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Diffstat (limited to 'sourcemod/scripting/include/gamechaos/client.inc')
-rw-r--r--sourcemod/scripting/include/gamechaos/client.inc300
1 files changed, 0 insertions, 300 deletions
diff --git a/sourcemod/scripting/include/gamechaos/client.inc b/sourcemod/scripting/include/gamechaos/client.inc
deleted file mode 100644
index cb2114a..0000000
--- a/sourcemod/scripting/include/gamechaos/client.inc
+++ /dev/null
@@ -1,300 +0,0 @@
-
-#if defined _gamechaos_stocks_client_included
- #endinput
-#endif
-#define _gamechaos_stocks_client_included
-
-#define GC_CLIENT_VERSION 0x01_00_00
-#define GC_CLIENT_VERSION_STRING "1.0.0"
-
-/**
- * Credit: Don't remember.
- * Removes a player's weapon from the specified slot.
- *
- * @param client Client index.
- * @param slot Weapon slot.
- * @return True if removed, false otherwise.
- */
-stock bool GCRemoveWeaponBySlot(int client, int slot)
-{
- int entity = GetPlayerWeaponSlot(client, slot);
- if (IsValidEdict(entity))
- {
- RemovePlayerItem(client, entity);
- AcceptEntityInput(entity, "kill");
- return true;
- }
- return false;
-}
-
-/**
- * Checks if a client is valid and not the server and optionally, whether he's alive.
- *
- * @param client Client index.
- * @param alive Whether to check alive.
- * @return True if valid, false otherwise.
- */
-stock bool GCIsValidClient(int client, bool alive = false)
-{
- return (client >= 1 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsClientSourceTV(client) && (!alive || IsPlayerAlive(client)));
-}
-
-
-
-/**
- * Gets the value of m_flForwardMove.
- *
- * @param client Client index.
- * @return Value of m_flForwardMove.
- */
-stock float GCGetClientForwardMove(int client)
-{
- return GetEntPropFloat(client, Prop_Data, "m_flForwardMove");
-}
-
-/**
- * Gets the value of m_flSideMove.
- *
- * @param client Client index.
- * @return Value of m_flSideMove.
- */
-stock float GCGetClientSideMove(int client)
-{
- return GetEntPropFloat(client, Prop_Data, "m_flSideMove");
-}
-
-/**
- * Gets the client's abs origin.
- *
- * @param client Client index.
- * @return result Player's origin.
- */
-stock float[] GCGetClientAbsOriginRet(int client)
-{
- float result[3]
- GetClientAbsOrigin(client, result);
- return result;
-}
-
-/**
- * Copies the client's velocity to a vector.
- *
- * @param client Client index.
- * @param result Resultant vector.
- */
-stock void GCGetClientVelocity(int client, float result[3])
-{
- GetEntPropVector(client, Prop_Data, "m_vecVelocity", result);
-}
-
-/**
- * Gets the client's velocity (m_vecVelocity).
- *
- * @param client Client index.
- * @return result m_vecVelocity.
- */
-stock float[] GCGetClientVelocityRet(int client)
-{
- float result[3]
- GetEntPropVector(client, Prop_Data, "m_vecVelocity", result);
- return result
-}
-
-/**
- * Copies the client's basevelocity to a vector.
- *
- * @param client Client index.
- * @param result Resultant vector.
- */
-stock void GCGetClientBaseVelocity(int client, float result[3])
-{
- GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", result);
-}
-
-/**
- * Gets the client's basevelocity (m_vecBaseVelocity).
- *
- * @param client Client index.
- * @return result m_vecBaseVelocity.
- */
-stock float[] GCGetClientBaseVelocityRet(int client)
-{
- float result[3];
- GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", result);
- return result;
-}
-
-
-/**
- * Gets the client's "m_flDuckSpeed" value.
- *
- * @param client Client index.
- * @return "m_flDuckSpeed".
- */
-stock float GCGetClientDuckSpeed(int client)
-{
- return GetEntPropFloat(client, Prop_Send, "m_flDuckSpeed");
-}
-
-/**
- * Gets the client's "m_flDuckAmount" value.
- *
- * @param client Client index.
- * @return "m_flDuckAmount".
- */
-stock float GCGetClientDuckAmount(int client)
-{
- return GetEntPropFloat(client, Prop_Send, "m_flDuckAmount");
-}
-
-/**
- * Gets the client's "m_bDucking" value.
- *
- * @param client Client index.
- * @return "m_bDucking".
- */
-stock int GCGetClientDucking(int client)
-{
- return GetEntProp(client, Prop_Data, "m_bDucking");
-}
-
-/**
- * Gets the client's "m_flMaxspeed" value.
- *
- * @param client Client index.
- * @return "m_flMaxspeed".
- */
-stock float GCGetClientMaxspeed(int client)
-{
- return GetEntPropFloat(client, Prop_Send, "m_flMaxspeed");
-}
-
-/**
- * Gets the client's "m_afButtonPressed" value.
- *
- * @param client Client index.
- * @return "m_afButtonPressed".
- */
-stock int GCGetClientButtonPressed(int client)
-{
- return GetEntProp(client, Prop_Data, "m_afButtonPressed");
-}
-
-/**
- * Gets the client's "m_afButtonReleased" value.
- *
- * @param client Client index.
- * @return "m_afButtonReleased".
- */
-stock int GCGetClientButtonReleased(int client)
-{
- return GetEntProp(client, Prop_Data, "m_afButtonReleased");
-}
-
-/**
- * Gets the client's "m_afButtonLast" value.
- *
- * @param client Client index.
- * @return "m_afButtonLast".
- */
-stock int GCGetClientButtonLast(int client)
-{
- return GetEntProp(client, Prop_Data, "m_afButtonLast");
-}
-
-/**
- * Gets the client's "m_afButtonForced" value.
- *
- * @param client Client index.
- * @return "m_afButtonForced".
- */
-stock int GCGetClientForcedButtons(int client)
-{
- return GetEntProp(client, Prop_Data, "m_afButtonForced");
-}
-
-/**
- * Gets the client's "m_flStamina" value.
- *
- * @param client Client index.
- * @return "m_flStamina".
- */
-stock float GCGetClientStamina(int client)
-{
- return GetEntPropFloat(client, Prop_Send, "m_flStamina");
-}
-
-
-
-/**
- * Sets the client's origin.
- *
- * @param client Client index.
- * @param origin New origin.
- */
-stock void GCSetClientAbsOrigin(int client, const float origin[3])
-{
- SetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", origin);
-}
-
-/**
- * Sets the client's velocity.
- *
- * @param client Client index.
- * @param velocity New velocity.
- */
-stock void GCSetClientVelocity(int client, const float velocity[3])
-{
- SetEntPropVector(client, Prop_Data, "m_vecVelocity", velocity);
-}
-
-/**
- * Sets the client's "m_vecAbsVelocity".
- *
- * @param client Client index.
- * @param velocity New "m_vecAbsVelocity".
- */
-stock void GCSetClientAbsVelocity(int client, const float velocity[3])
-{
- SetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", velocity);
-}
-
-/**
- * Sets the client's eye angles.
- * Ang has to be a 2 member array or more
- *
- * @param client Client index.
- * @param ang New eyeangles.
- */
-stock void GCSetClientEyeAngles(int client, const float[] ang)
-{
- SetEntPropFloat(client, Prop_Send, "m_angEyeAngles[0]", ang[0]);
- SetEntPropFloat(client, Prop_Send, "m_angEyeAngles[1]", ang[1]);
-}
-
-
-/**
- * Sets the client's "m_flDuckSpeed".
- *
- * @param client Client index.
- * @param value New "m_flDuckSpeed".
- */
-stock void GCSetClientDuckSpeed(int client, float value)
-{
- SetEntPropFloat(client, Prop_Send, "m_flDuckSpeed", value);
-}
-
-stock void GCSetClientDuckAmount(int client, float value)
-{
- SetEntPropFloat(client, Prop_Send, "m_flDuckAmount", value);
-}
-
-stock void GCSetClientForcedButtons(int client, int buttons)
-{
- SetEntProp(client, Prop_Data, "m_afButtonForced", buttons);
-}
-
-stock void GCSetClientStamina(int client, float stamina)
-{
- SetEntPropFloat(client, Prop_Send, "m_flStamina", stamina)
-} \ No newline at end of file