diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod-1.5-dev/scripting/include/console.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/console.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/console.inc | 971 |
1 files changed, 0 insertions, 971 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/console.inc b/sourcemod-1.5-dev/scripting/include/console.inc deleted file mode 100644 index d89bcbc..0000000 --- a/sourcemod-1.5-dev/scripting/include/console.inc +++ /dev/null @@ -1,971 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _console_included - #endinput -#endif -#define _console_included - -#define INVALID_FCVAR_FLAGS (-1) - -/** - * Console variable bound values used with Get/SetConVarBounds() - */ -enum ConVarBounds -{ - ConVarBound_Upper = 0, - ConVarBound_Lower -}; - -/** - * Console variable query helper values. - */ -enum QueryCookie -{ - QUERYCOOKIE_FAILED = 0, -}; - -/** - * Reply sources for commands. - */ -enum ReplySource -{ - SM_REPLY_TO_CONSOLE = 0, - SM_REPLY_TO_CHAT = 1, -}; - -/** - * Console variable query result values. - */ -enum ConVarQueryResult -{ - ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */ - ConVarQuery_NotFound, /**< Client convar was not found. */ - ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */ - ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */ -}; - -/** - * @section Flags for console commands and console variables. The descriptions - * for each constant come directly from the Source SDK. - */ -#define FCVAR_NONE 0 /**< The default, no flags at all */ -#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */ -#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */ -#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */ -#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */ -#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */ -#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */ -#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */ -#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */ -#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */ -#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */ -#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */ -#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ -#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */ -#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */ -#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */ -#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */ -#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */ -#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */ -#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */ -#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */ -#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */ -#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */ -#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */ -#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */ -#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */ -#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */ -#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */ -#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */ - -/** - * @endsection - */ - -/** - * Executes a server command as if it were on the server console (or RCON) - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - */ -native ServerCommand(const String:format[], any:...); - -/** - * Executes a server command as if it were on the server console (or RCON) - * and stores the printed text into buffer. - * - * Warning: This calls ServerExecute internally and may have issues if - * certain commands are in the buffer, only use when you really need - * the response. - * Also, on L4D2 this will not print the command output to the server console. - * - * @param buffer String to store command result into. - * @param maxlen Length of buffer. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - */ -native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...); - -/** - * Inserts a server command at the beginning of the server command buffer. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - */ -native InsertServerCommand(const String:format[], any:...); - -/** - * Executes every command in the server's command buffer, rather than once per frame. - * - * @noreturn - */ -native ServerExecute(); - -/** - * Executes a client command. Note that this will not work on clients unless - * they have cl_restrict_server_commands set to 0. - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @noreturn - * @error Invalid client index, or client not connected. - */ -native ClientCommand(client, const String:fmt[], any:...); - -/** - * Executes a client command on the server without being networked. - * - * FakeClientCommand() overwrites the command tokenization buffer. This can - * cause undesired effects because future calls to GetCmdArg* will return - * data from the FakeClientCommand(), not the parent command. If you are in - * a hook where this matters (for example, a "say" hook), you should use - * FakeClientCommandEx() instead. - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @noreturn - * @error Invalid client index, or client not connected. - */ -native FakeClientCommand(client, const String:fmt[], any:...); - -/** - * Executes a client command on the server without being networked. The - * execution of the client command is delayed by one frame to prevent any - * re-entrancy issues that might surface with FakeClientCommand(). - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @noreturn - * @error Invalid client index, or client not connected. - */ -native FakeClientCommandEx(client, const String:fmt[], any:...); - -/** - * Sends a message to the server console. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - */ -native PrintToServer(const String:format[], any:...); - -/** - * Sends a message to a client's console. - * - * @param client Client index. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error If the client is not connected an error will be thrown. - */ -native PrintToConsole(client, const String:format[], any:...); - -/** - * Reples to a message in a command. - * - * A client index of 0 will use PrintToServer(). - * If the command was from the console, PrintToConsole() is used. - * If the command was from chat, PrintToChat() is used. - * - * @param client Client index, or 0 for server. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error If the client is not connected or invalid. - */ -native ReplyToCommand(client, const String:format[], any:...); - -/** - * Returns the current reply source of a command. - * - * @return ReplySource value. - */ -native ReplySource:GetCmdReplySource(); - -/** - * Sets the current reply source of a command. - * - * Only use this if you know what you are doing. You should save the old value - * and restore it once you are done. - * - * @param source New ReplySource value. - * @return Old ReplySource value. - */ -native ReplySource:SetCmdReplySource(ReplySource:source); - -/** - * Returns whether the current say hook is a chat trigger. - * - * This function is only meaningful inside say or say_team hooks. - * - * @return True if a chat trigger, false otherwise. - */ -native bool:IsChatTrigger(); - -/** - * Displays usage of an admin command to users depending on the - * setting of the sm_show_activity cvar. All users receive a message - * in their chat text, except for the originating client, who receives - * the message based on the current ReplySource. - * - * @param client Client index doing the action, or 0 for server. - * @param tag Tag to prepend to the message. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error - */ -native ShowActivity2(client, const String:tag[], const String:format[], any:...); - -/** - * Displays usage of an admin command to users depending on the - * setting of the sm_show_activity cvar. - * - * This version does not display a message to the originating client - * if used from chat triggers or menus. If manual replies are used - * for these cases, then this function will suffice. Otherwise, - * ShowActivity2() is slightly more useful. - * - * @param client Client index doing the action, or 0 for server. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error - */ -native ShowActivity(client, const String:format[], any:...); - -/** - * Same as ShowActivity(), except the tag parameter is used instead of - * "[SM] " (note that you must supply any spacing). - * - * @param client Client index doing the action, or 0 for server. - * @param tag Tag to display with. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error - */ -native ShowActivityEx(client, const String:tag[], const String:format[], any:...); - -/** - * Given an originating client and a target client, returns the string - * that describes the originating client according to the sm_show_activity cvar. - * - * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer. - * - * @param client Originating client; may be 0 for server console. - * @param target Targeted client. - * @param namebuf Name buffer. - * @param maxlength Maximum size of the name buffer. - * @return True if activity should be shown. False otherwise. In either - * case, the name buffer is filled. The return value can be used - * to broadcast a "safe" name to all players regardless of the - * sm_show_activity filters. - * @error Invalid client index or client not connected. - */ -native FormatActivitySource(client, target, const String:namebuf[], maxlength); - -/** - * Called when a server-only command is invoked. - * - * @param args Number of arguments that were in the argument string. - * @return An Action value. Not handling the command - * means that Source will report it as "not found." - */ -functag public Action:SrvCmd(args); - -/** - * Creates a server-only console command, or hooks an already existing one. - * - * Server commands are case sensitive. - * - * @param cmd Name of the command to hook or create. - * @param callback A function to use as a callback for when the command is invoked. - * @param description Optional description to use for command creation. - * @param flags Optional flags to use for command creation. - * @noreturn - * @error Command name is the same as an existing convar. - */ -native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0); - -/** - * Called when a generic console command is invoked. - * - * @param client Index of the client, or 0 from the server. - * @param args Number of arguments that were in the argument string. - * @return An Action value. Not handling the command - * means that Source will report it as "not found." - */ -functag public Action:ConCmd(client, args); - -/** - * Creates a console command, or hooks an already existing one. - * - * Console commands are case sensitive. However, if the command already exists in the game, - * a client may enter the command in any case. SourceMod corrects for this automatically, - * and you should only hook the "real" version of the command. - * - * @param cmd Name of the command to hook or create. - * @param callback A function to use as a callback for when the command is invoked. - * @param description Optional description to use for command creation. - * @param flags Optional flags to use for command creation. - * @noreturn - * @error Command name is the same as an existing convar. - */ -native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0); - -/** - * Creates a console command as an administrative command. If the command does not exist, - * it is created. When this command is invoked, the access rights of the player are - * automatically checked before allowing it to continue. - * - * Admin commands are case sensitive from both the client and server. - * - * @param cmd String containing command to register. - * @param callback A function to use as a callback for when the command is invoked. - * @param adminflags Administrative flags (bitstring) to use for permissions. - * @param description Optional description to use for help. - * @param group String containing the command group to use. If empty, - * the plugin's filename will be used instead. - * @param flags Optional console flags. - * @noreturn - * @error Command name is the same as an existing convar. - */ -native RegAdminCmd(const String:cmd[], - ConCmd:callback, - adminflags, - const String:description[]="", - const String:group[]="", - flags=0); - -/** - * Returns the number of arguments from the current console or server command. - * @note Unlike the HL2 engine call, this does not include the command itself. - * - * @return Number of arguments to the current command. - */ -native GetCmdArgs(); - -/** - * Retrieves a command argument given its index, from the current console or - * server command. - * @note Argument indexes start at 1; 0 retrieves the command name. - * - * @param argnum Argument number to retrieve. - * @param buffer Buffer to use for storing the string. - * @param maxlength Maximum length of the buffer. - * @return Length of string written to buffer. - */ -native GetCmdArg(argnum, String:buffer[], maxlength); - -/** - * Retrieves the entire command argument string in one lump from the current - * console or server command. - * - * @param buffer Buffer to use for storing the string. - * @param maxlength Maximum length of the buffer. - * @return Length of string written to buffer. - */ -native GetCmdArgString(String:buffer[], maxlength); - -/** - * Creates a new console variable. - * - * @param name Name of new convar. - * @param defaultValue String containing the default value of new convar. - * @param description Optional description of the convar. - * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details. - * @param hasMin Optional boolean that determines if the convar has a minimum value. - * @param min Minimum floating point value that the convar can have if hasMin is true. - * @param hasMax Optional boolean that determines if the convar has a maximum value. - * @param max Maximum floating point value that the convar can have if hasMax is true. - * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned. - * @error Convar name is blank or is the same as an existing console command. - */ -native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0); - -/** - * Searches for a console variable. - * - * @param name Name of convar to find. - * @return A handle to the convar if it is found. INVALID_HANDLE otherwise. - */ -native Handle:FindConVar(const String:name[]); - -/** - * Called when a console variable's value is changed. - * - * @param convar Handle to the convar that was changed. - * @param oldValue String containing the value of the convar before it was changed. - * @param newValue String containing the new value of the convar. - * @noreturn - */ -functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]); - -/** - * Creates a hook for when a console variable's value is changed. - * - * @param convar Handle to the convar. - * @param callback An OnConVarChanged function pointer. - * @noreturn - * @error Invalid or corrupt Handle or invalid callback function. - */ -native HookConVarChange(Handle:convar, ConVarChanged:callback); - -/** - * Removes a hook for when a console variable's value is changed. - * - * @param convar Handle to the convar. - * @param callback An OnConVarChanged function pointer. - * @noreturn - * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar. - */ -native UnhookConVarChange(Handle:convar, ConVarChanged:callback); - -/** - * Returns the boolean value of a console variable. - * - * @param convar Handle to the convar. - * @return The boolean value of the convar. - * @error Invalid or corrupt Handle. - */ -native bool:GetConVarBool(Handle:convar); - -/** - * Sets the boolean value of a console variable. - * - * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and - * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. - * - * @param convar Handle to the convar. - * @param value New boolean value. - * @param replicate If set to true, the new convar value will be set on all clients. - * This will only work if the convar has the FCVAR_REPLICATED flag - * and actually exists on clients. - * @param notify If set to true, clients will be notified that the convar has changed. - * This will only work if the convar has the FCVAR_NOTIFY flag. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false); - -/** - * Returns the integer value of a console variable. - * - * @param convar Handle to the convar. - * @return The integer value of the convar. - * @error Invalid or corrupt Handle. - */ -native GetConVarInt(Handle:convar); - -/** - * Sets the integer value of a console variable. - * - * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and - * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. - * - * @param convar Handle to the convar. - * @param value New integer value. - * @param replicate If set to true, the new convar value will be set on all clients. - * This will only work if the convar has the FCVAR_REPLICATED flag - * and actually exists on clients. - * @param notify If set to true, clients will be notified that the convar has changed. - * This will only work if the convar has the FCVAR_NOTIFY flag. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false); - -/** - * Returns the floating point value of a console variable. - * - * @param convar Handle to the convar. - * @return The floating point value of the convar. - * @error Invalid or corrupt Handle. - */ -native Float:GetConVarFloat(Handle:convar); - -/** - * Sets the floating point value of a console variable. - * - * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and - * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. - * - * @param convar Handle to the convar. - * @param value New floating point value. - * @param replicate If set to true, the new convar value will be set on all clients. - * This will only work if the convar has the FCVAR_REPLICATED flag - * and actually exists on clients. - * @param notify If set to true, clients will be notified that the convar has changed. - * This will only work if the convar has the FCVAR_NOTIFY flag. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false); - -/** - * Retrieves the string value of a console variable. - * - * @param convar Handle to the convar. - * @param value Buffer to store the value of the convar. - * @param maxlength Maximum length of string buffer. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native GetConVarString(Handle:convar, String:value[], maxlength); - -/** - * Sets the string value of a console variable. - * - * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and - * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. - * - * @param convar Handle to the convar. - * @param value New string value. - * @param replicate If set to true, the new convar value will be set on all clients. - * This will only work if the convar has the FCVAR_REPLICATED flag - * and actually exists on clients. - * @param notify If set to true, clients will be notified that the convar has changed. - * This will only work if the convar has the FCVAR_NOTIFY flag. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false); - -/** - * Resets the console variable to its default value. - * - * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and - * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. - * - * @param convar Handle to the convar. - * @param replicate If set to true, the new convar value will be set on all clients. - * This will only work if the convar has the FCVAR_REPLICATED flag - * and actually exists on clients. - * @param notify If set to true, clients will be notified that the convar has changed. - * This will only work if the convar has the FCVAR_NOTIFY flag. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false); - -/** - * Retrieves the default string value of a console variable. - * - * @param convar Handle to the convar. - * @param value Buffer to store the default value of the convar. - * @param maxlength Maximum length of string buffer. - * @return Number of bytes written to the buffer (UTF-8 safe). - * @error Invalid or corrupt Handle. - */ -native GetConVarDefault(Handle:convar, String:value[], maxlength); - -/** - * Returns the bitstring of flags on a console variable. - * - * @param convar Handle to the convar. - * @return A bitstring containing the FCVAR_* flags that are enabled. - * @error Invalid or corrupt Handle. - */ -native GetConVarFlags(Handle:convar); - -/** - * Sets the bitstring of flags on a console variable. - * - * @param convar Handle to the convar. - * @param flags A bitstring containing the FCVAR_* flags to enable. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarFlags(Handle:convar, flags); - -/** - * Retrieves the specified bound of a console variable. - * - * @param convar Handle to the convar. - * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper. - * @param value By-reference cell to store the specified floating point bound value. - * @return True if the convar has the specified bound set, false otherwise. - * @error Invalid or corrupt Handle. - */ -native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value); - -/** - * Sets the specified bound of a console variable. - * - * @param convar Handle to the convar. - * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper - * @param set If set to true, convar will use specified bound. If false, bound will be removed. - * @param value Floating point value to use as the specified bound. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0); - -/** - * Retrieves the name of a console variable. - * - * @param convar Handle to the convar. - * @param name Buffer to store the name of the convar. - * @param maxlength Maximum length of string buffer. - * @noreturn - * @error Invalid or corrupt Handle. - */ -native GetConVarName(Handle:convar, String:name[], maxlength); - -funcenum ConVarQueryFinished -{ - /** - * Called when a query to retrieve a client's console variable has finished. - * - * @param cookie Unique identifier of query. - * @param client Player index. - * @param result Result of query that tells one whether or not query was successful. - * See ConVarQueryResult enum for more details. - * @param convarName Name of client convar that was queried. - * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. - * @param value Value that was passed when query was started. - * @noreturn - */ - public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value), - - /** - * Called when a query to retrieve a client's console variable has finished. - * - * @param cookie Unique identifier of query. - * @param client Player index. - * @param result Result of query that tells one whether or not query was successful. - * See ConVarQueryResult enum for more details. - * @param convarName Name of client convar that was queried. - * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. - * @noreturn - */ - public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) -}; - -/** - * Starts a query to retrieve the value of a client's console variable. - * - * @param client Player index. - * @param cvarName Name of client convar to query. - * @param callback A function to use as a callback when the query has finished. - * @param value Optional value to pass to the callback function. - * @return A cookie that uniquely identifies the query. - * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot. - */ -native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0); - -/** - * Gets a command iterator. Must be freed with CloseHandle(). - * - * @return A new command iterator. - */ -native Handle:GetCommandIterator(); - -/** - * Reads a command iterator, then advances to the next command if any. - * Only SourceMod specific commands are returned. - * - * @param iter Command iterator Handle. - * @param name Name buffer. - * @param nameLen Name buffer size. - * @param eflags Effective default flags of a command. - * @param desc Command description buffer. - * @param descLen Command description buffer size. - * @return True on success, false if there are no more commands. - */ -native bool:ReadCommandIterator(Handle:iter, - String:name[], - nameLen, - &eflags=0, - String:desc[]="", - descLen=0); - -/** - * Returns whether a client has access to a given command string. The string - * can be any override string, as overrides can be independent of - * commands. This feature essentially allows you to create custom - * flags using the override system. - * - * @param client Client index. - * @param command Command name. If the command is not found, the default - * flags are used. - * @param flags Flag string to use as a default, if the command or override - * is not found. - * @param override_only If true, SourceMod will not attempt to find a matching - * command, and it will only use the default flags specified. - * Otherwise, SourceMod will ignore the default flags if - * there is a matching admin command. - * @return True if the client has access, false otherwise. - */ -native bool:CheckCommandAccess(client, - const String:command[], - flags, - bool:override_only=false); - -/** - * Returns whether an admin has access to a given command string. The string - * can be any override string, as overrides can be independent of - * commands. This feature essentially allows you to create custom flags - * using the override system. - * - * @param id AdminId of the admin. - * @param command Command name. If the command is not found, the default - * flags are used. - * @param flags Flag string to use as a default, if the command or override - * is not found. - * @param override_only If true, SourceMod will not attempt to find a matching - * command, and it will only use the default flags specified. - * Otherwise, SourceMod will ignore the default flags if - * there is a matching admin command. - * @return True if the admin has access, false otherwise. - */ -native bool:CheckAccess(AdminId:id, - const String:command[], - flags, - bool:override_only=false); - -/** - * Returns true if the supplied character is valid in a ConVar name. - * - * @param c Character to validate. - * @return True is valid for ConVars, false otherwise - */ -stock bool:IsValidConVarChar(c) -{ - return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c)); -} - -/** - * Returns the bitstring of flags of a command. - * - * @param name Name of the command. - * @return A bitstring containing the FCVAR_* flags that are enabled - * or INVALID_FCVAR_FLAGS if command not found. - */ -native GetCommandFlags(const String:name[]); - -/** - * Sets the bitstring of flags of a command. - * - * @param name Name of the command. - * @param flags A bitstring containing the FCVAR_* flags to enable. - * @return True on success, otherwise false. - */ -native bool:SetCommandFlags(const String:name[], flags); - -/** - * Starts a ConCommandBase search, traversing the list of ConVars and - * ConCommands. If a Handle is returned, the next entry must be read - * via FindNextConCommand(). The order of the list is undefined. - * - * @param buffer Buffer to store entry name. - * @param max_size Maximum size of the buffer. - * @param isCommand Variable to store whether the entry is a command. - * If it is not a command, it is a ConVar. - * @param flags Variable to store entry flags. - * @param description Buffer to store the description, empty if no description present. - * @param descrmax_size Maximum size of the description buffer. - * @return On success, a ConCmdIter Handle is returned, which - * can be read via FindNextConCommand(), and must be - * closed via CloseHandle(). Additionally, the output - * parameters will be filled with information of the - * first ConCommandBase entry. - * On failure, INVALID_HANDLE is returned, and the - * contents of outputs is undefined. - */ -native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0); - -/** - * Reads the next entry in a ConCommandBase iterator. - * - * @param search ConCmdIter Handle to search. - * @param buffer Buffer to store entry name. - * @param max_size Maximum size of the buffer. - * @param isCommand Variable to store whether the entry is a command. - * If it is not a command, it is a ConVar. - * @param flags Variable to store entry flags. - * @param description Buffer to store the description, empty if no description present. - * @param descrmax_size Maximum size of the description buffer. - * @return On success, the outputs are filled, the iterator is - * advanced to the next entry, and true is returned. - * If no more entries exist, false is returned, and the - * contents of outputs is undefined. - */ -native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0); - -/** - * Replicates a convar value to a specific client. This does not change the actual convar value. - * - * @param client Client index - * @param convar ConVar handle - * @param value String value to send - * @return True on success, false on failure - * @error Invalid client index, client not in game, or client is fake - */ -native bool:SendConVarValue(client, Handle:convar, const String:value[]); - -/** - * Adds an informational string to the server's public "tags". - * This string should be a short, unique identifier. - * - * Note: Tags are automatically removed when a plugin unloads. - * Note: Currently, this function does nothing because of bugs in the Valve master. - * - * @param tag Tag string to append. - * @noreturn - */ -native AddServerTag(const String:tag[]); - -/** - * Removes a tag previously added by the calling plugin. - * - * @param tag Tag string to remove. - * @noreturn - */ -native RemoveServerTag(const String:tag[]); - -/** - * Callback for command listeners. This is invoked whenever any command - * reaches the server, from the server console itself or a player. - * - * Clients may be in the process of connecting when they are executing commands - * IsClientConnected(client) is not guaranteed to return true. Other functions - * such as GetClientIP() may not work at this point either. - * - * Returning Plugin_Handled or Plugin_Stop will prevent the original, - * baseline code from running. - * - * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED -- - * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still - * trigger. These are: - * * C++ command dispatch hooks from Metamod:Source plugins - * * Reg*Cmd() hooks that did not create new commands. - * - * @param client Client, or 0 for server. - * Client may not be connected or in game. - * @param command Command name, lower case. To get name as typed, use - * GetCmdArg() and specify argument 0. - * @param argc Argument count. - * @return Action to take (see extended notes above). - */ -functag public Action:CommandListener(client, const String:command[], argc); - -#define FEATURECAP_COMMANDLISTENER "command listener" - -/** - * Adds a callback that will fire when a command is sent to the server. - * - * Registering commands is designed to create a new command as part of the UI, - * whereas this is a lightweight hook on a command string, existing or not. - * Using Reg*Cmd to intercept is in poor practice, as it physically creates a - * new command and can slow down dispatch in general. - * - * To see if this feature is available, use FeatureType_Capability and - * FEATURECAP_COMMANDLISTENER. - * - * @param callback Callback. - * @param command Command, or if not specified, a global listener. - * The command is case insensitive. - * @return True if this feature is available on the current game, - * false otherwise. - */ -native bool:AddCommandListener(CommandListener:callback, const String:command[]=""); - -/** - * Removes a previously added command listener, in reverse order of being added. - * - * @param callback Callback. - * @param command Command, or if not specified, a global listener. - * The command is case insensitive. - * @error Callback has no active listeners. - */ -native RemoveCommandListener(CommandListener:callback, const String:command[]=""); - -/** - * Returns true if the supplied command exists. - * - * @param command Command to find. - * @return True if command is found, false otherwise. - */ -stock bool:CommandExists(const String:command[]) -{ - return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS); -} -/** - * Global listener for the chat commands. - * - * @param client Client index. - * @param command Command name. - * @param sArgs Chat argument string. - * - * @return An Action value. Returning Plugin_Handled bypasses the game function call. - Returning Plugin_Stop bypasses the post hook as well as the game function. - */ -forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]); - -/** - * Global post listener for the chat commands. - * - * @param client Client index. - * @param command Command name. - * @param sArgs Chat argument string. - * - */ -forward OnClientSayCommand_Post(client, const String:command[], const String:sArgs[]); |
