summaryrefslogtreecommitdiff
path: root/sourcemod/scripting/gokz-quiet/falldamage.sp
diff options
context:
space:
mode:
Diffstat (limited to 'sourcemod/scripting/gokz-quiet/falldamage.sp')
-rw-r--r--sourcemod/scripting/gokz-quiet/falldamage.sp40
1 files changed, 0 insertions, 40 deletions
diff --git a/sourcemod/scripting/gokz-quiet/falldamage.sp b/sourcemod/scripting/gokz-quiet/falldamage.sp
deleted file mode 100644
index 6bd0533..0000000
--- a/sourcemod/scripting/gokz-quiet/falldamage.sp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- Toggle player's fall damage sounds.
-*/
-
-void OnPluginStart_FallDamage()
-{
- AddNormalSoundHook(Hook_NormalSound);
-}
-
-static Action Hook_NormalSound(int clients[MAXPLAYERS], int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[PLATFORM_MAX_PATH], int& seed)
-{
- if (!StrEqual(soundEntry, "Player.FallDamage"))
- {
- return Plugin_Continue;
- }
-
- for (int i = 0; i < numClients; i++)
- {
- int client = clients[i];
- if (!IsValidClient(client))
- {
- continue;
- }
- int clientArray[1];
- clientArray[0] = client;
- float newVolume;
- if (GOKZ_QT_GetOption(client, QTOption_FallDamageSound) == -1 || GOKZ_QT_GetOption(client, QTOption_FallDamageSound) == 10)
- {
- newVolume = volume;
- }
- else
- {
- float volumeFactor = float(GOKZ_QT_GetOption(client, QTOption_FallDamageSound)) * 0.1;
- newVolume = volume * volumeFactor;
- }
-
- EmitSoundEntry(clientArray, 1, soundEntry, sample, entity, channel, level, seed, flags, newVolume, pitch);
- }
- return Plugin_Handled;
-} \ No newline at end of file