diff options
| author | Dana Jansens <danakj@orodu.net> | 2003-06-20 00:05:51 +0000 |
|---|---|---|
| committer | Dana Jansens <danakj@orodu.net> | 2003-06-20 00:05:51 +0000 |
| commit | 6e93be1d2e07ace0c21bc040cfb2e4890667d033 (patch) | |
| tree | 6cfd6a3574159cdd0b7d1bc66f439ffd6fb90b1d /render/gradient.c | |
| parent | 438924b2ad22f6935514bcd4e15d20e73ab004cb (diff) | |
remove non-planar surfaces
Diffstat (limited to 'render/gradient.c')
| -rw-r--r-- | render/gradient.c | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/render/gradient.c b/render/gradient.c index 31d4c730..602f93da 100644 --- a/render/gradient.c +++ b/render/gradient.c @@ -9,12 +9,12 @@ void gradient_render(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 current; unsigned int r,g,b; int off, x; - switch (sf->data.planar.grad) { + switch (sf->grad) { case Background_Solid: /* already handled */ return; case Background_Vertical: @@ -43,10 +43,10 @@ void gradient_render(Surface *sf, int w, int h) return; } - if (sf->data.planar.relief == Flat && sf->data.planar.border) { - r = sf->data.planar.border_color->r; - g = sf->data.planar.border_color->g; - b = sf->data.planar.border_color->b; + if (sf->relief == Flat && sf->border) { + r = sf->border_color->r; + g = sf->border_color->g; + b = sf->border_color->b; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); @@ -60,27 +60,27 @@ void gradient_render(Surface *sf, int w, int h) } } - if (sf->data.planar.relief != Flat) { - if (sf->data.planar.bevel == Bevel1) { + if (sf->relief != Flat) { + if (sf->bevel == Bevel1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, data + off + (h-1) * w, - sf->data.planar.relief==Raised); + sf->relief==Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, data + off * w + w - 1, - sf->data.planar.relief==Raised); + sf->relief==Raised); } - if (sf->data.planar.bevel == Bevel2) { + if (sf->bevel == Bevel2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, data + off + (h-2) * w, - sf->data.planar.relief==Raised); + sf->relief==Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, - sf->data.planar.relief==Raised); + sf->relief==Raised); } } } @@ -89,25 +89,25 @@ void gradient_render(Surface *sf, int w, int h) void gradient_vertical(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; - dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr = (float)(sf->secondary->r - sf->primary->r); dr/= (float)h; - dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg = (float)(sf->secondary->g - sf->primary->g); dg/= (float)h; - db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db = (float)(sf->secondary->b - sf->primary->b); db/= (float)h; for (y = 0; y < h; ++y) { - r = sf->data.planar.primary->r + (int)(dr * y); - g = sf->data.planar.primary->g + (int)(dg * y); - b = sf->data.planar.primary->b + (int)(db * y); + r = sf->primary->r + (int)(dr * y); + g = sf->primary->g + (int)(dg * y); + b = sf->primary->b + (int)(db * y); current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); @@ -118,25 +118,25 @@ void gradient_vertical(Surface *sf, int w, int h) void gradient_horizontal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; - dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr = (float)(sf->secondary->r - sf->primary->r); dr/= (float)w; - dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg = (float)(sf->secondary->g - sf->primary->g); dg/= (float)w; - db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db = (float)(sf->secondary->b - sf->primary->b); db/= (float)w; for (x = 0; x < w; ++x, ++data) { - r = sf->data.planar.primary->r + (int)(dr * x); - g = sf->data.planar.primary->g + (int)(dg * x); - b = sf->data.planar.primary->b + (int)(db * x); + r = sf->primary->r + (int)(dr * x); + g = sf->primary->g + (int)(dg * x); + b = sf->primary->b + (int)(db * x); current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); @@ -147,33 +147,33 @@ void gradient_horizontal(Surface *sf, int w, int h) void gradient_diagonal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - - sf->data.planar.primary->r); + drx = (float)(sf->secondary->r - + sf->primary->r); dry = drx/(float)h; drx/= (float)w; - dgx = (float)(sf->data.planar.secondary->g - - sf->data.planar.primary->g); + dgx = (float)(sf->secondary->g - + sf->primary->g); dgy = dgx/(float)h; dgx/= (float)w; - dbx = (float)(sf->data.planar.secondary->b - - sf->data.planar.primary->b); + dbx = (float)(sf->secondary->b - + sf->primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, ++data) { - r = sf->data.planar.primary->r + + r = sf->primary->r + ((int)(drx * x) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + + g = sf->primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + + b = sf->primary->b + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) @@ -185,33 +185,33 @@ void gradient_diagonal(Surface *sf, int w, int h) void gradient_crossdiagonal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - - sf->data.planar.primary->r); + drx = (float)(sf->secondary->r - + sf->primary->r); dry = drx/(float)h; drx/= (float)w; - dgx = (float)(sf->data.planar.secondary->g - - sf->data.planar.primary->g); + dgx = (float)(sf->secondary->g - + sf->primary->g); dgy = dgx/(float)h; dgx/= (float)w; - dbx = (float)(sf->data.planar.secondary->b - - sf->data.planar.primary->b); + dbx = (float)(sf->secondary->b - + sf->primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = w; x > 0; --x, ++data) { - r = sf->data.planar.primary->r + + r = sf->primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + + g = sf->primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + + b = sf->primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) @@ -260,36 +260,36 @@ static void create_bevel_colors(Appearance *l) int r, g, b; /* light color */ - r = l->surface.data.planar.primary->r; + r = l->surface.primary->r; r += r >> 1; - g = l->surface.data.planar.primary->g; + g = l->surface.primary->g; g += g >> 1; - b = l->surface.data.planar.primary->b; + b = l->surface.primary->b; b += b >> 1; if (r > 0xFF) r = 0xFF; if (g > 0xFF) g = 0xFF; if (b > 0xFF) b = 0xFF; - g_assert(!l->surface.data.planar.bevel_light); - l->surface.data.planar.bevel_light = color_new(r, g, b); - color_allocate_gc(l->surface.data.planar.bevel_light); + g_assert(!l->surface.bevel_light); + l->surface.bevel_light = color_new(r, g, b); + color_allocate_gc(l->surface.bevel_light); /* dark color */ - r = l->surface.data.planar.primary->r; + r = l->surface.primary->r; r = (r >> 1) + (r >> 2); - g = l->surface.data.planar.primary->g; + g = l->surface.primary->g; g = (g >> 1) + (g >> 2); - b = l->surface.data.planar.primary->b; + b = l->surface.primary->b; b = (b >> 1) + (b >> 2); - g_assert(!l->surface.data.planar.bevel_dark); - l->surface.data.planar.bevel_dark = color_new(r, g, b); - color_allocate_gc(l->surface.data.planar.bevel_dark); + g_assert(!l->surface.bevel_dark); + l->surface.bevel_dark = color_new(r, g, b); + color_allocate_gc(l->surface.bevel_dark); } void gradient_solid(Appearance *l, int x, int y, int w, int h) { pixel32 pix; int i, a, b; - PlanarSurface *sp = &l->surface.data.planar; + Surface *sp = &l->surface; int left = x, top = y, right = x + w - 1, bottom = y + h - 1; if (sp->primary->gc == None) @@ -396,33 +396,33 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h) void gradient_pyramid(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - - sf->data.planar.primary->r); + drx = (float)(sf->secondary->r - + sf->primary->r); dry = drx/(float)h; drx/= (float)w; - dgx = (float)(sf->data.planar.secondary->g - - sf->data.planar.primary->g); + dgx = (float)(sf->secondary->g - + sf->primary->g); dgy = dgx/(float)h; dgx/= (float)w; - dbx = (float)(sf->data.planar.secondary->b - - sf->data.planar.primary->b); + dbx = (float)(sf->secondary->b - + sf->primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { - r = sf->data.planar.primary->r + + r = sf->primary->r + ((int)(drx * x) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + + g = sf->primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + + b = sf->primary->b + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) @@ -439,7 +439,7 @@ void gradient_pyramid(Surface *sf, int inw, int inh) void gradient_rectangle(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; @@ -448,27 +448,27 @@ void gradient_rectangle(Surface *sf, int inw, int inh) int val; for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.primary->r - - sf->data.planar.secondary->r); + drx = (float)(sf->primary->r - + sf->secondary->r); dry = drx/(float)h; drx/= (float)w; - dgx = (float)(sf->data.planar.primary->g - - sf->data.planar.secondary->g); + dgx = (float)(sf->primary->g - + sf->secondary->g); dgy = dgx/(float)h; dgx/= (float)w; - dbx = (float)(sf->data.planar.primary->b - - sf->data.planar.secondary->b); + dbx = (float)(sf->primary->b - + sf->secondary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x); else val = (int)(dry * y); - r = sf->data.planar.secondary->r + val; - g = sf->data.planar.secondary->g + val; - b = sf->data.planar.secondary->b + val; + r = sf->secondary->r + val; + g = sf->secondary->g + val; + b = sf->secondary->b + val; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); @@ -484,7 +484,7 @@ void gradient_rectangle(Surface *sf, int inw, int inh) void gradient_pipecross(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; + pixel32 *data = sf->pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; @@ -493,27 +493,27 @@ void gradient_pipecross(Surface *sf, int inw, int inh) int val; for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - - sf->data.planar.primary->r); + drx = (float)(sf->secondary->r - + sf->primary->r); dry = drx/(float)h; drx/= (float)w; - dgx = (float)(sf->data.planar.secondary->g - - sf->data.planar.primary->g); + dgx = (float)(sf->secondary->g - + sf->primary->g); dgy = dgx/(float)h; dgx/= (float)w; - dbx = (float)(sf->data.planar.secondary->b - - sf->data.planar.primary->b); + dbx = (float)(sf->secondary->b - + sf->primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); else val = (int)(dry * y); - r = sf->data.planar.primary->r + val; - g = sf->data.planar.primary->g + val; - b = sf->data.planar.primary->b + val; + r = sf->primary->r + val; + g = sf->primary->g + val; + b = sf->primary->b + val; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); @@ -533,15 +533,15 @@ void render_gl_gradient(Surface *sf, int x, int y, int w, int h) float sr, sg, sb; float ar, ag, ab; - pr = (float)sf->data.planar.primary->r/255.0; - pg = (float)sf->data.planar.primary->g/255.0; - pb = (float)sf->data.planar.primary->b/255.0; - if (sf->data.planar.secondary) { - sr = (float)sf->data.planar.secondary->r/255.0; - sg = (float)sf->data.planar.secondary->g/255.0; - sb = (float)sf->data.planar.secondary->b/255.0; + pr = (float)sf->primary->r/255.0; + pg = (float)sf->primary->g/255.0; + pb = (float)sf->primary->b/255.0; + if (sf->secondary) { + sr = (float)sf->secondary->r/255.0; + sg = (float)sf->secondary->g/255.0; + sb = (float)sf->secondary->b/255.0; } - switch (sf->data.planar.grad) { + switch (sf->grad) { case Background_Solid: /* already handled */ glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); |
