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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/ragebot_lagcomp.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/ragebot_lagcomp.cpp')
-rw-r--r--gmod/ragebot_lagcomp.cpp595
1 files changed, 0 insertions, 595 deletions
diff --git a/gmod/ragebot_lagcomp.cpp b/gmod/ragebot_lagcomp.cpp
deleted file mode 100644
index 0fe3a0b..0000000
--- a/gmod/ragebot_lagcomp.cpp
+++ /dev/null
@@ -1,595 +0,0 @@
-#include "ragebot.hpp"
-#include "interface.hpp"
-#include "settings.hpp"
-#include "context.hpp"
-#include "base_cheat.hpp"
-#include "mem.hpp"
-
-namespace features
-{
- c_ragebot::lag_record_t::lag_record_t( c_base_player* ent ) : m_ent( ent ) {
- if( !m_ent || !m_ent->is_valid( ) ) return;
- m_valid = true;
-
- m_flSimulationTime = m_ent->m_flSimulationTime( );
- m_tickcount = TIME_TO_TICKS( m_flSimulationTime + util::get_lerptime( ) );
- m_choked = m_ent->get_choked_ticks( );
-
- m_flLowerBodyYaw = m_ent->m_flLowerBodyYawTarget( );
- m_vecVelocity = m_ent->m_vecVelocity( );
- m_fFlags = m_ent->m_fFlags( );
- m_flCycle = m_ent->m_flCycle( );
- m_nSequence = m_ent->m_nSequence( );
-
- m_vecAngles = m_ent->m_angEyeAngles( );
- m_vecOrigin = m_ent->m_vecOrigin( );
-
- m_vecRenderAngles = m_ent->ce( )->GetRenderAngles( );
- m_vecAbsAngles = *( vec3_t* )( uintptr_t( m_ent ) + 0xc4 );
-
- m_vecAbsOrigin = *( vec3_t* )( uintptr_t( m_ent ) + 0xa0 );
- m_vecRenderOrigin = m_ent->ce( )->GetRenderOrigin( );
-
- m_vecHeadPos = ent->get_hitbox_pos( 0 );
- m_vecPelvisPos = ent->get_hitbox_pos( HITBOX_PELVIS );
- m_can_render = ent->ce( )->SetupBones( m_matrix, 128, 0x100, 0.f );
-
- m_vecMins = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 );
- m_vecMaxs = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 );
-
- float* pose_params = m_ent->m_flPoseParameter( );
- memcpy( m_PoseParameters,
- pose_params,
- sizeof( float ) * 24 );
-
- size_t count = std::min< size_t >( m_ent->m_AnimOverlay( ).GetSize( ), 13 );
- memcpy( m_AnimLayers,
- m_ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * count );
-
- memcpy( &m_state,
- m_ent->get_animstate( ),
- sizeof( CCSGOPlayerAnimState ) );
- }
-
- //this shit doesnt work and im going to lose my fucking mind
- bool c_ragebot::lag_record_t::restore( bool recalculate ) {
- if( !m_ent || !m_ent->is_valid( ) ) return false;
-
- m_ent->m_flLowerBodyYawTarget( ) = m_flLowerBodyYaw;
-
- m_ent->m_vecVelocity( ) = m_vecVelocity;
- m_ent->m_flCycle( ) = m_flCycle;
- m_ent->m_nSequence( ) = m_nSequence;
-
- m_ent->m_angEyeAngles( ) = m_vecAngles;
- m_ent->m_vecOrigin( ) = m_vecOrigin;
- m_ent->m_fFlags( ) = m_fFlags;
-
- m_ent->ce( )->GetRenderAngles( ) = m_vecRenderAngles;
- m_ent->ce( )->GetRenderOrigin( ) = m_vecRenderOrigin;
-
- m_ent->set_abs_angles( m_vecAbsAngles );
- m_ent->set_abs_origin( m_vecAbsOrigin );
-
- *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ) = m_vecMins;
- *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ) = m_vecMaxs;
-
- memcpy( m_ent->m_flPoseParameter( ),
- m_PoseParameters,
- sizeof( float ) * 24 );
-
- size_t count = std::min< int >( m_ent->m_AnimOverlay( ).GetSize( ), 13 );
- memcpy( m_ent->m_AnimOverlay( ).GetElements( ),
- m_AnimLayers,
- sizeof( C_AnimationLayer ) * count );
-
- if( recalculate ) {
- m_ent->fix_animations( nullptr );
- //m_ent->invalidate_bone_cache( );
- return m_ent->ce( )->SetupBones( nullptr, -1, 0x100, 0.f );
- }
- else {
- m_ent->invalidate_bone_cache( );
- return true;
- }
-
- return false;
- }
-
- bool c_ragebot::lag_record_t::is_valid( ) {
- if( !m_valid ) return false;
- if( m_balanceadjust && m_shot ) return false;
-
- return util::is_tick_valid( m_tickcount );
- }
-
- void c_ragebot::c_lagcomp::restore_animations( ) {
- if( g_csgo.m_engine( )->IsInGame( ) ) {
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( ent && ent->is_player( ) && ent != g_ctx.m_local ) {
- ent->m_flLastBoneSetupTime( ) = g_csgo.m_globals->m_curtime;
- ent->m_iMostRecentModelBoneCounter( ) = g_csgo.m_globals->m_framecount;
- ent->m_bClientSideAnimation( ) = true;
- }
- }
- }
- }
- }
-
- void c_ragebot::c_lagcomp::store_visuals( ) {
- if( g_csgo.m_engine( )->IsInGame( ) && g_settings.rage.resolver( ) ) {
- static float last_simtime[ 65 ]{ };
-
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- for( int i{ }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
- auto& data = m_data_render[ i ];
-
- if( ent && ent->is_valid( ) && !ent->m_bGunGameImmunity( ) &&
- !!std::abs( last_simtime[ i ] - ent->m_flSimulationTime( ) ) ) {
- render_record_t new_record;
- new_record.m_simtime = ent->m_flSimulationTime( ) + util::get_lerptime( );
- new_record.m_origin = ent->m_vecOrigin( );
- if( ent->ce( )->SetupBones( new_record.m_matrix, 128, 0x100, 0.f ) ) {
- data.push_front( new_record );
- }
-
- last_simtime[ i ] = ent->m_flSimulationTime( );
- }
-
- while( !data.empty( ) &&
- data.size( ) > TIME_TO_TICKS( 1.f ) ) {
- data.pop_back( );
- }
- }
- }
- }
- }
-
- c_ragebot::render_record_t* c_ragebot::c_lagcomp::get_render_record( int ent_index ) {
- auto& data = m_data_render[ ent_index ];
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
-
- for( auto& it : util::reverse_iterator( data ) ) {
- if( util::is_tick_valid( TIME_TO_TICKS( it.m_simtime ) ) ) {
- return it.m_origin.dist_to( ent->m_vecOrigin( ) ) > 5.f ? &it : nullptr;
- }
- }
-
- return nullptr;
- }
-
- void c_ragebot::c_lagcomp::fsn_net_update_start( ) {
- static bool restored{ };
-
- if( !g_settings.rage.enabled( ) ) {
- if( !restored ) {
- restore_animations( );
- restored = true;
- }
-
- return;
- }
-
- restored = false;
- if( g_csgo.m_engine( )->IsInGame( ) ) {
- if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) {
- static float last_simtime[ 65 ]{ };
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( ent && ent->is_valid( ) && ent != g_ctx.m_local ) {
- ent->disable_interpolaton( );
- if( ent != g_ctx.m_local ) {
- ent->m_bClientSideAnimation( ) = false;
- }
-
- float simtime = ent->m_flSimulationTime( );
-
- last_simtime[ i ] = simtime;
- }
- }
- }
- }
- }
-
- void c_ragebot::c_lagcomp::fsn_render_start( ) {
- if( !g_settings.rage.enabled( ) )
- return;
-
- if( !g_ctx.m_local )
- return;
-
- static float stored_lby[ 65 ];
-
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( !ent || !ent->is_player( ) ) {
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent == g_ctx.m_local && ent->is_alive( ) ) {
- ent->m_bClientSideAnimation( ) = true;
- //fuck ya
-
- auto breaker_animstate = g_cheat.m_ragebot.m_antiaim->get_animstate( );
- if( breaker_animstate && g_settings.rage.anti_aim( ) ) {
- if( breaker_animstate->pBaseEntity == ent ) {
- memcpy( g_ctx.m_local->get_animstate( ),
- breaker_animstate,
- sizeof( CCSGOPlayerAnimState ) );
- ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime = FLT_MAX;
- ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = INT_MAX;
- }
- }
-
- continue;
- }
-
- //return;
-
- if( !ent->is_alive( ) ) {
- ent->m_bClientSideAnimation( ) = true;
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent->ce( )->IsDormant( ) ) {
- ent->invalidate_bone_cache( );
- continue;
- }
-
- if( ent->m_bGunGameImmunity( ) ) {
- ent->fix_animations( );
- ent->enforce_animations( );
- continue;
- }
-
- if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( )
- && !g_settings.rage.friendlies ) {
- ent->fix_animations( );
- ent->enforce_animations( );
- continue;
- }
-
- if( m_data_lby[ i ].size( ) &&
- m_data_lby[ i ].front( ).m_ent != ent ) {
- m_data_lby[ i ].clear( );
- }
-
- if( m_data_normal[ i ].size( ) &&
- m_data_normal[ i ].front( ).m_ent != ent ) {
- m_data_normal[ i ].clear( );
- }
-
- auto update_anims = [ this, &ent ]( int e ) {
- ent->fix_animations( );
- };
-
- bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( )
- && ( ent->m_fFlags( ) & FL_ONGROUND );
-
- float lby = ent->m_flLowerBodyYawTarget( );
-
- float last_simtime = m_last_simtime[ i ];
- float simtime = ent->m_flSimulationTime( );
-
- if( !!std::abs( simtime - last_simtime ) ) {
- if( is_moving && g_settings.rage.resolver ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) {
- stored_lby[ i ] = lby;
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( g_settings.rage.resolver ) {
- static C_AnimationLayer last_layer[ 65 ]{ };
- auto layer = m_anim_backup[ i ][ 3 ];
- auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ];
- if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST &&
- layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer &&
- last_layer[ i ].m_flCycle > layer.m_flCycle ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 );
- //abs_ang.y = lby;
- //ent->set_abs_angles( abs_ang );
-
- update_anims( i );
-
- auto anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( );
-
- int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
- new_record.m_flSimulationTime = anim_time;
- new_record.m_tickcount = flick_tick;
-
- new_record.m_balanceadjust = true;
- m_data_lby[ i ].push_front( new_record );
- }
- else {
- update_anims( i );
- m_data_normal[ i ].push_front( lag_record_t( ent ) );
- }
-
- last_layer[ i ] = layer;
- }
- else {
- update_anims( i );
- m_data_normal[ i ].push_front( lag_record_t( ent ) );
- }
- }
-
- m_last_simtime[ i ] = simtime;
- ent->enforce_animations( );
-
- while( !m_data_lby[ i ].empty( ) &&
- m_data_lby[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) {
- m_data_lby[ i ].pop_back( );
- }
-
- while( !m_data_normal[ i ].empty( ) &&
- m_data_normal[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) {
- m_data_normal[ i ].pop_back( );
- }
- }
- }
-
- void c_ragebot::c_lagcomp::fsn_postdataupdate_start( ) {
- if( !g_settings.rage.enabled( ) || !g_settings.rage.resolver( ) )
- return;
-
- static float stored_lby[ 65 ];
-
- for( int i{ 1 }; i < 65; ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
-
- if( !ent || !ent->is_player( ) ) {
- //invalidate_animstate( i );
- continue;
- }
-
- if( ent == g_ctx.m_local ) {
- continue;
- }
-
- if( !ent->is_alive( ) ) {
- continue;
- }
-
- if( ent->ce( )->IsDormant( ) ) {
- continue;
- }
-
- memcpy( m_anim_backup.at( i ),
- ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * 13 );
-
- if( ent->m_bGunGameImmunity( ) ) {
- continue;
- }
-
- if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( )
- && !g_settings.rage.friendlies )
- continue;
-
- bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( )
- && ( ent->m_fFlags( ) & FL_ONGROUND );
-
- float lby = ent->m_flLowerBodyYawTarget( );
-
- float last_simtime = m_last_simtime[ i ];
- float simtime = ent->m_flSimulationTime( );
-
- if( !!std::abs( simtime - last_simtime ) ) {
- memcpy( m_anim_backup.at( i ),
- ent->m_AnimOverlay( ).GetElements( ),
- sizeof( C_AnimationLayer ) * 13 );
-
- if( is_moving && g_settings.rage.resolver ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- m_last_simtime[ i ] = simtime;
- ent->fix_animations( );
-
- lag_record_t new_record( ent );
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) {
- stored_lby[ i ] = lby;
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- m_last_simtime[ i ] = simtime;
- ent->fix_animations( );
-
- auto anim_time = ent->m_flSimulationTime( ) + TICK_INTERVAL( );
- auto anim_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
-
- lag_record_t new_record( ent );
- new_record.m_tickcount = anim_tick;
- //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- // = new_record.m_vecRenderAngles.y = lby;
-
- m_data_lby[ i ].push_front( new_record );
- }
-
- else if( g_settings.rage.resolver ) {
- static C_AnimationLayer last_layer[ 65 ]{ };
- auto layer = m_anim_backup[ i ][ 3 ];
- auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ];
- if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST &&
- layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer &&
- last_layer[ i ].m_flCycle > layer.m_flCycle ) {
- ent->m_angEyeAngles( ).y = lby;
- //ent->ce( )->GetRenderAngles( ).y = lby;
-
- ent->fix_animations( );
- m_last_simtime[ i ] = simtime;
- float anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( );
-
- int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) );
- lag_record_t new_record( ent );
- new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y
- = new_record.m_vecRenderAngles.y = lby;
- new_record.m_flSimulationTime = anim_time;
- new_record.m_tickcount = flick_tick;
-
- new_record.m_balanceadjust = true;
- m_data_lby[ i ].push_front( new_record );
- }
-
- last_layer[ i ] = layer;
- }
- }
-
- ent->enforce_animations( );
- }
- }
-
- RecordType_t c_ragebot::c_lagcomp::can_backtrack_entity( int ent_index ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
- if( ent->is_breaking_lc( ) ) {
- return RECORD_NONE;
- }
-
- auto data_lby = &m_data_lby[ ent_index ];
- auto data_normal = &m_data_normal[ ent_index ];
-
- if( !data_lby->empty( ) ) {
- for( auto& it : *data_lby ) {
- if( it.is_valid( ) ) return RECORD_LBY;
- }
- }
-
- if( !data_normal->empty( ) ) {
- for( auto& it : *data_normal ) {
- if( it.is_valid( ) ) return RECORD_NORMAL;
- }
- }
-
- return RECORD_NONE;
- }
-
- int c_ragebot::c_lagcomp::backtrack_entity( int ent_index, RecordType_t type, lag_record_t** out_record ) {
- if( type == RECORD_NONE ) return -1;
-
- auto& data = *get_records( ent_index, type );
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
-
- auto check_record = [ &ent, &out_record ]( lag_record_t* record, bool check_pelvis ) {
- if( record->m_balanceadjust && record->m_shot ) return -1;
-
- vec3_t head_pos = record->m_vecHeadPos;
- vec3_t pelvis_pos = record->m_vecPelvisPos;
-
- float damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, head_pos, false ) * 4.f;
- float min_damage = std::min< float >( ent->m_iHealth( ),
- g_settings.rage.active->m_damage );
-
- //g_con->log( xors( "record: %d damage: %f" ), counter++, damage );
-
- if( damage > min_damage ) {
- if( !record->restore( ) )
- return -1;
-
- if( out_record ) {
- *out_record = record;
- }
- return record->m_tickcount;
- }
-
- if( check_pelvis ) {
- float pelvis_damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, pelvis_pos, false );
- if( pelvis_damage > min_damage ) {
- if( !record->restore( ) )
- return -1;
-
- if( out_record ) {
- *out_record = record;
- }
- return record->m_tickcount;
- }
- }
-
- return -1;
- };
-
- if( data.empty( ) )
- return -1;
-
- auto* back = &data.back( );
- auto* front = &data.front( );
-
- for( auto& it : data ) {
- if( !it.is_valid( ) ) continue;
- front = &it;
- break;
- }
-
- for( auto& it : util::reverse_iterator( data ) ) {
- if( !it.is_valid( ) ) continue;
- back = &it;
- break;
- }
-
- int front_result = check_record( front, false );
- if( front_result != -1 ) return front_result;
-
- int back_result = check_record( back, true );
- if( back_result != -1 ) return back_result;
-
- if( g_settings.rage.bt_scan_all && !( g_settings.rage.preserve_fps && util::is_low_fps( ) ) ) {
- for( auto& it : data ) {
- if( &it == front ) continue;
- if( &it == back ) break;
- if( !it.is_valid( ) ) continue;
-
- auto result = check_record( &it, false );
- if( result != -1 ) return result;
- }
- }
-
- return -1;
- }
-} \ No newline at end of file