diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/sdk.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/sdk.hpp')
| -rw-r--r-- | internal_rewrite/sdk.hpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/internal_rewrite/sdk.hpp b/internal_rewrite/sdk.hpp deleted file mode 100644 index 91f9bba..0000000 --- a/internal_rewrite/sdk.hpp +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once -#include "vector.hpp" - -#include "IClientMode.hpp" -#include "CHLClient.hpp" -#include "ISurface.hpp" -#include "IPanel.hpp" -#include "IVEngineClient.hpp" -#include "IClientEntityList.hpp" -#include "GlobalVars_t.hpp" -#include "IPrediction.hpp" -#include "ICvar.hpp" -#include "IVModelInfoClient.hpp" -#include "IMaterialSystem.hpp" -#include "IEngineTrace.hpp" -#include "IVRenderView.hpp" -#include "IPhysicsSurfaceProps.hpp" -#include "CUtlVector.hpp" -#include "IMemAlloc.hpp" -#include "IGameEventManager.hpp" -#include "KeyValues.hpp" -#include "CInput.hpp" -#include "bf_write.hpp" -#include "match_framework.h" - - -#include "c_base_player.hpp" -#include "ISteamClient.hpp"
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