diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/Valve/dt_common.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/Valve/dt_common.h')
| -rw-r--r-- | internal_rewrite/Valve/dt_common.h | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/internal_rewrite/Valve/dt_common.h b/internal_rewrite/Valve/dt_common.h deleted file mode 100644 index ff0f7b7..0000000 --- a/internal_rewrite/Valve/dt_common.h +++ /dev/null @@ -1,161 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// - -#pragma warning( push, 0 ) - -#ifndef DATATABLE_COMMON_H -#define DATATABLE_COMMON_H - -#ifdef _WIN32 -#pragma once -#endif - -#include <stdio.h> - -#ifdef LINUX -#undef offsetof -#define offsetof(s,m) (size_t)&(((s *)0)->m) -#endif - -// Max number of properties in a datatable and its children. -#define MAX_DATATABLES 1024 // must be a power of 2. -#define MAX_DATATABLE_PROPS 4096 - -#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements - -#define HIGH_DEFAULT -121121.121121f - -#define BITS_FULLRES -1 // Use the full resolution of the type being encoded. -#define BITS_WORLDCOORD -2 // Encode as a world coordinate. - -#define DT_MAX_STRING_BITS 9 -#define DT_MAX_STRING_BUFFERSIZE (1<<DT_MAX_STRING_BITS) // Maximum length of a string that can be sent. - -#define STRINGBUFSIZE(className, varName) sizeof( ((className*)0)->varName ) - -// Gets the size of a variable in a class. -#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName) - - -// SendProp::m_Flags. -#define SPROP_UNSIGNED (1<<0) // Unsigned integer data. - -#define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate. -// Note that the bit count is ignored in this case. - -#define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is. - -#define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit - -#define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit - -#define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors) - -#define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded). - -#define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors. - -#define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the -// flattened property list. Its array will point at it when it needs to. - -#define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like -// SendProxy_DataTableToDataTable that always send the data to all clients. - -#define SPROP_CHANGES_OFTEN (1<<10) // this is an often changed field, moved to head of sendtable so it gets a small index - -#define SPROP_IS_A_VECTOR_ELEM (1<<11) // Set automatically if SPROP_VECTORELEM is used. - -#define SPROP_COLLAPSIBLE (1<<12) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer -// (ie: for all automatically-chained base classes). -// In this case, it can get rid of this SendPropDataTable altogether and spare the -// trouble of walking the hierarchy more than necessary. - -#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games -#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5 -#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries - -#define SPROP_VARINT SPROP_NORMAL // reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient - -#define SPROP_NUMFLAGBITS_NETWORKED 16 - -// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are -// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably -#define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<16) - -// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked -#define SPROP_NUMFLAGBITS 17 - -// Used by the SendProp and RecvProp functions to disable debug checks on type sizes. -#define SIZEOF_IGNORE -1 - - -// Use this to extern send and receive datatables, and reference them. -#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;} -#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;} - -#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable -#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable - - -class SendProp; - -// The day we do this, we break all mods until they recompile. -//#define SUPPORTS_INT64 - -typedef enum -{ - DPT_Int = 0, - DPT_Float, - DPT_Vector, - DPT_VectorXY, // Only encodes the XY of a vector, ignores Z - DPT_String, - DPT_Array, // An array of the base types (can't be of datatables). - DPT_DataTable, -#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! - DPT_Quaternion, -#endif - -#ifdef SUPPORTS_INT64 - DPT_Int64, -#endif - - DPT_NUMSendPropTypes - -} SendPropType; - - -struct DVariant {
- union {
- float m_Float;
- long m_Int;
- char* m_pString;
- void* m_pData;
- float m_Vector[ 3 ];
- __int64 m_Int64;
- };
-
- int m_Type;
-}; - - -// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1. -inline int NumBitsForCount( int nMaxElements ) -{ - int nBits = 0; - while( nMaxElements > 0 ) - { - ++nBits; - nMaxElements >>= 1; - } - return nBits; -} - - -#endif // DATATABLE_COMMON_H - -#pragma warning( pop )
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