summaryrefslogtreecommitdiff
path: root/otk/pseudorendercontrol.cc
diff options
context:
space:
mode:
authorDana Jansens <danakj@orodu.net>2003-02-12 00:27:32 +0000
committerDana Jansens <danakj@orodu.net>2003-02-12 00:27:32 +0000
commit72ff846dbb56ec36231fb761b864da09885d3690 (patch)
tree4dba2564517b6958438d8d5fbc8febb80638ea3b /otk/pseudorendercontrol.cc
parentf30b2a8908ad2df8fa56c8d12be2da9192446b7a (diff)
make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
Diffstat (limited to 'otk/pseudorendercontrol.cc')
-rw-r--r--otk/pseudorendercontrol.cc14
1 files changed, 1 insertions, 13 deletions
diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc
index 1d55ee64..31b4df71 100644
--- a/otk/pseudorendercontrol.cc
+++ b/otk/pseudorendercontrol.cc
@@ -30,19 +30,7 @@ PseudoRenderControl::~PseudoRenderControl()
printf("Destroying PseudoColor RenderControl\n");
}
-void PseudoRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- // in psuedo color, gradients aren't even worth while! just draw a solid!
- //if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
-}
-
-void PseudoRenderControl::drawImage(Surface &sf, int w, int h,
- unsigned long *data) const
+void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
{
}