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-rw-r--r--internal_rewrite/ui.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/internal_rewrite/ui.h b/internal_rewrite/ui.h
index 4a05e8d..39233c7 100644
--- a/internal_rewrite/ui.h
+++ b/internal_rewrite/ui.h
@@ -261,7 +261,6 @@ namespace ui
general_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head in air" ), &g_settings.rage.general.m_baim_air ) );
general_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head on fake angles" ), &g_settings.rage.general.m_baim_fake ) );
- general_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "body aim if lethal" ), &g_settings.rage.general.m_baim_lethal ) );
general_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 20, xors( "body aim after" ), &g_settings.rage.general.m_baim_shots, xors( "shots" ) ) );
general_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 100, xors( "body aim under" ), &g_settings.rage.general.m_baim_health, xors( "hp" ) ) );
}
@@ -289,7 +288,6 @@ namespace ui
pistols_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head in air" ), &g_settings.rage.heavy_pistols.m_baim_air ) );
pistols_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head on fake angles" ), &g_settings.rage.heavy_pistols.m_baim_fake ) );
- pistols_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "body aim if lethal" ), &g_settings.rage.heavy_pistols.m_baim_lethal ) );
pistols_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 20, xors( "body aim after" ), &g_settings.rage.heavy_pistols.m_baim_shots, xors( "shots" ) ) );
pistols_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 100, xors( "body aim under" ), &g_settings.rage.heavy_pistols.m_baim_health, xors( "hp" ) ) );
}
@@ -317,7 +315,6 @@ namespace ui
snipers_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head in air" ), &g_settings.rage.snipers.m_baim_air ) );
snipers_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head on fake angles" ), &g_settings.rage.snipers.m_baim_fake ) );
- snipers_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "body aim if lethal" ), &g_settings.rage.snipers.m_baim_lethal ) );
snipers_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 20, xors( "body aim after" ), &g_settings.rage.snipers.m_baim_shots, xors( "shots" ) ) );
snipers_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 100, xors( "body aim under" ), &g_settings.rage.snipers.m_baim_health, xors( "hp" ) ) );
}
@@ -345,7 +342,6 @@ namespace ui
auto_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head in air" ), &g_settings.rage.auto_snipers.m_baim_air ) );
auto_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "avoid head on fake angles" ), &g_settings.rage.auto_snipers.m_baim_fake ) );
- auto_form->add_item( std::make_shared< ui::c_checkbox >( 0, 0, xors( "body aim if lethal" ), &g_settings.rage.auto_snipers.m_baim_lethal ) );
auto_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 20, xors( "body aim after" ), &g_settings.rage.auto_snipers.m_baim_shots, xors( "shots" ) ) );
auto_form->add_item( std::make_shared< ui::c_slider< int > >( 0, 0, 120, 0, 100, xors( "body aim under" ), &g_settings.rage.auto_snipers.m_baim_health, xors( "hp" ) ) );
}