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-rw-r--r--internal_rewrite/Valve/dt_common.h161
1 files changed, 0 insertions, 161 deletions
diff --git a/internal_rewrite/Valve/dt_common.h b/internal_rewrite/Valve/dt_common.h
deleted file mode 100644
index ff0f7b7..0000000
--- a/internal_rewrite/Valve/dt_common.h
+++ /dev/null
@@ -1,161 +0,0 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#pragma warning( push, 0 )
-
-#ifndef DATATABLE_COMMON_H
-#define DATATABLE_COMMON_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <stdio.h>
-
-#ifdef LINUX
-#undef offsetof
-#define offsetof(s,m) (size_t)&(((s *)0)->m)
-#endif
-
-// Max number of properties in a datatable and its children.
-#define MAX_DATATABLES 1024 // must be a power of 2.
-#define MAX_DATATABLE_PROPS 4096
-
-#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements
-
-#define HIGH_DEFAULT -121121.121121f
-
-#define BITS_FULLRES -1 // Use the full resolution of the type being encoded.
-#define BITS_WORLDCOORD -2 // Encode as a world coordinate.
-
-#define DT_MAX_STRING_BITS 9
-#define DT_MAX_STRING_BUFFERSIZE (1<<DT_MAX_STRING_BITS) // Maximum length of a string that can be sent.
-
-#define STRINGBUFSIZE(className, varName) sizeof( ((className*)0)->varName )
-
-// Gets the size of a variable in a class.
-#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName)
-
-
-// SendProp::m_Flags.
-#define SPROP_UNSIGNED (1<<0) // Unsigned integer data.
-
-#define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate.
-// Note that the bit count is ignored in this case.
-
-#define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is.
-
-#define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit
-
-#define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit
-
-#define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors)
-
-#define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded).
-
-#define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors.
-
-#define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the
-// flattened property list. Its array will point at it when it needs to.
-
-#define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like
-// SendProxy_DataTableToDataTable that always send the data to all clients.
-
-#define SPROP_CHANGES_OFTEN (1<<10) // this is an often changed field, moved to head of sendtable so it gets a small index
-
-#define SPROP_IS_A_VECTOR_ELEM (1<<11) // Set automatically if SPROP_VECTORELEM is used.
-
-#define SPROP_COLLAPSIBLE (1<<12) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
-// (ie: for all automatically-chained base classes).
-// In this case, it can get rid of this SendPropDataTable altogether and spare the
-// trouble of walking the hierarchy more than necessary.
-
-#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games
-#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
-#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
-
-#define SPROP_VARINT SPROP_NORMAL // reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient
-
-#define SPROP_NUMFLAGBITS_NETWORKED 16
-
-// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
-// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably
-#define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<16)
-
-// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked
-#define SPROP_NUMFLAGBITS 17
-
-// Used by the SendProp and RecvProp functions to disable debug checks on type sizes.
-#define SIZEOF_IGNORE -1
-
-
-// Use this to extern send and receive datatables, and reference them.
-#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;}
-#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;}
-
-#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
-#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
-
-
-class SendProp;
-
-// The day we do this, we break all mods until they recompile.
-//#define SUPPORTS_INT64
-
-typedef enum
-{
- DPT_Int = 0,
- DPT_Float,
- DPT_Vector,
- DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
- DPT_String,
- DPT_Array, // An array of the base types (can't be of datatables).
- DPT_DataTable,
-#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
- DPT_Quaternion,
-#endif
-
-#ifdef SUPPORTS_INT64
- DPT_Int64,
-#endif
-
- DPT_NUMSendPropTypes
-
-} SendPropType;
-
-
-struct DVariant {
- union {
- float m_Float;
- long m_Int;
- char* m_pString;
- void* m_pData;
- float m_Vector[ 3 ];
- __int64 m_Int64;
- };
-
- int m_Type;
-};
-
-
-// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1.
-inline int NumBitsForCount( int nMaxElements )
-{
- int nBits = 0;
- while( nMaxElements > 0 )
- {
- ++nBits;
- nMaxElements >>= 1;
- }
- return nBits;
-}
-
-
-#endif // DATATABLE_COMMON_H
-
-#pragma warning( pop ) \ No newline at end of file