diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /internal_rewrite/c_base_weapon.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'internal_rewrite/c_base_weapon.hpp')
| -rw-r--r-- | internal_rewrite/c_base_weapon.hpp | 324 |
1 files changed, 0 insertions, 324 deletions
diff --git a/internal_rewrite/c_base_weapon.hpp b/internal_rewrite/c_base_weapon.hpp deleted file mode 100644 index f56770e..0000000 --- a/internal_rewrite/c_base_weapon.hpp +++ /dev/null @@ -1,324 +0,0 @@ -#pragma once
-#include "util.hpp"
-#include "IClientEntityList.hpp"
-#include "netvars.hpp"
-
-enum ItemDefinitionIndex_t {
- WEAPON_NONE,
- WEAPON_DEAGLE = 1,
- WEAPON_ELITE = 2,
- WEAPON_FIVESEVEN = 3,
- WEAPON_GLOCK = 4,
- WEAPON_AK47 = 7,
- WEAPON_AUG = 8,
- WEAPON_AWP = 9,
- WEAPON_FAMAS = 10,
- WEAPON_G3SG1 = 11,
- WEAPON_GALILAR = 13,
- WEAPON_M249 = 14,
- WEAPON_M4A1 = 16,
- WEAPON_MAC10 = 17,
- WEAPON_P90 = 19,
- WEAPON_UMP45 = 24,
- WEAPON_XM1014 = 25,
- WEAPON_BIZON = 26,
- WEAPON_MAG7 = 27,
- WEAPON_NEGEV = 28,
- WEAPON_SAWEDOFF = 29,
- WEAPON_TEC9 = 30,
- WEAPON_TASER = 31,
- WEAPON_HKP2000 = 32,
- WEAPON_MP7 = 33,
- WEAPON_MP9 = 34,
- WEAPON_NOVA = 35,
- WEAPON_P250 = 36,
- WEAPON_SCAR20 = 38,
- WEAPON_SG556 = 39,
- WEAPON_SSG08 = 40,
- WEAPON_KNIFEGG = 41,
- WEAPON_KNIFE = 42,
- WEAPON_FLASHBANG = 43,
- WEAPON_HEGRENADE = 44,
- WEAPON_SMOKEGRENADE = 45,
- WEAPON_MOLOTOV = 46,
- WEAPON_DECOY = 47,
- WEAPON_INCGRENADE = 48,
- WEAPON_C4 = 49,
- WEAPON_KNIFE_T = 59,
- WEAPON_M4A1_SILENCER = 60,
- WEAPON_USP_SILENCER = 61,
- WEAPON_CZ75A = 63,
- WEAPON_R8REVOLVER = 64,
- WEAPON_KNIFE_BAYONET = 500,
- WEAPON_KNIFE_FLIP = 505,
- WEAPON_KNIFE_GUT = 506,
- WEAPON_KNIFE_KARAMBIT = 507,
- WEAPON_KNIFE_M9_BAYONET = 508,
- WEAPON_KNIFE_TACTICAL = 509,
- WEAPON_KNIFE_FALCHION = 512,
- WEAPON_KNIFE_BOWIE = 514,
- WEAPON_KNIFE_BUTTERFLY = 515,
- WEAPON_KNIFE_PUSH = 516,
- GLOVE_STUDDED_BLOODHOUND = 5027,
- GLOVE_T_SIDE = 5028,
- GLOVE_CT_SIDE = 5029,
- GLOVE_SPORTY = 5030,
- GLOVE_SLICK = 5031,
- GLOVE_LEATHER_WRAP = 5032,
- GLOVE_MOTORCYCLE = 5033,
- GLOVE_SPECIALIST = 5034,
- GLOVE_HYDRA = 5035,
-};
-
-class weapon_info_t {
-public:
- char pad_0000[ 4 ]; //0x0000
- char* weapon_name; //0x0004
- char pad_0008[ 12 ]; //0x0008
- int max_clip_ammo; //0x0014
- char pad_0018[ 12 ]; //0x0018
- int max_ammo; //0x0024
- char pad_0028[ 4 ]; //0x0028
- char* world_model; //0x002C
- char* view_model; //0x0030
- char* dropped_model; //0x0034
- char pad_0038[ 4 ]; //0x0038
- char* N00000010; //0x003C
- char pad_0040[ 56 ]; //0x0040
- char* empty_sound; //0x0078
- char pad_007C[ 4 ]; //0x007C
- char* ammo_type; //0x0080
- char pad_0084[ 4 ]; //0x0084
- char* hud_name; //0x0088
- char* weapon_name2; //0x008C
- char pad_0090[ 60 ]; //0x0090
- int type;
- int price; //0x00CC
- int kill_reward; //0x00D0
- char* anim_prefix;
- float cycle_time;
- float cycle_time_alt;
- float time_to_idle;
- float idle_interval;
-
- bool full_auto; //0x00E8
- char pad_00E9[ 3 ]; //0x00E9
- int damage; //0x00EC
- float armor_ratio; //0x00F0
- char pad_00F4[ 4 ]; //0x00F4
- float penetration; //0x00F8
- char pad_00FC[ 8 ]; //0x00FC
- float range; //0x0104
- float range_modifier; //0x0108
- float throw_velocity;
- char pad_010C[ 12 ]; //0x010C
- bool has_silencer; //0x011C
- char pad_011D[ 15 ]; //0x011D
- float max_speed; //0x012C
- float max_speed_alt; //0x0130
- float spread; //0x0134
- float spread_alt; //0x0138
- float inaccuracy_crouch; //0x013C
- float inaccuracy_crouch_alt; //0x0140
- float inaccuracy_stand; //0x0144
- float inaccuracy_stand_alt; //0x0148
- float inaccuracy_jump_start; //0x014C
- float inaccuracy_jump; //0x0150
- float inaccuracy_jump_alt; //0x0154
- float inaccuracy_land; //0x0158
- float inaccuracy_land_alt; //0x015C
- float inaccuracy_ladder; //0x0160
- float inaccuracy_ladder_alt; //0x0164
- float inaccuracy_fire; //0x0168
- float inaccuracy_fire_alt; //0x016C
- float inaccuracy_move; //0x0170
- float inaccuracy_move_alt; //0x0174
- float inaccuracy_reload; //0x0178
- int recoil_seed; //0x017C
- char pad_0180[ 60 ]; //0x0180
- int zoom_levels; //0x01BC
- int zoom_fov1; //0x01C0
- int zoom_fov2; //0x01C4
-};
-
-enum quality_t {
- Default,
- Geniune,
- Vintage,
- Unusual,
- Community = 5,
- Developer,
- Self_Made,
- Customized,
- Strange,
- Completed,
- Tournament = 12,
-};
-
-class c_base_weapon {
-public:
- NETVAR( m_iItemDefinitionIndex, "m_iItemDefinitionIndex", "DT_BaseAttributableItem", 0, short );
- NETVAR( m_iClip1, "m_iClip1", "DT_BaseCombatWeapon", 0, int );
- NETVAR( m_flNextPrimaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 0, float );
- NETVAR( m_flNextSecondaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 4, float );
- NETVAR( m_flPostponeFireReadyTime, "m_flPostponeFireReadyTime", "DT_WeaponCSBase", 0, float );
- NETVAR( m_fThrowTime, "m_fThrowTime", "DT_BaseCSGrenade", 0, float );
- NETVAR( m_hOwner, "m_hOwner", "DT_BaseCombatWeapon", 0, uint32_t );
- NETVAR( m_bPinPulled, "m_bPinPulled", "DT_BaseCSGrenade", 0, bool );
- NETVAR( m_flThrowStrength, "m_flThrowStrength", "DT_BaseCSGrenade", 0, float );
- NETVAR( m_nModelIndex, "m_nModelIndex", "DT_BaseEntity", 0, int );
-
- NETVAR( m_iViewModelIndex, "m_iViewModelIndex", "DT_BaseCombatWeapon", 0, int );
- NETVAR( m_iWorldModelIndex, "m_iWorldModelIndex", "DT_BaseCombatWeapon", 0, int );
- NETVAR( m_iWorldDroppedModelIndex, "m_iWorldDroppedModelIndex", "DT_BaseCombatWeapon", 0, int );
- NETVAR( m_hWeaponWorldModel, "m_hWeaponWorldModel", "DT_BaseCombatWeapon", 0, uint32_t );
-
- NETVAR( m_iEntityQuality, "m_iEntityQuality", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_iItemIDHigh, "m_iItemIDHigh", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_iItemIDLow, "m_iItemIDLow", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_iAccountID, "m_iAccountID", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_szCustomName, "m_szCustomName", "DT_BaseAttributableItem", 0, char* );
- NETVAR( m_OriginalOwnerXuidLow, "m_OriginalOwnerXuidLow", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_OriginalOwnerXuidHigh, "m_OriginalOwnerXuidHigh", "DT_BaseAttributableItem", 0, int );
-
- NETVAR( m_nFallbackPaintKit, "m_nFallbackPaintKit", "DT_BaseAttributableItem" ,0, int );
- NETVAR( m_nFallbackSeed, "m_nFallbackSeed", "DT_BaseAttributableItem", 0, int );
- NETVAR( m_flFallbackWear, "m_flFallbackWear", "DT_BaseAttributableItem", 0, float );
- NETVAR( m_nFallbackStatTrak, "m_nFallbackStatTrak", "DT_BaseAttributableItem", 0, int );
-
- NETVAR( m_hOwnerEntity, "m_hOwnerEntity", "DT_BaseAttributableItem", 0, uint32_t );
- NETVAR( m_flC4Blow, "m_flC4Blow", "DT_PlantedC4", 0, float );
- NETVAR( m_bBombTicking, "m_bBombTicking", "DT_PlantedC4", 0, bool );
- NETVAR( m_hBombDefuser, "m_hBombDefuser", "DT_PlantedC4", 0, uint32_t );
- NETVAR( m_bBombDefused, "m_bBombDefused", "DT_PlantedC4", 0, bool );
- NETVAR( m_flTimerLength, "m_flTimerLength", "DT_PlantedC4", 0, float );
- NETVAR( m_flDefuseLength, "m_flDefuseLength", "DT_PlantedC4", 0, float );
- NETVAR( m_flDefuseCountDown, "m_flDefuseCountDown", "DT_PlantedC4", 0, float );
- NETVAR( m_fLastShotTime, "m_fLastShotTime", "DT_WeaponCSBaseGun", 0, float );
-
- __forceinline IClientEntity* ce( ) {
- return reinterpret_cast< IClientEntity* >( this );
- }
-
- __forceinline operator IClientEntity*( ) {
- return reinterpret_cast< IClientEntity* >( this );
- }
-
- template < typename t >
- __forceinline t& get( std::ptrdiff_t offset ) {
- return *reinterpret_cast< t* >( uintptr_t( this ) + offset );
- }
-
- __forceinline weapon_info_t* get_wpn_info( ) {
- return util::get_vfunc< 444, weapon_info_t* >( this );
- }
-
- __forceinline void update_accuracy_penalty( ) {
- return util::get_vfunc< 468, void >( this );
- }
-
- __forceinline float get_spread( ) {
- return util::get_vfunc< 436, float >( this );
- }
-
- __forceinline float get_inaccuracy( ) {
- return util::get_vfunc< 467, float >( this );
- }
-
- __forceinline void set_glove_model( int model_index ) {
- return util::get_vfunc< 75, void >( this, model_index );
- }
-
- bool is_pistol( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_DEAGLE:
- case WEAPON_ELITE:
- case WEAPON_FIVESEVEN:
- case WEAPON_GLOCK:
- case WEAPON_HKP2000:
- case WEAPON_P250:
- case WEAPON_TEC9:
- case WEAPON_USP_SILENCER:
- case WEAPON_R8REVOLVER:
- return true;
- default:
- return false;
- }
- }
-
- bool is_sniper( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_AWP:
- case WEAPON_G3SG1:
- case WEAPON_SCAR20:
- case WEAPON_SSG08:
- return true;
- default:
- return false;
- }
- }
-
- bool is_knife( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_KNIFE:
- case WEAPON_KNIFE_T:
- case WEAPON_KNIFEGG:
- case WEAPON_KNIFE_BAYONET:
- case WEAPON_KNIFE_BUTTERFLY:
- case WEAPON_KNIFE_FALCHION:
- case WEAPON_KNIFE_FLIP:
- case WEAPON_KNIFE_GUT:
- case WEAPON_KNIFE_KARAMBIT:
- case WEAPON_KNIFE_M9_BAYONET:
- case WEAPON_KNIFE_PUSH:
- case WEAPON_KNIFE_TACTICAL:
- case WEAPON_KNIFE_BOWIE:
- return true;
- default:
- return false;
- }
- }
-
- bool is_grenade( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_FLASHBANG:
- case WEAPON_HEGRENADE:
- case WEAPON_SMOKEGRENADE:
- case WEAPON_MOLOTOV:
- case WEAPON_INCGRENADE:
- case WEAPON_DECOY:
- return true;
- default:
- return false;
- }
- }
-
- bool is_shotgun( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_NOVA:
- case WEAPON_SAWEDOFF:
- case WEAPON_XM1014:
- case WEAPON_MAG7:
- return true;
- default:
- return false;
- }
- }
-
- bool is_rifle( ) {
- switch( m_iItemDefinitionIndex( ) ) {
- case WEAPON_AK47:
- case WEAPON_AUG:
- case WEAPON_FAMAS:
- case WEAPON_GALILAR:
- case WEAPON_SG556:
- case WEAPON_M4A1:
- case WEAPON_M4A1_SILENCER:
- return true;
- default:
- return false;
- }
- }
-
- char get_hud_icon( );
-};
\ No newline at end of file |
