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authoraura <nw@moneybot.cc>2026-02-17 23:42:09 +0100
committeraura <nw@moneybot.cc>2026-02-17 23:42:09 +0100
commit5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch)
tree054acff1113270a9cd07933df760f3768c1b6853 /sourcemod/scripting/include/gamechaos/tempents.inc
parent341db13a008dc12bb22ceb50452d93d01476308c (diff)
move source stuff to its own folder
Diffstat (limited to 'sourcemod/scripting/include/gamechaos/tempents.inc')
-rw-r--r--sourcemod/scripting/include/gamechaos/tempents.inc62
1 files changed, 0 insertions, 62 deletions
diff --git a/sourcemod/scripting/include/gamechaos/tempents.inc b/sourcemod/scripting/include/gamechaos/tempents.inc
deleted file mode 100644
index 7ec9b5a..0000000
--- a/sourcemod/scripting/include/gamechaos/tempents.inc
+++ /dev/null
@@ -1,62 +0,0 @@
-
-#if defined _gamechaos_stocks_tempents_included
- #endinput
-#endif
-#define _gamechaos_stocks_tempents_included
-
-// improved api of some tempents
-
-#define GC_TEMPENTS_VERSION 0x01_00_00
-#define GC_TEMPENTS_VERSION_STRING "1.0.0"
-
-#include <sdktools_tempents>
-
-/**
- * Sets up a point to point beam effect.
- *
- * @param start Start position of the beam.
- * @param end End position of the beam.
- * @param modelIndex Precached model index.
- * @param life Time duration of the beam.
- * @param width Initial beam width.
- * @param endWidth Final beam width.
- * @param colour Color array (r, g, b, a).
- * @param haloIndex Precached model index.
- * @param amplitude Beam amplitude.
- * @param speed Speed of the beam.
- * @param fadeLength Beam fade time duration.
- * @param frameRate Beam frame rate.
- * @param startFrame Initial frame to render.
- */
-stock void GCTE_SetupBeamPoints(const float start[3],
- const float end[3],
- int modelIndex,
- float life = 2.0,
- float width = 2.0,
- float endWidth = 2.0,
- const int colour[4] = {255, 255, 255, 255},
- int haloIndex = 0,
- float amplitude = 0.0,
- int speed = 0,
- int fadeLength = 0,
- int frameRate = 0,
- int startFrame = 0)
-{
- TE_Start("BeamPoints");
- TE_WriteVector("m_vecStartPoint", start);
- TE_WriteVector("m_vecEndPoint", end);
- TE_WriteNum("m_nModelIndex", modelIndex);
- TE_WriteNum("m_nHaloIndex", haloIndex);
- TE_WriteNum("m_nStartFrame", startFrame);
- TE_WriteNum("m_nFrameRate", frameRate);
- TE_WriteFloat("m_fLife", life);
- TE_WriteFloat("m_fWidth", width);
- TE_WriteFloat("m_fEndWidth", endWidth);
- TE_WriteFloat("m_fAmplitude", amplitude);
- TE_WriteNum("r", colour[0]);
- TE_WriteNum("g", colour[1]);
- TE_WriteNum("b", colour[2]);
- TE_WriteNum("a", colour[3]);
- TE_WriteNum("m_nSpeed", speed);
- TE_WriteNum("m_nFadeLength", fadeLength);
-} \ No newline at end of file