diff options
Diffstat (limited to 'render/gradient.c')
| -rw-r--r-- | render/gradient.c | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/render/gradient.c b/render/gradient.c new file mode 100644 index 00000000..8ea86aa1 --- /dev/null +++ b/render/gradient.c @@ -0,0 +1,320 @@ +#include <stdio.h> +#include <glib.h> +#include "render.h" +#include "gradient.h" +#include "../kernel/openbox.h" +#include "color.h" + +void gradient_render(Surface *sf, int w, int h) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + unsigned int r,g,b; + int off, x; + + switch (sf->data.planar.grad) { + case Background_Solid: /* already handled */ + return; + case Background_Vertical: + gradient_vertical(sf, w, h); + break; + case Background_Horizontal: + gradient_horizontal(sf, w, h); + break; + case Background_Diagonal: + gradient_diagonal(sf, w, h); + break; + case Background_CrossDiagonal: + gradient_crossdiagonal(sf, w, h); + break; + default: + printf("unhandled gradient\n"); + } + + if (sf->data.planar.relief == Flat && sf->data.planar.border) { + r = sf->data.planar.border_color->r; + g = sf->data.planar.border_color->g; + b = sf->data.planar.border_color->b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } + } + + if (sf->data.planar.relief != Flat) { + if (sf->data.planar.bevel == Bevel1) { + for (off = 1, x = 1; x < w - 1; ++x, off++) + highlight(data + off, + data + off + (h-1) * w, + sf->data.planar.relief==Raised); + for (off = 0, x = 0; x < h; ++x, off++) + highlight(data + off * w, + data + off * w + w - 1, + sf->data.planar.relief==Raised); + } + + if (sf->data.planar.bevel == Bevel2) { + for (off = 2, x = 2; x < w - 2; ++x, off++) + highlight(data + off + w, + data + off + (h-2) * w, + sf->data.planar.relief==Raised); + for (off = 1, x = 1; x < h-1; ++x, off++) + highlight(data + off * w + 1, + data + off * w + w - 2, + sf->data.planar.relief==Raised); + } + } +} + + + +void gradient_vertical(Surface *sf, int w, int h) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int x, y; + + dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr/= (float)h; + + dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg/= (float)h; + + db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db/= (float)h; + + for (y = 0; y < h; ++y) { + r = sf->data.planar.primary->r + (int)(dr * y); + g = sf->data.planar.primary->g + (int)(dg * y); + b = sf->data.planar.primary->b + (int)(db * y); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (x = 0; x < w; ++x, ++data) + *data = current; + } +} + +void gradient_horizontal(Surface *sf, int w, int h) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int x, y; + + dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr/= (float)w; + + dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg/= (float)w; + + db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db/= (float)w; + + for (x = 0; x < w; ++x, ++data) { + r = sf->data.planar.primary->r + (int)(dr * x); + g = sf->data.planar.primary->g + (int)(dg * x); + b = sf->data.planar.primary->b + (int)(db * x); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (y = 0; y < h; ++y) + *(data + y*w) = current; + } +} + +void gradient_diagonal(Surface *sf, int w, int h) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y; + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, ++data) { + r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; + g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; + b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void gradient_crossdiagonal(Surface *sf, int w, int h) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y; + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = w; x > 0; --x, ++data) { + r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void highlight(pixel32 *x, pixel32 *y, gboolean raised) +{ + int r, g, b; + + pixel32 *up, *down; + if (raised) { + up = x; + down = y; + } else { + up = y; + down = x; + } + r = (*up >> default_red_shift) & 0xFF; + r += r >> 1; + g = (*up >> default_green_shift) & 0xFF; + g += g >> 1; + b = (*up >> default_blue_shift) & 0xFF; + b += b >> 1; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); + + r = (*down >> default_red_shift) & 0xFF; + r = (r >> 1) + (r >> 2); + g = (*down >> default_green_shift) & 0xFF; + g = (g >> 1) + (g >> 2); + b = (*down >> default_blue_shift) & 0xFF; + b = (b >> 1) + (b >> 2); + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); +} + +void gradient_solid(Appearance *l, int w, int h) +{ + int i; + PlanarSurface *sp = &l->surface.data.planar; + int left = 0, top = 0, right = w - 1, bottom = h - 1; + + if (sp->primary->gc == None) + color_allocate_gc(sp->primary); + XFillRectangle(ob_display, l->pixmap, sp->primary->gc + , 0, 0, w, h); + + if (l->surface.data.planar.interlaced) { + if (sp->secondary->gc == None) + color_allocate_gc(sp->secondary); + for (i = 0; i < h; i += 2) + XDrawLine(ob_display, l->pixmap, sp->secondary->gc, + 0, i, w, i); + } +/* + switch (texture.relief()) { + case RenderTexture::Raised: + switch (texture.bevel()) { + case RenderTexture::Bevel1: + XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), + left, bottom, right, bottom); + XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), + right, bottom, right, top); + + XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), + left, top, right, top); + XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), + left, bottom, left, top); + break; + case RenderTexture::Bevel2: + XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), + left + 1, bottom - 2, right - 2, bottom - 2); + XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), + right - 2, bottom - 2, right - 2, top + 1); + + XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), + left + 1, top + 1, right - 2, top + 1); + XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), + left + 1, bottom - 2, left + 1, top + 1); + break; + default: + assert(false); // unhandled RenderTexture::BevelType + } + break; + case RenderTexture::Sunken: + switch (texture.bevel()) { + case RenderTexture::Bevel1: + XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), + left, bottom, right, bottom); + XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), + right, bottom, right, top); + + XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), + left, top, right, top); + XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), + left, bottom, left, top); + break; + case RenderTexture::Bevel2: + XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), + left + 1, bottom - 2, right - 2, bottom - 2); + XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), + right - 2, bottom - 2, right - 2, top + 1); + + XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), + left + 1, top + 1, right - 2, top + 1); + XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), + left + 1, bottom - 2, left + 1, top + 1); + + break; + default: + assert(false); // unhandled RenderTexture::BevelType + } + break; + case RenderTexture::Flat: + if (texture.border()) + XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(), + left, top, right, bottom); + break; + default: + assert(false); // unhandled RenderTexture::ReliefType + } +*/ +} |
