diff options
| author | Dana Jansens <danakj@orodu.net> | 2002-12-04 10:06:35 +0000 |
|---|---|---|
| committer | Dana Jansens <danakj@orodu.net> | 2002-12-04 10:06:35 +0000 |
| commit | 772ff27864b724c884ca5681fedc42711c63ec82 (patch) | |
| tree | b1954e74d3be6f6f8cc6e0483cf84644f81de97d /src/actions.cc | |
| parent | 777be62a3a04671dadc96cb2ef0bbcf5cf43f530 (diff) | |
keep a queue of press/releases and the positions, so that the first motion event already has a position to base off of, so it is not lost!!
Diffstat (limited to 'src/actions.cc')
| -rw-r--r-- | src/actions.cc | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/src/actions.cc b/src/actions.cc index 3f2e79f8..af33f51c 100644 --- a/src/actions.cc +++ b/src/actions.cc @@ -5,16 +5,20 @@ #endif #include "actions.hh" +#include "otk/display.hh" #include <stdio.h> namespace ob { const unsigned int OBActions::DOUBLECLICKDELAY = 300; +const int OBActions::BUTTONS; OBActions::OBActions() : _button(0) { + for (int i=0; i<BUTTONS; ++i) + _posqueue[i] = new ButtonPressAction(); // XXX: load a configuration out of somewhere @@ -23,12 +27,40 @@ OBActions::OBActions() OBActions::~OBActions() { + for (int i=0; i<BUTTONS; ++i) + delete _posqueue[i]; } +void OBActions::insertPress(const XButtonEvent &e) +{ + ButtonPressAction *a = _posqueue[BUTTONS - 1]; + for (int i=BUTTONS-1; i>0;) + _posqueue[i] = _posqueue[--i]; + _posqueue[0] = a; + a->button = e.button; + a->pos.setPoint(e.x, e.y); +} + +void OBActions::removePress(const XButtonEvent &e) +{ + ButtonPressAction *a = 0; + for (int i=0; i<BUTTONS; ++i) { + if (_posqueue[i]->button == e.button) + a = _posqueue[i]; + if (a) // found one and removed it + _posqueue[i] = _posqueue[i+1]; + } + if (a) { // found one + _posqueue[BUTTONS-1] = a; + a->button = 0; + } +} + void OBActions::buttonPressHandler(const XButtonEvent &e) { OtkEventHandler::buttonPressHandler(e); + insertPress(e); // XXX: run the PRESS guile hook printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n", @@ -43,6 +75,7 @@ void OBActions::buttonPressHandler(const XButtonEvent &e) void OBActions::buttonReleaseHandler(const XButtonEvent &e) { OtkEventHandler::buttonReleaseHandler(e); + removePress(e); // XXX: run the RELEASE guile hook printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n", @@ -116,7 +149,8 @@ void OBActions::motionHandler(const XMotionEvent &e) { // XXX: i can envision all sorts of crazy shit with this.. gestures, etc printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n", - (long)e.window, e.state, e.x, e.y); + (long)e.window, e.state, + e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y()); } |
