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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/IVEngineClient.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/IVEngineClient.h')
-rw-r--r--tf2/IVEngineClient.h192
1 files changed, 0 insertions, 192 deletions
diff --git a/tf2/IVEngineClient.h b/tf2/IVEngineClient.h
deleted file mode 100644
index a45e839..0000000
--- a/tf2/IVEngineClient.h
+++ /dev/null
@@ -1,192 +0,0 @@
-#pragma once
-#include "VFunc.h"
-
-typedef float matrix3x4[ 3 ][ 4 ];
-typedef struct player_info_s {
- char name[ 32 ];
- int userID;
- char guid[ 33 ];
- unsigned long friendsID;
- char friendsName[ 32 ];
- bool fakeplayer;
- bool ishltv;
- unsigned long customFiles[ 4 ];
- byte filesDownloaded;
-} player_info_t;
-
-class INetChannelInfo
-{
-public:
-
- enum
- {
- GENERIC = 0, // must be first and is default group
- LOCALPLAYER, // bytes for local player entity update
- OTHERPLAYERS, // bytes for other players update
- ENTITIES, // all other entity bytes
- SOUNDS, // game sounds
- EVENTS, // event messages
- USERMESSAGES, // user messages
- ENTMESSAGES, // entity messages
- VOICE, // voice data
- STRINGTABLE, // a stringtable update
- MOVE, // client move cmds
- STRINGCMD, // string command
- SIGNON, // various signondata
- TOTAL, // must be last and is not a real group
- };
-
- virtual const char *GetName( void ) const = 0; // get channel name
- virtual const char *GetAddress( void ) const = 0; // get channel IP address as string
- virtual float GetTime( void ) const = 0; // current net time
- virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds
- virtual int GetBufferSize( void ) const = 0; // netchannel packet history size
- virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec
-
- virtual bool IsLoopback( void ) const = 0; // true if loopback channel
- virtual bool IsTimingOut( void ) const = 0; // true if timing out
- virtual bool IsPlayback( void ) const = 0; // true if demo playback
-
- virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
- virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
- virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
- virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
- virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
- virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
- virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
- virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
- virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
- virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
- virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet
- virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting
- virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
- virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
- virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
- virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0;
-
- virtual float GetTimeoutSeconds( ) const = 0;
-};
-
-class INetChannel {
-public:
- char pad_0000[ 20 ]; //0x0000
- bool m_bProcessingMessages; //0x0014
- bool m_bShouldDelete; //0x0015
- char pad_0016[ 2 ]; //0x0016
- int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number
- int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number
- int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number
- int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
- int32_t m_nInReliableState; //0x0028 state of incoming reliable data
- int32_t m_nChokedPackets; //0x002C number of choked packets
- char pad_0030[ 1044 ]; //0x0030
-
- bool transmit( bool only_reliable ) {
- return util::get_vfunc< 49, bool >( this, only_reliable );
- }
-}; //Size: 0x0444
-
-struct INetMessage {
- virtual ~INetMessage( );
-};
-
-template<typename T>
-class CNetMessagePB : public INetMessage, public T {};
-
-class CCLCMsg_Move_ {
-private:
- char __PAD0[ 0x8 ];
-public:
- int numBackupCommands;
- int numNewCommands;
-};
-
-using CCLCMsg_Move_t = CNetMessagePB<CCLCMsg_Move_>;
-
-class CClientState {
-public:
- char pad0[ 0x9C ];
- INetChannel* netchannel;
- char pad1[ 0xD4 ];
- int32_t m_nDeltaTick; //0x174
- char pad2[ 0x4B34 ];
- float m_frameTime;
- int32_t lastoutgoingcommand;
- int32_t chokedcommands;
- int32_t last_command_ack;
-};
-
-class CGlobalState {
-public:
- uintptr_t * m_manager;
- CClientState *m_def_clientstate;
-
- __forceinline CClientState* get_client_state( ) {
- return m_def_clientstate;
- }
-};
-
-class IVEngineClient {
-public:
- void GetScreenSize( int& width, int& height ) {
- return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height );
- }
-
- void ClientCmd( const char* command ) {
- return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command );
- }
-
- bool GetPlayerInfo( int index, player_info_t* info ) {
- return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info );
- }
-
- int GetPlayerForUserID( int UserID ) {
- using fn = int( __thiscall* )( void*, int );
- return util::get_vfunc< fn >( this, 9 )( this, UserID );
- }
-
- bool Cov_IsVisible( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this );
- }
-
- int GetLocalPlayer( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this );
- }
-
- float Time( ) {
- return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this );
- }
-
- void GetViewAngles( vec3_t& angles ) {
- return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles );
- }
-
- void SetViewAngles( vec3_t& angles ) {
- return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles );
- }
-
- const matrix3x4& GetWorldToScreenMatrix( ) {
- return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this );
- }
-
- int GetMaxClients( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this );
- }
-
- bool IsInGame( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this );
- }
-
- bool IsConnected( ) {
- return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this );
- }
-
- void ClientCmd_Unrestricted( const char* command ) {
- return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command );
- }
-
- INetChannelInfo* GetNetChannelInfo( ) {
- using fn = INetChannelInfo * ( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 72 )( this );
- }
-}; \ No newline at end of file