diff options
| author | Dana Jansens <danakj@orodu.net> | 2003-02-12 00:27:32 +0000 |
|---|---|---|
| committer | Dana Jansens <danakj@orodu.net> | 2003-02-12 00:27:32 +0000 |
| commit | 72ff846dbb56ec36231fb761b864da09885d3690 (patch) | |
| tree | 4dba2564517b6958438d8d5fbc8febb80638ea3b /otk/pseudorendercontrol.cc | |
| parent | f30b2a8908ad2df8fa56c8d12be2da9192446b7a (diff) | |
make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
Diffstat (limited to 'otk/pseudorendercontrol.cc')
| -rw-r--r-- | otk/pseudorendercontrol.cc | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc index 1d55ee64..31b4df71 100644 --- a/otk/pseudorendercontrol.cc +++ b/otk/pseudorendercontrol.cc @@ -30,19 +30,7 @@ PseudoRenderControl::~PseudoRenderControl() printf("Destroying PseudoColor RenderControl\n"); } -void PseudoRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const -{ - assert(_screen == sf._screen); - assert(_screen == texture.color().screen()); - - // in psuedo color, gradients aren't even worth while! just draw a solid! - //if (texture.gradient() == RenderTexture::Solid) { - drawSolidBackground(sf, texture); -} - -void PseudoRenderControl::drawImage(Surface &sf, int w, int h, - unsigned long *data) const +void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { } |
