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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _console_included
- #endinput
-#endif
-#define _console_included
-
-#define INVALID_FCVAR_FLAGS (-1)
-
-/**
- * Console variable bound values used with Get/SetConVarBounds()
- */
-enum ConVarBounds
-{
- ConVarBound_Upper = 0,
- ConVarBound_Lower
-};
-
-/**
- * Console variable query helper values.
- */
-enum QueryCookie
-{
- QUERYCOOKIE_FAILED = 0,
-};
-
-/**
- * Reply sources for commands.
- */
-enum ReplySource
-{
- SM_REPLY_TO_CONSOLE = 0,
- SM_REPLY_TO_CHAT = 1,
-};
-
-/**
- * Console variable query result values.
- */
-enum ConVarQueryResult
-{
- ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */
- ConVarQuery_NotFound, /**< Client convar was not found. */
- ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */
- ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */
-};
-
-/**
- * @section Flags for console commands and console variables. The descriptions
- * for each constant come directly from the Source SDK.
- */
-#define FCVAR_NONE 0 /**< The default, no flags at all */
-#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
-#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
-#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
-#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
-#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
-#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
-#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
-#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
-#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
-#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
-#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
-#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
-#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
-#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
-#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
-#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
-#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
-#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
-#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
-#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
-#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
-#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
-#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
-#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
-#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
-#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
-#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
-#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
-
-/**
- * @endsection
- */
-
-/**
- * Executes a server command as if it were on the server console (or RCON)
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- */
-native ServerCommand(const String:format[], any:...);
-
-/**
- * Executes a server command as if it were on the server console (or RCON)
- * and stores the printed text into buffer.
- *
- * Warning: This calls ServerExecute internally and may have issues if
- * certain commands are in the buffer, only use when you really need
- * the response.
- * Also, on L4D2 this will not print the command output to the server console.
- *
- * @param buffer String to store command result into.
- * @param maxlen Length of buffer.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- */
-native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
-
-/**
- * Inserts a server command at the beginning of the server command buffer.
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- */
-native InsertServerCommand(const String:format[], any:...);
-
-/**
- * Executes every command in the server's command buffer, rather than once per frame.
- *
- * @noreturn
- */
-native ServerExecute();
-
-/**
- * Executes a client command. Note that this will not work on clients unless
- * they have cl_restrict_server_commands set to 0.
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @noreturn
- * @error Invalid client index, or client not connected.
- */
-native ClientCommand(client, const String:fmt[], any:...);
-
-/**
- * Executes a client command on the server without being networked.
- *
- * FakeClientCommand() overwrites the command tokenization buffer. This can
- * cause undesired effects because future calls to GetCmdArg* will return
- * data from the FakeClientCommand(), not the parent command. If you are in
- * a hook where this matters (for example, a "say" hook), you should use
- * FakeClientCommandEx() instead.
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @noreturn
- * @error Invalid client index, or client not connected.
- */
-native FakeClientCommand(client, const String:fmt[], any:...);
-
-/**
- * Executes a client command on the server without being networked. The
- * execution of the client command is delayed by one frame to prevent any
- * re-entrancy issues that might surface with FakeClientCommand().
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @noreturn
- * @error Invalid client index, or client not connected.
- */
-native FakeClientCommandEx(client, const String:fmt[], any:...);
-
-/**
- * Sends a message to the server console.
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- */
-native PrintToServer(const String:format[], any:...);
-
-/**
- * Sends a message to a client's console.
- *
- * @param client Client index.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- * @error If the client is not connected an error will be thrown.
- */
-native PrintToConsole(client, const String:format[], any:...);
-
-/**
- * Reples to a message in a command.
- *
- * A client index of 0 will use PrintToServer().
- * If the command was from the console, PrintToConsole() is used.
- * If the command was from chat, PrintToChat() is used.
- *
- * @param client Client index, or 0 for server.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- * @error If the client is not connected or invalid.
- */
-native ReplyToCommand(client, const String:format[], any:...);
-
-/**
- * Returns the current reply source of a command.
- *
- * @return ReplySource value.
- */
-native ReplySource:GetCmdReplySource();
-
-/**
- * Sets the current reply source of a command.
- *
- * Only use this if you know what you are doing. You should save the old value
- * and restore it once you are done.
- *
- * @param source New ReplySource value.
- * @return Old ReplySource value.
- */
-native ReplySource:SetCmdReplySource(ReplySource:source);
-
-/**
- * Returns whether the current say hook is a chat trigger.
- *
- * This function is only meaningful inside say or say_team hooks.
- *
- * @return True if a chat trigger, false otherwise.
- */
-native bool:IsChatTrigger();
-
-/**
- * Displays usage of an admin command to users depending on the
- * setting of the sm_show_activity cvar. All users receive a message
- * in their chat text, except for the originating client, who receives
- * the message based on the current ReplySource.
- *
- * @param client Client index doing the action, or 0 for server.
- * @param tag Tag to prepend to the message.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- * @error
- */
-native ShowActivity2(client, const String:tag[], const String:format[], any:...);
-
-/**
- * Displays usage of an admin command to users depending on the
- * setting of the sm_show_activity cvar.
- *
- * This version does not display a message to the originating client
- * if used from chat triggers or menus. If manual replies are used
- * for these cases, then this function will suffice. Otherwise,
- * ShowActivity2() is slightly more useful.
- *
- * @param client Client index doing the action, or 0 for server.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- * @error
- */
-native ShowActivity(client, const String:format[], any:...);
-
-/**
- * Same as ShowActivity(), except the tag parameter is used instead of
- * "[SM] " (note that you must supply any spacing).
- *
- * @param client Client index doing the action, or 0 for server.
- * @param tag Tag to display with.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @noreturn
- * @error
- */
-native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
-
-/**
- * Given an originating client and a target client, returns the string
- * that describes the originating client according to the sm_show_activity cvar.
- *
- * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
- *
- * @param client Originating client; may be 0 for server console.
- * @param target Targeted client.
- * @param namebuf Name buffer.
- * @param maxlength Maximum size of the name buffer.
- * @return True if activity should be shown. False otherwise. In either
- * case, the name buffer is filled. The return value can be used
- * to broadcast a "safe" name to all players regardless of the
- * sm_show_activity filters.
- * @error Invalid client index or client not connected.
- */
-native FormatActivitySource(client, target, const String:namebuf[], maxlength);
-
-/**
- * Called when a server-only command is invoked.
- *
- * @param args Number of arguments that were in the argument string.
- * @return An Action value. Not handling the command
- * means that Source will report it as "not found."
- */
-functag public Action:SrvCmd(args);
-
-/**
- * Creates a server-only console command, or hooks an already existing one.
- *
- * Server commands are case sensitive.
- *
- * @param cmd Name of the command to hook or create.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param description Optional description to use for command creation.
- * @param flags Optional flags to use for command creation.
- * @noreturn
- * @error Command name is the same as an existing convar.
- */
-native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
-
-/**
- * Called when a generic console command is invoked.
- *
- * @param client Index of the client, or 0 from the server.
- * @param args Number of arguments that were in the argument string.
- * @return An Action value. Not handling the command
- * means that Source will report it as "not found."
- */
-functag public Action:ConCmd(client, args);
-
-/**
- * Creates a console command, or hooks an already existing one.
- *
- * Console commands are case sensitive. However, if the command already exists in the game,
- * a client may enter the command in any case. SourceMod corrects for this automatically,
- * and you should only hook the "real" version of the command.
- *
- * @param cmd Name of the command to hook or create.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param description Optional description to use for command creation.
- * @param flags Optional flags to use for command creation.
- * @noreturn
- * @error Command name is the same as an existing convar.
- */
-native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
-
-/**
- * Creates a console command as an administrative command. If the command does not exist,
- * it is created. When this command is invoked, the access rights of the player are
- * automatically checked before allowing it to continue.
- *
- * Admin commands are case sensitive from both the client and server.
- *
- * @param cmd String containing command to register.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param adminflags Administrative flags (bitstring) to use for permissions.
- * @param description Optional description to use for help.
- * @param group String containing the command group to use. If empty,
- * the plugin's filename will be used instead.
- * @param flags Optional console flags.
- * @noreturn
- * @error Command name is the same as an existing convar.
- */
-native RegAdminCmd(const String:cmd[],
- ConCmd:callback,
- adminflags,
- const String:description[]="",
- const String:group[]="",
- flags=0);
-
-/**
- * Returns the number of arguments from the current console or server command.
- * @note Unlike the HL2 engine call, this does not include the command itself.
- *
- * @return Number of arguments to the current command.
- */
-native GetCmdArgs();
-
-/**
- * Retrieves a command argument given its index, from the current console or
- * server command.
- * @note Argument indexes start at 1; 0 retrieves the command name.
- *
- * @param argnum Argument number to retrieve.
- * @param buffer Buffer to use for storing the string.
- * @param maxlength Maximum length of the buffer.
- * @return Length of string written to buffer.
- */
-native GetCmdArg(argnum, String:buffer[], maxlength);
-
-/**
- * Retrieves the entire command argument string in one lump from the current
- * console or server command.
- *
- * @param buffer Buffer to use for storing the string.
- * @param maxlength Maximum length of the buffer.
- * @return Length of string written to buffer.
- */
-native GetCmdArgString(String:buffer[], maxlength);
-
-/**
- * Creates a new console variable.
- *
- * @param name Name of new convar.
- * @param defaultValue String containing the default value of new convar.
- * @param description Optional description of the convar.
- * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
- * @param hasMin Optional boolean that determines if the convar has a minimum value.
- * @param min Minimum floating point value that the convar can have if hasMin is true.
- * @param hasMax Optional boolean that determines if the convar has a maximum value.
- * @param max Maximum floating point value that the convar can have if hasMax is true.
- * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
- * @error Convar name is blank or is the same as an existing console command.
- */
-native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
-
-/**
- * Searches for a console variable.
- *
- * @param name Name of convar to find.
- * @return A handle to the convar if it is found. INVALID_HANDLE otherwise.
- */
-native Handle:FindConVar(const String:name[]);
-
-/**
- * Called when a console variable's value is changed.
- *
- * @param convar Handle to the convar that was changed.
- * @param oldValue String containing the value of the convar before it was changed.
- * @param newValue String containing the new value of the convar.
- * @noreturn
- */
-functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]);
-
-/**
- * Creates a hook for when a console variable's value is changed.
- *
- * @param convar Handle to the convar.
- * @param callback An OnConVarChanged function pointer.
- * @noreturn
- * @error Invalid or corrupt Handle or invalid callback function.
- */
-native HookConVarChange(Handle:convar, ConVarChanged:callback);
-
-/**
- * Removes a hook for when a console variable's value is changed.
- *
- * @param convar Handle to the convar.
- * @param callback An OnConVarChanged function pointer.
- * @noreturn
- * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
- */
-native UnhookConVarChange(Handle:convar, ConVarChanged:callback);
-
-/**
- * Returns the boolean value of a console variable.
- *
- * @param convar Handle to the convar.
- * @return The boolean value of the convar.
- * @error Invalid or corrupt Handle.
- */
-native bool:GetConVarBool(Handle:convar);
-
-/**
- * Sets the boolean value of a console variable.
- *
- * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
- * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
- *
- * @param convar Handle to the convar.
- * @param value New boolean value.
- * @param replicate If set to true, the new convar value will be set on all clients.
- * This will only work if the convar has the FCVAR_REPLICATED flag
- * and actually exists on clients.
- * @param notify If set to true, clients will be notified that the convar has changed.
- * This will only work if the convar has the FCVAR_NOTIFY flag.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false);
-
-/**
- * Returns the integer value of a console variable.
- *
- * @param convar Handle to the convar.
- * @return The integer value of the convar.
- * @error Invalid or corrupt Handle.
- */
-native GetConVarInt(Handle:convar);
-
-/**
- * Sets the integer value of a console variable.
- *
- * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
- * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
- *
- * @param convar Handle to the convar.
- * @param value New integer value.
- * @param replicate If set to true, the new convar value will be set on all clients.
- * This will only work if the convar has the FCVAR_REPLICATED flag
- * and actually exists on clients.
- * @param notify If set to true, clients will be notified that the convar has changed.
- * This will only work if the convar has the FCVAR_NOTIFY flag.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false);
-
-/**
- * Returns the floating point value of a console variable.
- *
- * @param convar Handle to the convar.
- * @return The floating point value of the convar.
- * @error Invalid or corrupt Handle.
- */
-native Float:GetConVarFloat(Handle:convar);
-
-/**
- * Sets the floating point value of a console variable.
- *
- * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
- * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
- *
- * @param convar Handle to the convar.
- * @param value New floating point value.
- * @param replicate If set to true, the new convar value will be set on all clients.
- * This will only work if the convar has the FCVAR_REPLICATED flag
- * and actually exists on clients.
- * @param notify If set to true, clients will be notified that the convar has changed.
- * This will only work if the convar has the FCVAR_NOTIFY flag.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false);
-
-/**
- * Retrieves the string value of a console variable.
- *
- * @param convar Handle to the convar.
- * @param value Buffer to store the value of the convar.
- * @param maxlength Maximum length of string buffer.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native GetConVarString(Handle:convar, String:value[], maxlength);
-
-/**
- * Sets the string value of a console variable.
- *
- * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
- * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
- *
- * @param convar Handle to the convar.
- * @param value New string value.
- * @param replicate If set to true, the new convar value will be set on all clients.
- * This will only work if the convar has the FCVAR_REPLICATED flag
- * and actually exists on clients.
- * @param notify If set to true, clients will be notified that the convar has changed.
- * This will only work if the convar has the FCVAR_NOTIFY flag.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false);
-
-/**
- * Resets the console variable to its default value.
- *
- * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
- * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
- *
- * @param convar Handle to the convar.
- * @param replicate If set to true, the new convar value will be set on all clients.
- * This will only work if the convar has the FCVAR_REPLICATED flag
- * and actually exists on clients.
- * @param notify If set to true, clients will be notified that the convar has changed.
- * This will only work if the convar has the FCVAR_NOTIFY flag.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false);
-
-/**
- * Retrieves the default string value of a console variable.
- *
- * @param convar Handle to the convar.
- * @param value Buffer to store the default value of the convar.
- * @param maxlength Maximum length of string buffer.
- * @return Number of bytes written to the buffer (UTF-8 safe).
- * @error Invalid or corrupt Handle.
- */
-native GetConVarDefault(Handle:convar, String:value[], maxlength);
-
-/**
- * Returns the bitstring of flags on a console variable.
- *
- * @param convar Handle to the convar.
- * @return A bitstring containing the FCVAR_* flags that are enabled.
- * @error Invalid or corrupt Handle.
- */
-native GetConVarFlags(Handle:convar);
-
-/**
- * Sets the bitstring of flags on a console variable.
- *
- * @param convar Handle to the convar.
- * @param flags A bitstring containing the FCVAR_* flags to enable.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarFlags(Handle:convar, flags);
-
-/**
- * Retrieves the specified bound of a console variable.
- *
- * @param convar Handle to the convar.
- * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
- * @param value By-reference cell to store the specified floating point bound value.
- * @return True if the convar has the specified bound set, false otherwise.
- * @error Invalid or corrupt Handle.
- */
-native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value);
-
-/**
- * Sets the specified bound of a console variable.
- *
- * @param convar Handle to the convar.
- * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
- * @param set If set to true, convar will use specified bound. If false, bound will be removed.
- * @param value Floating point value to use as the specified bound.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0);
-
-/**
- * Retrieves the name of a console variable.
- *
- * @param convar Handle to the convar.
- * @param name Buffer to store the name of the convar.
- * @param maxlength Maximum length of string buffer.
- * @noreturn
- * @error Invalid or corrupt Handle.
- */
-native GetConVarName(Handle:convar, String:name[], maxlength);
-
-funcenum ConVarQueryFinished
-{
- /**
- * Called when a query to retrieve a client's console variable has finished.
- *
- * @param cookie Unique identifier of query.
- * @param client Player index.
- * @param result Result of query that tells one whether or not query was successful.
- * See ConVarQueryResult enum for more details.
- * @param convarName Name of client convar that was queried.
- * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
- * @param value Value that was passed when query was started.
- * @noreturn
- */
- public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value),
-
- /**
- * Called when a query to retrieve a client's console variable has finished.
- *
- * @param cookie Unique identifier of query.
- * @param client Player index.
- * @param result Result of query that tells one whether or not query was successful.
- * See ConVarQueryResult enum for more details.
- * @param convarName Name of client convar that was queried.
- * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
- * @noreturn
- */
- public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
-};
-
-/**
- * Starts a query to retrieve the value of a client's console variable.
- *
- * @param client Player index.
- * @param cvarName Name of client convar to query.
- * @param callback A function to use as a callback when the query has finished.
- * @param value Optional value to pass to the callback function.
- * @return A cookie that uniquely identifies the query.
- * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
- */
-native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0);
-
-/**
- * Gets a command iterator. Must be freed with CloseHandle().
- *
- * @return A new command iterator.
- */
-native Handle:GetCommandIterator();
-
-/**
- * Reads a command iterator, then advances to the next command if any.
- * Only SourceMod specific commands are returned.
- *
- * @param iter Command iterator Handle.
- * @param name Name buffer.
- * @param nameLen Name buffer size.
- * @param eflags Effective default flags of a command.
- * @param desc Command description buffer.
- * @param descLen Command description buffer size.
- * @return True on success, false if there are no more commands.
- */
-native bool:ReadCommandIterator(Handle:iter,
- String:name[],
- nameLen,
- &eflags=0,
- String:desc[]="",
- descLen=0);
-
-/**
- * Returns whether a client has access to a given command string. The string
- * can be any override string, as overrides can be independent of
- * commands. This feature essentially allows you to create custom
- * flags using the override system.
- *
- * @param client Client index.
- * @param command Command name. If the command is not found, the default
- * flags are used.
- * @param flags Flag string to use as a default, if the command or override
- * is not found.
- * @param override_only If true, SourceMod will not attempt to find a matching
- * command, and it will only use the default flags specified.
- * Otherwise, SourceMod will ignore the default flags if
- * there is a matching admin command.
- * @return True if the client has access, false otherwise.
- */
-native bool:CheckCommandAccess(client,
- const String:command[],
- flags,
- bool:override_only=false);
-
-/**
- * Returns whether an admin has access to a given command string. The string
- * can be any override string, as overrides can be independent of
- * commands. This feature essentially allows you to create custom flags
- * using the override system.
- *
- * @param id AdminId of the admin.
- * @param command Command name. If the command is not found, the default
- * flags are used.
- * @param flags Flag string to use as a default, if the command or override
- * is not found.
- * @param override_only If true, SourceMod will not attempt to find a matching
- * command, and it will only use the default flags specified.
- * Otherwise, SourceMod will ignore the default flags if
- * there is a matching admin command.
- * @return True if the admin has access, false otherwise.
- */
-native bool:CheckAccess(AdminId:id,
- const String:command[],
- flags,
- bool:override_only=false);
-
-/**
- * Returns true if the supplied character is valid in a ConVar name.
- *
- * @param c Character to validate.
- * @return True is valid for ConVars, false otherwise
- */
-stock bool:IsValidConVarChar(c)
-{
- return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c));
-}
-
-/**
- * Returns the bitstring of flags of a command.
- *
- * @param name Name of the command.
- * @return A bitstring containing the FCVAR_* flags that are enabled
- * or INVALID_FCVAR_FLAGS if command not found.
- */
-native GetCommandFlags(const String:name[]);
-
-/**
- * Sets the bitstring of flags of a command.
- *
- * @param name Name of the command.
- * @param flags A bitstring containing the FCVAR_* flags to enable.
- * @return True on success, otherwise false.
- */
-native bool:SetCommandFlags(const String:name[], flags);
-
-/**
- * Starts a ConCommandBase search, traversing the list of ConVars and
- * ConCommands. If a Handle is returned, the next entry must be read
- * via FindNextConCommand(). The order of the list is undefined.
- *
- * @param buffer Buffer to store entry name.
- * @param max_size Maximum size of the buffer.
- * @param isCommand Variable to store whether the entry is a command.
- * If it is not a command, it is a ConVar.
- * @param flags Variable to store entry flags.
- * @param description Buffer to store the description, empty if no description present.
- * @param descrmax_size Maximum size of the description buffer.
- * @return On success, a ConCmdIter Handle is returned, which
- * can be read via FindNextConCommand(), and must be
- * closed via CloseHandle(). Additionally, the output
- * parameters will be filled with information of the
- * first ConCommandBase entry.
- * On failure, INVALID_HANDLE is returned, and the
- * contents of outputs is undefined.
- */
-native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
-
-/**
- * Reads the next entry in a ConCommandBase iterator.
- *
- * @param search ConCmdIter Handle to search.
- * @param buffer Buffer to store entry name.
- * @param max_size Maximum size of the buffer.
- * @param isCommand Variable to store whether the entry is a command.
- * If it is not a command, it is a ConVar.
- * @param flags Variable to store entry flags.
- * @param description Buffer to store the description, empty if no description present.
- * @param descrmax_size Maximum size of the description buffer.
- * @return On success, the outputs are filled, the iterator is
- * advanced to the next entry, and true is returned.
- * If no more entries exist, false is returned, and the
- * contents of outputs is undefined.
- */
-native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
-
-/**
- * Replicates a convar value to a specific client. This does not change the actual convar value.
- *
- * @param client Client index
- * @param convar ConVar handle
- * @param value String value to send
- * @return True on success, false on failure
- * @error Invalid client index, client not in game, or client is fake
- */
-native bool:SendConVarValue(client, Handle:convar, const String:value[]);
-
-/**
- * Adds an informational string to the server's public "tags".
- * This string should be a short, unique identifier.
- *
- * Note: Tags are automatically removed when a plugin unloads.
- * Note: Currently, this function does nothing because of bugs in the Valve master.
- *
- * @param tag Tag string to append.
- * @noreturn
- */
-native AddServerTag(const String:tag[]);
-
-/**
- * Removes a tag previously added by the calling plugin.
- *
- * @param tag Tag string to remove.
- * @noreturn
- */
-native RemoveServerTag(const String:tag[]);
-
-/**
- * Callback for command listeners. This is invoked whenever any command
- * reaches the server, from the server console itself or a player.
- *
- * Clients may be in the process of connecting when they are executing commands
- * IsClientConnected(client) is not guaranteed to return true. Other functions
- * such as GetClientIP() may not work at this point either.
- *
- * Returning Plugin_Handled or Plugin_Stop will prevent the original,
- * baseline code from running.
- *
- * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
- * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
- * trigger. These are:
- * * C++ command dispatch hooks from Metamod:Source plugins
- * * Reg*Cmd() hooks that did not create new commands.
- *
- * @param client Client, or 0 for server.
- * Client may not be connected or in game.
- * @param command Command name, lower case. To get name as typed, use
- * GetCmdArg() and specify argument 0.
- * @param argc Argument count.
- * @return Action to take (see extended notes above).
- */
-functag public Action:CommandListener(client, const String:command[], argc);
-
-#define FEATURECAP_COMMANDLISTENER "command listener"
-
-/**
- * Adds a callback that will fire when a command is sent to the server.
- *
- * Registering commands is designed to create a new command as part of the UI,
- * whereas this is a lightweight hook on a command string, existing or not.
- * Using Reg*Cmd to intercept is in poor practice, as it physically creates a
- * new command and can slow down dispatch in general.
- *
- * To see if this feature is available, use FeatureType_Capability and
- * FEATURECAP_COMMANDLISTENER.
- *
- * @param callback Callback.
- * @param command Command, or if not specified, a global listener.
- * The command is case insensitive.
- * @return True if this feature is available on the current game,
- * false otherwise.
- */
-native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
-
-/**
- * Removes a previously added command listener, in reverse order of being added.
- *
- * @param callback Callback.
- * @param command Command, or if not specified, a global listener.
- * The command is case insensitive.
- * @error Callback has no active listeners.
- */
-native RemoveCommandListener(CommandListener:callback, const String:command[]="");
-
-/**
- * Returns true if the supplied command exists.
- *
- * @param command Command to find.
- * @return True if command is found, false otherwise.
- */
-stock bool:CommandExists(const String:command[])
-{
- return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
-}
-/**
- * Global listener for the chat commands.
- *
- * @param client Client index.
- * @param command Command name.
- * @param sArgs Chat argument string.
- *
- * @return An Action value. Returning Plugin_Handled bypasses the game function call.
- Returning Plugin_Stop bypasses the post hook as well as the game function.
- */
-forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
-
-/**
- * Global post listener for the chat commands.
- *
- * @param client Client index.
- * @param command Command name.
- * @param sArgs Chat argument string.
- *
- */
-forward OnClientSayCommand_Post(client, const String:command[], const String:sArgs[]);