diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/get_screen_size.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/get_screen_size.cpp')
| -rw-r--r-- | internal_rewrite/get_screen_size.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/internal_rewrite/get_screen_size.cpp b/internal_rewrite/get_screen_size.cpp deleted file mode 100644 index be7e245..0000000 --- a/internal_rewrite/get_screen_size.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include "hooks.hpp" -#include "settings.hpp" - -#include <intrin.h> -#include "context.hpp" -#include "mem.hpp" - -void __fastcall hooks::get_screen_size( void* ecx, void* edx, int& w, int& h ) { - static auto draw_crosshair_h = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "8B 4C 24 10 0F 57 D2 99" ) ); - - stack_t stack( get_baseptr( ) ); - auto ret = stack.next( ).return_address( ); - //call original - get_screen_size_o( ecx, edx, w, h ); - - //alter screen width and height to adjust the crosshair position on screen - if( g_settings.visuals.recoil_crosshair && g_ctx.m_local ) { - if( ret == draw_crosshair_h || ret == draw_crosshair_h - 14 /* width call is 14 bytes above height call*/ ) { - w /= 2; - h /= 2; - - vec3_t punch_angles = g_ctx.m_local->m_aimPunchAngle( ) * 2.f; - - if( punch_angles.x < -0.1f ) { - float fov = g_ctx.m_fov; - float angle_step = h / fov; - - w -= int( punch_angles.y * angle_step ); - h += int( punch_angles.x * angle_step ); - } - - w *= 2; - h *= 2; - } - } -}
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