diff options
Diffstat (limited to 'sourcemod/scripting/include/gamechaos/tempents.inc')
| -rw-r--r-- | sourcemod/scripting/include/gamechaos/tempents.inc | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/sourcemod/scripting/include/gamechaos/tempents.inc b/sourcemod/scripting/include/gamechaos/tempents.inc deleted file mode 100644 index 7ec9b5a..0000000 --- a/sourcemod/scripting/include/gamechaos/tempents.inc +++ /dev/null @@ -1,62 +0,0 @@ - -#if defined _gamechaos_stocks_tempents_included - #endinput -#endif -#define _gamechaos_stocks_tempents_included - -// improved api of some tempents - -#define GC_TEMPENTS_VERSION 0x01_00_00 -#define GC_TEMPENTS_VERSION_STRING "1.0.0" - -#include <sdktools_tempents> - -/** - * Sets up a point to point beam effect. - * - * @param start Start position of the beam. - * @param end End position of the beam. - * @param modelIndex Precached model index. - * @param life Time duration of the beam. - * @param width Initial beam width. - * @param endWidth Final beam width. - * @param colour Color array (r, g, b, a). - * @param haloIndex Precached model index. - * @param amplitude Beam amplitude. - * @param speed Speed of the beam. - * @param fadeLength Beam fade time duration. - * @param frameRate Beam frame rate. - * @param startFrame Initial frame to render. - */ -stock void GCTE_SetupBeamPoints(const float start[3], - const float end[3], - int modelIndex, - float life = 2.0, - float width = 2.0, - float endWidth = 2.0, - const int colour[4] = {255, 255, 255, 255}, - int haloIndex = 0, - float amplitude = 0.0, - int speed = 0, - int fadeLength = 0, - int frameRate = 0, - int startFrame = 0) -{ - TE_Start("BeamPoints"); - TE_WriteVector("m_vecStartPoint", start); - TE_WriteVector("m_vecEndPoint", end); - TE_WriteNum("m_nModelIndex", modelIndex); - TE_WriteNum("m_nHaloIndex", haloIndex); - TE_WriteNum("m_nStartFrame", startFrame); - TE_WriteNum("m_nFrameRate", frameRate); - TE_WriteFloat("m_fLife", life); - TE_WriteFloat("m_fWidth", width); - TE_WriteFloat("m_fEndWidth", endWidth); - TE_WriteFloat("m_fAmplitude", amplitude); - TE_WriteNum("r", colour[0]); - TE_WriteNum("g", colour[1]); - TE_WriteNum("b", colour[2]); - TE_WriteNum("a", colour[3]); - TE_WriteNum("m_nSpeed", speed); - TE_WriteNum("m_nFadeLength", fadeLength); -}
\ No newline at end of file |
