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#include <thread>
#include "interface.hpp"
#include "console.hpp"
#include "hooks.hpp"
#include "renderer.hpp"
#include "pattern.hpp"
#include "hooks.hpp"
#include "base_cheat.hpp"
#include "settings.hpp"
#include "context.hpp"
using namespace factory;
interfaces::c_interface_manager g_factory;
factory::c_csgo g_csgo;
bool factory::create_interfaces( c_csgo* instance ) {
instance->create( &instance->m_chl, xors( "VClient" ) );
instance->create( &instance->m_surface, xors( "VGUI_Surface" ) );
instance->create( &instance->m_panel, xors( "VGUI_Panel" ) );
instance->create( &instance->m_engine, xors( "VEngineClient" ) );
instance->create( &instance->m_entlist, xors( "VClientEntityList" ) );
instance->create( &instance->m_prediction, xors( "VClientPrediction" ) );
instance->create( &instance->m_cvar, xors( "VEngineCvar" ) );
instance->create( &instance->m_game_movement, xors( "GameMovement" ) );
instance->create( &instance->m_model_info, xors( "VModelInfoClient" ) );
instance->create( &instance->m_trace, xors( "EngineTraceClient" ) );
instance->create( &instance->m_model_render, xors( "VEngineModel" ) );
instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) );
instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) );
instance->create( &instance->m_phys_props, xors( "VPhysicsSurfaceProps" ) );
instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) );
instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) );
instance->create( &instance->m_string_table, xors( "VEngineClientStringTable" ) );
instance->create( &instance->m_partition, xors( "SpatialPartition" ) );
instance->create( &instance->m_clientleaf, xors( "ClientLeafSystem002" ) );
instance->create( &instance->m_mdl_cache, xors( "MDLCache" ) );
instance->create( &instance->m_engine_vgui, xors( "VEngineVGui" ) );
instance->create( &instance->m_input_sys, xors( "InputSystemVersion" ) );
auto d3d_device = pattern::first_code_match( GetModuleHandleA( xors( "shaderapidx9.dll" ) ),
xors( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 0x1;
auto move_helper = pattern::first_code_match( g_csgo.m_chl.dll( ),
xors( "8B 0D ?? ?? ?? ?? 8B 46 08 68" ) ) + 0x2;
auto beam_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "B9 ? ? ? ? A1 ? ? ? ? FF 10 A1 ? ? ? ? B9" ), 0x1 );
auto mm_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "89 4C 24 10 8B 0D ? ? ? ? 53" ), 0x6 );
instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) );
instance->create( &instance->m_move_helper, **reinterpret_cast< uintptr_t** >( move_helper ) );
instance->create( &instance->m_beams, *reinterpret_cast< uintptr_t* >( beam_ptr ) );
//instance->create( &instance->m_mm, **reinterpret_cast< uintptr_t** >( mm_ptr ) );
instance->m_steam_pipe_handle = ( ( SteamPipeHandle( __cdecl* )( ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamAPI_GetHSteamPipe" ) ) )( );
instance->m_steam_user_handle = ( ( SteamUserHandle( __cdecl* )( ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamAPI_GetHSteamUser" ) ) )( );
uintptr_t steam_client_ptr = ( ( uintptr_t ( __cdecl* )( void ) )GetProcAddress( GetModuleHandleA( xors( "steam_api.dll" ) ), xors( "SteamClient" ) ) )( );
instance->create( &instance->m_steam_client, steam_client_ptr );
uintptr_t steam_friends_ptr = ( uintptr_t )instance->m_steam_client( )->GetISteamFriends( instance->m_steam_user_handle, instance->m_steam_pipe_handle, "SteamFriends015" );
instance->create( &instance->m_steam_friends, steam_friends_ptr );
auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress(
GetModuleHandleA( xors( "vstdlib.dll" ) ),
xors( "KeyValuesSystem" ) ) );
instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( );
instance->m_alloc = *( IMemAlloc** )GetProcAddress(
GetModuleHandleA( xors( "tier0.dll" ) ),
xors( "g_pMemAlloc" ) );
uintptr_t* globals = **reinterpret_cast< uintptr_t*** >(
instance->m_chl->get_old_function( 0 ) + 0x1b );
instance->m_globals = reinterpret_cast< global_vars_t* >( globals );
uintptr_t* client_mode = **reinterpret_cast< uintptr_t*** >(
instance->m_chl->get_old_function( 10 ) + 0x5 );
instance->create( &instance->m_clientmode, uintptr_t( client_mode ) );
uintptr_t input = *reinterpret_cast< uintptr_t* >(
instance->m_chl->get_old_function( 16 ) + 0x1 );
instance->create( &instance->m_input, input );
uintptr_t** global_state = pattern::first_code_match< uintptr_t** >( instance->m_engine.dll( ),
xors( "B9 ? ? ? ? 56 FF 50 14 8B 34 85" ), 0x1 );
instance->m_global_state = reinterpret_cast< CGlobalState* >( *global_state );
auto clientstate = instance->m_global_state->get_client_state( );
if( clientstate && clientstate->m_netchannel )
instance->create( &instance->m_net_channel, ( uintptr_t )clientstate->m_netchannel );
uintptr_t var_ptr = ( uintptr_t )instance->m_cvar( )->FindVar( xors( "weapon_debug_spread_show" ) );
instance->create( &instance->m_debug_show_spread, var_ptr );
uintptr_t cl_interpolate = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "cl_interpolate" ) ) );
instance->create( &instance->m_interpolate, cl_interpolate );
uintptr_t net_showfragments = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "net_showfragments" ) ) );
instance->create( &instance->m_netshowfragments, net_showfragments );
instance->listeners.bullet_impact.init( );
instance->listeners.player_hurt.init( );
instance->listeners.round_start.init( );
instance->listeners.molotov_detonate.init( );
instance->listeners.weapon_fire.init( );
instance->listeners.player_death.init( );
return true;
}
con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" };
con_fn enable_logs_fn{ fnv( "log_enable" ),
[ ]( const char* a, const char* ) {
g_settings.menu.logs_enable ^= 1;
g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) );
},
""
};
con_fn fnv_fn{ fnv( "fnv" ),
[ ]( const char* a, const char* ) {
auto print = hash::fnv1a( a );
g_con->log( "%08x", print );
},
"%S"
};
con_fn sum_fn{ fnv( "sum" ),
[ ]( const char* a, const char* syntax ) {
auto arg_1 = con_fn::get_arg< int >( a, 0, syntax );
auto arg_2 = con_fn::get_arg< int >( a, 1, syntax );
g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 );
},
"%D %D"
};
con_fn dump_cfg{ fnv( "dump_cfg" ),
[ ]( const char* , const char* ) {
for( auto& it : data::holder_.get_nodes( ) ) {
auto setting = static_cast< ISetting* >( it );
g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) );
}
},
""
};
con_fn retard_fn{ fnv( "retard" ),
[ ]( const char*, const char* ) {
g_con->log( "snuze" );
},
""
};
con_fn unload_fn{ fnv( "unload" ),
[ ]( const char*, const char* ) {
g_csgo.m_panic = true;
ExitProcess( 0 );
},
""
};
/*con_fn alias_fn{ fnv( "alias" ),
[ ]( const char* a, const char* b ) {
auto var_type = std::string( b );
if( var_type.length( ) > 1 ) {
g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) );
return;
}
switch( b[ 0 ] ) {
case TYPE_STRING: {
std::shared_ptr< con_alias< const char* > >( fnv( ) )
}
}
},
"%S %S"
};*/
void factory::c_csgo::initialize( ) {
m_panic = true;
g_con->create( );
auto now = std::chrono::high_resolution_clock::now( );
g_con->print( xors( "hello\n" ) );
//hi
factory::create_interfaces( &g_csgo );
g_fonts.initialize( );
g_netvars.init( );
g_settings.load( );
g_con->register_fn( &clear_fn );
g_con->register_fn( &enable_logs_fn );
g_con->register_fn( &fnv_fn );
g_con->register_fn( &sum_fn );
g_con->register_fn( &dump_cfg );
g_con->register_fn( &retard_fn );
g_con->register_fn( &unload_fn );
hooks::commit( &g_csgo );
g_cheat.m_chams.m_materials.initialize_materials( );
util::calculate_spread_runtime( );
auto after = std::chrono::high_resolution_clock::now( );
std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
std::chrono::duration< float > delta = after - now;
g_con->log( xors( "cheat initialized\n" ) );
g_con->log( xors( "time taken: %f\n" ), delta.count( ) );
m_panic = false;
}
void factory::c_csgo::uninitialize( ) {
m_panic = true;
g_con->destroy( );
//restore wndproc
if ( hooks::window_procedure_o ) {
SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o );
}
//unreference materials
g_cheat.m_chams.m_materials.destroy_materials( );
//restore all interfaces
restore( );
Sleep( 100 );
//free the library
FreeLibraryAndExitThread( g_dll, 0 );
}
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