diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod/scripting/include/gamechaos/client.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod/scripting/include/gamechaos/client.inc')
| -rw-r--r-- | sourcemod/scripting/include/gamechaos/client.inc | 300 |
1 files changed, 0 insertions, 300 deletions
diff --git a/sourcemod/scripting/include/gamechaos/client.inc b/sourcemod/scripting/include/gamechaos/client.inc deleted file mode 100644 index cb2114a..0000000 --- a/sourcemod/scripting/include/gamechaos/client.inc +++ /dev/null @@ -1,300 +0,0 @@ - -#if defined _gamechaos_stocks_client_included - #endinput -#endif -#define _gamechaos_stocks_client_included - -#define GC_CLIENT_VERSION 0x01_00_00 -#define GC_CLIENT_VERSION_STRING "1.0.0" - -/** - * Credit: Don't remember. - * Removes a player's weapon from the specified slot. - * - * @param client Client index. - * @param slot Weapon slot. - * @return True if removed, false otherwise. - */ -stock bool GCRemoveWeaponBySlot(int client, int slot) -{ - int entity = GetPlayerWeaponSlot(client, slot); - if (IsValidEdict(entity)) - { - RemovePlayerItem(client, entity); - AcceptEntityInput(entity, "kill"); - return true; - } - return false; -} - -/** - * Checks if a client is valid and not the server and optionally, whether he's alive. - * - * @param client Client index. - * @param alive Whether to check alive. - * @return True if valid, false otherwise. - */ -stock bool GCIsValidClient(int client, bool alive = false) -{ - return (client >= 1 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsClientSourceTV(client) && (!alive || IsPlayerAlive(client))); -} - - - -/** - * Gets the value of m_flForwardMove. - * - * @param client Client index. - * @return Value of m_flForwardMove. - */ -stock float GCGetClientForwardMove(int client) -{ - return GetEntPropFloat(client, Prop_Data, "m_flForwardMove"); -} - -/** - * Gets the value of m_flSideMove. - * - * @param client Client index. - * @return Value of m_flSideMove. - */ -stock float GCGetClientSideMove(int client) -{ - return GetEntPropFloat(client, Prop_Data, "m_flSideMove"); -} - -/** - * Gets the client's abs origin. - * - * @param client Client index. - * @return result Player's origin. - */ -stock float[] GCGetClientAbsOriginRet(int client) -{ - float result[3] - GetClientAbsOrigin(client, result); - return result; -} - -/** - * Copies the client's velocity to a vector. - * - * @param client Client index. - * @param result Resultant vector. - */ -stock void GCGetClientVelocity(int client, float result[3]) -{ - GetEntPropVector(client, Prop_Data, "m_vecVelocity", result); -} - -/** - * Gets the client's velocity (m_vecVelocity). - * - * @param client Client index. - * @return result m_vecVelocity. - */ -stock float[] GCGetClientVelocityRet(int client) -{ - float result[3] - GetEntPropVector(client, Prop_Data, "m_vecVelocity", result); - return result -} - -/** - * Copies the client's basevelocity to a vector. - * - * @param client Client index. - * @param result Resultant vector. - */ -stock void GCGetClientBaseVelocity(int client, float result[3]) -{ - GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", result); -} - -/** - * Gets the client's basevelocity (m_vecBaseVelocity). - * - * @param client Client index. - * @return result m_vecBaseVelocity. - */ -stock float[] GCGetClientBaseVelocityRet(int client) -{ - float result[3]; - GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", result); - return result; -} - - -/** - * Gets the client's "m_flDuckSpeed" value. - * - * @param client Client index. - * @return "m_flDuckSpeed". - */ -stock float GCGetClientDuckSpeed(int client) -{ - return GetEntPropFloat(client, Prop_Send, "m_flDuckSpeed"); -} - -/** - * Gets the client's "m_flDuckAmount" value. - * - * @param client Client index. - * @return "m_flDuckAmount". - */ -stock float GCGetClientDuckAmount(int client) -{ - return GetEntPropFloat(client, Prop_Send, "m_flDuckAmount"); -} - -/** - * Gets the client's "m_bDucking" value. - * - * @param client Client index. - * @return "m_bDucking". - */ -stock int GCGetClientDucking(int client) -{ - return GetEntProp(client, Prop_Data, "m_bDucking"); -} - -/** - * Gets the client's "m_flMaxspeed" value. - * - * @param client Client index. - * @return "m_flMaxspeed". - */ -stock float GCGetClientMaxspeed(int client) -{ - return GetEntPropFloat(client, Prop_Send, "m_flMaxspeed"); -} - -/** - * Gets the client's "m_afButtonPressed" value. - * - * @param client Client index. - * @return "m_afButtonPressed". - */ -stock int GCGetClientButtonPressed(int client) -{ - return GetEntProp(client, Prop_Data, "m_afButtonPressed"); -} - -/** - * Gets the client's "m_afButtonReleased" value. - * - * @param client Client index. - * @return "m_afButtonReleased". - */ -stock int GCGetClientButtonReleased(int client) -{ - return GetEntProp(client, Prop_Data, "m_afButtonReleased"); -} - -/** - * Gets the client's "m_afButtonLast" value. - * - * @param client Client index. - * @return "m_afButtonLast". - */ -stock int GCGetClientButtonLast(int client) -{ - return GetEntProp(client, Prop_Data, "m_afButtonLast"); -} - -/** - * Gets the client's "m_afButtonForced" value. - * - * @param client Client index. - * @return "m_afButtonForced". - */ -stock int GCGetClientForcedButtons(int client) -{ - return GetEntProp(client, Prop_Data, "m_afButtonForced"); -} - -/** - * Gets the client's "m_flStamina" value. - * - * @param client Client index. - * @return "m_flStamina". - */ -stock float GCGetClientStamina(int client) -{ - return GetEntPropFloat(client, Prop_Send, "m_flStamina"); -} - - - -/** - * Sets the client's origin. - * - * @param client Client index. - * @param origin New origin. - */ -stock void GCSetClientAbsOrigin(int client, const float origin[3]) -{ - SetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", origin); -} - -/** - * Sets the client's velocity. - * - * @param client Client index. - * @param velocity New velocity. - */ -stock void GCSetClientVelocity(int client, const float velocity[3]) -{ - SetEntPropVector(client, Prop_Data, "m_vecVelocity", velocity); -} - -/** - * Sets the client's "m_vecAbsVelocity". - * - * @param client Client index. - * @param velocity New "m_vecAbsVelocity". - */ -stock void GCSetClientAbsVelocity(int client, const float velocity[3]) -{ - SetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", velocity); -} - -/** - * Sets the client's eye angles. - * Ang has to be a 2 member array or more - * - * @param client Client index. - * @param ang New eyeangles. - */ -stock void GCSetClientEyeAngles(int client, const float[] ang) -{ - SetEntPropFloat(client, Prop_Send, "m_angEyeAngles[0]", ang[0]); - SetEntPropFloat(client, Prop_Send, "m_angEyeAngles[1]", ang[1]); -} - - -/** - * Sets the client's "m_flDuckSpeed". - * - * @param client Client index. - * @param value New "m_flDuckSpeed". - */ -stock void GCSetClientDuckSpeed(int client, float value) -{ - SetEntPropFloat(client, Prop_Send, "m_flDuckSpeed", value); -} - -stock void GCSetClientDuckAmount(int client, float value) -{ - SetEntPropFloat(client, Prop_Send, "m_flDuckAmount", value); -} - -stock void GCSetClientForcedButtons(int client, int buttons) -{ - SetEntProp(client, Prop_Data, "m_afButtonForced", buttons); -} - -stock void GCSetClientStamina(int client, float stamina) -{ - SetEntPropFloat(client, Prop_Send, "m_flStamina", stamina) -}
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