diff options
Diffstat (limited to 'gmod/ragebot_lagcomp.cpp')
| -rw-r--r-- | gmod/ragebot_lagcomp.cpp | 595 |
1 files changed, 0 insertions, 595 deletions
diff --git a/gmod/ragebot_lagcomp.cpp b/gmod/ragebot_lagcomp.cpp deleted file mode 100644 index 0fe3a0b..0000000 --- a/gmod/ragebot_lagcomp.cpp +++ /dev/null @@ -1,595 +0,0 @@ -#include "ragebot.hpp"
-#include "interface.hpp"
-#include "settings.hpp"
-#include "context.hpp"
-#include "base_cheat.hpp"
-#include "mem.hpp"
-
-namespace features
-{
- c_ragebot::lag_record_t::lag_record_t( c_base_player* ent ) : m_ent( ent ) {
- if( !m_ent || !m_ent->is_valid( ) ) return;
- m_valid = true;
-
- m_flSimulationTime = m_ent->m_flSimulationTime( );
- m_tickcount = TIME_TO_TICKS( m_flSimulationTime + util::get_lerptime( ) );
- m_choked = m_ent->get_choked_ticks( );
-
- m_flLowerBodyYaw = m_ent->m_flLowerBodyYawTarget( );
- m_vecVelocity = m_ent->m_vecVelocity( );
- m_fFlags = m_ent->m_fFlags( );
- m_flCycle = m_ent->m_flCycle( );
- m_nSequence = m_ent->m_nSequence( );
-
- m_vecAngles = m_ent->m_angEyeAngles( );
- m_vecOrigin = m_ent->m_vecOrigin( );
-
- m_vecRenderAngles = m_ent->ce( )->GetRenderAngles( );
- m_vecAbsAngles = *( vec3_t* )( uintptr_t( m_ent ) + 0xc4 );
-
- m_vecAbsOrigin = *( vec3_t* )( uintptr_t( m_ent ) + 0xa0 );
- m_vecRenderOrigin = m_ent->ce( )->GetRenderOrigin( );
-
- m_vecHeadPos = ent->get_hitbox_pos( 0 );
- m_vecPelvisPos = ent->get_hitbox_pos( HITBOX_PELVIS );
- m_can_render = ent->ce( )->SetupBones( m_matrix, 128, 0x100, 0.f );
-
- m_vecMins = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 );
- m_vecMaxs = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 );
-
- float* pose_params = m_ent->m_flPoseParameter( );
- memcpy( m_PoseParameters,
- pose_params,
- sizeof( float ) * 24 );
-
- size_t count = std::min< size_t >( m_ent->m_AnimOverlay( ).GetSize( ), 13 );
- memcpy( m_AnimLayers,
- m_ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * count );
-
- memcpy( &m_state,
- m_ent->get_animstate( ),
- sizeof( CCSGOPlayerAnimState ) );
- }
-
- //this shit doesnt work and im going to lose my fucking mind
- bool c_ragebot::lag_record_t::restore( bool recalculate ) {
- if( !m_ent || !m_ent->is_valid( ) ) return false;
-
- m_ent->m_flLowerBodyYawTarget( ) = m_flLowerBodyYaw;
-
- m_ent->m_vecVelocity( ) = m_vecVelocity;
- m_ent->m_flCycle( ) = m_flCycle;
- m_ent->m_nSequence( ) = m_nSequence;
-
- m_ent->m_angEyeAngles( ) = m_vecAngles;
- m_ent->m_vecOrigin( ) = m_vecOrigin;
- m_ent->m_fFlags( ) = m_fFlags;
-
- m_ent->ce( )->GetRenderAngles( ) = m_vecRenderAngles;
- m_ent->ce( )->GetRenderOrigin( ) = m_vecRenderOrigin;
-
- m_ent->set_abs_angles( m_vecAbsAngles );
- m_ent->set_abs_origin( m_vecAbsOrigin );
-
- *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ) = m_vecMins;
- *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ) = m_vecMaxs;
-
- memcpy( m_ent->m_flPoseParameter( ),
- m_PoseParameters,
- sizeof( float ) * 24 );
-
- size_t count = std::min< int >( m_ent->m_AnimOverlay( ).GetSize( ), 13 );
- memcpy( m_ent->m_AnimOverlay( ).GetElements( ),
- m_AnimLayers,
- sizeof( C_AnimationLayer ) * count );
-
- if( recalculate ) {
- m_ent->fix_animations( nullptr );
- //m_ent->invalidate_bone_cache( );
- return m_ent->ce( )->SetupBones( nullptr, -1, 0x100, 0.f );
- }
- else {
- m_ent->invalidate_bone_cache( );
- return true;
- }
-
- return false;
- }
-
- bool c_ragebot::lag_record_t::is_valid( ) {
- if( !m_valid ) return false;
- if( m_balanceadjust && m_shot ) return false;
-
- return util::is_tick_valid( m_tickcount );
- }
-
- void c_ragebot::c_lagcomp::restore_animations( ) {
- if( g_csgo.m_engine( )->IsInGame( ) ) {
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( ent && ent->is_player( ) && ent != g_ctx.m_local ) {
- ent->m_flLastBoneSetupTime( ) = g_csgo.m_globals->m_curtime;
- ent->m_iMostRecentModelBoneCounter( ) = g_csgo.m_globals->m_framecount;
- ent->m_bClientSideAnimation( ) = true;
- }
- }
- }
- }
- }
-
- void c_ragebot::c_lagcomp::store_visuals( ) {
- if( g_csgo.m_engine( )->IsInGame( ) && g_settings.rage.resolver( ) ) {
- static float last_simtime[ 65 ]{ };
-
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- for( int i{ }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
- auto& data = m_data_render[ i ];
-
- if( ent && ent->is_valid( ) && !ent->m_bGunGameImmunity( ) &&
- !!std::abs( last_simtime[ i ] - ent->m_flSimulationTime( ) ) ) {
- render_record_t new_record;
- new_record.m_simtime = ent->m_flSimulationTime( ) + util::get_lerptime( );
- new_record.m_origin = ent->m_vecOrigin( );
- if( ent->ce( )->SetupBones( new_record.m_matrix, 128, 0x100, 0.f ) ) {
- data.push_front( new_record );
- }
-
- last_simtime[ i ] = ent->m_flSimulationTime( );
- }
-
- while( !data.empty( ) &&
- data.size( ) > TIME_TO_TICKS( 1.f ) ) {
- data.pop_back( );
- }
- }
- }
- }
- }
-
- c_ragebot::render_record_t* c_ragebot::c_lagcomp::get_render_record( int ent_index ) {
- auto& data = m_data_render[ ent_index ];
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
-
- for( auto& it : util::reverse_iterator( data ) ) {
- if( util::is_tick_valid( TIME_TO_TICKS( it.m_simtime ) ) ) {
- return it.m_origin.dist_to( ent->m_vecOrigin( ) ) > 5.f ? &it : nullptr;
- }
- }
-
- return nullptr;
- }
-
- void c_ragebot::c_lagcomp::fsn_net_update_start( ) {
- static bool restored{ };
-
- if( !g_settings.rage.enabled( ) ) {
- if( !restored ) {
- restore_animations( );
- restored = true;
- }
-
- return;
- }
-
- restored = false;
- if( g_csgo.m_engine( )->IsInGame( ) ) {
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- static float last_simtime[ 65 ]{ };
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( ent && ent->is_valid( ) && ent != g_ctx.m_local ) {
- ent->disable_interpolaton( );
- if( ent != g_ctx.m_local ) {
- ent->m_bClientSideAnimation( ) = false;
- }
-
- float simtime = ent->m_flSimulationTime( );
-
- last_simtime[ i ] = simtime;
- }
- }
- }
- }
- }
-
- void c_ragebot::c_lagcomp::fsn_render_start( ) {
- if( !g_settings.rage.enabled( ) )
- return;
-
- if( !g_ctx.m_local )
- return;
-
- static float stored_lby[ 65 ];
-
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( !ent || !ent->is_player( ) ) {
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent == g_ctx.m_local && ent->is_alive( ) ) {
- ent->m_bClientSideAnimation( ) = true;
- //fuck ya
-
- auto breaker_animstate = g_cheat.m_ragebot.m_antiaim->get_animstate( );
- if( breaker_animstate && g_settings.rage.anti_aim( ) ) {
- if( breaker_animstate->pBaseEntity == ent ) {
- memcpy( g_ctx.m_local->get_animstate( ),
- breaker_animstate,
- sizeof( CCSGOPlayerAnimState ) );
- ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime = FLT_MAX;
- ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = INT_MAX;
- }
- }
-
- continue;
- }
-
- //return;
-
- if( !ent->is_alive( ) ) {
- ent->m_bClientSideAnimation( ) = true;
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent->ce( )->IsDormant( ) ) {
- ent->invalidate_bone_cache( );
- continue;
- }
-
- if( ent->m_bGunGameImmunity( ) ) {
- ent->fix_animations( );
- ent->enforce_animations( );
- continue;
- }
-
- if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( )
- && !g_settings.rage.friendlies ) {
- ent->fix_animations( );
- ent->enforce_animations( );
- continue;
- }
-
- if( m_data_lby[ i ].size( ) &&
- m_data_lby[ i ].front( ).m_ent != ent ) {
- m_data_lby[ i ].clear( );
- }
-
- if( m_data_normal[ i ].size( ) &&
- m_data_normal[ i ].front( ).m_ent != ent ) {
- m_data_normal[ i ].clear( );
- }
-
- auto update_anims = [ this, &ent ]( int e ) {
- ent->fix_animations( );
- };
-
- bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( )
- && ( ent->m_fFlags( ) & FL_ONGROUND );
-
- float lby = ent->m_flLowerBodyYawTarget( );
-
- float last_simtime = m_last_simtime[ i ];
- float simtime = ent->m_flSimulationTime( );
-
- if( !!std::abs( simtime - last_simtime ) ) {
- if( is_moving && g_settings.rage.resolver ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) {
- stored_lby[ i ] = lby;
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( g_settings.rage.resolver ) {
- static C_AnimationLayer last_layer[ 65 ]{ };
- auto layer = m_anim_backup[ i ][ 3 ];
- auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ];
- if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST &&
- layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer &&
- last_layer[ i ].m_flCycle > layer.m_flCycle ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
-
- auto anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( );
-
- int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
- new_record.m_flSimulationTime = anim_time;
- new_record.m_tickcount = flick_tick;
-
- new_record.m_balanceadjust = true;
- m_data_lby[ i ].push_front( new_record );
- }
- else {
- update_anims( i );
- m_data_normal[ i ].push_front( lag_record_t( ent ) );
- }
-
- last_layer[ i ] = layer;
- }
- else {
- update_anims( i );
- m_data_normal[ i ].push_front( lag_record_t( ent ) );
- }
- }
-
- m_last_simtime[ i ] = simtime;
- ent->enforce_animations( );
-
- while( !m_data_lby[ i ].empty( ) &&
- m_data_lby[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) {
- m_data_lby[ i ].pop_back( );
- }
-
- while( !m_data_normal[ i ].empty( ) &&
- m_data_normal[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) {
- m_data_normal[ i ].pop_back( );
- }
- }
- }
-
- void c_ragebot::c_lagcomp::fsn_postdataupdate_start( ) {
- if( !g_settings.rage.enabled( ) || !g_settings.rage.resolver( ) )
- return;
-
- static float stored_lby[ 65 ];
-
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( !ent || !ent->is_player( ) ) {
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent == g_ctx.m_local ) {
- continue;
- }
-
- if( !ent->is_alive( ) ) {
- continue;
- }
-
- if( ent->ce( )->IsDormant( ) ) {
- continue;
- }
-
- memcpy( m_anim_backup.at( i ),
- ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * 13 );
-
- if( ent->m_bGunGameImmunity( ) ) {
- continue;
- }
-
- if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( )
- && !g_settings.rage.friendlies )
- continue;
-
- bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( )
- && ( ent->m_fFlags( ) & FL_ONGROUND );
-
- float lby = ent->m_flLowerBodyYawTarget( );
-
- float last_simtime = m_last_simtime[ i ];
- float simtime = ent->m_flSimulationTime( );
-
- if( !!std::abs( simtime - last_simtime ) ) {
- memcpy( m_anim_backup.at( i ),
- ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * 13 );
-
- if( is_moving && g_settings.rage.resolver ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- m_last_simtime[ i ] = simtime;
- ent->fix_animations( );
-
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) {
- stored_lby[ i ] = lby;
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- m_last_simtime[ i ] = simtime;
- ent->fix_animations( );
-
- auto anim_time = ent->m_flSimulationTime( ) + TICK_INTERVAL( );
- auto anim_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
-
- lag_record_t new_record( ent );
- new_record.m_tickcount = anim_tick;
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( g_settings.rage.resolver ) {
- static C_AnimationLayer last_layer[ 65 ]{ };
- auto layer = m_anim_backup[ i ][ 3 ];
- auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ];
- if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST &&
- layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer &&
- last_layer[ i ].m_flCycle > layer.m_flCycle ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- ent->fix_animations( );
- m_last_simtime[ i ] = simtime;
- float anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( );
-
- int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
- lag_record_t new_record( ent );
- new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- = new_record.m_vecRenderAngles.y = lby;
- new_record.m_flSimulationTime = anim_time;
- new_record.m_tickcount = flick_tick;
-
- new_record.m_balanceadjust = true;
- m_data_lby[ i ].push_front( new_record );
- }
-
- last_layer[ i ] = layer;
- }
- }
-
- ent->enforce_animations( );
- }
- }
-
- RecordType_t c_ragebot::c_lagcomp::can_backtrack_entity( int ent_index ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
- if( ent->is_breaking_lc( ) ) {
- return RECORD_NONE;
- }
-
- auto data_lby = &m_data_lby[ ent_index ];
- auto data_normal = &m_data_normal[ ent_index ];
-
- if( !data_lby->empty( ) ) {
- for( auto& it : *data_lby ) {
- if( it.is_valid( ) ) return RECORD_LBY;
- }
- }
-
- if( !data_normal->empty( ) ) {
- for( auto& it : *data_normal ) {
- if( it.is_valid( ) ) return RECORD_NORMAL;
- }
- }
-
- return RECORD_NONE;
- }
-
- int c_ragebot::c_lagcomp::backtrack_entity( int ent_index, RecordType_t type, lag_record_t** out_record ) {
- if( type == RECORD_NONE ) return -1;
-
- auto& data = *get_records( ent_index, type );
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
-
- auto check_record = [ &ent, &out_record ]( lag_record_t* record, bool check_pelvis ) {
- if( record->m_balanceadjust && record->m_shot ) return -1;
-
- vec3_t head_pos = record->m_vecHeadPos;
- vec3_t pelvis_pos = record->m_vecPelvisPos;
-
- float damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, head_pos, false ) * 4.f;
- float min_damage = std::min< float >( ent->m_iHealth( ),
- g_settings.rage.active->m_damage );
-
- //g_con->log( xors( "record: %d damage: %f" ), counter++, damage );
-
- if( damage > min_damage ) {
- if( !record->restore( ) )
- return -1;
-
- if( out_record ) {
- *out_record = record;
- }
- return record->m_tickcount;
- }
-
- if( check_pelvis ) {
- float pelvis_damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, pelvis_pos, false );
- if( pelvis_damage > min_damage ) {
- if( !record->restore( ) )
- return -1;
-
- if( out_record ) {
- *out_record = record;
- }
- return record->m_tickcount;
- }
- }
-
- return -1;
- };
-
- if( data.empty( ) )
- return -1;
-
- auto* back = &data.back( );
- auto* front = &data.front( );
-
- for( auto& it : data ) {
- if( !it.is_valid( ) ) continue;
- front = ⁢
- break;
- }
-
- for( auto& it : util::reverse_iterator( data ) ) {
- if( !it.is_valid( ) ) continue;
- back = ⁢
- break;
- }
-
- int front_result = check_record( front, false );
- if( front_result != -1 ) return front_result;
-
- int back_result = check_record( back, true );
- if( back_result != -1 ) return back_result;
-
- if( g_settings.rage.bt_scan_all && !( g_settings.rage.preserve_fps && util::is_low_fps( ) ) ) {
- for( auto& it : data ) {
- if( &it == front ) continue;
- if( &it == back ) break;
- if( !it.is_valid( ) ) continue;
-
- auto result = check_record( &it, false );
- if( result != -1 ) return result;
- }
- }
-
- return -1;
- }
-}
\ No newline at end of file |
