_, fnv( "visuals_skeleton_friendly" ), clr_t( 255, 255, 255 ) };
+ con_var< int > bullet_tracers{ &holder_, fnv( "visuals_bullet_tracers" ), 0 };
+ con_var< int > sound_range{ &holder_, fnv( "visuals_sound_range" ), 360 };
+ con_var< int > key{ &holder_, fnv( "visuals_key" ), 0 };
+ con_var< bool > hitmarkers{ &holder_, fnv( "visuals_hitmarkers" ), false };
+
+
+ //world
+ con_var< bool > world_modulate{ &holder_, fnv( "visuals_world_modulate" ), false };
+ con_var< bool > night_mode{ &holder_, fnv( "visuals_night_mode" ), false };
+ con_var< bool > transparent_props{ &holder_, fnv( "visuals_transparent_props" ), false };
+ con_var< int > projectile_esp{ &holder_, fnv( "visuals_projectile_esp" ), 0 }; //projectile_esp
+ con_var< int > building_esp{ &holder_, fnv( "visuals_building_esp" ), 0 };//building_esp
+ con_var< bool > building_owner{ &holder_, fnv( "visuals_building_owner" ), false }; //building_owner
+ con_var< clr_t > projectile_esp_clr{ &holder_, fnv( "visuals_projectile_esp_clr" ), clr_t( 255, 255, 255, 180 ) };
+ con_var< clr_t > building_esp_clr{ &holder_, fnv( "visuals_building_esp_clr" ), clr_t( 255, 255, 255, 180 ) };
+ con_var< bool > fullbright{ &holder_, fnv( "visuals_fullbright" ), false };
+ con_var< bool > objective_info{ &holder_, fnv( "visuals_objective_info" ), false }; //objective_info
+
+ //local
+ con_var< bool > draw_spread{ &holder_, fnv( "misc_draw_spread" ), false };
+ con_var< bool > grenade_prediction{ &holder_, fnv( "visuals_grenade_prediction" ), false };
+ con_var< bool > spec_list{ &holder_, fnv( "visuals_spec_list" ), false };
+
+ bool active = true;
+ } visuals;
+
+ struct {
+ con_var< bool > watermark{ &holder_, fnv( "misc_watermark" ), false };
+ con_var< bool > bunny_hop{ &holder_, fnv( "misc_bhop" ), false };
+ con_var< bool > auto_strafe{ &holder_, fnv( "misc_autostrafe" ), false };
+ con_var< int > viewmodel_fov{ &holder_, fnv( "misc_viewmodel_fov" ), 0 };
+ con_var< int > fov_changer{ &holder_, fnv( "fov_changer" ), 90 };
+ con_var< bool > thirdperson{ &holder_, fnv( "misc_thirdperson" ), false };
+ con_var< int > thirdperson_key{ &holder_, fnv( "misc_tp_key" ), 0 };
+
+ con_var< bool > no_recoil{ &holder_, fnv( "misc_no_recoil" ), false };
+ con_var< bool > no_sound{ &holder_, fnv( "misc_no_sound" ), false };
+ con_var< bool > no_scope{ &holder_, fnv( "misc_no_scope" ), false };
+ con_var< bool > transparent_vm{ &holder_, fnv( "misc_transparent_vm" ), false };
+ con_var< bool > hide_from_obs{ &holder_, fnv( "misc_hide_from_obs" ), false };
+ con_var< bool > disable_post_process{ &holder_, fnv( "misc_disable_post_process" ), false };
+
+ bool recorder_enable = false;
+ } misc;
+
+ struct {
+ con_var< uint8_t > menu_color_1r{ &holder_, fnv( "menu_color_1r" ), 231 };
+ con_var< uint8_t > menu_color_1g{ &holder_, fnv( "menu_color_1g" ), 105 };
+ con_var< uint8_t > menu_color_1b{ &holder_, fnv( "menu_color_1b" ), 105 };
+
+ con_var< uint8_t > menu_color_2r{ &holder_, fnv( "menu_color_2r" ), 0xf4 };
+ con_var< uint8_t > menu_color_2g{ &holder_, fnv( "menu_color_2g" ), 0x7c };
+ con_var< uint8_t > menu_color_2b{ &holder_, fnv( "menu_color_2b" ), 0xa8 };
+
+ bool auto_class_settings = false;
+ bool anti_untrusted = true;
+ bool open = false;
+ bool logs_enable = false;
+ int cur_setting = 0;
+ } menu;
+ };
+}
+
+extern data::c_settings g_settings;
\ No newline at end of file diff --git a/tf2/shut_down.cpp b/tf2/shut_down.cpp new file mode 100644 index 0000000..149fbf6 --- /dev/null +++ b/tf2/shut_down.cpp @@ -0,0 +1,16 @@ +#include "hooks.h"
+#include "chams.h"
+#include "base_cheat.h"
+
+void __fastcall hooks::shut_down( void* ecx_, void* edx_ ) {
+ static auto original_fn = cl.m_chl->get_old_function< decltype( &shut_down ) >( 3 );
+
+ cl.m_engine( )->ClientCmd_Unrestricted( xors( "host_writeconfig" ) );
+ //fuck you
+ abort( );
+
+ //how about fuck you instead dumb fucking tentacle hentai lookin ass mofo
+
+ //g_cheat.chams.m_materials.destroy_materials( );
+ return original_fn( ecx_, edx_ );
+}
\ No newline at end of file diff --git a/tf2/simple_settings.cpp b/tf2/simple_settings.cpp new file mode 100644 index 0000000..9d1d1de --- /dev/null +++ b/tf2/simple_settings.cpp @@ -0,0 +1,32 @@ +#include "settings.h"
+
+SettingHolder data::holder_{ "fucking_nerd" };
+data::c_settings g_settings;
+
+#pragma warning(disable: 4996)
+
+void simple_save( const char* path, const char* name, const void* src, size_t size, const char* filename ) {
+ auto buffer = reinterpret_cast< char* >( _alloca( size * 2 + 1 ) );
+ auto data = reinterpret_cast< const uint8_t* >( src );
+
+ for( size_t i = 0; i < size; i++ )
+ sprintf( &buffer[ 2 * i ], "%02X", data[ i ] );
+
+ WritePrivateProfileStringA( path, name, buffer, filename );
+}
+
+void simple_load( const char* path, const char* name, void* dest, size_t size, const char* filename ) {
+ auto buffer = reinterpret_cast< char* >( _alloca( size * 2 + 1 ) );
+ auto data = reinterpret_cast< uint8_t* >( dest );
+
+ GetPrivateProfileStringA( path, name, "", buffer, size * 2 + 1, filename );
+
+ if( *buffer == 0 )
+ return;
+
+ for( size_t i = 0; i < size; i++ ) {
+ unsigned temp;
+ sscanf( &buffer[ 2 * i ], "%02X", &temp );
+ data[ i ] = temp;
+ }
+}
\ No newline at end of file diff --git a/tf2/simple_settings.h b/tf2/simple_settings.h new file mode 100644 index 0000000..db9b814 --- /dev/null +++ b/tf2/simple_settings.h @@ -0,0 +1,204 @@ +#pragma once
+#include <Windows.h>
+#include <memory>
+#include <vector>
+#include <string>
+
+#include "util.hpp"
+#include "fnv.hpp"
+
+//nama stuff
+extern void simple_save( const char* path, const char* name, const void* src, size_t size, const char* filename );
+extern void simple_load( const char* path, const char* name, void* dest, size_t size, const char* filename );
+
+class ISettingNode {
+public:
+ virtual ~ISettingNode( ) = default;
+
+ virtual void load( const char* path, const char* file ) = 0;
+ virtual void save( const char* path, const char* file ) const = 0;
+ virtual void register_( ISettingNode* node_ptr ) = 0;
+ virtual bool has_nodes( ) { return false; }
+ virtual hash_t get_hash( ) { return 0; }
+};
+
+class SettingHolder : public ISettingNode {
+public:
+ __forceinline SettingHolder( const char* name ) : name_( name ) {}
+ __forceinline SettingHolder( SettingHolder* holder_ptr, const char* name ) : name_( name ) { holder_ptr->register_( this ); }
+
+ void register_( ISettingNode* node_ptr ) override {
+ setting_nodes_.push_back( node_ptr );
+ }
+
+ void load( const char* path, const char* file ) override {
+ char full_path[ 64 ];
+ strcpy_s( full_path, path );
+ strcat_s( full_path, "_" );
+ strcat_s( full_path, name_ );
+ for( auto x : setting_nodes_ )
+ x->load( full_path, file );
+ }
+
+ void save( const char* path, const char* file ) const override {
+ char full_path[ 64 ];
+ strcpy_s( full_path, path );
+ strcat_s( full_path, "_" );
+ strcat_s( full_path, name_ );
+ for( auto x : setting_nodes_ )
+ x->save( full_path, file );
+ }
+
+ auto& get_nodes( ) {
+ return setting_nodes_;
+ }
+
+ virtual bool has_nodes( ) {
+ return true;
+ }
+
+private:
+ const char* name_;
+ bool has_nodes_;
+ std::vector<ISettingNode*> setting_nodes_;
+};
+
+class ISetting : public ISettingNode {
+ void register_( ISettingNode* node_ptr ) override {}
+public:
+ virtual void set( float value ) = 0;
+ virtual void set( int value ) = 0;
+ virtual void set( ulong_t value ) = 0;
+ virtual std::string get_string( ) = 0;
+ virtual hash_t get_hash( ) = 0;
+ virtual std::string get_data_string( ) = 0;
+ virtual void load_from_string( const std::string& ) = 0;
+};
+
+template < size_t L >
+class SettingString : ISetting {
+public:
+ __forceinline SettingString( SettingHolder* holder_ptr, hash_t hash ) :
+ m_name( name ), m_value( "" ) {
+ holder_ptr->register_( this );
+ };
+
+ void load( const char* path, const char* file ) override {
+ GetPrivateProfileStringA( path, std::to_string( m_name ).c_str( ), "", m_value, L, file );
+ }
+
+ void save( const char* path, const char* file ) const override {
+ WritePrivateProfileStringA( path, std::to_string( m_name ).c_str( ), m_value, file );
+ }
+
+ char* get( ) {
+ return m_value;
+ }
+
+private:
+ char m_value[ L ];
+ hash_t m_name;
+};
+
+template < typename T >
+class con_var : public ISetting {
+public:
+ __forceinline con_var( SettingHolder* holder_ptr, hash_t name ) :
+ name_( name ),
+ is_float_( std::is_floating_point_v< T > ),
+ is_integral_( std::is_integral_v< T > ) {
+ holder_ptr->register_( this );
+ }
+ __forceinline con_var( SettingHolder* holder_ptr, hash_t name, const T& rhs ) :
+ value_( rhs ),
+ name_( name ),
+ is_float_( std::is_floating_point_v< T > ),
+ is_integral_( std::is_integral_v< T > ) {
+ holder_ptr->register_( this );
+ }
+
+ void load( const char* path, const char* file ) override { simple_load( path, std::to_string( name_ ).c_str( ), &value_, sizeof( value_ ), file ); }
+
+ void save( const char* path, const char* file ) const override { simple_save( path, std::to_string( name_ ).c_str( ), &value_, sizeof( value_ ), file ); }
+
+ __forceinline operator T&( ) { return value_; }
+ __forceinline T* operator &( ) { return &value_; }
+
+ __forceinline T& operator ()( ) { return value_; }
+
+ virtual std::string get_string( ) {
+ if constexpr( std::is_arithmetic_v< T > ) {
+ return std::to_string( value_ );
+ }
+ else {
+ return util::to_hex_str( *( ulong_t* )( &value_ ) );
+ }
+ }
+
+ virtual void set( float value ) {
+ if constexpr( std::is_arithmetic_v< T > ) {
+ value_ = ( T )( value );
+ }
+ }
+
+ virtual void set( int value ) {
+ if constexpr( std::is_arithmetic_v< T > ) {
+ value_ = ( T )( value );
+ }
+ else {
+ value_ = *( T* )( &value );
+ }
+ }
+
+ virtual void set( ulong_t value ) {
+ if constexpr( sizeof( T ) == sizeof( ulong_t ) ) {
+ *( ulong_t* )( &value_ ) = value;
+ return;
+ }
+
+ memcpy( &value_, &value, sizeof( value_ ) );
+ }
+
+ virtual hash_t get_hash( ) {
+ return name_;
+ }
+
+ __forceinline bool is_floating_point( ) {
+ return is_float_;
+ }
+
+ __forceinline bool is_integral( ) {
+ return is_integral_;
+ }
+
+ virtual std::string get_data_string( ) override {
+ auto buffer = reinterpret_cast< char* >( _alloca( sizeof( T ) * 2 + 1 ) );
+ auto data = reinterpret_cast< const uint8_t* >( &value_ );
+
+ for( size_t i = 0; i < sizeof( T ); i++ )
+ sprintf( &buffer[ 2 * i ], "%02X", data[ i ] );
+
+ return buffer;
+ }
+
+ virtual void load_from_string( const std::string& str ) override {
+ auto data = reinterpret_cast< uint8_t* >( &value_ );
+ auto buffer = str.data( );
+
+ if( *buffer == 0 )
+ return;
+
+ for( size_t i = 0; i < sizeof( T ); i++ ) {
+ unsigned temp;
+ sscanf( &buffer[ 2 * i ], "%02X", &temp );
+ data[ i ] = temp;
+ }
+ }
+
+
+private:
+ hash_t name_;
+ bool is_float_;
+ bool is_integral_;
+ T value_;
+};
\ No newline at end of file diff --git a/tf2/strings.hpp b/tf2/strings.hpp new file mode 100644 index 0000000..dfdeb8b --- /dev/null +++ b/tf2/strings.hpp @@ -0,0 +1,162 @@ +//--------------------------------------------------------------------------------
+//-- XorCompileTime.hpp
+//
+// Author: frk
+// Date: 12.12.2015
+//
+//--------------------------------------------------------------------------------
+
+#pragma once
+#include <string>
+#include <array>
+#include <cstdarg>
+
+#define BEGIN_NAMESPACE( x ) namespace x {
+#define END_NAMESPACE }
+
+BEGIN_NAMESPACE( strenc )
+
+constexpr auto time = __TIME__;
+constexpr auto seed = static_cast< int >( time[ 7 ] ) + static_cast< int >( time[ 6 ] ) * 10 + static_cast< int >( time[ 4 ] ) * 60 + static_cast< int >( time[ 3 ] ) * 600 + static_cast< int >( time[ 1 ] ) * 3600 + static_cast< int >( time[ 0 ] ) * 36000;
+
+// 1988, Stephen Park and Keith Miller
+// "Random Number Generators: Good Ones Are Hard To Find", considered as "minimal standard"
+// Park-Miller 31 bit pseudo-random number generator, implemented with G. Carta's optimisation:
+// with 32-bit math and without division
+
+template < int N >
+struct RandomGenerator {
+private:
+ static constexpr unsigned a = 16807; // 7^5
+ static constexpr unsigned m = 2147483647; // 2^31 - 1
+
+ static constexpr unsigned s = RandomGenerator< N - 1 >::value;
+ static constexpr unsigned lo = a * ( s & 0xFFFF ); // Multiply lower 16 bits by 16807
+ static constexpr unsigned hi = a * ( s >> 16 ); // Multiply higher 16 bits by 16807
+ static constexpr unsigned lo2 = lo + ( ( hi & 0x7FFF ) << 16 ); // Combine lower 15 bits of hi with lo's upper bits
+ static constexpr unsigned hi2 = hi >> 15; // Discard lower 15 bits of hi
+ static constexpr unsigned lo3 = lo2 + hi;
+
+public:
+ static constexpr unsigned max = m;
+ static constexpr unsigned value = lo3 > m ? lo3 - m : lo3;
+};
+
+template <>
+struct RandomGenerator< 0 > {
+ static constexpr unsigned value = seed;
+};
+
+template < int N, int M >
+struct RandomInt {
+ static constexpr auto value = RandomGenerator< N + 1 >::value % M;
+};
+
+template < int N >
+struct RandomChar {
+ static const char value = static_cast< char >( 1 + RandomInt< N, 0x7F - 1 >::value );
+};
+
+template < size_t N, int K >
+struct XorString {
+private:
+ const char _key;
+ std::array< char, N + 1 > _encrypted;
+ bool decrypted = false;
+
+ constexpr char enc( char c ) const {
+ return c ^ _key;
+ }
+
+ char dec( char c ) const {
+ return c ^ _key;
+ }
+
+public:
+ template < size_t... Is >
+ constexpr __forceinline XorString( const char* const str, std::index_sequence< Is... > ) : _key( RandomChar< K >::value ), _encrypted{ enc( str[ Is ] )... } {
+ }
+
+ __forceinline const char* decrypt( void ) {
+ if( !decrypted ) {
+ for( size_t i = 0; i < N; ++i ) {
+ _encrypted[ i ] = dec( _encrypted[ i ] );
+ }
+ _encrypted[ N ] = '\0';
+ decrypted = true;
+ }
+ printf( "N: %u K: %d str: %s address: %08x\n", N, K, _encrypted.data( ), _encrypted.data( ) );
+
+ return _encrypted.data( );
+ }
+};
+
+//--------------------------------------------------------------------------------
+//-- Note: XorStr will __NOT__ work directly with functions like printf.
+// To work with them you need a wrapper function that takes a const char*
+// as parameter and passes it to printf and alike.
+//
+// The Microsoft Compiler/Linker is not working correctly with variadic
+// templates!
+//
+// Use the functions below or use std::cout (and similar)!
+//--------------------------------------------------------------------------------
+
+static auto w_printf = [ ]( const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vprintf_s( fmt, args );
+ va_end( args );
+};
+
+static auto w_printf_s = [ ]( const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vprintf_s( fmt, args );
+ va_end( args );
+};
+
+static auto w_sprintf = [ ]( char* buf, const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vsprintf( buf, fmt, args );
+ va_end( args );
+};
+
+static auto w_sprintf_s = [ ]( char* buf, size_t buf_size, const char* fmt, ... ) {
+ va_list args;
+ va_start( args, fmt );
+ vsprintf_s( buf, buf_size, fmt, args );
+ va_end( args );
+};
+
+//for compatibility with debug mode
+struct debug_ret {
+private:
+ const char* ret;
+
+public:
+ debug_ret( const char* str ) : ret( str ) { };
+
+ auto decrypt( ) {
+ return ret;
+ }
+};
+
+constexpr size_t strlen_ct( const char* const str ) {
+ size_t out = 1;
+
+ for( ; str[ out ] != '\0'; ++out );
+
+ return out;
+}
+
+#if 0
+#define xors_raw( s ) ( strenc::XorString< strenc::strlen_ct( s ), __COUNTER__ >( s, std::make_index_sequence< sizeof( s ) - 1>() ) )
+#define xors( s ) ( strenc::XorString< strenc::strlen_ct( s ), __COUNTER__ >( s, std::make_index_sequence< sizeof( s ) - 1>() ).decrypt() )
+#else
+#define xors_raw( s ) ( [ ]{ strenc::debug_ret ret{ s }; return ret; }( ) )
+#define xors( s ) ( s )
+#endif
+
+END_NAMESPACE
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+ <ClInclude Include="chams.h">
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+ <ClInclude Include="identity.h">
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+ <ClInclude Include="extra.h">
+ <Filter>features</Filter>
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+ <ClInclude Include="listener.hpp">
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+ <ItemGroup>
+ <Filter Include="sdk">
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\ No newline at end of file diff --git a/tf2/ui.h b/tf2/ui.h new file mode 100644 index 0000000..bafb2ce --- /dev/null +++ b/tf2/ui.h @@ -0,0 +1,374 @@ +#pragma once
+#include "ui_base_item.h"
+#include "ui_menu.h"
+#include "ui_form.h"
+#include "ui_render.h"
+#include "ui_checkbox.h"
+#include "ui_tab_manager.h"
+#include "ui_slider.h"
+#include "ui_dropdown.h"
+#include "ui_key_picker.h"
+#include "ui_button.h"
+#include "ui_color_picker.h"
+#include "ui_label.h"
+//#include "ui_itemlist.h"
+//#include "ui_itemlist_def.h"
+
+#include "settings.h"
+#include "base_cheat.h"
+
+namespace ui
+{
+ int current_category = 0;
+
+ static std::string date_str = __DATE__;
+ auto menu = std::make_shared< ui::c_menu >( 10, 10, 580, 470, xors( "quebot" ),
+ __DATE__ );
+
+ static void render( ) {
+ static bool was_setup = false;
+ if( !was_setup ) {
+ std::transform( date_str.begin( ), date_str.end( ), date_str.begin( ),
+ [ ]( char c ) { return ::tolower( c ); }
+ );
+
+ menu.reset( );
+ menu = std::make_shared< ui::c_menu >( 10, 10, 580, 470, xors( "moneybot - tf2" ),
+ date_str.c_str( ) );
+ auto tab_sheet = std::make_shared< ui::c_tab_manager >( );
+
+ //todo: replace with icons?
+ auto tab_legit = std::make_shared< ui::c_tab_sheet >( xors( "legit" ), &icons::sprite_legit ); {
+ auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
+
+ auto subtab_main = std::make_shared< ui::c_tab_sheet >( xors( "main" ) ); {
+ auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
+ auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
+
+ auto main_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "main" ) ); {
+ main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.enabled ) );
+ auto activation_dropdown = std::make_shared< ui::c_dropdown< > >(
+ 0, 0, 120, xors( "activation type" ),
+ &g_settings.legit.activation_type,
+ &ui::dropdowns::activation_types_aimbot );
+ activation_dropdown->add_item( std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.legit.key ) )->set_cond(
+ [ ]( ) { return g_settings.legit.activation_type == 1; } );
+ main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.legit.friendlies ) );
+ main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "aim assist" ), &g_settings.legit.assist ) );
+
+ main_form->add_item( activation_dropdown );
+ }
+
+ auto smooth_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "smoothing" ) ); {
+ smooth_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "dynamic smoothing" ), &g_settings.legit.dynamic_smoothing ) );
+ smooth_form->add_item( std::make_shared< ui::c_slider< size_t > >( 0, 0, 120, 2, 28, xors( "sample size" ), &g_settings.legit.sample_size ) );
+ smooth_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.1f, 2.0f, xors( "multiplier" ), &g_settings.legit.smooth_factor ) );
+ }
+
+ auto backtracking_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "backtracking" ) ); {
+ backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.backtracking ) );
+ backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "target" ), &g_settings.legit.backtracking_target ) );
+ auto visualize_checkbox = backtracking_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "visualize" ), &g_settings.legit.backtracking_visualize ) );
+ visualize_checkbox->add_item( std::make_shared< ui::c_color_picker >( 175, 2, 15, &g_settings.legit.backtracking_col ) );
+ visualize_checkbox->set_cond( [ ] { return !g_settings.misc.hide_from_obs( ); } );
+
+ backtracking_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 50.f, xors( "max fov" ), &g_settings.legit.backtracking_fov ) );
+ backtracking_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 0.2f, xors( "max time" ), &g_settings.legit.backtracking_time, "s" ) );
+ }
+
+ auto triggerbot_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "triggerbot" ) ); {
+ triggerbot_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.legit.triggerbot ) )->add_item(
+ std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.legit.trigger_key ) );
+
+ triggerbot_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 0.2f, xors( "trigger delay" ), &g_settings.legit.trigger_delay, "s" )
+ )->set_cond( [ ] { return g_settings.legit.triggerbot( ); } );
+ }
+
+ left_column->add_item( main_form );
+ left_column->add_item( smooth_form );
+
+ right_column->add_item( backtracking_form );
+ right_column->add_item( triggerbot_form );
+
+ subtab_main->add_item( left_column );
+ subtab_main->add_item( right_column );
+ }
+
+ //make a subtab for each weapon type?
+ auto subtab_weapons = std::make_shared< ui::c_tab_sheet >( xors( "weapons" ) ); {
+ auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
+ auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
+
+ auto general_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "general" ) ); {
+ general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.primary.m_fov ) );
+ general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.primary.m_speed ) );
+ general_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.primary.m_bone, &ui::dropdowns::aimbot_bone ) );
+ general_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.primary.m_assist_strength ) );
+ }
+
+ auto snipers_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "snipers" ) ); {
+ snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.melee.m_fov ) );
+ snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.melee.m_speed ) );
+ snipers_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.melee.m_bone, &ui::dropdowns::aimbot_bone ) );
+ snipers_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.melee.m_assist_strength ) );
+ }
+
+ auto rifles_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "rifles" ) ); {
+ rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 40.f, xors( "fov" ), &g_settings.legit.secondary.m_fov ) );
+ rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 50.f, xors( "speed" ), &g_settings.legit.secondary.m_speed ) );
+ rifles_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bone - dropdown" ), &g_settings.legit.secondary.m_bone, &ui::dropdowns::aimbot_bone ) );
+ rifles_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 140, 0.f, 1.f, xors( "assist strength" ), &g_settings.legit.secondary.m_assist_strength ) );
+ }
+
+
+
+ left_column->add_item( general_form );
+ left_column->add_item( snipers_form );
+ right_column->add_item( rifles_form );
+
+ subtab_weapons->add_item( left_column );
+ subtab_weapons->add_item( right_column );
+ }
+
+ subtab_sheet->add_item( subtab_weapons );
+ subtab_sheet->add_item( subtab_main );
+
+ tab_legit->add_item( subtab_sheet );
+ }
+
+
+ auto tab_rage = std::make_shared< ui::c_tab_sheet >( xors( "rage" ), &icons::sprite_rage ); {
+
+
+
+ }
+
+
+ auto tab_visuals = std::make_shared< ui::c_tab_sheet >( xors( "visuals" ), &icons::sprite_visuals ); {
+ auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
+
+ auto subtab_players = std::make_shared< ui::c_tab_sheet >( xors( "players" ) ); {
+ auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
+ auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
+
+ auto main_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "main" ) ); {
+ main_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "activation type" ), &g_settings.visuals.activation_type, &dropdowns::activation_type_visuals ) )->add_item(
+ std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.visuals.key ) )->set_cond( [ ]( ) { return g_settings.visuals.activation_type > 1; } );
+ main_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.visuals.friendlies ) );
+ }
+
+ auto player_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "players" ) ); {
+ auto box_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "box" ), &g_settings.visuals.box ) );
+ box_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 4, 15, &g_settings.visuals.box_enemy( ) ) );
+ box_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -9, 15, &g_settings.visuals.box_friendly( ) ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.friendlies; } );
+
+ auto glow_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "glow - test" ), &g_settings.visuals.glow ) );
+ glow_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 2, 15, &g_settings.visuals.glow_enemy ) );
+ glow_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -11, 15, &g_settings.visuals.glow_friendly ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.friendlies || g_settings.visuals.chams.friendlies; } );
+ glow_checkbox->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs; } );
+
+ auto skeleton_checkbox = player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "skeleton" ), &g_settings.visuals.skeleton ) );
+ skeleton_checkbox->add_item( std::make_shared< ui::c_color_picker >( 160, 2, 15, &g_settings.visuals.skeleton_enemy ) );
+ skeleton_checkbox->add_item( std::make_shared< ui::c_color_picker >( 180, -11, 15, &g_settings.visuals.skeleton_friendly ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.friendlies; } );
+
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "dormant" ), &g_settings.visuals.dormant ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "health" ), &g_settings.visuals.health ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "name" ), &g_settings.visuals.name ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "weapon" ), &g_settings.visuals.weapon ) );
+
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "ammo" ), &g_settings.visuals.ammo ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "conditions - close" ), &g_settings.visuals.conditions ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "class" ), &g_settings.visuals.player_class ) );
+ //player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "resolver indicator - when i add hvh" ), &g_settings.visuals.resolver_indicator ) );
+ player_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "sound" ), &g_settings.visuals.sound ) )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs; } );
+ player_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 220, 500, &g_settings.visuals.sound_range ) )->set_cond( [ ]( ) { return g_settings.visuals.sound && !g_settings.misc.hide_from_obs; } );
+ }
+
+ auto hud_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "hud" ) ); {
+ hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "out of pov - weird angles" ), &g_settings.visuals.out_of_pov ) );
+ hud_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.25f, 1.f, &g_settings.visuals.out_of_pov_radius )
+ )->set_cond( [ ]( ) { return g_settings.visuals.out_of_pov( ); } );
+
+ hud_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 15, 40, &g_settings.visuals.out_of_pov_size, xors( "px" ) )
+ )->set_cond( [ ]( ) { return g_settings.visuals.out_of_pov( ); } );
+ //hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "hitmarkers - not done" ), &g_settings.visuals.hitmarkers ) ); no need
+ hud_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "spectator list" ), &g_settings.visuals.spec_list ) );
+ }
+
+ auto other_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "other" ) ); {
+ //other_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "bullet tracers - not done" ), &g_settings.visuals.bullet_tracers, &dropdowns::tracer_type ) ); no bullet_impact event or any equivalent
+ other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "floating ragdolls - hopefully" ), &g_settings.visuals.floating_ragdolls ) );
+ }
+
+ auto chams_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "chams - crash" ), 170 ); {
+ chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "enabled" ), &g_settings.visuals.chams.enabled( ) ) );
+ chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "through walls" ), &g_settings.visuals.chams.ignore_z( ) ) );
+ chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "friendlies" ), &g_settings.visuals.chams.friendlies( ) ) );
+ chams_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "flat" ), &g_settings.visuals.chams.flat( ) ) )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
+ chams_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 1.f, xors( "reflectivity" ), &g_settings.visuals.chams.reflectivity )
+ )->set_cond( [ ]( ) { return !g_settings.visuals.chams.flat && !g_settings.misc.hide_from_obs; } );
+
+ chams_form->add_item( std::make_shared< ui::c_slider< float > >( 0, 0, 120, 0.f, 1.f, xors( "shine" ), &g_settings.visuals.chams.shine )
+ )->set_cond( [ ]( ) { return !g_settings.visuals.chams.flat && !g_settings.misc.hide_from_obs; } );
+
+ chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "friendlies visible" ), &g_settings.visuals.chams.color_visible_friendly( ) ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.chams.friendlies( ); } );
+ chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "friendlies hidden" ), &g_settings.visuals.chams.color_hidden_friendly( ) ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.chams.friendlies( ) && g_settings.visuals.chams.ignore_z( ); } );
+ chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "enemies visible" ), &g_settings.visuals.chams.color_visible_enemy( ) ) );
+ chams_form->add_item( std::make_shared< ui::c_color_picker >( 0, 0, 120, xors( "enemies hidden" ), &g_settings.visuals.chams.color_hidden_enemy( ) ) )->set_cond(
+ [ ]( ) { return g_settings.visuals.chams.ignore_z( ); } );
+ }
+
+ chams_form->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
+
+ left_column->add_item( main_form );
+ left_column->add_item( player_form );
+
+ right_column->add_item( hud_form );
+ right_column->add_item( other_form );
+ right_column->add_item( chams_form );
+
+ subtab_players->add_item( left_column );
+ subtab_players->add_item( right_column );
+ }
+
+ auto subtab_other = std::make_shared< ui::c_tab_sheet >( xors( "other" ) ); {
+ auto left_column = std::make_shared< ui::base_item >( 0, 0, 0, 0 );
+ auto right_column = std::make_shared< ui::base_item >( 220, -5, 0, 0 );
+
+ auto world_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "world" ) ); {
+ world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "world modulate - not done" ), &g_settings.visuals.world_modulate )
+ )->set_cond( [ ]( ) { return !g_settings.misc.hide_from_obs( ); } );
+ world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "night mode - not done" ), &g_settings.visuals.night_mode )
+ )->set_cond( [ ]( ) { return g_settings.visuals.world_modulate && !g_settings.misc.hide_from_obs( ); } );
+ world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "transparent props - maybe" ), &g_settings.visuals.transparent_props ) //maybe?
+ )->set_cond( [ ]( ) { return g_settings.visuals.world_modulate && !g_settings.misc.hide_from_obs( ); } );
+
+ world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "fullbright - not done" ), &g_settings.visuals.fullbright ) );
+ world_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "projectiles" ), &g_settings.visuals.projectile_esp, &dropdowns::world_esp_type )
+ )->add_item( std::make_shared< ui::c_color_picker >( 180, 4, 15, &g_settings.visuals.building_esp_clr( ) ) );
+
+ world_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 120, xors( "buildings" ), &g_settings.visuals.building_esp, &dropdowns::world_esp_type )
+ )->add_item( std::make_shared< ui::c_color_picker >( 180, 4, 15, &g_settings.visuals.building_esp_clr( ) ) );
+
+ world_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "building owner - not done" ), &g_settings.visuals.building_owner )
+ )->set_cond( [ ]( ) { return g_settings.visuals.building_esp == 1 || g_settings.visuals.building_esp == 3; } );
+ }
+
+ //auto local_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "local player" ) ); {
+ // local_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "projectile prediction - hopefully" ), &g_settings.visuals.grenade_prediction( ) ) );
+ //}
+
+ auto view_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "view" ) ); {
+ view_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "watermark" ), &g_settings.misc.watermark ) );
+ view_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "thirdperson - crash" ), &g_settings.misc.thirdperson( ) ) )->add_item(
+ std::make_shared< ui::c_key_picker_small >( 195, 0, &g_settings.misc.thirdperson_key )
+ );
+ view_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 40, xors( "viewmodel fov" ), &g_settings.misc.viewmodel_fov( ) ) );
+ view_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 90, 130, xors( "view fov - broken" ), &g_settings.misc.fov_changer( ) ) );
+ }
+
+ auto removals_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "removals" ) ); {
+ removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "no scope - not done" ), &g_settings.misc.no_scope ) );
+ removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "transparent viewmodel - hopefully" ), &g_settings.misc.transparent_vm ) );
+ removals_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "no post processing - not done" ), &g_settings.misc.disable_post_process ) );
+ }
+
+ left_column->add_item( world_form );
+ //left_column->add_item( local_form );
+
+ right_column->add_item( view_form );
+ right_column->add_item( removals_form );
+
+ subtab_other->add_item( left_column );
+ subtab_other->add_item( right_column );
+ }
+
+ subtab_sheet->add_item( subtab_other );
+ subtab_sheet->add_item( subtab_players );
+
+ tab_visuals->add_item( subtab_sheet );
+ }
+
+
+ auto tab_misc = std::make_shared< ui::c_tab_sheet >( xors( "miscellaneous" ), &icons::sprite_misc ); {
+ auto subtab_sheet = std::make_shared< ui::c_subtab_manager >( );
+
+ auto subtab_general = std::make_shared< ui::c_tab_sheet >( xors( "general" ) ); {
+ auto column_left = subtab_general->add_item( std::make_shared< ui::base_item >( 0, 0, 0, 0 ) );
+ auto column_right = subtab_general->add_item( std::make_shared< ui::base_item >( 220, -5, 0, 0 ) );
+
+ auto movement_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "movement" ) ); {
+ movement_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "auto strafe" ), &g_settings.misc.auto_strafe ) );
+ movement_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "bhop" ), &g_settings.misc.bunny_hop( ) ) );
+ }
+
+ auto identity_form = std::make_shared< ui::c_form >( 0, 1, 215, 0, xors( "timeshift - not done" ) ); {
+ //enabled (key)
+ //on attack
+ //value
+ }
+
+
+ auto helpers_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "helpers - not done" ) ); {
+ //no push
+ //auto backstab
+ //
+ }
+
+ auto other_form = std::make_shared< ui::c_form >( 0, 0, 215, 0, xors( "other" ) ); {
+ other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "remove gun sounds" ), &g_settings.misc.no_sound ) );
+ other_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "hide from obs" ), &g_settings.misc.hide_from_obs ) );
+ //other_form->add_item( std::make_shared< ui::c_button >( 0, 0, 120, 20, xors( "unlock hidden cvars" ), [ ]( ) { g_cheat.extra.unlock_hidden_cvars( ); } ) );
+ }
+
+ column_left->add_item( movement_form );
+ column_right->add_item( identity_form );
+ column_right->add_item( helpers_form );
+ column_left->add_item( other_form );
+
+ }
+ subtab_sheet->add_item( subtab_general );
+
+ tab_misc->add_item( subtab_sheet );
+ }
+
+
+ auto tab_config = std::make_shared< ui::c_tab_sheet >( xors( "config" ), &icons::sprite_config ); {
+ auto cfg_form = std::make_shared< ui::c_form >( 0, 10, 200, 93, xors( "config" ) );
+ cfg_form->add_item( std::make_shared< ui::c_dropdown< > >( 0, 0, 180, xors( "setting" ), &g_settings.menu.cur_setting, &dropdowns::configs ) );
+ cfg_form->add_item( std::make_shared< ui::c_button >( 0, 0, 85, 20, xors( "save" ), [ ]( ) { g_settings.save( ); } ) );
+ cfg_form->add_item( std::make_shared< ui::c_button >( 95, -25, 85, 20, xors( "load" ), [ ]( ) { g_settings.load( ); } ) );
+ //cfg_form->add_item( std::make_shared< ui::c_button >( 0, -25, 85, 20, xors( "to clipboard" ), [ ]( ) { g_settings.copy_to_clipboard( ); } ) );
+ //cfg_form->add_item( std::make_shared< ui::c_button >( 95, -50, 85, 20, xors( "from clipboard" ), [ ]( ) { g_settings.load_from_clipboard( ); } ) );
+ cfg_form->add_item( std::make_shared< ui::c_checkbox >( 0, -25, xors( "anti-untrusted" ), &g_settings.menu.anti_untrusted ) );
+
+ tab_config->add_item( cfg_form );
+ }
+
+ tab_sheet->add_item( tab_config );
+ tab_sheet->add_item( tab_misc );
+ tab_sheet->add_item( tab_visuals );
+ tab_sheet->add_item( tab_rage );
+ tab_sheet->add_item( tab_legit );
+
+ menu->add_item( tab_sheet );
+
+ was_setup = true;
+ }
+
+ render_item( menu.get( ) );
+
+ //reset the menu if home is pressed for debugging purposes
+ if( g_input.is_key_pressed( KEYS_END ) ) {
+ menu.reset( );
+ menu = std::make_shared< c_menu >( 10, 10, 580, 470, xors( "golden cheat" ) );
+ was_setup = false;
+ }
+
+ }
+}
\ No newline at end of file diff --git a/tf2/ui_base_item.h b/tf2/ui_base_item.h new file mode 100644 index 0000000..68c2198 --- /dev/null +++ b/tf2/ui_base_item.h @@ -0,0 +1,164 @@ +#pragma once
+#include <memory>
+#include <vector>
+#include <functional>
+
+#include "ui_draw.h"
+
+namespace ui
+{
+ //the offset between each item
+ constexpr int ITEM_OFFSET = 5;
+
+ class base_item : public std::enable_shared_from_this< base_item > {
+ public:
+ base_item( ) { }
+ base_item( int x, int y, int w, int h, const char* name = nullptr ) :
+ m_x( x ), m_y( y ), m_width( w ), m_height( h ) {
+ if( name ) {
+ strcpy( m_text, name );
+ }
+ }
+
+ virtual void render( ) { };
+ virtual bool is_hovered( ) { return false; }
+ virtual bool is_form( ) const { return false; }
+
+ virtual void reset( ) {
+ m_y_offset = 0;
+ }
+
+ virtual int get_total_height( ) const {
+ return m_height;
+ }
+
+ void set_y_offset( int offset ) {
+ m_y_offset = offset;
+ }
+
+ int get_y_offset( ) const {
+ return m_y_offset;
+ }
+
+ auto add_item( std::shared_ptr< base_item > item ) {
+ item.get( )->m_parent = shared_from_this( );
+ m_items.emplace( m_items.begin( ), item );
+
+ return item;
+ }
+
+ auto& get_items( ) { return m_items; }
+ auto get_parent( ) { return m_parent; }
+
+ virtual int x( ) const { return m_x; }
+ virtual int y( ) const { return m_y; }
+ virtual int w( ) const { return m_width; }
+ virtual int h( ) const { return m_height; }
+
+ void set_x( int x ) { m_x = x; }
+ void set_y( int y ) { m_y = y; }
+
+ void set_width( int w ) { m_width = w; }
+ void set_height( int h ) { m_height = h; }
+
+ bool get_visible( ) const {
+ if( m_cond && !m_cond( ) ) {
+ return false;
+ }
+
+ return m_visible;
+ }
+
+ void set_cond( std::function< bool( ) > func ) {
+ m_cond = func;
+ }
+
+ void set_visible( bool vis ) { m_visible = vis; }
+ void set_text( const char* text ) {
+ strcpy( m_text, text );
+ }
+ auto get_text( ) const {
+ return m_text;
+ }
+
+ std::shared_ptr< base_item > find_item( const char* name ) {
+ if( !m_items.empty( ) ) {
+ for( auto& it : m_items ) {
+ if( it->get_text( ) && !strcmp( it->get_text( ), name ) ) {
+ return it;
+ }
+
+ auto it_find = it->find_item( name );
+ if( it_find != it ) return it_find;
+ }
+ }
+
+ return shared_from_this( );
+ }
+
+ auto get_top_parent( ) {
+ for( auto parent = m_parent; ;
+ parent = parent->get_parent( ) ) {
+ if( !parent->get_parent( ) ) {
+ return parent;
+ }
+ }
+
+ return shared_from_this( );
+ }
+
+ int get_relative_x( ) {
+ int x = m_x;
+ for( auto parent = get_parent( ); !!parent;
+ parent = parent->get_parent( ) ) {
+ x += parent->x( );
+ }
+
+ return x;
+ }
+
+ int get_relative_y( ) {
+ int y = m_y + get_y_offset( );
+ for( auto parent = get_parent( ); !!parent;
+ parent = parent->get_parent( ) ) {
+ y += parent->y( ) + parent->get_y_offset( );
+ }
+
+ return y;
+ }
+
+ void set_disabled( bool disabled ) {
+ m_disabled = disabled;
+
+ for( auto& it : m_items ) {
+ it->set_disabled( disabled );
+ }
+ }
+
+ void set_disabled_callbacks( bool disabled ) {
+ auto top = get_top_parent( );
+
+ top->set_disabled( disabled );
+
+ m_disabled = false;
+ }
+
+ protected:
+ int m_x{ };
+ int m_y{ };
+
+ int m_width{ };
+ int m_height{ };
+
+ //current y position for rendering
+ int m_y_offset{ };
+
+ bool m_visible = true;
+ bool m_disabled = false;
+ char m_text[ 256 ]{ };
+
+ std::shared_ptr< base_item > m_parent;
+ std::vector< std::shared_ptr< base_item > > m_items;
+ std::function< bool( ) > m_cond;
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_button.h b/tf2/ui_button.h new file mode 100644 index 0000000..022fc67 --- /dev/null +++ b/tf2/ui_button.h @@ -0,0 +1,56 @@ +#pragma once
+
+#include <functional>
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_button : public base_item {
+ public:
+ c_button( int x, int y, int w, int h, const char* name, std::function< void( ) > fn ) :
+ base_item( x, y, w, h, name ), m_fn( fn ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+ int h = m_height;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+
+ return mouse_x >= x && mouse_x <= x + m_width
+ && mouse_y >= y && mouse_y <= y + h;
+ }
+
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ ui_draw_rect( x, y, m_width, m_height, ui_get_disabled_col( ) );
+ ui_draw_outlined_rect( x - 1, y - 1, m_width + 1, m_height + 1,
+ is_hovered( ) ? ui_get_text_col( ) : ui_get_accent_col( ) );
+
+ if ( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ ui_draw_rect( x, y, m_width, m_height, ui_get_bg_col( ) );
+ if ( !m_mouse_held ) {
+ m_fn( );
+ }
+ m_mouse_held = true;
+ }
+ else {
+ m_mouse_held = false;
+ }
+
+ ui_draw_string( x + m_width / 2, y + 2, true, ui_get_text_col( ), m_text );
+ }
+
+ protected:
+ std::function< void( ) > m_fn;
+ bool m_mouse_held{ };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_checkbox.h b/tf2/ui_checkbox.h new file mode 100644 index 0000000..50cad1c --- /dev/null +++ b/tf2/ui_checkbox.h @@ -0,0 +1,68 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_checkbox : public base_item {
+ public:
+ c_checkbox( int x, int y, const char* txt, bool* setting ) :
+ base_item( x, y, 16, 16, txt ), m_setting( setting ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ int rel_x = get_relative_x( );
+ int rel_y = get_relative_y( );
+
+ return mouse_x >= rel_x && mouse_x <= rel_x + m_width
+ && mouse_y >= rel_y && mouse_y <= rel_y + m_height;
+ }
+
+ inline void render_checkbox( const int& x, const int& y ) {
+ clr_t col = ui_get_bg_col( );
+ if ( is_hovered( ) ) {
+ col = *m_setting ? ui_get_accent_col( ) * 0.8f : ui_get_bg_col( ) * 1.3f;
+ }
+ else if ( *m_setting ) {
+ col = ui_get_accent_col( );
+ }
+
+ ui_draw_rect( x, y, m_width, m_height, ui_get_disabled_col( ) );
+ ui_draw_rect( x + 1, y + 1, m_width - 2, m_height - 2, col );
+
+ //ui_draw_outlined_rect( x, y, m_width, m_height, ui_get_accent_col( ) );
+ }
+
+ inline void input( ) {
+ bool mouse_presesed = g_input.is_key_pressed( KEYS_MOUSE1 );
+
+ if ( is_hovered( ) && mouse_presesed ) {
+ if ( !m_mouse_held ) {
+ *m_setting = !*m_setting;
+ }
+ m_mouse_held = true;
+ }
+ else {
+ m_mouse_held = false;
+ }
+ }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ render_checkbox( x, y );
+ input( );
+
+
+ ui_draw_string( x + m_width + 6, y + 2, false, ui_get_text_col( ), m_text );
+ }
+
+ protected:
+ bool* m_setting;
+ bool m_mouse_held{ };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_color_picker.h b/tf2/ui_color_picker.h new file mode 100644 index 0000000..2711d29 --- /dev/null +++ b/tf2/ui_color_picker.h @@ -0,0 +1,201 @@ +#pragma once
+
+#include "ui_base_item.h"
+#include "d3d.hpp"
+
+namespace ui
+{
+ class c_color_picker : public base_item {
+ static constexpr int BOX_WIDTH = 106;
+ static constexpr int BOX_HEIGHT = 125;
+ public:
+ c_color_picker( int x, int y, int w, const char* name, clr_t* setting ) :
+ base_item( x, y, w, 4, name ), m_setting( setting ),
+ m_has_text( true ) { }
+
+ c_color_picker( int x, int y, int w, clr_t* setting ) :
+ base_item( x, y, w, 8, xors( "COLOR_PICKER" ) ), m_setting( setting ),
+ m_has_text( false ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ int cursor_x, cursor_y;
+ ui_get_cursor_pos( cursor_x, cursor_y );
+
+ if ( m_has_text ) y += 12;
+
+ if ( !m_active ) {
+ return cursor_x >= x && cursor_x <= x + m_width
+ && cursor_y >= y && cursor_y <= y + m_height;
+ }
+
+ return cursor_x >= x && cursor_x <= x + BOX_WIDTH + 23
+ && cursor_y >= y && cursor_y <= y + BOX_HEIGHT + 2;
+ }
+
+ virtual int get_total_height( ) const override {
+ return m_has_text ? ( m_height + 12 ) : m_height;
+ }
+
+ void input( ) {
+ bool active_backup = m_active;
+ bool active_changed = false;
+
+ if ( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ if ( !m_active ) {
+ m_mouse_held = true;
+ }
+
+ m_active = true;
+ }
+ else if ( m_active && !is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ m_active = false;
+ }
+ else {
+ m_mouse_held = false;
+ }
+
+ active_changed = active_backup != m_active;
+ if ( active_changed ) {
+ set_disabled_callbacks( m_active );
+ }
+
+ m_hue = m_setting->hue( );
+ if ( m_hue > 1.0f ) {
+ m_hue -= 359.f;
+ }
+
+ m_saturation = m_setting->saturation( );
+ m_brightness = m_setting->brightness( ) / 255.f;
+ m_alpha = m_setting->a( );
+ }
+
+ void output( ) {
+ *m_setting = clr_t::from_hsb( m_hue, m_saturation, m_brightness );
+ m_setting->a( ) = m_alpha;
+ }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ if ( m_has_text ) {
+ ui_draw_string( x + 2, y, false, ui_get_text_col( ), m_text );
+ y += 12;
+ }
+
+ input( );
+
+ if ( m_active ) {
+ RECT old_rect;
+ g_d3d.get_device( )->GetScissorRect( &old_rect );
+
+ RECT new_rect{
+ x - 1, y - 1,
+ x + BOX_WIDTH + 22,
+ y + BOX_HEIGHT + 2
+ };
+
+ g_d3d.get_device( )->SetScissorRect( &new_rect );
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ clr_t bg_col( 0, 0, 0, 90 );
+ ui_draw_rect( x, y, BOX_WIDTH + 20, BOX_HEIGHT, bg_col );
+ ui_draw_outlined_rect( x - 1, y - 1, BOX_WIDTH + 22, BOX_HEIGHT + 2, ui_get_accent_col( ) );
+
+ for ( int i{ }; i < 100; i += 3 ) {
+ for ( int i2{ }; i2 < 100; i2 += 3 ) {
+ ui_draw_rect( x + i + 1, y + i2 + 1, 3, 3,
+ clr_t::from_hsb( m_hue, float( i2 ) * 0.01f, float( i ) * 0.01f ) );
+ }
+ }
+
+ if ( g_input.is_key_pressed( KEYS_MOUSE1 ) && !m_mouse_held
+ && mouse_x > x && mouse_x <= x + 100
+ && mouse_y > y && mouse_y <= y + 100 ) {
+
+ int mouse_x_c = std::clamp( mouse_x, x, x + 100 );
+ int mouse_y_c = std::clamp( mouse_y, y, y + 100 );
+
+ int delta_y = std::clamp( mouse_y_c - y, 0, 100 );
+ int delta_x = std::clamp( mouse_x_c - x, 0, 100 );
+
+ m_saturation = float( delta_y ) * 0.01f;
+ m_brightness = float( delta_x ) * 0.01f;
+ }
+
+ auto is_hue_slider_hovered = [&]( ) -> bool {
+ return mouse_x > x + 110 && mouse_x < x + 122
+ && mouse_y > y && mouse_y < y + 100;
+ };
+
+ auto draw_slider_hue = [&]( ) {
+ for ( int i{ }; i < 100; ++i ) {
+ auto cur_col = clr_t::from_hsb( float( i ) * 0.01f, m_saturation, m_brightness );
+
+ ui_draw_rect( x + 110, y + i + 1, 12, 2, cur_col );
+ }
+
+ ui_draw_outlined_rect( x + 109, y + int( m_hue * 100.f ) + 1, 14, 3,
+ is_hue_slider_hovered( ) ? ui_get_text_col( ) : ui_get_disabled_col( ) );
+ };
+
+ auto is_alpha_slider_hovered = [&]( ) -> bool {
+ return mouse_x > x + 1 && mouse_x < x + 122
+ && mouse_y > y + 110 && mouse_y < y + 124;
+ };
+
+ auto draw_slider_alpha = [&]( ) {
+ for ( int i{ 121 }; i >= 0; --i ) {
+ auto col = *m_setting;
+ col.a( ) = ( int )( float( i ) * 255.f / 121.f );
+
+ ui_draw_rect( x + i + 1, y + 110, 1, 12, col );
+ }
+
+ int a_pos = ( int )( float( m_alpha ) * 121.f / 255.f );
+ ui_draw_outlined_rect( x + 1 + a_pos, y + 109, 3, 14,
+ is_alpha_slider_hovered( ) ? ui_get_text_col( ) : ui_get_disabled_col( ) );
+ };
+
+ draw_slider_hue( );
+ if ( is_hue_slider_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ int delta = std::clamp( mouse_y - y, 0, 100 );
+ m_hue = float( delta ) * 0.01f;
+ }
+
+ draw_slider_alpha( );
+ if ( is_alpha_slider_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ int delta = std::clamp( mouse_x - x, 0, 121 );
+ m_alpha = ( int )( float( delta ) * 255.f / 121.f );
+ }
+
+ output( );
+
+ g_d3d.get_device( )->SetScissorRect( &old_rect );
+ }
+ else {
+ if ( is_hovered( ) ) {
+ ui_draw_rect( x - 1, y - 1, m_width + 2, m_height + 2, ui_get_text_col( ) );
+ }
+ ui_draw_rect( x, y, m_width, m_height, *m_setting );
+ }
+ }
+
+ protected:
+ clr_t* m_setting = nullptr;
+ bool m_active = false;
+ bool m_mouse_held = false;
+ float m_saturation = 1.0f;
+ float m_brightness = 1.0f;
+ float m_hue = 0.f;
+ uint8_t m_alpha = 255;
+ bool m_has_text = false;
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_draw.h b/tf2/ui_draw.h new file mode 100644 index 0000000..4686bf0 --- /dev/null +++ b/tf2/ui_draw.h @@ -0,0 +1,163 @@ +#pragma once
+#include "color.hpp"
+#include "d3d.hpp"
+#include "icons.hpp"
+#include "d3d_sprite.hpp"
+#include "input_system.hpp"
+
+namespace ui
+{
+ extern float get_tf2_frametime( );
+ /*__forceinline auto ui_get_background_texture( ) {
+ static auto buffer = std::make_shared< byte[ 512 ] >( );
+ static auto color = D3DCOLOR_RGBA( 27, 27, 27, 233 );
+ static auto color_bright = D3DCOLOR_RGBA( 31, 31, 31, 255 );
+ static IDirect3DTexture9* texture;
+
+ if ( !texture ) {
+ for ( int i = 0; i < 512; i += 4 ) {
+ *( ulong_t* )( uintptr_t( buffer.get( ) ) + i ) = !( i % 12 ) ? color : color_bright;
+ }
+
+ D3DXCreateTextureFromFileInMemory( g_d3d.get_device( ), buffer.get( ), 512, &texture );
+ }
+
+ return texture;
+ }*/
+
+ static float anim_time{ };
+
+ __forceinline void set_animtime( float animtime ) {
+ anim_time = animtime;
+ }
+
+ __forceinline void setup_sprites( IDirect3DDevice9* device ) {
+ //fuck msvc
+ icons::sprite_legit.init( device, icons::legit_icon, icons::legit_size, 66, 66 );
+ icons::sprite_rage.init( device, icons::rage_icon, icons::rage_size, 66, 66 );
+ icons::sprite_visuals.init( device, icons::raw::visuals_raw, icons::visuals_size, 66, 66 );
+ icons::sprite_misc.init( device, icons::misc_icon, icons::misc_size, 66, 66 );
+ icons::sprite_config.init( device, icons::config_icon, icons::config_size, 66, 66 );
+ }
+
+ __forceinline clr_t ui_get_accent_col( ) {
+ clr_t col_start = {
+ g_settings.menu.menu_color_1r,
+ g_settings.menu.menu_color_1g,
+ g_settings.menu.menu_color_1b
+ };
+
+ clr_t col_end = {
+ g_settings.menu.menu_color_2r,
+ g_settings.menu.menu_color_2g,
+ g_settings.menu.menu_color_2b
+ };
+
+ clr_t col = clr_t::blend( col_start, col_end, anim_time );
+
+ return col;
+ }
+
+ __forceinline clr_t& ui_get_disabled_col( ) {
+ static clr_t col = clr_t( 61, 61, 61, 255 );
+ return col;
+ }
+
+ __forceinline clr_t& ui_get_bg_col( ) {
+ static clr_t col = clr_t( 24, 25, 27, 255 );
+ return col;
+ }
+
+ __forceinline clr_t& ui_get_text_col( ) {
+ static clr_t col = clr_t( 221, 221, 221, 255 );
+ return col;
+ }
+
+ __forceinline void ui_draw_gradient( int x, int y, int w, int h, clr_t start,
+ clr_t end, GradientType_t type = GRADIENT_HORIZONTAL ) {
+
+ g_d3d.draw_gradient( start, end, x, y, w, h, type );
+ }
+
+ __forceinline void ui_draw_line( int x, int y, int x1, int y1, clr_t color ) {
+ g_d3d.draw_line( color, x, y, x1, y1 );
+ }
+
+ __forceinline void ui_draw_rect( int x, int y, int w, int h, clr_t color ) {
+ g_d3d.draw_filled_rect( color, x, y, w, h );
+ }
+
+ __forceinline void ui_draw_outlined_rect( int x, int y, int w, int h, clr_t color ) {
+ g_d3d.draw_rect( color, x, y, w, h );
+ }
+
+ __forceinline void ui_draw_circle( int x, int y, int r, clr_t color, int res = 48 ) {
+ g_d3d.draw_circle( color, x, y, r, res );
+ }
+
+ __forceinline void ui_draw_filled_circle( int x, int y, int r, clr_t color, int res = 48 ) {
+ g_d3d.draw_filled_circle( color, x, y, r, res );
+ }
+
+ __forceinline void ui_draw_string( int x, int y, bool center, clr_t color, const char* str, ... ) {
+ char buf[ 2048 ]{ };
+ va_list list{ };
+
+ __crt_va_start( list, str );
+ vsprintf_s( buf, 2048, str, list );
+ __crt_va_end( list );
+
+ g_d3d.draw_text( d3d::fonts.f_menu, color, x, y,
+ center ? ALIGN_CENTER : ALIGN_LEFT, D3DFONTFLAG_DROPSHADOW, buf );
+ }
+
+ __forceinline void ui_get_text_size( int& w, int& h, const char* text, ... ) {
+ char* buf = ( char* )_alloca( 2048 );
+ va_list list{ };
+
+ __crt_va_start( list, text );
+ vsprintf_s( buf, 2048, text, list );
+ __crt_va_end( list );
+
+ w = g_d3d.get_text_width( d3d::fonts.f_menu, 0, buf );
+ h = g_d3d.get_text_height( d3d::fonts.f_menu, 0, buf );
+ }
+
+ __forceinline void ui_get_cursor_pos( int& x, int& y ) {
+ g_input.get_cursor_pos( x, y );
+ }
+
+ __forceinline float ui_get_frametime( ) {
+ return get_tf2_frametime( );
+ }
+
+ __forceinline void ui_draw_cursor( ) {
+ const clr_t black( 0, 0, 0, 255 ), accent( ui_get_accent_col( ) );
+ int x, y;
+ ui_get_cursor_pos( x, y );
+
+
+ for( int i{ }; i <= 9; ++i ) {
+ ui_draw_line( x, y, x + i, y + 11, accent );
+ }
+
+ for( int i{ }; i <= 7; ++i ) {
+ ui_draw_line( x, y + 9 + i, x + i, y + 9, accent );
+ }
+
+ for( int i{ }; i <= 3; ++i ) {
+ ui_draw_line( x + 6 + i, y + 11, x, y + i, accent );
+ }
+
+ ui_draw_line( x + 5, y + 11, x + 8, y + 18, accent );
+ ui_draw_line( x + 4, y + 11, x + 7, y + 18, accent );
+
+ ui_draw_line( x, y, x, y + 17, black );
+ ui_draw_line( x, y + 17, x + 3, y + 14, black );
+ ui_draw_line( x + 4, y + 14, x + 7, y + 19, black );
+ ui_draw_line( x + 7, y + 18, x + 9, y + 18, black );
+ ui_draw_line( x + 10, y + 18, x + 7, y + 12, black );
+ ui_draw_line( x + 7, y + 12, x + 11, y + 12, black );
+ ui_draw_line( x + 11, y + 12, x, y, black );
+ }
+}
\ No newline at end of file diff --git a/tf2/ui_dropdown.h b/tf2/ui_dropdown.h new file mode 100644 index 0000000..0c4e990 --- /dev/null +++ b/tf2/ui_dropdown.h @@ -0,0 +1,217 @@ +#pragma once
+#include "ui_dropdown_item.h"
+
+namespace ui
+{
+ template < typename t = int >
+ class c_dropdown : public base_item {
+ public:
+ c_dropdown( int x, int y, int w, const char* name, t* setting,
+ std::vector< dropdowns::dropdown_item_t< t > >* items, size_t max_items = 8 ) :
+ base_item( x, y, w, 16, name ), m_dropdown_items( items ), m_setting( setting ),
+ m_max_items( max_items ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( ) + 12;
+ int h = m_height;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+
+ return mouse_x >= x && mouse_x <= x + m_width
+ && mouse_y >= y && mouse_y <= y + h;
+ }
+
+ inline bool is_any_item_hovered( ) {
+ if ( m_disabled || !m_active ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( ) + m_height + 12;
+ int h = m_height * ( std::min< size_t >(
+ m_dropdown_items->size( ), m_max_items ) );
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+
+ return mouse_x >= x && mouse_x <= x + m_width
+ && mouse_y >= y && mouse_y <= y + h;
+ }
+
+ virtual int get_total_height( ) const override {
+ return m_height + 13;
+ }
+
+ void draw_box( const int& x, const int& y, const char* str, bool hovered = false ) {
+ ui_draw_rect( x, y, m_width, m_height, hovered ? ui_get_disabled_col( ) : ui_get_bg_col( ) );
+ ui_draw_line( x, y + m_height, x + m_width, y + m_height, ui_get_accent_col( ) );
+
+ ui_draw_string( x + m_width / 2, y + 2, true, ui_get_text_col( ), str );
+ }
+
+ void update_value( ) {
+ for ( auto& it : *m_dropdown_items ) {
+ if ( it.m_value == *m_setting ) {
+ m_selected_item = ⁢
+ }
+ }
+ }
+
+ void draw_items( const int& x, const int& y ) {
+ auto& items = *m_dropdown_items;
+ auto it = &items.front( );
+ int offset = m_height + 1;
+ int hovered = 0;
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ auto is_hovered = [ & ] ( int y_offset ) {
+ return mouse_x >= x && mouse_x <= x + m_width
+ && mouse_y >= y + y_offset && mouse_y <= y + y_offset + m_height;
+ };
+
+
+ for ( size_t i = items.size( ) > m_max_items ? m_curr_scroll : 0;
+ i < std::min< size_t >( m_dropdown_items->size( ), m_max_items + m_curr_scroll );
+ ++i, offset += m_height + 1
+ ) {
+ it = &items.at( i );
+
+ draw_box( x, y + offset, it->m_name );
+
+ if ( is_hovered( offset ) ) {
+ hovered = offset;
+ if ( g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ m_selected_item = it;
+ *m_setting = it->m_value;
+ m_active = false;
+ m_enable_time = GetTickCount( ) * 0.001f + 0.220f;
+ m_enable_next_frame = true;
+ }
+ }
+ }
+
+ if ( hovered ) {
+ ui_draw_outlined_rect( x - 1, y - 1 + hovered,
+ m_width + 1, m_height + 1, ui_get_text_col( ) );
+ }
+ }
+
+ void input( ) {
+ bool active_backup = m_active;
+ bool active_changed = false;
+
+ if ( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ if ( !m_mouse_held ) {
+ m_active = !m_active;
+ }
+ m_mouse_held = true;
+ }
+ else if ( !is_any_item_hovered( ) ) {
+ m_mouse_held = false;
+ }
+
+ if ( !is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) && !is_any_item_hovered( ) ) {
+ m_active = false;
+ }
+
+ if ( GetTickCount( ) * 0.001f > m_enable_time && m_enable_next_frame ) {
+ set_disabled_callbacks( false );
+ m_enable_next_frame = false;
+ }
+
+
+ active_changed = m_active != active_backup;
+ //disable input on all items
+ if ( active_changed ) {
+ if ( !m_active ) {
+ m_enable_time = GetTickCount( ) * 0.001f + 0.220f;
+ m_enable_next_frame = true;
+ }
+ else {
+ set_disabled_callbacks( true );
+ }
+ }
+
+ if ( m_selected_item ) {
+ *m_setting = m_selected_item->m_value;
+ }
+
+ if ( m_active && m_dropdown_items->size( ) > m_max_items ) {
+ int scroll_input = g_input.get_scroll_state( );
+
+ if ( m_curr_scroll > 0 || scroll_input < 0 ) //we dont want scroll to loop around from 0 to max
+ m_curr_scroll -= scroll_input; //because positive is scroll up, we gotta flip it
+
+ if ( m_curr_scroll > m_dropdown_items->size( ) - m_max_items )
+ m_curr_scroll = m_dropdown_items->size( ) - m_max_items;
+ }
+ }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ bool restore = false;
+ RECT prev_rect{ };
+
+ if ( m_active ) {
+ restore = true;
+ g_d3d.get_device( )->GetScissorRect( &prev_rect );
+
+ RECT new_rect{
+ prev_rect.left,
+ prev_rect.top,
+ g_d3d.m_width,
+ g_d3d.m_height,
+ };
+
+ g_d3d.get_device( )->SetScissorRect( &new_rect );
+
+ draw_items( x, y + 11 );
+
+
+ //draw scrollbar
+ size_t total_items = m_dropdown_items->size( );
+ if ( total_items > m_max_items ) {
+ const size_t height = ( m_height + 1 ) * m_max_items;
+ const float slider_step = ( float )( height ) / float( total_items - m_max_items + 1 );
+
+ size_t slider_pos = static_cast< size_t >( slider_step * m_curr_scroll );
+ ui_draw_rect( x + m_width - 1, y + slider_pos + m_height + 13, 2, ( int )slider_step, ui_get_accent_col( ) );
+ }
+ }
+
+ update_value( );
+ input( );
+
+ ui_draw_string( x + 2, y, false, ui_get_text_col( ), m_text );
+ ui_draw_rect( x, y + 13, m_width, m_height, ui_get_disabled_col( ) );
+ ui_draw_outlined_rect( x - 1, y + 12, m_width + 1, m_height + 1,
+ is_hovered( ) || m_active ? ui_get_text_col( ) : ui_get_accent_col( ) );
+
+ if ( m_selected_item ) {
+ ui_draw_string( x + m_width / 2, y + 14, true, ui_get_text_col( ), m_selected_item->m_name );
+ }
+
+ if( restore ) {
+ g_d3d.get_device( )->SetScissorRect( &prev_rect );
+ }
+ }
+
+ protected:
+ std::vector< dropdowns::dropdown_item_t< t > >* m_dropdown_items{ };
+ dropdowns::dropdown_item_t< t >* m_selected_item{ };
+ bool m_active = false;
+ bool m_mouse_held = false;
+ t* m_setting{ };
+ size_t m_max_items{ };
+ size_t m_curr_scroll{ };
+ float m_enable_time{ };
+ int m_enable_next_frame{ };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_dropdown_item.h b/tf2/ui_dropdown_item.h new file mode 100644 index 0000000..f77a732 --- /dev/null +++ b/tf2/ui_dropdown_item.h @@ -0,0 +1,83 @@ +#pragma once
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ namespace dropdowns
+ {
+ template < typename t = int >
+ struct dropdown_item_t {
+ const char* m_name;
+ t m_value;
+ };
+
+ static std::vector< dropdown_item_t< > > activation_types_aimbot = {
+ { xors( "always" ), 0 },
+ { xors( "on key" ), 1 },
+ };
+
+ static std::vector< dropdown_item_t< > > silent_aimbot_types = {
+ { xors( "none" ), 0 },
+ { xors( "client-side" ), 1 },
+ { xors( "server-side" ), 2 },
+ };
+
+ static std::vector< dropdown_item_t< > > hitboxes = {
+ { "head", 0 },
+ { "neck", 1 },
+ { "pelvis", 3 },
+ { "chest", 6 },
+ { "thorax", 5 },
+ };
+
+ static std::vector< dropdown_item_t< > > tracer_type = {
+ { xors( "none" ), 0 },
+ { xors( "line" ), 1 },
+ { xors( "beam" ), 2 }
+ };
+
+ static std::vector< dropdown_item_t< > > world_esp_type = {
+ { xors( "off" ), 0 },
+ { xors( "name" ), 1 },
+ { xors( "glow" ), 2 },
+ { xors( "both" ), 3 }
+ };
+
+ static std::vector< dropdown_item_t< > > weapon_esp_types = {
+ { xors( "none" ), 0 },
+ { xors( "icon" ), 1 },
+ { xors( "name" ), 2 },
+ };
+
+ static std::vector< dropdown_item_t< > > activation_type_visuals = {
+ { xors( "never" ), 0 },
+ { xors( "always" ), 1 },
+ { xors( "on hold" ), 2 },
+ { xors( "toggle" ), 3 },
+ };
+
+ static std::vector< dropdown_item_t< > > aimbot_bone = {
+ { "head", 0 },
+ { "neck", 1 },
+ { "pelvis", 3 },
+ { "chest", 6 },
+ { "thorax", 5 },
+ };
+
+ static std::vector< dropdown_item_t< > > configs = {
+ { xors( "scout" ), 0 },
+ { xors( "soldier" ), 1 },
+ { xors( "pyro" ), 2 },
+ { xors( "demo" ), 3 },
+ { xors( "heavy" ), 4 },
+ { xors( "engineer" ), 5 },
+ { xors( "medic" ), 6 },
+ { xors( "sniper" ), 7 },
+ { xors( "spy" ), 8 },
+ { xors( "rage 1" ), 9 },
+ { xors( "rage 2" ), 10 },
+ };
+
+ }
+}
\ No newline at end of file diff --git a/tf2/ui_form.h b/tf2/ui_form.h new file mode 100644 index 0000000..0791528 --- /dev/null +++ b/tf2/ui_form.h @@ -0,0 +1,187 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_form : public base_item {
+ public:
+ c_form( int x, int y, int w, int h, const char* name, int max_h = 0, bool collapse = false ) :
+ base_item( x, y, w, h, name ), m_dynamic( !h ), m_max_height( max_h ), m_collapse( collapse ) { };
+
+ virtual int x( ) const override {
+ return m_x + 10;
+ }
+
+ virtual int y( ) const override {
+ return m_y + m_scroll_offset + 9;
+ }
+
+ virtual bool is_form( ) const override {
+ return true;
+ }
+
+ virtual bool is_hovered( ) override {
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ return mouse_x > x && mouse_x < x + w( )
+ && mouse_y > y && mouse_y < y + h( );
+ }
+
+ bool is_collapse_hovered( ) {
+ if( !m_collapse ) return false;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ int x = get_relative_x( ) + m_width - 8;
+ int y = get_relative_y( ) + 2;
+
+ return mouse_x >= x && mouse_x <= x + 5
+ && mouse_y >= y && mouse_y <= y + 7;
+ }
+
+ bool is_collapsed( ) {
+ return ( m_collapse && !m_open );
+ }
+
+ inline void update_size( ) {
+ if ( !m_dynamic ) return;
+
+ int total_height{ ITEM_OFFSET * 2 };
+ for ( auto& it : m_items ) {
+ if ( it->get_visible( ) ) {
+ auto item_height = it->get_total_height( ) + ITEM_OFFSET;
+ if( m_max_height && total_height + item_height > m_max_height ) {
+ total_height = m_max_height;
+ break;
+ }
+ total_height += it->get_total_height( ) + ITEM_OFFSET;
+ }
+ }
+
+ m_height = total_height;
+ }
+
+ virtual int get_total_height( ) const override {
+ if( !m_open && m_collapse ) return 18;
+ return m_height + 5;
+ }
+
+ int get_total_item_height( ) {
+ int total_height{ ITEM_OFFSET * 2 };
+ for( auto& it : m_items ) {
+ if( it->get_visible( ) ) {
+ auto item_height = it->get_total_height( ) + ITEM_OFFSET;
+ total_height += it->get_total_height( ) + ITEM_OFFSET;
+ }
+ }
+
+ return total_height;
+ }
+
+ void input( ) {
+ if( m_collapse ) {
+ bool hovered = is_collapse_hovered( );
+ bool clicked = g_input.is_key_pressed( KEYS_MOUSE1 );
+ if( hovered && clicked ) {
+ if( !m_was_pressed ) {
+ m_open ^= 1;
+ }
+ m_was_pressed = true;
+ }
+ else {
+ m_was_pressed = false;
+ }
+ }
+
+ if( m_max_height && get_total_item_height( ) > m_max_height ) {
+ if( !m_disabled && is_hovered( ) ) {
+ auto scroll_state = g_input.get_scroll_state( );
+ if( !!scroll_state && m_was_hovered ) {
+ scroll_state > 0 ? m_scroll_offset += 13 : m_scroll_offset -= 13;
+ }
+ m_scroll_offset = std::clamp( m_scroll_offset, -( get_total_item_height( ) - m_height + 3 ), 0 );
+ }
+ }
+ else {
+ m_scroll_offset = 0;
+ }
+ }
+
+ virtual void render( ) override {
+ update_size( );
+ input( );
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ int text_w, text_h;
+ ui_get_text_size( text_w, text_h, m_text );
+
+ if( m_collapse ) {
+ if( !m_open && m_collapse ) {
+ ui_draw_outlined_rect( x, y, m_width, 14, ui_get_accent_col( ) );
+ ui_draw_line( x + 3, y, x + text_w + 1, y, ui_get_bg_col( ) );
+ ui_draw_string( x + 3, y - 7, false, ui_get_text_col( ), m_text );
+
+ int button_x = x + m_width - 6;
+ int button_y = y + 2;
+
+ ui_draw_string( button_x, button_y, true,
+ is_collapse_hovered( ) ? ui_get_accent_col( ) : ui_get_text_col( ), "+" );
+ return;
+ }
+ }
+
+ for( int i{ }; i < 8; ++i ) {
+ clr_t col = ui_get_bg_col( ) * ( 0.72f + i * 0.04f );
+ ui_draw_rect( x, y + i, m_width, m_height - i * 2, col );
+ }
+
+ ui_draw_outlined_rect( x, y, m_width, m_height, ui_get_accent_col( ) );
+
+ if( m_max_height && get_total_item_height( ) > m_height ) {
+ const size_t height = get_total_height( ) - 20;
+ const float delta = ( float )( get_total_item_height( ) - height + 1 );
+ const float slider_step = ( ( float )( height ) / delta );
+ const float slider_height = slider_step * 13.f;
+
+ size_t slider_pos = static_cast< size_t >( slider_step * m_scroll_offset );
+ ui_draw_rect( x + m_width - 7, y + 8, 4, height, ui_get_disabled_col( ) );
+ ui_draw_rect( x + m_width - 7, y - slider_pos + 8, 4, ( int )slider_height + 1, ui_get_accent_col( ) );
+ }
+
+ if( is_hovered( ) != m_was_hovered ) {
+ bool backup = m_disabled;
+ if( !backup ) {
+ set_disabled( !is_hovered( ) );
+ }
+ m_disabled = backup;
+ }
+
+ ui_draw_line( x + 3, y, x + text_w + 1, y, ui_get_bg_col( ) );
+ ui_draw_string( x + 3, y - 7, false, ui_get_text_col( ), m_text );
+ if( m_collapse ) {
+ int button_x = x + m_width - 6;
+ int button_y = y + 2;
+
+ ui_draw_string( button_x, button_y, true,
+ is_collapse_hovered( ) ? ui_get_accent_col( ) : ui_get_text_col( ), "-" );
+ }
+
+ m_was_hovered = is_hovered( );
+ }
+
+ protected:
+ bool m_dynamic{ };
+ bool m_was_hovered{ };
+ int m_max_height{ };
+ int m_scroll_offset{ };
+ bool m_was_pressed{ };
+ bool m_collapse{ };
+ bool m_open{ true };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_key_picker.h b/tf2/ui_key_picker.h new file mode 100644 index 0000000..03aed84 --- /dev/null +++ b/tf2/ui_key_picker.h @@ -0,0 +1,164 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_key_picker : public base_item {
+ public:
+ c_key_picker( int x, int y, int w, const char* name, int* setting ) :
+ base_item( x, y, w, 16, name ), m_setting( setting ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( ) + 12;
+ int h = m_height;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+
+ return mouse_x >= x && mouse_x <= x + m_width
+ && mouse_y >= y && mouse_y <= y + h;
+ }
+
+ virtual int get_total_height( ) const override {
+ return m_height + 12;
+ }
+
+ void input( ) {
+ bool active_backup = m_active;
+ bool active_changed = false;
+
+ if ( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ if ( !m_mouse_held ) {
+ m_active = true;
+ }
+ m_mouse_held = true;
+ }
+
+ if ( g_input.is_key_pressed( KEYS_ESCAPE ) ) {
+ m_active = false;
+ *m_setting = KEYS_NONE;
+ }
+
+ if ( m_active && !m_mouse_held ) {
+ int key = g_input.is_any_key_pressed( );
+ if ( key != KEYS_NONE ) {
+ *m_setting = key;
+ m_active = false;
+ }
+ }
+
+ active_changed = active_backup != m_active;
+ if ( active_changed ) {
+ set_disabled_callbacks( m_active );
+ }
+ }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ input( );
+
+ ui_draw_string( x + 2, y, false, ui_get_text_col( ), m_text );
+ ui_draw_rect( x, y + 13, m_width, m_height, ui_get_disabled_col( ) );
+ ui_draw_outlined_rect( x - 1, y + 12, m_width + 1, m_height + 1,
+ is_hovered( ) || m_active ? ui_get_text_col( ) : ui_get_accent_col( ) );
+
+ ui_draw_string( x + m_width / 2, y + 14, true, ui_get_text_col( ),
+ g_input.get_key_name( ( VirtualKeys_t )*m_setting ) );
+ }
+
+ protected:
+ int* m_setting{ };
+ bool m_active{ };
+ bool m_mouse_held{ };
+ };
+
+ //skEeT PiCkErS
+ class c_key_picker_small : public base_item {
+ public:
+ c_key_picker_small( int x, int y, int* setting ) :
+ base_item( x, y, 0, 0, xors( "KEY_PICKER" ) ), m_setting( setting ) { }
+
+ virtual int get_total_height( ) const override {
+ const char* name = g_input.get_short_name( ( VirtualKeys_t )*m_setting );
+ int w, h;
+ ui_get_text_size( w, h, name );
+
+ return h;
+ }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ const char* name = g_input.get_short_name( ( VirtualKeys_t )*m_setting );
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+ int mouse_x, mouse_y;
+ int w, h;
+
+ ui_get_text_size( w, h, "[%s]", name );
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ return mouse_x >= x - w && mouse_x <= x
+ && mouse_y >= y && mouse_y <= y + h;
+ }
+
+ void input( ) {
+
+ bool active_backup = m_active;
+ bool active_changed = false;
+
+ if ( g_input.is_key_pressed( KEYS_ESCAPE ) ) {
+ m_active = false;
+ *m_setting = KEYS_NONE;
+ }
+
+ if ( m_active && !m_mouse_held ) {
+ int key = g_input.is_any_key_pressed( );
+ if ( key != KEYS_NONE ) {
+ *m_setting = key;
+ m_active = false;
+ }
+ }
+
+ if ( is_hovered( ) && g_input.is_key_pressed( KEYS_MOUSE1 ) ) {
+ if ( !m_mouse_held ) {
+ m_active = true;
+ }
+ m_mouse_held = true;
+ }
+ else {
+ m_mouse_held = false;
+ }
+
+ active_changed = active_backup != m_active;
+ if ( active_changed ) {
+ set_disabled_callbacks( m_active );
+ }
+ }
+
+ virtual void render( ) override {
+ const char* name = g_input.get_short_name( ( VirtualKeys_t )*m_setting );
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ int w, h;
+ ui_get_text_size( w, h, "[%s]", name );
+
+ input( );
+
+ ui_draw_string( x - w, y, false, is_hovered( ) || m_active ?
+ ui_get_accent_col( ) : ui_get_text_col( ), "[%s]", name );
+ }
+
+ protected:
+ int* m_setting;
+ bool m_active{ };
+ bool m_mouse_held{ };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_label.h b/tf2/ui_label.h new file mode 100644 index 0000000..9df46b5 --- /dev/null +++ b/tf2/ui_label.h @@ -0,0 +1,18 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_label : public base_item {
+ public:
+ c_label( int x, int y, const char* text ) :
+ base_item( x, y, 0, 16, text ) { }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+
+ ui_draw_string( x + 2, y + 2, false, ui_get_text_col( ), m_text );
+ }
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_menu.h b/tf2/ui_menu.h new file mode 100644 index 0000000..aae68a9 --- /dev/null +++ b/tf2/ui_menu.h @@ -0,0 +1,89 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_menu : public base_item {
+ public:
+ c_menu( int start_x, int start_y, int width,
+ int height, const char* name, const char* right_text = nullptr ) :
+ base_item( start_x, start_y, width, height, name ),
+ m_right_text( right_text ) { }
+
+ virtual bool is_hovered( ) override {
+ if( m_disabled ) return false;
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ return mouse_x >= m_x && mouse_x <= m_x + w( )
+ && mouse_y >= m_y && mouse_y <= m_y + 19;
+ }
+
+ virtual int y( ) const override {
+ return m_y + 19;
+ }
+
+ inline void input( ) {
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+ bool mouse_clicked = g_input.is_key_pressed( KEYS_MOUSE1 );
+
+ if( is_hovered( ) ) {
+ m_mouse_held = true;
+ }
+
+ if( !mouse_clicked ) {
+ m_mouse_held = is_hovered( );
+ }
+
+ if( m_mouse_held && !mouse_clicked ) {
+ m_drag_offset_y = mouse_y - m_y;
+ m_drag_offset_x = mouse_x - m_x;
+ }
+
+ if( m_mouse_held && mouse_clicked ) {
+ m_x = mouse_x - m_drag_offset_x;
+ m_y = mouse_y - m_drag_offset_y;
+ }
+ }
+
+ virtual void render( ) override {
+ constexpr auto top_height = 19;
+
+ input( );
+
+ //draw a c00l shadow
+ ui_draw_outlined_rect( m_x, m_y + 1, m_width + 1, m_height, clr_t( 0, 0, 0, 166 ) );
+
+ ui_draw_rect( m_x + 1, m_y + 1, m_width - 1, top_height - 2, ui_get_bg_col( ) * 1.2f );
+ if( is_hovered( ) ) {
+ ui_draw_rect( m_x + 1, m_y + 1, m_width - 1, top_height - 2, clr_t( 61, 61, 61 ) );
+ }
+
+ for( int i{ }; i < 8; ++i ) {
+ clr_t col = ui_get_bg_col( ) * ( 0.72f + i * 0.04f );
+ ui_draw_rect( m_x, m_y + i + top_height - 1, m_width, m_height - i * 2 - top_height + 1, col );
+ }
+ ui_draw_outlined_rect( m_x, m_y, m_width, m_height, ui_get_accent_col( ) );
+
+ if( m_right_text ) {
+ ui_draw_string( m_x + 5, m_y + 4, false, ui_get_text_col( ), m_text );
+
+ int width, height;
+ ui_get_text_size( width, height, m_right_text );
+
+ ui_draw_string( m_x + m_width - 5 - width, m_y + 4, false, ui_get_text_col( ), m_right_text );
+ }
+ else {
+ ui_draw_string( m_x + m_width / 2, m_y + 4, true, ui_get_text_col( ), m_text );
+ }
+ }
+
+ protected:
+ int m_drag_offset_x{ };
+ int m_drag_offset_y{ };
+ bool m_mouse_held{ };
+ const char* m_right_text{ };
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_render.h b/tf2/ui_render.h new file mode 100644 index 0000000..f67f16b --- /dev/null +++ b/tf2/ui_render.h @@ -0,0 +1,63 @@ +#pragma once
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ //recursively render all items
+ static void render_item( base_item* item, int offset = 0, bool allow_rect = true ) {
+ if( !item->get_visible( ) ) return;
+
+ item->reset( );
+ item->render( );
+ bool reset = false;
+ RECT original;
+
+ if( allow_rect && item->is_form( ) ) {
+ auto device = g_d3d.get_device( );
+ device->GetScissorRect( &original );
+
+ auto x = item->get_relative_x( );
+ auto y = item->get_relative_y( );
+
+ RECT new_rect{
+ x,
+ y + 4,
+ x + item->w( ),
+ y + item->get_total_height( ) - 7
+ };
+
+ device->SetScissorRect( &new_rect );
+ reset = true;
+ }
+
+ bool draw = true;
+ if( item->is_form( ) ) {
+ auto form_cast = static_cast< c_form* >( item );
+ draw = !form_cast->is_collapsed( );
+ }
+
+ if( item->get_items( ).size( ) && draw ) {
+ //madr0fl
+ int* height_offset = ( int* )_alloca( sizeof( int ) * item->get_items( ).size( ) );
+ int cur_offset = 0;
+ for( int i = ( int )item->get_items( ).size( ) - 1; i >= 0; --i ) {
+ auto& cur_item = item->get_items( )[ i ];
+ height_offset[ i ] = cur_offset;
+ cur_offset += cur_item->get_visible( ) ? cur_item->get_total_height( ) + ITEM_OFFSET : 0;
+ }
+
+ int i{ };
+ for( auto& it : item->get_items( ) ) {
+ item->set_y_offset( height_offset[ i ] );
+ render_item( it.get( ), height_offset[ i ], !reset && allow_rect );
+ ++i;
+ }
+ }
+
+ if( reset ) {
+ auto device = g_d3d.get_device( );
+ device->SetScissorRect( &original );
+ }
+ }
+}
\ No newline at end of file diff --git a/tf2/ui_slider.h b/tf2/ui_slider.h new file mode 100644 index 0000000..0e55a73 --- /dev/null +++ b/tf2/ui_slider.h @@ -0,0 +1,165 @@ +#pragma once
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ template < typename t >
+ class c_slider : public base_item {
+ public:
+ c_slider( int x, int y, int w, t min, t max, const char* text, t* setting, t full, const char* suffix = 0 ) :
+ base_item( x, y, w, 5, text ), m_setting( setting ), m_suffix( suffix ),
+ m_min( float( min ) ), m_max( float( max ) ), m_full( full ), m_has_text( true ) { };
+
+ c_slider( int x, int y, int w, t min, t max, const char* text, t* setting, const char* suffix = 0 ) :
+ base_item( x, y, w, 5, text ), m_setting( setting ), m_suffix( suffix ),
+ m_min( float( min ) ), m_max( float( max ) ), m_full( max ), m_has_text( true ) { };
+
+ c_slider( int x, int y, int w, t min, t max, t* setting, const char* suffix = 0 ) :
+ base_item( x, y, w, 5, nullptr ), m_setting( setting ), m_suffix( suffix ),
+ m_min( float( min ) ), m_max( float( max ) ), m_full( max ), m_has_text( false ) { }
+
+ virtual bool is_hovered( ) override {
+ if ( m_disabled ) return false;
+
+ int x = get_relative_x( );
+ int y = get_relative_y( ) + ( m_has_text ? 11 : 2 );
+
+ int mouse_x, mouse_y;
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ if( !m_has_text ) {
+ x += 4;
+ return mouse_x >= x && mouse_x <= x + m_width - 8
+ && mouse_y >= y && mouse_y <= y + m_height + 2;
+ }
+
+ return mouse_x >= x - 1 && mouse_x <= x + m_width + 1
+ && mouse_y >= y && mouse_y <= y + m_height + 2;
+ }
+
+ void input( ) {
+ bool mouse_clicked = g_input.is_key_pressed( KEYS_MOUSE1 );
+ bool hovered = is_hovered( );
+ float progress = 0.f;
+ int x = get_relative_x( );
+ int y = get_relative_y( ) + 2;
+ int mouse_x, mouse_y;
+
+ *m_setting = ( t )( std::clamp< float >( *m_setting, m_min, m_max ) );
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ if ( hovered && mouse_clicked ) {
+
+ float progress{ };
+
+ if( m_has_text ) {
+ progress = std::clamp< float >( float( mouse_x - x ) / ( m_width - 3 ), 0.f, 1.0f );
+ }
+ else {
+ progress = std::clamp< float >( float( mouse_x - x - 4 ) / ( m_width - 10 ), 0.f, 1.0f );
+ }
+
+ *m_setting = progress == 1.0f ? m_full : ( t )( ( ( m_max - m_min ) * progress ) + m_min );
+ }
+
+ if( !m_has_text ) {
+ bool y_hover = mouse_y >= y && mouse_y <= y + m_height + 1;
+
+ bool minus_hovered = mouse_x >= x - 1 && mouse_x <= x + 3 && y_hover;
+ bool plus_hovered = mouse_x >= x + m_width - 2 && mouse_x <= x + m_width + 2 && y_hover;
+
+ if( mouse_clicked ) {
+ if( !m_mouse_held ) {
+ if( !std::is_floating_point< t >::value ) {
+ if( minus_hovered ) *m_setting -= ( t )1;
+ if( plus_hovered ) *m_setting += ( t )1;
+ }
+ else if( m_max - m_min <= 2.0f ) {
+ if( minus_hovered ) *m_setting -= ( t )0.1f;
+ if( plus_hovered ) *m_setting += ( t )0.1f;
+ }
+ }
+
+ m_mouse_held = true;
+ }
+ else {
+ m_mouse_held = false;
+ }
+ }
+ };
+
+ void draw_slider( int x, int y ) {
+ float val = float( *m_setting );
+ float progress = ( val - m_min ) / ( m_max - m_min );
+
+ ui_draw_rect( x, y, m_width, m_height, ui_get_disabled_col( ) );
+
+ ui_draw_rect( x, y, ( int )( ( m_width - 3 ) * progress ), m_height, ui_get_accent_col( ) );
+ ui_draw_rect( x + ( int )( ( m_width - 3 ) * progress ), y, 3, m_height,
+ is_hovered( ) ? ui_get_text_col( ) : ui_get_accent_col( ) * 0.7f );
+ }
+
+ void draw_slider_small( int x, int y ) {
+ float val = float( *m_setting );
+ float progress = ( val - m_min ) / ( m_max - m_min );
+ x -= 1; //i couldnt be fucked
+
+ ui_draw_rect( x + 5, y, m_width - 8, m_height, ui_get_disabled_col( ) );
+
+ ui_draw_rect( x + 5, y, ( int )( ( m_width - 10 ) * progress ), m_height, ui_get_accent_col( ) );
+ ui_draw_rect( x + ( int )( ( m_width - 10 ) * progress ) + 3, y, 3, m_height,
+ is_hovered( ) ? ui_get_text_col( ) : ui_get_accent_col( ) * 0.7f );
+
+ ui_draw_string( x, y - 3, false, ui_get_text_col( ), "-" );
+ ui_draw_string( x + m_width - 2, y - 3, false, ui_get_text_col( ), "+" );
+
+ char val_str[ 12 ];
+ if( m_suffix )
+ sprintf_s( val_str, 12, t( 0.1f ) == t( 0 ) ? "%d %s" : "%0.2f %s", *m_setting, m_suffix );
+ else
+ sprintf_s( val_str, 12, t( 0.1f ) == t( 0 ) ? "%d" : "%0.2f", *m_setting );
+
+ ui_draw_string( x + ( int )( ( m_width - 8 ) * progress ) + 3, y + 2, true, ui_get_text_col( ), val_str );
+ }
+
+ virtual int get_total_height( ) const override {
+ return m_height + ( m_has_text ? 12 : 6 );
+ }
+
+ virtual void render( ) override {
+ int x = get_relative_x( );
+ int y = get_relative_y( );
+ int text_w, text_h;
+ char val[ 12 ];
+
+ input( );
+
+ //weird hacky fix for floating point vars
+ if ( m_suffix )
+ sprintf_s( val, 12, t( 0.1f ) == t( 0 ) ? "%d %s" : "%0.2f %s", *m_setting, m_suffix );
+ else
+ sprintf_s( val, 12, t( 0.1f ) == t( 0 ) ? "%d" : "%0.2f", *m_setting );
+
+ if( m_has_text ) {
+ ui_draw_string( x + 2, y, false, ui_get_text_col( ), m_text );
+ ui_get_text_size( text_w, text_h, val );
+ ui_draw_string( x + m_width - text_w - 1, y, false, ui_get_text_col( ), val );
+ draw_slider( x, y + 12 );
+ }
+ else {
+ draw_slider_small( x, y + 2 );
+ }
+ }
+
+
+ protected:
+ t* m_setting;
+ t m_full;
+ float m_min;
+ float m_max;
+ bool m_has_text = true;
+ const char* m_suffix;
+ bool m_mouse_held = false;
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_tab_manager.h b/tf2/ui_tab_manager.h new file mode 100644 index 0000000..76258c8 --- /dev/null +++ b/tf2/ui_tab_manager.h @@ -0,0 +1,227 @@ +#pragma once
+#include "ui_base_item.h"
+
+
+
+namespace ui
+{
+ namespace {
+ constexpr int BUTTON_WIDTH = 120;
+ constexpr int BUTTON_HEIGHT = 80;
+
+ constexpr int SUBTAB_HEIGHT = 25;
+ }
+
+ class c_tab_sheet : public base_item {
+ public:
+ c_tab_sheet( const char* tab_name ) :
+ base_item( 0, 0, 0, 0, tab_name ),
+ m_fade_progress( 0 ) { };
+
+ c_tab_sheet( const char* tab_name, d3d::c_sprite* sprite ) :
+ base_item( 0, 0, 0, 0, tab_name ), m_sprite( sprite ),
+ m_fade_progress( 0.f ) { };
+
+ virtual void render( ) override { };
+ virtual bool is_hovered( ) override {
+ return false;
+ };
+
+ public:
+ float m_fade_progress{ };
+ d3d::c_sprite* m_sprite{ };
+ };
+
+
+ class c_tab_manager : public base_item {
+ public:
+ c_tab_manager( ) : base_item( BUTTON_WIDTH + 11, 0, 0, 0,
+ xors( "TAB_MANAGER" ) ) { };
+
+ virtual bool is_hovered( ) override {
+ return false;
+ }
+
+ inline void scale_button_fade( c_tab_sheet* item, bool hovered ) {
+ if ( hovered ) {
+ constexpr float frequency = 1.f / 0.3f;
+ const float step = ui_get_frametime( ) * frequency;
+
+ item->m_fade_progress = std::clamp( item->m_fade_progress + step, 0.f, 0.8f );
+ }
+ else {
+ item->m_fade_progress = 0.f;
+ }
+ }
+
+ auto get_selected_tab( ) {
+ return m_selected_tab;
+ }
+
+ void draw_tab_button( decltype( m_parent )& button, int start, bool hovered ) {
+ auto item = ( c_tab_sheet* )button.get( );
+ auto text = item->get_text( );
+ auto parent_x = m_parent->x( ) + 5;
+ auto parent_y = m_parent->y( ) + 5;
+ int item_height = BUTTON_HEIGHT;
+
+ scale_button_fade( item, hovered );
+
+ ui_draw_rect( parent_x, parent_y + start, BUTTON_WIDTH + 1,
+ item_height + 1, ui_get_bg_col( ) );
+
+ ui_draw_line( parent_x + BUTTON_WIDTH - 8, parent_y + start - 1,
+ parent_x + BUTTON_WIDTH - 8, parent_y + start + BUTTON_HEIGHT + 2,
+ ui_get_disabled_col( ) );
+
+ if( hovered ) {
+ ui_draw_line( parent_x + BUTTON_WIDTH - 8, parent_y + start - 1,
+ parent_x + BUTTON_WIDTH - 8, parent_y + start + BUTTON_HEIGHT + 2,
+ ui_get_accent_col( ) * ( item->m_fade_progress + 0.2f ) * 0.8f );
+ }
+
+ if( item->m_sprite ) {
+ auto sprite_color = hovered ? ui_get_text_col( ) * ( ( item->m_fade_progress + 0.3f ) * 0.7f ) : ui_get_disabled_col( );
+ item->m_sprite->draw( parent_x + ( BUTTON_WIDTH - 8 ) / 2 - 2,
+ parent_y + BUTTON_HEIGHT / 2 + start, sprite_color );
+ }
+ else {
+ g_con->log( "sprite is null" );
+ }
+ }
+
+ inline bool is_button_hovered( int start ) {
+ auto item_x = m_parent->x( ) + 5;
+ auto item_y = m_parent->y( ) + 5 + start;
+ int item_height = BUTTON_HEIGHT;
+ int mouse_x, mouse_y;
+
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ return mouse_x >= item_x && mouse_x <= item_x + BUTTON_WIDTH - 8
+ && mouse_y >= item_y && mouse_y <= item_y + item_height;
+ }
+
+ virtual void render( ) override {
+ if ( !m_items.empty( ) ) {
+ int cur_y{ 10 };
+ for ( auto& it : m_items ) {
+ it->set_visible( false );
+ bool hovered = is_button_hovered( cur_y );
+ if ( g_input.is_key_pressed( KEYS_MOUSE1 ) && hovered ) {
+ //fix items that disable input mess it up when changing tabs
+ set_disabled_callbacks( false );
+ m_selected_tab = it;
+ }
+
+ draw_tab_button( it, cur_y, hovered || it == m_selected_tab );
+ cur_y += BUTTON_HEIGHT + 4;
+ }
+ }
+
+ if ( !m_selected_tab ) {
+ m_selected_tab = m_items.front( );
+ }
+
+ m_selected_tab->set_visible( true );
+ }
+
+ protected:
+ decltype( m_parent ) m_selected_tab{ };
+ };
+
+
+ class c_subtab_manager : public base_item {
+ public:
+ c_subtab_manager( ) : base_item( 0, 35, 0, 5,
+ xors( "SUBTAB_MANAGER" ) ) { }
+
+ virtual bool is_hovered( ) override { return false; }
+
+ int get_button_width( ) {
+ int width = get_top_parent( )->w( ) - BUTTON_WIDTH - 26;
+
+ if ( !m_items.empty( ) )
+ return ( int )std::ceilf( float( width ) / float( m_items.size( ) ) );
+
+ return width;
+ }
+
+ inline void scale_button_fade( c_tab_sheet* item, bool hovered ) {
+ if ( hovered ) {
+ constexpr float frequency = 1.f / 0.3f;
+ const float step = ui_get_frametime( ) * frequency;
+
+ item->m_fade_progress = std::clamp( item->m_fade_progress + step, 0.f, 0.8f );
+ }
+ else {
+ item->m_fade_progress = 0.f;
+ }
+ }
+
+ auto get_selected_tab( ) {
+ return m_selected_tab;
+ }
+
+ void render_button( decltype( m_parent )& button, int start, bool hovered ) {
+ auto item = ( c_tab_sheet* )button.get( );
+ auto item_x = get_relative_x( ) + start - 2;
+ auto item_y = get_relative_y( ) + 3 - m_y;
+ auto width = get_button_width( );
+
+ scale_button_fade( item, hovered );
+ clr_t tab_clr = ui_get_disabled_col( );
+
+ //ui_draw_rect( item_x, item_y, get_button_width( ), SUBTAB_HEIGHT, ui_get_bg_col( ) );
+ ui_draw_rect( item_x + 1, item_y + SUBTAB_HEIGHT - 2, width, 2, tab_clr );
+ if ( hovered ) {
+ clr_t col = ui_get_accent_col( );
+ col.a( ) *= item->m_fade_progress;
+ ui_draw_rect( item_x + 1, item_y + SUBTAB_HEIGHT - 2, width, 2, col );
+ }
+
+ ui_draw_string( item_x + width / 2, item_y + 4, true, ui_get_text_col( ), item->get_text( ) );
+ }
+
+ bool is_button_hovered( decltype( m_parent )& button, int start ) {
+ int item_x = get_relative_x( ) + start - 2;
+ int item_y = get_relative_y( ) + 3 - m_y - 3;
+ int item_w = get_button_width( );
+ int mouse_x, mouse_y;
+
+ ui_get_cursor_pos( mouse_x, mouse_y );
+
+ return mouse_x >= item_x && mouse_x <= item_x + item_w &&
+ mouse_y >= item_y && mouse_y <= item_y + SUBTAB_HEIGHT;
+ }
+
+ virtual void render( ) override {
+ if ( !m_items.empty( ) ) {
+ int start = 2;
+ int width = get_button_width( );
+
+ for ( auto& it : m_items ) {
+ it->set_visible( false );
+ bool hovered = is_button_hovered( it, start );
+ if ( g_input.is_key_pressed( KEYS_MOUSE1 ) && hovered ) {
+ //fix items that disable input mess it up when changing tabs
+ set_disabled_callbacks( false );
+ m_selected_tab = it;
+ }
+
+ render_button( it, start, hovered || it == m_selected_tab );
+ start += width;
+ }
+
+ if ( !m_selected_tab ) {
+ m_selected_tab = m_items.front( );
+ }
+
+ m_selected_tab->set_visible( true );
+ }
+ }
+
+ protected:
+ decltype( m_parent ) m_selected_tab;
+ };
+}
\ No newline at end of file diff --git a/tf2/ui_text_input.h b/tf2/ui_text_input.h new file mode 100644 index 0000000..f486106 --- /dev/null +++ b/tf2/ui_text_input.h @@ -0,0 +1,47 @@ +#pragma once
+#include "ui_base_item.h"
+
+namespace ui
+{
+ class c_text_input : public base_item {
+ c_text_input( int x, int y, int w, const char* name, size_t max_chars, char* str ) :
+ base_item( x, y, w, 16, name ), m_length( max_chars ), m_str( str ) { }
+
+ virtual bool is_hovered( ) override {
+
+ }
+
+ void input( ) {
+ static float last_press[ KEYS_MAX ]{ };
+
+ int key = g_input.is_any_key_pressed( );
+ if ( key == KEYS_BACK ) {
+ if ( strlen( m_str ) ) {
+ m_str[ strlen( m_str ) - 1 ] = 0;
+ }
+ }
+ if ( key != KEYS_NONE ) {
+ float cur_time = GetTickCount( ) * 0.001f;
+ if ( std::abs( cur_time - last_press[ key ] ) > 0.1f ) {
+
+ auto scan_code = MapVirtualKeyA( key, MAPVK_VK_TO_VSC );
+ uword_t ascii;
+ ToAscii( key, scan_code, 0, &ascii, 0 );
+ char str[ 2 ] = { ( char )ascii, 0 };
+ strcat_s( m_str, m_length, str );
+
+ last_press[ key ] = cur_time;
+ }
+ }
+ }
+
+ virtual void render( ) override {
+
+ }
+
+ protected:
+ size_t m_length{ };
+ char* m_str{ };
+
+ };
+}
\ No newline at end of file diff --git a/tf2/util.cpp b/tf2/util.cpp new file mode 100644 index 0000000..424df71 --- /dev/null +++ b/tf2/util.cpp @@ -0,0 +1,223 @@ +#include "util.hpp"
+
+#include "interfaces.h"
+#include "CBasePlayer.h"
+#include "pattern.hpp"
+#include "ctx.hpp"
+#include "settings.h"
+#include "math.h"
+#include "base_cheat.h"
+
+float TICK_INTERVAL( ) {
+ return cl.m_globals->interval_per_tick;
+}
+
+int TIME_TO_TICKS( float dt ) {
+ return static_cast< int >( 0.5f + dt / TICK_INTERVAL( ) );
+}
+
+float TICKS_TO_TIME( int tick ) {
+ return tick * TICK_INTERVAL( );
+}
+
+bool util::is_low_fps( ) {
+ return cl.m_globals->frametime > cl.m_globals->interval_per_tick;
+}
+
+int util::get_closest_player( ) {
+ float cur_fov{ 360.f };
+ int ret{ -1 };
+ vec3_t viewangles{ };
+ vec3_t local_pos{ };
+
+ bool friendlies = g_settings.legit.friendlies;
+
+ local_pos = g_ctx.m_local->get_eye_pos( );
+ cl.m_engine( )->GetViewAngles( viewangles );
+
+ for( int i{ 1 }; i < cl.m_globals->maxclients; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+
+ if( !ent ) continue;
+ if( ent == g_ctx.m_local ) continue;
+ if( !ent->is_valid( ) ) continue;
+ int team = ent->get_team( );
+ if( team == g_ctx.m_local->get_team( ) && !friendlies ) {
+ continue;
+ }
+
+ auto ang = math::vector_angles( local_pos, ent->get_hitbox_position( 0 ) );
+ ang.clamp( );
+
+ float fov = ( viewangles - ang ).clamp( ).length2d( );
+ if( fov < cur_fov ) {
+ ret = i;
+ cur_fov = fov;
+ }
+ }
+
+ return ret;
+}
+
+void util::clip_trace_to_player( IClientEntity* player, vec3_t& src, vec3_t& end,
+ unsigned mask, CTraceFilter* filter, CGameTrace* tr ) {
+ CGameTrace player_trace;
+ Ray_t ray;
+ float smallest_fraction = tr->fraction;
+
+ ray.Init( src, end );
+
+ if( !filter->ShouldHitEntity( player, mask ) ) {
+ return;
+ }
+
+ cl.m_trace( )->clip_ray_to_ent( ray, mask | CONTENTS_HITBOX, player, &player_trace );
+
+ if( player_trace.fraction < smallest_fraction ) {
+ *tr = player_trace;
+ smallest_fraction = player_trace.fraction;
+ }
+}
+
+
+bool util::trace_ray( vec3_t& start, vec3_t& end, IClientEntity* a, IClientEntity* b ) {
+ CGameTrace tr;
+ Ray_t ray;
+ CTraceFilter filter;
+
+ filter.pSkip = a;
+
+ ray.Init( start, end );
+
+ cl.m_trace( )->trace_ray( ray, 0x46004003 | CONTENTS_HITBOX, &filter, &tr );
+ clip_trace_to_player( b, start, end, ( unsigned )0x46004003, &filter, &tr );
+
+ return tr.m_pEnt == b || tr.fraction > 0.98f;
+}
+
+void util::set_random_seed( int seed ) {
+ using fn = int( __cdecl* )( int );
+ fn fn_ptr = ( fn )( GetProcAddress(
+ GetModuleHandleA( xors( "vstdlib.dll" ) ),
+ xors( "RandomSeed" ) ) );
+
+ fn_ptr( seed );
+}
+
+float util::get_random_float( float min, float max ) {
+ using fn = float( *)( float, float );
+ fn fn_ptr = ( fn )( GetProcAddress(
+ GetModuleHandleA( xors( "vstdlib.dll" ) ),
+ xors( "RandomFloat" ) ) );
+
+ return fn_ptr( min, max );
+}
+
+vec3_t util::get_spread_dir( float inaccuracy, float spread, vec3_t angles, int seed ) {
+ set_random_seed( ( seed & 0xff ) + 1 );
+
+ float rand_a = get_random_float( 0.0f, 1.0f );
+ float pi_rand_a = get_random_float( 0.f, 2.f * M_PI );
+ float rand_b = get_random_float( 0.f, 1.0f );
+ float pi_rand_b = get_random_float( 0.f, 2.f * M_PI );
+
+ float spread_x = cos( pi_rand_a ) * ( rand_a * inaccuracy ) + cos( pi_rand_b ) * ( rand_b * spread );
+ float spread_y = sin( pi_rand_a ) * ( rand_a * inaccuracy ) + sin( pi_rand_b ) * ( rand_b * spread );
+
+ vec3_t forward, right, up;
+ math::angle_vectors( angles, &forward, &right, &up );
+
+ vec3_t spread_dir = forward + ( right * spread_x ) + ( up * spread_y );
+ spread_dir.normalize_vector( );
+
+ return spread_dir;
+}
+
+bool __vectorcall util::intersects_hitbox( vec3_t eye_pos, vec3_t end_pos, vec3_t min, vec3_t max, float radius ) {
+ auto dist = math::dist_segment_to_segment( eye_pos, end_pos, min, max );
+
+ return ( dist < radius );
+}
+
+float util::get_total_latency( ) {
+ auto nci = cl.m_engine( )->GetNetChannelInfo( );
+
+ if( nci ) {
+ float latency = nci->GetLatency( 0 ) + nci->GetLatency( 1 );
+ return latency;
+ }
+
+ return 0.f;
+}
+
+float util::get_lerptime( ) {
+ static cvar_t* cl_interpolate = cl.m_cvar( )->FindVar( xors( "cl_interpolate" ) );
+ static cvar_t* cl_interp = cl.m_cvar( )->FindVar( xors( "cl_interp" ) );
+ static cvar_t* cl_updaterate = cl.m_cvar( )->FindVar( xors( "cl_updaterate" ) );
+ static cvar_t* cl_interp_ratio = cl.m_cvar( )->FindVar( xors( "cl_interp_ratio" ) );
+
+ if( cl_interp && cl_interpolate && cl_updaterate && cl_interp_ratio ) {
+ bool interpolate = cl_interpolate->get_int( );
+ if( interpolate ) {
+ float interp = cl_interp->get_float( );
+ float interp_ratio = cl_interp_ratio->get_float( );
+ float updaterate = cl_updaterate->get_float( );
+
+ return std::max< float >( interp, interp_ratio / updaterate );
+ }
+ }
+
+ return 0.f;
+}
+
+bool util::is_tick_valid( int tickcount ) {
+ float latency = get_total_latency( );
+ float correct = std::clamp( latency + get_lerptime( ), 0.f, 1.f );
+ float delta = correct - ( g_ctx.pred_time( ) - TICKS_TO_TIME( tickcount ) );
+
+
+ return std::abs( delta ) < 0.2f;
+}
+
+void util::disable_pvs( ) {
+ for( int i{ 1 }; i < 65; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+
+ if( !ent || !ent->is_valid( ) )
+ continue;
+
+ if( ent == g_ctx.m_local )
+ continue;
+
+ *( int* )( uintptr_t( ent ) + 0xa30 ) = cl.m_globals->framecount;
+ *( int* )( uintptr_t( ent ) + 0xa28 ) = 0;
+ }
+}
+
+vec2_t util::screen_transform( vec3_t world ) {
+ vec3_t tmp; cl.m_overlay( )->ScreenPosition( world, tmp );
+ const matrix3x4& w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( );
+ float w = w2s_matrix[ 3 ][ 3 ];
+ for( int i{ }; i < 3; i++ ) {
+ w += w2s_matrix[ 3 ][ i ] * world[ i ];
+ }
+ if( w < 0.001f ) return{ 10000.f, 10000.f };
+
+ return{ tmp.x, tmp.y };
+}
+
+const char* util::object_index_to_name( int index ) {
+ index = std::clamp( index, 0, 65 );
+
+ switch( index ) {
+ case 89:
+ return xors( "teleporter" );
+ case 86:
+ return xors( "dispenser" );
+ case 88:
+ return xors( "sentry" );
+ default:
+ return xors( "none" );
+ }
+}
+
diff --git a/tf2/util.hpp b/tf2/util.hpp new file mode 100644 index 0000000..7aaa007 --- /dev/null +++ b/tf2/util.hpp @@ -0,0 +1,100 @@ +#pragma once
+#include <inttypes.h>
+#include <string>
+#include "strings.hpp"
+
+#define NAMESPACE_REGION( x ) namespace x {
+#define END_REGION }
+
+extern int TIME_TO_TICKS( float dt );
+extern float TICKS_TO_TIME( int tick );
+extern float TICK_INTERVAL( );
+
+//WEE WOO WEE WOO ITS THE DWORD POLICE
+using ulong_t = unsigned long;
+using uword_t = unsigned short;
+
+class IClientEntity;
+class CTraceFilter;
+class CGameTrace;
+class vec3_t;
+class vec2_t;
+
+NAMESPACE_REGION( util )
+
+template < typename t >
+struct reverse_iterable {
+ reverse_iterable( t&& it ) :
+ iterable( it ) { }
+
+ t& iterable;
+ inline auto begin( ) {
+ return std::rbegin( iterable );
+ }
+
+ inline auto end( ) {
+ return std::rend( iterable );
+ }
+};
+
+template< typename t >
+reverse_iterable< t >
+reverse_iterator( t&& iter ) {
+ return reverse_iterable< t >{ iter };
+}
+
+template < typename fn > __forceinline fn get_vfunc( void* classbase, int index ) {
+ if( !classbase ) return fn{ };
+ return ( fn )( *( uintptr_t** )classbase )[ index ];
+}
+
+template < size_t index, typename ret, class ... args_ >
+__forceinline ret get_vfunc( void* thisptr, args_... args ) {
+ using fn = ret( __thiscall* )( void*, args_... );
+
+ auto fn_ptr = ( fn )( *( uintptr_t** )thisptr )[ index ];
+ return fn_ptr( thisptr, args... );
+}
+
+__forceinline std::string unicode_to_ascii( const std::wstring& unicode ) {
+ std::string ascii_str( unicode.begin( ), unicode.end( ) );
+ return ascii_str;
+}
+
+__forceinline std::wstring ascii_to_unicode( const std::string& ascii ) {
+ std::wstring unicode_str( ascii.begin( ), ascii.end( ) );
+ return unicode_str;
+}
+
+template < typename integer >
+__forceinline auto to_hex_str( const integer& w,
+ size_t hex_len = sizeof( integer ) << 1 ) {
+ constexpr char* hex_digits = xors( "0123456789abcdef" );
+ std::string rc( hex_len, 0 );
+
+ for( size_t i{ }, j{ ( hex_len - 1 ) * 4 }; i < hex_len; ++i, j -= 4 )
+ rc[ i ] = hex_digits[ ( w >> j ) & 0x0f ];
+
+ return rc;
+}
+
+extern void clip_trace_to_player( IClientEntity* player, vec3_t& src, vec3_t& end,
+ unsigned mask, CTraceFilter* filter, CGameTrace* trace );
+
+extern bool trace_ray( vec3_t& start, vec3_t& end, IClientEntity* a, IClientEntity* b );
+extern bool is_low_fps( );
+extern bool is_tick_valid( int tickcount );
+extern void set_random_seed( int seed );
+extern vec3_t get_spread_dir( float inaccuracy, float spread, vec3_t angles, int seed );
+extern float get_random_float( float min, float max );
+extern bool __vectorcall intersects_hitbox( vec3_t eye_pos, vec3_t end_pos, vec3_t min, vec3_t max, float radius );
+extern bool hitchance( int target, const vec3_t& angles, int percentage );
+extern bool hitchance( int target, const vec3_t& angle, int percentage, int hi );
+extern float get_total_latency( );
+extern float get_lerptime( );
+extern int get_closest_player( );
+extern vec2_t screen_transform( vec3_t world );
+extern const char* object_index_to_name( int index );
+extern void disable_pvs( );
+
+END_REGION
\ No newline at end of file diff --git a/tf2/vector.hpp b/tf2/vector.hpp new file mode 100644 index 0000000..af24136 --- /dev/null +++ b/tf2/vector.hpp @@ -0,0 +1,334 @@ +#pragma once
+#include <cmath>
+#include <algorithm>
+
+
+class vec2_t {
+public:
+ vec2_t( ) {
+ x = y = 0.0f;
+ }
+
+ vec2_t( float X, float Y ) {
+ x = X; y = Y;
+ }
+
+ vec2_t( float* v ) {
+ x = v[ 0 ]; y = v[ 1 ];
+ }
+
+ vec2_t( const float* v ) {
+ x = v[ 0 ]; y = v[ 1 ];
+ }
+
+ vec2_t( const vec2_t& v ) {
+ x = v.x; y = v.y;
+ }
+
+ vec2_t& operator=( const vec2_t& v ) {
+ x = v.x; y = v.y; return *this;
+ }
+
+ float& operator[]( int i ) {
+ return ( ( float* )this )[ i ];
+ }
+
+ float operator[]( int i ) const {
+ return ( ( float* )this )[ i ];
+ }
+
+ vec2_t& operator+=( const vec2_t& v ) {
+ x += v.x; y += v.y; return *this;
+ }
+
+ vec2_t& operator-=( const vec2_t& v ) {
+ x -= v.x; y -= v.y; return *this;
+ }
+
+ vec2_t& operator*=( const vec2_t& v ) {
+ x *= v.x; y *= v.y; return *this;
+ }
+
+ vec2_t& operator/=( const vec2_t& v ) {
+ x /= v.x; y /= v.y; return *this;
+ }
+
+ vec2_t& operator+=( float v ) {
+ x += v; y += v; return *this;
+ }
+
+ vec2_t& operator-=( float v ) {
+ x -= v; y -= v; return *this;
+ }
+
+ vec2_t& operator*=( float v ) {
+ x *= v; y *= v; return *this;
+ }
+
+ vec2_t& operator/=( float v ) {
+ x /= v; y /= v; return *this;
+ }
+
+ vec2_t operator+( const vec2_t& v ) const {
+ return vec2_t( x + v.x, y + v.y );
+ }
+
+ vec2_t operator-( const vec2_t& v ) const {
+ return vec2_t( x - v.x, y - v.y );
+ }
+
+ vec2_t operator*( const vec2_t& v ) const {
+ return vec2_t( x * v.x, y * v.y );
+ }
+
+ vec2_t operator/( const vec2_t& v ) const {
+ return vec2_t( x / v.x, y / v.y );
+ }
+
+ vec2_t operator+( float v ) const {
+ return vec2_t( x + v, y + v );
+ }
+
+ vec2_t operator-( float v ) const {
+ return vec2_t( x - v, y - v );
+ }
+
+ vec2_t operator*( float v ) const {
+ return vec2_t( x * v, y * v );
+ }
+
+ vec2_t operator/( float v ) const {
+ return vec2_t( x / v, y / v );
+ }
+
+ void set( float X = 0.0f, float Y = 0.0f ) {
+ x = X; y = Y;
+ }
+
+ float length( void ) const {
+ return sqrtf( x * x + y * y );
+ }
+
+ float lengthsqr( void ) const {
+ return ( x * x + y * y );
+ }
+
+ float dist_to( const vec2_t& v ) const {
+ return ( *this - v ).length( );
+ }
+
+ float dist_to_sqr( const vec2_t& v ) const {
+ return ( *this - v ).lengthsqr( );
+ }
+
+ float dot( const vec2_t& v ) const {
+ return ( x * v.x + y * v.y );
+ }
+
+ bool is_zero( void ) const {
+ return ( x > -FLT_EPSILON && x < FLT_EPSILON &&
+ y > -FLT_EPSILON && y < FLT_EPSILON );
+ }
+
+ operator bool( ) const noexcept {
+ return !is_zero( );
+ }
+
+public:
+ float x, y;
+};
+
+class vec3_t {
+public:
+ vec3_t( ) {
+ x = y = z = 0.0f;
+ }
+
+ vec3_t( float X, float Y, float Z ) {
+ x = X; y = Y; z = Z;
+ }
+
+ vec3_t( float* v ) {
+ x = v[ 0 ]; y = v[ 1 ]; z = v[ 2 ];
+ }
+
+ vec3_t( const float* v ) {
+ x = v[ 0 ]; y = v[ 1 ]; z = v[ 2 ];
+ }
+
+ vec3_t( const vec3_t& v ) {
+ x = v.x; y = v.y; z = v.z;
+ }
+
+ vec3_t( const vec2_t& v ) {
+ x = v.x; y = v.y; z = 0.0f;
+ }
+
+ __forceinline vec3_t& operator=( const vec3_t& v ) {
+ x = v.x; y = v.y; z = v.z; return *this;
+ }
+
+ __forceinline vec3_t& operator=( const vec2_t& v ) {
+ x = v.x; y = v.y; z = 0.0f; return *this;
+ }
+
+ float& operator[]( int i ) {
+ return ( ( float* )this )[ i ];
+ }
+
+ __forceinline float operator[]( int i ) const {
+ return ( ( float* )this )[ i ];
+ }
+
+ vec3_t& operator+=( const vec3_t& v ) {
+ x += v.x; y += v.y; z += v.z; return *this;
+ }
+
+ vec3_t& operator-=( const vec3_t& v ) {
+ x -= v.x; y -= v.y; z -= v.z; return *this;
+ }
+
+ vec3_t& operator*=( const vec3_t& v ) {
+ x *= v.x; y *= v.y; z *= v.z; return *this;
+ }
+
+ vec3_t& operator/=( const vec3_t& v ) {
+ x /= v.x; y /= v.y; z /= v.z; return *this;
+ }
+
+ vec3_t& operator+=( float v ) {
+ x += v; y += v; z += v; return *this;
+ }
+
+ vec3_t& operator-=( float v ) {
+ x -= v; y -= v; z -= v; return *this;
+ }
+
+ vec3_t& operator*=( float v ) {
+ x *= v; y *= v; z *= v; return *this;
+ }
+
+ vec3_t& operator/=( float v ) {
+ x /= v; y /= v; z /= v; return *this;
+ }
+
+ __forceinline vec3_t operator+( const vec3_t& v ) const {
+ return vec3_t( x + v.x, y + v.y, z + v.z );
+ }
+
+ __forceinline vec3_t operator-( const vec3_t& v ) const {
+ return vec3_t( x - v.x, y - v.y, z - v.z );
+ }
+
+ __forceinline vec3_t operator*( const vec3_t& v ) const {
+ return vec3_t( x * v.x, y * v.y, z * v.z );
+ }
+
+ __forceinline vec3_t operator/( const vec3_t& v ) const {
+ return vec3_t( x / v.x, y / v.y, z / v.z );
+ }
+
+ __forceinline vec3_t operator+( float v ) const {
+ return vec3_t( x + v, y + v, z + v );
+ }
+
+ __forceinline vec3_t operator-( float v ) const {
+ return vec3_t( x - v, y - v, z - v );
+ }
+
+ __forceinline vec3_t operator*( float v ) const {
+ return vec3_t( x * v, y * v, z * v );
+ }
+
+ __forceinline vec3_t operator/( float v ) const {
+ return vec3_t( x / v, y / v, z / v );
+ }
+
+ __forceinline float length( ) const {
+ return sqrtf( x * x + y * y + z * z );
+ }
+
+ __forceinline float lengthsqr( ) const {
+ return ( x * x + y * y + z * z );
+ }
+
+ __forceinline float length2d( ) const {
+ return sqrtf( x * x + y * y );
+ }
+
+ __forceinline float length2dsqr( ) const {
+ return ( x * x + y * y );
+ }
+
+ __forceinline float dist_to( const vec3_t& v ) const {
+ return ( *this - v ).length( );
+ }
+
+ __forceinline float dist_to_sqr( const vec3_t& v ) const {
+ return ( *this - v ).lengthsqr( );
+ }
+
+ __forceinline float dot( const vec3_t& v ) const {
+ return ( x * v.x + y * v.y + z * v.z );
+ }
+
+ __forceinline float fov_to( vec3_t to ) {
+ const float from_length = length( );
+ const float to_length = to.length( );
+
+ if( from_length && to_length ) {
+ return acos( dot( to ) / from_length * to_length );
+ }
+
+ return 0.f;
+ }
+
+ vec3_t cross( const vec3_t& v ) const {
+ return vec3_t( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x );
+ }
+
+ bool is_zero( ) const {
+ return ( x > -FLT_EPSILON && x < FLT_EPSILON &&
+ y > -FLT_EPSILON && y < FLT_EPSILON &&
+ z > -FLT_EPSILON && z < FLT_EPSILON );
+ }
+
+ operator bool( ) const {
+ return !is_zero( );
+ }
+
+ inline void normalize_vector( ) {
+ vec3_t& v = *this;
+
+ float iradius = 1.f / ( this->length( ) + FLT_EPSILON ); //FLT_EPSILON
+
+ v.x *= iradius;
+ v.y *= iradius;
+ v.z *= iradius;
+ }
+
+ vec3_t abs( ) const {
+ return vec3_t{ std::abs( x ), std::abs( y ), std::abs( z ) };
+ }
+
+ vec3_t clamp( ) {
+ for( size_t axis{ }; axis < 2; axis++ ) {
+ auto &cur_axis = operator[]( axis );
+ if( !std::isfinite( cur_axis ) ) {
+ cur_axis = 0.f;
+ }
+ }
+
+ x = std::clamp( x, -89.f, 89.f );
+ y = std::clamp( std::remainder( y, 360.f ), -180.f, 180.f );
+ z = 0.f;
+ return *this;
+ }
+
+public:
+ float x, y, z;
+};
+
+__forceinline vec3_t operator*( float f, const vec3_t& v ) {
+ return v * f;
+}
diff --git a/tf2/visuals.hpp b/tf2/visuals.hpp new file mode 100644 index 0000000..2f8e9f3 --- /dev/null +++ b/tf2/visuals.hpp @@ -0,0 +1,56 @@ +#pragma once
+#include <vector>
+#include "vector.hpp"
+#include "color.hpp"
+#include <unordered_map>
+#include "strings.hpp"
+#include "IVRenderView.h"
+class c_base_player;
+
+namespace features
+{
+ class c_visuals {
+ private:
+ static const clr_t esp_green( uint8_t alpha = 255 ) {
+ return clr_t( 1, 216, 62, alpha );
+ }
+ static const clr_t esp_red( uint8_t alpha = 255 ) {
+ return clr_t( 240, 0, 0, alpha );
+ }
+ static const clr_t esp_blue( uint8_t alpha = 255 ) {
+ return clr_t( 84, 173, 247, alpha );
+ }
+
+ void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr );
+ void draw_line( int x, int y, int x1, int y1, const clr_t& clr );
+ void draw_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 );
+
+ void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... );
+ void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... );
+
+
+ void draw_local( );
+ void draw_players( );
+ void draw_world( );
+
+ void draw_hits( );
+ void spectator_list( );
+ //void throwable_prediction( );
+
+ void invalidate_glow( );
+
+ vec3_t m_stored_pos[ 65 ]{ };
+ float m_anim_progress[ 65 ]{ };
+ float m_last_hit{ };
+ int m_ent_dmg[ 65 ]{ };
+ public:
+ void update_glow( );
+ void world_modulate( );
+ void update_position( int index, const vec3_t& pos );
+ void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col );
+ void store_hit( );
+ void operator()( );
+ };
+}
\ No newline at end of file diff --git a/tf2/visuals_draw.cpp b/tf2/visuals_draw.cpp new file mode 100644 index 0000000..87c476b --- /dev/null +++ b/tf2/visuals_draw.cpp @@ -0,0 +1,94 @@ +#include "d3d.hpp"
+#include "interfaces.h"
+#include "renderer.hpp"
+#include "visuals.hpp"
+#include "settings.h"
+
+namespace features
+{
+ void c_visuals::draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr ) {
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_line( clr, a.x, a.y, b.x, b.y );
+ else
+ g_renderer.draw_line( a, b, clr );
+ }
+
+ void c_visuals::draw_line( int x, int y, int x1, int y1, const clr_t& clr ) {
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_line( clr, x, y, x1, y1 );
+ else
+ g_renderer.draw_line( x, y, x1, y1, clr );
+ }
+
+ void c_visuals::draw_rect( int x, int y, int w, int h, const clr_t& clr ) {
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_rect( clr, x, y, w, h );
+ else
+ g_renderer.draw_box( x, y, w, h, clr );
+ }
+
+ void c_visuals::draw_filled_rect( int x, int y, int w, int h, const clr_t& col ) {
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_filled_rect( col, x, y, w, h );
+ else
+ g_renderer.draw_rect( x, y, w, h, col );
+ }
+
+ void c_visuals::draw_circle( int x, int y, int r, const clr_t& col, int res ) {
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_circle( col, x, y, r, res );
+ else
+ g_renderer.draw_circle( x, y, r, col, res );
+ }
+
+ void c_visuals::draw_string( int x, int y, int align, bool big, const clr_t& col, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 1024 );
+ va_list list{ };
+
+ memset( buffer, 0, 1024 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 1024, msg, list );
+ __crt_va_end( list );
+
+ switch( align ) {
+ case ALIGN_CENTER:
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_text< ALIGN_CENTER >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer );
+ else
+ g_renderer.draw_string< ALIGN_CENTER >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer );
+
+ break;
+ case ALIGN_LEFT:
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_text< ALIGN_LEFT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer );
+ else
+ g_renderer.draw_string< ALIGN_LEFT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer );
+
+ break;
+ case ALIGN_RIGHT:
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_text< ALIGN_RIGHT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, big ? D3DFONTFLAG_DROPSHADOW : D3DFONTFLAG_OUTLINE, buffer );
+ else
+ g_renderer.draw_string< ALIGN_RIGHT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer );
+
+ break;
+ }
+ }
+
+ void c_visuals::draw_really_big_string( int x, int y, const clr_t& col, const char* msg, ... ) {
+ char* buffer = ( char* )_alloca( 1024 );
+ va_list list{ };
+
+ memset( buffer, 0, 1024 );
+
+ __crt_va_start( list, msg );
+ vsprintf_s( buffer, 1024, msg, list );
+ __crt_va_end( list );
+
+ if( g_settings.misc.hide_from_obs )
+ g_d3d.draw_text< ALIGN_LEFT >( ::d3d::fonts.f_18, col, x, y, D3DFONTFLAG_OUTLINE, buffer );
+ else
+ g_renderer.draw_string< ALIGN_LEFT >( g_fonts.f_bold, x, y, col, msg );
+ }
+}
\ No newline at end of file diff --git a/tf2/visuals_local.cpp b/tf2/visuals_local.cpp new file mode 100644 index 0000000..7f549d9 --- /dev/null +++ b/tf2/visuals_local.cpp @@ -0,0 +1,207 @@ +#include <algorithm>
+
+#include "visuals.hpp"
+#include "ctx.hpp"
+#include "base_cheat.h"
+#include "renderer.hpp"
+#include "input_system.hpp"
+#include "math.h"
+#include "settings.h"
+#include "interfaces.h"
+namespace features
+{
+ void c_visuals::draw_local( ) {
+ int screen_w, screen_h;
+ cl.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+
+ if( g_settings.misc.no_scope( ) &&
+ g_ctx.m_local->m_bIsScoped( ) ) {
+ int w, h;
+ cl.m_engine( )->GetScreenSize( w, h );
+
+ draw_line( 0, h / 2, w, h / 2, clr_t( 0, 0, 0 ) );
+ draw_line( w / 2, 0, w / 2, h, clr_t( 0, 0, 0 ) );
+ }
+ spectator_list( );
+ //throwable_prediction( ); -- sometime when i can be fucked
+ }
+
+ void c_visuals::spectator_list( ) {
+ if( !g_settings.visuals.spec_list )
+ return;
+
+ std::vector< std::string > spec_list;
+
+ for( size_t i{ }; i < 65; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+ if( ent && ent->is_player( ) && !ent->ce( )->is_dormant( ) ) {
+ auto spec_handle = ent->m_hObserverTarget( );
+ auto spec_ent = cl.m_entlist( )->get_entity_from_handle< c_base_player >( spec_handle );
+
+ if( spec_ent == g_ctx.m_local ) {
+ char player_name[ 32 ];
+ ent->get_name_safe( player_name );
+ spec_list.push_back( player_name );
+ }
+ }
+ }
+
+ int screen_w, screen_h;
+ cl.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+ if( g_settings.misc.watermark ) {
+ cur_pos = 20;
+ }
+
+ for( auto& it : spec_list ) {
+ draw_string( screen_w - 3, cur_pos, ALIGN_RIGHT, true, clr_t( 255, 255, 255 ), it.c_str( ) );
+ cur_pos += 10;
+ }
+ }
+ //i wanna do this
+ /*
+ void c_visuals::throwable_prediction( ) {
+ static auto sv_gravity = cl.m_cvar( )->FindVar( xors( "sv_gravity" ) );
+
+ if( !g_settings.visuals.grenade_prediction )
+ return;
+
+
+ /*
+ auto get_detonate_time = [ ]( int defindex ) {
+ switch( defindex ) {
+ case WEAPON_FLASHBANG:
+ case WEAPON_HEGRENADE:
+ return 1.5f;
+ case WEAPON_INCGRENADE:
+ case WEAPON_MOLOTOV:
+ return molotov_detonate_time->get_float( );
+ case WEAPON_DECOY:
+ return 5.f;
+ default: return 3.f;
+ }
+ };
+
+ auto draw_3d_line = [ this ]( const vec3_t& start, const vec3_t& end, clr_t col, bool circle = false ) {
+ vec2_t start_w2s = util::screen_transform( start );
+ vec2_t end_w2s = util::screen_transform( end );
+
+ draw_line( start_w2s, end_w2s, col );
+ if( circle )
+ draw_rect( end_w2s.x - 1, end_w2s.y - 1, 2, 2, clr_t( 230, 230, 230 ) );
+ };
+
+ auto clip_velocity = [ ]( const vec3_t& in, const vec3_t& normal, vec3_t& out, float overbounce ) {
+ int blocked = 0;
+ float angle = normal[ 2 ];
+
+ if( angle > 0.f )
+ blocked |= 1;
+
+ if( !angle )
+ blocked |= 2;
+
+ float backoff = in.dot( normal ) * overbounce;
+
+ for( int i{ }; i < 3; ++i ) {
+ out[ i ] = in[ i ] - ( normal[ i ] * backoff );
+
+ if( out[ i ] > -0.1f && out[ i ] < 0.1f ) {
+ out[ i ] = 0.f;
+ }
+ }
+
+ return blocked;
+ };
+
+ auto weapon = g_ctx.m_local->get_active_weapon( );
+ if( !weapon ) return;
+
+ int def_index = weapon->m_iItemDefinitionIndex( );
+ if( weapon->has_trajectory( ) )
+ return;
+
+ auto wpn_info = weapon->get_wpn_info( );
+
+ vec3_t throw_ang, forward;
+ cl.m_engine( )->GetViewAngles( throw_ang );
+ throw_ang.x -= ( 90.f - abs( throw_ang.x ) ) * 0.11111111f;
+ throw_ang.x = std::remainderf( throw_ang.x, 360.f );
+
+ forward = math::angle_vectors( throw_ang );
+
+ float throw_strength = weapon->m_flThrowStrength( );
+ float throw_velocity = std::min( std::max( wpn_info->throw_velocity * 0.9f, 15.f ), 750.f );
+
+ float throw_height = ( throw_strength * 12.f ) - 12.f;
+ float v68 = throw_velocity * ( ( 0.7f * throw_strength ) + 0.3f );
+
+ vec3_t start_pos = g_ctx.m_local->get_eye_pos( ) + vec3_t( 0, 0, throw_height );
+ vec3_t end_pos = start_pos + ( forward * 22.f );
+
+ CTraceFilter filter;
+ filter.pSkip = g_ctx.m_local;
+
+ CGameTrace trace;
+ Ray_t ray;
+ ray.Init( start_pos, end_pos, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_MOVEABLE | CONTENTS_CURRENT_90, &filter, &trace );
+ end_pos = trace.endpos - forward * 6.f;
+ vec3_t throw_pos = g_ctx.m_local->m_vecVelocity( ) * 1.25f + forward * v68;
+
+ //draw_3d_line( start_pos, end_pos, clr_t( 255, 255, 255 ) );
+ float gravity = sv_gravity->get_float( ) * 0.4f;
+
+ player_info_t info{ };
+
+ for( int ticks = TIME_TO_TICKS( get_detonate_time( def_index ) ); ticks >= 0; --ticks ) {
+ auto throw_dir = vec3_t( throw_pos.x, throw_pos.y, ( throw_pos.z + ( throw_pos.z - ( gravity * TICK_INTERVAL( ) ) ) ) * 0.5f );
+ auto temp = throw_dir * TICK_INTERVAL( );
+ throw_pos.z -= gravity * TICK_INTERVAL( );
+
+ vec3_t src = end_pos, end = end_pos + temp;
+ Ray_t ray;
+ ray.Init( src, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace );
+ if( trace.allsolid )
+ throw_pos = vec3_t( );
+
+ end_pos = trace.endpos;
+ draw_3d_line( src, end_pos, clr_t( 66, 143, 244 ) );
+
+ if( trace.fraction != 1.f ) {
+ float surf_elasticity = 1.f;
+ vec3_t throw_pos2{ };
+ clip_velocity( throw_pos, trace.plane.normal, throw_pos2, 2.f );
+
+ if( trace.m_pEnt && cl.m_engine( )->GetPlayerInfo( trace.m_pEnt->index( ), &info ) ) {
+ surf_elasticity = 0.3f;
+ }
+
+ throw_pos2 *= std::clamp( surf_elasticity * 0.45f, 0.f, 0.9f );
+ end = end_pos + throw_pos2 * ( ( 1.f - trace.fraction ) * TICK_INTERVAL( ) );
+
+ if( def_index == WEAPON_MOLOTOV || def_index == WEAPON_INCGRENADE ) {
+ if( trace.plane.normal.z >= cos( DEG2RAD( molotov_detonate_slope->get_float( ) ) ) ) {
+ return;
+ }
+ }
+
+ ray.Init( end_pos, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace );
+
+ draw_3d_line( end_pos, end, clr_t( 66, 143, 244 ), true );
+ end_pos = trace.endpos;
+ throw_pos = throw_pos2;
+ }
+ }
+ }*/
+
+}
\ No newline at end of file diff --git a/tf2/visuals_objects.cpp b/tf2/visuals_objects.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/tf2/visuals_objects.cpp diff --git a/tf2/visuals_players.cpp b/tf2/visuals_players.cpp new file mode 100644 index 0000000..8b9aaf9 --- /dev/null +++ b/tf2/visuals_players.cpp @@ -0,0 +1,551 @@ +#include <algorithm>
+
+#include "visuals.hpp"
+#include "ctx.hpp"
+#include "base_cheat.h"
+#include "renderer.hpp"
+#include "input_system.hpp"
+#include "math.h"
+#include "settings.h"
+#include "interfaces.h"
+//2k lines of code here
+int screen_w, screen_h;
+
+namespace features
+{
+ void c_visuals::update_position( int index, const vec3_t& pos ) {
+ m_stored_pos[ index ] = pos;
+ if( m_anim_progress[ index ] <= 0.3f && g_settings.visuals.dormant ) {
+ m_anim_progress[ index ] = 0.3f;
+ }
+ }
+
+ void c_visuals::store_hit( ) {
+ if( !g_settings.visuals.hitmarkers )
+ return;
+
+ cl.m_surface( )->play_sound( xors( "buttons\\arena_switch_press_02.wav" ) );
+ m_last_hit = cl.m_globals->curtime;
+ }
+
+
+ void c_visuals::draw_hits( ) {
+ if( !g_settings.visuals.hitmarkers || !g_ctx.run_frame( ) )
+ return;
+
+ static const clr_t col_start = clr_t( 231, 75, 75, 255 );
+ static const clr_t col_end = clr_t( 0xf4, 0x7c, 0xa8, 255 );
+
+ float delta = ( cl.m_globals->curtime - m_last_hit ) * 1.5f;
+ if( std::abs( delta ) > 1.0f ) return;
+
+ clr_t blend = clr_t::blend( col_start, col_end, delta );
+ if( delta > 0.75f ) {
+ blend.a( ) = 255 * ( 1.0f - delta ) * 4.f;
+ }
+
+ auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) {
+ float rad = DEG2RAD( rotation );
+
+ point.x += sin( rad ) * distance;
+ point.y += cos( rad ) * distance;
+
+ return point;
+ };
+
+
+ for( size_t i{ }; i < 2; ++i ) {
+ float rotation = 135.f + i * 90.f;
+
+ vec2_t center = { screen_w * 0.5f, screen_h * 0.5f };
+ vec2_t start = get_rotated_point( center, rotation, 8.f );
+ vec2_t end = get_rotated_point( center, rotation, 17.f );
+
+ vec2_t rot_start = get_rotated_point( center, rotation - 180.f, 8.f );
+ vec2_t rot_end = get_rotated_point( center, rotation - 180.f, 17.f );
+
+ draw_line( start, end, blend );
+ draw_line( rot_start, rot_end, blend );
+ }
+ }
+
+ struct box_t {
+ int x, y, w, h;
+ };
+
+ box_t get_box( c_base_player* ent ) {
+ const matrix3x4& matrix = ent->m_CollisionGroup( );
+
+ vec3_t min = ent->m_vecMins( );
+ vec3_t max = ent->m_vecMaxs( );
+
+ std::array< vec3_t, 8 > point_list = {
+ vec3_t{ min.x, min.y, min.z },
+ vec3_t{ min.x, max.y, min.z },
+ vec3_t{ max.x, max.y, min.z },
+ vec3_t{ max.x, min.y, min.z },
+ vec3_t{ max.x, max.y, max.z },
+ vec3_t{ min.x, max.y, max.z },
+ vec3_t{ min.x, min.y, max.z },
+ vec3_t{ max.x, min.y, max.z }
+ };
+
+ std::array< float, 8 > x_points;
+ std::array< float, 8 > y_points;
+
+ vec2_t origin = util::screen_transform( ent->m_vecOrigin( ) );
+
+ for( auto& it : point_list ) {
+ vec3_t backup = it;
+ for( int i{ }; i < 3; ++i ) {
+ it[ i ] = backup.dot( ( const vec3_t& )( matrix[ i ] ) ) + matrix[ i ][ 3 ];
+ }
+ }
+
+ for( size_t i{ }; i < 8; ++i ) {
+ vec2_t w2s = util::screen_transform( point_list[ i ] );
+ x_points[ i ] = w2s.x;
+ y_points[ i ] = w2s.y;
+ }
+
+ std::sort( x_points.begin( ), x_points.end( ) );
+ std::sort( y_points.begin( ), y_points.end( ) );
+
+ int x = ( int )x_points.front( );
+ int w = ( int )x_points.back( ) - x;
+
+ int y = ( int )y_points.front( );
+ int h = ( int )y_points.back( ) - y;
+
+ return { x - ( int )origin.x, y - ( int )origin.y, w, h };
+ }
+
+ void c_visuals::out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col ) {
+ vec2_t screen;
+ vec2_t circle;
+
+ auto find_point = [ ]( vec2_t& point, float deg_x, float deg_y ) {
+ float x2 = screen_w / 2.f;
+ float y2 = screen_h / 2.f;
+
+ float d = sqrt( pow( point.x - x2, 2 ) + pow( point.y - y2, 2 ) );
+ float r_x = deg_x / d;
+ float r_y = deg_y / d;
+
+ point.x = r_x * point.x + ( 1.f - r_x ) * x2;
+ point.y = r_y * point.y + ( 1.f - r_y ) * y2;
+ };
+
+ auto get_screen_point = [ ]( vec2_t& screen, const vec3_t& delta ) {
+ decltype( auto ) w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( );
+ float x;
+ float w;
+ float y;
+
+ screen.x = w2s_matrix[ 0 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 0 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 0 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 0 ][ 3 ];
+ screen.y = w2s_matrix[ 1 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 1 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 1 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 1 ][ 3 ];
+ w = w2s_matrix[ 3 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 3 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 3 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 3 ][ 3 ];
+
+ if( w < 0.001f ) {
+ float invw = -1.0f / w;
+ screen.x *= invw;
+ screen.y *= invw;
+ }
+ else {
+ float invw = 1.0f / w;
+ screen.x *= invw;
+ screen.y *= invw;
+ }
+
+ x = float( screen_w ) / 2.f;
+ y = float( screen_h ) / 2.f;
+ x += 0.5f * screen.x * screen_w + 0.5f;
+ y -= 0.5f * screen.y * screen_h + 0.5f;
+ screen.x = x;
+ screen.y = y;
+ };
+
+ screen = util::screen_transform( pos );//get_screen_point( screen, pos );
+ circle = util::screen_transform( pos );// get_screen_point( circle, pos );
+
+ float radius = g_settings.visuals.out_of_pov_radius * 0.49f;
+
+ float ratio = g_settings.visuals.out_of_pov_radius;
+
+ float w = screen_w * ratio + screen_h * ( 1.0f - ratio );
+
+ find_point( screen, w * radius,
+ float( screen_h ) * radius );
+
+ auto min = std::min< int >( screen_w, screen_h ) * radius;
+ find_point( circle, float( min ), float( min ) );
+
+ auto rot_around_center = [ ]( vec2_t start, float rot ) {
+ float rad = rot * ( M_PI / 180.f );
+
+ start.x += sin( rad ) * float( g_settings.visuals.out_of_pov_size );
+ start.y += cos( rad ) * float( g_settings.visuals.out_of_pov_size );
+
+ return start;
+ };
+
+ float delta_x = ( float( screen_w / 2 ) - circle.x );
+ float delta_y = ( float( screen_h / 2 ) - circle.y );
+
+ auto hyp = sqrt( delta_x * delta_x + delta_y * delta_y );
+
+ float cos_ = delta_x / hyp;
+
+ float deg = RAD2DEG( acos( cos_ ) );
+
+ if( screen.y < screen_h / 2 ) {
+ deg *= -1.f;
+ }
+
+ auto rotated_pos_1 = rot_around_center( screen, deg + 115 );
+ auto rotated_pos_2 = rot_around_center( screen, deg + 65 );
+
+ col.a( ) *= 0.8f;
+
+ vertex_t v[ ] = {
+ { screen },
+ { rotated_pos_1 },
+ { rotated_pos_2 }
+ };
+
+ if( !g_settings.misc.hide_from_obs )
+ g_renderer.draw_polygon( 3, v, col );
+ else {
+ draw_line( screen, rotated_pos_1, col );
+ draw_line( screen, rotated_pos_2, col );
+ draw_line( rotated_pos_1, rotated_pos_2, col );
+ }
+ }
+
+ void c_visuals::update_glow( ) {
+ if( !g_settings.visuals.active || g_settings.misc.hide_from_obs )
+ return;
+
+ static auto glow_object_manager = *pattern::first_code_match< GlowObjectManager_t** >( cl.m_chl.dll( ), xors ( "8B 0D ? ? ? ? A1 ? ? ? ? 56 8B 37" ) ) + 0x2;
+ if( !glow_object_manager ) return; + + static bool invalidated; + if( !g_settings.visuals.glow ) { + if( !invalidated ) { + invalidate_glow( ); + invalidated = true; + } + return; + }
+
+ invalidated = false;
+ for( int i{ }; i < 64; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+ if( !ent ) continue;
+
+
+ if( !ent->is_valid( ) ) { + continue; + } + + if( ent->is_enemy( ) || g_settings.visuals.friendlies ) { + ent->m_bGlowEnabled( ) = true; + ent->update_glow_effect( ); + }
+ }
+
+ if( !glow_object_manager->data.Count( ) ) return; //data count crashed yea lazy cool cool? cool
+ for( int i{ }; i < glow_object_manager->data.Count( ); ++i ) {
+ auto ent = ( c_base_player* )cl.m_entlist( )->get_entity_from_handle( glow_object_manager->data[ i ].ent_ptr );
+ if( ent && ent->is_valid( ) && ( ent->is_enemy( ) || g_settings.visuals.friendlies( ) ) ) { + clr_t clr = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.glow_friendly : g_settings.visuals.glow_enemy; + clr.a( ) = 200; + glow_object_manager->data[ i ].glow_color = clr.to_fclr( ); + }
+ }
+
+ }
+
+ void c_visuals::invalidate_glow( ) {
+ for( int i{ }; i < 64; i++ ) { + auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i ); + if( !ent ) continue; + if( ent->get_client_class( )->m_class_id == CTFPlayer ) { + ent->m_bGlowEnabled( ) = false; + ent->destroy_glow_effect( ); + } + }
+ }
+
+ inline clr_t blend_clr( clr_t in, float progress ) {
+ static const clr_t clr_gray = { 160, 160, 160, 255 };
+ int a = in.a( );
+
+ clr_t ret = clr_t::blend( clr_gray, in, 0.1f + progress * 0.9f );
+ ret.a( ) = a;
+ return ret;
+ }
+
+ void c_visuals::draw_players( ) {
+ static constexpr float anim_rate = 1.0f / 0.3f;
+ static float pov_progress[ 65 ]{ };
+
+ auto resource = c_base_player::get_player_resource( );
+
+ for( int i{ }; i < 65; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+
+ if( !ent || !ent->is_player( ) || !ent->is_alive( ) || ent == g_ctx.m_local )
+ continue;
+
+ if( i == ( g_ctx.m_local->m_hObserverTarget( ) & 0xfff ) )
+ continue;
+
+ if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) &&
+ !g_settings.visuals.friendlies( ) )
+ continue;
+
+ float rate = cl.m_globals->frametime * anim_rate;
+ float& anim = m_anim_progress[ i ];
+ float alpha = anim;
+ bool dormant = ent->ce( )->is_dormant( );
+ int health = ent->m_iHealth( );
+ auto origin = ent->m_vecOrigin( );
+ auto box = get_box( ent );
+ int right_pos = 0;
+ int bottom_pos = 0;
+ bool too_distant = true;
+ if( g_ctx.m_local )
+ too_distant = ent->m_vecOrigin( ).dist_to( g_ctx.m_local->m_vecOrigin( ) ) > 2500.f;
+
+ if( !dormant ) {
+ update_position( i, origin );
+ anim = 1.0f;
+ }
+ else {
+ if( anim < 0.3f && g_settings.visuals.dormant && !too_distant ) {
+ rate *= 0.01f;
+ }
+ anim = std::clamp( anim -= rate, 0.f, 1.0f );
+ if( m_anim_progress[ i ] <= 0.f )
+ continue;
+ }
+
+ clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ?
+ g_settings.visuals.box_friendly : g_settings.visuals.box_enemy;
+
+ if( dormant ) {
+ col = blend_clr( col, anim );
+ col.a( ) *= anim;
+ }
+
+ auto w2s_cur_origin = util::screen_transform( m_stored_pos[ i ] );
+
+ box.x += w2s_cur_origin.x;
+ box.y += w2s_cur_origin.y;
+
+ if( box.x > screen_w || box.x + box.w < 0 ||
+ box.y > screen_h || box.y + box.h < 0 ) {
+ if( g_settings.visuals.out_of_pov ) {
+ auto& anim = pov_progress[ i ];
+ anim = std::clamp( anim += cl.m_globals->frametime * anim_rate, 0.f, 1.0f );
+ if( dormant )
+ anim = std::clamp( anim -= cl.m_globals->frametime * anim_rate, 0.f, 1.0f );
+ else
+ anim = std::clamp( anim += cl.m_globals->frametime * anim_rate, 0.f, 1.0f );
+
+ col.a( ) *= anim;
+ out_of_fov( ent, origin, col );
+ }
+ continue;
+ }
+
+ pov_progress[ i ] = 0.f;
+
+ if( g_settings.visuals.skeleton( ) && !dormant ) {
+ clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.skeleton_friendly : g_settings.visuals.skeleton_enemy;
+ col.a( ) *= alpha;
+
+ auto hdr = cl.m_modelinfo( )->GetStudioModel( ent->ce( )->get_model( ) );
+ if( hdr ) {
+ matrix3x4 matrix[ 128 ];
+ ent->ce( )->setup_bones( matrix, 128, 0x100, 0.f );
+
+ for( size_t bone{ }; bone < hdr->numbones; ++bone ) {
+ auto b = hdr->GetBone( bone );
+ if( b && b->flags & 0x100 && b->parent != -1 ) {
+ vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] };
+ vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] };
+
+ auto child_screen = util::screen_transform( child );
+ auto parent_screen = util::screen_transform( parent );
+
+ draw_line( child_screen, parent_screen, col );
+ }
+ }
+ }
+ }
+
+ if( g_settings.visuals.box( ) ) {
+ auto alpha_ = col.a( );
+ float percent = float( alpha_ ) / 255.f;
+ draw_rect( box.x + 1, box.y + 1, box.w - 2, box.h - 2, clr_t( 0, 0, 0, 180 * alpha * percent ) );
+ draw_rect( box.x, box.y, box.w, box.h, col );
+ }
+
+ if( g_settings.visuals.health( ) ) {
+ auto fill = box.h - 1;
+ fill *= std::clamp( health, 0, 100 ) * 0.01f;
+
+ auto hp_col = clr_t(
+ std::min< int >( 510 * ( 100 - health ) / 100, 255 ),
+ std::min< int >( 510 * health / 100, 255 ),
+ 0,
+ 255 * alpha );
+
+ draw_filled_rect( box.x - 4, box.y, 3, box.h + 1, clr_t( 0, 0, 0, 170 * alpha ) );
+ draw_filled_rect( box.x - 3, box.y + box.h - fill, 1, fill, hp_col );
+
+ if( health != 100 )
+ draw_string( box.x - 2, box.y + 1 + box.h - fill - 3, ALIGN_CENTER, false, clr_t( 255, 255, 255, 255 * alpha ), "%d", health );
+ }
+
+ if( g_settings.visuals.name( ) ) {
+ draw_string( box.x + box.w / 2, box.y - 12, ALIGN_CENTER, true,
+ blend_clr( clr_t( 255, 255, 255, alpha * 255 ), anim ), ent->get_info( ).name );
+ }
+
+ if( g_settings.visuals.player_class( ) ) {
+ int x_pos = box.x + box.w + 2;
+ int y_pos = box.y - 1 + right_pos;
+ draw_string( x_pos, y_pos, ALIGN_LEFT, false,
+ blend_clr( esp_green( 255 * alpha ), anim ), ent->get_class_name( ) );
+
+ right_pos += 9;
+ }
+
+ if( g_settings.visuals.weapon( ) ) {
+ auto weapon = ent->get_active_weapon( );
+ if( weapon ) { //magic font
+ int max = weapon->get_max_clip_1( );
+
+ if( g_settings.visuals.ammo && max > 1 && g_settings.visuals.weapon == 1 && !g_settings.misc.hide_from_obs ) {
+ auto progress = float( weapon->m_iClip1( ) ) / max;
+ float fill = box.w - 2.f;
+ float percent = fill * progress;
+
+ draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos,
+ box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) );
+
+ draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos,
+ percent, 1, blend_clr( clr_t( 66, 143, 244, 255 * alpha ), anim ) );
+
+ if( progress < 0.25f ) {
+ draw_string(
+ box.x + percent, box.y + box.h + 2 + bottom_pos, ALIGN_LEFT, false,
+ clr_t( 255, 255, 255, 180 * alpha ), "%d", weapon->m_iClip1( ) );
+ }
+
+ bottom_pos += 4;
+ }
+
+ /*if( g_settings.visuals.weapon == 1 && !g_settings.misc.hide_from_obs ) {
+ g_renderer.draw_string< ALIGN_CENTER >( 0xa1, box.x + box.w / 2, box.y + box.h + bottom_pos + 3,
+ clr_t( 255, 255, 255, alpha * 255 ), "%c", weapon->get_hud_icon( ) );
+ }*/
+ else {
+ char wep_str[ 64 ];
+ if( g_settings.visuals.ammo( ) && weapon->m_iClip1( ) > -1 )
+ sprintf_s< 64 >( wep_str, "%s [%d]", weapon->get_print_name( ), weapon->m_iClip1( ) );
+ else
+ sprintf_s< 64 >( wep_str, "%s", weapon->get_print_name( ) );
+
+ draw_string( box.x + box.w / 2, box.y + box.h + 3 + bottom_pos, ALIGN_CENTER, false,
+ clr_t( 255, 255, 255, alpha * 255 ), wep_str );
+ }
+ }
+ }
+
+ if( g_settings.visuals.conditions( ) ) {
+ int x_pos = box.x + box.w + 3;
+ int y_pos = box.y - 1;
+
+ switch( ent->m_nPlayerCond( ) ) {
+ case TFCond_Slowed:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "slow" ) );
+ right_pos += 9;
+ break;
+ case TFCond_Zoomed: //dont work too lazy
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "scoped" ) );
+ right_pos += 9;
+ break;
+ case TFCond_Bonked:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "bonk" ) );
+ right_pos += 9;
+ break;
+ case TFCond_Disguised:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "disg" ) );
+ right_pos += 9;
+ break;
+ case TFCond_Cloaked:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "cloak" ) );
+ right_pos += 9;
+ break;
+ case TFCond_Ubercharged:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "uber" ) );
+ right_pos += 9;
+ break;
+ case TFCond_UberchargeFading:
+ draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "uber" ) );
+ right_pos += 9;
+ break;
+ }
+
+ }
+
+ }
+ }
+
+ void c_visuals::operator()( ) {
+ cl.m_engine( )->GetScreenSize( screen_w, screen_h );
+ if( g_ctx.run_frame( ) ) {
+ draw_local( );
+ }
+
+ if( !g_ctx.m_local )
+ return;
+
+ switch( g_settings.visuals.activation_type( ) ) {
+ case 0:
+ g_settings.visuals.active = false;
+ break;
+ case 1:
+ g_settings.visuals.active = true;
+ break;
+ case 2:
+ g_settings.visuals.active = g_input.is_key_pressed( g_settings.visuals.key );
+ break;
+ case 3: {
+ static bool held = false;
+ bool pressed = g_input.is_key_pressed( g_settings.visuals.key );
+ if( pressed ) {
+ if( !held )
+ g_settings.visuals.active ^= 1;
+ held = true;
+ }
+ else held = false;
+ }
+ break;
+ default:
+ g_settings.visuals.active = false;
+ break;
+ }
+
+ if( g_settings.visuals.active ) {
+ draw_players( );
+ }
+
+ draw_world( );
+ draw_hits( );
+ }
+}
\ No newline at end of file diff --git a/tf2/visuals_world.cpp b/tf2/visuals_world.cpp new file mode 100644 index 0000000..b727798 --- /dev/null +++ b/tf2/visuals_world.cpp @@ -0,0 +1,344 @@ +#include <unordered_map>
+#include <cmath>
+#include "ctx.hpp"
+#include "visuals.hpp"
+#include "interfaces.h"
+#include "renderer.hpp"
+#include "base_cheat.h"
+#include "settings.h"
+namespace features
+{
+ void fix_static_props( ) {
+ static auto cvar = cl.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) );
+ static bool fixed{ };
+ if( !fixed ) {
+ cvar->m_flags |= 0;
+ cvar->set_value( 1 );
+
+ fixed = true;
+ }
+ }
+
+
+ void c_visuals::draw_world( ) {
+ if( !g_settings.visuals.active )
+ return;
+
+ static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) );
+
+
+ for( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i );
+ if( !ent ) continue;
+
+ auto client_class = ent->get_client_class( );
+ if( !client_class ) continue;
+
+ int class_id = client_class->m_class_id;
+ std::string name = "";
+
+ auto is_object = [ &name ]( int class_id ) -> bool {
+ switch( class_id ) {
+ case CObjectSentrygun:
+ name = xors( "sentry" );
+ return true;
+ case CObjectDispenser:
+ name = xors( "dispenser" );
+ return true;
+ case CObjectTeleporter:
+ name = xors( "teleporter" );
+ return true;
+ default:
+ return false;
+ }
+
+ return false;
+ };
+
+ auto is_projectile = [ &name ]( int class_id ) -> bool {
+ switch( class_id ) {
+ case CTFProjectile_Arrow:
+ name = xors( "arrow" );
+ return true;
+ case CTFProjectile_Cleaver:
+ name = xors( "cleaver" );
+ return true;
+ case CTFProjectile_EnergyBall:
+ name = xors( "energy ball" );
+ return true;
+ case CTFProjectile_EnergyRing:
+ name = xors( "energy ring" );
+ return true;
+ case CTFProjectile_Flare:
+ name = xors( "flare" );
+ return true;
+ case CTFProjectile_HealingBolt:
+ name = xors( "healing bolt" );
+ return true;
+ case CTFProjectile_Jar:
+ name = xors( "jar" );
+ return true;
+ case CTFProjectile_JarMilk:
+ name = xors( "jar milk" );
+ return true;
+ case CTFGrenadePipebombProjectile:
+ name = xors( "pipe bomb" );
+ return true;
+ case CTFProjectile_Rocket:
+ name = xors( "rocket" );
+ return true;
+ case CTFProjectile_Throwable:
+ name = xors( "throwable" );
+ return true;
+ case CTFProjectile_ThrowableBreadMonster:
+ name = xors( "bread monster" );
+ return true;
+ case CTFProjectile_ThrowableBrick:
+ name = xors( "brick" );
+ return true;
+ case CTFProjectile_ThrowableRepel:
+ name = xors( "repel" );
+ return true;
+ case CTFProjectile_SentryRocket:
+ name = xors( "rocket" );
+ return true;
+ default:
+ return false;
+ }
+ return false;
+ };
+
+ //objects
+ if( is_object( class_id ) ) {
+
+ //wont work
+ if( ( g_settings.visuals.building_esp == 2 || g_settings.visuals.building_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
+ //*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
+ }
+
+ if( g_settings.visuals.building_esp == 1 || g_settings.visuals.building_esp == 3 ) {
+ auto pos = ent->get_abs_origin( );
+ auto w2s = util::screen_transform( pos );
+ //currently they are not cute
+ //auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) );
+ draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
+ g_settings.visuals.building_esp_clr, name.c_str( ) );
+
+ //later
+
+ //if( g_settings.visuals.building_owner( ) )
+ // draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.building_esp_clr, cutie->get_info( ).name );
+ }
+ }
+
+
+
+
+ //projectiles
+ if( is_projectile( class_id ) ) {
+ //wont work
+ if( ( g_settings.visuals.projectile_esp == 2 || g_settings.visuals.projectile_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
+ //*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
+ }
+
+ if( g_settings.visuals.projectile_esp == 1 || g_settings.visuals.projectile_esp == 3 ) {
+ auto pos = ent->get_abs_origin( );
+ auto w2s = util::screen_transform( pos );
+ //again not cute
+ //auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) );
+ draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
+ g_settings.visuals.projectile_esp_clr, name.c_str( ) );
+
+ //later when i can be fucked
+
+ //if( g_settings.visuals.building_owner( ) )
+ // draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.projectile_esp_clr, cutie->get_info( ).name );
+ }
+ }
+
+
+
+
+
+ /*if( class_id == CObjectTeleporter || class_id == CObjectDispenser || class_id == CObjectSentrygun ) {
+ auto owner = ( int )ent->as< c_base_weapon >( )->m_hBuilder( ) & 0xfff;
+ if( owner <= 0 || owner > 64 ) {
+ auto origin = ent->get_render_origin( );
+ if( origin ) {
+ bool draw = g_settings.visuals.grenade_esp( ) == 1;
+ bool glow = g_settings.visuals.grenade_esp( ) == 2;
+
+ if( draw || g_settings.visuals.grenade_esp == 3 ) {
+ if( !glow && !g_settings.misc.hide_from_obs ) {
+ *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false;
+ }
+
+ auto w2s = util::screen_transform( origin );
+ auto name = util::object_index_to_name( class_id );
+
+ draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
+ g_settings.visuals.grenade_esp_clr( ), name );
+ }
+ if( ( glow || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
+ *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
+ }
+ }
+ }
+ }*/
+ /*else {
+ if( g_settings.visuals.weapon_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) {
+ auto model = ent->get_model( );
+ if( !model ) continue;
+
+ std::string name = xors( "Rocket" );
+
+ auto hdr = cl.m_modelinfo( )->GetStudioModel( model );
+ if( !hdr )
+ continue;
+
+ if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) )
+ continue;
+
+
+
+
+ if( strstr( hdr->name, xors( "JarGas" ) ) ) {
+ name = xors( "jargas" );
+ }
+ else if( strstr( hdr->name, xors( "Cleaver" ) ) ) {
+ name = xors( "Cleaver" );
+ }
+ else if( strstr( hdr->name, xors( "JarMilk" ) ) ) {
+ name = xors( "Milk" );
+ }
+ else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) {
+ name = xors( "molotov" );
+ }
+
+ if( ( g_settings.visuals.weapon_esp == 2 || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
+ *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
+ }
+
+ if( g_settings.visuals.weapon_esp == 1 || g_settings.visuals.weapon_esp == 3 ) {
+ auto pos = ent->get_render_origin( );
+ auto w2s = util::screen_transform( pos );
+ auto cutie = cl.m_entlist( )->get_entity_from_handle< c_base_player >( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) );
+ draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
+ g_settings.visuals.grenade_esp_clr, name.c_str( ) );
+
+ if( g_settings.visuals.grenade_owner( ) )
+ draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, g_settings.visuals.grenade_esp_clr, cutie->get_info( ).name );
+ }
+ }
+ }
+ }*/
+
+ }
+}
+
+
+ void c_visuals::world_modulate( ) {
+ static std::unordered_map< MaterialHandle_t, fclr_t > world_materials;
+ static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2;
+ static c_base_player* local_player = nullptr;
+ static auto night_mode = false;
+ static bool modulated = false;
+ static bool alpha = false;
+
+ if( !g_settings.visuals.world_modulate || !cl.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) {
+ modulated = false;
+ if( !world_materials2.empty( ) ) {
+ for( auto& it : world_materials2 ) {
+ auto mat = cl.m_mat_system( )->GetMaterial( it.first );
+ if( !mat ) continue;
+
+ auto original_col = it.second;
+ mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) );
+ mat->AlphaModulate( original_col.a( ) );
+ }
+
+ world_materials.clear( );
+ world_materials2.clear( );
+ }
+
+ return;
+ }
+
+ if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) {
+ fix_static_props( );
+
+ if( local_player == g_ctx.m_local &&
+ night_mode == g_settings.visuals.night_mode( ) &&
+ alpha == g_settings.visuals.transparent_props( ) &&
+ modulated == g_settings.visuals.world_modulate( ) )
+ return;
+
+
+ for( auto i = cl.m_mat_system( )->FirstMaterial( );
+ i != cl.m_mat_system( )->InvalidMaterial( );
+ i = cl.m_mat_system( )->NextMaterial( i ) ) {
+
+ auto mat = cl.m_mat_system( )->GetMaterial( i );
+ if( !mat ) continue;
+
+ const char* group = mat->GetTextureGroupName( );
+ bool is_world = strstr( group, xors( "World" ) );
+ bool is_sky = strstr( group, xors( "Sky" ) );
+ bool is_prop = strstr( group, xors( "StaticProp" ) );
+
+ if( is_world || is_sky || is_prop ) {
+ const char* name = mat->GetName( );
+ if( world_materials.find( i ) == world_materials.end( ) ) {
+ fclr_t clr;
+
+ mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) );
+ clr.a( ) = mat->GetAlphaModulation( );
+
+ world_materials.emplace( i, clr );
+ world_materials2.emplace( i, clr );
+ }
+
+ fclr_t new_color;
+
+ new_color = world_materials2.find( i )->second;
+ bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate;
+
+ if( is_world ) {
+ if( apply ) {
+ new_color.r( ) *= 0.15f;
+ new_color.g( ) *= 0.15f;
+ new_color.b( ) *= 0.15f;
+ }
+ }
+ else if( is_prop ) {
+ if( apply ) {
+ new_color.r( ) *= 0.3f;
+ new_color.g( ) *= 0.3f;
+ new_color.b( ) *= 0.3f;
+ }
+ if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) {
+ new_color.a( ) *= 0.6f;
+ }
+ }
+ else if( is_sky ) {
+ if( apply ) {
+ new_color = fclr_t( 0.f, 0.f, 0.f );
+ }
+ }
+
+ if( !( world_materials.at( i ) == new_color ) ) {
+ mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) );
+ mat->AlphaModulate( new_color.a( ) );
+
+ world_materials.at( i ) = new_color;
+ }
+ }
+ }
+
+ modulated = g_settings.visuals.world_modulate;
+ night_mode = g_settings.visuals.night_mode;
+ alpha = g_settings.visuals.transparent_props;
+ local_player = g_ctx.m_local;
+ }
+ }
+}
\ No newline at end of file diff --git a/tf2/vmt.h b/tf2/vmt.h new file mode 100644 index 0000000..f2a39ac --- /dev/null +++ b/tf2/vmt.h @@ -0,0 +1,79 @@ +#pragma once
+#include <vector>
+#include "util.hpp"
+
+// todo - dex; rewrite this, VirtualQuery (except for custom codeptr / readptr) and VirtualProtect shouldnt be used
+// and we need to copy rtti over too or stuff will break later on
+
+// correct me if im wrong, but the vtable isnt replaced, instead the original is edited during hooking, rtti should be intact and accessable by game
+// class could definetly do with a rewrite tho!
+
+// ^ you're corrct, but changing page rights and replacing ptrs direclty in rdata (or usually the heap, since thats where vmts go) is not a safe solution
+// copying table + aligning it to compensate for rtti is safer
+// vac loves scanning memory regions but it doesnt really do much outside of game servers (only loads some shit for checking DEP and stuff)
+
+// trash
+
+//llama is a fucking nigger
+//true
+
+namespace hooks
+{
+ class c_vmt {
+ uintptr_t* m_table;
+ uintptr_t* m_original;
+ std::vector< uintptr_t > m_new;
+ public:
+ int count( ) {
+ int vfunc_count{ };
+
+ while( m_original[ vfunc_count ] ) {
+ vfunc_count++;
+ };
+
+ return vfunc_count;
+ }
+
+ c_vmt( void* table ) {
+ if( !table ) {
+ return;
+ }
+
+ this->m_table = reinterpret_cast< uintptr_t* >( table );
+ this->m_original = *reinterpret_cast< uintptr_t** >( this->m_table );
+
+ for( int i = -1; i < this->count( ); ++i ) {
+ this->m_new.push_back( this->m_original[ i ] );
+ }
+
+ auto data = this->m_new.data( );
+ *this->m_table = uintptr_t( &data[ 1 ] );
+ }
+
+ ~c_vmt( ) { }
+
+ template< typename T = uintptr_t > T get_function( int index ) {
+ return( ( T )( this->m_new.at( index + 1 ) ) );
+ }
+
+ template< typename T = uintptr_t > T get_old_function( int index ) {
+ return( ( T )( this->m_original[ index ] ) );
+ }
+
+ void hook( int index, uintptr_t new_func ) {
+ this->m_new.at( index + 1 ) = new_func;
+ }
+
+ void unhook( int index ) {
+ this->m_new.at( index + 1 ) = this->m_original[ index ];
+ }
+
+ void hook( int index, void* new_func ) {
+ hook( index, reinterpret_cast< uintptr_t >( new_func ) );
+ }
+
+ void restore( ) const {
+ *this->m_table = uintptr_t( m_original );
+ }
+ };
+}
\ No newline at end of file diff --git a/tf2/window_procedure.cpp b/tf2/window_procedure.cpp new file mode 100644 index 0000000..b67f9bb --- /dev/null +++ b/tf2/window_procedure.cpp @@ -0,0 +1,59 @@ +#include "hooks.h"
+#include "input_system.hpp"
+#include "settings.h"
+
+//im pretty sure half this shit is redundant rn but idrc
+
+
+decltype( &hooks::window_procedure ) hooks::window_procedure_o;
+long __stdcall hooks::window_procedure( HWND hwnd, uint32_t msg, uint32_t wparam, long lparam ) {
+ if( cl.m_panic ) {
+ return CallWindowProcA( ( WNDPROC )window_procedure_o, hwnd, msg, wparam, lparam );
+ }
+
+ if( msg == WM_ACTIVATE && wparam == WA_INACTIVE ) {
+ g_input.clear_keys( );
+ }
+
+ if( msg == WM_MOUSEMOVE ) {
+ g_input.capture_mouse_move( lparam );
+ g_con->get_input( )->capture_mouse_move( lparam );
+ }
+ static auto con_pressed = false;
+ if( g_con->get_input( )->is_key_pressed( KEYS_HOME ) ) {
+ if( !con_pressed ) {
+ if( !g_con->m_open ) {
+ g_con->m_consuming_input = true;
+ }
+
+ g_con->m_open ^= 1;
+ }
+ con_pressed = true;
+ }
+ else con_pressed = false;
+
+ if( g_con->get_input( )->register_key_press( VirtualKeyEvents_t( msg ), VirtualKeys_t( wparam ) ) ) {
+ if( g_con->m_open ) return false;
+ }
+
+ if( !g_con->m_open ) {
+ static bool was_pressed = false;
+ if( g_input.is_key_pressed( KEYS_INSERT ) ) {
+ if( !was_pressed ) {
+ g_settings.menu.open ^= 1;
+
+ was_pressed = true;
+ }
+ }
+ else {
+ was_pressed = false;
+ }
+
+ if( g_input.register_key_press( VirtualKeyEvents_t( msg ), VirtualKeys_t( wparam ) )
+ && g_settings.menu.open ) {
+ return false;
+ }
+ }
+
+ return CallWindowProcA( ( WNDPROC )window_procedure_o, hwnd, msg, wparam, lparam );
+}
\ No newline at end of file diff --git a/tf2/x86.hpp b/tf2/x86.hpp new file mode 100644 index 0000000..e96c469 --- /dev/null +++ b/tf2/x86.hpp @@ -0,0 +1,47 @@ +#pragma once
+#include <inttypes.h>
+
+namespace x86
+{
+ enum class reg : size_t {
+ eax = 0,
+ ecx,
+ edx,
+ ebx,
+ esp,
+ ebp,
+ esi,
+ edi,
+
+ /*
+ x64:
+ r8,
+ r9,
+ r10,
+ r11,
+ r12,
+ r13,
+ r14,
+ r15,*/
+ };
+
+ enum instruction : uint8_t {
+ retn_imm16 = 0xc2,
+ retn = 0xc3,
+ fs = 0x64,
+ //its big nigga season
+ call = 0xff
+ };
+
+ __forceinline static uint32_t encode_mov_imm32( x86::reg dreg ) {
+ return ( 0xb8 + ( size_t( dreg ) ) );
+ }
+
+ __forceinline static uint32_t encode_push_reg( x86::reg dreg ) {
+ return ( 0x50 | ( ( size_t( dreg ) ) & 7 ) );
+ }
+
+ __forceinline static uint32_t encode_pop_reg( x86::reg dreg ) {
+ return ( 0x58 | ( ( size_t( dreg ) ) & 7 ) );
+ }
+};
\ No newline at end of file |
