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-rw-r--r--render/gradient.c196
1 files changed, 98 insertions, 98 deletions
diff --git a/render/gradient.c b/render/gradient.c
index 31d4c730..602f93da 100644
--- a/render/gradient.c
+++ b/render/gradient.c
@@ -9,12 +9,12 @@
void gradient_render(Surface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
unsigned int r,g,b;
int off, x;
- switch (sf->data.planar.grad) {
+ switch (sf->grad) {
case Background_Solid: /* already handled */
return;
case Background_Vertical:
@@ -43,10 +43,10 @@ void gradient_render(Surface *sf, int w, int h)
return;
}
- if (sf->data.planar.relief == Flat && sf->data.planar.border) {
- r = sf->data.planar.border_color->r;
- g = sf->data.planar.border_color->g;
- b = sf->data.planar.border_color->b;
+ if (sf->relief == Flat && sf->border) {
+ r = sf->border_color->r;
+ g = sf->border_color->g;
+ b = sf->border_color->b;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
@@ -60,27 +60,27 @@ void gradient_render(Surface *sf, int w, int h)
}
}
- if (sf->data.planar.relief != Flat) {
- if (sf->data.planar.bevel == Bevel1) {
+ if (sf->relief != Flat) {
+ if (sf->bevel == Bevel1) {
for (off = 1, x = 1; x < w - 1; ++x, off++)
highlight(data + off,
data + off + (h-1) * w,
- sf->data.planar.relief==Raised);
+ sf->relief==Raised);
for (off = 0, x = 0; x < h; ++x, off++)
highlight(data + off * w,
data + off * w + w - 1,
- sf->data.planar.relief==Raised);
+ sf->relief==Raised);
}
- if (sf->data.planar.bevel == Bevel2) {
+ if (sf->bevel == Bevel2) {
for (off = 2, x = 2; x < w - 2; ++x, off++)
highlight(data + off + w,
data + off + (h-2) * w,
- sf->data.planar.relief==Raised);
+ sf->relief==Raised);
for (off = 1, x = 1; x < h-1; ++x, off++)
highlight(data + off * w + 1,
data + off * w + w - 2,
- sf->data.planar.relief==Raised);
+ sf->relief==Raised);
}
}
}
@@ -89,25 +89,25 @@ void gradient_render(Surface *sf, int w, int h)
void gradient_vertical(Surface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
- dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
+ dr = (float)(sf->secondary->r - sf->primary->r);
dr/= (float)h;
- dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
+ dg = (float)(sf->secondary->g - sf->primary->g);
dg/= (float)h;
- db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
+ db = (float)(sf->secondary->b - sf->primary->b);
db/= (float)h;
for (y = 0; y < h; ++y) {
- r = sf->data.planar.primary->r + (int)(dr * y);
- g = sf->data.planar.primary->g + (int)(dg * y);
- b = sf->data.planar.primary->b + (int)(db * y);
+ r = sf->primary->r + (int)(dr * y);
+ g = sf->primary->g + (int)(dg * y);
+ b = sf->primary->b + (int)(db * y);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
@@ -118,25 +118,25 @@ void gradient_vertical(Surface *sf, int w, int h)
void gradient_horizontal(Surface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
- dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
+ dr = (float)(sf->secondary->r - sf->primary->r);
dr/= (float)w;
- dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
+ dg = (float)(sf->secondary->g - sf->primary->g);
dg/= (float)w;
- db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
+ db = (float)(sf->secondary->b - sf->primary->b);
db/= (float)w;
for (x = 0; x < w; ++x, ++data) {
- r = sf->data.planar.primary->r + (int)(dr * x);
- g = sf->data.planar.primary->g + (int)(dg * x);
- b = sf->data.planar.primary->b + (int)(db * x);
+ r = sf->primary->r + (int)(dr * x);
+ g = sf->primary->g + (int)(dg * x);
+ b = sf->primary->b + (int)(db * x);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
@@ -147,33 +147,33 @@ void gradient_horizontal(Surface *sf, int w, int h)
void gradient_diagonal(Surface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, ++data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * x) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * x) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
@@ -185,33 +185,33 @@ void gradient_diagonal(Surface *sf, int w, int h)
void gradient_crossdiagonal(Surface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = w; x > 0; --x, ++data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * (x-1)) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * (x-1)) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * (x-1)) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
@@ -260,36 +260,36 @@ static void create_bevel_colors(Appearance *l)
int r, g, b;
/* light color */
- r = l->surface.data.planar.primary->r;
+ r = l->surface.primary->r;
r += r >> 1;
- g = l->surface.data.planar.primary->g;
+ g = l->surface.primary->g;
g += g >> 1;
- b = l->surface.data.planar.primary->b;
+ b = l->surface.primary->b;
b += b >> 1;
if (r > 0xFF) r = 0xFF;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
- g_assert(!l->surface.data.planar.bevel_light);
- l->surface.data.planar.bevel_light = color_new(r, g, b);
- color_allocate_gc(l->surface.data.planar.bevel_light);
+ g_assert(!l->surface.bevel_light);
+ l->surface.bevel_light = color_new(r, g, b);
+ color_allocate_gc(l->surface.bevel_light);
/* dark color */
- r = l->surface.data.planar.primary->r;
+ r = l->surface.primary->r;
r = (r >> 1) + (r >> 2);
- g = l->surface.data.planar.primary->g;
+ g = l->surface.primary->g;
g = (g >> 1) + (g >> 2);
- b = l->surface.data.planar.primary->b;
+ b = l->surface.primary->b;
b = (b >> 1) + (b >> 2);
- g_assert(!l->surface.data.planar.bevel_dark);
- l->surface.data.planar.bevel_dark = color_new(r, g, b);
- color_allocate_gc(l->surface.data.planar.bevel_dark);
+ g_assert(!l->surface.bevel_dark);
+ l->surface.bevel_dark = color_new(r, g, b);
+ color_allocate_gc(l->surface.bevel_dark);
}
void gradient_solid(Appearance *l, int x, int y, int w, int h)
{
pixel32 pix;
int i, a, b;
- PlanarSurface *sp = &l->surface.data.planar;
+ Surface *sp = &l->surface;
int left = x, top = y, right = x + w - 1, bottom = y + h - 1;
if (sp->primary->gc == None)
@@ -396,33 +396,33 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h)
void gradient_pyramid(Surface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * x) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * x) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
@@ -439,7 +439,7 @@ void gradient_pyramid(Surface *sf, int inw, int inh)
void gradient_rectangle(Surface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
@@ -448,27 +448,27 @@ void gradient_rectangle(Surface *sf, int inw, int inh)
int val;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.primary->r -
- sf->data.planar.secondary->r);
+ drx = (float)(sf->primary->r -
+ sf->secondary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.primary->g -
- sf->data.planar.secondary->g);
+ dgx = (float)(sf->primary->g -
+ sf->secondary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.primary->b -
- sf->data.planar.secondary->b);
+ dbx = (float)(sf->primary->b -
+ sf->secondary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, data) {
if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x);
else val = (int)(dry * y);
- r = sf->data.planar.secondary->r + val;
- g = sf->data.planar.secondary->g + val;
- b = sf->data.planar.secondary->b + val;
+ r = sf->secondary->r + val;
+ g = sf->secondary->g + val;
+ b = sf->secondary->b + val;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
@@ -484,7 +484,7 @@ void gradient_rectangle(Surface *sf, int inw, int inh)
void gradient_pipecross(Surface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
@@ -493,27 +493,27 @@ void gradient_pipecross(Surface *sf, int inw, int inh)
int val;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, data) {
if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x);
else val = (int)(dry * y);
- r = sf->data.planar.primary->r + val;
- g = sf->data.planar.primary->g + val;
- b = sf->data.planar.primary->b + val;
+ r = sf->primary->r + val;
+ g = sf->primary->g + val;
+ b = sf->primary->b + val;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
@@ -533,15 +533,15 @@ void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
float sr, sg, sb;
float ar, ag, ab;
- pr = (float)sf->data.planar.primary->r/255.0;
- pg = (float)sf->data.planar.primary->g/255.0;
- pb = (float)sf->data.planar.primary->b/255.0;
- if (sf->data.planar.secondary) {
- sr = (float)sf->data.planar.secondary->r/255.0;
- sg = (float)sf->data.planar.secondary->g/255.0;
- sb = (float)sf->data.planar.secondary->b/255.0;
+ pr = (float)sf->primary->r/255.0;
+ pg = (float)sf->primary->g/255.0;
+ pb = (float)sf->primary->b/255.0;
+ if (sf->secondary) {
+ sr = (float)sf->secondary->r/255.0;
+ sg = (float)sf->secondary->g/255.0;
+ sb = (float)sf->secondary->b/255.0;
}
- switch (sf->data.planar.grad) {
+ switch (sf->grad) {
case Background_Solid: /* already handled */
glBegin(GL_TRIANGLES);
glColor3f(pr, pg, pb);