diff options
Diffstat (limited to 'tf2/IVEngineClient.h')
| -rw-r--r-- | tf2/IVEngineClient.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/tf2/IVEngineClient.h b/tf2/IVEngineClient.h deleted file mode 100644 index a45e839..0000000 --- a/tf2/IVEngineClient.h +++ /dev/null @@ -1,192 +0,0 @@ -#pragma once
-#include "VFunc.h"
-
-typedef float matrix3x4[ 3 ][ 4 ];
-typedef struct player_info_s {
- char name[ 32 ];
- int userID;
- char guid[ 33 ];
- unsigned long friendsID;
- char friendsName[ 32 ];
- bool fakeplayer;
- bool ishltv;
- unsigned long customFiles[ 4 ];
- byte filesDownloaded;
-} player_info_t;
-
-class INetChannelInfo
-{
-public:
-
- enum
- {
- GENERIC = 0, // must be first and is default group
- LOCALPLAYER, // bytes for local player entity update
- OTHERPLAYERS, // bytes for other players update
- ENTITIES, // all other entity bytes
- SOUNDS, // game sounds
- EVENTS, // event messages
- USERMESSAGES, // user messages
- ENTMESSAGES, // entity messages
- VOICE, // voice data
- STRINGTABLE, // a stringtable update
- MOVE, // client move cmds
- STRINGCMD, // string command
- SIGNON, // various signondata
- TOTAL, // must be last and is not a real group
- };
-
- virtual const char *GetName( void ) const = 0; // get channel name
- virtual const char *GetAddress( void ) const = 0; // get channel IP address as string
- virtual float GetTime( void ) const = 0; // current net time
- virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds
- virtual int GetBufferSize( void ) const = 0; // netchannel packet history size
- virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec
-
- virtual bool IsLoopback( void ) const = 0; // true if loopback channel
- virtual bool IsTimingOut( void ) const = 0; // true if timing out
- virtual bool IsPlayback( void ) const = 0; // true if demo playback
-
- virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
- virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
- virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
- virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
- virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
- virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
- virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
- virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
- virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
- virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
- virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet
- virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting
- virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
- virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
- virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
- virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0;
-
- virtual float GetTimeoutSeconds( ) const = 0;
-};
-
-class INetChannel {
-public:
- char pad_0000[ 20 ]; //0x0000
- bool m_bProcessingMessages; //0x0014
- bool m_bShouldDelete; //0x0015
- char pad_0016[ 2 ]; //0x0016
- int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number
- int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number
- int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number
- int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
- int32_t m_nInReliableState; //0x0028 state of incoming reliable data
- int32_t m_nChokedPackets; //0x002C number of choked packets
- char pad_0030[ 1044 ]; //0x0030
-
- bool transmit( bool only_reliable ) {
- return util::get_vfunc< 49, bool >( this, only_reliable );
- }
-}; //Size: 0x0444
-
-struct INetMessage {
- virtual ~INetMessage( );
-};
-
-template<typename T>
-class CNetMessagePB : public INetMessage, public T {};
-
-class CCLCMsg_Move_ {
-private:
- char __PAD0[ 0x8 ];
-public:
- int numBackupCommands;
- int numNewCommands;
-};
-
-using CCLCMsg_Move_t = CNetMessagePB<CCLCMsg_Move_>;
-
-class CClientState {
-public:
- char pad0[ 0x9C ];
- INetChannel* netchannel;
- char pad1[ 0xD4 ];
- int32_t m_nDeltaTick; //0x174
- char pad2[ 0x4B34 ];
- float m_frameTime;
- int32_t lastoutgoingcommand;
- int32_t chokedcommands;
- int32_t last_command_ack;
-};
-
-class CGlobalState {
-public:
- uintptr_t * m_manager;
- CClientState *m_def_clientstate;
-
- __forceinline CClientState* get_client_state( ) {
- return m_def_clientstate;
- }
-};
-
-class IVEngineClient {
-public:
- void GetScreenSize( int& width, int& height ) {
- return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height );
- }
-
- void ClientCmd( const char* command ) {
- return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command );
- }
-
- bool GetPlayerInfo( int index, player_info_t* info ) {
- return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info );
- }
-
- int GetPlayerForUserID( int UserID ) {
- using fn = int( __thiscall* )( void*, int );
- return util::get_vfunc< fn >( this, 9 )( this, UserID );
- }
-
- bool Cov_IsVisible( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this );
- }
-
- int GetLocalPlayer( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this );
- }
-
- float Time( ) {
- return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this );
- }
-
- void GetViewAngles( vec3_t& angles ) {
- return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles );
- }
-
- void SetViewAngles( vec3_t& angles ) {
- return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles );
- }
-
- const matrix3x4& GetWorldToScreenMatrix( ) {
- return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this );
- }
-
- int GetMaxClients( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this );
- }
-
- bool IsInGame( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this );
- }
-
- bool IsConnected( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this );
- }
-
- void ClientCmd_Unrestricted( const char* command ) {
- return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command );
- }
-
- INetChannelInfo* GetNetChannelInfo( ) {
- using fn = INetChannelInfo * ( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 72 )( this );
- }
-};
\ No newline at end of file |
